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  • How to debug iPhone project crash when there is no error message

    - by teepusink
    Hi, I am doing this iPhone app that works fine on the simulator. However, when I run it on a device in debug mode, it just crash without any error messages. How can I debug that? I heard about a flag we can set to help with this kind of situation but not sure what that flag is and how to set it. If I'm not mistaken I think what that flag does is put a break point automatically prior to crash. Thanks, Tee

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  • How to force a textField to become editable?

    - by Tzur Gazit
    I have a custom tableViewCell with a UITextLabel inside it. When the cell is first displayed, the place holder is shown and then disappears when the user types something in. What I want is to go back to the parent view, and then to the sub view again, and that the field will show the text that the user previously typed. If I set the text field, simply with setText, the textField is not editable. Any idea?

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  • Instance of method leaking, iPhone

    - by Wolfert
    The following method shows up as leaking while performing a memory-leaks test with Instruments: - (NSDictionary*) initSigTrkLstWithNiv:(int)pm_SigTrkNiv SigTrkSig:(int)pm_SigTrkSig SigResIdt:(int)pm_SigResIdt SigResVal:(int)pm_SigResVal { NSArray *objectArray; NSArray *keyArray; if (self = [super init]) { self.SigTrkNiv = [NSNumber numberWithInt:pm_SigTrkNiv]; self.SigTrkSig = [NSNumber numberWithInt:pm_SigTrkSig]; self.SigResIdt = [NSNumber numberWithInt:pm_SigResIdt]; self.SigResVal = [NSNumber numberWithInt:pm_SigResVal]; objectArray = [NSArray arrayWithObjects:SigTrkNiv,SigTrkSig,SigResIdt,SigResVal, nil]; keyArray = [NSArray arrayWithObjects:@"SigTrkNiv", @"SigTrkSig", @"SigResIdt", @"SigResVal", nil]; self = [NSDictionary dictionaryWithObjects:objectArray forKeys:keyArray]; } return self; } code that invokes the instance: NSDictionary *lv_SigTrkLst = [[SigTrkLst alloc]initSigTrkLstWithNiv:[[tempDict objectForKey:@"SigTrkNiv"] intValue] SigTrkSig:[[tempDict objectForKey:@"SigTrkSig"] intValue] SigResIdt:[[tempDict objectForKey:@"SigResIdt"] intValue] SigResVal:[[tempDict objectForKey:@"SigResVal"] intValue]]; [[QBDataContainer sharedDataContainer].SigTrkLstArray addObject:lv_SigTrkLst]; [lv_SigTrkLst release]; Instruments informs that 'SigTrkLst' is leaking. Even though I have released the instance? (I know that adding it to the array increments the retainCount by 1 but releasing it twice removes it from the array?)

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  • How do IOS know which viewController is being viewed and hence need viewWillAppear to be called

    - by Jim Thio
    How does iOs know? Does each view has a pointer to it's controller? What happened? When we pop a viewController from navigation, does the navigationController arrange which view should be called? For example: If I added: [[BNUtilitiesQuick window] addSubview:[BNUtilitiesQuick searchController].view]; viewWillAppear will be called. However, window doesn't know the viewController. I am passing the view outlet of the controller not the controller. How can iOs 5 knows that it has to call [[BNUtilitiesQuick searchController] viewWillAppear:YES]

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  • How do I reset the state of a view inside a tabbar?

    - by ABeanSits
    Hello CocoaTouch-Experts! This is a fairly straightforward question though my Googling session gave me nothing. How do I reset the state of a view hierarchy located in a tabbar programmatically? The behavior I want to replicate is when the user tapps on a tab twice. This causes the view located under that tab to return to it's initial state. The tab is "owned" by a UINavigationController and when the user reaches a certain point in the view hierarchy there is a button which I want to connect this behavior to. All my attempts have failed except calling on a method in AppDelegate which kills the view and adds it back to the UITabBarController again. But this does not feel like the right way to go. Thanks in advance. Best regards //Abeansits

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  • iPhone Application crashing upon loading a new Detail View

    - by Jeb Sears
    Hi, My problem is when trying to load a detail view through a table cell, the application constantly crashes. The error that comes up when running through debug is "__TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___" objc exception thrown. If anyone can help me it would be greatly appreciated. Here is a screenshot for the debug, I am not sure if I am interpreting it right http://img43.imageshack.us/img43/2143/errorud.png Here is my code where I beleive the error is happening: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row = [indexPath row]; if(self.moreDetailView == nil){ DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:[NSBundle mainBundle]]; self.moreDetailView = dvController; [dvController release]; } else{} moreDetailView.title = [NSString stringWithFormat:@"%@", [listOfItems objectAtIndex:row]]; goHerdv2AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.detailView pushViewController:moreDetailView animated:YES];}

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  • error prepareForSegue between a viewController and a tableViewController

    - by beta
    -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([segue.identifier isEqualToString:@"My_TableView"]) { MyTableViewController *destViewController = segue.destinationViewController; destViewController.data = data; } } Hi, I have a problem doing a segue (modal) between a ViewController to a TableViewController. The name of the segue between the ViewController and the NavigationController is "My_TableView". Compiler gives me this error: unrecognized selector sent to instance 0x9275b50 what's the problem?

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  • why can't I set a new instance's delegate as self?

    - by Guille10k
    I have a uipickerview, which appears with an ActionSheet. All this is in a class "MultiPicker". I create a new instance from "FirstViewController" this way: multiPicker *multiPic = [[multiPicker alloc]init]; multiPic.delegate = self; [multiPic action:aRunIndex]; And inside "multiPicker", in "action:" UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:title delegate:otroDelegate cancelButtonTitle:nil destructiveButtonTitle:@"Cancel" otherButtonTitles:@"Done", nil]; UIPickerView *pickerView = [[[UIPickerView alloc] init] autorelease]; pickerView.tag = 101; pickerView.delegate = self; pickerView.dataSource = self; pickerView.showsSelectionIndicator = YES; [actionSheet addSubview:pickerView]; [actionSheet showInView:self.view]; I need "FirstViewController" when MultiPicker finishes, so I can update a table in FirstView. I tried setting a new delegate to MultiPicker so, it tells FirstView when it finishes. But the instruction "multipic.delegate = self" in the first piece of code mades the app crash and says "Terminating due to uncaught exception". If I simply put all "MultiPicker" code inside FirstViewController class, not in a separate one, the action sheet stay blocked when I try to push a button different from "Cancel" Any idea? Thank u

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  • Can't add or remove object from NSMutableSet

    - by Dan Ray
    Check it: - (IBAction)toggleFavorite { DataManager *data = [DataManager sharedDataManager]; NSMutableSet *favorites = data.favorites; if (thisEvent.isFavorite == YES) { NSLog(@"Toggling off"); thisEvent.isFavorite = NO; [favorites removeObject:thisEvent.guid]; [favoriteIcon setImage:[UIImage imageNamed:@"notFavorite.png"] forState:UIControlStateNormal]; } else { NSLog(@"Toggling on, adding %@", thisEvent.guid); thisEvent.isFavorite = YES; [favorites addObject:thisEvent.guid]; [favoriteIcon setImage:[UIImage imageNamed:@"isFavorite.png"] forState:UIControlStateNormal]; } NSLog(@"favorites array now contains %d members", [favorites count]); } This is fired from a custom UIButton. The UI part works great--toggles the image used for the button, and I can see from other stuff that the thisEvent.isFavorite BOOL is toggling happily. I can also see in the debugger that I'm getting my DataManager singleton. But here's my NSLog: 2010-05-13 08:24:32.946 MyApp[924:207] Toggling on, adding 05db685f65e2 2010-05-13 08:24:32.947 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:33.666 MyApp[924:207] Toggling off 2010-05-13 08:24:33.666 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:34.060 MyApp[924:207] Toggling on, adding 05db685f65e2 2010-05-13 08:24:34.061 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:34.296 MyApp[924:207] Toggling off 2010-05-13 08:24:34.297 MyApp[924:207] favorites array now contains 0 members Worst part is, this USED to work, and I don't know what I did to break it.

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  • some thing wrong with memory?

    - by Rocker
    Hi there I am developing a game using Cocos2D. I got some error out of sudden after few time successfully played the game. And When i debugged it gives the error called EXC_BAD_ACCESS. here is the code. -(void) winGame { //the debug stopped here... WinningScene *winner = [WinningScene node]; [[Director sharedDirector] replaceScene:[FadeTransition transitionWithDuration:1.0 scene:winner]]; } if ((touchCount > 0 && touchCount ==2) && (rangeY2 > 0.0 && rangeY2 < 20.0)) { bras++; if (bras == 1) { //[self winGame]; [self runAction:[Sequence actionOne:[DelayTime actionWithDuration:0.5] two: [CallFunc actionWithTarget:self selector:@selector(winGame)]]]; } Could u guys tell me why ?

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  • IPhone: Controllers, Delagates, DataSources, etc all in one class?

    - by MLS
    Hi All, I am learning iPhone programming. I am starting with a simple example of displaying recently used documents in a UITableView. What I am confused about is why do I need to have several classes and why cant I just use one? Example, My class is called RecentFileList. I need to implement controller, delegate and datasource as well as the actual table view. Can't I just do this all in my RecentFileList Class versus having to create a RecentFileListDelegate RecentFileListController, RecentFileListDataSource class, etc, etc. Related to this can one define a class like: @interface FileListView : NSObject <UITableViewDelegate> <UITableViewController> <UITableViewDataSource { // code } @end or would I just do the work to make my class a delegate and controller in init()?

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  • need advise about NSClassFromString

    - by RAGOpoR
    according to this code i dont understand about NSClassFromString how did i know "viewControllerName" can i use it from another source ? could you please tell me more information how to use NSClassFromString? UIViewController *viewController = [[NSClassFromString(viewControllerName) alloc] init];

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  • Find out when all processes in (void) is done?

    - by Emil
    Hey. I need to know how you can find out when all processes (loaded) from a - (void) are done, if it's possible. Why? I'm loading in data for a UITableView, and I need to know when a Loading... view can be replaced with the UITableView, and when I can start creating the cells. This is my code: - (void) reloadData { NSAutoreleasePool *releasePool = [[NSAutoreleasePool alloc] init]; NSLog(@"Reloading data."); NSURL *urlPosts = [NSURL URLWithString:[NSString stringWithFormat:@"%@", URL]]; NSError *lookupError = nil; NSString *data = [[NSString alloc] initWithContentsOfURL:urlPosts encoding:NSUTF8StringEncoding error:&lookupError]; postsData = [data componentsSeparatedByString:@"~"]; [data release], data = nil; urlPosts = nil; self.numberOfPosts = [[postsData objectAtIndex:0] intValue]; self.postsArrayID = [[postsData objectAtIndex:1] componentsSeparatedByString:@"#"]; self.postsArrayDate = [[postsData objectAtIndex:2] componentsSeparatedByString:@"#"]; self.postsArrayTitle = [[postsData objectAtIndex:3] componentsSeparatedByString:@"#"]; self.postsArrayComments = [[postsData objectAtIndex:4] componentsSeparatedByString:@"#"]; self.postsArrayImgSrc = [[postsData objectAtIndex:5] componentsSeparatedByString:@"#"]; NSMutableArray *writeToPlist = [NSMutableArray array]; NSMutableArray *writeToNoImagePlist = [NSMutableArray array]; NSMutableArray *imagesStored = [NSMutableArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]; int loop = 0; for (NSString *postID in postsArrayID) { if ([imagesStored containsObject:[NSString stringWithFormat:@"%@.png", postID]]){ NSLog(@"Allready stored, jump to next. ID: %@", postID); continue; } NSLog(@"%@.png", postID); NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[postsArrayImgSrc objectAtIndex:loop]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (imageData == nil){ NSLog(@"imageData is empty before trying .jpeg"); // If image == nil, try to replace .jpg with .jpeg, and if that worked, set cellImage to that image. If that is also nil, use noImage.png, set in IB. imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[[postsArrayImgSrc objectAtIndex:loop] stringByReplacingOccurrencesOfString:@".jpg" withString:@".jpeg"]]]; } if (imageData != nil){ NSLog(@"imageData is NOT empty when creating file"); [fileManager createFileAtPath:[rootPath stringByAppendingPathComponent:[NSString stringWithFormat:@"images/%@.png", postID]] contents:imageData attributes:nil]; [writeToPlist addObject:[NSString stringWithFormat:@"%@.png", postID]]; } else { [writeToNoImagePlist addObject:[NSString stringWithFormat:@"%@", postID]]; } imageData = nil; loop++; NSLog(@"imagePlist: %@\nnoImagePlist: %@", writeToPlist, writeToNoImagePlist); } NSMutableArray *writeToAllPlist = [NSMutableArray arrayWithArray:writeToPlist]; [writeToPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:nowPlist]]; [writeToAllPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]]; [writeToNoImagePlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"]]]; [writeToPlist writeToFile:nowPlist atomically:YES]; [writeToAllPlist writeToFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"] atomically:YES]; [writeToNoImagePlist writeToFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"] atomically:YES]; [releasePool release]; }

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  • Simple addView problem

    - by Buyin Brian
    Hi there. I have a simple addView problem that is driving me nuts, I know I am overlooking something simple, perhaps another set of eyes can help. I have a Nib with a view that has a class identity set to TestView In my view controller, I use the following code: CGRect myRect = CGRectMake(0, 0, 320,240); TestView *myTest = [[TestView alloc] initWithFrame:myRect]; [self.view addSubview:myTest]; I have a NSLog in the TestView class's initWithFrame that fires when the above code is executed, but the view doesn't appear in the view controllers view. Thanks for your help.

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  • play sound clips in iphone

    - by LaGrad
    I'm new to iphone development. i want to write an app that has 3 buttons. touching each will trigger a sound. 1.wav 2.wav 3.wav Can someone give me some hints and guide me to the right path?

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  • UIImage Object surprisingly returning null but not NSData

    - by riyaz
    i have created a sqlite db. and i have insert a few datas in my db.. UIImage * imagee=[UIImage imageNamed:@"image.png"]; NSData *mydata=[NSData dataWithData:UIImagePNGRepresentation(imagee)]; const char *dbpath = [databasePath UTF8String]; NSString *insertSQL=[NSString stringWithFormat:@"insert into CONTACTS values(\"%@\",\"%@\")",@"Mathan",mydata]; NSLog(@"mydata %@",mydata); sqlite3_stmt *addStatement; const char *insert_stmt=[insertSQL UTF8String]; if (sqlite3_open(dbpath,&contactDB)==SQLITE_OK) { sqlite3_prepare_v2(contactDB,insert_stmt,-1,&addStatement,NULL); if (sqlite3_step(addStatement)==SQLITE_DONE) { sqlite3_bind_blob(addStatement,1, [mydata bytes], [mydata length], SQLITE_TRANSIENT); NSLog(@"Data saved"); } else{ NSLog(@"Some Error occured"); } sqlite3_close(contactDB); } else{ NSLog(@"Failure"); } have written some codes to retrive the data sqlite3_stmt *statement; if (sqlite3_open([databasePath UTF8String], &contactDB) == SQLITE_OK) { NSString *sql = [NSString stringWithFormat:@"SELECT * FROM contacts"]; if (sqlite3_prepare_v2( contactDB, [sql UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *field1 = (char *) sqlite3_column_text(statement, 0); NSString *field1Str = [[NSString alloc] initWithUTF8String: field1]; NSLog(@"UserName %@",field1Str); NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(statement, 1) length:sqlite3_column_bytes(statement, 1)]; UIImage *newImage = [[UIImage alloc]initWithData:data]; NSLog(@"Image OBJ %@",newImage); NSLog(@"Image Data %@",data); } sqlite3_close(contactDB); } } sqlite3_finalize(statement); the problem is in log, inserted NSData object and retrieved NSData Objects are different (printing in log gives different stream) moreover Image OBJ is printed null in log.. Have seen similar questions in stackoverflow. But nothing seems to help. Please give some suggestions to overcome this issue.

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  • Keyboard not dismissed

    - by sgosha
    I am developing a messaging application that have SMS.app-like UI. Conversation screen has text input field at the bottom which is moved up with keyboard. Tapping on conversation area dismisses keyboard by calling resignFirstResponder method on UITextView that we use. This usually works fine, but users report a weird bug which I can't reproduce and fix. People say that sometimes onscreen keyboard doesn't go away when they tap on conversation area, though text input field loses input focus. Once the view enters that abnormal state users are able to type with keyboard, but text that is being entered is not visible anywhere. This bug happens in one of conversation views and since then no one text input field in other views doesn't work as expected. The only way to stop this weird behavior is killing application from multitasking bar. Even more weird thing is that keyboard stays visible while navigating between view controllers in UINavigationController. I noticed two things: - if tap on ' Anyone else experiencing same problems. Any ideas on what may cause this bug?

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  • Can the google map API return a street address that was clicked.

    - by Code
    Hi guys, I'm trying to work out an app design in my head and I would like the user to be able to click there destination address on the map of there area. If I know the user is in Liverpool is it possible to pop up the map over liverpool and then allow the user to select on the map where they wanna go, and the google map/api return the street or the name of the area? I've never used googlemap/api yet so just wondering if this kind of thing is possible on the iphone yet. Many Thanks -Code

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  • Access property name (e.g. self.theProperty) in ObjC

    - by Uroš Milivojevic
    I'm trying to read property name but I'm not shore how. Is it possible in ObjC to get string "theProperty" from self.theProperty? I know how to read all properties (with "class_copyPropertyList") and their names (with "property_getName") but couldn't find a way to do something like: NSString *text = [self.theProperty somehowReadThePropertyName]; // expected result is: text == @"theProperty" Any ideas?

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