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  • dynamic array pointer to binary file

    - by Yijinsei
    Hi guys, Know this might be rather basic, but I been trying to figure out how to one after create a dynamic array such as double* data = new double[size]; be used as a source of data to be kept in to a binary file such as ofstream fs("data.bin",ios:binary"); fs.write(reinterpret_cast<const char *> (data),size*sizeof(double)); When I finish writing, I attempt to read the file through double* data = new double[size]; ifstream fs("data.bin",ios:binary"); fs.read(reinterpret_cast<char*> (data),size*sizeof(double)); However I seem to encounter a run time error when reading the data. Do you guys have any advice how i should attempt to write a dynamic array using pointers passed from other methods to be stored in binary files?

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  • OpenGL Video RAM Limits

    - by Tamir
    I have been trying to make a Cross-platform 2D Online Game, and my maps are made of tiles. My tileset, which I render the tiles from, is quite huge. I wanted to know how can I disable hardware rendering, or at least making it more capable. Hence, I wanted to know what are the basic limits of the video ram, as far as I know, Direct3D has a texture size limits (by that I don't mean the power-of-two texture sizes).

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  • Disk2vhd Hyper-V server question

    - by user297378
    Hello all I have a backed up about 30 servers using disk2vhd and now I have built my first of many hyper-v severs I did not realize this is all command line I did download CoreConfigurator and that does have some functionality I have been looking for. My question is how do I get the VHD files to run a Vitual Machines? its all command line I tried via vbs to mount the VHD's and I have not been able to any help on this would be great! Thanks!

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  • Python halts while iteratively processing my 1GB csv file

    - by Dan
    I have two files: metadata.csv: contains an ID, followed by vendor name, a filename, etc hashes.csv: contains an ID, followed by a hash The ID is essentially a foreign key of sorts, relating file metadata to its hash. I wrote this script to quickly extract out all hashes associated with a particular vendor. It craps out before it finishes processing hashes.csv stored_ids = [] # this file is about 1 MB entries = csv.reader(open(options.entries, "rb")) for row in entries: # row[2] is the vendor if row[2] == options.vendor: # row[0] is the ID stored_ids.append(row[0]) # this file is 1 GB hashes = open(options.hashes, "rb") # I iteratively read the file here, # just in case the csv module doesn't do this. for line in hashes: # not sure if stored_ids contains strings or ints here... # this probably isn't the problem though if line.split(",")[0] in stored_ids: # if its one of the IDs we're looking for, print the file and hash to STDOUT print "%s,%s" % (line.split(",")[2], line.split(",")[4]) hashes.close() This script gets about 2000 entries through hashes.csv before it halts. What am I doing wrong? I thought I was processing it line by line. ps. the csv files are the popular HashKeeper format and the files I am parsing are the NSRL hash sets. http://www.nsrl.nist.gov/Downloads.htm#converter UPDATE: working solution below. Thanks everyone who commented! entries = csv.reader(open(options.entries, "rb")) stored_ids = dict((row[0],1) for row in entries if row[2] == options.vendor) hashes = csv.reader(open(options.hashes, "rb")) matches = dict((row[2], row[4]) for row in hashes if row[0] in stored_ids) for k, v in matches.iteritems(): print "%s,%s" % (k, v)

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • Should boost library be dependent on structure member alignments?

    - by Sorin Sbarnea
    I found, the hard way, that at least boost::program_options is dependent of the compiler configured structure member alignment. If you build boost using default settings and link it with a project using 4 bytes alignment (/Zp4) it will fail at runtime (made a minimal test with program_options). Boost will generate an assert indicating a possible bad calling convention but the real reason is the structure member alignment. Is there any way to prevent this? If the alignment makes the code incompatible shouldn't this be included in library naming?

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  • return value (not a reference) from the function, bound to a const reference in the calling function

    - by brainydexter
    "If you return a value (not a reference) from the function, then bind it to a const reference in the calling function, its lifetime would be extended to the scope of the calling function." So: const BoundingBox Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } Returns a value of type const BoundingBox from function GetBoundingBox() Called function: (From within function Update() the following is called:) variant I: (Bind it to a const reference) const BoundingBox& l_Bbox = l_pPlayer->GetBoundingBox(); variant II: (Bind it to a const copy) const BoundingBox l_Bbox = l_pPlayer->GetBoundingBox(); Both work fine and I don't see the l_Bbox object going out of scope. (Though, I understand in variant one, the copy constructor is not called and thus is slightly better than variant II). Also, for comparison, I made the following changes. BoundingBox Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } with Variants: I BoundingBox& l_Bbox = l_pPlayer->GetBoundingBox(); and II: BoundingBox l_Bbox = l_pPlayer->GetBoundingBox(); The objet l_Bbox still does not out scope. So, I don't see how "bind it to a const reference in the calling function, its lifetime would be extended to the scope of the calling function", really extends the lifetime of the object to the scope of the calling function ? Am I missing something trivial here..please explain .. Thanks a lot

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  • searching for a programming platform with hot code swap

    - by Andreas
    I'm currently brainstorming over the idea how to upgrade a program while it is running. (Not while debugging, a "production" system.) But one thing that is required for it, is to actually submit the changed source code or compiled byte code into the running process. Pseudo Code var method = typeof(MyClass).GetMethod("Method1"); var content = //get it from a database (bytecode or source code) SELECT content FROM methods WHERE id=? AND version=? method.SetContent(content); At first, I want to achieve the system to work without the complexity of object-orientation. That leads to the following requirements: change source code or byte code of function drop functions add new functions change the signature of a function With .NET (and others) I could inject a class via an IoC and could thus change the source code. But the loading would be cumbersome, because everything has to be in an Assembly or created via Emit. Maybe with Java this would be easier? The whole ClassLoader is replacable, I think. With JavaScript I could achieve many of the goals. Simply eval a new function (MyMethod_V25) and assign it to MyClass.prototype.MyMethod. I think one can also drop functions somehow with "del" Which general-purpose platform can handle such things?

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  • Why does my C++ LinkedList cause a EXC_BAD_ACCESS?

    - by Anthony Glyadchenko
    When I call the cmremoveNode method in my LinkedList from outside code, I get an EXC_BAD_ACCESS. /* * LinkedList.h * Lab 6 * * Created by Anthony Glyadchenko on 3/22/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include <stdio.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; class ctNode { friend class ctlinkList ; // friend class allowed to access private data private: string sfileWord ; // used to allocate and store input word int iwordCnt ; // number of word occurrances ctNode* ctpnext ; // point of Type Node, points to next link list element }; class ctlinkList { private: ctNode* ctphead ; // initialized by constructor public: ctlinkList () { ctphead = NULL ; } ctNode* gethead () { return ctphead ; } string cminsertNode (string svalue) { ctNode* ctptmpHead = ctphead ; if ( ctphead == NULL ) { // allocate new and set head ctptmpHead = ctphead = new ctNode ; ctphead -> ctpnext = NULL ; ctphead -> sfileWord = svalue ; } else { //find last ctnode do { if ( ctptmpHead -> ctpnext != NULL ) ctptmpHead = ctptmpHead -> ctpnext ; } while ( ctptmpHead -> ctpnext != NULL ) ; // fall thru found last node ctptmpHead -> ctpnext = new ctNode ; ctptmpHead = ctptmpHead -> ctpnext ; ctptmpHead -> ctpnext = NULL ; ctptmpHead -> sfileWord = svalue ; } return ctptmpHead -> sfileWord ; } string cmreturnNode (string svalue) { return NULL; } string cmremoveNode (string svalue) { if (ctphead == NULL) return NULL; ctNode *tmpHead = ctphead; while (tmpHead->sfileWord != svalue || tmpHead->ctpnext != NULL){ tmpHead = tmpHead->ctpnext; } if (tmpHead == NULL){ return NULL; } else { while (tmpHead != NULL){ tmpHead = tmpHead->ctpnext; } } return tmpHead->sfileWord; } string cmlistList () { string tempList; ctNode *tmpHead = ctphead; if (ctphead == NULL){ return NULL; } else{ while (tmpHead != NULL){ cout << tmpHead->sfileWord << " "; tempList += tmpHead->sfileWord; tmpHead = tmpHead -> ctpnext; } } return tempList; } }; Why is this happening?

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  • Apple's Sample App TopSongs has 26 Leaks, Ugh!

    - by RoLYroLLs
    Hey all, I've been building an app for a client and part of it uses Apple's TopSongs sample app to download data on another thread. I finally got enough done to start testing that part and found 1000 leaks!!! A closer look at the leaks made me check TopSongs for leaks, since none of the my methods were in leaks report. Running TopSongs returned 26 leaks. Not quite sure how to fix them, or if they are part of some library from Apple. I bet you're asking if it has 26, why do you have 1000? Well, I use their sample to make roughly 48 calls to webservices to get all the information needed on initial install (48 calls x 26 leaks = 1248 leaks!!). Later it makes at least 12 calls + 4 to check for updated information on other sections of the app. Can't do a thing about it, can't make one call, or less calls, please don't comment about this part. I seen people respond to posts that aren't necessarily answering the question the user originally posted, which in this case is has anyone tried patching up the leaks, if they are patchable, or is this a bug in Apple's libraries? Thanks so much.

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  • Self-describing file format for gigapixel images?

    - by Adam Goode
    In medical imaging, there appears to be two ways of storing huge gigapixel images: Use lots of JPEG images (either packed into files or individually) and cook up some bizarre index format to describe what goes where. Tack on some metadata in some other format. Use TIFF's tile and multi-image support to cleanly store the images as a single file, and provide downsampled versions for zooming speed. Then abuse various TIFF tags to store metadata in non-standard ways. Also, store tiles with overlapping boundaries that must be individually translated later. In both cases, the reader must understand the format well enough to understand how to draw things and read the metadata. Is there a better way to store these images? Is TIFF (or BigTIFF) still the right format for this? Does XMP solve the problem of metadata? The main issues are: Storing images in a way that allows for rapid random access (tiling) Storing downsampled images for rapid zooming (pyramid) Handling cases where tiles are overlapping or sparse (scanners often work by moving a camera over a slide in 2D and capturing only where there is something to image) Storing important metadata, including associated images like a slide's label and thumbnail Support for lossy storage What kind of (hopefully non-proprietary) formats do people use to store large aerial photographs or maps? These images have similar properties.

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  • glibc Heap Consistency Checking

    - by idimba
    According to posts from 2008 (I can't find it right now), glibc heap check doesn't work in multithreaded environment. Is it still situation now in 2010? Does heap check enabled by default? (gcc 4.1.2)? I don't set MALLOC_CHECK_, don't aware of calling mcheck(), but still sometimes receive double free glibc error with backtrace. Maybe it's enabled by some ccompilation flag?

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  • What could cause a Labwindows/CVI C program to hate the number 2573?

    - by Adam Bard
    Using Windows So I'm reading from a binary file a list of unsigned int data values. The file contains a number of datasets listed sequentially. Here's the function to read a single dataset from a char* pointing to the start of it: function read_dataset(char* stream, t_dataset *dataset){ //...some init, including setting dataset->size; for(i=0;i<dataset->size;i++){ dataset->samples[i] = *((unsigned int *) stream); stream += sizeof(unsigned int); } //... } Where read_dataset in such a context as this: //... char buff[10000]; t_dataset* dataset = malloc( sizeof( *dataset) ); unsigned long offset = 0; for(i=0;i<number_of_datasets; i++){ fseek(fd_in, offset, SEEK_SET); if( (n = fread(buff, sizeof(char), sizeof(*dataset), fd_in)) != sizeof(*dataset) ){ break; } read_dataset(buff, *dataset); // Do something with dataset here. It's screwed up before this, I checked. offset += profileSize; } //... Everything goes swimmingly until my loop reads the number 2573. All of a sudden it starts spitting out random and huge numbers. For example, what should be ... 1831 2229 2406 2637 2609 2573 2523 2247 ... becomes ... 1831 2229 2406 2637 2609 0xDB00000A 0xC7000009 0xB2000008 ... If you think those hex numbers look suspicious, you're right. Turns out the hex values for the values that were changed are really familiar: 2573 -> 0xA0D 2523 -> 0x9DB 2247 -> 0x8C7 So apparently this number 2573 causes my stream pointer to gain a byte. This remains until the next dataset is loaded and parsed, and god forbid it contain a number 2573. I have checked a number of spots where this happens, and each one I've checked began on 2573. I admit I'm not so talented in the world of C. What could cause this is completely and entirely opaque to me.

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  • Wrapping allocated output parameters with a scoped_ptr/array

    - by Danra
    So, I have some code which looks like this: byte* ar; foo(ar) // Allocates a new[] byte array for ar ... delete[] ar; To make this safer, I used a scoped_array: byte* arRaw; scoped_array ar; foo(arRaw); ar.reset(arRaw); ... // No delete[] The question is, Is there any existing way to do this using just the scoped_array, without using a temporary raw array? I can probably write an in-place "resetter" class, just wondering if the functionality exists and I'm missing it. Thanks, Dan

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  • How to copy an array of char pointers with a larger list of char pointers?

    - by Casey Link
    My function is being passed a struct containing, among other things, a NULL terminated array of pointers to words making up a command with arguments. I'm performing a glob match on the list of arguments, to expand them into a full list of files, then I want to replace the passed argument array with the new expanded one. The globbing is working fine, that is, g.gl_pathv is populated with the list of expected files. However, I am having trouble copying this array into the struct I was given. #include <glob.h> struct command { char **argv; // other fields... } void myFunction( struct command * cmd ) { char **p = cmd->argv; char* program = *p++; // save the program name (e.g 'ls', and increment to the first argument glob_t g; memset(&g, 0, sizeof(g)); int res = glob(*p, 0, NULL, &g); *p++ // increment while (*p) { glob(*p++, GLOB_APPEND, NULL, &g); // append the matches } // here i want to replace cmd->argv with the expanded g.gl_pathv memcpy(cmd->argv, g.gl_pathv, g.gl_pathc ); // this doesn't work globfree(&g); }

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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • Printing Instance ID to NSLog?

    - by fuzzygoat
    In the dealloc method for a class how would I print out the ID (or some other unique identifier) for the instance being deallocated? - (void)dealloc { NSLog(@"_deallocing: ??"); [super dealloc]; } Is this possible? I am just trying to get a little more feedback in the console as an aid to learning. many thanks -gary-

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  • Understanding addSubview: memoryLeak

    - by Leandros
    I don't really understand, why this code leaks. ParentViewController *parentController = [[ParentViewController alloc] init]; ChildViewController *childController = [[ChildViewController alloc] init]; [parentController containerAddChildViewController:childController]; [[self window] setRootViewController:parentController]; - (void)containerAddChildViewController:(UIViewController *)childViewController { [self addChildViewController:childViewController]; [self.view addSubview:childViewController.view]; // Instruments is telling me, the leak occurs here! [childViewController didMoveToParentViewController:self]; } According to Instruments, this line: [self.view addSubview:childViewController.view]; is leaking. The whole code is called once in application:didFinishLaunchingWithOptions:, but it is shown that this code is responsible for 30 leaks (approx. 1.12 kB).

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  • How to release a "PopUp" view"?

    - by david
    I have this class that shows a popup. I do a alloc-init on it and it comes up. DarkVader* darkPopUp = [[DarkVader alloc] init:theButton helpMessage:[theButton.titleLabel.text intValue] isADay:NO offset:0]; It shows itself and if the user presses Ok it disappears. When do I release this? I could do a [self release] in the class when the OK button is pressed. Is this correct? If I do this the Analyzer says it has a retain count of +1 and gets leaked in the calling function. If I release it just after the alloc-init the Analyzer says it has a retain count of +0 and i should not release it. DLog(@"DarkVader retain count: %i", [darkPopUp retainCount]); says it has a retain count of 2. I'm confused. In short my question is: How do I release an object that gets initialized does some work and ends but no one is there to release it in the calling function.

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  • Why might the Large Object Heap grow rather than throw an exception?

    - by Unsliced
    In a previous question I asked possible programatic ways of maximising the largest block allocatable on the LOH. I'm still seeing the problems, but now I'm trying to get my head around why the LOH seems to grow and shrink in size, yet I'm still seeing OutOfMemoryExceptions that tally with what others have reported as being due to LOH fragmentation. Why might one call to, for example, StringBuilder.EnsureCapacity throw an OutOfMemoryException for me, but another call from somewhere else result in the LOH expanding in size (according to the performance counters, it is growing and shrinking)?

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  • Releasing Xmlparser and NSXMLParser objects

    - by erastusnjuki
    How can I release the variables xmlParser and parser safely in the function below? - (id)callRestService: (NSString *) methodName : (NSDictionary *) params { NSURL *url=[self getRestUrl: methodName : params]; XmlParser *xmlParser = [[XmlParser alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:url]; [parser setDelegate:xmlParser]; [parser setShouldProcessNamespaces:NO]; [parser setShouldReportNamespacePrefixes:NO]; [parser setShouldResolveExternalEntities:NO]; [parser parse]; [parser setDelegate:nil]; return xmlParser.dictionaryArray; }

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  • Do I need to release a copied NSObjects - Objective-c

    - by ncohen
    Hi everyone, I was wondering if I need to release a copied NSObject? For example, I create only one dictionary that I copy into an array: Code: for (int num = 0; num < [object count]; num++) { [dictionary setObject:[object objectAtIndex:num] forKey:@"x"]; [array addObject:[dictionary copy]]; } Do I have to release the dictionary? If yes, when? Thanks

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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