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  • Desktop Fun: Waterfalls Wallpaper Collection Series 2

    - by Asian Angel
    Two years ago we shared a terrific collection of waterfall wallpapers with you and today we are back with more. Let these wonders of nature cascade onto your desktop with the second in our series of Waterfalls Wallpaper collections. HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • How can i fit 2 commands in 1 terminal shortcut

    - by Nicky Bailuc
    10 latest updates and drivers and I need to run a game called unreal tournament, but in terminal it requires 2 commands The first one is to mount into the folder: cd /usr/local/games/ut2004/ and then the second one is to open the actual game: sudo aoss ./ut2004 In one shortcut i can only fit 1 command but both don't fit in is there any way i can turn these 2 commands into one? Perhaps turni9ng on the desktop shortcut already mounted into the folder? Any help would be really appreciated because im getting kinda sick of using the terminal to run it every time.

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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  • Stairway to SQLCLR Level 3: Security (General and SAFE Assemblies)

    In the third level of our Stairway to SQLCLR, we look at the various mechanisms in place to help us control Security. In this Level we will focus on SAFE mode and see how secure SQLCLR is by default. Free eBook - Performance Tuning with DMVsThis free eBook provides you with the core techniques and scripts to monitor your query execution, index usage, session and transaction activity, disk IO, and more. Download the free eBook.

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  • Upgrading Data Tier Applications in SQL Server 2008 R2

    Changes are inevitable and like many other things in life your application will change over time. The question is how to upgrade an already deployed Data Tier Application to a newer version; what are the different methods available for upgrade and what considerations should you take? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Cliché monsters to populate a steampunk fantasy setting dwarven dungeon?

    - by Alexander Gladysh
    I'm looking for a list of cliché monsters for a steampunk computer game (assume one kind or another of casual rogue-like RPG), to populate lower levels of ancient dwarven-built dungeons. Dwarves are a technology/science race in the setting I am aiming for. The world is a low-magic one. I'm stuck after listing various mechanical golems, gigantic spiders (every dungeon must have some of them!), and maybe a mechanical barlog as a megaboss. What would player expect? What are the key cultural references for such setting? I know a couple of games with suitable steampunk dwarves, but none are detailed enough in the underworld monsters area. Please point me in the right direction. (If you have a single funny monster suggestion, please mention it in comments, not in answer. ;-) )

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  • Spring SQL Connections 2011 and SQLServerCentral.

    Once again SQLServerCentral is sponsoring a track at SQL Connections in Orlando this March. Read about the event and our speakers and join us for SQL Server training in Florida. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Where does a file copy to when I scp it?

    - by user2413
    Hi forum, i have this file myfirst.txt located on a cluster of computers down the hall, i.e.: myname@login1:~> ls myfirst.txt which i want to download to the home directory: scp [email protected]:myfirst.txt . to which i get: myfirst.txt 100% 1828 1.8KB/s 00:00 now where (on my home computer) is this myfirst.txt file ? i can't find it. It's not visible when i click 'show hidden files' either. Tia,

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  • How to render 3D models as SVG vector graphics? (planar projection)

    - by Jan
    This image (original SVG from Wikipedia, public domain) was created using the following procedure: Create a 3D model in Google sketchup Export as PDF Import in Inkscape Save as SVG Is there a straightforward way to produce such a SVG with software that runs (natively) on Ubuntu? (Pantograph, a Blender plugin, has only broken download links; VRM, another Blender plugin works with Belnder 2.4x, but not with Blender 2.6x.)

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  • How many achievements should I include, and of what challenge?

    - by stephelton
    I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should present. The game this question directly relates to is a shoot-em-up, but an ideal answer is fairly theoretical. If there are there are too few achievements, or they are not challenging, I would expect they would fail in their goal to keep people playing. If there are too many, or they are unreasonably difficult, I would expect people to quickly give up. I personally witnessed the latter happening in Starcraft 2; a section of the achievements would have you win hundreds of games against their AI opponents (boring!)

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • low level api or graphics library?

    - by German
    Well, I want to learn game development, I've already know a little bit about xna, ogre and DX but, I want to choose one of them and stick with it. I'm not trying to make a "directx vs xna, ogre vs opengl, etc." thread. Some people told me that it's better to learn an engine like Ogre because you can develop games directly and you don't have to worry about the low level details, I know that. Other people told me that it's better to learn a low level api before learning something like Ogre because you will able to understand how it works. Is it valuable to have experience with Ogre or another engine but don't know anything about a low level api? What do you recommend me? Thanks in advance.

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  • C# Timers for game development

    - by Valentin
    Hi, all! I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn timer, hold seat timer and so on. What is the best way of timers realization for this purpose? Is System.Timers.Timer class can handle this or it will be more reasonable to create a separate thread with sorted time queue (for example an ascending sorted list with int values which represent time in ms remained)? Thanks in advance, Valentin

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  • Does Ubuntu integrate patches to the latest distro

    - by Sparky
    I downloaded 12.10 a day after it was released. It is a little buggy in my system - shows the errors such as a problem has occurred frequently. The developers probably have fixed most of the issues by now. So I was wondering if I was to download a fresh copy of the distribution from ubuntu.com, will the distribution have all the bug patches and updates integrated? Or will I have to run update again to install the patches separately?

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  • Hiding System Objects in Object Explorer in SQL Server Management Studio

    While looking through the new features and improvements in SQL Server Management Studio (SSMS) we found a potentially interesting one to Hide System Objects in Object Explorer in SQL Server Management Studio. In this tip we will take a look at how to Hide System Objects in Object Explorer. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Troubleshoot Database Concurrency in SQL Server with sp_locks

    sp_locks is a useful tool which can help a DBA in detecting and troubleshooting blocking and concurrency scenarios. This article demonstrates a worked example of using sp_locks to troubleshoot a database concurrency issue. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Working with SQL Server Profiler Trace Files

    In a previous tip we looked at the steps to Create a Trace Template in Profiler. In this tip we will look at a few more tips such as creating a trace template from an existing trace file and saving a trace file to a SQL Server table. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • Microsoft BI Indexing Connector Announced

    - by Enrique Lima
    Wait?  More awesome stuff released. With Microsoft’s acquisition of FAST, the options for content being indexed increased.  That’s not all that happens, but for the purpose of this post, since we focus on Business Intelligence content … that is where we see that benefit at this time. Here is the link to the SharePoint Insights: BI In Action blog. You will find guidance and components to download.

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  • Problems instaling Wine on Ubuntu 11.10

    - by FLopes-Portugal
    I'm new on linux, and I'm trying install wine 1.3 on ubuntu 11.10, with a fresh new full install. I've got the 64bit version. The error, when i try to install via ubunto software packages is: "The package dependences could not be resolved" sorry by the english I tryed free translate from protuguese. wine1.3: PreDepends: dpkg (= 1.14.12ubuntu3) mas 1.16.1.1ubuntu3 vai ser instalado Depends: ia32-libs (= 1.6) mas 20090808ubuntu31 vai ser instalado Depends: libc6-i386 (= 2.6-1) mas 2.13-20ubuntu5 vai ser instalado I try via terminal, withe some help i saw here, but nothing results.. How can i resolve this problem. I want install some applications and some games form windows...

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  • Making Room for Innovation - Oracle Interactive eBook

    - by Javier Puerta
    Innovation and complexity are two critical topics on the minds of business leaders. Innovation is what gives them a competitive edge; increased complexity is their greatest challenge. Learn how Oracle is helping customers change the game and make room for innovation by simplifying IT. Access the new Oracle interactive e-book, “Simplify IT and Unleash Innovation”. You can download it here.

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  • SQLBits Videos

    - by simonsabin
    Would people be interested in buying SQLBits DVDs with the videos from SQLBits? Any funds to help future events would be good so wonder if people would be interested given you can download them yourselves for free....(read more)

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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