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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • What ways can I put images in a grid-like format?

    - by Peter
    I have about 12-15 images that I want to align together in a grid, with text under each image. I thought about using a table, but I hear that tables aren't the best way to go these days. I tried a few other things, but nothing seemed to work the way I wanted it to. An example of what I want it to look like would be something like this: [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 1 (--Description-) (-Description-) (-Description-) (-Description-) [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 2 (--Description-) (-Description-) (-Description-) (-Description-) and so on... What are some other methods, besides tables, that I should look into using? Any suggestions or references would be helpful.

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  • How to display .gif (with animation) on dc

    - by mukul sharma
    Hi All, in my application i am having a panel with associated a wxWindowDC and wxMemoryDC. i have to draw the various thing on that panel like bg color, on top of bg color bg image and on the top bg image i have to draw some text etc. I am storing all this thing into memory dc and finally in paint handler i m copying the memory dc to window dc. But i stuck in this process when i have a .gif (with multiple frames) and i m trying to bliting this gif image on DC that time it shows only a single frame of that gif image (its became a ordinary still image not an animated image). how i can store this whole gif image in memory dc and display full gif image on dc(with animation). I cant use wx.AnimateCrl() because i need that image in memoryDC. Any help really appreciable.

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  • php - upload script mkdir saying file already exists when same directory even though different filename

    - by neeko
    my upload script says my file already exists when i try upload even though different filename <?php // Start a session for error reporting session_start(); ?> <?php // Check, if username session is NOT set then this page will jump to login page if (!isset($_SESSION['username'])) { header('Location: index.html'); } // Call our connection file include('config.php'); // Check to see if the type of file uploaded is a valid image type function is_valid_type($file) { // This is an array that holds all the valid image MIME types $valid_types = array("image/jpg", "image/JPG", "image/jpeg", "image/bmp", "image/gif", "image/png"); if (in_array($file['type'], $valid_types)) return 1; return 0; } // Just a short function that prints out the contents of an array in a manner that's easy to read // I used this function during debugging but it serves no purpose at run time for this example function showContents($array) { echo "<pre>"; print_r($array); echo "</pre>"; } // Set some constants // Grab the User ID we sent from our form $user_id = $_SESSION['username']; $category = $_POST['category']; // This variable is the path to the image folder where all the images are going to be stored // Note that there is a trailing forward slash $TARGET_PATH = "img/users/$category/$user_id/"; mkdir($TARGET_PATH, 0755, true); // Get our POSTed variables $fname = $_POST['fname']; $lname = $_POST['lname']; $contact = $_POST['contact']; $price = $_POST['price']; $image = $_FILES['image']; // Build our target path full string. This is where the file will be moved do // i.e. images/picture.jpg $TARGET_PATH .= $image['name']; // Make sure all the fields from the form have inputs if ( $fname == "" || $lname == "" || $image['name'] == "" ) { $_SESSION['error'] = "All fields are required"; header("Location: error.php"); exit; } // Check to make sure that our file is actually an image // You check the file type instead of the extension because the extension can easily be faked if (!is_valid_type($image)) { $_SESSION['error'] = "You must upload a jpeg, gif, or bmp"; header("Location: error.php"); exit; } // Here we check to see if a file with that name already exists // You could get past filename problems by appending a timestamp to the filename and then continuing if (file_exists($TARGET_PATH)) { $_SESSION['error'] = "A file with that name already exists"; header("Location: error.php"); exit; } // Lets attempt to move the file from its temporary directory to its new home if (move_uploaded_file($image['tmp_name'], $TARGET_PATH)) { // NOTE: This is where a lot of people make mistakes. // We are *not* putting the image into the database; we are putting a reference to the file's location on the server $imagename = $image['name']; $sql = "insert into people (price, contact, category, username, fname, lname, expire, filename) values (:price, :contact, :category, :user_id, :fname, :lname, now() + INTERVAL 1 MONTH, :imagename)"; $q = $conn->prepare($sql) or die("failed!"); $q->bindParam(':price', $price, PDO::PARAM_STR); $q->bindParam(':contact', $contact, PDO::PARAM_STR); $q->bindParam(':category', $category, PDO::PARAM_STR); $q->bindParam(':user_id', $user_id, PDO::PARAM_STR); $q->bindParam(':fname', $fname, PDO::PARAM_STR); $q->bindParam(':lname', $lname, PDO::PARAM_STR); $q->bindParam(':imagename', $imagename, PDO::PARAM_STR); $q->execute(); $sql1 = "UPDATE people SET firstname = (SELECT firstname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql1) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); $sql2 = "UPDATE people SET surname = (SELECT surname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql2) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); header("Location: search.php"); exit; } else { // A common cause of file moving failures is because of bad permissions on the directory attempting to be written to // Make sure you chmod the directory to be writeable $_SESSION['error'] = "Could not upload file. Check read/write persmissions on the directory"; header("Location: error.php"); exit; } ?>

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  • Setting an ASIHTTPRequest post to a SimpleHTTPServer Python server?

    - by Rob
    I am working on a project (that i will not be releasing to the app store - just for fun) that will upload an image via an HTTP Post request from my iPhone to a server that I have running the Python script SimpleHTTPServer. I have successfully used the ASIHTTP APIs in the past for text strings, but can't for the life of me figure out how to upload an image. I have tried all of the following: NSString *path = [[NSBundle mainBundle] pathForResource:@"Image" ofType:@".png"]; [request setFile:@"Image.png" forKey:@"file"]; [request setFile:path forKey:@"file"]; [request setFile:path withFileName:@"Image.png" andContentType:@"image/jpeg" forKey:@"file"]; [request setData:[UIImage imageNamed:@"Image.png"] withFileName:@"Image.png" andContentType:@"Image" forKey:@"file"]; Any thoughts on where i could be going wrong?

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  • How can I get image data from QTKit without color or gamma correction in Snow Leopard?

    - by Nick Haddad
    Since Snow Leopard, QTKit is now returning color corrected image data from functions like QTMovies frameImageAtTime:withAttributes:error:. Given an uncompressed AVI file, the same image data is displayed with larger pixel values in Snow Leopard vs. Leopard. Currently I'm using frameImageAtTime to get an NSImage, then ask for the tiffRepresentation of that image. After doing this, pixel values are slightly higher in Snow Leopard. For example, a file with the following pixel value in Leopard: [0 180 0] Now has a pixel value like: [0 192 0] Is there any way to ask a QTMovie for video frames that are not color corrected? Should I be asking for a CGImageRef, CIImage, or CVPixelBufferRef instead? Is there a way to disable color correction altogether prior to reading in the video files? I've attempted to work around this issue by drawing into a NSBitmapImageRep with the NSCalibratedColroSpace, but that only gets my part of the way there: // Create a movie NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys : nsFileName, QTMovieFileNameAttribute, [NSNumber numberWithBool:NO], QTMovieOpenAsyncOKAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsBackAndForthAttribute, (id)nil]; _theMovie = [[QTMovie alloc] initWithAttributes:dict error:&error]; // .... NSMutableDictionary *imageAttributes = [NSMutableDictionary dictionary]; [imageAttributes setObject:QTMovieFrameImageTypeNSImage forKey:QTMovieFrameImageType]; [imageAttributes setObject:[NSArray arrayWithObject:@"NSBitmapImageRep"] forKey: QTMovieFrameImageRepresentationsType]; [imageAttributes setObject:[NSNumber numberWithBool:YES] forKey:QTMovieFrameImageHighQuality]; NSError* err = nil; NSImage* image = (NSImage*)[_theMovie frameImageAtTime:frameTime withAttributes:imageAttributes error:&err]; // copy NSImage into an NSBitmapImageRep (Objective-C) NSBitmapImageRep* bitmap = [[image representations] objectAtIndex:0]; // Draw into a colorspace we know about NSBitmapImageRep *bitmapWhoseFormatIKnow = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:getWidth() pixelsHigh:getHeight() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:0 bytesPerRow:(getWidth() * 4) bitsPerPixel:32]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bitmapWhoseFormatIKnow]]; [bitmap draw]; [NSGraphicsContext restoreGraphicsState]; This does convert back to a 'Non color corrected' colorspace, but the color values NOT are exactly the same as what is stored in the Uncompressed AVI files we are testing with. Also this is much less efficient because it is converting from RGB - "Device RGB" - RGB. Also, I am working in a 64-bit application, so dropping down to the Quicktime-C API is not an option. Thanks for your help.

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  • How do you hide an image tag based on an ajax response?

    - by Chris
    What is the correct jquery statement to replace the "//Needed magic" comments below so that the image tags are hidden or unhidden based on the AJAX responses? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>JQuery</title> <style type="text/css"> .isSolvedImage{ width: 68px; height: 47px; border: 1px solid red; cursor: pointer; } </style> <script src="_js/jquery-1.4.2.min.js" type="text/javascript"> </script> </head> <body> <div id='true1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='true2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <script type="text/javascript"> $(function(){ var getDivs = 0; //iterate div with class isSolvedImage $("div.isSolvedImage").each(function() { alert('div id--'+this.id); // send ajax requrest $.get(this.id, function(data) { // check if ajax response is 1 alert('div id--'+this.url+'--ajax response--'+data); if(data == 1){ alert('div id--'+this.url+'--Unhiding image--'); //Needed magic //Show image if data==1 } else{ alert('div id--'+this.url+'--Hiding image--'); //Needed magic //Hide image if data!=1 } }); }); }); </script> </body> </html>

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  • Can grub handle same release (3.6) but new rc (rc5)?

    - by hhoyt
    can grub handle newer kerner rc ? I am running 3.6.0-rc4 ok, grub update definitely recognizes all required files for rc5, but edit of grub.cfg only shows rc4 after grub-update. D/N matter whether I generate kernel 3.6.0-rc5 or whether I install the .deb files. Generating grub.cfg ... using custom appearance settings Found background image: /usr/share/peppermint/wallpapers/Peppermint.jpg Found linux image: /boot/vmlinuz-3.6.0-030600rc5-generic Found linux image: /boot/vmlinuz-3.6.0-030600rc4-generic Found initrd image: /boot/initrd.img-3.6.0-030600rc4-generic Found linux image: /boot/vmlinuz-3.6.0-rc5 Found initrd image: /boot/initrd.img-3.6.0-rc5 Found linux image: /boot/vmlinuz-3.6.0-rc5.old Found initrd image: /boot/initrd.img-3.6.0-rc5 Found linux image: /boot/vmlinuz-3.5.3 Found initrd image: /boot/initrd.img-3.5.3 Found linux image: /boot/vmlinuz-3.5.3.old Found initrd image: /boot/initrd.img-3.5.3 Found linux image: /boot/vmlinuz-3.5.0-13-generic Found initrd image: /boot/initrd.img-3.5.0-13-generic Found Ubuntu 10.04.1 LTS (10.04) on /dev/sda1 Found Ubuntu 10.04.4 LTS (10.04) on /dev/sda10 Found Peppermint Two (2) on /dev/sda15 Found Ubuntu 10.10 (10.10) on /dev/sda16 Found Windows 7 (loader) on /dev/sda3 Found Ubuntu 11.04 (11.04) on /dev/sda5 Found Ubuntu 12.04.1 LTS (12.04) on /dev/sda6 Found Linux Mint 12 LXDE (12) on /dev/sda8 Found MS-DOS 5.x/6.x/Win3.1 on /dev/sdc1 If I press 'e' on boot startup of rc4 and manually change it to rc5 and ctrl-x, it comes up fine. I just cannot get grub.cfg to update such that rc4 is included. Thanks, Howard # DO NOT EDIT THIS FILE # It is automatically generated by grub-mkconfig using templates from /etc/grub.d and settings from /etc/default/grub # BEGIN /etc/grub.d/00_header if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="Windows 7 (loader) (on /dev/sda3)" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi END /etc/grub.d/00_header BEGIN /etc/grub.d/05_debian_theme insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 insmod jpeg if background_image /usr/share/peppermint/wallpapers/Peppermint.jpg; then set color_normal=light-gray/black set color_highlight=magenta/black else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi END /etc/grub.d/05_debian_theme BEGIN /etc/grub.d/10_linux_proxy menuentry "Peppermint, with Linux 3.6.0-030600rc4-generic" --class peppermint --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 linux /boot/vmlinuz-3.6.0-030600rc4-generic root=UUID=218e9f6f-c21e-4c50-90a5-5a40be639b66 ro initrd /boot/initrd.img-3.6.0-030600rc4-generic } END /etc/grub.d/10_linux_proxy BEGIN /etc/grub.d/30_os-prober_proxy menuentry "Peppermint, with Linux 3.6.0-030600rc4-generic (on /dev/sda15)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos15)' search --no-floppy --fs-uuid --set=root 21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 linux /boot/vmlinuz-3.6.0-030600rc4-generic root=UUID=21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 ro splash quiet splash vt.handoff=7 initrd /boot/initrd.img-3.6.0-030600rc4-generic } menuentry "Ubuntu, with Linux 3.0.0-24-generic (on /dev/sda10)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos10)' search --no-floppy --fs-uuid --set=root 6c9a0149-3045-4335-83fa-a2513ca3a250 linux /boot/vmlinuz-3.0.0-24-generic root=UUID=6c9a0149-3045-4335-83fa-a2513ca3a250 ro crashkernel=384M-2G:64M,2G-:128M splash initrd /boot/initrd.img-3.0.0-24-generic } menuentry "Ubuntu, with Linux 3.5.0-030500rc7-generic (on /dev/sda10)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos10)' search --no-floppy --fs-uuid --set=root 6c9a0149-3045-4335-83fa-a2513ca3a250 linux /boot/vmlinuz-3.5.0-030500rc7-generic root=UUID=6c9a0149-3045-4335-83fa-a2513ca3a250 ro crashkernel=384M-2G:64M,2G-:128M splash initrd /boot/initrd.img-3.5.0-030500rc7-generic } menuentry "Peppermint, with Linux 3.3.0-030300rc2-generic (on /dev/sda15)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos15)' search --no-floppy --fs-uuid --set=root 21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 linux /boot/vmlinuz-3.3.0-030300rc2-generic root=UUID=21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 ro splash quiet splash vt.handoff=7 initrd /boot/initrd.img-3.3.0-030300rc2-generic } menuentry "Ubuntu, with Linux 2.6.39-rc5-candela (on /dev/sda16)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos16)' search --no-floppy --fs-uuid --set=root 48fcb5ec-b51b-4afd-b0e5-a2aace66f6e1 linux /boot/vmlinuz-2.6.39-rc5-candela root=/dev/sda7 ro splash initrd /boot/initrd.img-2.6.39-rc5-candela } menuentry "Windows 7 (loader) (on /dev/sda3)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos3)' search --no-floppy --fs-uuid --set=root EA3EFABB3EFA7FBD chainloader +1 } menuentry "Ubuntu, with Linux 2.6.38-13-generic (on /dev/sda5)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root bcfe855e-a449-429d-b204-c667e129a4bd linux /boot/vmlinuz-2.6.38-13-generic root=UUID=bcfe855e-a449-429d-b204-c667e129a4bd ro quiet splash vt.handoff=7 initrd /boot/initrd.img-2.6.38-13-generic } menuentry "Ubuntu, with Linux 3.2.0-29-generic-pae (on /dev/sda6)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 linux /boot/vmlinuz-3.2.0-29-generic-pae root=UUID=369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-29-generic-pae } menuentry "Ubuntu, with Linux 3.2.0-23-generic-pae (on /dev/sda6)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry "Linux Mint 12 LXDE, 3.0.0-12-generic (/dev/sda8) (on /dev/sda8)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos8)' search --no-floppy --fs-uuid --set=root ccdc67ed-e81c-4f85-9b75-fe0c24c65bb8 linux /boot/vmlinuz-3.0.0-12-generic root=UUID=ccdc67ed-e81c-4f85-9b75-fe0c24c65bb8 ro quiet splash vt.handoff=7 initrd /boot/initrd.img-3.0.0-12-generic } menuentry "MS-DOS 5.x/6.x/Win3.1 (on /dev/sdc1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root A8F0DE02F0DDD6A2 drivemap -s (hd0) ${root} chainloader +1 } END /etc/grub.d/30_os-prober_proxy BEGIN /etc/grub.d/40_custom This file provides an easy way to add custom menu entries. Simply type the menu entries you want to add after this comment. Be careful not to change the 'exec tail' line above. END /etc/grub.d/40_custom BEGIN /etc/grub.d/41_custom if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi END /etc/grub.d/41_custom

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • how to dynamically replace css?

    - by photographer
    I've got an image on the page (class='image') within the div (class='galleria_wrapper') and want to place a caption (class='caption') at the lower right corner under that image. The image could be vertical or horizontal, and making a fixed padding-right value let's say .caption<{float:right;padding-top:5px;padding-right:90px;} is not working for one or another. I need to switch on the fly padding-right value depending on horizontal or vertical image is currently on the page. I can theoretically access image's width through document.getElementByName('image').width although don't understand where to put that code. So, I probably need something like that: document.getElementByClass('caption').padding-right = (document.getElementByName('galleria_wrapper').width - document.getElementByName('image').width)/2 Where do I put this code? I do have that in my css file: .caption{float:right;padding-top:5px;} which places the caption below the image, but to far to the right (div 'galleria_wrapper' is wider than most of the images supposed to be displayed within that area). I have an img tag in the html: <img src=image title='this is caption' /></li> ...and some JavaScript which makes title displayed styled by the "caption" css definition. How do I assign variable value for the padding-right without in-advance knowledge of particular image's width?

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  • How do I set DateTimeStamp on file after uploading to FTP?

    - by Anthony Brien
    I have an application that deploys game data files to different gaming consoles. If matching files on the users machine and the console have identical size and dates, they must not be re-deployed. On Xbox, this is easily accomplished because an XDK library used to upload files on the console allows me to set the date on the uploaded files to match the dates on the user's machine. On Ps3 however, I use an FTP service running on the console. I use WebClient.UploadFileAsync to upload files to the console. However, I cannot figure out how I can set the uploaded file's date timestamp, leaving me with only the file size to determine identical files which is unsafe. I was wondering if there was a way to set a file's date timestamp through the WebClient interface?

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  • move_uploaded_file() error

    - by James R.
    I have a website on free hosting - 000webhost.com and it allows you to upload images. However, when I try to upload an image, I get these errors: Warning: move_uploaded_file(images/SmallSmileyFace.jpg) [function.move-uploaded-file]: failed to open stream: Permission denied in /home/a6621074/public_html/m/write.php on line 76 Warning: move_uploaded_file() [function.move-uploaded-file]: Unable to move '/tmp/phpcmW3mo' to 'images/SmallSmileyFace.jpg' in /home/a6621074/public_html/m/write.php on line 76 This is the code: if (!empty($_FILES['fileImage']['name'])) { // check image type and size if ((($imagetype == 'image/gif') || ($imagetype == 'image/jpeg') || ($imagetype == 'image/pjpeg') || ($imagetype == 'image/png')) && ($imagesize > 0) && ($imagesize <= 32768)) { if ($_FILES['fileImage']['error'] == 0) { //move file $target = 'images/' . $image; if (move_uploaded_file($_FILES['fileImage']['tmp_name'], $target)) { $query = "INSERT INTO reviews (post_date, food_name, location, cafeteria, review, image, rating, user_id) VALUES (NOW(), '$foodname', '$location', '$cafeteria', '$review', '$image', $rate, $id)"; mysqli_query($dbc, $query); //confirm success echo '<p>Thank you for your submission!</p>'; } else { echo '<p class="errmsg">There was a problem uploading your image.</p>'; } } @unlink($_FILES['fileImage']['tmp_name']); } else { echo '<p class="errmsg">The screen shot must be a GIF, JPEG, or PNG image file no greater than 32KB in size.</p>'; } } Any ideas?

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  • Android: OutOfMemoryError while uploading video - how best to chunk?

    - by AP257
    Hi all, I have the same problem as described here, but I will supply a few more details. While trying to upload a video in Android, I'm reading it into memory, and if the video is large I get an OutOfMemoryError. Here's my code: // get bytestream to upload videoByteArray = getBytesFromFile(cR, fileUriString); public static byte[] getBytesFromFile(ContentResolver cR, String fileUriString) throws IOException { Uri tempuri = Uri.parse(fileUriString); InputStream is = cR.openInputStream(tempuri); byte[] b3 = readBytes(is); is.close(); return b3; } public static byte[] readBytes(InputStream inputStream) throws IOException { ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream(); // this is storage overwritten on each iteration with bytes int bufferSize = 1024; byte[] buffer = new byte[bufferSize]; int len = 0; while ((len = inputStream.read(buffer)) != -1) { byteBuffer.write(buffer, 0, len); } return byteBuffer.toByteArray(); } And here's the traceback (the error is thrown on the byteBuffer.write(buffer, 0, len) line): 04-08 11:56:20.456: ERROR/dalvikvm-heap(6088): Out of memory on a 16775184-byte allocation. 04-08 11:56:20.456: INFO/dalvikvm(6088): "IntentService[UploadService]" prio=5 tid=17 RUNNABLE 04-08 11:56:20.456: INFO/dalvikvm(6088): | group="main" sCount=0 dsCount=0 s=N obj=0x449a3cf0 self=0x38d410 04-08 11:56:20.456: INFO/dalvikvm(6088): | sysTid=6119 nice=0 sched=0/0 cgrp=default handle=4010416 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:~93) 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.467: WARN/dalvikvm(6088): threadid=17: thread exiting with uncaught exception (group=0x4001b180) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): Uncaught handler: thread IntentService[UploadService] exiting due to uncaught exception 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): java.lang.OutOfMemoryError 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:93) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.496: INFO/Process(4657): Sending signal. PID: 6088 SIG: 3 I guess that as @DroidIn suggests, I need to upload it in chunks. But (newbie question alert) does that mean that I should make multiple PostMethod requests, and glue the file together at the server end? Or can I load the bytestream into memory in chunks, and glue it together in the Android code? If anyone could give me a clue as to the best approach, I would be very grateful.

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  • Is there a programming toolkit for converting "any file type" to a TIFF image?

    - by Ryan
    Hello, I've written several variations of a program. The purpose of the program is to convert "any file type" to a TIFF image represenation of that file, as if it were being printed using a printer. I'm currently using a third party printer driver that I send files to, and it outputs a TIFF image. This is nice, but it requires me to use Office Interop files, and interact with each individual processing application in order to print the files. I had previously tried a toolkit, called Apose .NET, which did not rely on Office Interop, and did not require any printer driver. It did the conversion all on its own and would create a TIFF image. The problem with Aspose .NET was that it did not support a wide variety of input file types. Most notably, it can't do Visio files. My project calls for the ability to create a TIFF image for virtually "any file type". (excluding exes, music files, and stuff) I know that finding something that handles literally any file type is probably not a very feasible task, so I figure if it can at least handle all the Office file types, Adobe types, and other major standard file types, then I can write a custom extension parsing module that uses those processing applications to do the printing of any file type that can be viewed using those applications. So, does anyone know of a toolkit that can do this? Preferably one that does not rely on Office or a printer driver. It does not have to be free, or open source. Or, if you know of an amazing printer driver that does this, I'm open to that too. Thanks in advance, Ryan

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  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

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  • "Look" of page changes a bit after uploading it to IIS - looks good on computer same IE8

    - by J Smith
    No it's not a path issue...or else the site won't have a design. The website looks fine if I open it with IE8 in my computer. But after I upload it to IIS 6.0 two things change on positioning. I see a rendering problem. But if I open it with IE 8.0 on my machine it looks good, but opening it when uploaded to IIS , it changes a bit. Same exact files. Same browser, same computer. The only different thing is that it has been uploaded to IIS. IT has no programming in aspx whatsoever just .html .css and .js

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  • Fixed div background

    - by Fahad
    I want to create a layout where I want to display an image to the left and content on the right. The image should stay constant when the content scrolls. The css I'm using: <style type="text/css"> html, body { margin:0; padding:0; } #page-container { margin:auto; width:900px; background-color:Black; background-image:url('images/desired_layout.png'); background-attachment: fixed; background-repeat:no-repeat; } #main-image { float:left; width:250px; height:687px; background-image:url('images/desired_layout.png'); background-attachment:fixed; background-repeat:no-repeat; } #content { margin-left:250px; background-color:Olive; height:800px; width:650px; } </style> The HTML: <div id="page-container"> <div id="main-image"></div> <div id="content"></div> </div> Alot of time on this site and I have understood that background-attachment:fixed positions the image in the entire viewport and not the element it is applied to. My question is how do I go about creating that kind of layout? I do not want to give that image as a background image, as if the window is resized, it might get hidden. I want scrollbars to appear if the window size is less than 900px( my page width) so that the image can be viewed at all times. That happens with this code, however I would like the image to start at my element instead. How do I go about doing this?? Thanks in Advance :)

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  • How to map coordinates in AxesImage to coordinates in saved image file?

    - by Vebjorn Ljosa
    I use matplotlib to display a matrix of numbers as an image, attach labels along the axes, and save the plot to a PNG file. For the purpose of creating an HTML image map, I need to know the pixel coordinates in the PNG file for a region in the image being displayed by imshow. I have found an example of how to do this with a regular plot, but when I try to do the same with imshow, the mapping is not correct. Here is my code, which saves an image and attempts to print the pixel coordinates of the center of each square on the diagonal: import numpy as np import matplotlib.pyplot as plt fig = plt.figure() ax = fig.add_axes([0.1, 0.1, 0.8, 0.8]) axim = ax.imshow(np.random.random((27,27)), interpolation='nearest') for x, y in axim.get_transform().transform(zip(range(28), range(28))): print int(x), int(fig.get_figheight() * fig.get_dpi() - y) plt.savefig('foo.png', dpi=fig.get_dpi()) Here is the resulting foo.png, shown as a screenshot in order to include the rulers: The output of the script starts and ends as follows: 73 55 92 69 111 83 130 97 149 112 … 509 382 528 396 547 410 566 424 585 439 As you see, the y-coordinates are correct, but the x-coordinates are stretched: they range from 73 to 585 instead of the expected 135 to 506, and they are spaced 19 pixels o.c. instead of the expected 14. What am I doing wrong?

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  • How we Can post Video and Image in ASIHTTPRequest ?

    - by GhostRider
    I want to post one image to my webservice and one video too , but problem is that when it go to video part it give me Excess-bad Error NSString *url = [NSString stringWithFormat:@"http://example.com/add_videoxml.php"]; networkQueue = [[ASINetworkQueue alloc] init]; [networkQueue cancelAllOperations]; [networkQueue setShowAccurateProgress:YES]; //[networkQueue setUploadProgressDelegate:progressBar]; [networkQueue setDelegate:self]; [networkQueue setRequestDidFinishSelector:@selector(requestFinished:)]; [networkQueue setRequestDidFailSelector: @selector(requestFailed:)]; request= [[ASIFormDataRequest alloc] initWithURL:[NSURL URLWithString:url]] ; [request setPostValue:@"284" forKey:@"id"]; [request setPostValue:@"show" forKey:@"show"]; [request addRequestHeader:@"Content-Type" value:@"multipart/form-data;boundary=---------------------------1842378953296356978857151853"]; NSData *imgData=UIImageJPEGRepresentation(userImage, 0.9); if(imgData != nil){ [request setFile:imgData withFileName:@"Loveatnight" andContentType:@"image/jpeg" forKey:@"image"]; } //[request addRequestHeader:@"Content-Type" // value:@"multipart/form-data;boundary=---------------------------1842378953296356978857151853"]; if(videoData != nil){ [request setFile:videoData withFileName:@"Loveishard" andContentType:@"image/jpeg" forKey:@"uploadfile"]; }// error is come on that line [request setTimeOutSeconds:500]; //NSLog(@"%@",request); [networkQueue addOperation:request]; [networkQueue go]; Added by the OP [request setFile:videoData withFileName:@"Loveishard" andContentType:@"video/quicktime" forKey:@"uploadfile"]; i use this becuase my video formate is mov , but it again give error

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  • How to check whether a CGPoint is inside a UIImageView?

    - by Horace Ho
    In touchesBegan: CGPoint touch_point = [[touches anyObject] locationInView:self.view]; There are tens of UIImageView around, stored in a NSMutableArray images. I'd like to know is there a built-in function to check if a CGPoint (touch_point) is inside one of the images, e.g.: for (UIImageView *image in images) { // how to test if touch_point is tapped on a image? } Thanks Follow up: For unknown reason, pointInside never returns true. Here is the full code. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; touch_point = [touch locationInView:self.view]; for (UIImageView *image in piece_images) { if ([image pointInside:touch_point withEvent:event]) { image.hidden = YES; } else { image.hidden = NO; } NSLog(@"image %.0f %.0f touch %.0f %.0f", image.center.x, image.center.y, touch_point.x, touch_point.y); } } although I can the two points are sometimes identical in the NSLog output ... I also tried: if ([image pointInside:touch_point withEvent:nil]) the result is the same. never returns a true. To eliminate the chance of anything goes with with the images. I tried the following: if (YES or [image pointInside:touch_point withEvent:event]) all images are hidden ater the first click on screen.

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  • C# getpixels() gets the correct value on xp and vista but is slightly off when used on windows 7

    - by user352288
    I have a C# program that works correctly on xp and vista but it needs to be used on windows 7, I have not been able to come up with a solution, it appears that getpixels just doesn't work right on windows 7. I am getting one of the RGB values because I am dealing with tiff grayscale images. System.Drawing.Bitmap image;// this is in a separate class image = new Bitmap(destination);// this is in the constructor Color t = image.GetPixel(j, i); // this is in a separate function int s = t.R when I print s, for example, image(0,0), it is supposed to be 220, it will be 221 I am doing edge detection on an image and I have to go through the image pixel by pixel, I have run the exact same program on XP,Vista,windows7 and windows 7 got different values. It wouldn't let me post images at all and only one link. The first image is the original image, the second is the correct image, also the one I get with XP and Vista, the final image is the image when running the same program in Windows 7. There is not much of a visible difference but it matters for what I am doing. Thanks for the help, it seems that I am having a hard time explaining my problem.

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  • How to retrieve the size of a file before uploading it?

    - by geowa4
    I have an file input tag in my web app. I'd like to check that the file isn't too big before sending it to the server. Of course, I still have validation server side. Is there any way to do this with JavaScript? It must work in IE7+ and FF3+. Thank you. EDIT: somefileinputobject.files[0].filesize works in FF, but not IE.

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  • Uploading a csv file to sql server - Identity problem.

    - by Doozer1979
    Given a column structure in a CSV file of: First_Name, Last_Name, Date_Of_Birth And a SQL Server table with a structure of ID(PK) | First_Name | Last_Name | Date_Of_Birth (Field ID is an Identity with an auto-increment of 1) How do i arrange it so that SQL Server does not attempt to insert the First_Name column from the csv file into the ID field? For info the csv is loaded into a DataTable and then copied to SQL Server using SqlBulkCopy Should i be modifying the csv file before the import add the ID column (The destination table is truncated prior to import, so no need to worry about duplicate key values.) Or perhaps adding an id column to the Datatable? Or Is there a setting in Sql Server that i may have missed?

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