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  • Equivalent of #map in ruby in golang

    - by Oct
    I'm playing with Go and run into something I'm unable to find in Google, although there is certainly something that exists: I'm using the following struct: type Syntax struct { name string extensions *regexp.Regexp } type Scanner struct { classifier * bayesian.Classifier save_file string name_to_syntax map[string] *Syntax extensions_to_syntax map[*regexp.Regexp] *Syntax } I'd like to perform the following using Go and I'm quoting ruby because it's how I'd do that using ruby: test_regexpes = my_scanner.extensions_to_syntax.keys My goal is to get an array of *regexp.Regexp . Any idea on how to do that in a simple way ? Thank you !

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  • How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

    - by Dan Cowell
    I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have checked my access log in apache) and Apache is responding to the request with the appropriate content. The problem I have is that I'm using the event receive mode and it appears that somehow the handler for the Opened event is halted after a specific number of lines of code have executed. Here is my code for the Opened event: event Opened() { // A connection was established WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } As you can see, a number of the Broadcast calls have been commented out. Initially, only the lines up to the Broadcast containing "[DNomad_TcpLinkClient] Sent request: " were being executed and none of the Broadcasts were commented out. After commenting out that line, the next Broadcast was successful and so on and so forth. As a test, I commented out the very first Broadcast to see if the connection closing had any effect: // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); Upon doing that, an additional Broadcast at the end of the function executed. Thus the inference that there is an upper limit to the number of lines executed. Additionally, my ReceivedText handler is never called, despite Apache returning the correct HTTP 200 response with a body. My working hypothesis is that somehow after the Sequence Action finishes executing the garbage collector cleans up the TcpLinkClient instance. My biggest source of confusion with that is how on earth it does it during the execution of an event handler. Has anyone ever seen anything like this before? My full TcpLinkClient class is below: /* * TcpLinkClient based on an example usage of the TcpLink class by Michiel 'elmuerte' Hendriks for Epic Games, Inc. * */ class DNomad_TcpLinkClient extends TcpLink; var PlayerController PC; var string TargetHost; var int TargetPort; var string path; var string requesttext; var string userId; var string apartmentId; var string statusCode; var string responseData; event PostBeginPlay() { super.PostBeginPlay(); } function DoTcpLinkRequest(string uid, string id) //removes having to send a host { userId = uid; apartmentId = id; Resolve(targethost); } function string GetStatus() { return statusCode; } event Resolved( IpAddr Addr ) { // The hostname was resolved succefully WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] "$TargetHost$" resolved to "$ IpAddrToString(Addr)); // Make sure the correct remote port is set, resolving doesn't set // the port value of the IpAddr structure Addr.Port = TargetPort; //dont comment out this log because it rungs the function bindport WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Bound to port: "$ BindPort() ); if (!Open(Addr)) { WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Open failed"); } } event ResolveFailed() { WorldInfo.Game.Broadcast(self, "[TcpLinkClient] Unable to resolve "$TargetHost); // You could retry resolving here if you have an alternative // remote host. //send failed message to scaleform UI //JunHud(JunPlayerController(PC).myHUD).JunMovie.CallSetHTML("Failed"); } event Opened() { // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } event Closed() { // In this case the remote client should have automatically closed // the connection, because we requested it in the HTTP request. WorldInfo.Game.Broadcast(self, "Connection closed."); // After the connection was closed we could establish a new // connection using the same TcpLink instance. } event ReceivedText( string Text ) { WorldInfo.Game.Broadcast(self, "Received Text: "$Text); //we dont want the header info, so we split the string after two new lines Text = Split(Text, chr(13)$chr(10)$chr(13)$chr(10), true); WorldInfo.Game.Broadcast(self, "Split Text: "$Text); statusCode = Text; } event ReceivedLine( string Line ) { WorldInfo.Game.Broadcast(self, "Received Line: "$Line); } event ReceivedBinary( int Count, byte B[255] ) { WorldInfo.Game.Broadcast(self, "Received Binary of length: "$Count); } defaultproperties { TargetHost="127.0.0.1" TargetPort=80 //default for HTTP LinkMode=MODE_Text ReceiveMode=RMODE_Event path = "dnomad/datafeed.php" userId = "0"; apartmentId = "0"; statusCode = ""; send = false; }

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  • Box2D networking

    - by spacevillain
    I am trying to make a simple sync between two box2d rooms, where you can drag boxes using the mouse. So every time player clicks (and holds the mousedown) a box, I try send joint parameters to server, and server sends them to other clients. When mouseup occurs, I send command to delete joint. The problem is that sync breaks too often. Is my way radically wrong, or it just needs some tweaks? http://www.youtube.com/watch?v=eTN2Gwj6_Lc Source code https://github.com/agentcooper/Box2d-networking

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  • Strengthening code with possibly useless exception handling

    - by rdurand
    Is it a good practice to implement useless exception handling, just in case another part of the code is not coded correctly? Basic example A simple one, so I don't loose everybody :). Let's say I'm writing an app that will display a person's information (name, address, etc.), the data being extracted from a database. Let's say I'm the one coding the UI part, and someone else is writing the DB query code. Now imagine that the specifications of your app say that if the person's information is incomplete (let's say, the name is missing in the database), the person coding the query should handle this by returning "NA" for the missing field. What if the query is poorly coded and doesn't handle this case? What if the guy who wrote the query handles you an incomplete result, and when you try to display the informations, everything crashes, because your code isn't prepared to display empty stuff? This example is very basic. I believe most of you will say "it's not your problem, you're not responsible for this crash". But, it's still your part of the code which is crashing. Another example Let's say now I'm the one writing the query. The specifications don't say the same as above, but that the guy writing the "insert" query should make sure all the fields are complete when adding a person to the database to avoid inserting incomplete information. Should I protect my "select" query to make sure I give the UI guy complete informations? The questions What if the specifications don't explicitly say "this guy is the one in charge of handling this situation"? What if a third person implements another query (similar to the first one, but on another DB) and uses your UI code to display it, but doesn't handle this case in his code? Should I do what's necessary to prevent a possible crash, even if I'm not the one supposed to handle the bad case? I'm not looking for an answer like "(s)he's the one responsible for the crash", as I'm not solving a conflict here, I'd like to know, should I protect my code against situations it's not my responsibility to handle? Here, a simple "if empty do something" would suffice. In general, this question tackles redundant exception handling. I'm asking it because when I work alone on a project, I may code 2-3 times a similar exception handling in successive functions, "just in case" I did something wrong and let a bad case come through.

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  • Using opencv on 12.04

    - by leighman
    I have some simple opencv files which I wanted to compile on 12.04. I have installed all the -dev packages They use: #include <cv.h> #include <highgui.h> at the top of the file. Using g++ `pkg-config --cflags --libs opencv` canny.cpp gives cv.h: No such file or directory pkg-config seems to list /usr/include/opencv but the directory created at install is /usr/include/opencv2 Is this a bug? Any advice?

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  • New JavaMagazine issue (March/April) is here

    - by alexismp
    The latest edition of the JavaMagazine, Oracle's bi-monthly publication, is out with the now traditional set of wide-ranging Java topics including some Java EE/GlassFish articles. You'll learn that there's a new book on Java EE 6 - Cookbook for securing, tuning, and extending enterprise applications, have the opportunity to read Adam Bien's latest piece - Who needs AOP? as well as Julien Ponge's part 2 of Clustering and HA Made Simple with GlassFish. The JavaMagazine is a free publication. Subscriptions here.

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  • Playing a video logs me out

    - by Kartick Vaddadi
    When I try to play a video in vlc, totem or banshee, it immediately logs me out. Sometimes this happens when I try to full screen the video. This seems to happen only after upgrading to ubuntu 11, and happens for multiple kinds of files, like avi and m4v. The motherboard is Asus a8v-mx. Please help me fix my ubuntu installation. Thanks. Here are the relevant entries from syslog: 21:12:27 enlightenment kernel: [ 488.157457] powernow-k8: Hardware error - pending bit very stuck - no further pstate changes possible May 1 21:12:27 enlightenment kernel: [ 488.158634] powernow-k8: transition frequency failed May 1 21:12:27 enlightenment kernel: [ 488.264015] powernow-k8: failing targ, change pending bit set May 1 21:12:27 enlightenment kernel: [ 488.306466] agpgart-amd64 0000:00:00.0: AGP 3.0 bridge May 1 21:12:27 enlightenment kernel: [ 488.306489] agpgart-amd64 0000:00:00.0: putting AGP V3 device into 8x mode May 1 21:12:27 enlightenment kernel: [ 488.306562] pci 0000:01:00.0: putting AGP V3 device into 8x mode May 1 21:12:27 enlightenment kernel: [ 488.372044] powernow-k8: error - out of sync, fix 0x2 0xa, vid 0x4 0x4 May 1 21:12:27 enlightenment kernel: [ 488.372055] powernow-k8: ph2 null fid transition 0xa May 1 21:12:30 enlightenment rtkit-daemon[1304]: Successfully made thread 1987 of process 1987 (n/a) owned by '105' high priority at nice level -11. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Supervising 1 threads of 1 processes of 1 users. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Successfully made thread 1988 of process 1987 (n/a) owned by '105' RT at priority 5. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Supervising 2 threads of 1 processes of 1 users. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Successfully made thread 1989 of process 1987 (n/a) owned by '105' RT at priority 5. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Supervising 3 threads of 1 processes of 1 users. May 1 21:12:32 enlightenment gdm-simple-greeter[1975]: Gtk-WARNING: /build/buildd/gtk+2.0-2.24.4/gtk/gtkwidget.c:5687: widget not within a GtkWindow May 1 21:12:32 enlightenment gdm-simple-greeter[1975]: WARNING: Unable to load CK history: no seat-id found May 1 21:12:34 enlightenment gdm-session-worker[1978]: GLib-GObject-CRITICAL: g_value_get_boolean: assertion `G_VALUE_HOLDS_BOOLEAN (value)' failed May 1 21:12:38 enlightenment gdm-session-worker[1978]: pam_sm_authenticate: Called May 1 21:12:38 enlightenment gdm-session-worker[1978]: pam_sm_authenticate: username = [rama] May 1 21:12:39 enlightenment rtkit-daemon[1304]: Successfully made thread 2108 of process 2108 (n/a) owned by '1000' high priority at nice level -11. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Supervising 4 threads of 2 processes of 2 users. May 1 21:12:39 enlightenment pulseaudio[2108]: pid.c: Stale PID file, overwriting. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Successfully made thread 2111 of process 2108 (n/a) owned by '1000' RT at priority 5. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Supervising 5 threads of 2 processes of 2 users. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Successfully made thread 2112 of process 2

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  • Using Oracle BPM to Extend Oracle Applications

    - by Michelle Kimihira
    Author: Srikant Subramaniam, Senior Principal Product Manager, Oracle Fusion Middleware Customers often modify applications to meet their specific business needs - varying regulatory requirements, unique business processes, product mix transition, etc. Traditional implementation practices for such modifications are typically invasive in nature and introduce risk into projects, affect time-to-market and ease of use, and ultimately increase the costs of running and maintaining the applications. Another downside of these traditional implementation practices is that they literally cast the application in stone, making it difficult for end-users to tailor their individual work environments to meet specific needs, without getting IT involved. For many businesses, however, IT lacks the capacity to support such rapid business changes. As a result, adopting innovative solutions to change the economics of customization becomes an imperative rather than a choice. Let's look at a banking process in Siebel Financial Services and Oracle Policy Automation (OPA) using Oracle Business Process Management. This approach makes modifications simple, quick to implement and easy to maintain/upgrade. The process model is based on the Loan Origination Process Accelerator, i.e., a set of ready to deploy business solutions developed by Oracle using Business Process Management (BPM) 11g, containing customizable and extensible pre-built processes to fit specific customer requirements. This use case is a branch-based loan origination process. Origination includes a number of steps ranging from accepting a loan application, applicant identity and background verification (Know Your Customer), credit assessment, risk evaluation and the eventual disbursal of funds (or rejection of the application). We use BPM to model all of these individual tasks and integrate (via web services) with: Siebel Financial Services and (simulated) backend applications: FLEXCUBE for loan management, Background Verification and Credit Rating. The process flow starts in Siebel when a customer applies for loan, switches to OPA for eligibility verification and product recommendations, before handing it off to BPM for approvals. OPA Connector for Siebel simplifies integration with Siebel’s web services framework by saving directly into Siebel the results from the self-service interview. This combination of user input and product recommendation invokes the BPM process for loan origination. At the end of the approval process, we update Siebel and the financial app to complete the loop. We use BPM Process Spaces to display role-specific data via dashboards, including the ability to track the status of a given process (flow trace). Loan Underwriters have visibility into the product mix (loan categories), status of loan applications (count of approved/rejected/pending), volume and values of loans approved per processing center, processing times, requested vs. approved amount and other relevant business metrics. Summary Oracle recommends the use of Fusion Middleware as an extensions platform for applications. This approach makes modifications simple, quick to implement and easy to maintain/upgrade applications (by moving customizations away from applications to the process layer). It is also easier to manage processes that span multiple applications by using Oracle BPM. Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • Getting .mesh & .skeleton from Blender2Ogre export

    - by Songbreaker
    I have downloaded the add-on blender2ogre from this source : http://code.google.com/p/blender2ogre/ And I have created a simple mesh, with walking animation (similar to the gingerbreadman tutorial). My question is, whenever I want to export the project, I can only see the .scene export format. There is no option whatsoever to export as .mesh and .skeleton. Also, how can I export the walking animation separately, in other words, if my project have couple more animation, how can i separate those during export?

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  • Pixel Shader Giving Black output

    - by Yashwinder
    I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel shader then I am getting my image rendered on the screen. I have the following C# code using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Runtime.InteropServices; using SlimDX.Direct3D9; using SlimDX; using SlimDX.Windows; using System.Drawing; using System.Threading; namespace WindowsFormsApplication1 { // Vertex structure. [StructLayout(LayoutKind.Sequential)] struct Vertex { public Vector3 Position; public float Tu; public float Tv; public static int SizeBytes { get { return Marshal.SizeOf(typeof(Vertex)); } } public static VertexFormat Format { get { return VertexFormat.Position | VertexFormat.Texture1; } } } static class Program { public static Device D3DDevice; // Direct3D device. public static VertexBuffer Vertices; // Vertex buffer object used to hold vertices. public static Texture Image; // Texture object to hold the image loaded from a file. public static int time; // Used for rotation caculations. public static float angle; // Angle of rottaion. public static Form1 Window =new Form1(); public static string filepath; static VertexShader vertexShader = null; static ConstantTable constantTable = null; static ImageInformation info; [STAThread] static void Main() { filepath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\Garden.jpg"; info = new ImageInformation(); info = ImageInformation.FromFile(filepath); PresentParameters presentParams = new PresentParameters(); // Below are the required bare mininum, needed to initialize the D3D device. presentParams.BackBufferHeight = info.Height; // BackBufferHeight, set to the Window's height. presentParams.BackBufferWidth = info.Width+200; // BackBufferWidth, set to the Window's width. presentParams.Windowed =true; presentParams.DeviceWindowHandle = Window.panel2 .Handle; // DeviceWindowHandle, set to the Window's handle. // Create the device. D3DDevice = new Device(new Direct3D (), 0, DeviceType.Hardware, Window.Handle, CreateFlags.HardwareVertexProcessing, presentParams); // Create the vertex buffer and fill with the triangle vertices. (Non-indexed) // Remember 3 vetices for a triangle, 2 tris per quad = 6. Vertices = new VertexBuffer(D3DDevice, 6 * Vertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); DataStream stream = Vertices.Lock(0, 0, LockFlags.None); stream.WriteRange(BuildVertexData()); Vertices.Unlock(); // Create the texture. Image = Texture.FromFile(D3DDevice,filepath ); // Turn off culling, so we see the front and back of the triangle D3DDevice.SetRenderState(RenderState.CullMode, Cull.None); // Turn off lighting D3DDevice.SetRenderState(RenderState.Lighting, false); ShaderBytecode sbcv = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\vertexShader.vs", "vs_main", "vs_1_1", ShaderFlags.None); constantTable = sbcv.ConstantTable; vertexShader = new VertexShader(D3DDevice, sbcv); ShaderBytecode sbc = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\pixelShader.txt", "ps_main", "ps_3_0", ShaderFlags.None); PixelShader ps = new PixelShader(D3DDevice, sbc); VertexDeclaration vertexDecl = new VertexDeclaration(D3DDevice, new[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0), new VertexElement(0, 12, DeclarationType.Float2 , DeclarationMethod.Default, DeclarationUsage.TextureCoordinate , 0), VertexElement.VertexDeclarationEnd }); Application.EnableVisualStyles(); MessagePump.Run(Window, () => { // Clear the backbuffer to a black color. D3DDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); // Begin the scene. D3DDevice.BeginScene(); // Setup the world, view and projection matrices. //D3DDevice.VertexShader = vertexShader; //D3DDevice.PixelShader = ps; // Render the vertex buffer. D3DDevice.SetStreamSource(0, Vertices, 0, Vertex.SizeBytes); D3DDevice.VertexFormat = Vertex.Format; // Setup our texture. Using Textures introduces the texture stage states, // which govern how Textures get blended together (in the case of multiple // Textures) and lighting information. D3DDevice.SetTexture(0, Image); // Now drawing 2 triangles, for a quad. D3DDevice.DrawPrimitives(PrimitiveType.TriangleList , 0, 2); // End the scene. D3DDevice.EndScene(); // Present the backbuffer contents to the screen. D3DDevice.Present(); }); if (Image != null) Image.Dispose(); if (Vertices != null) Vertices.Dispose(); if (D3DDevice != null) D3DDevice.Dispose(); } private static Vertex[] BuildVertexData() { Vertex[] vertexData = new Vertex[6]; vertexData[0].Position = new Vector3(-1.0f, 1.0f, 0.0f); vertexData[0].Tu = 0.0f; vertexData[0].Tv = 0.0f; vertexData[1].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[1].Tu = 0.0f; vertexData[1].Tv = 1.0f; vertexData[2].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[2].Tu = 1.0f; vertexData[2].Tv = 0.0f; vertexData[3].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[3].Tu = 0.0f; vertexData[3].Tv = 1.0f; vertexData[4].Position = new Vector3(1.0f, -1.0f, 0.0f); vertexData[4].Tu = 1.0f; vertexData[4].Tv = 1.0f; vertexData[5].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[5].Tu = 1.0f; vertexData[5].Tv = 0.0f; return vertexData; } } } And my pixel shader and vertex shader code are as following // Pixel shader input structure struct PS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Pixel shader output structure struct PS_OUTPUT { float4 Color : COLOR0; }; // Global variables sampler2D Tex0; // Name: Simple Pixel Shader // Type: Pixel shader // Desc: Fetch texture and blend with constant color // PS_OUTPUT ps_main( in PS_INPUT In ) { PS_OUTPUT Out; //create an output pixel Out.Color = tex2D(Tex0, In.Texture); //do a texture lookup Out.Color *= float4(0.9f, 0.8f, 0.0f, 1); //do a simple effect return Out; //return output pixel } // Vertex shader input structure struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Vertex shader output structure struct VS_OUTPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Global variables float4x4 WorldViewProj; // Name: Simple Vertex Shader // Type: Vertex shader // Desc: Vertex transformation and texture coord pass-through // VS_OUTPUT vs_main( in VS_INPUT In ) { VS_OUTPUT Out; //create an output vertex Out.Position = mul(In.Position, WorldViewProj); //apply vertex transformation Out.Texture = In.Texture; //copy original texcoords return Out; //return output vertex }

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  • How much info can I store in a cookie?

    - by Artemix
    Hi guys, Im developing a flash game and I'd like to know how much info can I store in a browser cookie. The game is simple, but it needs to store several variables in order to save all the details of your current progress. The game is only one swf file, no server, no nothing. I need to know how should I use the cookies to achieve this, and if they have the posibility of doing it, of course. (several = 200 variables i.e)

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  • "Page Size" and "Orientation" are disabled when printing from some applications

    - by Michael
    There are many different Print dialogs but one is very common and is used by Gimp, Shutter, Evloution and Simple Scan. In all these apps the "Page Size" and "Orientation" are disabled. The same dialog in Firefox, Thunderbird and GEdit works OK. I program in Gambas3 which uses this dialog in conjunction with the GTK+ library and it also has these options disabled. If I use the QT4 library then a different print dialog is displayed with no problems. Anybody else notice this problem and found a solution?

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  • Two BULK INSERT issues I worked around recently

    - by AaronBertrand
    Since I am still afraid of SSIS, and because I am dealing mostly with CSV files and table structures that are relatively simple and require only one of the three letters in the acronym "ETL," I find myself using BULK INSERT a lot. I have been meaning to switch to using CLR, since I am doing a lot of file system querying using xp_cmdshell, but I haven't had the chance to really explore it yet. I know, a lot of you are probably thinking, wow, look at all those bad habits. But for every person thinking...(read more)

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  • Easiest way to setup Ubuntu as a VPN server

    - by Sorin Sbarnea
    I know there are many tutorials on the net for setting up VPN client and server. I you find one that is simple/short please put a link, I am interested only in the server part. For client, I will use OS X so I prefer a solution that uses L2TP over IPsec or PPTP because I suppose Cisco IPsec would cost something. I don't want to spent too many hours setting it up. You know, maybe someone already made a setup script :)

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  • New Oracle IRM 11g presentation video

    - by Simon Thorpe
    In amongst all the end of year activity we've been able to start the creation of some new YouTube video's of the Oracle IRM 11g release. First on the agenda was to show the core features of Oracle IRM with the new 11g server. We also created a demonstration of the simple ways content can be secured without any training on the end users part and without impacting their existing day to day practice of using sensitive information. Have a look at this video...

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  • 3Ds Max is exporting model with more normals than vertices

    - by Delta
    I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590" < float_array id="Teapot001-Normal0-array" count="9216" For what I know there should be only one normal per vertex, am I wrong? What am I supposed to do with that much normals? Just put them on the normal buffer all at once normally?

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  • SQL SERVER – Fix: Error: 10920 Cannot drop user-defined function. It is being used as a resource governor classifier

    - by pinaldave
    If you have not read my SQL SERVER – Simple Example to Configure Resource Governor – Introduction to Resource Governor yesterday’s detailed primer on Resource Governor, I suggest you go ahead and read it before continuing this article. After reading the article the very first email I received was as follows: “Pinal, I configured resource governor on my development server and it worked fine with tests I ran. After doing some tests, I decided to remove the resource governor and as a first step I disabled it however, I was not able to drop the classification function during the process of the clean up. It was continuously giving me following error. Msg 10920, Level 16, State 1, Line 1 Cannot drop user-defined function myudfname. It is being used as a resource governor classifier. Would you please give me solution?” The original email was really this short and there is no other information. I am glad he has done experiments on development server and not on the production server. Production server must not be the playground of the experiments. I think I have covered the answer of this error in an earlier blog post. If the user disables the Resource Governor it is still not possible to drop the function because it can be enabled again and when enabled it can still use the same function. Here is the simple resolution of the how one can drop the classifier function (do this only if you are not going to use the function). The reason the classifier function can’t be dropped because it is associated with resource governor. Create a new classified function for your resource governor or just assign NULL as described in the following T-SQL Script and you will be able to drop the function without error. ALTER RESOURCE GOVERNOR WITH (CLASSIFIER_FUNCTION = NULL) GO ALTER RESOURCE GOVERNOR DISABLE GO DROP FUNCTION dbo.UDFClassifier GO I am glad that user asked me question instead of doing something radically different, which can leave the server in the unusable state. I am aware of this only method to avoid this error. Is there any better way to achieve the same? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Part 1 Basic Webtrends REST Examples

    - by GeekAgilistMercenary
    In this entry I just want to cover some examples of how to connect to Webtrends DX Web Services.  The DX Web Services use REST as the architecture, providing simple URI based end points to connect to.  With the Webtrends SDK you can connect to these services with your account information.  Here are the basic steps to retrieve a profile list, the reports from one of those profiles, and then the report you want from that report list. First step is to create a Webtrends User. WebTrends.Sdk.Account.User webtrendsUser = new Account.User(); webtrendsUser.UserName = username; webtrendsUser.Password = password; webtrendsUser.AccountName = account; After you create the Webtrends User, simple request a profile list by getting list of ProfileDefinition Objects. List<WebTrends.Sdk.Profile.ProfileDefinition> profiles = WebTrends.Sdk.Factory.NavigationFactory.BuildListing(webtrendsUser); Next you will want to grab a report based on the profile you are in and your credentials. List<WebTrends.Sdk.Report.ReportDefinition> reports = WebTrends.Sdk.Factory.NavigationFactory.BuildListing(profiles[i], webtrendsUser); In the code above, i would equate to the specific profile you want from the retrieved list of profiles in the profiles list.  The common scenario is that one has pulled the profiles into a drop down, combo, or list box that the user can select.  Then when the user selects the specific profile that profile object can then be used to pull the List of ReportDefinitions. Once we have the report definitions, all sorts of criteria can be added together to query for a specific report.  This is also were things can get a little tricky.  For instance, take a look at the code below. WebTrends.Sdk.Factory.ReportFactory.CreateDimensionalReport( report.ID.ToString(), profiles[i].ID.ToString(), "2010m01", webtrendsUser); The CreateDimensionalReport takes 4 parameters for this particular overload.  The report ID, profile ID, the Webtrends Date Format, and the Webtrends User Object.  There are a number of other overloads available within this factory's method that allow for passing the specific REST URI, and other criteria to retrieve the report of your choice.  In the near future we will be adding some more to this method also, which will provide more flexibility without needing to use the full REST URI. I will have more on this, so all you Coders out there using Webtrends DX Services, I hope this is helpful!  Enjoy. Original Entry

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  • How to Access Database Podcasts on iTunes

    - by john.brust
    Many of our Oracle Database Insider blog readers have asked "how can I access your podcasts on iTunes"? It's really simple, just click here to view all our Oracle Database podcasts and subscribe (to get the latest podcasts automatically downloaded into your iTunes library). The price is free, so get on-board and start listening today on your iPod, iPhone, or simply straight off your computer via iTunes. * Or if you don't have iTunes, click to download iTunes 9 (for Mac + PC).

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  • Composite-like pattern and SRP violation

    - by jimmy_keen
    Recently I've noticed myself implementing pattern similar to the one described below. Starting with interface: public interface IUserProvider { User GetUser(UserData data); } GetUser method's pure job is to somehow return user (that would be an operation speaking in composite terms). There might be many implementations of IUserProvider, which all do the same thing - return user basing on input data. It doesn't really matter, as they are only leaves in composite terms and that's fairly simple. Now, my leaves are used by one own them all composite class, which at the moment follows this implementation: public interface IUserProviderComposite : IUserProvider { void RegisterProvider(Predicate<UserData> predicate, IUserProvider provider); } public class UserProviderComposite : IUserProviderComposite { public User GetUser(SomeUserData data) ... public void RegisterProvider(Predicate<UserData> predicate, IUserProvider provider) ... } Idea behind UserProviderComposite is simple. You register providers, and this class acts as a reusable entry-point. When calling GetUser, it will use whatever registered provider matches predicate for requested user data (if that helps, it stores key-value map of predicates and providers internally). Now, what confuses me is whether RegisterProvider method (brings to mind composite's add operation) should be a part of that class. It kind of expands its responsibilities from providing user to also managing providers collection. As far as my understanding goes, this violates Single Responsibility Principle... or am I wrong here? I thought about extracting register part into separate entity and inject it to the composite. As long as it looks decent on paper (in terms of SRP), it feels bit awkward because: I would be essentially injecting Dictionary (or other key-value map) ...or silly wrapper around it, doing nothing more than adding entires This won't be following composite anymore (as add won't be part of composite) What exactly is the presented pattern called? Composite felt natural to compare it with, but I realize it's not exactly the one however nothing else rings any bells. Which approach would you take - stick with SRP or stick with "composite"/pattern? Or is the design here flawed and given the problem this can be done in a better way?

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  • How to utilize miniMax algorithm in Checkers game

    - by engineer
    I am sorry...as there are too many articles about it.But I can't simple get this. I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't decide the flow. Whether I need to start a loop for the possible moves of each piece and assign score to it.... or something else is to be done. Kindly tell me the proper flow/algorithm for this. Thanks

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  • Looking into the JQuery Image Zoom Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Image Zoom Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here.I will be writing more posts regarding the most commonly used JQuery Plugins. I have been using extensively this plugin in my websites.You can use this plugin to move mouse around an image and see a zoomed in version of a portion of it. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <html lang="en">  <head>    <title>Liverpool Legends</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >        <link rel="stylesheet" type="text/css" href="style.css">        <script type="text/javascript" src="jquery-1.8.3.min.js"> </script>     <script type="text/javascript" src="jqzoom.pack.1.0.1.js"></script>        <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>        <div id="main">            <a href="championsofeurope-large.jpg" class="nicezoom" title="Champions">        <img src="championsofeurope.jpg"  title="Champions">    </a>          </div>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>   This is a very simple markup. I have added one large and one small image (make sure you use your own when trying this example) I have added references to the JQuery library (current version is 1.8.3) and the JQuery Image Zoom Plugin. Then I add 2 images in the main div element.Note the class nicezoom inside the href element. The Javascript code that makes it all happen follows.    <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>     It couldn't be any simpler than that. I view my simple in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine.Inside the head section we can add another Javascript script utilising some more options regarding the zoom plugin.   <script type="text/javascript">            $(function () {        var options = {                  zoomType: 'standard',                  lens:true,                  preloadImages: true,                  alwaysOn:false,                  zoomWidth: 400,                  zoomHeight: 350,                  xOffset:190,                  yOffset:80,                  position:'right'                          };          $('.nicezoom').jqzoom(options);      });         </script> I would like to explain briefly what some of those options mean. zoomType - Other admitted option values are 'reverse','drag','innerzoom' zoomWidth - The popup window width showing the zoomed area zoomHeight - The popup window height showing the zoomed area xOffset - The popup window x offset from the small image.  yOffset - The popup window y offset from the small image.  position - The popup window position.Admitted values:'right' ,'left' ,'top' ,'bottom' preloadImages - if set to true,jqzoom will preload large images. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • Delayed Durability–I start to like it!

    - by Michael Zilberstein
    In my previous post about the subject I’ve complained that according to BOL , this feature is enabled for Hekaton only. Panagiotis Antonopoulos from Microsoft commented that actually BOL is wrong – delayed durability can be used with all sorts of transactions, not just In-Memory ones. There is a database-level setting for delayed durability: default value is “Disabled”, other two options are “Allowed” and “Forced”. We’ll switch between “Disabled” and “Forced” and measure IO generated by a simple...(read more)

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