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  • Download PowerCommands for VS 2008

    - by Editor
    PowerCommands for Visual Studio 2008 is now available for free download, along with source code and a readme document. PowerCommands, is a set of useful extensions for the Visual Studio 2008 adding additional functionality to various areas of the IDE. The source code, which requires the VS SDK for VS 2008 [...]

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  • C# Domain-Driven Design Sample Released

    - by Artur Trosin
    In the post I want to declare that NDDD Sample application(s) is released and share the work with you. You can access it here: http://code.google.com/p/ndddsample. NDDDSample from functionality perspective matches DDDSample 1.1.0 which is based Java and on joint effort by Eric Evans' company Domain Language and the Swedish software consulting company Citerus. But because NDDDSample is based on .NET technologies those two implementations could not be matched directly. However concepts, practices, values, patterns, especially DDD, are cross-language and cross-platform :). Implementation of .NET version of the application was an interesting journey because now as .NET developer I better understand the differences positive and negative between these two platforms. Even there are those differences they can be overtaken, in many cases it was not so hard to match a java libs\framework with .NET during the implementation. Here is a list of technology stack: 1. .net 3.5 - framework 2. VS.NET 2008 - IDE 3. ASP.NET MVC2.0 - for administration and tracking UI 4. WCF - communication mechanism 5. NHibernate - ORM 6. Rhino Commons - Nhibernate session management, base classes for in memory unit tests 7. SqlLite - database 8. Windsor - inversion of control container 9. Windsor WCF facility - for better integration with NHibernate 10. MvcContrib - and in particular its Castle WindsorControllerFactory in order to enable IoC for controllers 11. WPF - for incident logging application 12. Moq - mocking lib used for unit tests 13. NUnit - unit testing framework 14. Log4net - logging framework 15. Cloud based on Azure SDK These are not the latest technologies, tools and libs for the moment but if there are someone thinks that it would be useful to migrate the sample to latest current technologies and versions please comment. Cloud version of the application is based on Azure emulated environment provided by the SDK, so it hasn't been tested on ‘real' Azure scenario (we just do not have access to it). Thanks to participants, Eugen Gorgan who was involved directly in development, Ruslan Rusu and Victor Lungu spend their free time to discuss .NET specific decisions, Eugen Navitaniuc helped with Java related questions. Also, big thank to Cornel Cretu, he designed a nice logo and helped with some browser incompatibility issues. Any review and feedback are welcome! Thank you, Artur Trosin

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  • Windows Azure Myths

    - by BuckWoody
    Windows Azure is part of the Microsoft "stack" - the suite of software and services we offer. Because we have so many products in almost every part of technology, it's hard to know everything about all parts of what we do - even for those of us who work here. So it's no surprise that some folks are not as familiar with Windows and SQL Azure as they are, say Windows Server or XBox. As I chat with folks about a solution for a business or organization need, I put Windows Azure into the mix. I always start off with "What do you already know about Windows Azure?" so that I don't bore folks with information they already have. I some cases they've checked out the product ahead of time and have specific questions, in others they aren't as familiar, and in still others there is a fair amount of mis-information. Sometimes that's because of a marketing failure, sometimes it's hearsay, and somtetimes it's active misinformation. I thought I might lay out a few of these misconceptions. As always - do your fact-checking! Never take anyone's word alone (including mine) as gospel. Make sure you educate yourself on your options. Your company or your clients depend on you to have the right information on IT, so make sure you live up to that. Myth 1: Nobody uses Windows Azure It's true that we don't give out numbers on the amount of clients on Windows and SQL Azure. But lots of folks are here - companies you may have heard of like Boeing, NASA, Fujitsu, The City of London, Nuedesic, and many others. I deal with firms small and large that use Windows Azure for mission-critical applications, sometimes totally on Windows and/or SQL Azure, sometimes in conjunction with an on-premises system, sometimes for only a specific component in Windows Azure like storage. The interesting thing is that many sites you visit have a Windows Azure component, or are running on Windows Azure. They just don't announce it. Just like the other cloud providers, the companies have asked to be completely branded themselves - they don't want you to be aware or care that they are on Windows Azure. Sometimes that's for security, other times it's for different reasons. It's just like the web sites you visit. For the most part, they don't advertise which OS or Web Server they use. It really just shouldn't matter. The point is that they just use what works to solve a given problem. Check out a few public case studies here: https://www.windowsazure.com/en-us/home/case-studies/ Myth 2: It's only for Microsoft stuff - can't use Open Source This is the one I face the most, and am the most dismayed by. We work just fine with many open source products, including Java, NodeJS, PHP, Ruby, Python, Hadoop, and many other languages and applications. You can quickly deploy a Wordpress, Umbraco and other "kits". We have software development kits (SDK's) for iPhones, iPads, Android, Windows phones and more. We have an SDK to work with FaceBook and other social networks. In short, we play well with others. More on the languages and runtimes we support here: https://www.windowsazure.com/en-us/develop/overview/ More on the SDK's here: http://www.wadewegner.com/2011/05/windows-azure-toolkit-for-ios/, http://www.wadewegner.com/2011/08/windows-azure-toolkits-for-devices-now-with-android/, http://azuretoolkit.codeplex.com/ Myth 3: Microsoft expects me to switch everything to "the cloud" No, we don't. That would be disasterous, unless the only things you run in your company uses works perfectly in Azure. Use Windows Azure  - or any cloud for that matter - where it works. Whenever I talk to companies, I focus on two things: Something that is broken and needs to be re-architected Something you want to do that is new If something is broken, and you need new tools to scale, extend, add capacity dynamically and so on, then you can consider using Windows or SQL Azure. It can help solve problems that you have, or it may include a component you don't want to write or architect yourself. Sometimes you want to do something new, like extend your company's offerings to mobile phones, to the web, or to a social network. More info on where it works here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx Myth 4: I have to write code to use Windows and SQL Azure If Windows Azure is a PaaS - a Platform as a Service - then don't you have to write code to use it? Nope. Windows and SQL Azure are made up of various components. Some of those components allow you to write and deploy code (like Compute) and others don't. We have lots of customers using Windows Azure storage as a backup, to securely share files instead of using DropBox, to distribute videos or code or firmware, and more. Others use our High Performance Computing (HPC) offering to rent a supercomputer when they need one. You can even throw workloads at that using Excel! In addition there are lots of other components in Windows Azure you can use, from the Windows Azure Media Services to others. More here: https://www.windowsazure.com/en-us/home/scenarios/saas/ Myth 5: Windows Azure is just another form of "vendor lock-in" Windows Azure uses .NET, OSS languages and standard interfaces for the code. Sure, you're not going to take the code line-for-line and run it on a mainframe, but it's standard code that you write, and can port to something else. And the data is yours - you can bring it back whever you want. It's either in text or binary form, that you have complete control over. There are no licenses - you can "pay as you go", and when you're done, you can leave the service and take all your code, data and IP with you.   So go out there, read up, try it. Use it where it works. And don't believe everything you hear - sometimes the Internet doesn't get it all correct. :)

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  • CodePlex Daily Summary for Monday, May 17, 2010

    CodePlex Daily Summary for Monday, May 17, 2010New Projects.NET Essentials Course: .NET Essentials course @ Telerik Academy Training project for the studentsAU/NZ Office 2010 Launch Demos: The AU/NZ Office 2010 Launch Demos are a collection of code samples that were used as part of the Office/SharePoint 2010 launch parties in Australi...CybennyCMS: Very simple CMS system for building sites with ASP.NET with templates for lay-out, content pages with only html content and a xml file for the site...essionPIM: essionPIMGIStance: A library for finding "nearest neighbor" among an in-memory set of positions, in C# and F#. A radius must be specified for making a meaningful s...IP Informer: IP Informer is IP Informer.Kurumsal Ofis Paketi: Kurumsal Ofis Paketi (KOP), Microsoft Ofis 2010 ürünleri için geliştirilmiş eklenti yazılımıdır. KOP, Word ve Excel’de bulunan işlevlerinin genişle...Mockup to XAML: Convert Balsamiq Mockups to XAML. This project supports BMML mockup control conversion using plugins. A standard set of controls are included wit...Open XML Validator: This WPF app give you a brief resume about errors in your Open XML documents.Paint.NET Bulk Image Processor: PDNBulkUpdater is a plug-in for Paint.NET that allows you to efficiently perform operations such as resizing and converting multiple images at the ...PiPiBugNet: PiPiBugNet是一套全新的开源Bug管理系统Roleplay character generator: The roleplay character generator allows the creation of characters for different roleplaying gamesSharePoint User Search WebParts: This project contains SharePoint webparts which provide advanced search configuration and experience for SharePoint 2007. It will be upgrade in few...Spodi: Spodi is created on 22-04-2010TfsPolicyPack: This project will provide a few checkin policies for VS 2010.vccodesandobx: vccodesandobxvccodesandobxvccodesandobxWhiteNile: test project using codeplexNew ReleasesAnimeStore.Net: 1.0.3.0: Build 1.0.3.0 Changes Move some functionality to features (MEF) Filter / Search functionality. Anime hard-copy records storage (e.g Disk Storage ...AU/NZ Office 2010 Launch Demos: Twitter map web part: This is the main twitter map web part download, see the Twitter Map web part page for all the information.Blueset Studio Opensource Projects: 推来: 稳定版本BUtil: BUtil 5.0 Alpha2: The initial implementation of multitasking (except ghost)CassiniDev - Cassini 3.5/4.0 Developers Edition: CassiniDev 3.5.1 and 4.0.1 beta: Beta 2 is released here: url http://cassinidev.codeplex.com/releases/view/45456 New in CassiniDev v3.5.1.0/v4.0.1.0 Added .Net 4 / VS10 build. ...CBM-Command: 2010-05-16: Release Notes - 2010-05-16New Features New navigation options: Page Up, Page Down, Top of Directory, Bottom of Directory. See documentation (http:...CCNet Conditional Plugin: CCNet Conditional for CCNet 1.5: A (quick) build of the plugin for CCNet 1.5 to fix the 17365 bug reported by Beakster. This also adds a new condition "timeCondition"CybennyCMS: Cybenny CMS beta 1: The first beta. Includes a small demo site.Data Extracting SDK: Data Extracting SDK v.1.1 RTM: RTM version of Data Extracting SDK.Duckworth Lewis Professional Edition Calculator: DLcalc 2.0: This software can perform all D/L calculations 100% accurately. From version 2.0 onwards, tables for par scores can also be produced.EPiServer CMS Page Type Builder: Page Type Builder 1.2: Release notes can be found in this blog post.Floe IRC Client: Floe IRC Client 2010-05 R5: - Many new context menu options for @s - Ability to select multiple users in the nick list for some operations (kick, ban) - Bunch of minor bug fix...Graffiti CMS Events Plugin: Version 1.0.1: Minor update to previous version to fix bug where deleted posts were still showing in the calendar.Microsoft Research Boogie: 2010-05-16: Binary release of Boogie and Dafny. (Note, Chalice is not pre-built as part of this binary release. To obtain it, you need to build it yourself f...MSBuild Launch Pad (mPad): 1.0 Beta 2: Basic support for sln, csproj, vbproj, vcxproj, shfbproj, ccproj, oxygene and proj files are added. Basic settings (Show Prompt, and Auto Hide) are...Multi-Language Words Memorizer: Memorizer 1.1: Issues fix, XML db update with new words.NShader - HLSL - GLSL - CG - Shader Syntax Highlighter AddIn for Visual Studio: NShader 1.1: New release of NShader! New : - a Visual Studio 2010 port can be installed through the new extension manager : you just have to download NShaderV...PHPExcel: PHPExcel 1.7.3 Production: Want to contribute?Please refer the Contribute page. DonationsDonate via PayPal. If you want to, we can also add your name / company on our Donati...Rollback - A social backup tool.: Rollback Setup 0.5.1.2 Build 48360: Bug fixes for backing up files which are hidden/system. Changes to make builds on 64 bit Windows 7 using VS 2010 Express edition.Rollback - A social backup tool.: Rollback Setup 0.5.1.3: Updated version number.Shake - C# Make: Shake v0.1.20: New: Simple console logger Changes: Command line params helper writes out syntax and samples (like msbuild) Fixes: Assembly info, file task and r...SharePoint User Search WebParts: v0.1 Friendly MOSS 2007 Search WebPart: Very first version of this webpart. A more stabilized version will follow in few days.Team Deploy: Team Deploy 2010 Beta 1: This is the initial release for Team Deploy 2010 for TFS Team Build 2010. All features from Team Build 2.x are functional in this version. Comp...Team Foundation Server Administration Tool: 2.0: TFS Administration Tool 2.0 TFS Administration Tool 2.0 is built on top of the Team Foundation Server 2008 object model and in order to connect to...The Ping Master: v0.9.0.0: Installer for The Ping Master binariesUseful Office Macros: All Macro Downloads: Please find above the downloads related to this project. Each Excel Workbook below works independently of the others, so you only need to download...VCC: Latest build, v2.1.30516.0: Automatic drop of latest buildVisual Studio DSite: Advanced Digital Board Game (Visual C++ 2008): An advanced digital board game made in visual c 2008.YUI Compressor Custom Tool for Visual Studio: YUI Compressor Custom Tool Full Version: Version 1.0 The following changes have been made: Merged classes to automatically sense if the target file is Javascript or CSS. Cleaned up setu...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryPHPExcelBlogEngine.NETRawrMicrosoft Biology FoundationCustomer Portal Accelerator for Microsoft Dynamics CRMWindows Azure Command-line Tools for PHP DevelopersDotNetZip LibraryCaliburn: An Application Framework for WPF and SilverlightSQL Server PowerShell Extensions

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  • book and resource about vanilla OpenGL ES 2.0 development

    - by user827992
    I Found this book but it talks about an SDK created by the author rather than pure simple OpenGL ES 2.0; this sounds more like a commercial to me than a good book for programming, i would like to start with just OpenGL ES 2.0 without talking about anything else: can you give me a good advice on this? A good book or on-line resource. I'm also interested in cross platform development with OpenGL ES, in particular Android and iOS.

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  • iPhone development using AS3 (Resources)

    - by woodscreative
    I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to the next level but I am not using the native iPhone SDK so I need some other ideas, I am fresh to iPhone development and it's hard to find good resources, any AS3 developers out there willing to share some links? Highscore frameworks and best practices, connecting to Facebook, ui classes/gestures. Thanks.

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  • per pixel based collision detection.

    - by pengume
    I was wondering if anyone had any ideas on how to get per pixel collision detection for the android. I saw that the andEngine has great collision detection on rotation as well but couldn't see where the actual detection happened per pixel. Also noticed a couple solutions for java, could these be replicated for use with the Android SDK? Maybe someone here has a clean piece of code I could look at to help understand what is going on with per pixel detection and also why when rotating it is a different process.

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  • Flex 4 et Flash Builder 4 sont arrivés : de très nombreuses nouveautés et des performances améliorée

    Flex 4 et Flash Builder 4 disponibles Le 22 mars 2010 Michaël Chaize annonçait sur son blog l'arrivée de flex4 et de flash Builder 4 ( anciennement nommé Adobe Flex Builder ). Amélioration concernant flex 4 SDK * Nouvelle architecture de composant Spark : http://www.adobe.com/devnet/flex/art...parkintro.html * skinning : http://www.adobe.com/devnet/flex/art..._skinning.html * layouts : http://www.adobe...

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  • Workaround: XNA 4 importing only part of 3d model from FBX

    - by Vitus
    Recently I found a problem with importing 3D models from FBX files: it sometimes imported partly. That is when you draw a 3D model, loaded from FBX file, processed by content pipeline, you got only part of meshes. “Sometimes” means that you got this error only for some files. Results of my research below. For example, I have 10Mb binary FBX file with a model, looks like: And when I load it, result Model instance contains only part of meshes and looks like: Because models from other files imported normally, I think that it’s a “bad format” file. When you add FBX file to your XNA Content project and build it, imported file processing by XNA Fbx Importer & Processor. On MSDN I found that FbxImporter designed to work with 2006.11 version of FBX format. My file is FBX 2012 format. Ok, I need to convert it to 2006 format. It can be done by using Autodesk FBX Converter 2012.1. I tried to convert it to other versions of FBX formats, but without success. And I also tried to import my FBX file to 3D MAX, and it imported correctly. Then I export model using 3D MAX, and it generate me other FBX, which I add to my XNA project. After that I got full model, that rendered well! So, internal data structure of FBX file is more important for right XNA import, than it version! Unfortunately, Autodesk FBX is not an open file format. If you want to work with FBX, you should use Autodesk FBX SDK. This way you can manually read content of FBX file, and use it everyway. Then I tried to convert my source FBX file to DAE Collada, and result DAE file back to FBX, using FBX Converter (FBX –> DAE –> FBX). The result FBX file can be imported normally.   Conclusion: XNA FbxImporter correct work doesn't depend on version (2006, 2011, etc) and form (binary, ascii) of FBX file. Internal FBX data structure much more important. To make FBX "readable" for XNA Importer you can use double conversion like FBX -> Collada -> FBX You also can use FBX SDK to manually load data from FBX P.S. Autodesk FBX Converter 2012 is more, than simple converter. It provide you tools like: FBX Explorer, which show you structure of FBX file; FBX Viewer, which render content of FBX and provide basic intercation like model move and zoom; FBX Take Manager, which allow to work with embedded animations

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  • Interview de Sebastian Nyström, vice-président Application & Service Frameworks chez Nokia, de notre reporter aux Qt Dev Days

    Lundi 6 Décembre 2010 L'interview de Sebastian Nyström, vice-président Application & Service Frameworks, est maintenant disponible; Interview de Sebastian Nyström En comparaison avec l'interview de Rich Green, Sebastian réponds à des questions concernant le framework Qt faisant suite à Qt Roadmap. Il réponds entre autre à nos interrogations sur le SDK de Qt, Qt Mobility et Qt creator. Citation:

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  • Retrieving system information without WMI

    - by user94481
    I want to write an application where I can fetch system information like CPU-Z (for example) does. I don't want to rely on WMI, because I want to grab stuff like information about the manufacturing process of the GPU (like from a database) and I don't want to maintain this by myself, because that would require too much effort. I already came up with HWiNFO32 SDK but I wonder if there are any (maybe free) alternatives to it?

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  • Can't start Eclipse Juno (Ubuntu 12.10)

    - by Maik Klein
    I installed eclipse though the unbuntu software center but I experienced some issues and I wanted to install the official eclipse version. I downloaded eclipse classic 4.2.1 http://www.eclipse.org/downloads/download.php?file=/eclipse/downloads/drops4/R-4.2.1-201209141800/eclipse-SDK-4.2.1-linux-gtk-x86_64.tar.gz Extracted it, but if I double click "eclipse" it doesn't do anything. Any ideas how I can fix this?

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  • Code and Slides: Getting Started Building Windows 8 HTML/JavaScript Metro Apps

    - by dwahlin
    This presentation is from a talk I gave at the spring 2012 DevConnections conference. It covers some of the key topics you need to know to get started building Windows 8 HTML/JavaScript Metro apps including navigation options, UI surfaces that can be used, controls, data binding and templates, and animations. View more of my presentations here. Sample code shown in the presentation can be found here. A large number of samples are available in the Windows 8 SDK which can be found here.

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  • Windows Azure Recipe: High Performance Computing

    - by Clint Edmonson
    One of the most attractive ways to use a cloud platform is for parallel processing. Commonly known as high-performance computing (HPC), this approach relies on executing code on many machines at the same time. On Windows Azure, this means running many role instances simultaneously, all working in parallel to solve some problem. Doing this requires some way to schedule applications, which means distributing their work across these instances. To allow this, Windows Azure provides the HPC Scheduler. This service can work with HPC applications built to use the industry-standard Message Passing Interface (MPI). Software that does finite element analysis, such as car crash simulations, is one example of this type of application, and there are many others. The HPC Scheduler can also be used with so-called embarrassingly parallel applications, such as Monte Carlo simulations. Whatever problem is addressed, the value this component provides is the same: It handles the complex problem of scheduling parallel computing work across many Windows Azure worker role instances. Drivers Elastic compute and storage resources Cost avoidance Solution Here’s a sketch of a solution using our Windows Azure HPC SDK: Ingredients Web Role – this hosts a HPC scheduler web portal to allow web based job submission and management. It also exposes an HTTP web service API to allow other tools (including Visual Studio) to post jobs as well. Worker Role – typically multiple worker roles are enlisted, including at least one head node that schedules jobs to be run among the remaining compute nodes. Database – stores state information about the job queue and resource configuration for the solution. Blobs, Tables, Queues, Caching (optional) – many parallel algorithms persist intermediate and/or permanent data as a result of their processing. These fast, highly reliable, parallelizable storage options are all available to all the jobs being processed. Training Here is a link to online Windows Azure training labs where you can learn more about the individual ingredients described above. (Note: The entire Windows Azure Training Kit can also be downloaded for offline use.) Windows Azure HPC Scheduler (3 labs)  The Windows Azure HPC Scheduler includes modules and features that enable you to launch and manage high-performance computing (HPC) applications and other parallel workloads within a Windows Azure service. The scheduler supports parallel computational tasks such as parametric sweeps, Message Passing Interface (MPI) processes, and service-oriented architecture (SOA) requests across your computing resources in Windows Azure. With the Windows Azure HPC Scheduler SDK, developers can create Windows Azure deployments that support scalable, compute-intensive, parallel applications. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

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  • Getting up and started with the Windows Phone Developer Tools 7.1 Beta 2

    - by mbcrump
    Windows Phone Developer Tools 7.1 Beta 2 was released on 6/29/2011. Are you ready for it? If not then let my guide help you get your system prepared and go through a few new features. Download links: Web Installer of Windows Phone 7.1 Beta 2 SDK ISO Image of Windows Phone 7.1 Beta 2 SDK - (723 MB) To get started you are going to need to remove the previous version of your Windows Phone Developer Tools 7.1 Beta 1.   This kicks off the process of uninstalling the Beta.   Once it is uninstalled then you are going to want to grab the bits from: http://www.microsoft.com/download/en/details.aspx?id=26648. The only thing your interested in here is the vm_web2.exe.   Make sure before you start that Zune is not running or you will get this error message like this one and have to restart from scratch. Now just go through your normal Install Screens. It should be installed and ready to go: A couple of things to note: 1) When creating a new phone application you now have several new templates to choose from as shown below. I welcome this addition because I’m a firm believer that we need more templates in order to get more people started. 2) Once you select an application template you can now pick which version of the Windows Phone platform that you wish to target: 3) If you created a WP7 7.1 Beta 1 project that it will still work properly in WP7 7.1 Beta 2. 4) You now have access to the search app icon. Once pressed then you will see something like this: 5) Under Settings –> Applications. You now have background tasks. 6) You will notice that the Web Browser looks a little different with the URL now located at the bottom of the screen and completely removing the “add”, “favorites” and “tabs” icon. Those icons are now moved to the menu bar.   That is it for my “Getting up and going with the Windows Phone Developer Tools 7.1 Beta 2”. I hope you enjoyed it and please feel free to subscribe to my feed or follow me on Twitter.   Subscribe to my feed

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  • Make Pong on android using OpenGL-ES

    - by brainydexter
    I am trying to make a simple pong game using opengl-es. I have checked out some of the tutorials/samples, but most of them are pre-dated to 2009. I am familiar with game programming, and consider pong to be the hello-world! Right now, I intend to make it using their supplied SDK (2.3), but eventually I want to make it in NDK, so I can port my other work to android. Would anyone have a good reference for a starting point ? Thanks

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  • Unhandled event loop exception "Unknown Mozilla path" with Eclipse 3.7.1

    - by r.bitter
    I installed the Tizen SDK 2.0 which uses Eclipse 3.7.1 as an IDE on Ubuntu 12.10 64bit. When trying to create a Tizen Web Project I got the following error message from Eclipse: Unhandled event loop exception No more handles [Unknown Mozilla path (MOZILLA_FIVE_HOME not set)] The problem is that Eclipse is configured to use Xulrunner as a headless browser inside the IDE. Xulrunner is not in the repositories for Ubuntu 12.10 any more, therefore Eclipse is not able to find the libraries.

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  • Protect and Improve your Software with SmartAssembly 5

    - by Bart Read
    SmartAssembly 5 has been released. You can download a 14-day fully-functional free trial from: http://www.red-gate.com/products/smartassembly/index.htm This is the first major release since Red Gate acquired the tool last year, and our focus has mainly been on improving the quality of an already great tool. We've also simplified the licensing model so that there are now only three editions: Standard - bullet-proof protection at a bargain price, Pro - includes the SDK & custom web server...(read more)

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  • How to convert from wav or mp3 to raw PCM [on hold]

    - by Komyg
    I am developing a game using Cocos2d-X and Marmalade SDK, and I am looking for any recommendations of programs that can convert audio files in mp3 or wav format to raw PCM 16 format. The problem is that I am using the SimpleAudioEngine class to play sounds in my game and in Marmalade it only supports files that are encoded as raw PCM 16. Unfortunately I've been having a very hard time finding a program that can do this type of conversion, so I am looking for a recommendation.

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  • Google I/O 2010 - A beginner's guide to Android

    Google I/O 2010 - A beginner's guide to Android Google I/O 2010 - A beginner's guide to Android Android 101 Reto Meier This session will introduce some of the basic concepts involved in Android development. Starting with an overview of the SDK APIs available to developers, we will work through some simple code examples that explore some of the more common user features including using sensors, maps, and geolocation. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 54:34 More in Science & Technology

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  • Adobe Flex ira finalement à la fondation Apache en compagnie de BlazeDS, Spark et Falcon, par l'entremise de l'Open Spoon Foundation

    Le SDK d'Adobe Flex ira finalement à la fondation Apache En compagnie de BlazeDS, Spark et Falcon, l'Open Spoon Foundation jouera l'intermédiaire Mise à jour du 17 novembre 2011 par Idelways La technologie Flex n'est plus sous le giron d'Adobe, mais tel un parent soucieux de l'avenir de son enfant au moment de l'abandonner, l'entreprise semble indécise quant au choix de l'organisme d'accueil. Hier, à la révélation du don de la technologie à l'open source (lire ci-devant), c'est l'Open Spoon Foundation qui était pressentie pour ce rôle. Cette dernière avait revendiqué le projet avant qu'une mise à jour de la FAQ d'Adobe ...

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  • Everything "invisible" when launching map from launcher

    - by Predanoob
    Excuse my noobiness, but I downloaded the SDK, and I tried the map Forest from within the editor and it worked fine. However if I launch it from the Launcher using the console it looks like this: http://i.stack.imgur.com/U7rPU.jpg I can use the weapons(although they are invisible), and interact with objects despite not seeing them. I also did my own map same problem. What am I doing wrong? ?(

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  • Understanding how OpenGL blending works

    - by yuumei
    I am attempting to understand how OpenGL (ES) blending works. I am finding it difficult to understand the documentation and how the results of glBlendFunc and glBlendEquation effect the final pixel that is written. Do the source and destination out of glBlendFunc get added together with GL_FUNC_ADD by default? This seems wrong because "basic" blending of GL_ONE, GL_ONE would output 2,2,2,2 then (Source giving 1,1,1,1 and dest giving 1,1,1,1). I have written the following pseudo-code, what have I got wrong? struct colour { float r, g, b, a; }; colour blend_factor( GLenum factor, colour source, colour destination, colour blend_colour ) { colour colour_factor; float i = min( source.a, 1 - destination.a ); // From http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml switch( factor ) { case GL_ZERO: colour_factor = { 0, 0, 0, 0 }; break; case GL_ONE: colour_factor = { 1, 1, 1, 1 }; break; case GL_SRC_COLOR: colour_factor = source; break; case GL_ONE_MINUS_SRC_COLOR: colour_factor = { 1 - source.r, 1 - source.g, 1 - source.b, 1 - source.a }; break; // ... } return colour_factor; } colour blend( colour & source, colour destination, GLenum source_factor, // from glBlendFunc GLenum destination_factor, // from glBlendFunc colour blend_colour, // from glBlendColor GLenum blend_equation // from glBlendEquation ) { colour source_colour = blend_factor( source_factor, source, destination, blend_colour ); colour destination_colour = blend_factor( destination_factor, source, destination, blend_colour ); colour output; // From http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendEquation.xml switch( blend_equation ) { case GL_FUNC_ADD: output = add( source_colour, destination_colour ); case GL_FUNC_SUBTRACT: output = sub( source_colour, destination_colour ); case GL_FUNC_REVERSE_SUBTRACT: output = sub( destination_colour, source_colour ); } return output; } void do_pixel() { colour final_colour; // Blending if( enable_blending ) { final_colour = blend( current_colour_output, framebuffer[ pixel ], ... ); } else { final_colour = current_colour_output; } } Thanks!

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  • Sony ouvre le PlayStation Move aux développeurs universitaires et amateurs en sortant Move.Me : suffisant pour contrer Kinect ?

    Sony ouvre son PlayStation Move aux développeurs Universitaires et amateurs en sortant Move.Me : suffisant pour contrer le Kinect de Microsoft ? Il y a un an de cela lors de l'événement annuel Game Developers Conference 2010, Sony avait dévoilé officiellement son contrôleur à détection de mouvements pour sa console de Jeux la PlayStation 3, le PlayStation Move. Un an après, à l'occasion du même événement qui se déroule actuellement à San Francisco , Sony a annoncé Move.Me, un SDK que les étudiants, les chercheurs et les amateurs peuvent utiliser pour créer de nouvelles applications en utilisant le PlayStation Move.

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