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  • The internal storage of a DATETIMEOFFSET value

    - by Peter Larsson
    Today I went for investigating the internal storage of DATETIME2 datatype. What I found out was that for a datetime2 value with precision 0 (seconds only), SQL Server need 6 bytes to represent the value, but stores 7 bytes. This is because SQL Server add one byte that holds the precision for the datetime2 value. Start with this very simple repro declare    @now datetimeoffset(7) = '2010-12-15 21:04:03.6934231 +03:30'   select     cast(cast(@now as datetimeoffset(0)) as binary(9)),            cast(cast(@now as datetimeoffset(1)) as binary(9)),            cast(cast(@now as datetimeoffset(2)) as binary(9)),            cast(cast(@now as datetimeoffset(3)) as binary(10)),            cast(cast(@now as datetimeoffset(4)) as binary(10)),            cast(cast(@now as datetimeoffset(5)) as binary(11)),            cast(cast(@now as datetimeoffset(6)) as binary(11)),            cast(cast(@now as datetimeoffset(7)) as binary(11)) Now we are going to copy and paste these binary values and investigate which value is representing what time part. Prefix  Ticks       Ticks         Days    Days    Suffix  Suffix  Original value ------  ----------  ------------  ------  ------  ------  ------  ------------------------ 0x  00  0CF700             63244  A8330B  734120  D200       210  0x000CF700A8330BD200 0x  01  75A609            632437  A8330B  734120  D200       210 0x0175A609A8330BD200 0x  02  918060           6324369  A8330B  734120  D200       210  0x02918060A8330BD200 0x  03  AD05C503        63243693  A8330B  734120  D200       210  0x03AD05C503A8330BD200 0x  04  C638B225       632502470  A8330B  734120  D200       210  0x04C638B225A8330BD200 0x  05  BE37F67801    6324369342  A8330B  734120  D200       210  0x05BE37F67801A8330BD200 0x  06  6F2D9EB90E   63243693423  A8330B  734120  D200       210  0x066F2D9EB90EA8330BD200 0x  07  57C62D4093  632436934231  A8330B  734120  D200       210  0x0757C62D4093A8330BD200 Let us use the following color schema Red - Prefix Green - Time part Blue - Day part Purple - UTC offset What you can see is that the date part is equal in all cases, which makes sense since the precision doesn't affect the datepart. If you add 63244 seconds to midnight, you get 17:34:04, which is the correct UTC time. So what is stored is the UTC time and the local time can be found by adding "utc offset" minutes. And if you look at it, it makes perfect sense that each following value is 10 times greater when the precision is increased one step too. //Peter

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  • what is the Web development process efficiency judgment criteria

    - by Ahmed safan
    I'm working as a web developer and I want to be able to determine if I'm efficient. Does this include the how long it take to accomplish tasks such as: Server side code for the site logic with one language or multiple php,asp,asp.net. Client side code like javascript with jquery for ajax, menus and other interactivity Page layout, html, css (color, fonts (but I have no artistic sense!)) The needs of the site and how it will work (planning) How can i judge how long it will take to complete a website? The site has CMS for adding and editing news, products, articles on the experience of the company. Also, they can edit team work, add Recreational Activities and a logo gallery with compressed psd download, and send messages to cpanel and to email. You are starting from scratch except JQuery and PHPmailer. How can I estimate how long the job will take, and how can I calculate the required time to finish any new projects? I'm so sorry for many scattered questions, but I'm in my first experiment and I want to take benefits from the great experience of those who have it.

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  • How to Get AirVideo Features in Android for Free

    - by Zainul Franciscus
    AirVideo makes it possible for iPhone, iPad, or iPod Touch users to stream any video format on their devices. If you’re an Android user, then you are in luck, because you can get AirVideo’s features for free with VLC-Share. In today’s tutorial, we will start off by giving you an instruction on how to install VLC-Share, followed by configuring firewall and port forwarding, and we complete the tutorial with a walk through of VLC-Share features. Wallpaper available from our Naruto Customization set. Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • How can I Implement KeyListeners/ActionListeners into the JFrame?

    - by A.K.
    I'll get to the point: I have a player in my game that you control with the keyboard yet the key methods in the player class and ActionListener w/ KeyAdapter in the Board class don't seem to fire. So far I've tried adding these key methods into the JFrame, doesn't seem to let me move him even though other objects that I have (enemies) can move fine. Here's part of the JFrame class with the event listeners: frm.addKeyListener(KeyBoardListener); public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } public KeyListener KeyBoardListener = new KeyListener() { @Override public void keyPressed(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = -4; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 4; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = -4; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 4; } if(key == KeyEvent.VK_SPACE) { nBoard.S.fire(); } } @Override public void keyReleased(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = 0; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 0; } } @Override public void keyTyped(KeyEvent args0) { // TODO Auto-generated method stub } };

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  • EPM Planning 11.1.2 - MassGridStatistics

    - by Keith Rosenthal
    A utility is available for Oracle Hyperion Planning that determines web form load times.  This utility, MassGridStatistics, opens all web forms within the Planning application.  After the forms are opened, an html page will appear showing the form options, suppression, number of row column and page members, and load times.  Any form having a load time longer than one second could potentially have scalability issues in a multi-user environment and should be considered for re-design.  Adding suppression (especially block suppression) and reducing the number of rows and columns are potential fixes that will reduce load times. The MassGridStatistics utility is located in a .7z file called MassGridStatistics.7z.  Extract the file using 7-Zip.  A readme file is provided listing the installation instructions and the steps to run the utility. MassGridStatistics is included with the 11.1.2.1.101 patch set and will also be in all future releases starting with 11.1.2.2.  For earlier Planning releases, an SR will be necessary to have Support provide the utility.

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Why to avoid SELECT * from tables in your Views

    - by Jeff Smith
    -- clean up any messes left over from before: if OBJECT_ID('AllTeams') is not null  drop view AllTeams go if OBJECT_ID('Teams') is not null  drop table Teams go -- sample table: create table Teams (  id int primary key,  City varchar(20),  TeamName varchar(20) ) go -- sample data: insert into Teams (id, City, TeamName ) select 1,'Boston','Red Sox' union all select 2,'New York','Yankees' go create view AllTeams as  select * from Teams go select * from AllTeams --Results: -- --id          City                 TeamName ------------- -------------------- -------------------- --1           Boston               Red Sox --2           New York             Yankees -- Now, add a new column to the Teams table: alter table Teams add League varchar(10) go -- put some data in there: update Teams set League='AL' -- run it again select * from AllTeams --Results: -- --id          City                 TeamName ------------- -------------------- -------------------- --1           Boston               Red Sox --2           New York             Yankees -- Notice that League is not displayed! -- Here's an even worse scenario, when the table gets altered in ways beyond adding columns: drop table Teams go -- recreate table putting the League column before the City: -- (i.e., simulate re-ordering and/or inserting a column) create table Teams (  id int primary key,  League varchar(10),  City varchar(20),  TeamName varchar(20) ) go -- put in some data: insert into Teams (id,League,City,TeamName) select 1,'AL','Boston','Red Sox' union all select 2,'AL','New York','Yankees' -- Now, Select again for our view: select * from AllTeams --Results: -- --id          City       TeamName ------------- ---------- -------------------- --1           AL         Boston --2           AL         New York -- The column labeled "City" in the View is actually the League, and the column labelled TeamName is actually the City! go -- clean up: drop view AllTeams drop table Teams

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  • Should a model binder populate all of the model?

    - by Richard
    Should a model binder populate all of the model, or only the bits that are being posted? For example, I am adding a product in my system and on the form i want the user to select which sites the new product will appear on. Therefore, in my model I want to populate a collection called "AllAvailableSites" to render the checkboxes for the user to choose from. I also need to populate the model with any chosen sites on a post in case the form does not validate, and I need to represent the form showing the initial selections. It would seem that I should let the model binder set the chosen sites on the model, and (once in the controller method) I set the "AllAvailableSites" on the model. Does that sound right? It seems more efficient to set everything in the model binder but someone is suggesting it is not quite right. I am grateful for any advice; I have to say that all the MVC model binding help online seems to cite really simple examples, nothing complicated. Do I really need a GET and a POST version of a method? Can't they just take the same view model? Then I check in my model binder if it is a GET/POST, and populate all the model accordingly.

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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • Incomplete mesh using DrawIndexedPrimitives after rotating mesh

    - by user1278255
    Through help on this site I was able to draw the triangles of an unrotated, nonscaled nontransformed mesh created in Blender and exported to OBJ, accurately imported through Assimp and rendered in XNA Graphics. However after applying rotation on a single axis in Blender(Z) and adding materials(I wanted to test loading of materials through Assimp) the same mesh appears incomplete. Is something wrong with my view matrix or is it something else? This is what the unrotated mesh looks like: http://www.4shared.com/photo/qXNUSvxtba/okcube.html Here is the rotated mesh: http://www.4shared.com/photo/HAys2rWvba/badcube.html Camera, View and Projection are defined as follows: cameraPos = new Vector3(0, 5, 9); viewMatrix = Matrix.CreateLookAt(cameraPos, new Vector3(0, 0, 1), new Vector3(0, 1, 0)); projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, device.Viewport.AspectRatio, 1.0f, 200.0f); Rendering is done through this code: device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0); effect = new BasicEffect(GraphicsDevice); effect.VertexColorEnabled = true; effect.View = viewMatrix; effect.Projection = projectionMatrix; effect.World = Matrix.Identity; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(Microsoft.Xna.Framework.Graphics.PrimitiveType.TriangleList, 0, 0, oScene.Meshes[0].VertexCount, 0, mMesh.FaceCount); } base.Draw(gameTime);

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  • How to remove seams from a tile map in 3D?

    - by Grimshaw
    I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex arrays and index arrays to render the tilemap. I am rendering this tilemap as a wall in my 3D world, meaning that I move around with a fly camera in my 3D world and at Z=0 there is a plane showing me my tiles. Everything is working correctly but I get ugly seems between the tiles. I've tried orthographic and perspective cameras and with either I found particular sets of parameters for the projection and view matrices where the artifacts did not show, but otherwise they are there 99% of the time in multiple patterns, depending on the zoom and camera parameters like field of view. Here's a screenshot of the artifact being shown: http://i.imgur.com/HNV1g4M.png Here's the tileset I am using (which Tiled also uses and renders correctly): http://i.imgur.com/SjjHK4q.png My tileset has no mipmaps and is set to GL_NEAREST and GL_CLAMP_TO_EDGE values. I've looked around many articles in the internet and nothing helped. I tried uv correction so the uv fall at half of the texel, rather than the end of the texel to prevent interpolating with the neighbour value(which is transparency). I tried debugging with my geometry and I verified that with no texture and a random color in each tile, I don't seem to see any seams. All vertices have integer coordinates, i.e, the first tile is a quad from (0,0) to (1,1) and so on. Tried adding a little offset both to the UV and to the vertices to see if the gaps cease to exist. Disabled multisampling too. Nothing fixed it so far. Thanks.

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  • Sound not playing on Windows XP - SoundEffect or Song: Monogame

    - by ashes999
    I'm trying to integrate sound into my Monogame game. I don't have the content pipeline hack -- just straight Monogame (Beta 3) at this point. (I tried adding the content pipeline, but ran into some issues.) I added a .wav file to my /Content directory, and I can create and instantiate both SoundEffect and Song classes. However, both show durations of 00:00:00 (on a ten-second long file), and neither plays. I can call LoadContent without any issue. But when I call Play, nothing plays. I've tried a couple of different sounds, and different formats (MP3 and WAV) to rule that out. Only WAV seems to even load without crashing out, but it doesn't play. There seems to be a GitHub issue that fixes this problem in 2.5.1. Downgrading to 2.5.1 doesn't fix this problem; it seems like it's fixed in 3.0 (_data is set in the SoundEffect instance). This issue only occurs on Windows XP. I tested it on a Windows 7 laptop, and the sound plays fine.

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  • Why is a small fixed vocabulary seen as an advantage to RESTful services?

    - by Matt Esch
    So, a RESTful service has a fixed set of verbs in its vocabulary. A RESTful web service takes these from the HTTP methods. There are some supposed advantages to defining a fixed vocabulary, but I don't really grasp the point. Maybe someone can explain it. Why is a fixed vocabulary as outlined by REST better than dynamically defining a vocabulary for each state? For example, object oriented programming is a popular paradigm. RPC is described to define fixed interfaces, but I don't know why people assume that RPC is limited by these contraints. We could dynamically specify the interface just as a RESTful service dynamically describes its content structure. REST is supposed to be advantageous in that it can grow without extending the vocabulary. RESTful services grow dynamically by adding more resources. What's so wrong about extending a service by dynamically specifying a per-object vocabulary? Why don't we just use the methods that are defined on our objects as the vocabulary and have our services describe to the client what these methods are and whether or not they have side effects? Essentially I get the feeling that the description of a server side resource structure is equivalent to the definition of a vocabulary, but we are then forced to use the limited vocabulary in which to interact with these resources. Does a fixed vocabulary really decouple the concerns of the client from the concerns of the server? I surely have to be concerned with some configuration of the server, this is normally resource location in RESTful services. To complain at the use of a dynamic vocabulary seems unfair because we have to dynamically reason how to understand this configuration in some way anyway. A RESTful service describes the transitions you are able to make by identifying object structure through hypermedia. I just don't understand what makes a fixed vocabulary any better than any self-describing dynamic vocabulary, which could easily work very well in an RPC-like service. Is this just a poor reasoning for the limiting vocabulary of the HTTP protocol?

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  • Applying Interactive Sorting to Multiple Columns in Reporting Services

    - by smisner
    A nice feature that appeared first in SQL Server 2008 is the ability to allow the user to click a column header to sort that column. It defaults to an ascending sort first, but you can click the column again to switch to a descending sort. You can learn more about interactive sorts in general at the Adding Interactive Sort to a Data Region in Books Online. Not mentioned in the article is how to apply interactive sorting to multiple columns, hence the reason for this post! Let’s say that I have a simple table like this: To enable interactive sorting, I open the Text Box properties for each of the column headers – the ones in the top row. Here’s an example of how I set up basic interactive sorting: Now when I preview the report, I see icons appear in each text box on the header row to indicate that interactive sorting is enabled. The initial sort order that displays when you preview the report depends on how you design the report. In this case, the report sorts by Sales Territory Group first, and then by Calendar Year. Interactive sorting overrides the report design. So let’s say that I want to sort first by Calendar Year, and then by Sales Territory Group. To do this, I click the arrow to the right of Calendar Year, and then, while pressing the Shift key, I click the arrow to the right of Sales Territory Group twice (once for ascending order and then a second time for descending order). Now my report looks like this: This technique only seems to work when you have a minimum of three columns configured with interactive sorting. If I remove the property from one of the columns in the above example, and try to use the interactive sorting on the remaining two columns, I can sort only the first column. The sort on the second column gets ignored. I don’t know if that’s by design or a bug, but I do know that’s what I’m experiencing when I try it out!

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  • Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment

    - by Annemarie Provisero
    ADVISOR WEBCAST: Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment PRODUCT FAMILY: Oracle HCM - Benefits  July 13, 2011 at 1 pm PT, 2 pm MT, 4 pm ET This session AU gives you the information to define new and maintain all Compensation Objects used in your Benefits setup. Course highlights things to consider when getting ready for Open Enrollment or when there is a need to change compensation objects. We will review creating a new or ending an old program, plan, or option. We also review what to do when you need to move from an Unrestricted program to a Restricted one. TOPICS WILL INCLUDE: Adding or Modifying Compensation Objects Ending Compensation Objects Elements and Element Links Standard and Variable Rates Dependents and Beneficiaries Moving from Oracle Standard Benefits to Oracle Advanced Benefits A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

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  • Problem Installing Xubuntu 12.04 Audio-Video codecs

    - by Seib
    I used Crouton to install Xubuntu 12.04.4 LTS with the XFCE environment on my HP Chromebook 11. I've gotten it all fully installed and everything; the only thing I'm doing now is the basic setup things, like adding codecs and other things like LibreOffice, VLC, Firefox, Ubuntu Software Center, etc. This information I got from 2 sources: http://www.efytimes.com/e1/fullnews.asp?edid=137269 http://www.binarytides.com/better-xubuntu-14-04/ . I'm currently on the same step at both URLs, which is #6 on Link 1 and #8 on Link 2. Per the articles, which both said the same thing, I typed in sudo apt-get install xubuntu-restricted-extras libavcodec-extra and it didn't do anything. It just kept on saying the same thing: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libavcodec-extra I've spend the last hour or so scouring the internet for a solution, for a hint even at what is going on. I don't want to do a clean reinstall, for two reasons: 1) it's takes like 1.5h just to get the croot fully installed, and 2) everything but this out of what I've done so far (up to #6 at Link 1 & up to #8 at Link 2) works except the audio. I've already installed flash, so YouTube works fine. It's just I can't hear any audio. Please help? Thanks in advance. I appreciate all the great help I've been getting from AskUbuntu lately. You all are great.

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  • SFML - Moving a sprite on mouseclick

    - by Mike
    I want to be able to move a sprite from a current location to another based upon where the user clicks in the window. This is the code that I have: #include <SFML/Graphics.hpp> int main() { // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window"); // Load a sprite to display sf::Texture Image; if (!Image.LoadFromFile("cb.bmp")) return EXIT_FAILURE; sf::Sprite Sprite(Image); // Define the spead of the sprite float spriteSpeed = 200.f; // Start the game loop while (App.IsOpened()) { if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Escape)) App.Close(); if (sf::Mouse::IsButtonPressed(sf::Mouse::Right)) { Sprite.SetPosition(sf::Mouse::GetPosition(App).x, sf::Mouse::GetPosition(App).y); } // Clear screen App.Clear(); // Draw the sprite App.Draw(Sprite); // Update the window App.Display(); } return EXIT_SUCCESS; } But instead of just setting the position I want to use Sprite.Move() and gradually move the sprite from one position to another. The question is how? Later I plan on adding a node system into each map so I can use Dijkstra's algorithm, but I'll still need this for moving between nodes.

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  • Include Binary Files in DEB package

    - by user22611
    I need to build a DEB package from mainly Node.js Javascript files, but it should include some binary files as well. They are listed inside debian/source/include-binaries. Otherwise I get the error message dpkg-source: error: unrepresentable changes to source The command in question is: bzr builddeb -- -us -uc After adding the file include-binaries, when running bzr builddeb -- -us -uc again, now I get a different error: It says dpkg-source: error: aborting due to unexpected upstream changes, see /tmp/mailadmin_0.0-1.diff.n6m5_6 I have no idea how to get rid of this. In the next line of output it tells me dpkg-source: info: you can integrate the local changes with dpkg-source --commit But if I run this command in the build area of my package, it gives me the unrepresentable changes to source error message again, even though debian/source/include-binaries is present in the build area as well. I am missing the way out of this... I tried deleting all files that are produced by the build process, still no success. Further details: The target directory is /opt/mailadmin. Since this directory is unusual, I listed it in the file debian/mailadmin.install (which contains one line:) opt/mailadmin opt/ The bzr builddeb process uses this file as expected.

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  • XNA calculate normals for linesegment

    - by Gerhman
    I am quite new to 3D graphical programming and thus far only understand that normal somehow define the direction in which a vertex faces and therefore the direction in which light is reflected. I have now idea how they are calculated though, only that they are defined by a Vector3. For a visualizer that I am creating I am importing a bunch of coordinate which represent layer upon layer of line segments. At the moment I am only using a vertex buffer and adding the start and end point of each line and then rendering a linelist. The thing is now that I need to calculate the normal for the vertices of these line segments so that I can get some realistic lighting. I have no idea how to calculate these normal but I know they all face sideways and not up or down. To calculate them all I have are the start and end positions of each line segment. The below image is a representation of what I think I need to do in the case of an example layer: The red arrows represent the normal that should be calculates, the blue text represent the coordinates of the vertices and the green numbers represent their indices. I would greatly appreciate it if someone could please explain to me how I should calculate these normal.

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  • Unable to mount external hard drive - Damaged file system and MFT

    - by Khalifa Abbas Lame
    I get the following error when i try to mount my external hard drive. UNABLE TO MOUNT Error mounting /dev/sdc1 at /media/khalibloo/Khalibloo2: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdc1" "/media/khalibloo/Khalibloo2"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read of MFT, mft=6 count=1 br=-1: Input/output error Failed to open inode FILE_Bitmap: Input/output error Failed to mount '/dev/sdc1': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. It doesn't mount on windows either: "I/O Device error" it's an ntfs hard drive with a single partition Of course, i tried chkdsk /f. it reported several file segments as unreadable, but didn't say whether it fixed them or not (apparently not). also tried with the /b flag. ntfsfix reported the volume as corrupt. TestDisk was able to fix a small error with the partition table by adding the "80" flag for the active (only) partition. TestDisk also confirmed that the boot sector was fine and it matched the backup. However, when attempting to repair the MFT, it couldn't read the MFT. It also couldn't list the files on the hard drive. It says file system may be damaged. Active@ also shows that MFT is missing or corrupt. So how do i fix the file system? or the MFT?

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  • Custom inventory items based on inheritance

    - by Bogdan Marginean
    So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single class for all items, because I did not need anything else than character stat alteration on item usage (consumption). However, I'd like some items to have a more exotic effect. Think of something like when the user consumes a transformation potion, he automatically turns into a beast. In order to achieve this I've thought about declaring a new class that inherits from BaseItem for each item. Each descendant would override some methods (like void OnConsume()), to change the base behavior. This works fine, but when it comes to inventory management, I have some issues. The actual inventory will have to work with BaseItem components only (for obvious reasons, as it's an enumerable collection of objects of the same type); casting any descendant to the base class is possible, so no problems in adding items to the inventory. But how can I keep track of the descendant's type (class) for each item in the inventory? And how to perform the descendant's OnConsume from withint he inventory, for each item? Let me know if you can think of a better solution than mine, or if you can think of a solution to my problem only. Development is done in C#, inside Unity 3.5. Thanks!

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  • New SQLOS features in SQL Server 2012

    - by SQLOS Team
    Here's a quick summary of SQLOS feature enhancements going into SQL Server 2012. Most of these are already in the CTP3 pre-release, except for the Resource Governor enhancements which will be in the release candidate. We've blogged about a couple of these items before. I plan to add detail. Let me know which ones you'd like to see more on: - Memory Manager Redesign: Predictable sizing and governing SQL memory consumption: sp_configure ‘max server memory’ now limits all memory committed by SQL ServerResource Governor governs all SQL memory consumption (other than special cases like buffer pool) Improved scalability of complex queries and operations that make >8K allocations Improved CPU and NUMA locality for memory accesses Single memory manager that handles page allocations of all sizes Consistent Out-of-memory handling & management across different internal components - Optimized Memory Broker for Column Store indexes (Project Apollo) - Resource Governor Support larger scale multi-tenancy by increasing Max. number of resource pools20 -> 64 [for 64-bit] Enable predictable chargeback and isolation by adding a hard cap on CPU usage Enable vertical isolation of machine resources Resource pools can be affinitized to individual or groups of schedulers or to NUMA nodes New DMV for resource pool affinity  - CLR 4 support, adds .NET Framework 4 advantages - sp_server_dianostics Captures diagnostic data and health information about SQL Server to detect potential failures Analyze internal system state Reliable when nothing else is working   - New SQLOS DMVs (in 2008 R2SP1) SQL Server related configuration - New DMVsys.dm_server_services OS related resource configurationNew DMVssys.dm_os_volume_statssys.dm_os_windows_infosys.dm_server_registry XEvents for SQL and OS related Perfmon counters Extend sys.dm_os_sys_info See previous blog posts here and here. - Scale / Mission critical Increased scalability: Support Windows 8 max memory and logical processorsDynamic Memory support in Standard Edition - Hot-Add Memory enabled when virtualized - Various Tier1 Performance Improvements, including reduced instructions for superlatches. Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Is there any way to kill a zombie process without reboot?

    - by Pedram
    Is there any way to kill a zombie process without reboot?Here is how it happens: I wanted to download a 12GB torrent.After adding the .torrent file, transmission turned into a zombie process.I tried ktorrent too.Same behavior.Finally I could download the file using µTorrent but after closing the program, it turns into a zombie as well. I tried using kill skill and pkill with different options and -9 signal but no success. In some answers in web I found out killing the parent can kill the zombie, but killing wine didn't help either. Is there another way? Edit: ps -o pid,ppid,stat,comm PID PPID STAT COMMAND 7121 2692 Ss bash 7317 7121 R+ ps pstree output: init---GoogleTalkPlugi---4*[{GoogleTalkPlug}] +-NetworkManager---dhclient ¦ +-{NetworkManager} +-acpid +-apache2---5*[apache2] +-atd +-avahi-daemon---avahi-daemon +-bonobo-activati---{bonobo-activat} +-clock-applet +-console-kit-dae---63*[{console-kit-da}] +-cron +-cupsd +-2*[dbus-daemon] +-2*[dbus-launch] +-desktopcouch-se---desktopcouch-se +-explorer.exe +-firefox---run-mozilla.sh---firefox-bin---plugin-containe---8*[{plugin-contain}] ¦ +-14*[{firefox-bin}] +-gconfd-2 +-gdm-binary---gdm-simple-slav---Xorg ¦ ¦ +-gdm-session-wor---gnome-session---bluetooth-apple ¦ ¦ ¦ ¦ +-fusion-icon---compiz---sh---gtk-window-deco ¦ ¦ ¦ ¦ +-gdu-notificatio ¦ ¦ ¦ ¦ +-gnome-panel ¦ ¦ ¦ ¦ +-gnome-power-man ¦ ¦ ¦ ¦ +-gpg-agent ¦ ¦ ¦ ¦ +-nautilus---bash ¦ ¦ ¦ ¦ ¦ +-{nautilus} ¦ ¦ ¦ ¦ +-nm-applet ¦ ¦ ¦ ¦ +-polkit-gnome-au ¦ ¦ ¦ ¦ +-2*[python] ¦ ¦ ¦ ¦ +-qstardict---{qstardict} ¦ ¦ ¦ ¦ +-ssh-agent ¦ ¦ ¦ ¦ +-tracker-applet ¦ ¦ ¦ ¦ +-trackerd ¦ ¦ ¦ ¦ +-wakoopa---wakoopa ¦ ¦ ¦ ¦ ¦ +-3*[{wakoopa}] ¦ ¦ ¦ ¦ +-{gnome-session} ¦ ¦ ¦ +-{gdm-session-wo} ¦ ¦ +-{gdm-simple-sla} ¦ +-{gdm-binary} +-6*[getty] +-gnome-keyring-d---2*[{gnome-keyring-}] +-gnome-screensav +-gnome-settings- +-gnome-system-mo---{gnome-system-m} +-gnome-terminal---bash---ssh ¦ +-bash---pstree ¦ +-gnome-pty-helpe ¦ +-{gnome-terminal} +-gvfs-afc-volume---{gvfs-afc-volum} +-gvfs-fuse-daemo---3*[{gvfs-fuse-daem}] +-gvfs-gdu-volume +-gvfsd +-gvfsd-burn +-gvfsd-http +-gvfsd-metadata +-gvfsd-trash +-hald---hald-runner---hald-addon-acpi ¦ ¦ +-hald-addon-cpuf ¦ ¦ +-hald-addon-inpu ¦ ¦ +-hald-addon-stor ¦ +-{hald} +-hotot---xdg-open ¦ +-3*[{hotot}] +-indicator-apple +-indicator-me-se +-indicator-sessi +-irqbalance +-kded4 +-kdeinit4---kio_http_cache_ ¦ +-klauncher +-kglobalaccel +-knotify4 +-modem-manager +-multiload-apple +-mysqld---10*[{mysqld}] +-named---10*[{named}] +-nmbd +-notification-ar +-notify-osd +-pidgin---{pidgin} +-polkitd +-pulseaudio---gconf-helper ¦ +-2*[{pulseaudio}] +-rsyslogd---2*[{rsyslogd}] +-rtkit-daemon---2*[{rtkit-daemon}] +-services.exe---plugplay.exe---2*[{plugplay.exe}] ¦ +-winedevice.exe---3*[{winedevice.exe}] ¦ +-3*[{services.exe}] +-smbd---smbd +-snmpd +-sshd +-timidity +-trashapplet +-udevd---2*[udevd] +-udisks-daemon---udisks-daemon ¦ +-{udisks-daemon} +-upowerd +-upstart-udev-br +-utorrent.exe---8*[winemenubuilder] ¦ +-{utorrent.exe} +-vnstatd +-winbindd---2*[winbindd] +-2*[winemenubuilder] +-wineserver +-wnck-applet +-wpa_supplicant +-xinetd System monitor and top screenshots which show the zombie process is using resources:

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  • Going on 15 months for me...

    - by Ratman21
    About 5 face to face interviews, 4 telephone ones and except for the two weeks Census Job. But, after 15 months looking for work, I am still with out a JOB. What is wrong here or with me? Let’s see, hard worker (check), self motivated to do well on a Job (Check), Certified CompTIA A+, Security+  and Network+ Technician (Check), 20 + years experience in “IT” (CHECK), in good health, in 20 years of work only 15 days off due to health issues (Check), 18 years experience as technical Help Desk support (Check), can still work better than younger personal (Check), Strong trouble shooting skills for software, computer hard ware and circuit issues (Check) and Multiple software languages (Hey I have done some programming) Check. Hmm I don’t see any problem with me (of course I could have missed something, please let me know if you see what I am missing).    Now as to what have I been up to since I last blogged. The same things of course, Job hunting, job hunting and study.   I have set up sim of my home LAN and will be adding a wireless print server to the sim and in real life, soon.  I was able to pull up and copy the examples of Cisco router commands that I had on my old lap top, to my newer PC. Every time I used a new command while working the NOC on my last job.   I would cut and past a copy of the command on the router (and what it did) I was working on.  Along with notes on the problem and commands use for same router. I used these to make documentation for on how to handle these types of issues, for the other Operation Techs. My old notes are helping me in studying for the CCENT test.    As to Love Dare, I think it will take more like 40 weeks, than the 40 days of the book. Yes I am making progress, slow but, it is progress. I will have more on that in my next blog.

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