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  • How can i do the same thing with Gallery in Android

    - by Maxood
    I am navigating images with the clicks of next and previous buttons.Here is my code: package com.myapps.imagegallery; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; public class ImageGallery extends Activity { /** Called when the activity is first created. */ int imgs[] = {R.drawable.bluehills,R.drawable.lilies,R.drawable.sunset,R.drawable.winter}; String desc[] = {"Blue Hills", "Lillies", "Sunset", "Winter" }; int counter=0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final ImageView imgView = (ImageView)findViewById(R.id.ImageView01); imgView.setImageResource(imgs[counter]); final TextView tvDesc = (TextView)findViewById(R.id.tvDesc); Button btnNext = (Button)findViewById(R.id.btnNext); btnNext.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { try{ // TODO Auto-generated method stub if (counter < desc.length -1) counter++; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } } }); Button btnPrev = (Button)findViewById(R.id.btnPre); btnPrev.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { // TODO Auto-generated method stub try{ // TODO Auto-generated method stub if (counter > 0) counter--; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } }}); } } <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/ImageView01" android:layout_x="70dip" android:layout_width="200px" android:layout_height="200px" android:layout_y="90dip" > </ImageView> <TextView android:id="@+id/tvDesc" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" android:layout_x="90px" android:layout_y="300px" /> <Button android:layout_x="47dip" android:layout_height="wrap_content" android:text="Previous" android:layout_width="100px" android:id="@+id/btnPre" android:layout_y="341dip"> </Button> <Button android:layout_x="190dip" android:layout_height="wrap_content" android:text="Next" android:layout_width="100px" android:id="@+id/btnNext" android:layout_y="341dip"> </Button> </AbsoluteLayout>

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  • New and Noteworthy Fixed Assets Notes

    - by Oracle_EBS
    A new white paper for Integrating Oracle Inventory Transactions Into Oracle Projects To Generate Asset Lines & Interface Assets To Fixed Assets (Doc ID 1392743.1) A listing of available Oracle E-Business Fixed Assets Diagnostics (Doc ID 1362875.1) Information on the knowledge management enhancements made in My Oracle Support Knowledge Management Version 6.0 Release (Doc ID 1393516.1) The new Period Close Advisor for the Release 12 E-Business Suite (Doc ID 335.1).  What is the Period Close Advisor?  The Period Close Advisor provides guidance on recommended period end procedures for E-Business Release 12.x.  It is intended to be generic and does not relate to a specific organization or industry.  Step by step best practices with tips and troubleshooting references are provided to assist you through each phase.  The EBS R12 Period Close Advisor for Assets data can also be found in a standalone note (Doc ID 1359475.1)

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  • Can't get ellipsis to work on Android

    - by Mark
    Hi, I have a TextView. I want it to ellipsize if longer than its available width. This does not work unless the input string has no spaces... can anyone provide an example of this working? I've tried different combinations of: singleLine="true" maxLines="1" scrollHorizontally="false" none of these have any effect. Again, if I supply a string that has no spaces in it, then the ellipsis appears correctly. What am I missing? I've tried this on 1.5, 1.6, 2.0, all same problem. Thanks

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  • Android Camera intent creating two files

    - by Kyle Ramstad
    I am making a program that takes a picture and then shows it's thumbnail. When using the emulator all goes well and the discard button deletes the photo. But on a real device the camera intent saves the image at the imageUri variable and a second one that is named like if I had just opened up the camera and took a picture by itself. private static final int CAMERA_PIC_REQUEST = 1337; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); //start camera values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, "New Picture"); values.put(MediaStore.Images.Media.DESCRIPTION,"From your Camera"); imageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); image = (ImageView) findViewById(R.id.ImageView01); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); startActivityForResult(intent, CAMERA_PIC_REQUEST); //save the image buttons Button save = (Button) findViewById(R.id.Button01); Button close = (Button) findViewById(R.id.Button02); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST && resultCode == RESULT_OK) { try{ thumbnail = MediaStore.Images.Media.getBitmap(getContentResolver(), imageUri); image.setImageBitmap(thumbnail); } catch(Exception e){ e.printStackTrace(); } } else{ finish(); } } public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: finish(); break; case R.id.Button02: dicard(); } } private void dicard(){ getContentResolver().delete(imageUri, null, null); finish(); }

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  • Android ListView: how to select an item?

    - by mmo
    I am having trouble with a ListView I created: I want an item to get selected when I click on it. My code for this looks like: protected void onResume() { ... ListView lv = getListView(); lv.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> adapterView, View view, int pos, long id) { Log.v(TAG, "onItemSelected(..., " + pos + ",...) => selected: " + getSelectedItemPosition()); } public void onNothingSelected(AdapterView<?> adapterView) { Log.v(TAG, "onNothingSelected(...) => selected: " + getSelectedItemPosition()); } }); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> adapterView, View view, int pos, long id) { lv.setSelection(pos); Log.v(TAG, "onItemClick(..., " + pos + ",...) => selected: " + getSelectedItemPosition()); } }); ... } When I run this and click e.g. on the second item (i.e. pos=1) I get: 04-03 23:08:36.994: V/DisplayLists(663): onItemClick(..., 1,...) => selected: -1 i.e. even though the OnItemClickListener is called with the proper argument and calls a setSelection(1), there is no item selected (and hence also OnItemSelectedListener.onItemSelected(...) is never called) and getSelectedItemPosition() still yields -1 after the setSelection(1)-call. What am I missing? Michael PS.: My list does have =2 elements...

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  • Get address using Geocoder in android

    - by user264953
    Hi, I tried to get the address of a particular location by giving static geocordinates. I was not able to fetch the address. Can someone please help. I just need to check whether this function works for me. Here is my snippet. Geocoder geocoder = new Geocoder(AddressSimulator.this, Locale.getDefault()); List<Address> addresses = geocoder.getFromLocation(1.352566007, 103.78921587, 1); System.out.println("Addresses size"+addresses.size()); Address size is obtained as zero. I tried with few other geocordinates also, but address size is always returned as 0. Experts, kindly help me resolve this. Looking forward for your valuable help/suggestions, Best Regards, Rony

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  • Does "Ubuntu for Android" (12.04) work with the Samsung Galaxy S2?

    - by Charles Hadeed
    I'm trying to buy a new Android phone and I own an Ubuntu 12.04 computer... I have the choice of a Google Galaxy Nexus, Samsung Galaxy S2, and a HTC Sensation XL. I am aware that the HTC already works with it but i would prefer to buy the samsung. I already have the phone hardware specifications and have checked but i am not sure with the samsung or the nexus. So which of these phones work for Ubuntu 12.04's 'Ubuntu for Android' feature?

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  • Programming powering off and powering on in one single OnClick function on android

    - by user1060919
    I would like to write an activity that after clicking on a button turns off the screen and then turns it back on after 2 secs. I tried using the following code in order to power off the screen: WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.screenBrightness = 0/(float)255; getWindow().setAttributes(lp); But it would only take effect when then onClick function returns. I tried running it into a handler but with no success. I need to find a way to force the setting to get applied before the function returns so that I can call the power on function 2 secs later on the same onClick call. I also found it very hard to wakeup the device afterwards. While this code works if I power off the screen using the physical button it doesn't seem to work when the phone is powered off using the technique described previously. PowerManager pm = (PowerManager)this.getSystemService(Context.POWER_SERVICE); PowerManager.WakeLock wl = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK|PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE ,"Dev Tag"); try { wl.acquire(); wl.release(); } catch (Exception e) { Toast.makeText(this, e.getMessage(),20).show(); } Thanks you in advance for your help!

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  • Fragment savedInstanceState is always null (Android support lib)

    - by Evgeny Egorov
    I wrote a simple test project, but I cant understand why I always receive savedInstanceState = null in lifecycle methods onCreate, onCreateView and onActivityCreated. I change the screen orientation, see the log, but state not saved. Tell me please where is my mistake. Thanks. The code of fragment class is: public class TestFragment extends Fragment { private String state = "1"; @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { if (savedInstanceState != null) { //never works state = savedInstanceState.getString("state"); } //always prints 1 Toast.makeText(getActivity(), state, Toast.LENGTH_SHORT).show(); return inflater.inflate(R.layout.fragment_layout, container, false); } @Override public void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("state", "2"); Log.e("", "saved 2"); } }

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  • Android: How to track down the origin of a InflateException?

    - by Janusz
    While starting my application I get the following warning in Logcat: 04-09 10:28:17.830: WARN/WindowManager(52): Exception when adding starting window 04-09 10:28:17.830: WARN/WindowManager(52): android.view.InflateException: Binary XML file line #24: Error inflating class <unknown> 04-09 10:28:17.830: WARN/WindowManager(52): at android.view.LayoutInflater.createView(LayoutInflater.java:513) 04-09 10:28:17.830: WARN/WindowManager(52): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 04-09 10:28:17.830: WARN/WindowManager(52): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:563) 04-09 10:28:17.830: WARN/WindowManager(52): at android.view.LayoutInflater.inflate(LayoutInflater.java:385) 04-09 10:28:17.830: WARN/WindowManager(52): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 04-09 10:28:17.830: WARN/WindowManager(52): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 04-09 10:28:17.830: WARN/WindowManager(52): at com.android.internal.policy.impl.PhoneWindow.generateLayout(PhoneWindow.java:2153) 04-09 10:28:17.830: WARN/WindowManager(52): at com.android.internal.policy.impl.PhoneWindow.installDecor(PhoneWindow.java:2207) 04-09 10:28:17.830: WARN/WindowManager(52): at com.android.internal.policy.impl.PhoneWindow.getDecorView(PhoneWindow.java:1395) 04-09 10:28:17.830: WARN/WindowManager(52): at com.android.internal.policy.impl.PhoneWindowManager.addStartingWindow(PhoneWindowManager.java:818) 04-09 10:28:17.830: WARN/WindowManager(52): at com.android.server.WindowManagerService$H.handleMessage(WindowManagerService.java:8794) 04-09 10:28:17.830: WARN/WindowManager(52): at android.os.Handler.dispatchMessage(Handler.java:99) 04-09 10:28:17.830: WARN/WindowManager(52): at android.os.Looper.loop(Looper.java:123) 04-09 10:28:17.830: WARN/WindowManager(52): at com.android.server.WindowManagerService$WMThread.run(WindowManagerService.java:531) 04-09 10:28:17.830: WARN/WindowManager(52): Caused by: java.lang.reflect.InvocationTargetException 04-09 10:28:17.830: WARN/WindowManager(52): at android.widget.FrameLayout.<init>(FrameLayout.java:79) 04-09 10:28:17.830: WARN/WindowManager(52): at java.lang.reflect.Constructor.constructNative(Native Method) 04-09 10:28:17.830: WARN/WindowManager(52): at java.lang.reflect.Constructor.newInstance(Constructor.java:446) 04-09 10:28:17.830: WARN/WindowManager(52): at android.view.LayoutInflater.createView(LayoutInflater.java:500) 04-09 10:28:17.830: WARN/WindowManager(52): ... 13 more 04-09 10:28:17.830: WARN/WindowManager(52): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x2/d=0x1010059 a=-1} 04-09 10:28:17.830: WARN/WindowManager(52): at android.content.res.Resources.loadDrawable(Resources.java:1677) 04-09 10:28:17.830: WARN/WindowManager(52): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) 04-09 10:28:17.830: WARN/WindowManager(52): at android.widget.FrameLayout.<init>(FrameLayout.java:91) 04-09 10:28:17.830: WARN/WindowManager(52): ... 17 more My Application starts with the following splash screen: <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:windowBackground="@color/white" android:background="@color/white" android:layout_width="fill_parent" android:layout_height="fill_parent" android:foregroundGravity="center"> <ImageView android:id="@+id/ImageView01" android:layout_width="fill_parent" android:layout_height="fill_parent" android:adjustViewBounds="true" android:scaleType="centerInside" android:src="@drawable/splash" android:layout_gravity="center" /> </ScrollView> Splash is the image that is shown in the splash screen. I have those four folders with for storing drawables in my app: /res/drawable-hdpi /res/drawable-ldpi /res/drawable-mdpi /res/drawable-nodpi the splash image has its own version in the first three of them and is displayed properly. Removing the src property from the ImageView removes the image but not the exception. I'm a little bit lost with where to look for the cause of the exception. I even don't know if this is really an issue in this layout file etc. How would you go about finding the cause for this warning?

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  • Textures quality issues with Libgdx

    - by user1876708
    I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have tried to simulate my gameboard directly on Illustrator just before setting my assests on libdgx to implement them in my game. I set all the objects at the good size, so that they fit perfectly on my XHDPI device I am running my test on. As you can see it works great ( for me at least ^^ ), the PNG quality is good for me, as expected ! So I have edited all my PNG at this size, set my assets on libgdx and build my game apk. And here is a screenshot of my gameboard ( don't pay attention at the differences of placing and objects, but check at the objets presents on both screenshot ). As you can see, I have a loss of my PNG quality in the game. It can be seen clealry on the hedgehog PNG, but also ( but not as obvious ) on the mushroom ( check at the outline ) and the hole PNG. If you really pay attention, on every objects, you can see pixels that are not visible on my first screenshot. And I just can't figure out why this is happening Oo If you have any ideas, you are very welcome ! Thanks. PS : You can check more clearly the 2 gameboard on this two links ( look at them at 100%, display at high resolution ) : Good quality link, from Illustrator Poor quality link, from the game Second phase of tests : We display an object ( the hedgehog ) on our main menu screen to see how it looks like. The things is that it looks like he is suppose to, which means, high quality with no pixels. The hedgehog PNG is coming from an atlas : layer.addActor(hedgehog); No loss of quality with this method So we think the problem is comming from the method we are using to display it on our gameboard : blocks[9][3] = new Block(TextureUtils.hedgehog, new Vector2(9, 3)); the block is getting the size from the vector we are associating to it, but we have a loss of quality with this method.

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  • Showing Live Wallpaper in a 1.6 target app by detecting if it's a 2.1 device?

    - by itamarw
    We're building an Android app with target SDK 1.6, so it will run on 1.6 devices and higher. We'd like to support Live Wallpapers, which we know is 2.1+ only. Is there a way to build one app with 1.6 SDK as the target, but detect if the device it's running on is 2.1, and only in that scenario call the live wallpaper API. We're trying to avoid having to build a separate 1.6 and 2.1 versions, and would like to be able to support Live Wallpapers for only 2.1 devices. So to be clear- 1 app, that can support 1.6 and higher, and support live wallpapers for 2.1 devices. Any way of doing this?

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  • how to Set already running activity, when user clicks on app icon on home screen

    - by Praveenb
    I have Two activities One splash screen, Player screen. When user clicks on my app icon first splash screen is displayed and then player screen When player activity is running, if user returns to the home screen and then again clicks on app icon, the application is starting from the splash screen again. can any one please help me out how to do any one of below 1) I need to close current running activity and reload application. or 2) I need to resume to the player screen directly. Please give me an example or reference to follow, Im beginner in android programing Thanks In advance

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  • Structure question over Local/Remote Services, Broadcast Receivers, and Intent Services

    - by Ryan
    I'm writing an android app that has a standard activity, but also needs to monitor incoming/outgoing calls and texts at all times. In addition, the app needs to notify users of information once a day without having the activity open. The information it notifies users of is stored in a database, so communication with the activity is not necessary. I've been researching for a week and still can't decide how to go about doing this. My instinct tells me I need a remote service that has a constantly running broadcast receiver, but every remote service example I see is overly complicated. Could anyone help me better understand what steps I need to take? Thanks in advance.

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  • GCM: onMessage() from GCMIntentService is never called [migrated]

    - by Shrikant
    I am implementing GCM (Google Cloud Messaging- PUSH Notifications) in my application. I have followed all the steps given in GCM tutorial from developer.android.com My application's build target is pointing to Goolge API 8 (Android 2.2 version). I am able to get the register ID from GCM successfully, and I am passing this ID to my application server. So the registration step is performed successfully. Now when my application server sends a PUSH message to my device, the server gets the message as SUCCESS=1 FAILURE=0, etc., i.e. Server is sending message successfully, but my device never receives the message. After searching alot about this, I came to know that GCM pushes messages on port number 5228, 5229 or 5230. Initially, my device and laptop was restricted for some websites, but then I was granted all the permissions to access all websites, so I guess these port numbers are open for my device. So my question is: I never receive any PUSH message from GCM. My onMessage() from GCMIntenService class is never called. What could be the reason? Please see my following code and guide me accordingly: I have declared following in my manifest: <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" /> <permission android:name="package.permission.C2D_MESSAGE" android:protectionLevel="signature" /> <!-- App receives GCM messages. --> <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" /> <!-- GCM connects to Google Services. --> <uses-permission android:name="android.permission.INTERNET" /> <!-- GCM requires a Google account. --> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <!-- Keeps the processor from sleeping when a message is received. --> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="package.permission.C2D_MESSAGE" /> <uses-permission android:name="android.permission.INTERNET" /> <receiver android:name="com.google.android.gcm.GCMBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND" > <intent-filter> <action android:name="com.google.android.c2dm.intent.RECEIVE" /> <action android:name="com.google.android.c2dm.intent.REGISTRATION" /> <category android:name="packageName" /> </intent-filter> </receiver> <receiver android:name=".ReceiveBroadcast" android:exported="false" > <intent-filter> <action android:name="GCM_RECEIVED_ACTION" /> </intent-filter> </receiver> <service android:name=".GCMIntentService" /> /** * @author Shrikant. * */ public class GCMIntentService extends GCMBaseIntentService { /** * The Sender ID used for GCM. */ public static final String SENDER_ID = "myProjectID"; /** * This field is used to call Web-Service for GCM. */ SendUserCredentialsGCM sendUserCredentialsGCM = null; public GCMIntentService() { super(SENDER_ID); sendUserCredentialsGCM = new SendUserCredentialsGCM(); } @Override protected void onRegistered(Context arg0, String registrationId) { Log.i(TAG, "Device registered: regId = " + registrationId); sendUserCredentialsGCM.sendRegistrationID(registrationId); } @Override protected void onUnregistered(Context context, String arg1) { Log.i(TAG, "unregistered = " + arg1); sendUserCredentialsGCM .unregisterFromGCM(LoginActivity.API_OR_BROWSER_KEY); } @Override protected void onMessage(Context context, Intent intent) { Log.e("GCM MESSAGE", "Message Recieved!!!"); String message = intent.getStringExtra("message"); if (message == null) { Log.e("NULL MESSAGE", "Message Not Recieved!!!"); } else { Log.i(TAG, "new message= " + message); sendGCMIntent(context, message); } } private void sendGCMIntent(Context context, String message) { Intent broadcastIntent = new Intent(); broadcastIntent.setAction("GCM_RECEIVED_ACTION"); broadcastIntent.putExtra("gcm", message); context.sendBroadcast(broadcastIntent); } @Override protected void onError(Context context, String errorId) { Log.e(TAG, "Received error: " + errorId); Toast.makeText(context, "PUSH Notification failed.", Toast.LENGTH_LONG) .show(); } @Override protected boolean onRecoverableError(Context context, String errorId) { return super.onRecoverableError(context, errorId); } }

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  • How to create a "dependency graph" for IT assets

    - by p.marino
    One of my customers is trying to create an interactive "matrix" of interdependencies for the various applications used in their company (it's a travel&leisure company with around 2500 employees). The idea (still at the prototype stage) is to create a sort of Map, based on Visio or similar tool, which traces the communication and interdependencies between all the IT assets in the company, so that when someone asks for a change they can get an overview of the impacts. This was mentioned in a casual setting and it will not be my responsability to directly work on this, but I did contribute the little I know already in terms of vaguely related methodologies (Zachman Framework). I'd like to hear from the people in here if they know of methodologies, or tools, that may help this kind of effort, and if they have any specific experience to contribute. I'll digest the answers and send the result back to my customer, hoping this may be of some help with their task (which I consider a bit visionary and prone to all the pitfalls of any documentation project, but still well worth pursuing).

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  • TabHost NullPointerException in layout

    - by Chubbs
    I been following the Tab example provided by Google. I am trying to use the XML layout provided to setup a tab layout. I use this XML layout @ http://developer.android.com/guide/tutorials/views/hello-tabwidget.html <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/textview1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is a tab" /> <TextView android:id="@+id/textview2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is another tab" /> <TextView android:id="@+id/textview3" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is a third tab" /> </FrameLayout> </LinearLayout> </TabHost> When ever I switch the Layout tab in the Eclipse layout designer I get a NullPointerException: null error inside my Eclipse. This happens also when I try to drag and drop a TabHost, and then a TabWidget into an empty layout file. What am I doing wrong ? this seems pretty simple.

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  • Hello, TabWidget each tab refer to new xml

    - by Clozecall
    Hey everyone I'm using Google's exmaple of Hello, TabWidget but altered it to look like this: main.xml: <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:text="@+layout/text" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <TextView android:id="@+id/textview2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is another tab" /> <TextView android:id="@+id/textview3" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="this is a third tab" /> </FrameLayout> </LinearLayout> java file: public class HelloTabWidget extends TabActivity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TabHost mTabHost = getTabHost(); mTabHost.addTab(mTabHost.newTabSpec("tab_test1").setIndicator("TAB 1").setContent(R.layout.text)); mTabHost.addTab(mTabHost.newTabSpec("tab_test2").setIndicator("TAB 2").setContent(R.id.textview2)); mTabHost.addTab(mTabHost.newTabSpec("tab_test3").setIndicator("TAB 3").setContent(R.id.textview3)); mTabHost.setCurrentTab(0); } } and here is the text.xml in res/layout: <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <TextView android:layout_height="wrap_content" android:layout_width="fill_parent" android:text="This is Tab 1" /> What I'm basically trying to do is have each tab refer to its own xml file rather than all in main.xml, but the text in the first tab doesn't show up.

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  • Detecting cause of RuntimeException: Unable to stop activity

    - by Pentium10
    I have a really weird error, and I don't know what is causing this. It happens when I leave the Activity. 05-16 12:26:20.360: ERROR/AndroidRuntime(11648): Uncaught handler: thread main exiting due to uncaught exception 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): java.lang.RuntimeException: Unable to stop activity {com.myapk/com.myapk.modules.viewPairing}: java.lang.NullPointerException 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3596) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:3674) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.access$2800(ActivityThread.java:126) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1965) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.os.Handler.dispatchMessage(Handler.java:99) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.os.Looper.loop(Looper.java:123) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.main(ActivityThread.java:4595) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at java.lang.reflect.Method.invokeNative(Native Method) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at java.lang.reflect.Method.invoke(Method.java:521) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at dalvik.system.NativeStart.main(Native Method) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): Caused by: java.lang.NullPointerException 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.Activity.performStop(Activity.java:3848) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3591) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): ... 11 more

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  • How do You Center a TextView in Layout?

    - by Ken
    I have a complex layout, part of which features a value centered over a label, with + and - buttons on either side of the value. I want the value to center between the buttons, whether it is "1" or "99". It looks fine when it's a 2-digit number like "99", but when it's a single digit the number is left-justified. How do I properly center that value? Here's the portion of my layout that does this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_above="@id/runway_label" android:layout_centerHorizontal="true" android:orientation="horizontal"> <ImageView android:id="@+id/dec_runway_button" android:src="@drawable/minus_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical"/> <TextView android:id="@+id/runway_value" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="#FFFFFF" android:textStyle="bold" android:textSize="40.0sp" android:minWidth="50sp" android:layout_centerInParent="true" android:layout_gravity="center" android:shadowColor="#333333" android:shadowDx="2.0" android:shadowDy="2.0" android:shadowRadius="3.0" /> <ImageView android:id="@+id/inc_runway_button" android:src="@drawable/plus_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical"/> </LinearLayout>

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  • Problems with Android Fragment back stack

    - by DexterMoon
    I've got a massive problem with the way the android fragment backstack seems to work and would be most grateful for any help that is offered. Imagine you have 3 Fragments [1] [2] [3] I want the user to be able to navigate [1] > [2] > [3] but on the way back (pressing back button) [3] > [1]. As I would have imagined this would be accomplished by not calling addToBackStack(..) when creating the transaction that brings fragment [2] into the fragment holder defined in XML. The reality of this seems as though that if I dont want [2] to appear again when user presses back button on [3], I must not call addToBackStack in the transaction that shows fragment [3]. This seems completely counter-intuitive (perhaps coming from the iOS world). Anyway if i do it this way, when I go from [1] > [2] and press back I arrive back at [1] as expected. If I go [1] > [2] > [3] and then press back I jump back to [1] (as expected). Now the strange behavior happens when I try and jump to [2] again from [1]. First of all [3] is briefly displayed before [2] comes into view. If I press back at this point [3] is displayed, and if I press back once again the app exits. Can anyone help me to understand whats going on here? And here is the layout xml file for my main activity: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <fragment android:id="@+id/headerFragment" android:layout_width="match_parent" android:layout_height="wrap_content" class="com.fragment_test.FragmentControls" > <!-- Preview: layout=@layout/details --> </fragment> <FrameLayout android:id="@+id/detailFragment" android:layout_width="match_parent" android:layout_height="fill_parent" /> Update This is the code I'm using to build by nav heirarchy Fragment frag; FragmentTransaction transaction; //Create The first fragment [1], add it to the view, BUT Dont add the transaction to the backstack frag = new Fragment1(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.commit(); //Create the second [2] fragment, add it to the view and add the transaction that replaces the first fragment to the backstack frag = new Fragment2(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.addToBackStack(null); transaction.commit(); //Create third fragment frag = new Fragment3(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.commit(); //END OF SETUP CODE------------------------- //NOW: //Press back once and then issue the following code: frag = new Fragment2(); transaction = getSupportFragmentManager().beginTransaction(); transaction.replace(R.id.detailFragment, frag); transaction.addToBackStack(null); transaction.commit(); //Now press back again and you end up at fragment [3] not [1] Many thanks

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  • Android development in Unreal with an existing project

    - by user1238929
    I am currently using an Unreal 3 project that has been targeted for multiple devices. Originally, it was targeted for iOS and now I want to try and build it for Android. The project is capable of doing it and I am in the process of testing it. I think I have everything I need in order to build it and launch it for an android device that I have set up and connected to my PC and is recognized by the Android SDK ABD. I am currently trying to build and launch the game through the Unreal Frontend but when I try, I am getting stuck at getting the Unreal Frontend to find my Android device as a platform to debug, like it would with a PC, Xbox360, or PS3. Right now, I am just trying to launch the game to see if I can get it to simply run on an Android device, I'm going to worry about the packaging later. So I have two questions: Am I on the right track in looking at the Unreal Frontend to cook and launch the project on Android or should I look somewhere else? How do I get Unreal to recognize my Android device as a platform to launch on? I would even settle for recognizing an emulator, but that seems even harder.

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