Search Results

Search found 59196 results on 2368 pages for 'time wastrel'.

Page 219/2368 | < Previous Page | 215 216 217 218 219 220 221 222 223 224 225 226  | Next Page >

  • How NumLock is used in Ubuntu?

    - by ???
    I found that, when the NumLock is on, then many key combination won't work. For example, generally Ctrl-A is used to select all, but it won't work when NumLock is on. There are two keyboard: The laptop one (Thinkpad T61), and an external USB keyboard. The logs shown in xev: (no log when pressed Fn+NumLock on the laptop keyboard) Logs when pressed the NumLock on the USB keyboard: (Switch On) KeyPress event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22187595, (102,107), root:(1198,133), state 0x10, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False PropertyNotify event, serial 40, synthetic NO, window 0xb600001, atom 0x1b8 (XKLAVIER_STATE), time 22187601, state PropertyNewValue KeyRelease event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22187723, (102,107), root:(1198,133), state 0x10, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False (Switch Off) KeyPress event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22187899, (102,107), root:(1198,133), state 0x0, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False PropertyNotify event, serial 40, synthetic NO, window 0xb600001, atom 0x1b8 (XKLAVIER_STATE), time 22187904, state PropertyNewValue KeyRelease event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22188003, (102,107), root:(1198,133), state 0x10, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False

    Read the article

  • Possible disk IO issue

    - by Tim Meers
    I've been trying to really figure out what my IOPS are on my DB server array and see if it's just too much. The array is four 72.6gb 15k rpm drives in RAID 5. To calculate IOPS for RAID 5 the following formula is used: (reads + (4 * Writes)) / Number of disks = total IOPS. The formula is from MSDN. I also want to calculate the Avg Queue Length but I'm not sure where they are getting the formula from, but i think it reads on that page as avg que length/number of disks = actual queue. To populate that formula I used the perfmon to gather the needed information. I came up with this, under normal production load: (873.982 + (4 * 28.999)) / 4 = 247.495. Also the disk queue lengh of 14.454/4 = 3.614. So to the question, am I wrong in thinking this array has a very high disk IO? Edit I got the chance to review it again this morning under normal/high load. This time with even bigger numbers and IOPS in excess of 600 for about 5 minutes then it died down again. But I also took a look at the Avg sec/Transfer, %Disk Time, and %Idle Time. These number were taken when the reads/writes per sec were only 332.997/17.999 respectively. %Disk Time: 219.436 %Idle Time: 0.300 Avg Disk Queue Length: 2.194 Avg Disk sec/Transfer: 0.006 Pages/sec: 2927.802 % Processor Time: 21.877 Edit (again) Looks like I have that issue solved. Thanks for the help. Also for a pretty slick parser I found this: http://pal.codeplex.com/ It works pretty well for breaking down the data into something usable.

    Read the article

  • windows 7 clock jumps back about every hour + internet disconnects

    - by IlyaD
    I have the weirdest problem, for the last few days every hour or so (not exact) the clock jumps about back in jumps of 15 to 60 minutes and after some time the internet disconnects. i can reconnect the internet by unplugging and plugging back the network cable. This is the second time this problem happens to me, the first time was when I installed VirtualBox. whaen I removed it the problem was gone. This time I have no idea what triggered it, the only thing I installed about the time the problem started was iTunes update (10.5.1) I tried removing it but the problem remained. (also tried to remove other programs i installed day or 2 before and it also didn't help) also, this is not a VM and currently I don't have any VM software. any ideas..? UPDATE since the solution is in the comments i'll write it here - apparently the windows time service got broken, this is the fix: http://technet.microsoft.com/en-us/library/cc738995(WS.10).aspx (run "fix it" from IE browser only) UPDATE 2 The fix didn't work, about 2 hours passed and first the internet disconnected and then the clock jumped back... This probably means that the problem is not only in the clock

    Read the article

  • How to ensure local file is up-to-date or ahead (dropbox sync) before truecrypt auto-mount it?

    - by user620965
    There are a lot tutorials out there that states that dropbox build-in encryption is not secure enought. That tutorials recommands to sync a truecrypt container file to have all files in it securely encrypted. This setup is know to be limited. You can NOT have that truecrypt container file mounted on the same time on more than one location - if you have inserted changes to the contents of the container in more then one location at a time then this setup produces a conflict on the container file in the dropbox system - resulting in one container file for each location. In my case that issue is not relevant - i do not use my data on more than one location at a time. I want to use the auto-mount feature of truecrypt on startup of windows 7 to have a zero configuration environment - and start working right away. But i want to ensure that the local truecrypt container file is up-to-date before truecrypt mounts it automatically - imagine you updated the contents of the container on your primary location and your secondary location was off for a long time. In that case it can take "a long time" till dropbox sync is complete (e.g. depending on your internet connection and the size of the container file). There is a option in truecrypt that ensures that truecrypt do not update the timestamp of the container file - which speeds up the sync, because dropbox client is doing a differential sync then instead of a time consuming full-sync. That is an improvement to that setup, but this do not fix my issue. The question is how to make the auto-mount function wait for the container file to be up-to-date (updated by dropbox)? In contrast: if the file was changed local, but remote file (in the dropbox cloud system) is still old (not jet updated by the sync process / or process is progress), should not make truecrypt to wait for the sync. Suggestions?

    Read the article

  • iphone UITextField remembering user's previous input???

    - by Rob
    Is there a way to remember what the user put into a UITextField and have it displayed the next time they come to that UITextField? i.e. - have them input their name the first time they come to the "Name" UITextField but have that name already displayed in that field the next time they come across that UITextField? I want the name to still be editable if they come back to the UITextField, but inputted nonetheless in case they don't need to change it the second time around.

    Read the article

  • uploading via http post (multipart/form-data) silently fails with big files

    - by matteo
    When uploading multipart/form-data forms via a http post request to my apache web server, very big files (i.e. 30MB) are silently discarded. On the server side all looks as if the attached file was received with 0 bytes size. On the client side all looks like it had been uploaded succesfully (it takes the expected long time to upload and the browser gives no error message). On the server, nothing is logged into the error log. An entry is logged into the access log as if everything was ok (a post request and a 200 ok response). These uploads are being posted to a php script. In the php script, If I print_r $_FILES, I see the following information for the relevant file: [file5] => Array ( [name] => MOV023.3gp [type] => video/3gpp [tmp_name] => /tmp/phpgOdvYQ [error] => 0 [size] => 0 ) Note both [error] = 0 (which should mean no error) and [size] = 0 (as if the file was empty). My php script runs fine and receives all the rest of the data except these files. move_uploaded_file succeeds on these files and actually copies them as 0byte files. I've already changed the php directives max_upload_size to 50M and post_max_size to 200M, so neither the single file nor the request exceed any size limit. max_execution_time is not relevant, because the time to transfer the data does not count; and I've increased max_input_time to 1000 seconds, though this shouldn't be necessary since this is the time taken to parse the input data, not the time taken to upload it. Is there any apache configuration, prior to php, that could be causing these files to be discarded even prior to php execution? Some limit in size or in upload time? I've read about a default 300 seconds timeout limit, but this should apply to the time the connection is idle, not the time it takes while actually transferring data, right? Needless to say, uploads with all exactly identical conditions (including file format, client and everything) except smaller file size, work seamlessly, so the issue is clearly related to the file or request size, or to the time it takes to send it.

    Read the article

  • C# Confusing Results from Performance Test

    - by aip.cd.aish
    I am currently working on an image processing application. The application captures images from a webcam and then does some processing on it. The app needs to be real time responsive (ideally < 50ms to process each request). I have been doing some timing tests on the code I have and I found something very interesting (see below). clearLog(); log("Log cleared"); camera.QueryFrame(); camera.QueryFrame(); log("Camera buffer cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); Each time the log is called the time since the beginning of the processing is displayed. Here is my log output: [3 ms]Log cleared [41 ms]Camera buffer cleared [41 ms]Sx: 589 Sy: 414 [112 ms]Camera output acuired for processing The timings are computed using a StopWatch from System.Diagonostics. QUESTION 1 I find this slightly interesting, since when the same method is called twice it executes in ~40ms and when it is called once the next time it took longer (~70ms). Assigning the value can't really be taking that long right? QUESTION 2 Also the timing for each step recorded above varies from time to time. The values for some steps are sometimes as low as 0ms and sometimes as high as 100ms. Though most of the numbers seem to be relatively consistent. I guess this may be because the CPU was used by some other process in the mean time? (If this is for some other reason, please let me know) Is there some way to ensure that when this function runs, it gets the highest priority? So that the speed test results will be consistently low (in terms of time). EDIT I change the code to remove the two blank query frames from above, so the code is now: clearLog(); log("Log cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); The timing results are now: [2 ms]Log cleared [3 ms]Sx: 589 Sy: 414 [5 ms]Camera output acuired for processing The next steps now take longer (sometimes, the next step jumps to after 20-30ms, while the next step was previously almost instantaneous). I am guessing this is due to the CPU scheduling. Is there someway I can ensure the CPU does not get scheduled to do something else while it is running through this code?

    Read the article

  • Sql or VB for Access

    - by vijay
    I Have a table in Access as below SI Number Time 1.14172E+20 13:30:35 1244066650 18:58:48 1244066650 19:03:12 1244066650 19:05:50 01724656007_dsl 22:15:20 01724656007_dsl 22:18:00 01724656007_dsl 22:24:28 1141530407 10:27:49 1141530407 10:29:13 And require output in the same table is SI Number Time Diff 1.14172E+20 13:30:35 1244066650 18:58:48 1244066650 19:03:12 0:04:24 1244066650 19:05:50 0:02:38 01724656007_dsl 22:15:20 01724656007_dsl 22:18:00 0:02:40 01724656007_dsl 22:24:28 0:06:28 1141530407 10:27:49 1141530407 10:29:13 0:01:24 I require as if 1st record in SI Number column is equals to 2nd record than record 2 of time column -record 1 of time column in Diff column record 2 record 1 will remain blank Urgent help required Vijay

    Read the article

  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

    Read the article

  • Ubuntu 12.10 Clock is wrong

    - by mardavi
    I have an issue with Ubuntu Quantal, as it shows the wrong time. It is completely messy, the right time from time.is now is 09.43 and my clock shows 17.48. I am using ntp service and I already checked the timezone and it is correct. I also checked the hardware clock through sudo hwclock --showsudo dpkg-reconfigure tzdata and this is right too. I also tried sudo dpkg-reconfigure tzdata but with bad luck. What else can I try? As asked, here my /etc/ntp.conf # /etc/ntp.conf, configuration for ntpd; see ntp.conf(5) for help driftfile /var/lib/ntp/ntp.drift # Enable this if you want statistics to be logged. #statsdir /var/log/ntpstats/ statistics loopstats peerstats clockstats filegen loopstats file loopstats type day enable filegen peerstats file peerstats type day enable filegen clockstats file clockstats type day enable # Specify one or more NTP servers. # Use servers from the NTP Pool Project. Approved by Ubuntu Technical Board # on 2011-02-08 (LP: #104525). See http://www.pool.ntp.org/join.html for # more information. server 0.ubuntu.pool.ntp.org server 1.ubuntu.pool.ntp.org server 2.ubuntu.pool.ntp.org server 3.ubuntu.pool.ntp.org server time.nist.gov # Use Ubuntu's ntp server as a fallback. server ntp.ubuntu.com # Access control configuration; see /usr/share/doc/ntp-doc/html/accopt.html for # details. The web page <http://support.ntp.org/bin/view/Support/AccessRestrictions> # might also be helpful. # # Note that "restrict" applies to both servers and clients, so a configuration # that might be intended to block requests from certain clients could also end # up blocking replies from your own upstream servers. # By default, exchange time with everybody, but don't allow configuration. restrict -4 default kod notrap nomodify nopeer noquery restrict -6 default kod notrap nomodify nopeer noquery # Local users may interrogate the ntp server more closely. restrict 127.0.0.1 restrict ::1 # Clients from this (example!) subnet have unlimited access, but only if # cryptographically authenticated. #restrict 192.168.123.0 mask 255.255.255.0 notrust # If you want to provide time to your local subnet, change the next line. # (Again, the address is an example only.) #broadcast 192.168.123.255 # If you want to listen to time broadcasts on your local subnet, de-comment the # next lines. Please do this only if you trust everybody on the network! #disable auth #broadcastclient In addition, the ntp service was not running when I turned on my laptop today.

    Read the article

  • How to pass parameters to stored procedure ?

    - by Kumara
    I used SQL Server 2005 for my small web application. I Want pass parameters to SP . But there is one condition. number of parameter that can be change time to time. Think ,this time i pass neme and Address , next time i pass name,sirname,address , this parameter range may be 1-30 , Please send any answer if you have,Thanks

    Read the article

  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

    Read the article

  • O(log n) algorithm for computing rank of union of two sorted lists?

    - by Eternal Learner
    Given two sorted lists, each containing n real numbers, is there a O(log?n) time algorithm to compute the element of rank i (where i coresponds to index in increasing order) in the union of the two lists, assuming the elements of the two lists are distinct? I can think of using a Merge procedure to merge the 2 lists and then find the A[i] element in constant time. But the Merge would take O(n) time. How do we solve it in O(log n) time?

    Read the article

  • How to capture user's keystroke times in openmoko?

    - by Berkay
    i will use this data for modelling the user, any good resource or tutorial will be appreciated.(this will be my first experience with openmoko) For example i'm trying to calculate: Key hold time: The time difference between pressing a key and releasing it Digraph time: The time difference between releasing one key and pressing the next one Error rate: The number of times backspace key is pressed. thanks (any kind of useful information for openmoko to help me this problem will be appreciated.)

    Read the article

  • Java Exceptions

    - by Mandar
    This may sound awkward ... But I didn't understand it. Why do we have compile-time error and not compile-time exception in java ? I mean to say that we never say compile-time exception. We tend to say it as compile-time error. Is there any specific reason for the same ?? Any suggestions are welcomed.... Thanks !

    Read the article

  • XSLT 1.0 grouping to reformat element defined by date into element defined by task

    - by Daniel
    Hi folks, I have a tricky XSLT transformation and I'd like your advise My xml is formatted as below: <Person> <name>John</name> <date>June12</date> <workTime taskID=1>34</workTime> <workTime taskID=2>12</workTime> </Person> <Person> <name>John</name> <date>June12</date> <workTime taskID=1>21</workTime> <workTime taskID=2>11</workTime> </Person> The output xml should be: <Person> <name>John</name> <taskID>1</taskID> <workTime> <date>June12</date> <time>34</time> </worTime> <workTime> <date>June13</date> <time>21</time> </worTime> </Person> <Person> <name>John</name> <taskID>2</taskID> <workTime> <date>June12</date> <time>12</time> </worTime> <workTime> <date>June13</date> <time>11</time> </worTime> </Person> Essentially, as an input, a "Person" object gathers all the task/workTime for a specific date. As an output, I want the "Person" object to gather the date/workTime for a specific task. I need to use XLST 1.0. I've been trying to use grouping with key but get very puzzled. Appreciate your help. Daniel

    Read the article

  • java.util.logging: how to suppress date line

    - by andrews
    I'm trying to suppress output of the date line durinng logging when using the default logger in java.util.logging. For example, here is a typical output: Jun 1, 2010 10:18:12 AM gamma.utility.application info INFO: ping: db-time=2010-06-01 10:18:12.0, local-time=20100601t101812, duration=180000 Jun 1, 2010 10:21:12 AM gamma.utility.application info INFO: ping: db-time=2010-06-01 10:21:12.0, local-time=20100601t102112, duration=180000 I would like to get rid of the Jun 1, 2010... lines, they just clutter my log output. How can I do this?

    Read the article

  • Project Euler #290 in python, hint please

    - by debragail
    This solution is grossly inefficient. What am I missing? #!/usr/bin/env python #coding: utf-8 import time from timestrings import * start = time.clock() maxpower = 18 count = 0 for i in range(0, 10 ** maxpower - 1): if i % 9 == 0: result1 = list(str(i)) result2 = list(str(137 * i)) sum1 = 0 for j in result1: sum1 += int(j) sum2 = 0 for j in result2: sum2 += int(j) if sum1 == sum2: print (i, sum1) count += 1 finish = time.clock() print ("Project Euler, Project 290") print () print ("Answer:", count) print ("Time:", stringifytime(finish - start))

    Read the article

  • O(log n) algorithm to find the element having rank i in union of pre-sorted lists

    - by Eternal Learner
    Given two sorted lists, each containing n real numbers, is there a O(log?n) time algorithm to compute the element of rank i (where i coresponds to index in increasing order) in the union of the two lists, assuming the elements of the two lists are distinct? I can think of using a Merge procedure to merge the 2 lists and then find the A[i] element in constant time. But the Merge would take O(n) time. How do we solve it in O(log n) time?

    Read the article

  • Is there a way to turn on some sort of JVM logging so I can see whats happening during classloading

    - by Spines
    I'm trying to optimize the startup time/class loading time of my Java web app because its on the Google App Engine and startup time is important. Is there a way I can turn on some sort of class loading debug messages or someway to see where time is being spent while class loading? I want to see if any specific libraries take a while to load and then get rid of them if they aren't essential.

    Read the article

  • Dump Linq-To-Sql now that Entity Framework 4.0 has been released?

    - by DanM
    The relative simplicity of Linq-To-Sql as well as all the criticism leveled at version 1 of Entity Framework (especially, the vote of no confidence) convinced me to go with Linq-To-Sql "for the time being". Now that EF 4.0 is out, I wonder if it's time to start migrating over to it. Questions: What are the pros and cons of EF 4.0 relative to Linq-To-Sql? Is EF 4.0 finally ready for prime time? Is now the time to switch over?

    Read the article

  • Configure spanning tree from HP to Cisco hardware

    - by Tim Brigham
    I have three switches I'd like to configure in a loop - a Cisco stack (3750s) and two HP 2900 series. Each is connected to the next with a 10 gig backplane of one form or another. How do I configure the spanning tree on these systems to make this function correctly? From the documents I've looked at it looks like I need to set both sets of hardware to use MST mode but I'm not sure past that point. The trunking, etc is all set up as needed. HP Switch 1 A4 connected to Cisco 1/0/1. HP Switch 2 B2 connected to Cisco 2/0/1. HP Switch 1 A2 connected to HP Switch 2 A1. HP Switch 1 show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 1-4094 Switch MAC Address : 0021f7-126580 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 352,485 Time Since Last Change : 2 secs CST Root MAC Address : 0018ba-c74268 CST Root Priority : 1 CST Root Path Cost : 200000 CST Root Port : 1 IST Regional Root MAC Address : 0021f7-126580 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- ... A1 | Auto 128 Disabled | A2 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A3 10GbE-CX4 | Auto 128 Disabled | A4 10GbE-SR | 2000 128 Forwarding | 0021f7-126580 2 Yes No HP Switch 2 show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 1-4094 Switch MAC Address : 0024a8-cd6000 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 19,623 Time Since Last Change : 32 secs CST Root MAC Address : 0018ba-c74268 CST Root Priority : 1 CST Root Path Cost : 202000 CST Root Port : A1 IST Regional Root MAC Address : 0024a8-cd6000 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- ... A1 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A2 10GbE-CX4 | Auto 128 Disabled | B1 SFP+SR | 2000 128 Blocking | a44c11-a67c80 2 Yes No B2 | Auto 128 Disabled | Cisco Stack 1 show spanning-tree ... (additional VLANs) VLAN0100 Spanning tree enabled protocol ieee Root ID Priority 1 Address 0018.bac7.426e Cost 2 Port 107 (TenGigabitEthernet2/1/1) Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 32868 (priority 32768 sys-id-ext 100) Address a44c.11a6.7c80 Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Aging Time 300 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Te1/1/1 Desg FWD 2 128.53 P2p Te2/1/1 Root FWD 2 128.107 P2p

    Read the article

  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

    Read the article

< Previous Page | 215 216 217 218 219 220 221 222 223 224 225 226  | Next Page >