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  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • CSS - changing the font color for a from select option in firefox

    - by Mick
    I'm building a website for my church, and I'm teaching myself all about web design along the way. http://www.wilmingtonchurchofgod.org/contact_us.html is the link where you can see my issue. If you look at that page in firefox, and you click the select part of the form (next to, "Who would you like to contact?") you will see that when you hover over a choice, the font is white. I have tried various things to fix this, but can't find a solution. This seems to be specific to Firefox. Here is the relevant CSS. input, textarea, select, option{ padding: 6px; border: solid 1px #E5E5E5; outline: 0; font: normal 13px/100% Verdana, Tahoma, sans-serif; width: 200px; background: #FFFFFF url(images/from-grad.jpg) left top repeat-x; background: -webkit-gradient(linear, left top, left 25, from(#FFFFFF), color-stop(4%, #EEEEEE), to(#FFFFFF)); background: -moz-linear-gradient(top, #FFFFFF, #EEEEEE 1px, #FFFFFF 25px); box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; -webkit-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } option{ padding:0px; } textarea { width: 400px; max-width: 400px; height: 150px; line-height: 150%; } input:hover, textarea:hover, input:focus, textarea:focus{ border-color: #C9C9C9; -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } option:hover, option:focus, select:hover, select:focus { color: black; border-color: #C9C9C9; -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } Another side note is that I can't get any background gradient at all to show up on Google Chome (yet it does on Safari and they are supposed to use the same kit?) Any help with these two things would be greatly appreciated.

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  • Canvas element covering the entire screen?

    - by Stefan Kendall
    I'm trying to use <canvas> in iPhone Safari, and if I place the element in the body, there are unused pixels to the left and top of the element. I tried specifying margin:0;padding:0 with CSS to no avail. What's going on here? <html> <head> $(document).ready(function() { $('#screen').attr("height", $(window).height() ); $('#screen').attr("width", $(window).width() ); //prevent scrolling $(document).bind('touchstart touchmove', function(e) { e.preventDefault(); }); }); </script> </head> <body> <canvas id = "screen"> </canvas> </body> </html>

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  • Why wont this entire word doc file generate from my php script?

    - by CheeseConQueso
    Here's the php script I'm using on a linux environment: <?php include("../_inc/odbcw.php"); //connect string $cat = $_GET["cat"]; if($_GET["st"]){$crs_query = "select crs_no, title, credits, abstr, prereq, coreq, lab_fee from xxx where active = 'Y' and cat = '".$cat."' and spec_top = 'Y' and prog='UNDG' order by crs_no";} else {$crs_query = "select crs_no, title, credits, abstr, prereq, coreq, lab_fee from xxx where active = 'Y' and cat = '".$cat."' and prog='UNDG' order by crs_no";} $crs_result = @mysql_query($crs_query); header("Content-type: application/vnd.ms-word"); header("Content-Disposition: attachment;Filename=cat.doc"); echo "<html>"; echo "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=Windows-1252\">"; echo "<body>"; echo '<table border=0 width = 700>'; if($_GET["st"]){echo '<tr><td><font face=arial size=2><center>CATALOGUE<br>COURSE DESCRIPTIONS - '.$cat.'<br>SPECIAL TOPICS</center></font></td></tr>';} else {echo '<tr><td><font face=arial size=2><center>CATALOGUE<br>COURSE DESCRIPTIONS - '.$cat.'</center></font></td></tr>';} echo '</table>'; echo '<hr width=700>'; while($row = mysql_fetch_array($crs_result)) { $crs_no = $row['crs_no']; $title = $row['title']; $credits = $row['credits']; $abstr = $row['abstr']; $prereq = $row['prereq']; $coreq = $row['coreq']; $lab_fee = $row['lab_fee']; $rowspan = 2; if($prereq) {$rowspan++;} if($coreq) {$rowspan++;} if($lab_fee=="Y") {$rowspan++;} echo "<table border=0 width = 700>"; echo "<tr>"; echo "<td rowspan=".$rowspan." valign=top width=100><font face=arial size=2>".$crs_no."</font></td>"; echo "<td valign=top><font face=arial size=2><u>".$title."</u></font></td> <td valign=top align=right><font face=arial size=2>".$credits."</font></td>"; echo "</tr>"; echo "<tr>"; echo "<td colspan=2 valign=top align=justify><font face=arial size=2>".$abstr."</font></td>"; echo "</tr>"; if($prereq) { echo "<tr>"; echo "<td colspan=2 valign=top><font face=arial size=2>Prerequisite: ".$prereq."</font></td>"; echo "</tr>"; } if($coreq) { echo "<tr>"; echo "<td colspan=2 valign=top><font face=arial size=2>Coerequisite: ".$coreq."</font></td>"; echo "</tr>"; } if($lab_fee=="Y") { echo "<tr>"; echo "<td colspan=2 valign=top><font face=arial size=2>Lab Fee Required</font></td>"; echo "</tr>"; } echo "</table>"; echo "<br>"; } echo "</body>"; echo "</html>"; ?> Everything works fine before the inclusion of: header("Content-type: application/vnd.ms-word"); header("Content-Disposition: attachment;Filename=cat.doc"); echo "<html>"; echo "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=Windows-1252\">"; echo "<body>"; These lines successfully bring up the dialogue box to open or save cat.doc, but after I open it, the only lines printed are: CATALOGUE COURSE DESCRIPTIONS - and the <HR> beneath this echoed text. It seems to go on lunch break for the while loop echoing section. Any ideas?

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  • using php and java script in a form

    - by Gal Miller
    I am a little bit lost. What I want to achieve is: my own custom button change onMouseOver etc' keep it's size post the information to a php server side code What I'm missing is: The post - I couldn't figure out how to combine js & php The Button size - my code sets a size for the original button but after the rollover it changes The code: <html> <head> </head> <body> <script> function form_on_click(frm) { document.buttonMore.src='bottom_more_click.JPG'; frm.submit(); } </script> <div style="position: absolute; left: 120px; top: 90px; background-image: url(myBackgroundPicture.jpg); background-repeat:no-repeat; width: 800px; height: 280px; padding: 15px;"> <form method="post" action="<?php echo $_SERVER['PHP_SELF']; ?>"> <input type="text" name="whatever" size= "55" height="100" lang="en" dir="ltr" style="margin-top: 188px; margin-left: 95px; height: 20px; background-color: transparent; border:none; color: #FFFFFF; font-family: Verdana; font-weight: none; font-size: 18px;"> <a onmouseover="document.buttonMore.src='bottom_more_hover.JPG'" onmouseout="document.buttonMore.src='bottom_more_reg.JPG'" onmousedown= "form_on_click(this.form) this.form.submit()" onmouseup="document.buttonMore.src='bottom_more_hover.JPG'"> <img src="bottom_more_reg.jpg" name="buttonMore" height="30" width="173" border="0" alt="MORE!" style="margin-bottom:-10px; margin-left: 15px; height: 30px; width: 100px;"> </a> </form> </div> </body>

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  • How to optimize this SQL query for a rectangular region?

    - by Andrew B.
    I'm trying to optimize the following query, but it's not clear to me what index or indexes would be best. I'm storing tiles in a two-dimensional plane and querying for rectangular regions of that plane. The table has, for the purposes of this question, the following columns: id: a primary key integer world_id: an integer foreign key which acts as a namespace for a subset of tiles tileY: the Y-coordinate integer tileX: the X-coordinate integer value: the contents of this tile, a varchar if it matters. I have the following indexes: "ywot_tile_pkey" PRIMARY KEY, btree (id) "ywot_tile_world_id_key" UNIQUE, btree (world_id, "tileY", "tileX") "ywot_tile_world_id" btree (world_id) And this is the query I'm trying to optimize: ywot=> EXPLAIN ANALYZE SELECT * FROM "ywot_tile" WHERE ("world_id" = 27685 AND "tileY" <= 6 AND "tileX" <= 9 AND "tileX" >= -2 AND "tileY" >= -1 ); QUERY PLAN ------------------------------------------------------------------------------------------------------------------------------------------- Bitmap Heap Scan on ywot_tile (cost=11384.13..149421.27 rows=65989 width=168) (actual time=79.646..80.075 rows=96 loops=1) Recheck Cond: ((world_id = 27685) AND ("tileY" <= 6) AND ("tileY" >= (-1)) AND ("tileX" <= 9) AND ("tileX" >= (-2))) -> Bitmap Index Scan on ywot_tile_world_id_key (cost=0.00..11367.63 rows=65989 width=0) (actual time=79.615..79.615 rows=125 loops=1) Index Cond: ((world_id = 27685) AND ("tileY" <= 6) AND ("tileY" >= (-1)) AND ("tileX" <= 9) AND ("tileX" >= (-2))) Total runtime: 80.194 ms So the world is fixed, and we are querying for a rectangular region of tiles. Some more information that might be relevant: All the tiles for a queried region may or may not be present The height and width of a queried rectangle are typically about 10x10-20x20 For any given (world, X) or (world, Y) pair, there may be an unbounded number of matching tiles, but the worst case is currently around 10,000, and typically there are far fewer. New tiles are created far less frequently than existing ones are updated (changing the 'value'), and that itself is far less frequent that just reading as in the query above. The only thing I can think of would be to index on (world, X) and (world, Y). My guess is that the database would be able to take those two sets and intersect them. The problem is that there is a potentially unbounded number of matches for either for either of those. Is there some other kind of index that would be more appropriate?

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  • Aftering captureing a layout screenshot, ImageView is transparent

    - by Behnam
    After capturing a layout screenshot, Containing ImageViews pixels is semi-transparent ( it's abnormal ). Also widget that has transparent color is transparent ( it's normal ). Solid widget is not transparent ( it's normal ). Source of imageviews is JPG files ( so no transparent pixels in the bitmap ). Code: final Bitmap rawBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); final Canvas canvas = new Canvas(rawBitmap); rendererView.layout(0, 0, width, height); rendererView.draw(canvas); rawBitmap.compress(CompressFormat.PNG, 100, new FileOutputStream("/sdcard/test" + System.currentTimeMillis() + ".png")); Result:

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  • How To use Simple Html Video Player Also Have Rewind Forward Capability For The Next Video ?? PHP HTML

    - by Syed Raza
    i am trying to use this code for video in html but fistle it is for flash videos and second thing is that it do not have rewind forward capability for the next video clip my code is, <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="250" height="250" align="middle"> <param name="allowScriptAccess" value="sameDomain"/> <param name="movie" value="Pro Tools Tutorials.swf"/> <param name="quality" value="high"/> <param name="bgcolor" value="#000000"/> <param name="allowFullScreen" value="true"/> <embed src="/unknittingmouse1.swf" quality="high" align="middle" bgcolor="#ffffff" width="250" height="230" allowFullScreen="true" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed> </object> we have to also be carefull that that video code will run on internet explorer Hopes to listen from you soon, thanks in advance

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  • Dajano admin site foreign key fields

    - by user292652
    hi i have the following models setup class Player(models.Model): #slug = models.slugField(max_length=200) Player_Name = models.CharField(max_length=100) Nick = models.CharField(max_length=100, blank=True) Jersy_Number = models.IntegerField() Team_id = models.ForeignKey('Team') Postion_Choices = ( ('M', 'Manager'), ('P', 'Player'), ) Poistion = models.CharField(max_length=1, blank=True, choices =Postion_Choices) Red_card = models.IntegerField( blank=True, null=True) Yellow_card = models.IntegerField(blank=True, null=True) Points = models.IntegerField(blank=True, null=True) #Pic = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class PlayerAdmin(admin.ModelAdmin): list_display = ('Player_Name',) search_fields = ['Player_Name',] admin.site.register(Player, PlayerAdmin) class Team(models.Model): """Model docstring""" #slug = models.slugField(max_length=200) Team_Name = models.CharField(max_length=100,) College = models.CharField(max_length=100,) Win = models.IntegerField(blank=True, null=True) Loss = models.IntegerField(blank=True, null=True) Draw = models.IntegerField(blank=True, null=True) #logo = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class Meta: pass #def __unicode__(self): # return Team_Name #def save(self, force_insert=False, force_update=False): # pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class TeamAdmin(admin.ModelAdmin): list_display = ('Team_Name',) search_fields = ['Team_Name',] admin.site.register(Team, TeamAdmin) my question is how do i get to the admin site to show Team_name in the add player form Team_ID field currently it is only showing up as Team object in the combo box

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  • Why must "stride" in the System.Drawing.Bitmap constructor be a multiple of 4?

    - by Gorchestopher H
    I am writing an application that requires me to take a proprietary bitmap format (an MVTec Halcon HImage) and convert it into a System.Drawing.Bitmap in C#. The only proprietary functions given to me to help me do this involve me writing to file, except for the use of a "get pointer" function. This function is great, it gives me a pointer to the pixel data, the width, the height, and the type of the image. My issue is that when I create my System.Drawing.Bitmap using the constructor: new System.Drawing.Bitmap(width, height, stride, format, scan) I need to specify a "stride" that is a multiple of 4. This may be a problem as I am unsure what size bitmap my function will be hit with. Supposing I end up with a bitmap that is 111x111 pixels, I have no way to run this function other than adding a bogus column to my image or subtracting 3 columns. Is there a way I can sneak around this limitation?

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  • How to add title of link as a alt of img. using regex and in dreamweaver?

    - by jitendra
    How to add title of link as a alt of img. using regex and in dreamweaver. I have to do in a large document. and in multiple files Before <a title="Whatever is written here" href="#" target="_blank"> <img width="14" height="14" src="#" /></a> after <a title="Whatever is written here" href="#" target="_blank"> <img width="14" height="14" src="#" alt="Whatever is written here" /></a>

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  • PHP Menu Items More Button

    - by Adrian M.
    Hello, I use the bellow code to load the main menu elements from some CMS, the present code is perfect except that it loads ALL the main items on a single line of menu - which will make the width of it unusable in any centered design (under 1000px).. I want to change this script so after 15 main elements will add a "MORE" button under which the rest of the main menu items will show as sub-items of this "MORE" button (they will not have their own sub-items as the first 15 do).. How can I do it? Thanks! <?php require_once( '../../../inc/header.inc.php' ); require_once( DIRECTORY_PATH_INC . 'membership_levels.inc.php' ); require_once( DIRECTORY_PATH_ROOT . "templates/tmpl_{$tmpl}/scripts/TemplMenu.php" ); class SimpleMenu extends TemplMenu { function getCode() { $this->iElementsCntInLine = 100; $this->getMenuInfo(); $this->genTopItems(); return $this->sCode; } function genTopItem($sText, $sLink, $sTarget, $sOnclick, $bActive, $iItemID, $isBold = false, $sPicture = '') { $sActiveStyle = ($bActive) ? ' id="tm_active"' : ''; if (!$bActive) { $sAlt= $sOnclick ? ( ' alt="' . $sOnclick . '"' ) : ''; $sTarget = $sTarget ? ( ' target="_parent"' ) : ''; } $sLink = (strpos($sLink, 'http://') === false && !strlen($sOnclick)) ? $this->sSiteUrl . $sLink : $sLink; $sSubMenu = $this->getAllSubMenus($iItemID); $sImgTabStyle = $sPictureRep = ''; if ($isBold && $sPicture != '') { $sPicturePath = getTemplateIcon($sPicture); $sPictureRep = "<img src='{$sPicturePath}' style='vertical-align:middle;width:16px;height:16px;' />"; $sText = '&nbsp;'; $sImgTabStyle = 'style="width:38px;"'; } $sMainSubs = ($sSubMenu=='') ? '' : " {$sSubMenu} </a>"; $this->sCode .= " <li><a href='{$sLink}' {$sOnclick} target='_parent'>{$sPictureRep}{$sText}</a> <div id='submenu'> <ul> <li>{$sMainSubs}</li> </ul> </div> </li> "; } } $objMenu = new SimpleMenu(); echo "<ul id='ddmenu'>"; echo $objMenu->getCode(); echo "</ul>"; ?>

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  • NSBitmapImageRep data Format as application icon image??

    - by Joe
    i have a char* array of data that was in RGBA and then moved to ARGB Bottom line is the set application image looks totally messed up and i cant put my finger on why? //create a bitmap representation of the image data. //The data is expected to be unsigned char** NSBitmapImageRep *bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes : (unsigned char**) &dest pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bitmapFormat:NSAlphaFirstBitmapFormat bytesPerRow: 0 bitsPerPixel:0 ]; NSImage *image = [[NSImage alloc] initWithSize:NSMakeSize(width, height)]; [image addRepresentation:bitmap]; if( image == NULL) { printf("image is null\n"); fflush(stdout); } [NSApp setApplicationIconImage :image]; What in these values is off? the image looks very multicolored and pixelated, with transparent parts/lines as well.

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  • Ouput all the page's media queries in a list

    - by alecrust
    Using JavaScript, what would be the best way to output a list containing all media queries that are being applied to the current page. I assume this would need to filtering to find embedded media queries i.e. <link rel="stylesheet" media="only screen and (min-width: 30em)" href="/css/30em.css"> as well as media queries located in CSS files, i.e. @media only screen and (min-width: 320px) {} An example output of what I'm looking for: <p>There are 3 media queries loaded on this page</p> <ol> <li>30em</li> <li>40em</li> <li>960px</li> </ol>

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  • IE7 bug, my form input fields get indented

    - by kmunky
    HTML <form id="contact_form" action="#" name="" method="POST"> <label for="name">NAME</label> <input type="text" name="name" id="name" class="contact_form_input" /> <label for="email">EMAIL</label> <input type="text" name="email" id="email" class="contact_form_input" /> <label for="subject">SUBJECT</label> <input type="text" name="subject" id="subject" class="contact_form_input" /> <label for="message">MESSAGE</label> <textarea name="message" id="message"></textarea> <input type="submit" class="submit" name="submit" value="Submit" /> <input type="reset" class="reset" name="reset" value="Reset" /> </form> CSS form#contact_form{ width:auto; height:auto; margin:0px; margin-left:73px; padding:0px; float:left; clear:both; } form#contact_form label{ float:left; clear:both; margin-left:3px; margin-bottom:6px; font-family:Verdana, Geneva, Arial, Helvetica, sans-serif; font-size:12px; font-style:italic; font-weight:bold; } input.contact_form_input{ width:474px; height:36px; margin:0px; margin-bottom:9px; padding:0px; float:left; clear:left; } form#contact_form textarea{ width:479px; height:150px; margin-bottom:9px; float:left; clear:left; } you can see here that in IE7 that text inputs gets some kind of "margin-left". How can i get rid of that margin? thanks

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  • What trick will give most reliable/compatible sound alarm in a browser window for most browsers

    - by Dirk Paessler
    I want to be able to play an alarm sound using Javascript in a browser window, preferably with the requirement for any browser plugins (Quicktime/Flash). I have been experimenting with the tag and the new Audio object in Javascript, but results are mixed: As you can see, there is no variant that works on all browsers. Do I miss a trick that is more cross-browser compatible? This is my code: // mp3 with Audio object var snd = new Audio("/sounds/beep.mp3");snd.play(); // wav with Audio object var snd = new Audio("/sounds/beep.wav");snd.play(); // mp3 with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.mp3" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); // wav with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.wav" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); }

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  • Export images from flash

    - by fabieno
    First of all let my clarify that I am a flash noob, this is a freelance job I am doing for someone. I have a flash files with symbols I need to export as PNG images, for some reason the exported images have different width and height than indicated in the flash file. After checking I found out that the new dimensions don't even keep the original ratio between height and width. This happens for several symbols at different sizes. What might be the reason for this? I have also considered finding a way to take a snapshot from within flash of a slice in the flash movie, is that possible? Understand that I cannot manually take the snapshots as I need this done on a very large quantity of symbols. Thank you

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  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

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  • How can I edit a css rule in jQuery?

    - by chacham15
    The purpose is that rows are dynamically added to a table and it is not as nice (and slower) to apply the rule manually later. The specific example is that I am creating a tree table to represent a folder directory. Each folder is a div. In each div, there is a ul with an li for each columns' information. These li have a class name equivalent to the column name. This provides column width. I want to make the columns resizable however. I could do $('.className').css('width', newWidth) but then this wont apply to newly inserted items. Therefore, I want to modify the css rule. How do I do this?

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  • implement button click in html

    - by vbNewbie
    I have been trying to execute a button event in html page that displays additional content on the web page. I am getting a null reference error when using the getelementbyid and not sure how to change this. Here is the html reference I need to engage: <div class="button" style="float:none;width:180px;margin:20px auto 30px;"><a href="#" id="more" style="width:178px">Show more ?</a></div> </div> and here is my code: Dim wb As New WebBrowser wb.Navigate(fromUrl) While wb.ReadyState <> WebBrowserReadyState.Complete Application.DoEvents() End While Debug.Write(wb.DocumentText) Dim htmlElements As HtmlElementCollection = wb.Document.GetElementsByTagName("<a") If Not wb.Document Is Nothing Then Try If wb.DocumentText.Contains("more") Then If wb.Document.GetElementById("more").GetAttribute("href") Then wb.Document.GetElementById("more").InvokeMember("#") End If End If Catch ex As Exception MessageBox.Show(ex.Message.ToString) End Try End If I appreciate any ideas.

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  • Pixel plot method errors out without error message.

    - by sonny5
    // The following method blows up (big red x on screen) without generating error info. Any // ideas why? // MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // runs if commented out // My goal is to draw a pixel on a form. Is there a way to increase the pixel size also? using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Plot : System.Windows.Forms.Form { private Size _ClientArea; //keeps the pixels info private double _Xspan; private double _Yspan; public Plot() { InitializeComponent(); } public Size ClientArea { set { _ClientArea = value; } } private void InitializeComponent() { this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="World Plot (world_plot.cs)"; this.Resize += new System.EventHandler(this.Form1_Resize); this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); this.Paint += new System.Windows.Forms.PaintEventHandler(this.TransformPoints); // new this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawRectangleFloat); this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawWindow_Paint); } private void DrawWindow_Paint(object sender, PaintEventArgs e) { Graphics Grf = e.Graphics; pixPlot(Grf); } static void Main() { Application.Run(new Plot()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { // no transforms done yet!!! Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called p.Dispose(); } public void PlotPixel(double X, double Y, Color C, Graphics G) { Bitmap bm = new Bitmap(1, 1); bm.SetPixel(0, 0, C); G.DrawImageUnscaled(bm, TX(X), TY(Y)); } private int TX(double X) //transform real coordinates to pixels for the X-axis { double w; w = _ClientArea.Width / _Xspan * X + _ClientArea.Width / 2; return Convert.ToInt32(w); } private int TY(double Y) //transform real coordinates to pixels for the Y-axis { double w; w = _ClientArea.Height / _Yspan * Y + _ClientArea.Height / 2; return Convert.ToInt32(w); } private void pixPlot(Graphics Grf) { Plot MyPlot = new Plot(); double x = 12.0; double y = 10.0; MyPlot.ClientArea = this.ClientSize; Console.WriteLine("x = {0}", x); Console.WriteLine("y = {0}", y); //MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // blows up } private void DrawRectangleFloat(object sender, PaintEventArgs e) { // Create pen. Pen penBlu = new Pen(Color.Blue, 2); // Create location and size of rectangle. float x = 0.0F; float y = 0.0F; float width = 200.0F; float height = 200.0F; // translate DOWN by 200 pixels // Draw rectangle to screen. e.Graphics.DrawRectangle(penBlu, x, y, width, height); } private void TransformPoints(object sender, System.Windows.Forms.PaintEventArgs e) { // after transforms Graphics g = this.CreateGraphics(); Pen penGrn = new Pen(Color.Green, 3); Matrix myMatrix2 = new Matrix(1, 0, 0, -1, 0, 0); // flip Y axis with -1 g.Transform = myMatrix2; g.TranslateTransform(0, 200, MatrixOrder.Append); // translate DOWN the same distance as the rectangle... // ...so this will put it at lower left corner g.DrawLine(penGrn, 0, 0, 100, 90); // notice that y 90 is going UP } private void Form1_Resize(object sender, System.EventArgs e) { Invalidate(); } }

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  • Setting Position of NSWindow before Display

    - by Armin Ronacher
    Right now I'm setting the position of a window that is about to open like this: -(void) setActiveNodeDialog:(ISKNodeDialogController *)dialog { if (activeNodeDialog) [[activeNodeDialog window] close]; activeNodeDialog = dialog; if (activeNodeDialog) { [activeNodeDialog setMainWindowController:self]; NSRect windowRect = [[self window] frame]; NSRect dialogRect = [[activeNodeDialog window] frame]; NSPoint pos; pos.x = windowRect.origin.x + windowRect.size.width - dialogRect.size.width - 10; pos.y = windowRect.origin.y + 32; [[activeNodeDialog window] setFrameOrigin:pos]; [[activeNodeDialog window] makeKeyAndOrderFront:nil]; } } The problem with that is, that the window will "jump" when shown. And that even though I set the position before showing the window with "makeKeyAndOrderFront". The window is a NSPanel *. Anyone any ideas how to fix the jumping? Setting the position in awakeFromNib is not an option because the main controller is set later.

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  • UIButton to be resized

    - by Sathiya
    I am using a UIButton in my application. This button title is displayed dynamically as per the user choice. Now i have to resize the button width as per the title content. I am calculating the string length and assigning it to button's width. the button is resized as per title but the problem is as follows, 1. If at first the title with large content is shown and after that if a title with a small content is shown means the button is overwritten it doesn't remove the previously constructed value. 2. it looks as if one button is overlapped on the another.

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  • How can I extend PHP DOMElement?

    - by Michael Tsang
    a.php #!/usr/bin/php <?php class HtmlTable extends DOMElement { public function __construct($height, $width) { parent::__construct("table"); for ($i = 0; $i < $height; ++$i) { $row = $this->appendChild(new DOMElement("tr")); for($j = 0; $j < $width; ++$j) { $row->appendChild(new DOMElement("td")); } } } } $document = new DOMDocument("1.0", "UTF-8"); $document->registerNodeClass("DOMElement", "HtmlTable"); $document->appendChild(new HtmlTable(3, 2)); $document->saveXML(); Running it gets Fatal error: Uncaught exception 'DOMException' with message 'No Modification Allowed Error' in /home/www/a.php:9 Stack trace: #0 /home/www/a.php(9): DOMNode->appendChild(Object(DOMElement)) #1 /home/www/a.php(19): HtmlTable->__construct(3, 2) #2 {main} thrown in /home/www/a.php on line 9

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  • How to pass an array in AS3 to an array in php?

    - by luiz
    Hello friends, I have the following array as3 example: var arrayDefinitionsargsAmfPhp:Array = new Array(); arrayDefinitionsargsAmfPhp['tabela'] = "controls"; arrayDefinitionsargsAmfPhp['width'] = "100"; sending him to the remote object for php, example: async = bridge.getOperation(amfphpFunction).send(arrayDefinitionsargsAmfPhp); In php I try to get the array like this: function retornamenu($tableInBd) { $arr = array($tableInBd); $tableInBdname = $arr['tabela']; $widthInBdname = $arr['width']; But unfortunately these variables $tableInBdname and $widthInBdname not come to php, can someone help me with an example? Thank already

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