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  • How to draw a part of a window into a memory device context?

    - by Nell
    I'm using simple statements to keep it, er, simple: The screen goes from 0, 0 to 1000, 1000 (screen coordinates). A window goes from 100, 100 to 900, 900 (screen coordinates). I have a memory device context that goes from 0, 0 to 200, 200 (logical coordinates). I need to send a WM_PRINT message to the window. I can pass the device context to the window via WM_PRINT, but I cannot pass which part of its window it should draw into the device context. Is there some way to alter the device context that will result in the window drawing a specific part of itself into the device context (say, its bottom right portion from 700, 700 to 900, 900)? (This is all under plain old GDI and in C or C++. Any solution must be too.) Please note: This problem is part of a larger solution in which the device context size is fixed and speed is crucial, so I cannot draw the window in full into a separate device context and blit the part I want from the resultant full bitmap into my device context.

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  • Can I get a bitmap of an arbitrary window in another application process?

    - by Chris Farmer
    I am trying to automate a third-party Win32 application where I want to capture the graphics content of a particular window at defined time intervals. I am in the early phases of this, and I'm currently trying to use the Microsoft UI Automation API via C# to do most of the interaction between my client app and the external app. I can now get the external app to do what I want it to do, but now I want to capture the graphics from a specific window that seems to be some third-party owner-drawn control. How can I do this? The window I want to capture is the one marked by the red rectangle in this image: I have an implementation that sort of works, but it's dependent on the external app's UI being on top, and that's not guaranteed for me, so I'd prefer to find something more general. var p = Process.Start("c:\myapp.exe"); var mainForm = AutomationElement.FromHandle(p.MainWindowHandle); // "workspace" below is the window whose content I want to capture. var workspace = mainForm.FindFirst(TreeScope.Descendents, new PropertyCondition(AutomationElement.ClassNameProperty, "AfxFrameOrView70u")); var rect = (Rect) workspace.GetCurrentPropertyValue(AutomationElement.BoundingRectangleProperty); using (var bmp = new Bitmap((int)rect.Width, (int)rect.Height)) { using (var g = Graphics.FromImage(bmp)) { g.CopyFromScreen((int)rect.Left, (int)rect.Top, 0, 0, new Size((int)rect.Width, (int)rect.Height)); bmp.Save(@"c:\screenshot.png", ImageFormat.Png); } } The above works well enough when the automated app is on top, but it just blindly copies the screen in the rectangle, so my code is at the mercy of whatever happens to be running on the machine and might cover my app's window. I have read some suggestions to send the WM_PRINT message to the window. This question/answer from a few months back seemed promising, but when I use this code, I just get a white rectangle with none of my control's actual contents. var prop = (int)workspace.GetCurrentPropertyValue(AutomationElement.NativeWindowHandleProperty); var hwnd = new IntPtr(prop); using ( var bmp2 = new Bitmap((int)rect.Width, (int)rect.Height)) { using (Graphics g = Graphics.FromImage(bmp2)) { g.FillRectangle(SystemBrushes.Control, 0, 0, (int)rect.Width, (int)rect.Height); try { SendMessage(hwnd, WM_PRINT, g.GetHdc().ToInt32(), (int)(DrawingOptions.PRF_CHILDREN | DrawingOptions.PRF_CLIENT | DrawingOptions.PRF_OWNED)); } finally { g.ReleaseHdc(); } bmp2.Save(@"c:\screenshot.bmp"); } } So, first, is it even possible for me to reliably save a bitmap of a window's contents? If so, what is the best way, and what is wrong with my WM_PRINT with SendMessage attempt?

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  • How to determine if a package is a meta-package from the command line?

    - by cirosantilli
    How can I determine if a package is a meta-package from the command line, possibly via apt-get, aptitude or apt-cache? I have tried: apt-cache show texlive-full apt-cache showpkg texlive-full but the only way I can tell this package is meta is by reading the "en-description" field. Is there a more automatic way of doing this, that will give me a yes/no response, or at least have a field such as then "en-description" dedicated to this?

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  • Can I prevent an IDENTIFY PACKET DEVICE command to a specific device at boot?

    - by Brian Spisak
    This is related to a previous question related to installation that is now resolved. I'm opening a new question, because I still need to get my DVD drive working. Problem: Failed boot when my ASUS DRW-24B1/ST DVD drive is attached to my asmedia ASM1061. Symptom: ata8.00: exception Emask 0x52 Sact 0x0 SErr 0xffffffff action 0xe frozen ata8: SError: { blah blah } ata8.00: failed command: IDENTIFY PACKET DEVICE ata8.00: cmd blah blah res blah blah (ATA bus error) ata8.00: status: { DRDY } ata8: hard resetting link Background: The ASM1061 is a PCIe to SATA bridge providing 2 x 6Gb/s ports and is supposed to be fully compliant to SATA specs. I just discovered in the fine print of my ASUS P8Z77-V pro motherboard that "These SATA ports are for data hard drivers only. ATAPI devices are not supported." However, I have already installed Windows 7 using this drive and I can run the Ubuntu 12.04 installer from it as well. The only time I have a problem is during Ubuntu boot when it tries an IDENTIFY PACKET DEVICE which seems to be an ATAPI command. I can't simply switch this device to another SATA port because they are already allocated to other devices. (My chipset's 2 x 6Gb/s are connected to my boot SSD and a fast HDD while the 4 x 3Gb/s ports are running a RAID 5 array.) If this can't be fixed or worked around, I suppose I'll have to go buy SATA add-in card. Blech. Thoughts: If indeed this is a device specific issue (that it doesn't support ATAPI discovery) then I can't expect - is it udev? - to work with it. But, it seems that Windows and even the Ubuntu installer work just fine. So why does udev have a problem? At the end of the day, it would be nice to have the DVD working under Ubuntu, but I can live without it. But, as this is a dual-boot machine, I can't physically disconnect it because I want it to work with Windows. (And physically disconnecting it every time I want to boot Ubuntu is NOT an option. ;-) Questions: Should this be considered a bug? My feelings are that if it works with other OS that it should probably work with Ubuntu as well. How can I work around this problem? I have a limited knowledge of linux internals, but it seems I should be able to somehow tell udev (or whatever is doing the discovery) to ignore that device. Is there a way?

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  • How to restore the shortcut for the "fancy window switch?

    - by maaartinus
    Pressing the "windows key" and tab (Mod4+Tab) used to work similar to pressing Alt+Tab (which switches windows just like M$), but it showed a much better preview. Somehow I lost the shortcut and can't find it anymore. I've gone through the chaos in "System - Preferences - Keyboard Shortcuts" several times and the only thing I can see there is "Move between windows, using a popup window", whatever it means. I prefer the "fancier" switcher, how can I restore it?

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  • I'd like my window switcher to be per-monitor. How do I do that?

    - by Erigami
    I have a multi-monitor setup with nVidia drivers, running Unity/Compiz on 12.10. I'd like to treat each monitor separately, so I can switch desktops on one without affecting the other and run a window switcher that only switches between windows on the current monitor. How do I do that? None of the switchers listed in ccsm seem to limit themselves to the currently focused monitor, ditto for desktop switchers.

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  • How can I change the language order by command-line (or text editor)?

    - by KIAaze
    How can I change the language order by command-line (or text editor)? i.e. without using the graphical "gnome-language-selector". (Or is there a better GUI which allows you to select multiple language entries and move them all to another position directly, without having to do it one by one?) Alternatively: Where are the user-specific language settings stored? i.e. the /etc/default/locale for users.

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  • Nagios returns "No output returned from plugin" running process

    - by user56291
    I have a nagios server and a bunch of nagios clients that i currently monitor. All the clients are setup with the following nrpe configuration. check_users, check_load... metrics are successfully displayed on the nagios interface but check_nginx and check_server_proxy displayed as "Unknown"-(No output returned from plugin). As far as i understood nagios simply runs ps command and looks for either the argument strings or the name of the command to verify whether the service is running. Also with -c flag, one can give nagios a threshold to determine the output (ie: -c 1 returns 'OK' for if it finds at least 1 process.) nrpe_local.cfg: ###################################### # Do any local nrpe configuration here ###################################### allowed_hosts =127.0.0.1,10.0.2.181 command[check_users]=/usr/lib/nagios/plugins/check_users -w 5 -c 10 command[check_load]=/usr/lib/nagios/plugins/check_load -w 15,10,5 -c 30,25,20 command[check_all_disks]=/usr/lib/nagios/plugins/check_disk -w 20% -c 10% command[check_zombie_procs]=/usr/lib/nagios/plugins/check_procs -w 5 -c 10 -s Z command[check_total_procs]=/usr/lib/nagios/plugins/check_procs -w 150 -c 200 command[check_swap]=/usr/lib/nagios/plugins/check_swap -w 50% -c 25% command[check_server_proxy]=/usr/lib/nagios/plugins/check_procs -c 1 -a "api-v1/server.js" command[check_nginx]=/usr/lib/nagios/plugins/check_procs -c 1:30 -C nginx nagios_server.cfg ... define host{ use generic-host ; Name of host template to use host_name plum alias plum address 10.0.2.88 check_command check-host-alive-by-ssh } ... #Check api-proxy-server define service{ use generic-service host_name plum service_description check api proxy service check_command check_nrpe!check_server_proxy } define service { use generic-service ; Name of service template to use host_name plum service_description CHECK_NGINX check_period 24x7 max_check_attempts 3 normal_check_interval 5 retry_check_interval 3 check_command check_nrpe!check_nginx notifications_enabled 1 } Also when i run the command on the nagios client: /usr/lib/nagios/plugins/check_procs -c 1 -a "api-v1/server.js" I get the desired output PROCS OK: 1 process with args 'api-v1/server.js' I would really appreciate any pointers that might help me solve why it nrpe command does not return the desired output on the nagios server panel.

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  • Vim - Displaying Code Output in a New Window á la Textmate?

    - by Michael Density
    A few months back I switched from Textmate to Vim. Overall I really love Vim, but one of the things I miss from Textmate is using the ⌘R command to run Ruby code and having the results neatly pop up in a new, scrollable window. Obviously, Vim is capable of running Ruby code and displaying the output with :w !ruby. The only downside to this is that if the resulting output is too long I can't scroll through it. To combat this problem I tried modifying a :redir function from Vim Tips. It looks like this: function! TabNew(cmd) redir => message silent execute a:cmd redir END tabnew silent put=message set nomodified endfunction command! -nargs=+ -complete=command TabNew call TabNew(<q-args>) Now the output from Ruby is put into a new tab. However, I can't get it to pop up in a new, separate window. Changing tabnew to new just sends the output to a split in the same window. The other problem is that a visible ^M gets appended to the end of each line, so the output ends up looking like this, which is kind of bothersome: Hello World!^M So, is there any way to get the output into a separate window without the ^M appended to the end? Are there any plugins I should be trying to achieve this Textmate-like effect for code output?

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • How to get top command output to show rake arguments?

    - by wbharding
    In the past, all of our servers have automatically shown command arguments passed to rake when we view them in top. For example: But on this particular server, we get this instead (picture is top running, showing the rake command, but not showing any of the arguments that had been passed to rake): Both servers are running Ubuntu (though the server without rake commands is a newer flavor of ubuntu). Both run rake through ruby enterprise edition (as powered by rvm). Can't seem to find any documentation on how top chooses what to show in the "command" column, other than the obvious "more data/less data" toggle (all screenshots are shown with the extra data enabled. Anyone encountered anything similar to this?

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  • Is there a Windows 7 add-on that will put the PID in the title bar of a window?

    - by Chris
    Occasionally I run many instances of something, like Chrome or Visual Studio. Rarely, but often enough to bug me, one of them gets hosed and starts to consume 100% CPU. I can fire up the task manager to see which process is using 100%, but if it just says chrome.exe or devenv.exe, I don't know which window is the culprit. I'd like to know before terminating the process, so I can activate the app and shut it down cleanly. The best I've found so far is to use Process Explorer's feature where I can right click a process and say "bring to front". But I am curious as to whether there is an app that will put the PID(s) right in the title bar of the window so I can tell which window matches the process. I am using Windows 7 64-bit.

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  • Dual monitor webbrowsing with Firefox - Addon that opens links on the other window?

    - by raegadfsgfsdg
    I often browse news aggressors like Reddit.com and I want to be able to have one Firefox window open on each of my two screens, and when I middle click on a link on my left screen, it will open up the tab on my right firefox window. I know that there are some plugins that can open up new windows, but if I do that I'll have to many windows open and I'd rather manage my open news stories via tab bars rather than with windows (clearer, more efficient to browse, and easier to bookmark). Is there a Firefox addon with which I can middle click on a link and it will open it in a new tab in my other window?

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  • Can I make Gimp 2.8.4 in OSx make the file I just opened be the top window automatically?

    - by joe larson
    When I open an image file in Gimp 2.8.4 in OSx Mountain Lion 10.8.4 via the File Open menu, it does not automatically make that image the top window, requiring that I then find that window via the Window menu. Very jarring UX! Is there a way to modify this behavior so that it behaves like most GUI applications and brings the document just opened to the fore? Is this a bug in Gimp 2.8? Interestingly in my Ubuntu 12.04 with Gimp 2.6.12 this is not a problem. Since I haven't used Gimp much at all until this month, I don't know if this is a new problem or not.

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  • How to assign a keyboard shortcut to a specific New Window template in Terminal.app?

    - by Mike
    I have a template set up in Snow Leopard's Terminal.app to create a new window or tab with my preferred emulation settings for a particular host that I use. I'd like to assign a keyboard shortcut to that template so that I can quickly create a new window with those settings. I tried using the Keyboard Shortcuts System Preference pane to do it. I can assign the shortcut key to the MyTemplate submenu, but it doesn't work when I try to use it. I suspect because the MyTemplate is listed in multiple submenus -- one for New Window and one for New Tab. How can I assign a keyboard shortcut to my new fancy template? PS. I do NOT wish to change my default (cmd-N) template.

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  • FTP "PUT" fails from Virtual Machine, but not host PC: 504 Command not implemented for that paramete

    - by BrianH
    I have an FTP Script I'm using to automate a file transfer. The transfer works fine on my PC (XP SP2), but when I try and run it on a VM on my PC (XP SP2), the "put" commands gives off: 504 Command not implemented for that parameter. FTP File: open [ftp site] [username] [password] cd [directory on FTP server] binary hash put ..\[subfolder1]\[Subfolder2]\[subfolder3]\[filename] bye The FTP site/server is around the world, and not under my control. From what I understand of a 504, that means the command should NEVER work, but since the same script DOES work on my PC (hosting the VM), that eliminates syntax, file naming, etc. The put command when triggered from the VM, actually creates a 0 length file on the target FTP server, but doesn't populate the file.

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  • Ubuntu 9.10 Karmic, nVidea Quadro NVS 280 PCi, Eizo S1921 Dual Screen (Twin View) Slow Window Draws

    - by Spasm
    I have been following this Tutorial to get dual monitors working on my box http://www.dwasifar.com/?p=862&cpage=1#comment-5727 It works! However, when ever I move a window, the redraw of that window takes 3-8 seconds. Even moving the window takes the same amount of time Is this being done in software rather than the nVidea hardware? The windows themselves do not respond. I have seen a few old threads but no relevant fixes - If anyone could suggest a fix I would very much appreciate it. Thanks in advance

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  • Run Windows Store Apps in a Window on the Desktop in Windows 8?

    - by Kirk
    Is it possible to run Windows Store apps in a window on the desktop in Windows 8? For example, I think the Finance app is awesome, I just don't want it to occupy dedicated space on my screen (either taking the full screen, or snapped to the side). It would be great if I could run it in a window on my desktop. Is this possible? I'm think developers need to view/run/build their apps in a desktop window in order to work productively. Is this the case?

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  • How can I delete a specific file from a set of results using the find command in Linux?

    - by PeanutsMonkey
    I have the following command that lists all files with the extension doc, docx, etc. find . -maxdepth 1 -iname \*.doc\* The command returns numerous files some of which I would like to delete. So for example the results returned are Example.docx Dummydata.doc Sample.doc I would like to delete Sample.doc and Dummydata.docx. How do I delete the files using the -exec option. Am I able to pass in the names of the files e.g. rm Dummydata.docx Sample.doc hence the command would look as follows find . -maxdepth 1 -iname \*.doc\* -exec rm Dummydata.docx Sample.doc Can I pass the names of the files within {} afterrm`? e.g. find . -maxdepth 1 -iname \*.doc\* -exec rm {Dummydata.docx} Sample.doc Is there a better way of doing it?

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  • How can I copy the output from a remote command into the local clipboard?

    - by cwd
    I use iTerm2 as my terminal client in Mac OS X. On the local system I can use pbcopy and pbpaste to transfer data between the system clipboard and the terminal, but of course this doesn't work when you're ssh'ed to another machine. Is there some way which I can take the result of a command and copy it to the clipboard automatically? Perhaps an applescript to grab the text on the iTerm windows, then get the next to last line? For instance, if I wanted to copy the current working directory: I run pwd, then use the mouse to select the text, and then press command + c. Is there any better / faster / automatic way of doing this? I'm not looking for a bulletproof solution that would work for every command (eg: might not work when there is a huge scrollback) - I'm just looking for something to make this task that I do quite often a little less tedious. Update I'm looking into using screen to do this, but I'm still not sure if it is possible.

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  • What's the utility of the return command in autohotkey?

    - by Shashank Sawant
    In the instances where the return command returns a value, the utility is obvious. I have seen the return command being used even when it is seemingly unnecessary. Let me show the following examples: Example 1: Loop { if a_index > 25 break ; Terminate the loop if a_index < 20 continue ; Skip the below and start a new iteration MsgBox, a_index = %a_index% ; This will display only the numbers 20 through 25 } Example 2: IfWinExist, Untitled - Notepad { WinActivate ; Automatically uses the window found above. return } Why is the return command used in Example 2 but is not used in Example 1? Both examples are copy-pasted/modified-pasted from the autohotkey.com's documentation.

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  • Recover an accidentaly closed Opera window after restarting Opera?

    - by Kostas
    Hello there and thanks for all the help! I accidentaly closed a window with multiple tabs in Opera. There was another window with a couple of tabs running. I have closed and restarted Opera in the hope it will retrieve the windows at startup (it usually asks if I want to continue from last time). Is there a way I can retrieve my closed window with all the tabs? I cannot see them in the history either, probably because When I switched-on my PC the Internet connection was down and the pages didn't load :-/

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  • Why is the size of windows off by 226x238 if defined via the Window Rules?

    - by Bobby
    I have installed Sawfish 1.8.2 from source on my new Ubuntu 12.04 installation following the Debian instructions, but I had this problem also with the stock 1.5.3. Whenever I define dimensions in the Window Rules for a window, the size is off by exactly 226x238 pixels, which means that 100x100 turns into 326x328. That's a very odd behavior, given that Sawfish is saving and loading the dimensions of the windows correctly (if saved via the window menu). Some additional system information: $ uname -a Linux Dagon 3.2.0-24-generic-pae #39-Ubuntu SMP Mon May 21 18:54:21 UTC 2012 i686 i686 i386 GNU/Linux $ sawfish --version sawfish version 1.8.2 nvidia proprietary driver, 9600GT Two monitors, 1920x1080 + 1440x900 in one session. Positionng the windows is working fine, only the dimensions are off by that odd number. Does somebody have an idea why?

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  • windows 2003 download utility from command line , http or ftp or any other protocol , from one comma

    - by Michael
    Hello , I need to know if there is anyway utility bult-in windows 2003 that I can use from the command line to download a file using only one command. Basically I know that I can download from ftp using the "ftp" utility but in order to do that I need to do first "ftp open" and then pass the other commands so it doesn't help me because I need to do perform the download only from one command. The download may be performed through http, ftp or any other protocol. OS Name: Microsoft(R) Windows(R) Server 2003 Enterprise x64 Editio OS Version: 5.2.3790 Service Pack 2 Build 379 Thank you in advance for any answer !

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