Search Results

Search found 15045 results on 602 pages for 'template engine'.

Page 221/602 | < Previous Page | 217 218 219 220 221 222 223 224 225 226 227 228  | Next Page >

  • How to sell logistical procedures that require less time to perform but more finesse?

    - by foampile
    I am working with a group where part of the responsibilities is managing a certain set of configuration files which, of course, have the same skeleton/structure across different environments but different values (like server, user, this setting, that setting etc.). Pretty classic scenario... The problem is that everyone just goes and modifies final, environment-specific files and basically repeats the work for every environment. Personally, I am offended to have to peform repeatable, mundane tasks in this day and age when we have technologies to automate it all. So I devised a very simple procedure of abstracting the files into templates, stubbing env-specific values with parameters and then wrote a simple Perl script that, given a template and an environment matrix with env-specific values for each param, produces the final file. So this is nothing special, cutting-edge or revolutionary -- I am pretty sure that 20 years ago efficient places did their CM like that. However, that requires that changes are made at the template level and then distributed across different environments using the script and not making changes in the final environment-specific files. This is where I am encountering resentment as they feel "comfortable" doing it their old, manual, repeated labor way. Personally, I don't have a problem with them working hard rather than smart but the problem is when I have to build on top of someone else's changes, I have to merge their changes into my template from a specific file, which takes time and is grueling. So my question is how to go about selling my method, which makes it so much faster in an environment that is resentful to change and where most things have to be done at the level of the least competent team member?

    Read the article

  • Code execution time out occationally

    - by Athul k Surendran
    I am working on an e-commerce website. There is a case where I need to fetch the whole data in database through third-party API and send it to an indexing engine. This third-party API has many functions like getproducts, getproductprice, etc., and each of that functions will return the data in XML format. From there I will take charge, I will use various API calls and will handle the XML data with XSLT. And will write to a CSV file. This file will be uploaded to an Indexing engine. Right now I have details of 8000 products to feed the engine, and almost all time the this process takes about 15 min to complete, and sometimes fails. I can't find a better solution for this. I am thinking about handling the XML data in C# itself and get rid of XSLT. As I think, XSLT is far slower than C#. Is it a good Idea? Or what else I can do to solve this issue?

    Read the article

  • Implementing my Entity System. Questions about some problems I have found.

    - by Notbad
    Hi!, Well during this week I have deciding about implementation of my entity system. It is a big topic so it has been difficult to take one option from the whole. This has been my decision: 1) I don't have an entity class it is just an id. 2) I have systems that contain a list of components (the list is homegenous, I mean, RenderSystem will just have RenderComponents). 3) Compones will be just data. 4) There would be some kind of "entity prototypes" in a manager or something from we will create entity instances.Ideally they will define the type of components it has and initialization data. 5) Prototype code to create an entity (this is from the top of my head): int id=World::getInstance()->createEntity("entity template"); 6) This will notify all systems that a new entity has been created, and if the entity needs a component that the system handles it will add it to the entity. Ok, this are the ideas. Let's see if some can help with the problems: 1) The main problem is this templates that are sent to the systems in creation process to populate the entity with needed components. What would you use, an OR(ed) int?, a list of strings?. 2) How to do initialization for components when the entity has been created? How to store this in the template? I have thought about having a function in the template that is virtual and after entity is created an populated, gets the components and sets initialization values. 3) Don't you think this is a lot of work for just an entity creation?. Sorry for the long post, I have tried to expose my ideas and finding in order other could have a start beside exposing my problems. Thanks in advance, Notbad.

    Read the article

  • SEO and internal links

    - by hanazair
    I'm fairly new to SEO and although I've read many articles on the topic I still don't have a clear idea of how to get my client's website get to the first page of Google Search. I run MOZ competitor analysis and see that a competitor that comes up at the top of Google Search has approximately same Domain Authority, Domain Moz Rank and Trust. They have 8 External Linking Root Domains while my client's site has five. Yet the competitor comes up as one of the top sites on the first page, and my client's side is on page #3. Then I noticed one drastic difference in competitor's ranking and that is Total Links. He has 1,388! I don't understand how this could be a positive factor in Search Engine ranking and how can they legitimately have 1,388 links (while only 14 of those are external). Another competitor who is #2 in search engine rankings has 773 links total with only 14 external links. It seems fishy, but yet there they are - at the top of the search engine results. Is that some current way to trick Search Engines? What to do if I'd like to get my client's website onto the first page by some legitimate means? Thanks.

    Read the article

  • Multi Threading - How to split the tasks

    - by Motig
    if I have a game engine with the basic 'game engine' components, what is the best way to 'split' the tasks with a multi-threaded approach? Assuming I have the standard components of: Rendering Physics Scripts Networking And a quad-core, I see two ways of multi-threading: Option A ('Vertical'): Using this approach I can allow one core for each component of the engine; e.g. one core for the Rendering task, one for the Physics, etc. Advantages: I do not need to worry about thread-safety within each component I can take advantage of special optimizations provided for single-threaded access (e.g. DirectX offers a flag that can be set to tell it that you will only use single-threading) Option B ('Horizontal'): Using this approach, each task may be split up into 1 <= n <= numCores threads, and executed simultaneously, one after the other. Advantages: Allows for work-sharing, i.e. each thread can take over work still remaining as the others are still processing I can take advantage of libraries that are designed for multi-threading (i.e. ... DirectX) I think, in retrospect, I would pick Option B, but I wanted to hear you guys' thoughts on the matter.

    Read the article

  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

    Read the article

  • Using mod_rewrite for a Virtual Filesystem vs. Real Filesystem

    - by philtune
    I started working in a department that uses a CMS in which the entire "filesystem" is like this: create a named file or folder - this file is given a unique node (ex. 2345) as well as a default "filename" (ex. /WelcomeToOurProductsPage) and apply a template assign one or more aliases to the file for a URL redirect (ex. /home-page-products - can also be accessed by /home-page-products.aspx) A new Rewrite command is written on the .htaccess file for each and every alias Server accesses either /WelcomeToOurProductsPage or /home-page-products and redirects to something like /template.aspx?tmp=2&node=2345 (here I'm guessing what it does - I only have front-end access for now - but I have enough clues to strongly assume) Node 2345 grabs content stored in a SQL Db and applies it to the template. Note: There are no actual files being created on the filesystem. It's entirely virtual. This is probably a very common thing, but since I have never run across this kind of system before two months ago, I wanted to explain it in case it isn't common. I'm not a fan at all of ASP or closed-sourced systems, so it may be that this is common practice for ASP developers. My question, that has taken far too long to ask, is: what are the benefits of this kind of system, as opposed to creating an actual file hierarchy? Are there any drawbacks to having every single file server call redirected? To having the .htaccess file hold rewrite rules for every single alias?

    Read the article

  • Significant amount of the time, I can't think of a reason to have an object instead of a static class. Do objects have more benefits than I think?

    - by Prog
    I understand the concept of an object, and as a Java programmer I feel the OO paradigm comes rather naturally to me in practice. However recently I found myself thinking: Wait a second, what are actually the practical benefits of using an object over using a static class (with proper encapsulation and OO practices)? I could think of two benefits of using an object (both significant and powerful): Polymorphism: allows you to swap functionality dynamically and flexibly during runtime. Also allows to add new functionality 'parts' and alternatives to the system easily. For example if there's a Car class designed to work with Engine objects, and you want to add a new Engine to the system that the Car can use, you can create a new Engine subclass and simply pass an object of this class into the Car object, without having to change anything about Car. And you can decide to do so during runtime. Being able to 'pass functionality around': you can pass an object around the system dynamically. But are there any more advantages to objects over static classes? Often when I add new 'parts' to a system, I do so by creating a new class and instantiating objects from it. But recently when I stopped and thought about it, I realized that a static class would do just the same as an object, in a lot of the places where I normally use an object. For example, I'm working on adding a save/load-file mechanism to my app. With an object, the calling line of code will look like this: Thing thing = fileLoader.load(file); With a static class, it would look like this: Thing thing = FileLoader.load(file); What's the difference? Fairly often I just can't think of a reason to instantiate an object when a plain-old static-class would act just the same. But in OO systems, static classes are fairly rare. So I must be missing something. Are there any more advantages to objects other from the two that I listed? Please explain.

    Read the article

  • Positioned element adding to total div height [migrated]

    - by Max
    I have a 800 x 600 rotatable image with forward and back buttons repositioned to the sides. The height of the div is suppose to be 600px, but the actual height of the div was pushed to 690, including the height of the button image. And the div was blocking a row of clickable menu on top. So I made the div height to 518px and moved top -75px to get the real dimension I want. But I feel dirty doing this... Is there a correct way to do this? Or is this workaround more or less correct? Below is the code. Thanks! <div class="Content Wide" id="LayoutColumn1"> <div style=" width: 980px; height: 518px; display: block; position: relative; float: left;"> <a href="#" onClick="prev();"><img src="/template/img/next_button.png" style="position: relative; top: 200px; left: 5px; z-index: 2;"></a> <a href="/chef-special/" id="mainLink"><img src="/template/img/chef_special_large.png" id="main" style="margin: 0 0 0 50px; position: relative; float: left; top: -75px; z-index: 1;"></a> <a href="#" onClick="next();"><img src="/template/img/next_button.png" style="position: relative; top: 200px; left: 787px; z-index: 2;"></a> </div> </div>

    Read the article

  • Making an XSL stylesheet work with paged XML

    - by fudgey
    First off, here is the situation. I'm using a guild hosting site that allows you to input the URL to an XSL file and another input for the XML. All well and good when all of the XML you want is contained in one file. My problem is this Game Roster XML which is paginated... look near the bottom of the file and you will find a <page_links> section that contains a pager written in HTML with links to /xml?page=2 etc. Since the guild hosting site is set up to only process one XML page I can't get to the other XML pages. So, I can only think of two solutions, but I have no idea how to get started Set up a php page that combines all XML pages into one, then output that file. I can then use this URL in the guild hosting site XSL processor. Somehow combine all the XML files within the XSL stylesheet. I found this question on SO (I don't really understand it, because I don't know what the document($pXml1) is doing), but I don't think it will work since the number of pages will be variable. I think this might be possible by loading the next page until the <members_to> value equals the <members_total>. Any other ideas? I don't know XSL or php that well so any help with code examples would be greatly appreciated. Update: I'm trying method 2 above and here is a snippet of XSLT with which I am having trouble. The first page of the code displays without problems, but the I am having trouble with this xsl:if, or maybe it's the document() statement. Update #2: changed the document to use the string & concat functions, but it's still not working. <xsl:template name="morepages"> <xsl:param name="page">1</xsl:param> <xsl:param name="url"> <xsl:value-of select="concat(SuperGroup/profule_url,'/xml?page=')"/> </xsl:param> <xsl:if test="document(string(concat($url,$page)))/SuperGroup/members_to &lt; document(string(concat($url,$page)))/SuperGroup/members_total"> <xsl:for-each select="document(string(concat($url,$page + 1)))/SuperGroup/members/members_node"> <xsl:call-template name="addrow" /> </xsl:for-each> <!-- Increment page index--> <xsl:call-template name="morepages"> <xsl:with-param name="page" select="$page + 1"/> </xsl:call-template> </xsl:if> </xsl:template>

    Read the article

  • How do I construct a Django reverse/url using query args?

    - by Andrew Dalke
    I have URLs like http://example.com/depict?smiles=CO&width=200&height=200 (and with several other optional arguments) My urls.py contains: urlpatterns = patterns('', (r'^$', 'cansmi.index'), (r'^cansmi$', 'cansmi.cansmi'), url(r'^depict$', cyclops.django.depict, name="cyclops-depict"), I can go to that URL and get the 200x200 PNG that was constructed, so I know that part works. In my template from the "cansmi.cansmi" response I want to construct a URL for the named template "cyclops-depict" given some query parameters. I thought I could do {% url cyclops-depict smiles=input_smiles width=200 height=200 %} where "input_smiles" is an input to the template via a form submission. In this case it's the string "CO" and I thought it would create a URL like the one at top. This template fails with a TemplateSyntaxError: Caught an exception while rendering: Reverse for 'cyclops-depict' with arguments '()' and keyword arguments '{'smiles': u'CO', 'height': 200, 'width': 200}' not found. This is a rather common error message both here on StackOverflow and elsewhere. In every case I found, people were using them with parameters in the URL path regexp, which is not the case I have where the parameters go into the query. That means I'm doing it wrong. How do I do it right? That is, I want to construct the full URL, including path and query parameters, using something in the template. For reference, % python manage.py shell Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. (InteractiveConsole) >>> from django.core.urlresolvers import reverse >>> reverse("cyclops-depict", kwargs=dict()) '/depict' >>> reverse("cyclops-depict", kwargs=dict(smiles="CO")) Traceback (most recent call last): File "<console>", line 1, in <module> File "/Library/Python/2.6/site-packages/django/core/urlresolvers.py", line 356, in reverse *args, **kwargs))) File "/Library/Python/2.6/site-packages/django/core/urlresolvers.py", line 302, in reverse "arguments '%s' not found." % (lookup_view_s, args, kwargs)) NoReverseMatch: Reverse for 'cyclops-depict' with arguments '()' and keyword arguments '{'smiles': 'CO'}' not found.

    Read the article

  • problem with jquery : minipulating val() property of element

    - by P4ul
    Hi, Please help! I have some form elements in a div on a page: <div id="box"> <div id="template"> <div> <label for="username">Username</label> <input type="text" class="username" name="username[]" value="" / > <label for="hostname">hostname</label> <input type="text" name="hostname[]" value=""> </div> </div> </div> using jquery I would like to take a copy of #template, manipulate the values of the inputs and insert it after #template so the result would look something like: <div id="box"> <div id="template"> <div> <label for="username">Username</label> <input type="text" class="username" name="username[]" value="" / > <label for="hostname">hostname</label> <input type="text" name="hostname[]" value=""> </div> </div> <div> <label for="username">Username</label> <input type="text" class="username" name="username[]" value="paul" / > <label for="hostname">hostname</label> <input type="text" name="hostname[]" value="paul"> </div> </div> I am probably going about this the wrong way but the following test bit of javascript code run in firebug on the page does not seem to change the values of the inputs. var cp = $('#template').clone(); cp.children().children().each( function(i,d){ if( d.localName == 'INPUT' ){ $(d).val('paul'); //.css('background-color', 'red'); } }); $("#box").append(cp.html()); although if I uncomment "//.css('background-color', 'red');" the inputs will turn red.

    Read the article

  • Foreign Key Relationships and "belongs to many"

    - by jan
    I have the following model: S belongs to T T has many S A,B,C,D,E (etc) have 1 T each, so the T should belong to each of A,B,C,D,E (etc) At first I set up my foreign keys so that in A, fk_a_t would be the foreign key on A.t to T(id), in B it'd be fk_b_t, etc. Everything looks fine in my UML (using MySQLWorkBench), but generating the yii models results in it thinking that T has many A,B,C,D (etc) which to me is the reverse. It sounds to me like either I need to have A_T, B_T, C_T (etc) tables, but this would be a pain as there are a lot of tables that have this relationship. I've also googled that the better way to do this would be some sort of behavior, such that A,B,C,D (etc) can behave as a T, but I'm not clear on exactly how to do this (I will continue to google more on this) What do you think is the better solution? UML: Here's the DDL (auto generated). Just pretend that there is more than 3 tables referencing T. -- ----------------------------------------------------- -- Table `mydb`.`T` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`T` ( `id` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`S` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`S` ( `id` INT NOT NULL AUTO_INCREMENT , `thing` VARCHAR(45) NULL , `t` INT NOT NULL , PRIMARY KEY (`id`) , INDEX `fk_S_T` (`id` ASC) , CONSTRAINT `fk_S_T` FOREIGN KEY (`id` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`A` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`A` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff` VARCHAR(45) NULL , `bar` VARCHAR(45) NULL , `foo` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`B` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`B` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff2` VARCHAR(45) NULL , `foobar` VARCHAR(45) NULL , `other` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`C` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `mydb`.`C` ( `id` INT NOT NULL AUTO_INCREMENT , `T` INT NOT NULL , `stuff3` VARCHAR(45) NULL , `foobar2` VARCHAR(45) NULL , `other4` VARCHAR(45) NULL , PRIMARY KEY (`id`) , INDEX `fk_A_T` (`T` ASC) , CONSTRAINT `fk_A_T` FOREIGN KEY (`T` ) REFERENCES `mydb`.`T` (`id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB;

    Read the article

  • can not access MovieClip properties in flashDevelop

    - by numerical25
    I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class. package com.Objects { import com.Objects.GameObject; /** * ... * @author Anthony Gordon */ [Embed(source='../../../bin/Assets.swf', symbol='OuterRim')] public class Hero extends GameObject { public function Hero() { } } } Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it. package com.Objects { import com.Objects.Hero; import flash.events.*; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class Controls extends GameObject { private var aKeyPress:Array; public var ship:Hero; public function Controls(ship:Hero) { this.ship = ship; IsDisplay = false; aKeyPress = new Array(); engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener); } private function keyDownListener(e:KeyboardEvent):void { //trace("down e.keyCode=" + e.keyCode); aKeyPress[e.keyCode] = true; trace(e.keyCode); } private function keyUpListener(e:KeyboardEvent):void { //trace("up e.keyCode=" + e.keyCode); aKeyPress[e.keyCode]=false; } override public function UpdateObject():void { Update(); } private function Update():void { if (aKeyPress[37])//Key press left ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate }//End Controls } } Here is GameObject Class package com.Objects { import com.Objects.Engine; import com.Objects.IGameObject; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class GameObject extends MovieClip implements IGameObject { private var isdisplay:Boolean = true; private var garbage:Boolean; public static var engine:Engine; public var layer:Number = 0; public function GameObject() { } public function UpdateObject():void { } public function GarbageCollection():void { } public function set Garbage(garb:Boolean):void { garbage = garb; } public function get Garbage():Boolean { return garbage } public function get IsDisplay():Boolean { return isdisplay; } public function set IsDisplay(display:Boolean):void { isdisplay = display; } public function set Layer(l:Number):void { layer = l; } public function get Layer():Number { return layer } } }

    Read the article

  • Is it ok to dynamic cast "this" as a return value?

    - by Panayiotis Karabassis
    This is more of a design question. I have a template class, and I want to add extra methods to it depending on the template type. To practice the DRY principle, I have come up with this pattern (definitions intentionally omitted): template <class T> class BaseVector: public boost::array<T, 3> { protected: BaseVector<T>(const T x, const T y, const T z); public: bool operator == (const Vector<T> &other) const; Vector<T> operator + (const Vector<T> &other) const; Vector<T> operator - (const Vector<T> &other) const; Vector<T> &operator += (const Vector<T> &other) { (*this)[0] += other[0]; (*this)[1] += other[1]; (*this)[2] += other[2]; return *dynamic_cast<Vector<T> * const>(this); } } template <class T> class Vector : public BaseVector<T> { public: Vector<T>(const T x, const T y, const T z) : BaseVector<T>(x, y, z) { } }; template <> class Vector<double> : public BaseVector<double> { public: Vector<double>(const double x, const double y, const double z); Vector<double>(const Vector<int> &other); double norm() const; }; I intend BaseVector to be nothing more than an implementation detail. This works, but I am concerned about operator+=. My question is: is the dynamic cast of the this pointer a code smell? Is there a better way to achieve what I am trying to do (avoid code duplication, and unnecessary casts in the user code)? Or am I safe since, the BaseVector constructor is private?

    Read the article

  • can this code be broken?

    - by user105165
    Consider the below html string <p>This is a paragraph tag</p> <font>This is a font tag</font> <div>This is a div tag</div> <span>This is a span tag</span> This string is processed to tokanize the text found in it and we get 2 results as below 1) Token Array : $tokenArray == array( 'This is a paragraph tag', 'This is a div tag', '<font>This is a font tag</font>', '<span>This is a span tag</span>' ); 2) Tokenized template : $templateString == "<p>{0}</p>{2}<div>{1}</div>{3}"; If you observe, the sequence of the text strings segments from the original HTML strings is different from the tokenized template The PHP code below is used to order the tokenized template and accordingly the token array to match the original html string class CreateTemplates { public static $tokenArray = array(); public static $tokenArrayNew = array(); function foo($templateString,$tokenArray) { CreateTemplates::$tokenArray = $tokenArray; $ptn = "/{[0-9]*}*/"; // Search Pattern from the template string $templateString = preg_replace_callback($ptn,array(&$this, 'callbackhandler') ,$templateString); // function call return $templateString; } // Function defination private static function callbackhandler($matches) { static $newArr = array(); static $cnt; $tokenArray = CreateTemplates::$tokenArray; array_push($newArr, $matches[0]); CreateTemplates::$tokenArrayNew[count($newArr)] = $tokenArray[substr($matches[0],1,(strlen($matches[0])-2))]; $cnt = count($newArr)-1; return '{'.$cnt.'}'; } // function ends } // class ends Final output is (ordered template and token array) $tokenArray == array('This is a paragraph tag', '<font>This is a font tag</font>', 'This is a div tag', '<span>This is a span tag</span>' ); $templateString == "<p>{0}</p>{1}<div>{2}</div>{3}"; Which is the expected result. Now, I am not confident whether this is the right way to achieve this. I want to see how this code can be broken or not. Under what conditions will this code break? (important) Is there any other way to achieve this? (less important)

    Read the article

  • C++: Templates for static functions?

    - by Rosarch
    I have a static Utils class. I want certain methods to be templated, but not the entire class. How do I do this? This fails: #pragma once #include <string> using std::string; class Utils { private: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); public: static void PrintLine(const string& line, int tabLevel = 0); static string getTabs(int tabLevel); template<class InputIterator, class Predicate> static set<char> Utils::findAll_if(InputIterator begin, InputIterator end, Predicate pred); }; Error: utils.h(10): error C2143: syntax error : missing ';' before '<' utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C2238: unexpected token(s) preceding ';' utils.h(10): error C2988: unrecognizable template declaration/definition utils.h(10): error C2059: syntax error : '<' What am I doing wrong? What is the correct syntax for this? Incidentally, I'd like to templatize the return value, too. So instead of: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); I'd have: template<class return_t, class InputIterator, class Predicate> static return_t findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); How would I specify that: 1) return_t must be a set of some sort 2) InputIterator must be an iterator 3) InputIterator's type must work with return_t's type. Thanks.

    Read the article

  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

    Read the article

  • go programming POST FormValue can't be printed

    - by poor_programmer
    Before I being a bit of background, I am very new to go programming language. I am running go on Win 7, latest go package installer for windows. I'm not good at coding but I do like some challenge of learning a new language. I wanted to start learn Erlang but found go very interesting based on the GO I/O videos in youtube. I'm having problem with capturing POST form values in GO. I spend three hours yesterday to get go to print a POST form value in the browser and failed miserably. I don't know what I'm doing wrong, can anyone point me to the right direction? I can easily do this in another language like C#, PHP, VB, ASP, Rails etc. I have search the entire interweb and haven't found a working sample. Below is my sample code. Here is Index.html page {{ define "title" }}Homepage{{ end }} {{ define "content" }} <h1>My Homepage</h1> <p>Hello, and welcome to my homepage!</p> <form method="POST" action="/"> <p> Enter your name : <input type="text" name="username"> </P> <p> <button>Go</button> </form> <br /><br /> {{ end }} Here is the base page <!DOCTYPE html> <html lang="en"> <head> <title>{{ template "title" . }}</title> </head> <body> <section id="contents"> {{ template "content" . }} </section> <footer id="footer"> My homepage 2012 copy </footer> </body> </html> now some go code package main import ( "fmt" "http" "strings" "html/template" ) var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func GeneralHandler(w http.ResponseWriter, r *http.Request) { index.Execute(w, nil) if r.Method == "POST" { a := r.FormValue("username") fmt.Fprintf(w, "hi %s!",a); //<-- this variable does not rendered in the browser!!! } } func helloHandler(w http.ResponseWriter, r *http.Request) { remPartOfURL := r.URL.Path[len("/hello/"):] fmt.Fprintf(w, "Hello %s!", remPartOfURL) } func main() { http.HandleFunc("/", GeneralHandler) http.HandleFunc("/hello/", helloHandler) http.ListenAndServe("localhost:81", nil) } Thanks! PS: Very tedious to add four space before every line of code in stackoverflow especially when you are copy pasting. Didn't find it very user friendly or is there an easier way?

    Read the article

  • Where are the function literals c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

    Read the article

  • Are there any CMS editors out there which users can populate locked down HTML templates with content

    - by Deep
    Hi there, We work in email marketing, creating HTML/TEXT emails for clients. In essence we design HTML email templates for our clients. Clients then post us content (via a form) to populate these templates before we send them out. Right now we do this manually, basically cutting and pasting the content from their submitted form into the relevant parts of the template, which is time consuming and particularly mind-numbing. What we're looking for (and have so far been unable to find) is a simple system which will allow us to capture this client content in a sort of WYSIWYG HTML format. Basically they populate a locked down version of the template, entering text where necessary, before submitting to us. This is our most basic requirement, and a friend of mine kindly demo'd a proof of concept here: http://advantageone.co.uk/mbe/ Note: If you click on a text area in the body of the template, an editor pop ups. Now what we are looking for a CMS editor out there which can be easily adapted to do the above and the following for our end clients? User login View previously submitted campaigns that they have created and edit these Create new - selecting from template (assigned to their user/client id), perhaps being able to add new rows to the template. And have these HTML templates locked down so they can only edit what they're allowed too (like in the demo above), and perhaps make some areas required. Perhaps have a simple workflow or approval built in Allow us to lock submitted campaigns after a point so they can't be further edited, and as administrators view all campaigns from all users Be so incredibly simple, with any extraneous functionality switched off Essentially an extremley simple stripped down CMS, but we use the outputted HTML for sending out as an email, rather than publishing onto the web. Now to the actual dilemma: we're looking for something really simple, and the above sounds like a CMS. But we haven't been able to find anything that already does, or can be easily adapted to do this. Everything is either too complex, or simple and inflexible. We're sure there must be something off the shelf available, rather than us coding something ourselves. But we've kind of got stuck. Does anyone know of a system, or could recommend a system that can do the above out of the box, or with a few days tweaking? Forgive me if this is a little disjointed, if I'm being incredibly dopey and there is something out there please let me know! Kind regards, Dp.

    Read the article

  • What are the Rails best practices for javascript templates in restful/resourceful controllers?

    - by numbers1311407
    First, 2 common (basic) approaches: # returning from some FoosController method respond_to do |format| # 1. render the javascript directly format.js { render :json => @foo.to_json } # 2. render the default template, say update.js.erb format.js { render } end # in update.js.erb $('#foo').html("<%= escape_javascript(render(@foo)) %>") These are obviously simple cases but I wanted to illustrate what I'm talking about. I believe that these are also the cases expected by the default responder in rails 3 (either the action-named default template or calling to_#{format} on the resource.) The Issues With 1, you have total flexibility on the view side with no worries about the template, but you have to manipulate the DOM directly via javascript. You lose access to helpers, partials, etc. With 2, you have partials and helpers at your disposal, but you're tied to the one template (by default at least). All your views that make JS calls to FoosController use the same template, which isn't exactly flexible. Three Other Approaches (none really satisfactory) 1.) Escape partials/helpers I need into javascript beforehand, then inserting them into the page after, using string replacement to tailor them to the results returned (subbing in name, id, etc). 2.) Put view logic in the templates. For example, looking for a particular DOM element and doing one thing if it exists, another if it does not. 3.) Put logic in the controller to render different templates. For example, in a polymorphic belongs to where update might be called for either comments/foo or posts/foo, rendering commnts/foos/update.js.erb versus posts/foos/update.js.erb. I've used all of these (and probably others I'm not thinking of). Often in the same app, which leads to confusing code. Are there best practices for this sort of thing? It seems like a common enough use-case that you'd want to call controllers via Ajax actions from different views and expect different things to happen (without having to do tedious things like escaping and string-replacing partials and helpers client side). Any thoughts?

    Read the article

  • Can someone help me install MYSQL server pelase? This is bugging me....

    - by Alex
    $ sudo aptitude install mysql-server Reading package lists... Done Building dependency tree Reading state information... Done Reading extended state information Initializing package states... Done The following NEW packages will be installed: libhtml-template-perl{a} mysql-server mysql-server-5.0{a} mysql-server-core-5.0{a} 0 packages upgraded, 4 newly installed, 0 to remove and 12 not upgraded. Need to get 0B/27.7MB of archives. After unpacking 91.1MB will be used. Do you want to continue? [Y/n/?] y Writing extended state information... Done Preconfiguring packages ... Selecting previously deselected package mysql-server-core-5.0. (Reading database ... 17022 files and directories currently installed.) Unpacking mysql-server-core-5.0 (from .../mysql-server-core-5.0_5.1.30really5.0.75-0ubuntu10.3_amd64.deb) ... Selecting previously deselected package mysql-server-5.0. Unpacking mysql-server-5.0 (from .../mysql-server-5.0_5.1.30really5.0.75-0ubuntu10.3_amd64.deb) ... Selecting previously deselected package libhtml-template-perl. Unpacking libhtml-template-perl (from .../libhtml-template-perl_2.9-1_all.deb) ... Selecting previously deselected package mysql-server. Unpacking mysql-server (from .../mysql-server_5.1.30really5.0.75-0ubuntu10.3_all.deb) ... Setting up mysql-server-core-5.0 (5.1.30really5.0.75-0ubuntu10.3) ... Setting up mysql-server-5.0 (5.1.30really5.0.75-0ubuntu10.3) ... * Stopping MySQL database server mysqld [ OK ] /var/lib/dpkg/info/mysql-server-5.0.postinst: line 144: /etc/mysql/conf.d/old_passwords.cnf: No such file or directory dpkg: error processing mysql-server-5.0 (--configure): subprocess post-installation script returned error exit status 1 Setting up libhtml-template-perl (2.9-1) ... dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.0; however: Package mysql-server-5.0 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: mysql-server-5.0 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: Setting up mysql-server-5.0 (5.1.30really5.0.75-0ubuntu10.3) ... * Stopping MySQL database server mysqld [ OK ] /var/lib/dpkg/info/mysql-server-5.0.postinst: line 144: /etc/mysql/conf.d/old_passwords.cnf: No such file or directory dpkg: error processing mysql-server-5.0 (--configure): subprocess post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.0; however: Package mysql-server-5.0 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: mysql-server-5.0 mysql-server Reading package lists... Done Building dependency tree Reading state information... Done Reading extended state information Initializing package states... Done Writing extended state information... Done Before I installed it, I ran this: sudo aptitude purge mysql-server mysql-server-5.0 This has happened before. I remember before, I did something with dpkg with fixed it.

    Read the article

  • MySQL my.cnf file not being read, Ubuntu 10.04 64bit

    - by reallyordinary
    I've been researching this for a few hours with no luck. Basically it looks like my server's my.cnf file isn't being read at all. I've searched my server, and there's only one my.cnf file on it, located at /etc/mysql/my.cnf. Its ownership is root:root. I'm running Ubuntu 10.04 64bit on a Linode.com server. I have the latest versions of MySQL and PHP installed. I've edited the my.cnf file, commented out "skip-innodb", and have set innodb to be the default storage engine using default-storage-engine = innodb And then restarted mysql. But when I do show engines, MyISAM is still coming up as the default engine. Also - none of the innodb settings I've added to the my.cnf file are being read. For example, I have this in my.cnf: innodb_buffer_pool_size=4G But in phpmyadmin, InnoDB is showing as having a buffer pool size of 8,192 KiB. Similarly, I have this in the my.cnf: innodb_data-file_path = ibdata1:500M:autoextend But in phpmyadmin, it's reading as ibdata1:10M:autoextend. It doesn't look like MyISAM info is being read from the my.cnf file either. The my.cnf file has skip-external-locking queried out, but it's showing as "on" in phpmyadmin. So - yeah, it looks like nothing in the my.cnf file is being read at all. But the server still works. I'm running a Drupal site on it and it seems to operate fine. So mysql seems to be drawing default settings from... some mysterious secret location. Any idea how I can make mysql see and use this my.cnf file? Actually, wait - it looks like it may be being read, not sure. I checked the error.log and found this: 101128 4:28:52 [ERROR] Cannot find or open table databasename/cache_apachesolr from the internal data dictionary of InnoDB though the .frm file for the table exists. Maybe you have deleted and recreated InnoDB data files but have forgotten to delete the corresponding .frm files of InnoDB tables, or you have moved .frm files to another database? or, the table contains indexes that this version of the engine doesn't support. See http://dev.mysql.com/doc/refman/5.1/en/innodb-troubleshooting.html how you can resolve the problem. InnoDB: Error: auto-extending data file ./ibdata1 is of a different size InnoDB: 640 pages (rounded down to MB) than specified in the .cnf file: InnoDB: initial 32000 pages, max 0 (relevant if non-zero) pages! InnoDB: Could not open or create data files. InnoDB: If you tried to add new data files, and it failed here, InnoDB: you should now edit innodb_data_file_path in my.cnf back InnoDB: to what it was, and remove the new ibdata files InnoDB created InnoDB: in this failed attempt. InnoDB only wrote those files full of InnoDB: zeros, but did not yet use them in any way. But be careful: do not InnoDB: remove old data files which contain your precious data! 101128 4:28:52 [ERROR] Plugin 'InnoDB' init function returned error. 101128 4:28:52 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 101128 4:28:52 [ERROR] /usr/sbin/mysqld: unknown variable 'innodb_lock_wait_timout=50' 101128 4:28:52 [ERROR] Aborting 101128 4:28:52 [Note] /usr/sbin/mysqld: Shutdown complete

    Read the article

  • Nagios notifications definitions

    - by Colin
    I am trying to monitor a web server in such a way that I want to search for a particular string on a page via http. The command is defined in command.cfg as follows # 'check_http-mysite command definition' define command { command_name check_http-mysite command_line /usr/lib/nagios/plugins/check_http -H mysite.example.com -s "Some text" } # 'notify-host-by-sms' command definition define command { command_name notify-host-by-sms command_line /usr/bin/send_sms $CONTACTPAGER$ "Nagios - $NOTIFICATIONTYPE$ :Host$HOSTALIAS$ is $HOSTSTATE$ ($OUTPUT$)" } # 'notify-service-by-sms' command definition define command { command_name notify-service-by-sms command_line /usr/bin/send_sms $CONTACTPAGER$ "Nagios - $NOTIFICATIONTYPE$: $HOSTALIAS$/$SERVICEDESC$ is $SERVICESTATE$ ($OUTPUT$)" } Now if nagios doesn't find "Some text" on the home page mysite.example.com, nagios should notify a contact via sms through the Clickatell http API which I have a script for that that I have tested and found that it works fine. Whenever I change the command definition to search for a string which is not on the page, and restart nagios, I can see on the web interface that the string was not found. What I don't understand is why isn't the notification sent though I have defined the host, hostgroup, contact, contactgroup and service and so forth. What I'm I missing, these are my definitions, In my web access through the cgi I can see that I have notifications have been defined and enabled though I don't get both email and sms notifications during hard status changes. host.cfg define host { use generic-host host_name HAL alias IBM-1 address xxx.xxx.xxx.xxx check_command check_http-mysite } *hostgroups_nagios2.cfg* # my website define hostgroup{ hostgroup_name my-servers alias All My Servers members HAL } *contacts_nagios2.cfg* define contact { contact_name colin alias Colin Y service_notification_period 24x7 host_notification_period 24x7 service_notification_options w,u,c,r,f,s host_notification_options d,u,r,f,s service_notification_commands notify-service-by-email,notify-service-by-sms host_notification_commands notify-host-by-email,notify-host-by-sms email [email protected] pager +254xxxxxxxxx } define contactgroup{ contactgroup_name site_admin alias Site Administrator members colin } *services_nagios2.cfg* # check for particular string in page via http define service { hostgroup_name my-servers service_description STRING CHECK check_command check_http-mysite use generic-service notification_interval 0 ; set > 0 if you want to be renotified contacts colin contact_groups site_admin } Could someone please tell me where I'm going wrong. Here are the generic-host and generic-service definitions *generic-service_nagios2.cfg* # generic service template definition define service{ name generic-service ; The 'name' of this service template active_checks_enabled 1 ; Active service checks are enabled passive_checks_enabled 1 ; Passive service checks are enabled/accepted parallelize_check 1 ; Active service checks should be parallelized (disabling this can lead to major performance problems) obsess_over_service 1 ; We should obsess over this service (if necessary) check_freshness 0 ; Default is to NOT check service 'freshness' notifications_enabled 1 ; Service notifications are enabled event_handler_enabled 1 ; Service event handler is enabled flap_detection_enabled 1 ; Flap detection is enabled failure_prediction_enabled 1 ; Failure prediction is enabled process_perf_data 1 ; Process performance data retain_status_information 1 ; Retain status information across program restarts retain_nonstatus_information 1 ; Retain non-status information across program restarts notification_interval 0 ; Only send notifications on status change by default. is_volatile 0 check_period 24x7 normal_check_interval 5 retry_check_interval 1 max_check_attempts 4 notification_period 24x7 notification_options w,u,c,r contact_groups site_admin register 0 ; DONT REGISTER THIS DEFINITION - ITS NOT A REAL SERVICE, JUST A TEMPLATE! } *generic-host_nagios2.cfg* define host{ name generic-host ; The name of this host template notifications_enabled 1 ; Host notifications are enabled event_handler_enabled 1 ; Host event handler is enabled flap_detection_enabled 1 ; Flap detection is enabled failure_prediction_enabled 1 ; Failure prediction is enabled process_perf_data 1 ; Process performance data retain_status_information 1 ; Retain status information across program restarts retain_nonstatus_information 1 ; Retain non-status information across program restarts max_check_attempts 10 notification_interval 0 notification_period 24x7 notification_options d,u,r contact_groups site_admin register 1 ; DONT REGISTER THIS DEFINITION - ITS NOT A REAL HOST, JUST A TEMPLATE! }

    Read the article

< Previous Page | 217 218 219 220 221 222 223 224 225 226 227 228  | Next Page >