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  • Relationship between "Task Parallel Library" and "Task-based Asynchronous Pattern"?

    - by Sid
    In the context of C#, .NET 4/4.5 used for an application running on a web-server, what is the relationship between "Task Parallel Library" and "Task-based Asynchronous Pattern"? I understand one is a library and the other is a pattern. But to dig deeper, is it like "The library is used by the pattern to enforce good practices". I'm also not clear if both are supported in .NET 4.0 (with awake and async keywords) Edit: Seems that awake and async are only in .NET 4.5 ...

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  • What Instruments Does a Web Based Project Management System Offer Us?

    Nowadays, in order to successfully manage various and complex projects, a project owner has access to a multitude of web based software covering key areas of focus such as scheduling, cost control, budget management, resource allocation, documentation and communication. Managing projects becomes time and resource saving also maximizing collaboration between team members that, in certain situations must stay connected to the partial outcomes.

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  • SQL Server Integration Services package to delete files from a Network or Local path based on date

    We have a requirement to delete a group of files that are older than the specified number of days from the company file share. Due to the complex folder hierarchy and delicate nature of the data stored in these files, this task has to be originated from SQL Server. However, due to company security policy, and based on SQL Server security best practices, we blocked access to OLE Automation stored procedures, CLR features, and xp_cmdshell. Is there any way to accomplish this task without using these features?

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  • How do I disable other monitors while running games in Wine?

    - by Michael Cheng
    My current setup is: * Dual GTS 250 video cards * 3 Monitors * Used nvidia-settings to run each monitor as a separate x session * This is all running on Linux Mint Debian Edition When running games (Starcraft II) in Wine via PlayOnLinux, I've found that the mouse does not get locked. I already tried various solutions littered across the web and none work so I'd rather just disable my other two monitors while playing. Does anyone know of a method where I can turn off my other two monitors (not my primary monitor) while running Wine and then turn then back on afterwards? I don't mind having to manually run a script before and after gaming. Thanks.

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  • What makes a game a game vs something else like a puzzle or a toy?

    - by Shannon John Clark
    Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many companies sell Sudoku games - EA has an iPhone one, IronSudoku offers a great web based one, and there are countless others on most platforms. Many newspapers publish Sudoku puzzles in their print editions and often online. What differentiates a game from a puzzle? (or are all Sudoku "games" misnamed?) I'm not convinced there is a simple or easy answer - but I'd love to be proven wrong. I've seen some definitions and emphasize "rules" as core to something being a game (vs. "real life") but puzzles have rules as well - as do many other things. I'm open to answers that either focus only on computer games (on any platform) or which expand to include games and gameplay across many platforms. Here to I'm not fully convinced the lines are clear - is a "game" of D&D played over a virtual tabletop with computer dice rollers, video & audio chat a computer game or something else? (I'd lean towards something else - but where do you draw that line?)

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  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

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  • Distributing an Android game with plugins via the market

    - by Peter Serwylo
    I'm new to Android development, and was wondering how the following could be achieved within the confines of the Android market as a distribution channel: One main application, which handles the main menu, networking, high scores, etc. Several games which can be launched from the main menu, which all work within the same eco system. The main application is not just a pseudo launcher for other games, these different games will share high scores and other achievements/preferences. In a traditional package management system such as apt, pacman or yum, this could be handled quite happily through dependencies. This does not appear to be possible via the Android market. The closest I've seen is when apps scan to check if the required app is installed, and if not, launches the market and asks the user to download the app. This sounds like a very messy solution. It also begs the question, would they download the game (plugin) first, which then downloads the main shell application? Or would they download the main shell application, and when they navigate to a menu item which says "Play game", then it scans for any installed games, and if none exist, redirects to the market? Also, I'm not even sure if it is possible to dig up the package from another application on the device, and start invoking classes from within (e.g. when you want to launch the game (plugin)) A final option is just to have a 3rd component which is a .jar that each game includes, which effectively contains the entire shell application. Then each game would appear to have the same menu, but it would become a nightmare as soon as you want to update the menu component and have to re-release each game. It would be especially worse if other people released games (plugins) based on the same framework and didn't update them. Is there any other options which I haven't thought of? Has anyone else solved this or seen a solution in any apps they've installed (doesn't have to be games)? cheers.

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  • Algorithm for dynamically calculating a level based on experience points?

    - by George
    One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of the games I've played, so I assume they have a static dictionary table which contains experience points vs. the level. e.g. Experience Level 0 1 100 2 175 3 280 4 800 5 ...There isn't a rhyme or reason why 280 points is equal to level 4, it just is. I'm not sure how those levels are decided, but it certainly wouldn't be dynamic. I've also thought about the possibility of exponential levels, as not to have to keep a separate lookup table, e.g. Experience Level 0 1 100 2 200 3 400 4 800 5 1600 6 3200 7 6400 8 ...but that seems like it would grow out of control rather quickly, as towards the upper levels, the enemies in the game would have to provide a whopping amount of experience to level -- and that would be to difficult to control. Leveling would become an impossible task. Does anyone have any pointers, or methods they use to decide how to level a character based on experience? I want to be fair in leveling and I want to stay ahead of the players as not to worry about constantly adding new experience/level lookups.

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  • How does a segment-based rendering engine (as in Descent) work?

    - by Calmarius
    As far as I know Descent was one of the first games that featured a fully 3D environment, and it used a segment based rendering engine. Its levels are built from cubic segments (these cubes may be deformed as long as it remains convex and sides remain roughly flat). These cubes are connected by their sides. The connected sides are traversable (maybe doors or grids can be placed on these sides), while the unconnected sides are not traversable walls. So the game is played inside of this complex. Descent was software rendered and it had to be very fast, to be playable on those 10-100MHz processors of that age. Some latter levels of the game are huge and contain thousands of segments, but these levels are still rendered reasonably fast. So I think they tried to minimize the amount of cubes rendered somehow. How to choose which cubes to render for a given location? As far as I know they used a kind of portal rendering, but I couldn't find what was the technique used in this particular kind of engine. I think the fact that the levels are built from convex quadrilateral hexahedrons can be exploited.

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  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

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  • How to Activate VLC’s Web Interface, Control VLC From a Browser, & Use Any Smartphone as a Remote

    - by Chris Hoffman
    VLC includes a web interface, which you can enable to access your VLC player from a web browser, controlling playback from another device – particularly useful for a media center PC. VLC also offers a mobile web interface for smartphones. The web interface is turned off and locked down by default – you have to edit the web server’s .hosts file or VLC will disallow all incoming connections from other devices. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How Do I Export Pages from Browser with Embedded Hyperlinks?

    - by Volomike
    Made a sad discovery today. I have Ubuntu 10.04 LTS. My client is in the ad business and she had a marketing competition task for me. She wanted me to visit websites of the competitors, and export the home pages as PDF. However, she wanted me to do so with embedded hyperlinks. As it turns out, Firefox (and even the latest Chrome) on Ubuntu 10.04 LTS do not embed hyperlinks in PDF web page exports. Sure, there are several Chrome and FF plugins that let you export as PDF, but what these do is connect to the URL remotely, generate the PDF remotely, and then force a download in your browser to download it from a remote location. That's not good for me, though, because some of these competitor pages require an initial login. That means that all I get back on the PDF printing from these FF or Chrome plugins is a login page. Is there a way to get around this problem, to fix the broken PDF printer on Ubuntu 10.04?

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  • How to change web browser's tab bar background color or image?

    - by Hanynowsky
    Running Precise. I am tweaking the ambiance theme to my taste. Yet I can't locate where I can modify the background color of the browser's tab bar (I suspect its value instruction to be somewhere in the gtk-widget or gtk-3 style files). See image: Thanks in advance. -------------------EDIT----------------------- Solution: Edited the following files: /usr/share/themes/MyTheme/gtk-2.0/apps/chromium.rc ( style "chrome-gtk-frame"{ ...}) gtk.css gtkrc (gtk-2.0 folder / first line of style dark - background - ) : style "dark" { color["bg_color_dark"] = "#303030" #original was 3c3b37 color["fg_color_dark"] = "#dfdbd2" color["selected_fg_color_dark"] = "#ffffff" fg[NORMAL] = @fg_color_dark fg[PRELIGHT] = shade (1.15, @fg_color_dark) fg[ACTIVE] = @fg_color_dark fg[SELECTED] = @selected_fg_color_dark fg[INSENSITIVE] = shade (0.5, @fg_color_dark) bg[NORMAL] = @bg_color_dark bg[ACTIVE] = shade (0.8, @bg_color_dark) bg[SELECTED] = @selected_bg_color bg[PRELIGHT] = shade (1.0, "#4D4C48") bg[INSENSITIVE] = shade (0.85, @bg_color_dark) text[NORMAL] = @fg_color_dark text[PRELIGHT] = shade (1.15, @fg_color_dark) text[SELECTED] = @selected_fg_color_dark text[ACTIVE] = @fg_color_dark text[INSENSITIVE] = mix (0.5, @bg_color, @bg_color_dark) } RESULT:

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  • How To Get Browser To Open From Same Folder?

    - by Bad Learner
    I don't know how to make the title any more clear. Let me give an example - When I want to add an image to an article on my blog, I click "Browse" button in the image uploader, and then upload the image to the blog. The problem is, when I want to upload another image to my blog, I want the browser to look into the same directory; but it's always takes me to the "Recently Used" directory. Is there a way to change this? I hope I have made myself clear enough. EDIT: I only use Chrome, so I am referring to it.

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  • How can I make a browser trust my SSL certificate when I request resources from an external server?

    - by William David Edwards
    I have installed an SSL certificate on one of my domains and it works perfectly, but on some pages I include a Google Font, which causes my certificate icon to change in: instead of: The reason, according to Google Chrome (translated with Google Translate): Your connection to xxxxxx is encrypted with 128-bit encryption. This page includes other resources which are not secure. These resources can be viewed by others while in transit and can be modified to fit. So how can I make the browser 'trust' my SSL certificate, even though I request an external resource from Google Fonts? And also, does it matter that I use links like these: <link rel='stylesheet' id='et-shortcodes-css-css' href='https://xxxxxx/wp-content/themes/Divi/epanel/shortcodes/css/shortcodes.css?ver=3.0' type='text/css' media='all' /> instead of <link rel='stylesheet' id='et-shortcodes-css-css' href='wp-content/themes/Divi/epanel/shortcodes/css/shortcodes.css?ver=3.0' type='text/css' media='all' /> Thanks!

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  • Are there any adverse side effects to loading html5shiv in every browser?

    - by Jeff
    On the html5shiv Google Code page the example usage includes an IE conditional: <!--[if lt IE 9]> <script src="dist/html5shiv.js"></script> <![endif]--> However on the html5shiv github page, the description explains: This script is the defacto way to enable use of HTML5 sectioning elements in legacy Internet Explorer, as well as default HTML5 styling in Internet Explorer 6 - 9, Safari 4.x (and iPhone 3.x), and Firefox 3.x. An obvious contradiction. So to satisfy my curiosity, for anyone who has studied the code, are there any adverse side affects to loading html5shiv in every browser (without the IE conditional)? EDIT: My goal, obviously, is to use the shiv without the IE conditional.

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  • How to make Gmail open when clicking mailto: links in the same browser it is clicked in under Unity Ubuntu 12.04?

    - by max
    I just installed 12.04 and when clicking mailto: links Thunderbird opens. I want Gmail to open in the browser that the mailto: link is clicked. So if I am in Firefox and click a mailto: link a new FF tab opens with Gmailloaded. And if I am in Chrome and click a mailto: link then a new Chrome tab opens up with Gmail loaded. Is there a way to do this via some script? Or would I need to set this in some system settings?

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  • Is there a consolidated API reference for the Firefox browser.xul?

    - by cxw
    I have used Greasemonkey many times and am stepping up to Firefox extension development. Is there a consolidated reference for the variables, functions, and anything else that is available to overlays on browser.xul? Besides gBrowser, I note from the source that there are at least gNavToolbox, gURLBar, and gNavigatorBundle and would like more information about what services they provide. I have looked through the XUL School and XUL Tutorial on MDN, searched MozillaZine, and browsed the Jetpack documentation without finding anything but references to gBrowser. I have also looked at the code snippets referenced elsewhere (e.g.) and found specifics, but nothing that puts all the information together in one place. Is there such a reference?

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  • What set of tools make up "the rails way" of testing javascript in the browser?

    - by Jordan Feldstein
    What's the concensus for doing in-browser (either headless or remote-controlled) testing of javascript? Unit testing my JS is nice, but can't protect against irresponsible changes to the DOM. Unit testing of the JS and functional testing of the views to make sure they both provide and utilize the same, correct DOM, might work, but then the link between JS and DOM is being covered in two places which seems brittle or cumbersome. Is there an acknowledged "Rails Way" to implement full-stack tests, where I can run my javascript against the DOM rendered by the rest of the app, and check the results? (Something like what PHPUnit and Selenium give us, but inside the rails framework?)

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  • Link to pages on site without .html extension appearing in browser?

    - by Anime163
    I've modified my .htaccess file to allow access to html files without having to include the extension on the end, for example: www.mysite.com/document directs to www.mysite.com/document.html However, when I want to link to pages within my site using something like <a href="page.html"></a> I still get the .html appearing in the URL. So am I allowed to exclude the extension and leave a link as <a href="page"></a> so that the extension doesn't appear in the browser? Or is there a better way to do it?

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