Search Results

Search found 17397 results on 696 pages for '2d array'.

Page 22/696 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • java 2D and swing

    - by user384706
    Hi, I have trouble understanding a fundamental concept in Java 2D. To give a specific example: One can customize a swing component via implementing it's own version of the method paintComponent(Graphics g) Graphics is available to the body of the method. Question: What is exactly this Graphics object, I mean how it is related to the object that has the method paintComponent? Ok, I understand that you can do something like: g.setColor(Color.GRAY); g.fillOval(0, 0, getWidth(), getHeight()); To get a gray oval painted. What I can not understand is how is the Graphics object related to the component and the canvas. How is this drawing actually done? Another example: public class MyComponent extends JComponent { protected void paintComponent(Graphics g) { System.out.println("Width:"+getWidth()+", Height:"+getHeight()); } public static void main(String args[]) { JFrame f = new JFrame("Some frame"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setSize(200, 90); MyComponent component = new MyComponent (); f.add(component); f.setVisible(true); } } This prints Width:184, Height:52 What does this size mean? I have not added anything to the frame of size(200,90). Any help on this is highly welcome Thanks

    Read the article

  • Java 2D Resize

    - by jon077
    I have some old Java 2D code I want to reuse, but was wondering, is this the best way to get the highest quality images? public static BufferedImage getScaled(BufferedImage imgSrc, Dimension dim) { // This code ensures that all the pixels in the image are loaded. Image scaled = imgSrc.getScaledInstance( dim.width, dim.height, Image.SCALE_SMOOTH); // This code ensures that all the pixels in the image are loaded. Image temp = new ImageIcon(scaled).getImage(); // Create the buffered image. BufferedImage bufferedImage = new BufferedImage(temp.getWidth(null), temp.getHeight(null), BufferedImage.TYPE_INT_RGB); // Copy image to buffered image. Graphics g = bufferedImage.createGraphics(); // Clear background and paint the image. g.setColor(Color.white); g.fillRect(0, 0, temp.getWidth(null),temp.getHeight(null)); g.drawImage(temp, 0, 0, null); g.dispose(); // j2d's image scaling quality is rather poor, especially when // scaling down an image to a much smaller size. We'll post filter // our images using a trick found at // http://blogs.cocoondev.org/mpo/archives/003584.html // to increase the perceived quality.... float origArea = imgSrc.getWidth() * imgSrc.getHeight(); float newArea = dim.width * dim.height; if (newArea <= (origArea / 2.)) { bufferedImage = blurImg(bufferedImage); } return bufferedImage; } public static BufferedImage blurImg(BufferedImage src) { // soften factor - increase to increase blur strength float softenFactor = 0.010f; // convolution kernel (blur) float[] softenArray = { 0, softenFactor, 0, softenFactor, 1-(softenFactor*4), softenFactor, 0, softenFactor, 0}; Kernel kernel = new Kernel(3, 3, softenArray); ConvolveOp cOp = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP, null); return cOp.filter(src, null); }

    Read the article

  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

    Read the article

  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

    Read the article

  • Send/cache multidimensional array to php with jQuery

    - by robertdd
    hy, i have a little, big problem here :) after i upload some images i get a list with all the images. I have some jQuery function for rotate, duplicate, delete, shuffle images! when i select a image and hit delete i send a post to php with the alt="" value of the image,i identify the picture and edit. I want to make a save button, Instead of sending a post every time i rotate a image, better send a post after editing the list of images with an array that contains all data? my php array after upload looks like this: [files] => Array ( [lcxkijgr] => lcxkijgr.jpg [xcewxpfv] => xcewxpfv.jpg [rtiurwxf] => rtiurwxf.jpg [gsbxdsdc] => gsbxdsdc.jpg ) say that I uploaded 4 pictures, firs picture i rotate 90 degrees second i want to duplicate third i rotate 270 degrees and the fourth image i delete i can do all this only with jQuery, but on the server the images are the same, after a refresh the images are the same this is the list with the images: <div class="upimage"> <ul id="upimagesQueue"> <li id="upimagesHPVEJM"> <a href="javascript:jQuery('#upimagesHPVEJM').showlargeimage('HPVEJM')"> <img alt="lcxkijgr" src="uploads/s6id9r9icnp8q9102h8md9kfd7/lcxkijgr.jpg?1272087830477" id="HPVEJM" style="display: block;" > </a> </li> <li id="upimagesSTCSAV"> <a href="javascript:jQuery('#upimagesSTCSAV').showlargeimage('STCSAV')"> <img alt="xcewxpfv" src="uploads/s6id9r9icnp8q9102h8md9kfd7/xcewxpfv.jpg?1272087831360" id="STCSAV" style="display: block;" > </a> </li> <li id="upimagesBFPUEQ"> <a href="javascript:jQuery('#upimagesBFPUEQ').showlargeimage('BFPUEQ')"> <img alt="rtiurwxf" src="uploads/s6id9r9icnp8q9102h8md9kfd7/rtiurwxf.jpg?1272087832162" id="BFPUEQ" style="display: block;" > </a> </li> <li id="upimagesRKXNSV"> <a href="javascript:jQuery('#upimagesRKXNSV').showlargeimage('RKXNSV')"> <img alt="gsbxdsdc" src="uploads/s6id9r9icnp8q9102h8md9kfd7/gsbxdsdc.jpg?1272087832957" id="RKXNSV" style="display: block;"> </a> </li> <ul> </div> is ok if i make one array like this: array{ imgFromLi = array(img1,img2,img3,img4,img5,img6) rotate = array{img1=90, img2=270, img3=90} delete = array{img4,img5,img6} duplicate = array{img2, img3} } how i can send/cache this array?? sorry for my very bad english

    Read the article

  • Peek ahead when iterating an array in PHP 5.2

    - by pako
    Is it possible to "peek ahead" while iterating an array in PHP 5.2? For example, I often use foreach to manipulate data from an array: foreach($array as $object) { // do something } But I often need to peek at the next element while going through the array. I know I could use a for loop and reference the next item by it's index ($array[$i+1]), but it wouldn't work for associative arrays. Is there any elegant solution for my problem, perhaps involving SPL?

    Read the article

  • C# Array or Dictionary?

    - by Valentin
    Hi. I wanted to know is C# array has a constant access speed? I need to store 1000 items in static array, that will be initialized during server startup. This array will be used readonly, so there will be no changes to array. Should I use a simple C# array (new MyClass[]) or Dictionary instead. I am really new to C# and trying to understand how C# arrays access works. Can they be compared to c++ arrays by speed?

    Read the article

  • 2d java Graphics

    - by LukeG
    I am new to java 2d graphics and I have problem handling mouseclick event. Is it possible for you to tell me why there is nothing going on after updating mouse status to clicked ? What I want to do is to change the image in array at 0 2 to another image. Nothing happens tho. Thanks for your help in advance. import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.event.*; import java.awt.*; import javax.swing.ImageIcon; import javax.swing.*; public class Board extends JPanel implements MouseListener { private static boolean[] keyboardState = new boolean[525]; private static boolean[] mouseState = new boolean[3]; private static Image[][] images; Image house; int w = 0; int h = 0; int xPos; int yPos; ImageIcon ii = new ImageIcon(this.getClass().getResource("house.gif")); ImageIcon iii = new ImageIcon(this.getClass().getResource("house1.gif")); public Board() { house = ii.getImage(); h = house.getHeight(null); w = house.getWidth(null); images = new Image[10][10]; for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { images[i][j] = house; } } } public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { g2d.drawImage(images[i][j],w*i,h*j,null); } } //g2d.drawImage(house,15,15,null); } public void checkMouse() { if(mouseState[0]) { images[0][2] = iii.getImage(); repaint(); super.repaint(); } } @Override public void mousePressed(MouseEvent e) { mouseKeyStatus(e, true); checkMouse(); } @Override public void mouseReleased(MouseEvent e) { mouseKeyStatus(e, false); repaint(); } public static boolean mouseButtonState(int button) { return mouseState[button - 1]; } private void mouseKeyStatus(MouseEvent e, boolean status) { if(e.getButton() == MouseEvent.BUTTON1) mouseState[0] = status; else if(e.getButton() == MouseEvent.BUTTON2) mouseState[1] = status; else if(e.getButton() == MouseEvent.BUTTON3) mouseState[2] = status; }

    Read the article

  • Send multidimensional array to php with jQuery

    - by robertdd
    hy, i have a little, big problem here :) after i upload some images i get a list with all the images. I have some jQuery function for rotate, duplicate, delete, shuffle images! when i select a image and hit delete i send a post to php with the alt="" value of the image,i identify the picture and edit. I want to make a save button, Instead of sending a post every time i rotate a image, better send a post after editing the list of images with an array that contains all data? my php array after upload looks like this: [files] => Array ( [lcxkijgr] => lcxkijgr.jpg [xcewxpfv] => xcewxpfv.jpg [rtiurwxf] => rtiurwxf.jpg [gsbxdsdc] => gsbxdsdc.jpg ) say that I uploaded 4 pictures, firs picture i rotate 90 degrees second i want to duplicate third i rotate 270 degrees and the fourth image i delete i can do all this only with jQuery, but on the server the images are the same, after a refresh the images are the same this is the list with the images: <div class="upimage"> <ul id="upimagesQueue"> <li id="upimagesHPVEJM"> <a href="javascript:jQuery('#upimagesHPVEJM').showlargeimage('HPVEJM')"> <img alt="lcxkijgr" src="uploads/s6id9r9icnp8q9102h8md9kfd7/lcxkijgr.jpg?1272087830477" id="HPVEJM" style="display: block;" > </a> </li> <li id="upimagesSTCSAV"> <a href="javascript:jQuery('#upimagesSTCSAV').showlargeimage('STCSAV')"> <img alt="xcewxpfv" src="uploads/s6id9r9icnp8q9102h8md9kfd7/xcewxpfv.jpg?1272087831360" id="STCSAV" style="display: block;" > </a> </li> <li id="upimagesBFPUEQ"> <a href="javascript:jQuery('#upimagesBFPUEQ').showlargeimage('BFPUEQ')"> <img alt="rtiurwxf" src="uploads/s6id9r9icnp8q9102h8md9kfd7/rtiurwxf.jpg?1272087832162" id="BFPUEQ" style="display: block;" > </a> </li> <li id="upimagesRKXNSV"> <a href="javascript:jQuery('#upimagesRKXNSV').showlargeimage('RKXNSV')"> <img alt="gsbxdsdc" src="uploads/s6id9r9icnp8q9102h8md9kfd7/gsbxdsdc.jpg?1272087832957" id="RKXNSV" style="display: block;"> </a> </li> <ul> </div> is ok if i make one array like this: array{ imgFromLi = array(img1,img2,img3,img4,img5,img6) rotate = array{img1=90, img2=270, img3=90} delete = array{img4,img5,img6} duplicate = array{img2, img3} } how i can make/send/cache this array?? sorry for my very bad english

    Read the article

  • Java exercise - display table with 2d array

    - by TheHacker66
    I'm struggling to finish a java exercise, it involves using 2d arrays to dinamically create and display a table based on a command line parameter. Example: java table 5 +-+-+-+-+-+ |1|2|3|4|5| +-+-+-+-+-+ |2|3|4|5|1| +-+-+-+-+-+ |3|4|5|1|2| +-+-+-+-+-+ |4|5|1|2|3| +-+-+-+-+-+ |5|1|2|3|4| +-+-+-+-+-+ What i have done so far: public static void main(String[] args) { int num = Integer.parseInt(args[0]); String[][] table = new String[num*2+1][num]; int[] numbers = new int[num]; int temp = 0; for(int i=0; i<numbers.length; i++) numbers[i] = i+1; // wrong for(int i=0; i<table.length; i++){ for(int j=0; j<num;j++){ if(i%2!=0){ temp=numbers[0]; for(int k=1; k<numbers.length; k++){ numbers[k-1]=numbers[k]; } numbers[numbers.length-1]=temp; for(int l=0; l<numbers.length; l++){ table[i][j] = "|"+numbers[l]; } } else table[i][j] = "+-"; } } for(int i=0; i<table.length; i++){ for(int j=0; j<num; j++) System.out.print(table[i][j]); if(i%2==0) System.out.print("+"); else System.out.print("|"); System.out.println();} } This doesn't work, since it prints 1|2|3|4 in every row, which isn't what i need. I found the issue, and it's because the first for loop changes the array order more times than needed and basically it returns as it was at the beginning. I know that probably there's a way to achieve this by writing more code, but i always tend to nest as much as possible to "optimize" the code while i write it, so that's why i tried solving this exercise by using less variables and loops as possible. Thanks in advance for your help!

    Read the article

  • PHP: separate value in array according to alphabate order

    - by Sanjay
    hi, i want to find values in array according to alphabate and want to make list in of array values according to alphabate order. my array is like that: Array ( [0] = Array ( [0] = Adidas [1] = AKG [2] = Apple [3] = Barrats [4] = Canon [5] = Dell [6] = Dixons [7] = HTC [8] = Liverpool [9] = Microsoft [10] = Pirelli Tyres [11] = ) ) and i want to make a list of values according to alphabate like this: A Adidas AKG plz any idea?

    Read the article

  • How do I generate an Array string from an array in memory (php).

    - by Itay Moav
    I need to create a big array in my code, I have the values in several tables (for easy management). I select it and now I have all the values in an array, in memory in the way I want. My problem, I need to write this array down, into the code. Is there a way to take an array which sits in the memory and translate it into a string "array('g'='h','b'='d'....)" which I can then echo and just copy-paste into my code?

    Read the article

  • Ubuntu on a netbook. Wait for 12.10?

    - by Kevin Duke
    My friend has a really slow 2 yr old Toshiba netbook with 1GB of RAM. She is annoyed how slow Windows Starter runs on it so I suggested switching to Ubuntu. Since 12.10 is due in a few days, I'm not sure if we should wait before installing Ubuntu or if we should install it now in order to use Unity 2D. For a low-end device, should we use Unity 2D or use Unity 3D on 12.10 since Unity 2D is no longer present in 12.10? I understand Unity 3D has been greatly improved but is it faster than Unity 2D in the LTS version for a low-spec'd device?

    Read the article

  • Generating Deep Arrays: Shallow to Deep, Deep to Shallow or Bad idea?

    - by MobyD
    I'm working on an array structure that will be used as the data source for a report template in a web app. The data comes from relatively complex SQL queries that return one or many rows as one dimensional associative arrays. In the case of many, they are turned into two dimensional indexed array. The data is complex and in some cases there is a lot of it. To save trips to the database (which are extremely expensive in this scenario) I'm attempting to get all of the basic arrays (1 and 2 dimension raw database data) and put them, conditionally, into a single, five level deep array. Organizing the data in PHP seems like a better idea than by using where statements in the SQL. Array Structure Array of years( year => array of types( types => array of information( total => value, table => array of data( index => db array ) ) ) ) My first question is, is this a bad idea. Are arrays like this appropriate for this situation? If this would work, how should I go about populating it? My initial thought was shallow to deep, but the more I work on this, the more I realize that it'd be very difficult to abstract out the conditionals that determine where each item goes in the array. So it seems that starting from the most deeply nested data may be the approach I should take. If this is array abuse, what alternatives exist?

    Read the article

  • How do I fool 12.10 to think it uses Unity2d in order to get the resolution my screen can use?

    - by Konstapel Kask
    On a laptop (model older) I have two screens (one built in, one external). I wish to use them both at the same time, but the settings app complains: Requested size (2944, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. The problem though, Unity 2D has been discontinued. I have forced Ubuntu to render Unity in 2D mode (with the help of echo export UNITY_LOW_GFX_MODE=1 >> .xprofile in accordance to this askubuntu post. But the error message still remains. How can one get the resolution that my computer supports? Or, how can I assure Ubuntu that it truly does use a 2D session?

    Read the article

  • OpenGL ES 2.0: Mixing 2D with 3D

    - by Bunkai.Satori
    Is it possible to mix 2D and 3D graphics in a single OpenGL ES 2.0 game, please? I have plenty of 2D graphics in my game. The 2D graphics is represented by two triangular polygons (making up a rectangle) with texture on them. I use orthographic matrix to render the whole scene. However, I need to add some 3D effects into my game. Threfore, I wish to use perspective camera to render the meshes. Is it possible to mix orthographic and perspective camera in one scene? If yes, is there going to be a large performance cost for this? Is there any recommended approach to do this effectively? I wil have 90% of 2D graphics and only 10% of 3D. Target platform is OpenGL ES 2.0 (iOS, Android). I use C++ to develop. Thank you.

    Read the article

  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

    Read the article

  • Selecting a multi-dimensional array in LINQ

    - by mckhendry
    I have a task where I need to translate a DataTable to a two-dimensional array. That's easy enough to do by just looping over the rows and columns (see example below). private static string[,] ToArray(DataTable table) { var array = new string[table.Rows.Count,table.Columns.Count]; for (int i = 0; i < table.Rows.Count; ++i) for (int j = 0; j < table.Columns.Count; ++j) array[i, j] = table.Rows[i][j].ToString(); return array; } What I'd really like to do is use a select statement in LINQ to generate that 2D array. Unfortunately it looks like there is no way in LINQ to select a multidimensional array. Yes, I'm aware that I can use LINQ to select a jagged array, but that's not what I want. Is my assumption correct, or is there a way to use LINQ to select a multi-dimensional array?

    Read the article

  • Convert a nested array into a flat array with PHP

    - by Ben Fransen
    Hello all, I'm trying to create a generic database mapping class with PHP. Collecting the data through my functions is going well, but as expected I'm retrieving a nested set. A print_r of my received array looks like: Array ( [table] => Session [columns] => Array ( [0] => `Session`.`ID` AS `Session_ID` [1] => `Session`.`User` AS `Session_User` [2] => `Session`.`SessionID` AS `Session_SessionID` [3] => `Session`.`ExpiresAt` AS `Session_ExpiresAt` [4] => `Session`.`CreatedAt` AS `Session_CreatedAt` [5] => `Session`.`LastActivity` AS `Session_LastActivity` [6] => `Session`.`ClientIP` AS `Session_ClientIP` ) [0] => Array ( [table] => User [columns] => Array ( [0] => `User`.`ID` AS `User_ID` [1] => `User`.`UserName` AS `User_UserName` [2] => `User`.`Password` AS `User_Password` [3] => `User`.`FullName` AS `User_FullName` [4] => `User`.`Address` AS `User_Address` ) [0] => Array ( [table] => Address [columns] => Array ( [0] => `Address`.`ID` AS `Address_ID` [1] => `Address`.`UserID` AS `Address_UserID` [2] => `Address`.`Street` AS `Address_Street` [3] => `Address`.`City` AS `Address_City` ) ) ) ) To simplify things I want to recreate this nested array to a flat array so I can easily loop through it and use the 'columns' key to create my SELECT query. I'm kinda struggling with this for a while now and figures, maybe some users at SO can help me out here. I've tried multiple things with recursion, all without luck so far... Any help is much appriciated! Thanks in advance, Ben Fransen

    Read the article

  • two arrays defining 2d coordinates, as array indices, in matlab/octave

    - by Jason
    Hi, I have a 2D array, call it 'A'. I have two other 2D arrays, call them 'ix' and 'iy'. I would like to create an output array whose elements are the elements of A at the index pairs provided by x_idx and y_idx. I can do this with a loop as follows: for i=1:nx for j=1:ny output(i,j) = A(ix(i,j),iy(i,j)); end end How can I do this without the loop? If I do output = A(ix,iy), I get the value of A over the whole range of (ix)X(iy). Thank you, Jason

    Read the article

  • make array from a list of images with jquery

    - by robertdd
    i have a list of photos like this: <div class="upimage"> <ul id="upimagesQueue" class="thumbs ui-sortable"> <li id="upimagesKHGYUD"> <a href="uploads/0002.jpg"> <img src="uploads/0002.jpg" id="KHGYUD"> </a> </li> <li id="upimagesNCEEKI"> <a href="uploads/0003.jpg"> <img src="uploads/0003.jpg" id="NCEEKI"> </a> </li> <li id="upimagesPWSHUN"> <a href="uploads/0003.jpg"> <img src="uploads/0003.jpg" id="PWSHUN"> </a> </li> <li id="upimagesOYJAQV"> <a href="uploads/0004.jpg"> <img src="uploads/0004.jpg" id="OYJAQV"> </a> </li> </ul> </div> i want to make a function in jquery too get all the images in 1 array to be able to sent the array to php! the array i want to be in this form: array( 'image_id_1' => array( 'image_src_1' => 'xyz.jpg', ) 'image_id_2' => array( 'image_src_2' => 'xyz.jpg', ) 'image_id_3' => array( 'image_src_3' => 'xyz.jpg', ) 'image_id_4' => array( 'image_src_4' => 'xyz.jpg', ) ) how i can code this? thanks

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >