Search Results

Search found 20905 results on 837 pages for 'universal image loader'.

Page 221/837 | < Previous Page | 217 218 219 220 221 222 223 224 225 226 227 228  | Next Page >

  • Fitting an Image to Screen on Rotation iPhone / iPad ?

    - by user356937
    I have been playing around with one of the iPhone examples from Apple' web site (ScrollViewSuite) . I am trying to tweak it a bit so that when I rotate the the iPad the image will fit into the screen in landscape mode vertical. I have been successful in getting the image to rotate, but the image is larger than the height of the landscape screen, so the bottom is below the screen. I would like to image to scale to the height of the landscape screen. I have been playing around with various autoSizingMask attributes without success. The imageView is called "zoomView" this is the actual image which loads into a scrollView called imageScrollView. I am trying to achieve the screen to rotate and look like this.... olsonvox.com/photos/correct.png However, this is what My screen is looking like. olsonvox.com/photos/incorrect.png I would really appreciate some advice or guidance. Below is the RootViewController.m for the project. Blade # import "RootViewController.h" #define ZOOM_VIEW_TAG 100 #define ZOOM_STEP 1.5 #define THUMB_HEIGHT 150 #define THUMB_V_PADDING 25 #define THUMB_H_PADDING 25 #define CREDIT_LABEL_HEIGHT 25 #define AUTOSCROLL_THRESHOLD 30 @interface RootViewController (ViewHandlingMethods) - (void)toggleThumbView; - (void)pickImageNamed:(NSString *)name; - (NSArray *)imageNames; - (void)createThumbScrollViewIfNecessary; - (void)createSlideUpViewIfNecessary; @end @interface RootViewController (AutoscrollingMethods) - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb; - (void)autoscrollTimerFired:(NSTimer *)timer; - (void)legalizeAutoscrollDistance; - (float)autoscrollDistanceForProximityToEdge:(float)proximity; @end @interface RootViewController (UtilityMethods) - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center; @end @implementation RootViewController - (void)loadView { [super loadView]; imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view]bounds]]; // this code makes the image resize to the width and height properly. imageScrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin| UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleBottomMargin; // TRY SETTNG CENTER HERE SOMEHOW&gt;.... [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; [self toggleThumbView]; // intitializes with the first image. [self pickImageNamed:@"lookbook1"]; } - (void)dealloc { [imageScrollView release]; [slideUpView release]; [thumbScrollView release]; [super dealloc]; } #pragma mark UIScrollViewDelegate methods - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { UIView *view = nil; if (scrollView == imageScrollView) { view = [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } return view; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; } #pragma mark TapDetectingImageViewDelegate methods - (void)tapDetectingImageView:(TapDetectingImageView *)view gotSingleTapAtPoint:(CGPoint)tapPoint { // Single tap shows or hides drawer of thumbnails. [self toggleThumbView]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotDoubleTapAtPoint:(CGPoint)tapPoint { // double tap zooms in float newScale = [imageScrollView zoomScale] * ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotTwoFingerTapAtPoint:(CGPoint)tapPoint { // two-finger tap zooms out float newScale = [imageScrollView zoomScale] / ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } #pragma mark ThumbImageViewDelegate methods - (void)thumbImageViewWasTapped:(ThumbImageView *)tiv { [self pickImageNamed:[tiv imageName]]; [self toggleThumbView]; } - (void)thumbImageViewStartedTracking:(ThumbImageView *)tiv { [thumbScrollView bringSubviewToFront:tiv]; } // CONTROLS DRAGGING AND DROPPING THUMBNAILS... - (void)thumbImageViewMoved:(ThumbImageView *)draggingThumb { // check if we've moved close enough to an edge to autoscroll, or far enough away to stop autoscrolling [self maybeAutoscrollForThumb:draggingThumb]; /* The rest of this method handles the reordering of thumbnails in the thumbScrollView. See */ /* ThumbImageView.h and ThumbImageView.m for more information about how this works. */ // we'll reorder only if the thumb is overlapping the scroll view if (CGRectIntersectsRect([draggingThumb frame], [thumbScrollView bounds])) { BOOL draggingRight = [draggingThumb frame].origin.x &gt; [draggingThumb home].origin.x ? YES : NO; /* we're going to shift over all the thumbs who live between the home of the moving thumb */ /* and the current touch location. A thumb counts as living in this area if the midpoint */ /* of its home is contained in the area. */ NSMutableArray *thumbsToShift = [[NSMutableArray alloc] init]; // get the touch location in the coordinate system of the scroll view CGPoint touchLocation = [draggingThumb convertPoint:[draggingThumb touchLocation] toView:thumbScrollView]; // calculate minimum and maximum boundaries of the affected area float minX = draggingRight ? CGRectGetMaxX([draggingThumb home]) : touchLocation.x; float maxX = draggingRight ? touchLocation.x : CGRectGetMinX([draggingThumb home]); // iterate through thumbnails and see which ones need to move over for (ThumbImageView *thumb in [thumbScrollView subviews]) { // skip the thumb being dragged if (thumb == draggingThumb) continue; // skip non-thumb subviews of the scroll view (such as the scroll indicators) if (! [thumb isMemberOfClass:[ThumbImageView class]]) continue; float thumbMidpoint = CGRectGetMidX([thumb home]); if (thumbMidpoint &gt;= minX &amp;&amp; thumbMidpoint &lt;= maxX) { [thumbsToShift addObject:thumb]; } } // shift over the other thumbs to make room for the dragging thumb. (if we're dragging right, they shift to the left) float otherThumbShift = ([draggingThumb home].size.width + THUMB_H_PADDING) * (draggingRight ? -1 : 1); // as we shift over the other thumbs, we'll calculate how much the dragging thumb's home is going to move float draggingThumbShift = 0.0; // send each of the shifting thumbs to its new home for (ThumbImageView *otherThumb in thumbsToShift) { CGRect home = [otherThumb home]; home.origin.x += otherThumbShift; [otherThumb setHome:home]; [otherThumb goHome]; draggingThumbShift += ([otherThumb frame].size.width + THUMB_H_PADDING) * (draggingRight ? 1 : -1); } // change the home of the dragging thumb, but don't send it there because it's still being dragged CGRect home = [draggingThumb home]; home.origin.x += draggingThumbShift; [draggingThumb setHome:home]; } } - (void)thumbImageViewStoppedTracking:(ThumbImageView *)tiv { // if the user lets go of the thumb image view, stop autoscrolling [autoscrollTimer invalidate]; autoscrollTimer = nil; } #pragma mark Autoscrolling methods - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb { autoscrollDistance = 0; // only autoscroll if the thumb is overlapping the thumbScrollView if (CGRectIntersectsRect([thumb frame], [thumbScrollView bounds])) { CGPoint touchLocation = [thumb convertPoint:[thumb touchLocation] toView:thumbScrollView]; float distanceFromLeftEdge = touchLocation.x - CGRectGetMinX([thumbScrollView bounds]); float distanceFromRightEdge = CGRectGetMaxX([thumbScrollView bounds]) - touchLocation.x; if (distanceFromLeftEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromLeftEdge] * -1; // if scrolling left, distance is negative } else if (distanceFromRightEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromRightEdge]; } } // if no autoscrolling, stop and clear timer if (autoscrollDistance == 0) { [autoscrollTimer invalidate]; autoscrollTimer = nil; } // otherwise create and start timer (if we don't already have a timer going) else if (autoscrollTimer == nil) { autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60.0) target:self selector:@selector(autoscrollTimerFired:) userInfo:thumb repeats:YES]; } } - (float)autoscrollDistanceForProximityToEdge:(float)proximity { // the scroll distance grows as the proximity to the edge decreases, so that moving the thumb // further over results in faster scrolling. return ceilf((AUTOSCROLL_THRESHOLD - proximity) / 5.0); } - (void)legalizeAutoscrollDistance { // makes sure the autoscroll distance won't result in scrolling past the content of the scroll view float minimumLegalDistance = [thumbScrollView contentOffset].x * -1; float maximumLegalDistance = [thumbScrollView contentSize].width - ([thumbScrollView frame].size.width + [thumbScrollView contentOffset].x); autoscrollDistance = MAX(autoscrollDistance, minimumLegalDistance); autoscrollDistance = MIN(autoscrollDistance, maximumLegalDistance); } - (void)autoscrollTimerFired:(NSTimer*)timer { [self legalizeAutoscrollDistance]; // autoscroll by changing content offset CGPoint contentOffset = [thumbScrollView contentOffset]; contentOffset.x += autoscrollDistance; [thumbScrollView setContentOffset:contentOffset]; // adjust thumb position so it appears to stay still ThumbImageView *thumb = (ThumbImageView *)[timer userInfo]; [thumb moveByOffset:CGPointMake(autoscrollDistance, 0)]; } #pragma mark View handling methods - (void)toggleThumbView { [self createSlideUpViewIfNecessary]; // no-op if slideUpView has already been created CGRect frame = [slideUpView frame]; if (thumbViewShowing) { frame.origin.y = 0; } else { frame.origin.y = -225; } [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [slideUpView setFrame:frame]; [UIView commitAnimations]; thumbViewShowing = !thumbViewShowing; } - (void)pickImageNamed:(NSString *)name { // first remove previous image view, if any [[imageScrollView viewWithTag:ZOOM_VIEW_TAG] removeFromSuperview]; UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%@.jpg", name]]; TapDetectingImageView *zoomView = [[TapDetectingImageView alloc] initWithImage:image]; zoomView.autoresizingMask = UIViewAutoresizingFlexibleWidth ; [zoomView setDelegate:self]; [zoomView setTag:ZOOM_VIEW_TAG]; [imageScrollView addSubview:zoomView]; [imageScrollView setContentSize:[zoomView frame].size]; [zoomView release]; // choose minimum scale so image width fits screen float minScale = [imageScrollView frame].size.width / [zoomView frame].size.width; [imageScrollView setMinimumZoomScale:minScale]; [imageScrollView setZoomScale:minScale]; [imageScrollView setContentOffset:CGPointZero]; } - (NSArray *)imageNames { // the filenames are stored in a plist in the app bundle, so create array by reading this plist NSString *path = [[NSBundle mainBundle] pathForResource:@"Images" ofType:@"plist"]; NSData *plistData = [NSData dataWithContentsOfFile:path]; NSString *error; NSPropertyListFormat format; NSArray *imageNames = [NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&amp;format errorDescription:&amp;error]; if (!imageNames) { NSLog(@"Failed to read image names. Error: %@", error); [error release]; } return imageNames; } - (void)createSlideUpViewIfNecessary { if (!slideUpView) { [self createThumbScrollViewIfNecessary]; CGRect bounds = [[self view] bounds]; float thumbHeight = [thumbScrollView frame].size.height; float labelHeight = CREDIT_LABEL_HEIGHT; // create label giving credit for images UILabel *creditLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, thumbHeight, bounds.size.width, labelHeight)]; [creditLabel setBackgroundColor:[UIColor clearColor]]; [creditLabel setTextColor:[UIColor whiteColor]]; // [creditLabel setFont:[UIFont fontWithName:@"Helvetica" size:16]]; // [creditLabel setText:@"SAMPLE TEXT"]; [creditLabel setTextAlignment:UITextAlignmentCenter]; // create container view that will hold scroll view and label CGRect frame = CGRectMake(0.0, -225.00, bounds.size.width+256, thumbHeight + labelHeight); slideUpView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; slideUpView = [[UIView alloc] initWithFrame:frame]; [slideUpView setBackgroundColor:[UIColor blackColor]]; [slideUpView setOpaque:NO]; [slideUpView setAlpha:.75]; [[self view] addSubview:slideUpView]; // add subviews to container view [slideUpView addSubview:thumbScrollView]; [slideUpView addSubview:creditLabel]; [creditLabel release]; } } - (void)createThumbScrollViewIfNecessary { if (!thumbScrollView) { float scrollViewHeight = THUMB_HEIGHT + THUMB_V_PADDING; float scrollViewWidth = [[self view] bounds].size.width; thumbScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, scrollViewWidth, scrollViewHeight)]; [thumbScrollView setCanCancelContentTouches:NO]; [thumbScrollView setClipsToBounds:NO]; // now place all the thumb views as subviews of the scroll view // and in the course of doing so calculate the content width float xPosition = THUMB_H_PADDING; for (NSString *name in [self imageNames]) { UIImage *thumbImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.jpg", name]]; if (thumbImage) { ThumbImageView *thumbView = [[ThumbImageView alloc] initWithImage:thumbImage]; [thumbView setDelegate:self]; [thumbView setImageName:name]; CGRect frame = [thumbView frame]; frame.origin.y = THUMB_V_PADDING; frame.origin.x = xPosition; [thumbView setFrame:frame]; [thumbView setHome:frame]; [thumbScrollView addSubview:thumbView]; [thumbView release]; xPosition += (frame.size.width + THUMB_H_PADDING); } } [thumbScrollView setContentSize:CGSizeMake(xPosition, scrollViewHeight)]; } } #pragma mark Utility methods - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; // the zoom rect is in the content view's coordinates. // At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds. // As the zoom scale decreases, so more content is visible, the size of the rect grows. zoomRect.size.height = [imageScrollView frame].size.height / scale; zoomRect.size.width = [imageScrollView frame].size.width / scale; // choose an origin so as to get the right center. zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); return zoomRect; } #pragma mark - #pragma mark Rotation support // Ensure that the view controller supports rotation and that the split view can therefore show in both portrait and landscape. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end

    Read the article

  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

    Read the article

  • I have Ubuntu alongside Windows Vista and I cannot reboot Windows Vista

    - by railguage48
    I cannot get into Windows Vista .... I was working in Vista and then I restarted booted up Ubuntu and when I finished in Ubuntu I restarted this time in Vista and all I get is the microsoft box with the vertical stripes running interminably. I ran sudo update-grub this is the result of that command: generating grub.cfg found linux image: /boot/vmlinuz-3.2.0-24-generic found initrd image: /boot/iniytd.img-3.2.0-24-generic found linux image: /boot/vmlinuz-3.0.0-19-generic found linitrd image: /boot/initrd.img-3.0.0-19-generic found windows recovery environment (loader) on /dev/sda1 skipping windows recovery environment (loader) on Wubi system found windows vista (loader) on /dev/sda2 skipping windows vista (loader) on wubi system I do have a backup of my Windows environment on an external hard drive and I can get to it through ubuntu but I am not sure if I can restore Windows Vista from Ubuntu or even if I need to. Thanks for any help.

    Read the article

  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

    Read the article

  • Find Content Related Images in Internet Explorer 8

    - by Asian Angel
    Do you want an easy way to find images related to news stories or articles when browsing in Internet Explorer? Then you will definitely want to have a look at the Bing Image Search accelerator. Bing Image Search in Action Two simple steps will have the new accelerator installed: click Add to Internet Explorer to start the process and confirm the installation when the secondary window appears. For the first of our two examples we chose the “Deepwater Horizon rig”. To find images highlight the word/name that you are interested in, and select Bing Image Search in the context menu. Hovering your mouse over the context menu listing will present a “top” image in a popup window… Or if you prefer to view multiple images click on the context menu listing. A Bing image search for the highlighted word/name will be opened in a new tab. Our second example was the Guatemalan volcano “Pacaya”. As before we first viewed the popup window image… Followed by a full image search in a new tab. The accelerator makes it quick and easy to find additional images when needed. Conclusion The Bing Image Search accelerator makes it a simple task to find additional images related to what you are reading or looking at while browsing. Links Add the Bing Image Search accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPPrint Only Selected Text From Web PagesMake Ctrl+Tab in Internet Explorer 7 Use Most Recent OrderRemove ISP Text or Corporate Branding from Internet Explorer Title BarDisable and Remove Suggested Sites From Internet Explorer 8 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

    Read the article

  • Data Import Resources for Release 17

    - by Pete
    With Release 17 you now have three ways to import data into CRM On Demand: The Import Assistant Oracle Data Loader On Demand, a new, Java-based, command-line utility with a programmable API Web Services We have created the Data Import Options Overview document to help you choose the method that works best for you. We have also created the Data Import Resources page as a single point of reference. It guides you to all resources related to these three import options. So if you're looking for the Data Import Options Overview document, the Data Loader Overview for Release 17, the Data Loader User Guide, or the Data Loader FAQ, here's where you find them: On our new Training and Support Center, under the Learn More tab, go to the What's New section and click Data Import Resources.

    Read the article

  • Burned CD-R are not identical to the input iso image, why?

    - by Grumbel
    I have the issue that sometimes when I burn an iso image to a CD-R with: sudo wodim -v driveropts=burnfree -data dev=/dev/scd0 input.iso And then read it back out again with: sudo dd if=/dev/cdrom of=output.iso dd: reading `/dev/cdrom': Input/output error ... That I end up with two iso images that are not identical, namely the output.iso is missing 2048 bytes at the end. When I however mount the iso image or CD-R and compare the actual files on the mountpoint, both are identical. Is that expected behavior or is that an actually incorrect burn of the data? And if its expected, how can I verify that the burn process was successful? The reason why I ask in the first place is that it seems to be reproducible behavior, certain iso images come out 2048 bytes short, even on repeated burns, but all burned CD-Rs are under themselves identical. Also what is the reason behind the: dd: reading `/dev/cdrom': Input/output error As it happens always, I assume it is normal, but what is the technical reason behind it? I assume CDs don't allow the device to detect the size directly, so dd reads till it encounters the end the hard way. Edit: User karol on superusers.com mentioned that both the size issue and the read error are the result of using -tao (default) in wodim instead of -dao mode. I couldn't yet test it, but it sounds like the most plausible explanation so far.

    Read the article

  • How can I fix 'no wubildr' error in WUBI on Windows 7?

    - by Austin
    Good Evening All, I just got my HP Laptop Back from the factory and then I tried to install Ubuntu. It got through the whole installation, however, when I restarted and chose Ubuntu a quick screen flashes that says: Try (hd0,0) NTFS5: no wubildr Try (hd0,1) NTFS5: Then it quickly goes to the Boot Loader which I am presented with: Windows 7 (loader) (on /dev/sda1) Windows Vista (loader) (on /dev/sda2) Windows Vista (loader) (on /dev/sda3) Of course if I click Win 7 it'll go to the main screen to choose between Win 7 or Ubuntu, if I choose Vista, it'll come with an error of sorts. The strange thing is, I looked in my C:/ Drive and I see wubildr and wubilder.mbr Idk if it makes a difference but I am running a 64-bit processor. Installed the 64-bit desktop version and am presented with ultra-fail. I've gone to: http://ubuntuforums.org/showthread.php?s=4d54a8d3760f6fe805156524b7ab9acf&t=798283&page=1 But have had no luck.

    Read the article

  • Add Windows 7 to boot menu

    - by Cumatru
    Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS - system restore /dev/sda2 13 4674 37436416 7 HPFS/NTFS - Windows 7 /dev/sda3 4674 58843 435116032 7 HPFS/NTFS - data storage /dev/sda4 58843 60802 15728640 83 Linux - Ubuntu 10.10 Initially i´ve installed StartUpManager. This ( i think ) added another 4 instances of Linux + memtest to my boot menu list. Altough, i din´t see any boot menu. It boots into Ubuntu after a few seconds. I´ve tried to add windows 7, but i did not succeed. This is a part of my menu.lst file. title Ubuntu 10.10, kernel 2.6.35-24-generic uuid 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/vmlinuz-2.6.35-24-generic root=UUID=1c9748e2-2f11-4a6c-91c0-7310d48c4a7a ro quiet splash initrd /boot/initrd.img-2.6.35-24-generic title Chainload into GRUB 2 root 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/grub/core.img title Ubuntu 10.10, memtest86+ uuid 1c9748e2-2f11-4a6c-91c0-7310d48c4a7a kernel /boot/memtest86+.bin menuentry “Windows 7? { set root=(hd0,2) chainloader +1 } And this is after a upgrade-grub Searching for GRUB installation directory ... found: /boot/grub Searching for default file ... found: /boot/grub/default Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst Searching for splash image ... none found, skipping ... Found kernel: /boot/vmlinuz-2.6.35-24-generic Found kernel: /boot/vmlinuz-2.6.35-22-generic Found GRUB 2: /boot/grub/core.img Found kernel: /boot/memtest86+.bin Updating /boot/grub/menu.lst ... done Later Edit: Ive added the following in 40_custom from /etc/grub.d/ and ive decommented hidden menu line from menu.lst, but i still cant see any boot menu. Ive also tried to press ESC and SHIFT. menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda1)" { insmod part_msdos insmod ntfs set root='(hd0,msdos0)' chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,0) chainloader +1 } menuentry "!Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,1) chainloader +1 } menuentry "!!Windows 7 (loader) (on /dev/sda1)" { set root= hd(0,2) chainloader +1 }

    Read the article

  • 2 windows loaders after grub2 repair

    - by adi
    I have recently reinstalled w7 and had ubuntu 12.04 lts installed on it,w7 installation deleted the grub2 loader,after that i found solution to use boot-repair from live-cd session, BUT......now i have 2 windows 7(loader)in grub loader,and only 1 windows 7 installation,how can i remove it?One is on on /dev/sda1(which should be w7 sistem reserved partition) and second is on on /dev/sda2(which is w7 installment partition) it says and both log on same w7.All i need is to remove it without brake the grub2 again and if someone is willing to guide me to add windows on primary selection, cause my girlfriends doesnt get along with linux :D.

    Read the article

  • Upgrade from 10.10 to 11.04

    - by hemanta pathak
    On doing an upgrade from 10.10. to 11.04 using Upgrade Manager everything works fine. But on installing a software that bundle its owns runtime environment( loader and system files) and installs the custom runtime ( basically loader) in the location where the native one resides, the above mentioned upgrade fails.(Upgrade starts and after sometime it encounters an error and aborts.) Basically , /usr/bin/dpkg throws up an error on being unable to locate a system shared library in the aforesaid third party runtime folder ( /usr/bin/dpkg should not search the third party runtime folder.Instead it should look at the system default folder) But if we remove the installed third party loader from the default system location /lib and place it in some other location , the upgrade problem goes away. This makes me believe /usr/bin/dpkg invokes(loads) the wrong loader and as such goes looking for the dependent libraries in the third party folder. Can someone take a look at this ? is there some bug with dpkg

    Read the article

  • design for supporting entities with images

    - by brainydexter
    I have multiple entities like Hotels, Destination Cities etc which can contain images. The way I have my system setup right now is, I think of all the images belonging to this universal set (a table in the DB contains filePaths to all the images). When I have to add an image to an entity, I see if the entity exists in this universal set of images. If it exists, attach the reference to this image, else create a new image. E.g.: class ImageEntityHibernateDAO { public void addImageToEntity(IContainImage entity, String filePath, String title, String altText) { ImageEntity image = this.getImage(filePath); if (image == null) image = new ImageEntity(filePath, title, altText); getSession().beginTransaction(); entity.getImages().add(image); getSession().getTransaction().commit(); } } My question is: Earlier I had to write this code for each entity (and each entity would have a Set collection). So, instead of re-writing the same code, I created the following interface: public interface IContainImage { Set<ImageEntity> getImages(); } Entities which have image collections also implements IContainImage interface. Now, for any entity that needs to support adding Image functionality, all I have to invoke from the DAO looks something like this: // in DestinationDAO::addImageToDestination { imageDao.addImageToEntity(destination, imageFileName, imageTitle, imageAltText); // in HotelDAO::addImageToHotel { imageDao.addImageToEntity(hotel, imageFileName, imageTitle, imageAltText); It'd be great help if someone can provide me some critique on this design ? Are there any serious flaws that I'm not seeing right away ?

    Read the article

  • I need help installing Ubuntu 11.10 to multi-drive system

    - by CookyMonzta
    I have a machine with 3 hard drives; the primary, which is 750GB (drive 0), and 2 others, each of which is 640GB (drives 1 and 2). On the last screen before the actual installation begins, this is how my hard drive configuration looks: /dev/sda [DISK0, 750GB] /dev/sda1 ntfs 104MB [Win7 System Reserved] /dev/sda2 ntfs 499,997MB [Windows 7 Pro] free space 250,052MB [This space intended for Windows 8] /dev/sdb [DISK1, 640GB] /dev/sdb1 ntfs 400,085MB [Windows XP Pro] free space 240,049MB [This space intended for Ubuntu] /dev/sdc [DISK2, 640GB] [This drive intended for various backups] free space 160,033MB /dev/sdc5 ntfs 480,101MB [Acronis Secure Zone] As you can see, I have 3 drives, all SATA. I have Win7 on my first drive (0), WinXP on my second drive (1) and a secure zone for daily backups on my third drive (2). I want to put Ubuntu 11.10 Oneiric Ocelot on the drive that also has XP. I've already used 400GB for XP and I have 240GB remaining, for which, my intention was to create a 4GB swap file and use the rest for Ubuntu itself. This is what my second hard drive looked like, for my intended setup before installation: /dev/sdb /dev/sdb5 swap 4,095MB [Linux swap] /dev/sdb6 ext4 235,951MB [Ubuntu 11.10] Needless to say, this is only the second time I have attempted to install Linux. I managed to get 7.10 Gutsy Gibbon working on an old machine. I have two problems with this installation: Ubuntu asks for a location to install the boot loader (i.e., "Device for Boot Loader Installation"). I already have a boot loader; namely, Acronis OS Selector (from Acronis Disk Director 11). So I decided to put the Ubuntu boot loader in /dev/sdb6 (where I intend to install Ubuntu), to keep it from interfering with my Acronis OS Selector. Once I hit "Install now", I ended up with the following error: "No root file system is defined. Please correct this from the partitioning menu." What am I missing? Did I attempt to put the boot loader in the wrong place? I assume I did, because as I am writing this entry, I am looking at LinuxIdentity.com's Ubuntu 11.04 Natty Narwhal magazine, and I see a screenshot (Figure 7 on Page 13) that implies that the boot loader can be installed anywhere, including the first hard drive (in the MBR, which would obviously force me to reinstall the Acronis OS Selector) or even on a floppy. But why do I get an undefined root file system error? I thought /dev/sdb6 was the root file. Obviously I'm missing something in the installation procedure. Should I try installing it in Windows using the WUBI Installer? I assume that, if I attempt to install Ubuntu from WinXP (on the second drive), it will automatically install Ubuntu on the empty partition alongside XP. But will I have the option of creating a swap partition? And what if the WUBI Installer searches all of my drives and decides to install Ubuntu on my first drive's empty partition (which I have left empty for Win8 upon its release)?

    Read the article

  • Welcome!

    - by mannamal
    Welcome to the Oracle Big Data Connectors blog, which will focus on posts related to integrating data on a Hadoop cluster with Oracle Database. In particular the blog will focus on best practices, usage notes, and performance tips for using Oracle Loader for Hadoop and Oracle Direct Connector for HDFS, which are part of Oracle Big Data Connectors. Oracle Big Data Connectors 1.0 also includes Oracle R Connector for Hadoop and Oracle Data Integrator Application Adapters for Hadoop. Oracle Loader for Hadoop: Oracle Loader for Hadoop loads data from Hadoop to Oracle Database. It runs as a MapReduce job on Hadoop to partition, sort, and convert the data into an Oracle-ready format, offloading to Hadoop the processing that is typically done using database CPUs. The data is thenloaded to the database by the Oracle Loader for Hadoop job (online load) or written out as Oracle Data Pump files for load and access later (offline load) with Oracle Direct Connector for HDFS. Oracle Direct Connector for HDFS: Oracle Direct Connector for HDFS is a connector for high speed access of data on HDFS from Oracle Database. With this connector Oracle SQL can be used to directly query data on HDFS. The data can be Oracle Data Pump files generated by Oracle Loader for Hadoop or delimited text files. The connector can also be used to load data into the database using SQL.

    Read the article

  • Is this the most effect simple way to display a moving image? SDL2

    - by user36324
    I've looked around for tutorials on SDL2, but there isnt many so I am curious i was messing around and is this an effective way to move an image. One problem is that it drags along the image to where it moves. #include "SDL.h" #include "SDL_image.h" int main(int argc, char* argv[]) { bool exit = false; SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_Surface *png = IMG_Load("character.png"); SDL_Rect src; src.x = 0; src.y = 0; src.w = 161; src.h = 159; SDL_Rect dest; dest.x = 50; dest.y = 50; dest.w = 161; dest.h = 159; SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, png); SDL_FreeSurface(png); while(exit==false){ dest.x++; SDL_RenderClear(ren); SDL_RenderCopy(ren, tex, &src, &dest); SDL_RenderPresent(ren); } SDL_Delay(5000); SDL_DestroyTexture(tex); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); }

    Read the article

  • What is the significance of these different width, height and resolution parameters?

    - by ??????? ???????????
    An image with a pixel resolution of 640 x 480 has additional dimension and resolution parameters according to exiftool. I'm unsure what they mean. Why are the X / Y Resolution parameters the same?Should they not reflect the pixel dimensions of the image? What does Exif Image Size mean and how is it different from the pixel dimensions? What is the focal plane? Does it have any relation to the device used to capture this image? $ exiftool evil1.jpg | egrep 'Width|Height|Resolution' X Resolution : 180 Y Resolution : 180 Resolution Unit : inches Exif Image Width : 400 Exif Image Height : 300 Focal Plane X Resolution : 8114.285714 Focal Plane Y Resolution : 8114.285714 Focal Plane Resolution Unit : inches Image Width : 640 Image Height : 480 If needed, the original image can be obtained from: here=http://www.pythonchallenge.com/pc/return/evil1.jpg wget --user=huge --password=file $here

    Read the article

  • A "quick" vector editor (SVG) for Linux (for annotating images?)

    - by sdaau
    I often need to take a bitmap (.png) image, and draw some lines or text on top of it, and possibly export a new, thusly "annotated" image. I know I can basically do all this in inkscape - but inkscape is a complex program, and it needs almost a minute to start up properly on my PCs. So I was thinking - is there something like a "mini" vector editor for Linux, which would start up fast, and allow me to: Right-click, open an image in this editor program The program scales the active "document"/"window size" to the size of the image I can zoom in/zoom out (and possibly crop) the image I can add at least lines, boxes and text in different colors? A bonus for me would be to have the overlay graphics saved as SVG format, say with the same filename as the image - as in, "image.png.svg" being saved in the same directory where the original "image.png" is located (thus allowing opening and editing these "annotations" further, either in this editor, or possibly in inkscape). And another bonus would be the export of the annotated image to a bitmap. Anyone know about anything like this?

    Read the article

  • Getting problem while capturing image through web cam in Java -OpenCV code.

    - by Chetan
    Hi.. I am developing Face detector using OpenCV library in java... I have written sample code for this,but it is giving Error while capturing image. can any one help please. Here is the code import java.awt.; import java.awt.event.; import java.awt.image.MemoryImageSource; import hypermedia.video.OpenCV; @SuppressWarnings("serial") public class FaceDetection extends Frame implements Runnable { ///Main method. public static void main(String[] args) { //System.out.println( "\nOpenCV face detection sample\n" ); new FaceDetection(); } // program execution frame rate (millisecond) final int FRAME_RATE = 1000/30; OpenCV cv = null; // OpenCV Object Thread t = null; // the sample thread // the input video stream image Image frame = null; // list of all face detected area Rectangle[] squares = new Rectangle[0]; //** Setup Frame and Object(s). FaceDetection() { super( "Face Detection" ); // OpenCV setup cv = new OpenCV(); //cv.capture(1, 1, 100); cv.capture( 320, 240 ); cv.cascade( OpenCV.CASCADE_FRONTALFACE_ALT ); // frame setup this.setBounds( 100, 100, cv.width, cv.height ); this.setBackground( Color.BLACK ); this.setVisible( true ); this.addKeyListener( new KeyAdapter() { public void keyReleased( KeyEvent e ) { if ( e.getKeyCode()==KeyEvent.VK_ESCAPE ) { // ESC : release OpenCV resources cv.dispose(); System.exit(0); } } } ); // start running program t = new Thread( this ); t.start(); } // Draw video frame and each detected faces area. public void paint( Graphics g ) { // draw image g.drawImage( frame, 0, 0, null ); // draw squares g.setColor( Color.RED ); for( Rectangle rect : squares ) g.drawRect( rect.x, rect.y, rect.width, rect.height ); } @SuppressWarnings("static-access") public void run() { while( t!=null && cv!=null ) { try { t.sleep( FRAME_RATE ); // grab image from video stream cv.read(); // create a new image from cv pixels data MemoryImageSource mis = new MemoryImageSource( cv.width, cv.height, cv.pixels(), 0, cv.width ); frame = createImage( mis ); // detect faces squares = cv.detect( 1.2f, 2, OpenCV.HAAR_DO_CANNY_PRUNING, 20, 20 ); // of course, repaint repaint(); } catch( InterruptedException e ) {;} } } } Error while starting capture : device 0

    Read the article

  • problem while displayin the texture image on view that works fine on iphone simulator but not on dev

    - by yunas
    hello i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView. here is the code to load an image from an UIImage object - (void)loadImage:(UIImage *)image mipmap:(BOOL)mipmap texture:(uint32_t)texture { int width, height; CGImageRef cgImage; GLubyte *data; CGContextRef cgContext; CGColorSpaceRef colorSpace; GLenum err; if (image == nil) { NSLog(@"Failed to load"); return; } cgImage = [image CGImage]; width = CGImageGetWidth(cgImage); height = CGImageGetHeight(cgImage); colorSpace = CGColorSpaceCreateDeviceRGB(); // Malloc may be used instead of calloc if your cg image has dimensions equal to the dimensions of the cg bitmap context data = (GLubyte *)calloc(width * height * 4, sizeof(GLubyte)); cgContext = CGBitmapContextCreate(data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedLast); if (cgContext != NULL) { // Set the blend mode to copy. We don't care about the previous contents. CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextDrawImage(cgContext, CGRectMake(0.0f, 0.0f, width, height), cgImage); glGenTextures(1, &(_textures[texture])); glBindTexture(GL_TEXTURE_2D, _textures[texture]); if (mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); if (mipmap) glGenerateMipmapOES(GL_TEXTURE_2D); err = glGetError(); if (err != GL_NO_ERROR) NSLog(@"Error uploading texture. glError: 0x%04X", err); CGContextRelease(cgContext); } free(data); CGColorSpaceRelease(colorSpace); } The problem that i currently am facing is this code workd perfectly fine and displays the image on simulator where as on the device as seen on debugger an error is displayed i.e. Error uploading texture. glError: 0x0501 any idea how to tackle this bug.... thnx in advance 4 ur soluitons

    Read the article

  • How to display image from server (newest-oldest) to a new php page?

    - by Jben Kaye
    i have a form that create images and save it on a folder in the server. What i need to do is to display ALL created images to another page, the newest on the top and so that the oldest is at the bottom. i have a form called formdisplay.php but it's just displaying a broken image and not newest to oldest. hope you can help me with this. really need to get this working. thanks in advance for your help. i have read the posts but none of those worked for me. Pull dedicated images from folder - show image + filename (strip part of filename + file-extension) How can I display latest uploaded image first? (PHP+CSS) getting images from the server and display them Displaying images from folder in php display image from server embedding php in html formcreatesave.php imagecopymerge($im, $img2, 10, 350, 0, 0, imagesx($img2), imagesy($img2), 100); $date_created = date("YmdHis");//get date created $img_name = "-img_entry.jpg"; //the file name of the generated image $img_newname = $date_created . $img_name; //datecreated+name $img_dir =dirname($_SERVER['SCRIPT_FILENAME']) ."/". $img_newname; //the location to save imagejpeg($im, $img_dir , 80); //function to save the image with the name and quality imagedestroy($im); formdisplay.php $dir = '/home3/birdieon/public_html/Amadeus/uploader/uploader'; $base_url = 'http://birdieonawire.com/Amadeus/uploader/uploader/20131027024705-img_entry.jpg'; $newest_mtime = 0; $show_file = 'BROKEN'; if ($handle = opendir($dir)) { while (false !== ($file = readdir($handle))) { if (($file != '.') && ($file != '..')) { $mtime = filemtime("$dir/$file"); if ($mtime > $newest_mtime) { $newest_mtime = $mtime; $show_file = "$base_url/$file"; } } } } print '<img src="' .$show_file. '" alt="Image Title Here">'; please feel free to edit my code. thanks :)

    Read the article

  • not able to show the file from the array...

    - by sjl
    Hi, i'm trying to do an image gallery. i was not able to display the thumbnails stored in the array. instead it keep showing the same thumbnails. anyone can help? very much appreciated.. // Arrays that store the filenames of the text, images and thumbnails var thumbnails:Array = [ "images/image1_thumb.jpg", "images/image2_thumb.jpg", "images/image3_thumb.jpg", "images/image4_thumb.jpg", "images/image5_thumb.jpg", "images/image6_thumb.jpg", "images/image7_thumb.jpg" ]; var images:Array = [ "images/image1.jpg", "images/image2.jpg", "images/image3.jpg", "images/image4.jpg", "images/image5.jpg", "images/image6.jpg", "images/image7.jpg" ]; var textFiles:Array = [ "text/picture1.txt", "text/picture2.txt", "text/picture3.txt", "text/picture4.txt", "text/picture5.txt", "text/picture6.txt", "text/picture7.txt" ]; // NOTE: thumbnail images are 60 x 43 pixels in size // loop through the array and create the thumbnails and position them vertically for (var i:int = 0; i <7; i++) { // create an instance of MyUIThumbnail var thumbs:MyUIThumbnail = new MyUIThumbnail(); // position the thumbnails on the left vertically thumbs.y = 43 * i;/*** FILL IN THE BLANK HERE ***/ // store the corresponding full size image name in the thumbnail // use the "images" array thumbs.image = "images/image1.jpg"; thumbs.image = "images/image2.jpg"; thumbs.image = "images/image3.jpg"; thumbs.image = "images/image4.jpg"; thumbs.image = "images/image5.jpg"; thumbs.image = "images/image6.jpg"; thumbs.image = "images/image7.jpg"; // store the corresponding text file name in the thumbnail // use the "textFiles" array thumbs.textFile = "text/picture1.txt"; thumbs.textFile = "text/picture2.txt"; thumbs.textFile = "text/picture3.txt"; thumbs.textFile = "text/picture4.txt"; thumbs.textFile = "text/picture5.txt"; thumbs.textFile = "text/picture6.txt"; thumbs.textFile = "text/picture7.txt"; thumbs.imageFullSize = full_image_mc ; // store the reference to the textfield in the thumbnail thumbs.infoText = info; // load and display the thumbnails // use the "thumbnails" array thumbs.loadThumbnail("images/image1_thumb.jpg"); thumbs.loadThumbnail("images/image2_thumb.jpg"); thumbs.loadThumbnail("images/image3_thumb.jpg"); thumbs.loadThumbnail("images/image4_thumb.jpg"); thumbs.loadThumbnail("images/image5_thumb.jpg"); thumbs.loadThumbnail("images/image6_thumb.jpg"); thumbs.loadThumbnail("images/image7_thumb.jpg"); addChild(thumbs); } below is my thumbanail. as package{ import fl.containers.; import flash.events.; import flash.text.; import flash.net.; import flash.display.*; public class MyUIThumbnail extends MovieClip { public var image:String = ""; public var textFile:String = ""; var loader:UILoader = new UILoader(); public var imageFullSize:MyFullSizeImage; // reference to loader to show the full size image public var infoText:TextField; // reference to textfield that displays image infoText var txtLoader:URLLoader = new URLLoader(); // loader to load the text file public function MyUIThumbnail() { buttonMode = true; addChild(loader); this.addEventListener(MouseEvent.CLICK, myClick); txtLoader.addEventListener(Event.COMPLETE, displayText); loader.addEventListener(Event.COMPLETE, thumbnailLoaded); } public function loadThumbnail(filename:String):void { loader.source = filename; preloader.trackLoading(loader); } function myClick(e:MouseEvent):void { // load and display the full size image imageFullSize.loadImage("my_full_mc"); // load and display the text textLoad("info"); } function textLoad(file:String) { // load the text description from the text file loader.load(new URLRequest(textFile)); } function displayText(e:Event) { //display the text when loading is completed addChild(infoText); } function thumbnailLoaded(e:Event) { loader.width = 60; loader.height = 43; } } }

    Read the article

  • ???Flashback Log???????Redo Log?

    - by Liu Maclean(???)
    ????????????????????redo log?   RVWR( Recovery Writer)?3s??flashback generate buffer??block before image?????????? ?????block change???RVWR??block before image ?flashback log? ?????????,Oracle???????????before image????????,????????flashback database logs?????   ???????????,????? ??????????????????,???????????before image?????shared pool??flashback log buffer?,RVWR??????flashback log buffer??????????? ?DBWR???????????????,DBWR?????buffer header??FBA(Flashback Byte Address)?flashback log buffer?????????? ???? ?????? ??? ????????????? , RVWR???????????(flashback markers)?flashback database logs?? ????(flashback markers)?????????????Oracle??flashback ??????????  ??????????, Oracle ??????(flashback markers)????????????flashback database log???????????block image; ??Oracle ???????(forward recovery)?????????????????SCN?????? flashback markers for example: **** Record at fba: (lno 1 thr 1 seq 1 bno 4 bof 8184) **** RECORD HEADER: Type: 3 (Skip) Size: 8132 RECORD DATA (Skip): **** Record at fba: (lno 1 thr 1 seq 1 bno 4 bof 52) **** RECORD HEADER: Type: 7 (Begin Crash Recovery Record) Size: 36 RECORD DATA (Begin Crash Recovery Record): Previous logical record fba: (lno 1 thr 1 seq 1 bno 3 bof 316) Record scn: 0x0000.00000000 [0.0] **** Record at fba: (lno 1 thr 1 seq 1 bno 3 bof 8184) **** RECORD HEADER: Type: 3 (Skip) Size: 7868 RECORD DATA (Skip): **** Record at fba: (lno 1 thr 1 seq 1 bno 3 bof 316) **** RECORD HEADER: Type: 2 (Marker) Size: 300 RECORD DATA (Marker): Previous logical record fba: (lno 0 thr 0 seq 0 bno 0 bof 0) Record scn: 0x0000.00000000 [0.0] Marker scn: 0x0000.0060e024 [0.6348836] 06/13/2012 15:56:35 Flag 0x0 Flashback threads: 1, Enabled redo threads 1 Recovery Start Checkpoint: scn: 0x0000.0060e024 [0.6348836] 06/13/2012 15:56:12 thread:1 rba:(0x80.180.10) Flashback thread Markers: Thread:1 status:0 fba: (lno 1 thr 1 seq 1 bno 2 bof 8184) Redo Thread Checkpoint Info: Thread:1 rba:(0x80.180.10) **** Record at fba: (lno 1 thr 1 seq 1 bno 2 bof 8184) **** RECORD HEADER: Type: 3 (Skip) Size: 8168 RECORD DATA (Skip): End-Of-Thread reached ????????????????block change ????before image????????flashback log?? ?????block change???flashback log record ????????? redo log???!????flashback log ???????before image ? redo log??? change vector ?  Oracle?????????????????????????????????????,??????I/O??????????????: ??hot block??,Oracle???????????block image?????; Oracle ?????????(flashback barriers)???????????????,flashback barriers???????(???15??),??????????(flashback barriers)????(flashback markers)????????? ????, ??????change?????, ???????????????????????????, ?15????????????????????flashback log????????before image?????????????,?????????????????????,?????????????? ????????,??????????????(flashback barriers), flashback barriers???????,?????15????? ?????flashback barriers????????(flashback markers)???????????????,???????????????????(????barriers?????)??????block image ,????????????????????????????????? ??????????flashback log????redo log????! ????,????????????????, ?????????? SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production PL/SQL Release 11.2.0.3.0 - Production CORE 11.2.0.3.0 Production TNS for Linux: Version 11.2.0.3.0 - Production NLSRTL Version 11.2.0.3.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> create table flash_maclean (t1 varchar2(200)) tablespace users; Table created. SQL> insert into flash_maclean values('MACLEAN LOVE HANNA'); 1 row created. SQL> commit; Commit complete. SQL> startup force; ORACLE instance started. Total System Global Area 939495424 bytes Fixed Size 2233960 bytes Variable Size 713034136 bytes Database Buffers 218103808 bytes Redo Buffers 6123520 bytes Database mounted. Database opened. SQL> update flash_maclean set t1='HANNA LOVE MACLEAN'; 1 row updated. commit; Commit complete. SQL> alter system checkpoint; System altered. SQL> select dbms_rowid.rowid_block_number(rowid),dbms_rowid.rowid_relative_fno(rowid) from flash_maclean; DBMS_ROWID.ROWID_BLOCK_NUMBER(ROWID) DBMS_ROWID.ROWID_RELATIVE_FNO(ROWID) ------------------------------------ ------------------------------------ 140431 4 datafile 4 block 140431 ??RDBA rdba: 0x0102248f (4/140431) SQL> ! ps -ef|grep rvwr|grep -v grep oracle 26695 1 0 15:56 ? 00:00:00 ora_rvwr_G11R23 SQL> oradebug setospid 26695 Oracle pid: 20, Unix process pid: 26695, image: [email protected] (RVWR) SQL> ORADEBUG DUMP FBTAIL 1; Statement processed. To dump the last 2000 flashback records , ??ORADEBUG DUMP FBTAIL 1????????2000?????? SQL> oradebug tracefile_name /s01/orabase/diag/rdbms/g11r23/G11R23/trace/G11R23_rvwr_26695.trc ? TRACE?????????block? before image **** Record at fba: (lno 1 thr 1 seq 1 bno 55 bof 2564) **** RECORD HEADER: Type: 1 (Block Image) Size: 28 RECORD DATA (Block Image): file#: 4 rdba: 0x0102248f Next scn: 0x0000.00000000 [0.0] Flag: 0x0 Block Size: 8192 BLOCK IMAGE: buffer rdba: 0x0102248f scn: 0x0000.00609044 seq: 0x01 flg: 0x06 tail: 0x90440601 frmt: 0x02 chkval: 0xc626 type: 0x06=trans data Hex dump of block: st=0, typ_found=1 Dump of memory from 0x00002B1D94183C00 to 0x00002B1D94185C00 2B1D94183C00 0000A206 0102248F 00609044 06010000 [.....$..D.`.....] 2B1D94183C10 0000C626 00000001 00014AD4 0060903A [&........J..:.`.] 2B1D94183C20 00000000 00320002 01022488 00090006 [......2..$......] 2B1D94183C30 00000CC8 00C00340 000D0542 00008000 [[email protected].......] 2B1D94183C40 006040BC 000F000A 00000920 00C002E4 [.@`..... .......] 2B1D94183C50 0017048F 00002001 00609044 00000000 [..... ..D.`.....] 2B1D94183C60 00000000 00010100 0014FFFF 1F6E1F77 [............w.n.] 2B1D94183C70 00001F6E 1F770001 00000000 00000000 [n.....w.........] 2B1D94183C80 00000000 00000000 00000000 00000000 [................] Repeat 500 times 2B1D94185BD0 00000000 00000000 2C000000 4D120102 [...........,...M] 2B1D94185BE0 454C4341 4C204E41 2045564F 4E4E4148 [ACLEAN LOVE HANN] 2B1D94185BF0 01002C41 43414D07 4E41454C 90440601 [A,...MACLEAN..D.] Block header dump: 0x0102248f Object id on Block? Y seg/obj: 0x14ad4 csc: 0x00.60903a itc: 2 flg: E typ: 1 - DATA brn: 0 bdba: 0x1022488 ver: 0x01 opc: 0 inc: 0 exflg: 0 Itl Xid Uba Flag Lck Scn/Fsc 0x01 0x0006.009.00000cc8 0x00c00340.0542.0d C--- 0 scn 0x0000.006040bc 0x02 0x000a.00f.00000920 0x00c002e4.048f.17 --U- 1 fsc 0x0000.00609044 bdba: 0x0102248f data_block_dump,data header at 0x2b1d94183c64 =============== tsiz: 0x1f98 hsiz: 0x14 pbl: 0x2b1d94183c64 76543210 flag=-------- ntab=1 nrow=1 frre=-1 fsbo=0x14 fseo=0x1f77 avsp=0x1f6e tosp=0x1f6e 0xe:pti[0] nrow=1 offs=0 0x12:pri[0] offs=0x1f77 block_row_dump: tab 0, row 0, @0x1f77 tl: 22 fb: --H-FL-- lb: 0x2 cc: 1 col 0: [18] 4d 41 43 4c 45 41 4e 20 4c 4f 56 45 20 48 41 4e 4e 41 end_of_block_dump SQL> select dump('MACLEAN LOVE HANNA',16) from dual; DUMP('MACLEANLOVEHANNA',16) -------------------------------------------------------------------- Typ=96 Len=18: 4d,41,43,4c,45,41,4e,20,4c,4f,56,45,20,48,41,4e,4e,41 ???????????????????????,??flashback log??before image????????? create table flash_maclean1 (t1 int) tablespace users; SQL> select vs.name, ms.value 2 from v$mystat ms, v$sysstat vs 3 where vs.statistic# = ms.statistic# 4 and vs.name in ('redo size','db block changes'); NAME VALUE ---------------------------------------------------------------- ---------- db block changes 0 redo size 0 SQL> select name,value from v$sysstat where name like 'flashback log%'; NAME VALUE ---------------------------------------------------------------- ---------- flashback log writes 49 flashback log write bytes 9306112 SQL> begin 2 for i in 1..5000 loop 3 update flash_maclean1 set t1=t1+1; 4 commit; 5 end loop; 6 end; 7 / PL/SQL procedure successfully completed. SQL> select vs.name, ms.value 2 from v$mystat ms, v$sysstat vs 3 where vs.statistic# = ms.statistic# 4 and vs.name in ('redo size','db block changes'); NAME VALUE ---------------------------------------------------------------- ---------- db block changes 20006 redo size 3071288 SQL> select name,value from v$sysstat where name like 'flashback log%'; NAME VALUE ---------------------------------------------------------------- ---------- flashback log writes 52 flashback log write bytes 10338304 ??????????? ??hot block,???20006 ?block changes???? ??? 3000k ?redo log ? ??1000k? flashback log ?

    Read the article

  • How do I make a simple image-based button with visual states in Silverlight 3?

    - by Jacob
    At my previous company, we created our RIAs using Flex with graphical assets created in Flash. In Flash, you could simply lay out your graphics for different states, i.e. rollover, disabled. Now, I'm working on a Silverlight 3 project. I've been given a bunch of images that need to serve as the graphics for buttons that have a rollover, pressed, and normal state. I cannot figure out how to simply create buttons with different images for different visual states in Visual Studio 2008 or Expression Blend 3. Here's where I am currently. My button is defined like this in the XAML: <Button Style="{StaticResource MyButton}"/> The MyButton style appears as follows: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> I cannot figure out how to assign a different template to different states, nor how to change the image's source based on which state I'm in. How do I do this? Also, if you know of any good documentation that describes how styles work in Silverlight, that would be great. All of the search results I can come up with are frustratingly unhelpful. Edit: I found a way to change the image via storyboards like this: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24" x:Name="Image"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_over.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_active.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> However, this seems like a strange way of doing things to me. Is there a more standard way of accomplishing this?

    Read the article

  • How to do a Windows 7 Image restore to an external drive?

    - by Vaccano
    I have a system that I have done a Windows 7 Image restore on. I would like to migrate that image to a different hard drive. Is there a way to restore the image to an externally connected hard drive? For example: I have 3 hard drives: The first in the source machine (the one I want to copy). The second in a machine that I want to do the work. And the third is not in a machine. It is the target that I want to overwrite with the contents of the first. I boot up a 2nd machine and connect the 3rd hard drive externally (using some cool cables I have). I then use some cool feature of Windows 7 to replace what is on the 3rd hard drive with the windows 7 image of my 1st machine (that is on on my networked backup server). I need to know what the above mentioned "cool feature of windows 7" is, if there is one. And how to use it. Any ideas? Note: that I very much so don't want it to overwrite what is on the 2nd machine/hard drive.

    Read the article

  • Asynchronous HTTP Client for Java

    - by helifreak
    As a relative newbie in the Java world, I am finding many things frustratingly obtuse to accomplish that are relatively trivial in many other frameworks. A primary example is a simple solution for asynchronous http requests. Seeing as one doesn't seem to already exist, what is the best approach? Creating my own threads using a blocking type lib like httpclient or the built-in java http stuff, or should I use the newer non-blocking io java stuff - it seems particularly complex for something which should be simple. What I am looking for is something easy to use from a developer point of view - something similar to URLLoader in AS3 - where you simply create a URLRequest - attach a bunch of event handlers to handle the completion, errors, progress, etc, and call a method to fire it off. If you are not familiar with URLLoader in AS3, its so super easy and looks something like this: private void getURL(String url) { URLLoader loader = new URLLoader(); loader.addEventListener(Event.Complete, completeHandler); loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); URLRequest request = new URLRequest(url); // fire it off - this is asynchronous so we handle // completion with event handlers loader.load(request); } private void completeHandler(Event event) { URLLoader loader = (URLLoader)event.target; Object results = loader.data; // process results } private void httpStatusHandler(Event event) { // check status code } private void ioErrorHandler(Event event) { // handle errors }

    Read the article

< Previous Page | 217 218 219 220 221 222 223 224 225 226 227 228  | Next Page >