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  • New XAML-Based User Group started in Birmingham, Alabama.

    - by mbcrump
    I’m pleased to announce that a new XAML-Based User Group has started in Birmingham, Alabama. The group is being hosted by Michael Crump and Jonathan Marbutt. The reason is very simple: we feel that Birmingham needs a fresh start. We are both very passionate about .NET and are hoping to share our experiences with the community. We have created a site (http://allaboutxaml.net) and our first meetup is now scheduled. We are here to discuss all things that have to do with xaml. This includes Silverlight, WPF, Windows Phone 7, Surface, Lightswitch and Silverlight with SharePoint 2010. We: believe strongly in xaml and are passionate about what we talk about. believe in an open-forum. believe a user group should be FUN as well as educational. do not claim to be an expert on anything, we are here to share. record every presentation and put it on the web for others to benefit. meet monthly but are flexible on the actual date. do our events outside of technical colleges. have families and our meetings start and stop on time. welcome new speakers. welcome adult beverages. Our first meeting is going to be on February 15th, 2011 (6PM), at Logan's on HWY 280. It is going to be more of a meetup than a meeting. I would like to discuss current xaml-based projects that you are working on and get to know one another. If you are interested in coming then please sign up here so that we know how many to expect. Please visit our site to find out more about us: http://allaboutxaml.net.

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  • I created a program based on an LGPL project, and I'm not allowed to publish the source code

    - by Dave
    I thought LGPL was a permissive license, just like MIT, BSD or Apache. But today I read, that only linking to LGPL (libraries etc) is allowed from closed-source code - other than that, it's copyleft - so I have to publish code that is based on an LGPL program. I created a program for my employer that is based on an LGPL program, but has considerable modifications to it. Of course, I am not allowed to put that modified source code out there. At the same time, I have to, if I distribute it (right?). So I wonder whether there is a workaround to this, so I can keep this closed-source (I wish I could publish the source) - any suggestions? My idea: can I put most functions of the original LGPL app into an external library, write the core executable from scratch, but refer back to the library for all functions that I haven't modified? Currently, everything is in a .jar file (it's Java/Swing). if you think my idea is legally/technically feasible - how much effort would it be to seperate what I wrote and what the original is? I'm not the most java savvy.

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  • Is it possible to use the IE10 App without making Internet Explorer the default browser?

    - by nhinkle
    Windows 8 comes with two versions of Internet Explorer: the normal desktop version, which looks just like IE9, and the Modern UI version, which is a full-screen tablet-style app. By default, links opened in desktop mode open in desktop IE, and links opened in Modern UI apps open in the full-screen app. When you set a new default browser (like Google Chrome, which has a Modern UI mode now), you can no longer access IE10 in the Modern UI at all - the tile disappears from the start screen, and there's no way to manually invoke it. I don't use IE10 much, but I'd like to have access to it in Metro mode, because it's handy for testing things out. I don't want to have IE be my default browser though. Is there any way to get the IE10 "App" to show up without setting IE to be the default browser everywhere?

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • What are the pro/cons of Unity3D as a choice to make games?

    - by jokoon
    We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi platform, I even heard Google is going to implement it in Chrome everything you need is here scripting languages makes it a good choice for people who are not programming gurus Cons: multiplayer ? proprietary, you are totally dependent of unity and its limit and can't extend it it's less "making a game from scratch" C++ would have been a cool thing I really think this kind of tool is interesting, but is it worth it to use at school for a project that involves more than 3 programming persons ? What do we really learn in term of programming from using this kind of tool (I'm ok with python and js, but I hate C#) ? We could have use Ogre instead, even if we were learning direct x starting january...

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  • Is there a good book or articles to learn about 2D Game Design and Effects?

    - by user28015
    I am not looking for a read how to develop games and how to implement one. I am looking for a general about possible effects in 2D Games and about general design of modern 2D gaming. I have programmed several smaller games over the years and also read books like "Golden Rules of Game Programming" by Martin Bronwlo. So I know how to implement games. What I am looking for are 2 things: Finishing touches such as effects like explosions, particles etc. Not how to make them, but how to design them so it looks right and cool. How to make a 2D game feel "more right" so that users get a satisfying gaming experience. I played a lot of 2D games but I could use some more advice.

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  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

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  • Google doesn't index a subdomain. What can be the problem and what can be done?

    - by fudge
    Hi! I have a domain, let's call it example.com, which has a subdomain, games.example.com. I maintain a games forum using phpbbseo which is located at games.example.com/forum. The problem is that the forum is not being crawled. I used Google's webmaster tools and tested that the page is seen by google. P.S. There is a link from games.example.com to games.example.com/forum. What can I do? How can I make google crawl my forum?

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  • What are atan and atan2 used for in games?

    - by kyrogue
    I am having some trouble understanding Math.tan() and Math.atan() and Math.atan2(). I have basic knowledge of trigonmetry but the usage of SIN, COS, and TAN etc for game development is very new to me. I am reading on some tutorials and I see that by using tangent we can get the angle in which one object needs to be rotated by how much to face another object for example my mouse. So why do we still need to use atan or atan2?

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  • How can I force my browser to search Google in English?

    - by Tom Wijsman
    I'm too bored of seeing sites like Google and such show up in my native language, I would rather like them to be in English. Yet, I have to explicitly change the URL to .com and en and that kind of parameters in order for them to show up in English. Can I somehow force this? So, how is Google configured? However, it is set to English on the site itself so it has to be my browser: Then, how does my browser land up on non-english pages, like Google? It usually shows up in non-English when I'm performing a search, which uses: {google:baseURL}search?{google:RLZ}{google:acceptedSuggestion}{google:originalQueryForSuggestion}{google:searchFieldtrialParameter}{google:instantFieldTrialGroupParameter}sourceid=chrome&ie={inputEncoding}&q=%s When performing a search, it fills these variables in with non-english values. How can I tell my browser to fill these in with the English values? My Google Chrome options give preference to English:

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  • What is the best way to exploit multicores when making multithread games?

    - by Keeper
    Many people suggest to write a program, and then start optimizing it. But I think that when it's coming to multithreading with multicore, a little think ahead is required. I've read about using threads, and experienced it myself during some courses at the university (still a student). The big question is simple, but a bit abstract: What thread related steps in game design do I need to take, before implementation? Now trying to be more specific. Let's say, as an example, that I'm making a small board game (like Monopoly) that I want to be multithreaded. My goal Is that this multithreaded game will exploit the best of the multicore system, lets say 4-6 cores (like in i7 processors). My answer to this question at the moment is, one thread for each of these four basic components: GUI User Input / Output AI (computer rival) Other game related calculations (like shortest path from A to B, or level up status change) I'm not an expert (yet!), and I'm sure there are better answers out there. Any suggestion, answer, different approach will be helpful. Some thoughts: Maybe splitting the main database is a good way.. (or total disaster.. )

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • How to find out the installation path to my browser?

    - by rumtscho
    I am installing a proprietary CAD application (MEDUSA4 personal) and the installer wants to know the path to my web browser (as a prerequisite for online help). I have the default firefox installation and chromium, but I don't know the installation path for any of them, and couldn't find them among the usual suspects (/usr/bin, /usr/lib). It would be nice if you could tell me the path to one of them, and even nicer if you can tell me how to find out the installation path to any package managed by apt.

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  • Is a warning about IAP in freemium games on iOS required?

    - by user1282931
    When I launch the successful iOS game "Clash of Clans", right in the beginning I get the following message in an iOS info pop-up: "Clash of Clans is free to play, but you can speed up your progress with in-app purchases. If desired, purchases can be disabled in the general settings of your device." What's the reason the developer shows this message right in the beginning? Is there any legal obligation to do so?

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  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • Can't access internet with 32-bit browser(Chrome, FF, IE)! The 64-bit version of IE on Win 7 works f

    - by Sarveshwar
    I had installed Kaspersky AV 2010 two days ago. Everything was fine until I was not able to access the internet a few minutes back with the 32 bit browsers I have installed - Chrome, Firefox and the 32 bit IE. Then I see that utorrent is working fine!! So again I checked with the 64 bit IE and I could access the internet. I am currently using IE 64 bit to access superuser. Please help! I have uninstalled the KAV 2010. I thought that was the problem. Is this any virus or something? Also, whenever any browser (except IE 64), the screen freezes. Nothing except the browser works! And after the browser is closed, everything comes back to normal. Thanks!

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  • How to enable a Web portal-based rich enterprise platform on different domains and hosts using JS without customization/ server configuration

    - by S.Jalali
    Our company Coscend has built a Web portal-based communications and cloud collaboration platform by using JavaScript (JS), which is embedded in HTML5 and formatted with CSS3. Other technologies used in the core code include Flash, Flex, PostgreSQL and MySQL. Our team would like to host this platform on five different Windows and Linux environments that run different types of Web servers such as IIS and Apache. Technical challenge: Each of these Windows and Linux servers have a different host name and domain name (and IP address), but we would like to keep our enterprise platform independent of host server configuration. Possible approach to solution: We think an API (interface module with a GUI) is needed to accomplish this level of modularity and flexibility while deploying at our enterprise customers. Seeking your insights: In this context, our team would appreciate your guidance on: Is there an algorithmic method to implement this Web portal-based platform in these Windows and Linux environments while separating it from server configuration, i.e., customizing the host name, domain name and IP address for each individual instance? For example, would it be suitable to create some JS variables / objects for host name and domain name and call them in the different implementations? If a reference to the host/domain names occurs on hundreds of portal modules, these variables or JS objects would replace that. If so, what is the best way to make these object modules written in JS portable and re-usable across different environments and instances for enterprise customers? Here is an example of the implemented code for the said platform. The following Web site (www.CoscendCommunications.com) was built using this enterprise collaboration platform and has the base code examples of the platform. This Web site is domain-specific. We like to make the underlying platform such that it is domain and host-independent. This will allow the underlying platform to be deployed in multiple instances of our enterprise customers.

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  • Add a right click context menu in certain WIndows folders that will open a web browser URL?

    - by jasondavis
    In a Windows Explorer window where you browse files in Windows 7, I would like to add a new context menu that will allow me to open a file on my local Dev Server. So it would have to open a browser like Google Crome and the URL would have to be the file path but slightly different removing part of it and prepending my localhost URL. For example if the file I am right clicking on, the path for that file might be... E:\Server\htdocs\labs\php\testProject\test.php I would need a button to click in the context menu Open in Browser and it would open my Web Browser with a URL like this... http://localhost/labs/php/testProject/test.php I would love to be able to do this, any ideas or help would greatly be appreciated! To go one step further, would to be able to somehow make the context menu item only show up on File that are under this folder.... ``E:\Server\htdocs` but this is far less important.

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  • Can't access internet with 32-bit browser(Chrome, FF, IE)! The 64-bit version of IE on Win 7 works fine

    - by Sarveshwar
    I had installed Kaspersky AV 2010 two days ago. Everything was fine until I was not able to access the internet a few minutes back with the 32 bit browsers I have installed - Chrome, Firefox and the 32 bit IE. Then I see that utorrent is working fine!! So again I checked with the 64 bit IE and I could access the internet. I am currently using IE 64 bit to access superuser. Please help! I have uninstalled the KAV 2010. I thought that was the problem. Is this any virus or something? Also, whenever any browser (except IE 64), the screen freezes. Nothing except the browser works! And after the browser is closed, everything comes back to normal. Thanks!

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  • Is Java a good choice for cross-platform games?

    - by CommunistPancake
    I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay away from Flash. Therefore, Is Java a good choice for me? Mostly, I use C#, and think that Java is similar, so I assume it won't be that hard to learn. But is it fast enough? Is there a language more suited for my needs than Java?

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  • Google doesn't index a subdomain. What can be the problem and what can be done?

    - by fudge
    I have a domain, let's call it example.com, which has a subdomain, games.example.com. I maintain a games forum using phpbbseo which is located at games.example.com/forum. The problem is that the forum is not being crawled. I used Google's webmaster tools and tested that the page is seen by google. P.S. There is a link from games.example.com to games.example.com/forum. What can I do? How can I make google crawl my forum?

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  • What problem does double or triple buffering solve in modern games?

    - by krokvskrok
    I want to check if my understanding of the causes for using double (or triple) buffering is correct: A monitor with 60Hz refresh's the monitor-display 60 times per second. If the monitor refresh the monitor-display, he updates pixel for pixel and line for line. The monitor requests the color values for the pixels from the video memory. If I run now a game, then this game is constantly manipulating this video memory. If this game don't use a buffer strategy (double buffering etc.) then the following problem can happen: The monitor is now refreshing his monitor-display. At this moment the monitor had refreshed the first half monitor-display already. At the same time, the game had manipulated the video memory with new data. Now the monitor accesses for the second half monitor-display this new manipulated data from the video memory. The problems can be tearing or flickering. Is my understanding of cases of using buffer strategy correct? Are there other reasons?

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  • Merging similar graphs based solely on the graph structure?

    - by Buttons840
    I am looking for (or attempting to design) a technique for matching nodes from very similar graphs based on the structure of the graph*. In the examples below, the top graph has 5 nodes, and the bottom graph has 6 nodes. I would like to match the nodes from the top graph to the nodes in the bottom graph, such that the "0" nodes match, and the "1" nodes match, etc. This seems logically possible, because I can do it in my head for these simple examples. Now I just need to express my intuition in code. Are there any established algorithms or patterns I might consider? (* When I say based on the structure of the graph, I mean the solution shouldn't depend on the node labels; the numeric labels on the nodes are only for demonstration.) I'm also interested in the performance of any potential solutions. How well will they scale? Could I merge graphs with millions of nodes? In more complex cases, I recognize that the best solution may be subject to interpretation. Still, I'm hoping for a "good" way to merge complex graphs. (These are directed graphs; the thicker portion of an edge represents the head.)

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