Search Results

Search found 6508 results on 261 pages for 'bug tracker'.

Page 22/261 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • Storyboard Bug - iOS 5.1 - Xcode 4.3.3

    - by user1505431
    In my iOS project (using xcode only), I continue to run into a problem where layout presented to me in the storyboard editor becomes automatically modified after some change (which I have not been able to specifically determine). The problem is as follows: The TabBarController has for whatever reason started displaying in landscape orientation. Some of the NavigationControllers have also done the same thing. I can no longer see or edit the navigation bar on my nested views. I can no longer see of edit the tab bar on the views of the resp. tab bar items. Everything works properly when I run the app in my simulator. If I had set it up prior to this change in default display settings, it still works just fine. Here is a screen shot of the problem: My storyboard has consistently presented me with this bug throughout the course of my project. I have fixed it once by resetting via git and another time by rebuilding the entire storyboard. Both solutions worked for an extended period of time, but I would rather have a permanent solution. Any input would be helpful.

    Read the article

  • Bug with DataBinding in WPF Host in Winforms?

    - by Tigraine
    Hi Guys, I've spent far too much time with this and can't find the mistake. Maybe I'm missing something very obvious or I may have just found a bug in the WPF Element Host for Winforms. I am binding a ListView to a ObeservableList that lives on my ProductListViewModel. I'm trying to implement searching for the ListView with the general Idea to just change the ObservableList with a new list that is filtered. Anyway, the ListView Binding code looks like this: <ListView ItemsSource="{Binding Path=Products}" SelectedItem="{Binding Path=SelectedItem}" SelectionMode="Single"> <ListView.ItemContainerStyle> <Style TargetType="{x:Type ListViewItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}"></Setter> </Style> </ListView.ItemContainerStyle> <ListView.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Name}"></TextBlock> </DataTemplate> </ListView.ItemTemplate> </ListView> And the ViewModel code is as vanilla as it can get: private ObservableCollection<ProductViewModel> products; public ObservableCollection<ProductViewModel> Products { get { return products; } private set { if (products != value) { products = value; OnPropertyChanged("Products"); } } } Now the problem here: Once I debug into my OnPropertyChanged method, I can see that there are no subscribers to the PropertyChanged event (it's null), so nothing happens on the UI.. I already tried Mode=TwoWay and other Binding modes, it seems I can't get the ListView to subscribe to the ItemsSource... Can anyone help me with this? I'm just about to forget about the ElemenHost and just do it in Winforms greetings Daniel

    Read the article

  • Android -- SDK/IDE Layout Bug (w/Custom Layouts)??

    - by borg17of20
    Hello all, Can someone tell me if this is a bug in the SDK/IDE: Any custom or extended layout I add to my layout XML causes the IDE to ignore the fact that there are any child views of that layout (they just disappear from the outline view/window), thus making them uneditable via the properties view/window. (I need to extend a layout to make onSetAlpha() public) FYI: I'm developing for Android 1.5 and up, using all the latest plug-ins/updates in Eclipse Here is a simple example of a layout XML and the extended Layout that causes this error. [Extended Layout] package com.test; public class CustomLinearLayout extends LinearLayout { public CustomLinearLayout(Context context, AttributeSet attrs) { super(context, attrs); } public CustomLinearLayout(Context context) { super(context); } } [Simple layout XML] <?xml version="1.0" encoding="utf-8"?> <com.test.CustomLinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content"></ImageView> </com.test.CustomLinearLayout> ImageView01 is not visible or editable in the properties or outline views/windows. Thanks.

    Read the article

  • Strange Bug in iPhone SDK

    - by Crazer
    Hi all, I found a strange bug in iphone sdk. I try to explain it: I have a number of uibuttons in a view. They are all just images. Every buttons has a title but that is not displayed so you just see the images (all 80x80). I made it all in IB. In my code I position those buttons. Here's a snippet of that code: for(NSString *iconObject in iconArray){ //retrieve UIButtons from dictionary iconButton = [allIconsDictionary objectForKey:iconObject]; iconButton.hidden = NO; //position and resize icon Buttons iconButton.frame = CGRectMake((79 * col) + 28, (70 * row) + 70, 80 ,80); col++; //five buttons in a row if(col%5 == 0){ row++; col = 0; } } That works like it should. But for all buttons that title starts with a 't' the title displays in the simulator (also on the device). The title of the other buttons are not shown just those where the title starts with a 't'. I have no clue what this could be?! I hope I could describe the problem.

    Read the article

  • Chrome extension javascript array bug?

    - by Wayne Werner
    Hi, I'm working on a Google Chrome extension. In the popup I have the following code: var bookmarks = []; function appendBMTnode(node){ bookmarks.push([node[0].title, node[0].id]); } function addchildren(results){ for(x = 0; x < results.length; x++){ bookmarks.push([results[x].title, results[x].id]); chrome.bookmarks.getChildren(results[x].id, addchildren); } } function getallbookmarks(){ chrome.bookmarks.get('0', appendBMTnode); chrome.bookmarks.getChildren('0', addchildren); } console.debug(bookmarks.length); console.debug(bookmarks); Now, I would assume that the first command would issue the # of bookmarks I have. Indeed, when I use Chrome's debugger and add bookmarks.length to the watch list, 418 is the value. In the console of the debugger I can write bookmarks.length and it will give me the correct length. I can type for(x = 0; x < bookmarks.length; x++){ console.debug(bookmarks[x]); } and I get string representations of each inner array. However, that original console.debug(bookmarks.length) gives an output of zero. And if I add console.debug(bookmarks[0]); to the popup.html it tells me that the value is undefined. This seems like a bug to me, but my real question is how can I iterate over this list? Thanks

    Read the article

  • Confirm bug Magento 1.4 'show/hide editor' in CMS

    - by latvian
    Hi When entering code in CMS static block(possible page as well) and in this code there is empty DIV tags such us: <a href="javascript:hide1(),show2(),hide3()"><div class="dropoff_button"></div></a> The DIV tags will be gone next time you open the block to edit. it will look as this <a href="javascript:hide1(),show2(),hide3()"> </a> without the div tags ...and saving again it modifies your code. I think it something to do with the 'show/hide editor'. By default it goes into the WYSIWYG editor, so when updating static block i don't see any other solution than 1."hide the editor' by clicking 'show/hide editor' 2.delete the old code from the editor 3. get code that doesn't miss the DIVs 4. Merge new code with code in 3 in some other editing software than magento 5. paste result in the magento editor, 6. Save Is this bug? What is your solution? Can i turn of WYSIWYG editor?

    Read the article

  • [VB.Net] TreeView update bug in the .net framework

    - by CFP
    Consider the following code: Dim Working As Boolean = False Private Sub TreeView1_AfterCheck(ByVal sender As Object, ByVal e As System.Windows.Forms.TreeViewEventArgs) Handles TreeView1.AfterCheck If Working Then Exit Sub Working = True e.Node.Checked = Not e.Node.Checked Working = False End Sub Private Sub TreeView1_MouseClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles TreeView1.MouseClick If e.Button = Windows.Forms.MouseButtons.Right Then MsgBox("Checked = " & TreeView1.SelectedNode.Checked) End Sub Where TreeView1 is a TreeView added to the form, with CheckBoxes set to true and one node added. The code basically cancel any node checking occuring on the form. Single-clicking the top node to check it works well : your click is immediately canceled. Yet if you double-click the checkbox, it will display a tick. But verifying the check state through a right click will yield a Checked = False dialog. How come? Is it a bug (I'm using the latest .Net Framework 4.0, and he same occurs in 2.0), or am I doing something wrong here? Is there a work around? Thanks! EDIT: Additionally, the MouseDoubleClick event is not raised before you click once again.

    Read the article

  • Preloading Image Bug in IE6-8

    - by Kevin C.
    Page in question: http://phwsinc.com/our-work/one-rincon-hill.asp In IE6-8, when you click the left-most thumbnail in the gallery, the image never loads. If you click the thumbnail a second time, then it will load. I'm using jQuery, and here's my code that's powering the gallery: $(document).ready(function() { // PROJECT PHOTO GALLERY var thumbs = $('.thumbs li a'); var photoWrapper = $('div.photoWrapper'); if (thumbs.length) { thumbs.click( function(){ photoWrapper.addClass('loading'); var img_src = $(this).attr('href'); // The two lines below are what cause the bug in IE. They make the gallery run much faster in other browsers, though. var new_img = new Image(); new_img.src = img_src; var photo = $('#photo'); photo.fadeOut('slow', function() { photo.attr('src', img_src); photo.load(function() { photoWrapper.removeClass('loading'); photo.fadeIn('slow'); }); }); return false; }); } }); A coworker told me that he's always had problems with the js Image() object, and advised me to just append an <img /> element inside of a div set to display:none;, but that's a little messy for my tastes--I liked using the Image() object, it kept things nice and clean, no unnecessary added HTML markup. Any help would be appreciated. It still works without the image preloading, so if all else fails I'll just wrap the preloading in an if !($.browser.msie){ } and call it a day.

    Read the article

  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

    Read the article

  • Flex 4 hideEffect transition bug

    - by xerious87
    I'm trying to create a slide effect. Everything works fine except when the hideEffect animation is shown for the first time. The content does not become invisible when crossing the TabNavigator's border, which looks really ugly in my current project. The following simple example demonstrates the problem: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" backgroundColor="0xDDDDDD"> <fx:Declarations> <s:Move id="hideEffect" xTo="700" /> </fx:Declarations> <mx:TabNavigator width="500" height="300" x="100" y="0"> <s:NavigatorContent label="ONE" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> <s:NavigatorContent label="TWO" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> <s:NavigatorContent label="THREE" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> <s:NavigatorContent label="FOUR" hideEffect="{hideEffect}"> <s:BorderContainer backgroundColor="0xFF0000" height="100" width="100"/> </s:NavigatorContent> </mx:TabNavigator> </s:Application> Screenshot: hideEffectBug Any ideas how to fix this bug?

    Read the article

  • Visual C++ 2010, rvalue reference bug?

    - by Sergey Shandar
    Is it a bug in Visual C++ 2010 or right behaviour? template<class T> T f(T const &r) { return r; } template<class T> T f(T &&r) { static_assert(false, "no way"); return r; } int main() { int y = 4; f(y); } I thought, the function f(T &&) should never be called but it's called with T = int &. The output: main.cpp(10): error C2338: no way main.cpp(17) : see reference to function template instantiation 'T f<int&>(T)' being compiled with [ T=int & ] Update 1 Do you know any C++x0 compiler as a reference? I've tried comeau online test-drive but could not compile r-value reference. Update 2 Workaround (using SFINAE): #include <boost/utility/enable_if.hpp> #include <boost/type_traits/is_reference.hpp> template<class T> T f(T &r) { return r; } template<class T> typename ::boost::disable_if< ::boost::is_reference<T>, T>::type f(T &&r) { static_assert(false, "no way"); return r; } int main() { int y = 4; f(y); // f(5); // generates "no way" error, as expected. }

    Read the article

  • IE textarea wrap bug?

    - by user2227033
    It seems that IE starting from IE7 to IE10 wraps text in the textarea control incorrectly when using \n (or \r\n - doesn't matter - results are the same). Is this a bug in IE or they treat the html standard differently than other browsers - who is right? I have defined: <textarea id="TextArea1" runat="server" style="width: 190px; height: 390px; white-space: normal; word-wrap: normal; overflow: scroll" ></textarea> When I try to add long string like "VeryLongStringEndingWithNewLine\n" by using JavaScript code (obj.value += text;) the text is shown in one line with scroll (this is ok) but added with an additional empty line (\r\n) - why? When I try to add short string like "Short\n" multiple times, again via JavaScript code the text is on the same line (should be on the separate lines because normal wrapping should be applied). Moreover when I do postback then all \r\n's are replaced with spaces (why?) and then text parsed correctly (assuming if I used spaces instead of crlf normal wraping with space only wraps when does not fit in the area). When using FF or Chrome same control behaves correctly - long lines are shown without an additional empty next line, short lines are on the different lines, no replacement with spaces when doing postback. I know I could probably use other options or white space characters, but I feel that above is not correct about IE. Any comments? Mindaugas

    Read the article

  • Java socket bug on linux (0xFF sent, -3 received)

    - by Marius
    While working on a WebSocket server in Java I came across this strange bug. I've reduced it down to two small java files, one is the server, the other is the client. The client simply sends 0x00, the string Hello and then 0xFF (per the WebSocket specification). On my windows machine, the server prints the following: Listening byte: 0 72 101 108 108 111 recieved: 'Hello' While on my unix box the same code prints the following: Listening byte: 0 72 101 108 108 111 -3 Instead of receiving 0xFF it gets -3, never breaks out of the loop and never prints what it has received. The important part of the code looks like this: byte b = (byte)in.read(); System.out.println("byte: "+b); StringBuilder input = new StringBuilder(); b = (byte)in.read(); while((b & 0xFF) != 0xFF){ input.append((char)b); System.out.print(b+" "); b = (byte)in.read(); } inputLine = input.toString(); System.out.println("recieved: '" + inputLine+"'"); if(inputLine.equals("bye")){ break; } I've also uploaded the two files to my server: Server.java Client.java My Windows machine is running windows 7 and my Linux machine is running Debian

    Read the article

  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

    Read the article

  • Rails 4 testing bug?

    - by Jamato
    Situation: if we add two identic line items into a cart, we update line item quantity instead of adding a duplicate.In browser everything works fine but in unit testing section something fails because of an empty cycle in code. Which I wanted to use to update all prices. Why? Is that a unit test engine bug? LineItem.all and cart.line_items in process of testing produce two DIFFERENT structures. #<LineItem id: 980190964, product_id: 1, cart_id: 999, created_at: "2014-06-01 00:21:28", updated_at: "2014-06-01 00:21:28", quantity: 2, price: #<BigDecimal:ba0fb544,'0.4E1',9(27)>> #<LineItem id: 980190964, product_id: 1, cart_id: 999, created_at: "2014-06-01 00:21:28", updated_at: "2014-06-01 00:21:28", quantity: 1, price: #<BigDecimal:ba0d1b04,'0.4E1',9(27)>> cart.line_items guy did not update quantity Code itself (produces LineItem which is then saved in line_item_controller which calls this method) class Cart < ActiveRecord::Base has_many :line_items, dependent: :destroy def add_product(product_id) # LOOK THIS CYCLE BREAKS UNIT TEST, SRSLY, I MEAN IT line_items.each do |item| end current_item = line_items.find_by(product_id: product_id) fresh_price = Product.find_by(id: product_id).price if current_item current_item.quantity += 1 else current_item = line_items.build(product_id: product_id, price: fresh_price) end return current_item end ... Unit test code test "non-unique item added" do cart = Cart.new(:id => 999) line_item0 = cart.add_product(2) line_item0.save line_item1 = cart.add_product(1) line_item1.save assert_equal 2, cart.line_items.size #success line_item2 = cart.add_product(1) line_item2.save assert_equal 2, cart.line_items.size, "what?" assert cart.total_price > 15 #fail, prices are not enough, quantity of product1 = 1 #we get total price from quantity, it's a simple method in model end And once again: IT DOES WORK in browser as it should. Even with cycle. I feel so dumb right now...

    Read the article

  • Bug with asp.net mvc2, collection and ValidationMessageFor ?

    - by Rafael Mueller
    I'm with a really weird bug with asp.net mvc2 (rtm) and ValidationMessageFor. The example below throws a System.Collections.Generic.KeyNotFoundException on Response.Write(Html.ValidationMessageFor(n = n[index].Name)); Any ideas why thats happening? I'm accessing the same dictionary twice before, but it only throws the error on ValidationMessageFor, any thoughts? Here's the code. public class Parent { public IList<Child> Childrens { get; set; } [Required] public string Name { get; set; } } public class Child { [Required] public string Name { get; set; } } The controller public class ParentController : Controller { public ActionResult Create() { var parent = new Parent { Name = "Parent" }; parent.Childrens = new List<Child> { new Child(), new Child(), new Child() }; return View(parent); } } The view (Create.aspx) <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Parent>" %> <%@ Import Namespace="BugAspNetMVC" %> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <%Html.EnableClientValidation(); %> <% using (Html.BeginForm()) {%> <%=Html.LabelFor(p => p.Name)%> <%=Html.TextBoxFor(p => p.Name)%> <%=Html.ValidationMessageFor(p => p.Name)%> <%Html.RenderPartial("Childrens", Model.Childrens); %> <%} %> </asp:Content> And the partial view (Childrens.ascx) <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IList<Child>>" %> <%@ Import Namespace="BugAspNetMVC"%> <% for (int i = 0; i < Model.Count; i++) { var index = i; Response.Write(Html.LabelFor(n => n[index].Name)); Response.Write(Html.TextBoxFor(n => n[index].Name)); Response.Write(Html.ValidationMessageFor(n => n[index].Name)); } %>

    Read the article

  • Facebook Javascript SDK's FB.ui Bug in IE8

    - by Lukas
    hi everyone i have found a bug in IE8 using the new Facebook Javascript SDK. i call a Post dialog using: FB.ui( { method: 'stream.publish', display: 'dialog', message: 'test', attachment: { name: 'test', caption: 'test', media: [ {type: 'image', src: site_url+'test.jpg', href: site_url} ], description: ( 'test' ), href: site_url } }, my html structure is: <body> <div id="content"></div> <script type="text/javascript"> var params = { wmode: 'opaque', allowScriptAccess: 'always', quality: 'high', allowFullScreen: "true" }; var attributes = { id: 'test' }; swfobject.embedSWF("frontend/swf/stage.swf", "content", "100%", "100%", "10", params, attributes); var site_url = 'http://test.com'; </script> <div id="fb-root"></div> <script type="text/javascript" src="http://connect.facebook.net/en_US/all.js"></script> <div id="like-dialog" style="display:none;"> <div id="like-dialog-wrapper"> <div id="like-dialog-close"></div> <iframe src="http://www.facebook.com/plugins/likebox.php?id=99999999999&amp;width=292&amp;connections=0&amp;stream=true&amp;header=false&amp;height=395" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:292px; height:395px;"></iframe> </div> </div> </body> the css: html, #content, body { margin: 0; height: 100%; overflow: hidden; } #content { z-index: 1; } what i do is: i embed my stage i call the FB.init function and then call FB.ui function to overlay my flash. it works in every common browser except IE8. in IE8 the div containing the iframe is behind the div where i embed flash, although i set the z-index and position the dialog absolute. any ideas? thanks in advance

    Read the article

  • CSS Rollover button bug

    - by Nick
    Hi Everyone, I'm trying to create a drop down button and its almost working except one little bug. I have several big buttons that change background color when the user hovers over them and one of them, the language button, displays several suboptions inside itself when the user hovers over it. That all works fine except the language button doesn't change its background color when the user hovers over it. It does change its color if the cursor is just inside the button but not if it touches the 3 sub options. What i need is a technique or a rule that states that the button will change background color if user hovers over it or if the user hovers over one of its children elements. How do I achieve this? Here's the markup: <ul> <li><a href="/home/" title="Go to the Home page" class="current"><span>Home</span></a></li> <li><a href="/about-us/" title="Go to the About Us page" class="link"><span>About us</span></a></li> <li><a href="/products/" title="Go to the Products page" class="link"><span>Products</span></a></li> <li><a href="/services/" title="Go to the Services page" class="link"><span>Services</span></a></li> <li><a href="/news/" title="Go to the News page" class="link"><span>News</span></a></li> <li><a href="/dealers/" title="Go to the Dealers page" class="link"><span>Dealers</span></a></li> <li id="Rollover"><a href="" title="select language" class="link"><span>Language</span></a> <ul> <li><a href="/english/">English</a></li> <li><a href="/french/">French</a></li> <li><a href="/spanish/">Spanish</a></li> </ul> </li> <li><a href="/contact-us/" title="Go to the contacts page" class="link"><span>Contact us</span></a></li> </ul> Thanks in advance!

    Read the article

  • bug/error in basis set path algorithm i can't figure out

    - by Roy McAvoy
    The following looks through a 2d array to find basis set paths. It is supposed to print out the individual paths but not repeat any and end when all paths are found. It however doesn't stop at the last path and has a bug in it somewhere in which the following happens: It goes halfway through the path and then goes to zero and ends the path for some reason. For example the table is filled with the following: all 0s, except for [1][2], [1][3], [2][4], [2][5], [3][5], [4][6], [5][6], [6][0] which all have a 1 in them. The desired paths are P1: 1 2 4 6 0 P2: 1 3 5 6 0 P3: 1 2 5 6 0. The output I get when i run the program is 12460 13560 1250 124 Any and all help on this is much appreciated, this is just the function that scans through the array looking for paths, I can add the entire program if that would be helpful. Thanks.. void find_path(int map[][MAX], int x){ int path =0; int m=1; int blah=0; bool path_found = false; do { for(int n=0;n<(x+1);n++){ if(map[m][n]==-1){ blah=(n+1); if(blah<(x+1)){ for(blah;blah<(x+1);blah++){ if(map[m][blah]==1){ map[m][blah]=-1; path=m; path_found = true; cout<<path; m=blah; n=0; } } } else{ path=m; path_found=false; cout<<path; m=n; if(m==0){ path=0; cout<<path<<endl; m=1; path_found=false; } } } else if(map[m][n]==1){ map[m][n]=-1; path=m; path_found = true; cout<<path; m=n; if(m==0){ path=0; cout<<path<<endl; m=1; path_found=false; } } } } while(m<(x+1) && path_found); }

    Read the article

  • Possible bug with tabified QDockWidget and setFloating()

    - by krunk
    I've run into some odd behavior with tabified QDockWidgets, below is an example program with comments that demonstrates the behavior. Is this a bug or is it expected behavior and I'm missing some nuance in QDockWidget that causes this? Directly, since this does not work, how would one properly "undock" a hidden QDockWidget then display it? #include <QApplication> #include <QMainWindow> #include <QAction> #include <QDockWidget> #include <QMenu> #include <QSize> #include <QMenuBar> using namespace std; int main (int argc, char* argv[]) { QApplication app(argc, argv); QMainWindow window; QDockWidget dock1(&window); QDockWidget dock2(&window); QMenu menu("View"); dock1.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock2.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock1.setWindowTitle("Dock One"); dock2.setWindowTitle("Dock Two"); window.addDockWidget(Qt::RightDockWidgetArea, &dock1); window.addDockWidget(Qt::RightDockWidgetArea, &dock2); window.menuBar()->addMenu(&menu); window.setMinimumSize(QSize(800, 600)); window.tabifyDockWidget(&dock1, &dock2); dock1.hide(); dock2.hide(); menu.addAction(dock1.toggleViewAction()); menu.addAction(dock2.toggleViewAction()); window.show(); // Below is where the oddness starts. It seems to only exhibit the // behavior if the dock widgets are tabified. // Odd behavior here // This does not work. the window never shows, though its menu action shows // checked. Not only does this window not show up, but all toggle actions // for all dock windows (e.g. dock1 and dock2) are broken for the duration // of the application loop. // dock1.setFloating(true); // dock1.show(); // This does work. . . of course only if you do _not_ run the above first. // however, you can often get a little lag or "blip" in the rendering as // the dock is shown docked before setFloating is set to true. dock1.show(); dock1.setFloating(true); return app.exec(); }

    Read the article

  • How to fix this Speech Recognition wicked bug?

    - by aF
    I have this code in my C# project: public void startRecognition(string pName) { presentationName = pName; if (WaveNative.waveInGetNumDevs() > 0) { string grammar = System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Presentations\\" + presentationName + "\\SpeechRecognition\\soundlog.cfg"; if (File.Exists(grammar)) { File.Delete(grammar); } executeCommand(); /// Create an instance of SpSharedRecoContextClass which will be used /// to interface with the incoming audio stream recContext = new SpSharedRecoContextClass(); // Create the grammar object recContext.CreateGrammar(1, out recGrammar); //recContext.CreateGrammar(2, out recGrammar2); // Set up dictation mode //recGrammar2.SetDictationState(SpeechLib.SPRULESTATE.SPRS_ACTIVE); //recGrammar2.SetGrammarState(SPGRAMMARSTATE.SPGS_ENABLED); // Set appropriate grammar mode if (File.Exists(grammar)) { recGrammar.LoadCmdFromFile(grammar, SPLOADOPTIONS.SPLO_STATIC); //recGrammar.SetDictationState(SpeechLib.SPRULESTATE.SPRS_INACTIVE); recGrammar.SetGrammarState(SPGRAMMARSTATE.SPGS_ENABLED); recGrammar.SetRuleIdState(0, SPRULESTATE.SPRS_ACTIVE); } /// Bind a callback to the recognition event which will be invoked /// When a dictated phrase has been recognised. recContext.Recognition += new _ISpeechRecoContextEvents_RecognitionEventHandler(handleRecognition); // System.Windows.Forms.MessageBox.Show(recContext.ToString()); // gramática compilada } } private static void handleRecognition(int StreamNumber, object StreamPosition, SpeechLib.SpeechRecognitionType RecognitionType, SpeechLib.ISpeechRecoResult Result) { string temp = Result.PhraseInfo.GetText(0, -1, true); _recognizedText = ""; // System.Windows.Forms.MessageBox.Show(temp); // System.Windows.Forms.MessageBox.Show(recognizedWords.Count.ToString()); foreach (string word in recognizedWords) { if (temp.Contains(word)) { // System.Windows.Forms.MessageBox.Show("yes"); _recognizedText = word; } } } This codes generates a dll that I use in another application. Now, the wicked bug: - when I run the startRecognition method in the beginning of the execution of the other application, this codes works very well. But when I run it some time after the beginning, this codes works but the handleRecognition method is never called. I see that the words are recognized because they appear on the Microsoft Speech Recognition app, but the handler method is never called. Do you know what's the problem with this code? NOTE: this project has some code that is allways being executed. Might that be the problem? Because the other code is running it doesn't allow it to this to run?

    Read the article

  • Yet another bug of JSF?

    - by Nitesh Panchal
    Hello, Again i see that the @PostConstruct is firing every time even though no binding attribute is used. See this code :- <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:c="http://java.sun.com/jsp/jstl/core"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form> <c:forEach var="item" items="#{TestBean.listItems}"> <h:outputText value="#{item}"/> </c:forEach> <h:commandButton value="Click" actionListener="#{TestBean.actionListener}"/> </h:form> </h:body> </html> And this is the simplest possible bean in JSF :- package managedBeans; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ViewScoped; @ManagedBean(name="TestBean") @ViewScoped public class TestBean implements Serializable { private List<String> listItems; public List<String> getListItems() { return listItems; } public void setListItems(List<String> listItems) { this.listItems = listItems; } public TestBean() { } @PostConstruct public void init(){ System.out.println("Post Construct fired!"); listItems = new ArrayList<String>(); listItems.add("Mango"); listItems.add("Apple"); listItems.add("Banana"); } public void actionListener(){ System.out.println("Action Listener fired!"); } } Do you see any behaviour that should cause postconstruct callback to fire each time? I think JSF 2.0 is highly unstable. If it has to fire PostConstruct each and every time what purpose does @ViewScoped serve. Why not to use @RequestScoped only? I thought i have made some mistake in my application. But when i created this simplest possible in JSF, i still get this error. Am i not understanding the scopes of JSF? or are they not testing it properly? Further, if you remove c:forEach and replace it with ui:repeat, then it works fine. Waiting for replies to confirm whether it is bug or it is intentional to stop the programmers from using jstl?

    Read the article

  • Possible iphone animation timing/rendering bug?

    - by David
    Hi all, I have been working on an iphone apps for several weeks. Now I encounter an animation problem that I can't figure out how to resolve. Mayhbe you can help. Here is the details (a little long, bear with me): Basically the effect I want to achieve is, when user click a button, a loading view pops up, hiding the whole screen; and then the apps does a lot of heavy computation, which takes a few seconds. Once the computation is done, soem result views (something likes checkers on a checker board) are rendered under the loading view. Once all result views are rendered, I used animation animation to remove the loading view nand show the result views to the user. Here is what I do: when user click a button, run this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(loadingViewInserted:finished:context:)]; // use a really high index number so it will always on top [self.view insertSubview:loadingViewController.view atIndex:1000]; [UIView commitAnimations]; In the "loadingViewInserted" function, it calls another function doing the heavy computation work. Once the computation is done, a lot of result views (like checkers on a checker board) are rendered under the loading view. for(int colIndex = 1; colIndex <= result.columns; colIndex++) { for(int rowIndex = 1; rowIndex <= result.rows; rowIndex++) { ResultView *rv = [ResultView resultViewWithData:results[colIndex][rowIndex]]; [self.view addSubview:rv]; } } Once all result views are added, following animation is invoked to remove the loading view: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [loadingViewController.view removeFromSuperview]; [UIView commitAnimations]; By doing this, most of the time (maybe 90%) it does exactly what I want. However, sometime I see some weird result: the loading view shows up first as expected, then before it disappears, some result views, which suppose to be under the loading view, suddenly appears on top of the loading view; and some of them are partial rendered. And then the loading view curled up, and everything looks normal again. The weird situation only lasts for less than a second, but already bad enough to screw up the UI. I have tried all different kinds of thing to fix this (using another thread to remove the loading view, make the loading view non-transparent), but none of them works. The only thing that makes a little better is, I hide all the result views first; after the last animation finished, in its call back, unhide all result views. But this loses the nice effect that when curling up the loading view, the results are already there. At this point, I really think this is a bug in iphone (I compile it with OS 3.0) OS. Or maybe you can point out what I have done wrong (or could do differently). (thanks for finishing this long post, :-) )

    Read the article

  • IE7 rendering bug: Heading before a floated list

    - by Tomalak
    Can somebody please explain this IE7 bug to me? It occurs in Standards and Quirks mode rendering, it does not occur in Firefox, Chrome or IE8 (though switching the rendering engine via IE8 developer tools will provoke it). Here's the HTML to reproduce the behavior: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Test</title> <style type="text/css"> /* h1 { margin: 0px; } */ ul { padding: 0; margin: 0; list-style-type: none; } ul li { float: left; width: 140px; padding: 3px; } div { clear: left; padding: 3px; } div, li { background-color: OrangeRed; } /* ul { border: 1px solid blue; } */ </style> </head> <body> <h1>Heading 1</h1> <ul class="t"> <li>bla 1</li><li>bla 2</li><li>bla 3</li> </ul> <div>yada</div> </body> </html> This renders a floated <ul> above a <div> (supposed to be a tabbed user interface). There's an unexplained gap between the <div> and the <ul>. Now do one of the following: Uncomment the CSS rule for <h1>. The gap disappears and the list is rendered tight to the <div>, but also very close to the <h1>. Alternatively, uncomment the CSS rule for <ul>. Now a narrow blue border is rendered above the <ul>, but the gap disappears. My questions: How can the <h1> margin (I suppose any block level element with a defined margin will do) affect the space below the list? Can I prevent this from happening without having to set header margins to 0 or messing with the <ul> borders (setting border-width: 0; does not work BTW)? I suppose it is connected to the <ul> having no width because it has only floated children. Maybe someone with more insight into IE7 peculiarities than I have can explain what the rendering engine is doing here. Thanks!

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >