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  • Flixel: doesn't light tile up

    - by Arno
    i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives: public class GameState extends FlxState { private var block:EmptyBlock; public function GameState() { } override public function create():void { for (var i:Number = 0; i < 30; i++) { block = new EmptyBlock(i, 20); block.create(); } } override public function update():void { block.update(); super.update(); } } } GameState class and here is the EmptyBlock class: public class EmptyBlock { private var x:int; private var y:int; private var row:FlxRect public function EmptyBlock(x:int, y:int ) { this.x = x; this.y = y; } public function create():void { row = new FlxRect(x, y, 32, 32); trace ("Created block at" + x + y); } public function update():void { if (FlxG.mouse.screenX == row.x) { if (FlxG.mouse.screenY == row.y) { var outline:FlxSprite = new FlxSprite(row.x, row.y).makeGraphic(row.width, row.height, 0x002525); } } } } }

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  • Where is the Camera Codec feature available in Windows 8?

    - by Rowland Shaw
    If you try to install the Camera Codec pack for Windows 7 on Windows 8, you get an error: This version of the Microsoft Camera Codec Pack is not compatible with Windows 8 or Windows Server 2012. You can get the codec pack through Windows Update on Windows 8. However, I cannot see anywhere on Windows update that would suggest I can download this, even as an optional update? Is it just the case that it is not yet live, as everything filters through the RTM process, or is it hidden away as something else?

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  • Updating WordPress 3.6 to 3.7 via admin area on Nginx VPS hangs and fails

    - by harryg
    So I have a few WordPress sites running on my VPS (Ubuntu 12.10, Nginx, php-fpm 5.4) The sites are all on seperate vhosts and use their own config files (albeit similar to each other) and vary in complexity. One is very simple and uses minimal plugins. When I try to update core on any site via the admin area I click the "Update Now" button (which should run the script in wp-admin/update-core.php the page hangs for a minute or two before going to a blank admin page (i.e. the wp-admin menu bars and header bar are there but there is no content in the body of the page). Visiting another admin page via the still menu bar reveals that the core has not been updated. Checking the error log I see this entry: 2013/10/29 23:20:48 [error] 9384#0: *5318248 upstream timed out (110: Connection timed out) while reading upstream, client: --.---.--.---, server: www.mysite.com, request: "POST /wp-admin/update-core.php?action=do-core-upgrade HTTP/1.1", upstream: "fastcgi://unix:/var/run/php5-fpm.sock:", host: "mysite.com", referrer: "http://mysite.com/wp-admin/update-core.php" This didn't happen in the past on older updates and the rest of the site including updating plugins works fine. Any ideas? Could it be as simple as a time-out error? I find that unlikely as the server should munch though a wp upgrade in seconds.

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  • Ubuntu can't install an older version of a package

    - by Trevor Newhook
    When I try to do an apt-get install, I keep getting an error: Depends: libgtk-3-common (= 3.4.1-0ubuntu1) but 3.4.2-0ubuntu0.4 is to be installed when I run sudo apt-get -f install, I get several dpkg: warning: files list file for package 'XXX' missing, assuming package has no files currently installed. then Preparing to replace libgtk-3-bin 3.4.1-0ubuntu1 (using .../libgtk-3-bin_3.4.2-0ubuntu0.4_i386.deb) ... Adding 'diversion of /usr/sbin/update-icon-caches to /usr/sbin/update-icon-caches.gtk2 by libgtk-3-bin' dpkg-divert: error: rename involves overwriting `/usr/sbin/update-icon-caches.gtk2' with different file `/usr/sbin/update-icon-caches', not allowed dpkg: error processing /var/cache/apt/archives/libgtk-3-bin_3.4.2-0ubuntu0.4_i386.deb (--unpack): subprocess new pre-installation script returned error exit status 2 Errors were encountered while processing: /var/cache/apt/archives/libgtk-3-bin_3.4.2-0ubuntu0.4_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I'm not sure why it's complaining about a newer version of a package, but any help would be appreciated

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  • See the exciting new features available for iProcurement and Sourcing with 12.1.3 Rollup Patch 14254641:R12.PRC_PF.B!

    - by user793044
    See the exciting new features available for iProcurement and Sourcing with 12.1.3 Rollup Patch 14254641:R12.PRC_PF.B! Functional Area New Feature Note Reference Sourcing Suppliers can now accept Terms and Conditions to comply with the buyer's Non-Disclosure Agreements (NDA). The PDF generation process has been enhanced to provide faster generation of negotiation PDFs containing large amounts of data. Note 1499944.1 Sourcing New features From Procurement RUP Family R12.1.3 September Update 2012: Accept Terms and Conditions to Comply With NDA iProcurement Users can now do the following: Requesters can specify the GL date (encumbrance date) for each distribution against a line at the time of creating requisitions.  Enter an Accounting Date on and Procurement Requisition, if Dual Budgetary Control is enabled for Purchasing. Choose a Favorite Charge Account to override your default charge account, using the Preferences page.  Buyers can update the unit price, suggested supplier, and site details while requesting a catalog item (inventory item) that is not linked to a blanket purchase agreement. Note 1499911.1 iProcurement New Features From RUP Family R12.1.3 September Update 2012: GL/Accouting Date,PO_CUSTOM_FUNDS_PKG.plb,Price and Supplier Update For new features across all the Procurement product groups and information about applying Patch 14254641 see Note 1468883.1.

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  • Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

    - by Fraggle
    Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that tablets/phones are typically "less" connected than say a console or pc might be. And therefore, my thought is that to have complete Server authority of everything is not going to work. But maybe I'm off base on that. So I guess I'm struggling with what (if anything) should happen on a central server and what should happen locally. Or is centralized approach even needed? Some approaches I might do: Player movement : my thought is to control this locally (player-owner) and update server with positon (which then sends out to other clients). Use client side prediction for opponent players so that connection loss will not show a plane for example stop in mid air. Server will send update and try to smoothly correct an opponent player position to server updated one.But don't update owners position on owners device from server. Powerups (health kit/ammo/coins/etc) : need to see them disappear immediately, so do it locally. Add the health locally, but perhaps allow for server correction. If server doesn't see player near that powerup, reject the powerup and adjust server health for player. Fire weapons: Have to see it happen right away, so fire locally, create local bullet and send on its way. Send rpc to server so that this player on other clients also fires. Hit detection: Get's trickier. Make bullet/projectile disappear locally, and perhaps perform local hit animations (shaking, whatever). non-authoritative approach= take the damage locally and send rpc to server or others to update health and inform of hit. Authoritative approach-Don't take the damage, or adjust health. Server will do that if it detects a hit. Anyway that's my current thought stream. Let me know what you think of the above or what has worked for you.

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  • Can you boot an Acer Aspire One from an SD card when no BIOS is available?

    - by henrijs
    Is it possible to boot the Acer Aspire One PC from an SD card? I have bricked an Aspire One, but it does not even start the BIOS. Aspire One have this issue and a BIOS update usually work and it helped me once in the past, but this time it's all over, and the BIOS update fails. It still reads the SD card with the magic Ctrl + Esc shortcut used to launch the BIOS update. Can I trick the computer into booting somehow using this shortcut?

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  • Why am I getting this error while installing gnome?

    - by Sreehari Rajendran
    i have raring ringtail. I installed gnome a couple days ago. I try to install extensions but the site says I don't have the latest version. I type the command sudo apt-get install gnome-shell and I get this error Reading package lists... Done Building dependency tree Reading state information... Done gnome-shell is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 138 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up initramfs-tools (0.103ubuntu0.7) ... update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.8.0-25-generic cp: cannot stat ‘/module-files.d/libpango1.0-0.modules’: No such file or directory cp: cannot stat ‘/modules/pango-basic-fc.so’: No such file or directory E: /usr/share/initramfs-tools/hooks/plymouth failed with return 1. update-initramfs: failed for /boot/initrd.img-3.8.0-25-generic with 1. dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: initramfs-tools E: Sub-process /usr/bin/dpkg returned an error code (1) why?

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  • Entity communication: Message queue vs Publish/Subscribe vs Signal/Slots

    - by deft_code
    How do game engine entities communicate? Two use cases: How would entity_A send a take-damage message to entity_B? How would entity_A query entity_B's HP? Here's what I've encountered so far: Message queue entity_A creates a take-damage message and posts it to entity_B's message queue. entity_A creates a query-hp message and posts it to entity_B. entity_B in return creates an response-hp message and posts it to entity_A. Publish/Subscribe entity_B subscribes to take-damage messages (possibly with some preemptive filtering so only relevant message are delivered). entity_A produces take-damage message that references entity_B. entity_A subscribes to update-hp messages (possibly filtered). Every frame entity_B broadcasts update-hp messages. Signal/Slots ??? entity_A connects an update-hp slot to entity_B's update-hp signal. Something better? Do I have a correct understanding of how these communication schemes would tie into a game engine's entity system? How do entities in commercial game engines communicate?

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  • Need Assistance on ASUS K55V USB ports not working

    - by Pascal Schilling
    I have a K55V ASUS laptop, W7 Home (64bit). Whenever I try to use a mouse (or any other USB device), it doesn't work because of a driver problem. The automatic update tries to update the driver and requires me to reboot directly after. It doesn't work. Windows update then wants to re-attempt the update and then I have to reboot (etc). Now, after 10 tries it still doesn't work. Can some one help me out on this? No USB ports work at the moment, it has 2 USB 3.0 ports and 1 USB 2.0 port.

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  • A tip: Updating Data in SharePoint 2010 using REST API

    - by Sahil Malik
    SharePoint 2010 Training: more information Here is a little tip that will save you hours of head scratching. See there are two ways to update data in SharePoint using REST based API. A PUT request is used to update an entire entity. If no values are specified for fields in the entity, the fields will be set to default values. A MERGE request is used to update only those field values that have changed. Any fields that are not specified by the operation will remain set to their current value.   Now, sit back and think about it. You are going to update the entire entity! Hmm. Which means, you need to a) specify every column value, and b) ensure that the read only values match what was supplied to you. What a pain in the donkey! So 99/100 times, a PUT request will give you a HTTP 500 internal server error occurred, which is just so helpful. Read full article ....

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  • Upgrade of Ubuntu 8.10 distribution fails due to missing packages

    - by Tim
    I have a server that I've forgotten to upgrade for ages, which is still running Intrepid (8.10). I'd like to upgrade it to a newer version of the distribution, so that I can get security patches etc. I found some instructions that tell me to install the package update-manager-core. I tried the following: $ sudo apt-get install update-manager-core but this fails since some of the necessary packages can't be found: ... Err http://archive.ubuntu.com intrepid/main python-apt 0.7.7.1ubuntu4 404 Not Found [IP: 91.189.88.40 80] Err http://archive.ubuntu.com intrepid-updates/main update-manager-core 1:0.93.34 404 Not Found [IP: 91.189.88.40 80] Failed to fetch http://archive.ubuntu.com/ubuntu/pool/main/p/python-apt/python-apt_0.7.7.1ubuntu4_amd64.deb 404 Not Found [IP: 91.189.88.40 80] Failed to fetch http://archive.ubuntu.com/ubuntu/pool/main/u/update-manager/update-manager-core_0.93.34_amd64.deb 404 Not Found [IP: 91.189.88.40 80] ... I know that Intrepid is no longer supported, and so I guess some of the necessary files may no longer be maintained. But this seems rather unhelpful: I can't upgrade because it's too old, and the only way to fix this would be to upgrade it. Is there a way round this? Is something else wrong?

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  • Updating Python on Ubuntu system

    - by efficiencyIsBliss
    I want to update the Python build on my Linux box, but the only way I know how to do it is uninstalling the current version and installing the new one. My system is already up to date (I updated yesterday). I wanted to know if there is a way to update a specific program from the command line, like sudo apt-get update <program-name>. I know this command doesn't exist, but I'm hoping something equivalent does.

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  • System always halt

    - by user211964
    Good day, Thanks Bruno for the prompt response. First sorry for my bad writing. I'll try to clarify my problem. Now my system already update to version 13.10. The problem is my system always put on stop whenever there is no activity. Example: I open terminal then execute "sudo apt-get update" then I leave my laptop away, the update stop at 20%. After I move my mouse then the update continue. When I watch a movie using vlc. Play the movie and change to full screen. After a while like 30-40 seconds the movie pause, and again after I move my mouse or hit any button on my keyboard the movie continue to play. I downloading torrent file, a big file, I leave my laptop the whole night, the next morning the downloading just stop. the problem my laptop cannot be on idle. means when I downloading a file or updating my system I just cannot leave my laptop away. I have to kept my laptop busy like surfing the internet...playing games etc.

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  • after upgrade from 10.04 to 12.04 cannot boot with linux 3.2.0-24-generic-pae

    - by Ricardo
    After upgrade from 10.04 to 12.04, I cannot boot with linux 3.2.0-24-generic-pae: process gets frozen in a xubuntu initialization screen (I had qimo installed). If I try the recovery mode (with the same Linux version), booting freezes after this message: Begin: Mounting root file system. If in grub menu I choose Previous Linux versions, I can boot using Linux 2.6.32-41-generic-pae. But once logged in, some things don't seem to work (apt-get update fails, update manager fails, HID menu does not provide suggestions...) (to be honest, I have no idea whether this is part of the bigger issue) Reading in Ask Ubuntu through apparently similar problems, I decided to follow some advices: got boot-repair and run it. The problem remains & I got this report. I also run as root in terminal $ sudo update-initramfs -u and this is what I got: update-initramfs: Generating /boot/initrd.img-3.2.0-24-generic-pae cryptsetup: WARNING: failed to detect canonical device of /dev/sda1 cryptsetup: WARNING: could not determine root device from /etc/fstab /tmp/mkinitramfs_EIDlHy/scripts/classmate-bottom/45xconfig: 9: .: Can't open /scripts/casper-functions What else? My pc is Intel® Core™ i7 CPU 870 @ 2.93GHz × 8, graphs is GeForce 8400 GS/PCIe/SSE2, memory is 7,8 GiB. I have two questions: Is this a bug in the newest kernel I should report? Is there anything I can do appart from a fresh install?

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  • How to reset a List c# and XNA [on hold]

    - by P3erfect
    I need to do a "retry" option when the player finishes the game.For doing this I thought to reset the lists of Monsters and other objects that moved at the first playing or which have been "killed".for example I have a list like that: //the enemy1 class is already done // in Game1 I declare it List<enemy1> enem1 = new List<enemy1>(); //Initialize method List<enemy1> enem1 = new List<enemy1>(); //LoadContent foreach (enemy1 enemy in enem1) { enemy.Load(Content); } enem1.Add(new enemy1(Content.Load<Texture2D>("enemy"), new Vector2(5900, 12600))); //Update foreach (enemy1 enemy in enem1) { enemy.Update(gameTime); } //after being shoted the enemies disappear and i remove them //if the monsters are shoted the bool "visible" goes from false to true for (int i = enem1.Count - 1; i >= 0; --i) { if (enem1[i].visible == true) enem1.RemoveAt(i); } //Draw foreach (enemy1 enemy in enem1) { if(enemy.visble==false) { enemy.Draw(spriteBatch, gameTime); } } //So my problem is to restart the game. I did this in Update method if(lost==false) { //update all the things... } if(lost==true)//this is if I die { //here I have to put the code that restore the list //I tried: foreach (enemy1 enemy in enem1) { enemy.visible=false; } player.life=3;//initializing the player,points,time player.position=initialPosition; points=0; time=0; }//the player works.. } } they should be drawn again but if I removed them they won't be drawn anymore.If I don't remove them ,instead, the enemies are in different places (because they follow me). Any suggestions to restore or reinitialize the list??

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  • What needs updating when moving a bootable Windows 7 (or Vista) partition?

    - by SuperTempel
    When I move a bootable NTFS partition with Windows on it to a different block offset, what needs updating to make it bootable again? In particular, here's what I tried: I have a disk with several partitions, one of which is the NTFS partition with Windows on it, and the disk uses the plain old MBR block 0 for the partitions layout (no more than 4 partitions). Now I format and partition a new, larger, disk. There I make room for the NTFS partition and copy the contents from the old disk's NTFS Windows partition into. And I make the partition "active". However, when I try to boot from this disk, I get a "read error" message immediately and the booting stops, the exact text is: A disk read error occurred Press Ctrl+Alt+Del to restart I verified that both disks have the same boot sector code in block 0. It seems to me that something else might need updating. I guess that somewhere there's a absolute block reference that I need to update, probably pointing to the next level loader or to the NT kernel. Update: I found this article going quite into the depth of what I want to know. However, it says to modify boot.ini, but I have Windows 7 installed here, where such things appear to have changed: No boot.ini but a folder called System Volume Information with GUID and other data in it that sounds related to my problem. Going to keep digging... Update 2: Thanks to the terrible looking but very informative website by starman, I was able to figure out the first step: The NTFS boot sector has a field for "hidden" sectors. This feld has to contain the sector number of the boot sector. This solves the "read error" message. Now, however, I get a "BOOTMGR is missing" error instead. Looks like there's another place where a block number has to be adjusted, but I can't find anything in the code listing about this. I do find a lot of help sites suggesting Windows tools for fixing this "BOOTMGR is missing" problem, but none seem to know what goes on behind the scenes. Kind of like suggesting to re-install Windows when there's a little problem with it. At least, those fixes seem to work, mostly involving the Bcdedit and Bootrec tools. Now, who knows what they do, especially the latter, in regards to a moved partition? Update 3: After lots of trial-and-error attempts, I believe now that the solution lies in the BCD-Template registry file, residing usually inside \Windows\System32\config. If I get this updated using the "bcdboot" command, Windows starts up from it. I am now in the middle of figuring out what information this registry contains relevant to the above question. Any pointers to the contents of this registry are welcome. Update 4: Turns out that while the BCD-Template file gets rewritten and has different binary contents than its predecessor, the values inside do not change. So it must be something else that bcdboot.exe writes. I had previously already checked if it changes the first 32 boot blocks of the partition, but they appear to remain unchanged. Parititon map doesn't get changed, either. So what is it that bcdboot modifies besides the BCD registry? Any tips on how I can trace that? Are there low level tools that show me what files a program writes to? Update 5: The answer seems to be: c:\Boot\BCD is also changed, and that appears to be the key file for the boot manager's process. I'll investigate this later... Update 6: It seems to be an important detail that I had originally two partitions created when I installed Windows 7: A small partition of 204800 sectors which appears to be a bootstrap partition, followed by the actual, large, partition containing the Windows system (drive C:). When I tried to transfer this installation to a new, larger, disk, I had kept the same two partitions intact on the new drive, although they ended up at a different offset. This alone led to the "BOOTMGR is missing" message. Since then, I've used bcdboot.exe only on the Windows partition, which added the \Boot\BCD file on that partition. That file (and folder) did originally only exist on the smaller partition. Hence, this problem may be more complicated in my case as one partition (the boot strapper) referred to another partition (the one containing the OS), whereas other people may only have to deal with one partition containing both, and maybe there the solution is simpler. Update 7: Found one more detail: The \Boot\BCD file records the MBR's serial number. If that number doesn't match, the system won't boot. Next I'll test if there's also an absolute block reference stored in there.

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  • Open Office: How to disable image link updates

    - by Max Kielland
    I'm writing a user manual to a card game and there is a looot of linked images. Open Office is working so slow because every time I flip to a page with linked images it starts to update them. Is it possible to tell Open Office to NOT update the links until I tell it to do so? I would like it to display the same snapshot it showed the last time I initiated link update. I'm using Open Office v3.3.0 // Thank you.

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  • Internet Explorer 9 beta installation problem

    - by Eric
    I'm running Vista SP2, x64. Because I wanted to test out the IE9 beta, I downloaded the English-language installer for 64-bit Vista systems. Running the installer is fine until it starts downloading required updates. The progress bar doesn't get far before it completely stops moving. Then after 20 minutes to an hour, it will tell me that there's an update I have to install, but as soon as I click OK it sends me an error message, telling me that it can't go to the url of the update which is here. So I manually enter it into my browser, which prompts me to download a standalone update. After that's been downloaded and I run it, it tells me that the update does not apply to my system. I'd appreciate any help to solving my problem.

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  • Windows 8 Stuck on Start Screen File Search

    - by baturayd
    I have been searching someone else having the same issue but I couldn't find any. Here is my problem: I'm using Windows 8 Pro with Media Center. File search screen does not close itself after I make a file search within start screen. It stuck on that screen. I can't go back to desktop, therefore, task manager is inaccessible. Only way to get out of it is to sign out. It also looks like non-operational. It doesn't give me any result at all. It's just a blank screen with "Files" title. It used to work perfectly. Things I have done before coming here: Safe mode minimal boot to ensure no other 3rd party software interferes. sfc haven't found any inconsistencies. Search index has been rebuild. Normal boot with all 3rd party services and start-up items disabled. System restore to a date that I know this feature was functional. And by the way, I have installed all updates released so far. I strongly used file search via start menu back in Windows 7. This is an absolute game changer for me. I'm curious what causes this. I'll do a "system refresh" if I can't fix this. I'm working on it, I'll keep this thread updated should I find any fix. First update: I just discovered that file search screen gets stuck if it's invoked by typing query directly in start screen. It doesn't get stuck if it's invoked from win + x menu. I was able to "escape" from stuck screen with invoking it again by win + x menu. After rebuilding search index again, search suggestions started to appear again but still there is no file search functionality. Second update: "Results for" expression appears only for a second near to "Files" title when search is initialized. Third update: As a last resort, I finally tried to do a "System Refresh" which has also failed to refresh by giving an error after waiting almost 20 minutes at 99%. (Seriously?) After cold boot it began to undo changes. After changes were reverted, I boot the machine without doing anything further and bingo! Search began acting normal again. This is a totally weird solution. It obviously fixed certain system files during failed refresh, and kept those changes untouched because they were supposed to be that way at the first place. I'll keep this thread alive should anyone comes with a more logical explanation. Forth update: After a windows update, search functionality again stopped responding. It happened after a system update for the first time. Now I have a pretty good suspicion about system update, though I have no solid proof of its involvement with this problem.

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  • Svn hook on commit makes lock

    - by dynback.com
    My post-commit hook looks like this: pushd C:\Websites\Project svn update I am updating my server copy of repository. When I commit client stopped on sending content and locked or I dont know. Its is waiting for something. So when I cancel and try to update manually on server, I see: Working copy "." lockedsvn And only after manual cleanup and update again, I get updated revision, that was really commited. What I do wrong?

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  • invalid context 0x0 under iOS 7.0 and system degradation

    - by Alex
    I've read as many search results I could find on this dreaded problem, unfortunatelly, each one seems to focus on a specific function call. My problem is that I get the same error from multiple functions, which I am guessing are being called back from functions that I use. To make matters worse, the actual code is within a custom private framework which is being imported in another project, and as such, debugging isn't as simple? Can anyone point me to the right direction? I have a feeling I'm calling certain methods wrongly or with bad context, but the output from xcode is not very helpful at this point. : CGContextSetFillColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetStrokeColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. CGContextSaveGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetFlatness: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextAddPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextDrawPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextRestoreGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextGetBlendMode: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. Those errors may occur when a custom view is presented, or one of its inherited classes. At which point they spawn multiple times, until the keyboard won't provide any input. Touch events are still registered, but system slows down, and eventually may lead to unallocated object errors.

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  • mysql connect error issue

    - by Alex
    I've php page which update Mysql Db. I don't understand why my following php code is saying that "Could not update marker. No database selected". Strange!! can you please tell me why it's showing error message. Thanks. Php code: <?php // database settings $db_username = 'root'; $db_password = ''; $db_name = 'parkool'; $db_host = 'localhost'; //mysqli $mysqli = new mysqli($db_host, $db_username, $db_password, $db_name); if (mysqli_connect_errno()) { header('HTTP/1.1 500 Error: Could not connect to db!'); exit(); } ################ Save & delete markers ################# if($_POST) //run only if there's a post data { //make sure request is comming from Ajax $xhr = $_SERVER['HTTP_X_REQUESTED_WITH'] == 'XMLHttpRequest'; if (!$xhr){ header('HTTP/1.1 500 Error: Request must come from Ajax!'); exit(); } // get marker position and split it for database $mLatLang = explode(',',$_POST["latlang"]); $mLat = filter_var($mLatLang[0], FILTER_VALIDATE_FLOAT); $mLng = filter_var($mLatLang[1], FILTER_VALIDATE_FLOAT); $mName = filter_var($_POST["name"], FILTER_SANITIZE_STRING); $mAddress = filter_var($_POST["address"], FILTER_SANITIZE_STRING); $mId = filter_var($_POST["id"], FILTER_SANITIZE_STRING); /*$result = mysql_query("SELECT id FROM test.markers WHERE test.markers.lat=$mLat AND test.markers.lng=$mLng"); if (!$result) { echo 'Could not run query: ' . mysql_error(); exit; } $row = mysql_fetch_row($result); $id=$row[0];*/ //$output = '<h1 class="marker-heading">'.$mId.'</h1><p>'.$mAddress.'</p>'; //exit($output); //Update Marker if(isset($_POST["update"]) && $_POST["update"]==true) { $results = mysql_query("UPDATE parkings SET latitude = '$mLat', longitude = '$mLng' WHERE locId = '94' "); if (!$results) { //header('HTTP/1.1 500 Error: Could not Update Markers! $mId'); echo "coudld not update marker." . mysql_error(); exit(); } exit("Done!"); } $output = '<h1 class="marker-heading">'.$mName.'</h1><p>'.$mAddress.'</p>'; exit($output); } ############### Continue generating Map XML ################# //Create a new DOMDocument object $dom = new DOMDocument("1.0"); $node = $dom->createElement("markers"); //Create new element node $parnode = $dom->appendChild($node); //make the node show up // Select all the rows in the markers table $results = $mysqli->query("SELECT * FROM parkings WHERE 1"); if (!$results) { header('HTTP/1.1 500 Error: Could not get markers!'); exit(); } //set document header to text/xml header("Content-type: text/xml"); // Iterate through the rows, adding XML nodes for each while($obj = $results->fetch_object()) { $node = $dom->createElement("marker"); $newnode = $parnode->appendChild($node); $newnode->setAttribute("name",$obj->name); $newnode->setAttribute("locId",$obj->locId); $newnode->setAttribute("address", $obj->address); $newnode->setAttribute("latitude", $obj->latitude); $newnode->setAttribute("longitude", $obj->longitude); //$newnode->setAttribute("type", $obj->type); } echo $dom->saveXML();

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  • Of these 3 methods for reading linked lists from shared memory, why is the 3rd fastest?

    - by Joseph Garvin
    I have a 'server' program that updates many linked lists in shared memory in response to external events. I want client programs to notice an update on any of the lists as quickly as possible (lowest latency). The server marks a linked list's node's state_ as FILLED once its data is filled in and its next pointer has been set to a valid location. Until then, its state_ is NOT_FILLED_YET. I am using memory barriers to make sure that clients don't see the state_ as FILLED before the data within is actually ready (and it seems to work, I never see corrupt data). Also, state_ is volatile to be sure the compiler doesn't lift the client's checking of it out of loops. Keeping the server code exactly the same, I've come up with 3 different methods for the client to scan the linked lists for changes. The question is: Why is the 3rd method fastest? Method 1: Round robin over all the linked lists (called 'channels') continuously, looking to see if any nodes have changed to 'FILLED': void method_one() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { Data* current_item = channel_cursors[i]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[i] = static_cast<Data*>(current_item->next_.get(segment)); } } } Method 1 gave very low latency when then number of channels was small. But when the number of channels grew (250K+) it became very slow because of looping over all the channels. So I tried... Method 2: Give each linked list an ID. Keep a separate 'update list' to the side. Every time one of the linked lists is updated, push its ID on to the update list. Now we just need to monitor the single update list, and check the IDs we get from it. void method_two() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { if(update_cursor->state_ == NOT_FILLED_YET) { continue; } ::uint32_t update_id = update_cursor->list_id_; Data* current_item = channel_cursors[update_id]; if(current_item->state_ == NOT_FILLED_YET) { std::cerr << "This should never print." << std::endl; // it doesn't continue; } log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[update_id] = static_cast<Data*>(current_item->next_.get(segment)); update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } } Method 2 gave TERRIBLE latency. Whereas Method 1 might give under 10us latency, Method 2 would inexplicably often given 8ms latency! Using gettimeofday it appears that the change in update_cursor-state_ was very slow to propogate from the server's view to the client's (I'm on a multicore box, so I assume the delay is due to cache). So I tried a hybrid approach... Method 3: Keep the update list. But loop over all the channels continuously, and within each iteration check if the update list has updated. If it has, go with the number pushed onto it. If it hasn't, check the channel we've currently iterated to. void method_three() { std::vector<Data*> channel_cursors; for(ChannelList::iterator i = channel_list.begin(); i != channel_list.end(); ++i) { Data* current_item = static_cast<Data*>(i->get(segment)->tail_.get(segment)); channel_cursors.push_back(current_item); } UpdateID* update_cursor = static_cast<UpdateID*>(update_channel.tail_.get(segment)); while(true) { for(std::size_t i = 0; i < channel_list.size(); ++i) { std::size_t idx = i; ACQUIRE_MEMORY_BARRIER; if(update_cursor->state_ != NOT_FILLED_YET) { //std::cerr << "Found via update" << std::endl; i--; idx = update_cursor->list_id_; update_cursor = static_cast<UpdateID*>(update_cursor->next_.get(segment)); } Data* current_item = channel_cursors[idx]; ACQUIRE_MEMORY_BARRIER; if(current_item->state_ == NOT_FILLED_YET) { continue; } found_an_update = true; log_latency(current_item->tv_sec_, current_item->tv_usec_); channel_cursors[idx] = static_cast<Data*>(current_item->next_.get(segment)); } } } The latency of this method was as good as Method 1, but scaled to large numbers of channels. The problem is, I have no clue why. Just to throw a wrench in things: if I uncomment the 'found via update' part, it prints between EVERY LATENCY LOG MESSAGE. Which means things are only ever found on the update list! So I don't understand how this method can be faster than method 2. The full, compilable code (requires GCC and boost-1.41) that generates random strings as test data is at: http://pastebin.com/e3HuL0nr

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  • What do these .NET auto-generated table adapter commands do? e.g. UPDATE/INSERT followed by a SELECT

    - by RickL
    I'm working with a legacy application which I'm trying to change so that it can work with SQL CE, whilst it was originally written against SQL Server. The problem I am getting now is that when I try to do dataAdapter.Update, SQL CE complains that it is not expecting the SELECT keyword in the command text. I believe this is because SQL CE does not support batch SELECT statements. The auto-generated table adapter command looks like this... this._adapter.InsertCommand.CommandText = @"INSERT INTO [Table] ([Field1], [Field2]) VALUES (@Value1, @Value2); SELECT Field1, Field2 FROM Table WHERE (Field1 = @Value1)"; What is it doing? It looks like it is inserting new records from the datatable into the database, and then reading that record back from the database into the datatable? What's the point of that? Can I just go through the code and remove all these SELECT statements? Or is there an easier way to solve my problem of wanting to use these data adapters with SQL CE? I cannot regenerate these table adapters, as the people who knew how to have long since left.

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