Search Results

Search found 7415 results on 297 pages for 'ooxml sdk'.

Page 219/297 | < Previous Page | 215 216 217 218 219 220 221 222 223 224 225 226  | Next Page >

  • How to Run Android Apps on Your Desktop the Easy Way

    - by YatriTrivedi
    Ever feel like running an Android app on your Windows machine? Using BlueStacks, you can easily get apps from your Android device to your desktop or laptop without any complicated set up or fussing with the Android SDK. How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone

    Read the article

  • How to set density for each shape in PhysX 3.1

    - by hywei
    I'm using PhysX 3.1 as my game's physics engine. One requirement is that I need set different density for each shape(there are server shapes for my single rigid actor). I know that the shape's density can be set by NxShapeDesc::density in PhysX 2.8, but I can't find such interface in PhysX 3.1. I know that the mass properties can be set in PhysX 3.1 just as the snowman example in the SDK, but I don't know whether there exists a direct interface to set density for each shape.

    Read the article

  • mobile app development noob

    - by hit
    I know c, most of c++, a little assembly, win32 console, etc I'm looking for free, cross-platform, c / c++, emulator, etc I'm a beginner to the mobile app world, so I'm lost. some that pop to mind on this list: http://en.wikipedia.org/wiki/Mobile_application_development Airplay SDK, Aqua, BatteryTech, DragonFireSDK, IwGame Engine, Symbian, Windows Mobile i don't wanna use a API that is considered obsolete, if someone could set me on the right path, thanks

    Read the article

  • Android/Java learning resources for an experienced Objective C programmer?

    - by hotpaw2
    What resources are available for an experienced Objective C programmer to quickly and efficiently learn and get up to speed with Java, the Android SDK API's and Eclipse IDE? There seems to be at least one book and several web sites for experienced Java programmers who want to learn native Objective C programming, iOS UIKit and Xcode, but who don't want to waste time with a lot of basic programming concepts that an experienced Java programmer usually already knows. What are the available advanced educational materials for the inverse direction?

    Read the article

  • What resources are available for iPhone development using AS3?

    - by woodscreative
    I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to the next level but I am not using the native iPhone SDK so I need some other ideas, I am fresh to iPhone development and it's hard to find good resources, any AS3 developers out there willing to share some links? Highscore frameworks and best practices, connecting to Facebook, ui classes/gestures. Thanks.

    Read the article

  • SilverDiagram new learn section

    - by Braulio Díez Botella
    We have created a new section on our site: SilverDiagram Learn In this site you will find: Links to our codeplex extensions / samples. How to… videos, right now: How to build the codeplex samples. How to create custom shapes. Link to articles / post / documentation. I hope this will make easier to let you get started with SilverDiagram SDK. More videos and samples coming soon…

    Read the article

  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

    Read the article

  • Dartisans ep 13 - An M1 Birthday Special!

    Dartisans ep 13 - An M1 Birthday Special! Don't miss this special episode of Dartisans! Hosts JJ Behrens and Seth Ladd, with special guest Gilad Bracha, talk about Dart's M1 release and what's new with the Dart SDK. Ask and vote for questions at developers.google.com Learn more about Dart at www.dartlang.org From: GoogleDevelopers Views: 384 23 ratings Time: 44:55 More in Science & Technology

    Read the article

  • Windows Phone : Microsoft sort un Toolkit additionnel pour ajouter de nouveaux contrôles aux applications des version 7 et 8 de l'OS

    Windows Phone : Microsoft sort un nouveau « Toolkit » additionnel Qui permet d'ajouter des contrôles aux applications des version 7 et 8 de l'OS Microsoft vient de rendre disponible son « Toolkit » pour Windows Phone. A ne pas confondre avec le SDK de Windows Phone 8, cette boite à outils s'adresse aussi bien aux versions 7 que 8 de l'OS mobile. Il s'agit en effet d'un un package additionnel de contrôles à intégrer dans vos applications. A noter que l'installation se fait exclusivement via NuGet. Voici quelques exemples parmi les 14 nouveaux contrôles :

    Read the article

  • Why the Ubuntu App Developer website is not showing content about development for desktop?

    - by Zignd
    Looks like they removed every content that is not related with development for desktop. For example when you click in "Get Started" tab there is only information about the Ubuntu Touch and its SDK, when you click on "Resources" tab and then on "Programming languages" you only see C++, JavaScript and QML (no Python, Java, Mono, etc). You also can't find any information about Quickly, try clicking on "Quicky" at "Resources" in the website bottom and you will see a "Page not found" error. Is the site under maintenance or something else?

    Read the article

  • Confusing Callbacks

    - by SullY
    I'm trying to programm now a "game", and started with the EmptyProject that's provided by the DirectX SDK. The problem is that the Callbacks are confusing me. Can please someone explain me? Edit: DXUTSetCallbackD3D9DeviceAcceptable( IsD3D9DeviceAcceptable ); // not sure but I think that's the caps? DXUTSetCallbackD3D9DeviceLost( OnD3D9LostDevice ); DXUTSetCallbackDeviceChanging( ModifyDeviceSettings ); DXUTSetCallbackFrameMove( OnFrameMove );

    Read the article

  • ARM sort un IDE gratuit pour le développement natif sous Android : d'édition communautaire d'ARM Development Studio 5

    ARM sort un IDE gratuit pour le développement natif sous Android L'édition communautaire d'ARM Development Studio 5 ARM ltd, développeur de l'architecture éponyme, vient d'annoncer la disponibilité de Development Studio 5 (DS-5) en édition communautaire (CE). Cette édition permettra de développer sans frais de licence, des applications Android natives en C/C++ allant jusqu'à quatre fois plus vite que le code Java. Ce toolkit est fondé sur Eclipse. Il vient compléter les SDK et NDK (Native Develope...

    Read the article

  • Oracle introduit la création des packages natifs dans JavaFX 2.2, permettant d'exécuter une application sans dépendances externes

    Oracle introduit la création des packages natifs dans JavaFX 2.2 permettant d'exécuter une application sans dépendances externes Oracle a annoncé que JavaFX 2.2, sa solution pour la création d'applications internet riches (RIA), pourra être empaquetée en natif pour diverses plateformes. Cette nouvelle possibilité permettra aux développeurs de créer des applications qui pourront être installées et exécutées sans nécessiter de dépendances externes comme JRE ou encore le SDK FX. Le système "native package" pour les applications JavaFX fonctionne en créant un wrapper de votre application JavaFX, comprenant le code de l'application et les ressources, le runtime Java e...

    Read the article

  • « Windows Phone Marketplace » devient « Windows Phone Store » alors que le site de Windows Phone s'offre une nouvelle jeunesse

    Le site Windows Phone s'offre une nouvelle jeunesse ainsi que le Marketplace qui devient Store La sortie de Windows Phone 8, la prochaine mise à jour majeure du système d'exploitation mobile de Microsoft, est proche. Pour cela, le chemin doit être préparé pour son accueil : les premiers modèles de smartphones de Nokia sous l'OS ont déjà été présentés ; le Dev Center, l'interface de gestion des applications pour les développeurs, a été mis à jour ; la Preview du SDK de Windows Phone 8 a é...

    Read the article

  • Oracle ADF Mobile???????????

    - by OTN-J Master
    OTN Japan??????OTN US??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????OTN?????????????????????????????????????????OTN????????(RSS??)????????? ???10?22?(????)???????Oracle Application Development Foundation Mobile (Oracle ADF Mobile)???????????????????Oracle ADF Mobile??iOS?Android??????????????????????????????????????????????????????????HTML5???Java??????????????Oracle ADF Mobile????????????JDeveloper? V. 11.1.2.3.0???????????JDeveloper???????????????JDeveloper?OTN(US)???????????????????????????????ADF Mobile??????????????????Oracle ADF Mobile?????????????????????·???????????????????(Weblog on ADF Mobile)????????? ?????ADF Mobile??????????????????????????????????iOS????/??????????Apple Macintosh(TM)?????Xcode???????????????????????Android????/??????????Android SDK???????????????????? -------------------------------------????????????????????(10?22?)Weblog on ADF Mobile (???) ·ADF Mobile Released!·Getting Started with ADF Mobile Sample Apps-------------------------------------

    Read the article

  • ?Siebel CRM??ipad??????????

    - by junko.ishikawa
    ????????CRM?????????Siebel CRM??ipad?????????? ????????? ?REST API????ipad??????????????????????????REST API???iPhone SDK??????Siebel CRM?ipad?????-????????????????? ???????????????????? ????????????????????????????????????????? ???????????????????????????????????????????? ???????????????????

    Read the article

  • what does the asterisk mean after a filename if you do ls -l

    - by James.Elsey
    I've done an ls -l inside a directory, and my files are displaying like this : james@nevada:~/development/tools/android-sdk-linux_86/tools$ ll total 9512 drwxr-xr-x 3 james james 4096 2010-05-07 19:48 ./ drwxr-xr-x 6 james james 4096 2010-08-21 20:43 ../ -rwxr-xr-x 1 james james 341773 2010-05-07 19:47 adb* -rwxr-xr-x 1 james james 3636 2010-05-07 19:47 android* -rwxr-xr-x 1 james james 2382 2010-05-07 19:47 apkbuilder* -rwxr-xr-x 1 james james 3265 2010-05-07 19:47 ddms* -rwxr-xr-x 1 james james 89032 2010-05-07 19:47 dmtracedump* -rwxr-xr-x 1 james james 1940 2010-05-07 19:47 draw9patch* -rwxr-xr-x 1 james james 6886136 2010-05-07 19:47 emulator* -rwxr-xr-x 1 james james 478199 2010-05-07 19:47 etc1tool* -rwxr-xr-x 1 james james 1987 2010-05-07 19:47 hierarchyviewer* -rwxr-xr-x 1 james james 23044 2010-05-07 19:47 hprof-conv* -rwxr-xr-x 1 james james 1939 2010-05-07 19:47 layoutopt* drwxr-xr-x 4 james james 4096 2010-05-07 19:48 lib/ -rwxr-xr-x 1 james james 16550 2010-05-07 19:47 mksdcard* -rw-r--r-- 1 james james 205851 2010-05-07 19:48 NOTICE.txt -rw-r--r-- 1 james james 33 2010-05-07 19:47 source.properties -rwxr-xr-x 1 james james 1447936 2010-05-07 19:47 sqlite3* -rwxr-xr-x 1 james james 3044 2010-05-07 19:47 traceview* -rwxr-xr-x 1 james james 187965 2010-05-07 19:47 zipalign* What does that asterisk mean? I'm also unable to run a particular file, as follows : james@nevada:~/development/tools/android-sdk-linux_86/tools$ ./emulator bash: ./emulator: No such file or directory EDIT : I'm trying to get Eclipse to use emulator, but it keeps complaining the files does not exist, yet it is here?

    Read the article

  • Eclipse grinds to a halt when building workspace

    - by Chris Thompson
    Hi all, This is a bit of a vague question because, frankly, I don't even know where to begin diagnosing the issue. My eclipse (Galileo) installation grinds to a complete halt when it's building the workspace -- to the point where I can't even type. I know the Android SDK I have installed is a major culprit because I can watch the memory usage go through the roof (through the built-in heap monitor) when the Android SDK content loader starts up. Every time I save a file though, the program just stops. The message at the bottom of the screen says Building workspace (74%) and sits there for about 30 or so seconds before completing and returning the performance to normal. I have a few other plugins installed (Maven, SVN, etc) but I'm assuming the main issue is Android. Has anybody had similar issues or any luck correcting this sort of problem? If there's anymore information you think would be helpful, just let me know...I didn't want to do a core dump on this question... I'm running it on Windows 7 64-bit for what it's worth. Thanks! Chris

    Read the article

  • Need to find jni.h in cmake on Mac

    - by Ilan Tal
    I am trying to make VTK compile on a Mac Air machine. I am using CMake 2.8-9, using Xcode4 as the generator. If I press the Configure button with VTK_WRAP_JAVA not checked, it will go with no errors. However I definitely need to use the wrap java since my main program is in Java and I need to get to VTK which is c++. As soon as I check the wrap Java, I get Could NOT find JNI. It apparently is looking for jni.h which in Linux there is no problem finding, but in the Mac it apparently can't find it. I did a locate jni.h and got new-host-2:~ geraldkolodny$ locate jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk/Contents/Home/include/jni.h I tried to manually put into JAVA_INCLUDE_PATH2 either entry 2 or 3 (without the jni.h at the end), but it still can't find jni.h. Xcode used to have a template for jni but that is now gone in the latest version. I am fresh out of ideas on how to solve this problem. I'd be grateful for any suggestions. Thanks, Ilan

    Read the article

  • How do I compile DarWINE in PowerPC Mac OS X 10.4.11...?

    - by Craig W. Davis
    So far I've tried using MacPorts which gives me this error: /Error: Cannot install wine for the arch(s) 'powerpc' because Error: its dependency pkgconfig is only installed for the archs 'i386 ppc'. Error: Unable to execute port: architecture mismatch To report a bug, etc... (I'm not allowed to post two links due to being a new poster...)./ I've also tried using the build script I found in the DarWINE 0.9.12 SDK download that I found on the DarWINE SourceForge.net Project Page... I've also tried the build script that I found at http://code.google.com/p/osxwinebuilder/#Building_Wine_via_the_script... None of these attempts to build DarWINE have actually worked. Whenever I build using the DarWINE build script I run it as follows: /1. I decompress the WINE tarball into ~/Downloads/WINE 2. I cd into ~/Downloads/DarWINE. 3. I run ./winemaker ~/Downloads/WINE/wine-1.2.2 or ./winemaker ~/Downloads/WINE/wine-1.2-rc2 (the reason for trying WINE 1.2-rc2 is that some people managed to get it to build on PowerPC Macs running 10.5.8...)./ I made sure to install Xcode Tools 2.5 & all the SDKs too... The net result is either a syntax type error resulting from trying to run the checked out Google Code DarWINE build script or a bunch of make errors when trying to run the official DarWINE build script that I forcefully extracted from the DarWINE 0.9.12 SDK .dmg file by using Pacifist. I trying to build DarWINE on mid-April 2006 1.42 GHz eMac with DL SuperDrive with Bluetooth 2.0+EDR with 2 GBs of RAM running 10.4.11 as I mentioned earlier... (it came with 10.4.4 on the Mac's Restore DVD-ROM that I ordered from 1-800-SOS-APPL & coconutIdentityCard told me it was made on April 12th 2006 & I know that's right because when I reinstalled Mac OS X 10.4.4 it displayed that it was registered/previously owned by a Hawaiian school...): /make[1]: winegcc: Command not found make[1]: * [main.o] Error 127 make: * [dlls/acledit] Error 2./

    Read the article

  • which grabber is good enough to get 1000fps?

    - by user261002
    I have two framegrabber with a fast camera (1800+ fps). can anybody who understand the hardware, explain to me which of the following grabbers can help me more to grab 1000fps ? here are the the features of the two grabbers : Inspecta-5 Full Camera Link® Version: · Support for line scan and area cameras. · Video data rate of up to 660 Mbytes/sec. · PCI – X bus interface for 64 Bit data width and 66 MHz clock frequency. · PCI bus interface for 32 Bit data width and 33 MHz clock frequency. · 2 Gigabyte Onboard Memory for fast video streams. · Four opt coupled input- output ports for external trigger and encoder signals. · 528 Mbytes/sec. maximum data rate on the PCI–X Bus. · SDK for Windows 2000/XP SILICONSOFTWARE V-Series Camera Link : “microEnable IV VD4-CL” · Camera Pixel Clock Support 85 MHz · Area Scan Cameras 32k * 64k max. image size · Line Scan Cameras 64k max. image width · Acquisition Buffer: 512 MB DDR-RAM · Sustainable Transfer Rate (max.) 850 MBytes/sec. · microEnable SDK for Windows XP/Vista/ 7/ Linux

    Read the article

< Previous Page | 215 216 217 218 219 220 221 222 223 224 225 226  | Next Page >