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  • Preseed Partman: multiple partitions on one disk /tmp /data /usr swap

    - by Moritz
    trying to get preseeding on 12.04 64bit with what should be a basic setup to work: /dev/sda - the only drive beeing used / - rootfs - 100GB /boot - 1GB /tmp - 10GB /data - should take all available space swap - 10GB - d-i partman-auto/expert_recipe string \ boot-root :: \ 1000 50 1000 ext4 \ $primary{ } $bootable{ } \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /boot } \ . \ 500 1000 10000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /tmp } \ . \ 500 5000 100000000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /data } \ . \ 64 2000 10000 linux-swap \ method{ swap } format{ } \ . \ 500 3000 100000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ / } \ . If i only use the code for /boot,swap and / it works. Also i was wondering weather i have to specify some other recipe name than "boot-root", but trying "thisNameIsNotDefinedInPartman" the result was the same. The Error message displayed by the ubuntu installer is always "no root file system is defined" Thanks for your help, Moritz

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  • Future Of F# At Jazoon 2011

    - by Alois Kraus
    I was at the Jazoon 2011 in Zurich (Switzerland). It was a really cool event and it had many top notch speaker not only from the Microsoft universe. One of the most interesting talks was from Don Syme with the title: F# Today/F# Tomorrow. He did show how to use F# scripting to browse through open databases/, OData Web Services, Sharepoint, …interactively. It looked really easy with the help of F# Type Providers which is the next big language feature in a future F# version. The object returned by a Type Provider is used to access the data like in usual strongly typed object model. No guessing how the property of an object is called. Intellisense will show it just as you expect. There exists a range of Type Providers for various data sources where the schema of the stored data can somehow be dynamically extracted. Lets use e.g. a free database it would be then let data = DbProvider(http://.....); data the object which contains all data from e.g. a chemical database. It has an elements collection which contains an element which has the properties: Name, AtomicMass, Picture, …. You can browse the object returned by the Type Provider with full Intellisense because the returned object is strongly typed which makes this happen. The same can be achieved of course with code generators that use an input the schema of the input data (OData Web Service, database, Sharepoint, JSON serialized data, …) and spit out the necessary strongly typed objects as an assembly. This does work but has the downside that if the schema of your data source is huge you will quickly run against a wall with traditional code generators since the generated “deserialization” assembly could easily become several hundred MB. *** The following part contains guessing how this exactly work by asking Don two questions **** Q: Can I use Type Providers within C#? D: No. Q: F# is after all a library. I can reference the F# assemblies and use the contained Type Providers? D: F# does annotate the generated types in a special way at runtime which is not a static type that C# could use. The F# type providers seem to use a hybrid approach. At compilation time the Type Provider is instantiated with the url of your input data. The obtained schema information is used by the compiler to generate static types as usual but only for a small subset (the top level classes up to certain nesting level would make sense to me). To make this work you need to access the actual data source at compile time which could be a problem if you want to keep the actual url in a config file. Ok so this explains why it does work at all. But in the demo we did see full intellisense support down to the deepest object level. It looks like if you navigate deeper into the object hierarchy the type provider is instantiated in the background and attach to a true static type the properties determined at run time while you were typing. So this type is not really static at all. It is static if you define as a static type that its properties shows up in intellisense. But since this type information is determined while you are typing and it is not used to generate a true static type and you cannot use these “intellistatic” types from C#. Nonetheless this is a very cool language feature. With the plotting libraries you can generate expressive charts from any datasource within seconds to get quickly an overview of any structured data storage. My favorite programming language C# will not get such features in the near future there is hope. If you restrict yourself to OData sources you can use LINQPad to query any OData enabled data source with LINQ with ease. There you can query Stackoverflow with The output is also nicely rendered which makes it a very good tool to explore OData sources today.

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • As a tooling/automation developer, can I be making better use of OOP?

    - by Tom Pickles
    My time as a developer (~8 yrs) has been spent creating tooling/automation of one sort or another. The tools I develop usually interface with one or more API's. These API's could be win32, WMI, VMWare, a help-desk application, LDAP, you get the picture. The apps I develop could be just to pull back data and store/report. It could be to provision groups of VM's to create live like mock environments, update a trouble ticket etc. I've been developing in .Net and I'm currently reading into design patterns and trying to think about how I can improve my skills to make better use of and increase my understanding of OOP. For example, I've never used an interface of my own making in anger (which is probably not a good thing), because I honestly cannot identify where using one would benefit later on when modifying my code. My classes are usually very specific and I don't create similar classes with similar properties/methods which could use a common interface (like perhaps a car dealership or shop application might). I generally use an n-tier approach to my apps, having a presentation layer, a business logic/manager layer which interfaces with layer(s) that make calls to the API's I'm working with. My business entities are always just method-less container objects, which I populate with data and pass back and forth between my API interfacing layer using static methods to proxy/validate between the front and the back end. My code by nature of my work, has few common components, at least from what I can see. So I'm struggling to see how I can better make use of OOP design and perhaps reusable patterns. Am I right to be concerned that I could be being smarter about how I work, or is what I'm doing now right for my line of work? Or, am I missing something fundamental in OOP? EDIT: Here is some basic code to show how my mgr and api facing layers work. I use static classes as they do not persist any data, only facilitate moving it between layers. public static class MgrClass { public static bool PowerOnVM(string VMName) { // Perform logic to validate or apply biz logic // call APIClass to do the work return APIClass.PowerOnVM(VMName); } } public static class APIClass { public static bool PowerOnVM(string VMName) { // Calls to 3rd party API to power on a virtual machine // returns true or false if was successful for example } }

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  • install wireshark 1.8.3 in ubuntu 12.04

    - by gene
    To enable capture traffic on multiple interfaces at once, I tried to install wireshark 1.8.3. However, I encountered the following errors: capture-pcap-util.c:274:1: error: static declaration of ‘pcap_datalink_name_to_val’ follows non-static declaration /usr/local/include/pcap/pcap.h:326:5: note: previous declaration of ‘pcap_datalink_name_to_val’ was here capture-pcap-util.c:289:1: error: static declaration of ‘pcap_datalink_val_to_name’ follows non-static declaration /usr/local/include/pcap/pcap.h:327:13: note: previous declaration of ‘pcap_datalink_val_to_name’ was here After doing some search, I found someone can fix it by reinstall libpcap-dev, or the following commands: step 1:rm & rmdir any file in '/usr/include/pcap';'/usr/local/include/pcap' step 2:Download libpcap by 'sudo apt-get install libpcap0.8-dev' step 3:./autogen.sh in wireshark dir step 4:make clean & make & make install However, neither is working on ubuntu 12.04/wireshark 1.8.3 Anyone can help?

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

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  • C# Preprocessor Directives

    - by MarkPearl
    Going back to my old c++ days at university where we had all our code littered with preprocessor directives - I thought it made the code ugly and could never understand why it was useful. Today though I found a use in my C# application. The scenario – I had made various security levels in my application and tied my XAML to the levels by set by static accessors in code. An example of my XAML code for a Combobox to be enabled would be as follows… <ComboBox IsEnabled="{x:Static security:Security.SecurityCanEditDebtor}" />   And then I would have a static method like this… public static bool SecurityCanEditDebtorPostalAddress { get { if (SecurityCanEditDebtorPostalAddress) { return true; } else { return false; } } } My only problem was that my XAML did not like the if statement – which meant that while my code worked during runtime, during design time in VS2010 it gave some horrible error like… NullReferenceException was thrown on “StatiucExtension”: Exception has been thrown by the target of an invocation… If however my C# method was changed to something like this… public static bool SecurityCanEditDebtorPostalAddress { get { return true; } }   My XAML viewer would be happy. But of course this would bypass my security… <Drum Roll> Welcome preprocessor directives… what I wanted was during my design experience to totally remove the “if” code so that my accessor would return true and not have any if statements, but when I release my project to the big open world, I want the code to have the is statement. With a bit of searching I found the relevant MSDN sample and my code now looks like this… public static bool SecurityCanEditDebtorPostalAddress { get { #if DEBUG return true; #else if (Settings.GetInstance().CurrentUser.SecurityCanEditDebtorPostalAddress) { return true; } else { return false; } #endif } }   Not the prettiest beast, but it works. Basically what is being said here is that during my debug mode compile my code with just the code between the #if … #else block, but what I can now do is if I want to universally switch everything to the “if else” statement, I just go to my project properties –> Build and change the “Debug” flag as illustrated in the picture below. Also note that you can define your own conditional compilation symbols, and if you even wanted to you could skip the whole properties page and define them in code using the #define & #undef directives. So while I don’t like the way the code works and would like to look more into AOP and compare it to this method, it works for now.

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  • Why does Zend discourage "floating functions"?

    - by kojiro
    Zend's Coding Standard Naming Convention says Functions in the global scope (a.k.a "floating functions") are permitted but discouraged in most cases. Consider wrapping these functions in a static class. The common wisdom in Python says practically the opposite: Finally, use staticmethod sparingly! There are very few situations where static-methods are necessary in Python, and I've seen them used many times where a separate "top-level" function would have been clearer. (Not only does the above StackOverflow answer warn against overuse of static methods, but more than one Python linter will warn the same.) Is this something that can be generalized across programming languages, and if so, why does Python differ so from PHP? If it's not something that can be generalized, what is the basis for one approach or the other, and is there a way to immediately recognize in a language whether you should prefer bare functions or static methods?

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  • In OpenGl ES 2, should I allocate multiple transformation matrices?

    - by thm4ter
    In OpenGl ES 2, should I declare just one transformation matrix, and share it across all objects or should I declare a transformation matrix in each object that needs it? for clarification... something like this: public class someclass{ public static float[16] transMatrix = new float[16]; ... public static void translate(int x, int y){ //do translation here } } public class someotherclass{ ... void draw(GL10 unused){ someclass.translate(10,10); //draw } } verses something like this: public class obj1{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } } public class obj2{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } }

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  • Preventing - Large Number of Failed Login Attempts from IP

    - by Silver89
    I'm running a CentOS 6.3 server and currently receive emails entitled "Large Number of Failed Login Attempts from IP" from my server every 15 minutes or so. Surely with the below configured it should mean only the person using the (my static ip) should be able to even try and log in? If that's the case where are these remote unknown users trying to log into which is generating these emails? Current Security Steps: root login is only allowed without-password StrictModes yes SSH password login is disabled - PasswordAuthentication no SSH public keys are used SSH port has been changed to a number greater than 40k cPHulk is configured and running Logins limited to specific ip address cPanel and WHM limited to my static ip only hosts.allow sshd: (my static ip) vsftpd: (my static ip) whostmgrd: (my static ip) hosts.deny ALL : ALL

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  • Best practice for comments above methods in a grails application?

    - by Travis
    I'm writing a grails application and am not sure what the best practice is with regard to comments outside of method blocks. I've done a bit of research and there seems to be conflicting views on how and when these sort of comments should be used. In lots of source code I have seen there seems to be comments above every method detailing what that method does. I'm not sure if grails should be differnet? My question is should I have a comment above each method in my controllers, services and domain objects? i.e /* * This method displays the index page */ def index(){ render view : "index" }

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  • Is passing the Model around in this way considered bad practice?

    - by Theomax
    If I have a view called, for example, ViewDetails that displays user information in labels and has a Model called ViewDetailsModel and if I want to allow the user to click a button to edit some of these details, is it considered bad practice is I pass the entire Model in the markup to a controller method which then assigns the values for another model, using the values stored in the Model that was passed in as a parameter to that action method? If so, should there instead be a service method that gets the data required for the edit view? For example: In the ViewDetails view, the user clicks the edit button which calls an action method in the controller (and passes in the Model object). The action method then uses the data in the Model object to populate another model which will be used for the EditDetails view that will be returned.

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  • Missing error handling in Streaming-AJAX-Proxy Log

    - by Michael Freidgeim
    We are using AjaxProxy(FROM http://www.codeproject.com/KB/ajax/ajaxproxy.aspx) on our web site, but started to notice errors accessing log.txt file. I found that the file is created by Log class and doesn't have ability to switch it off and error handling. I've added reading file name from configuration and try/catch block   public static class Log     {         private static StreamWriter logStream;         private static object lockObject = new object ();     public static void WriteLine(string msg)         {                       string logFileName = ConfigurationExtensions.GetAppSetting("AjaxStreamingProxy.LogFile" ,"");                       if (logFileName.IsNullOrEmpty())                             return;                       try                      {                             if (logStream == null )                            {                                    lock (lockObject)                                   {                                           if (logStream == null )                                          {                            logStream = File.AppendText(Path .Combine(AppDomain.CurrentDomain.BaseDirectory, logFileName));                                          }                                   }                            }                            logStream.WriteLine(msg);                      }                       catch (Exception exc)                      {                             string ignoredMsg = String .Format("The error occured while logging {0}, but processing will continue.\n {1} ", exc);                             LoggerHelper.LogEvent(ignoredMsg, MyCategorySource, TraceEventType .Warning, true);                      }         }

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  • Serving a default image with nginx

    - by ustun
    I have the following configuration in nginx: location /static/ { root /srv/kose/; expires 2w; access_log off; } location / { proxy_pass http://127.0.0.1:8089; } If a file is not found in /static/, I want to serve a default image, and not proxy_pass to 8089. Currently, it looks for the file in the root for static, if it cannot find it, it tries the proxy. I have tried the following, but it doesn't work. How can I tell nginx to serve the default image? I have also tried try_files to no avail. location /static/ { root /srv/kose/; expires 2w; access_log off; error_page 404 /srv/static/defaultimage.jpg; } location / { proxy_pass http://127.0.0.1:8089; }

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  • network problem

    - by TimbooXD
    I was trying to make my IP static from my ubuntu 12.10 laptop but I made a mistake and after restarting with sudo /etc/init.d/networking restart Ubuntu crashed. So after restart my system it said that it couldn't use the network. Now I need to reconnect to the Internet and make my ip static. It is for a server and that isn't the problem, but how can I reconnect and make my ip static and which data I need to know?

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  • Implementing Search Engine Optimization Technique to E-Publishing Domain

    Implement the SEO concepts to both applications static and dynamic web application. There is no issue for create SEO contents to static (web contents does not change until that web site is re host) web application and keep up the SEO regulations and state of affairs. A few significant challenges to dynamic content poses. To overcome these challenges to have a fully functional dynamic site that is optimized as much as a static site can be optimized. Whatever user search and they can get information their information quickly.

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  • Multibinding File-Paths into a Button ControlTemplate

    - by Bill
    I am trying to develop an application that uses a number of images that are stored in a seperate remote file location. The file-paths to the UI elements are stored within the Application Settings. Although I understand how to access the images from Applications Settings using a MultiBinding and a value converter, I'm not sure how to integrate the Multibinding into the ImageButton ControlTemplate below. Can anyone steer me in the right direction? <Image.Source> <MultiBinding Converter="{StaticResource MyConverter}"> <Binding Source="{StaticResource Properties.Settings}" Path="Default.pathToInterfaceImages" /> <Binding Source="ScreenSaver.png"></Binding> </MultiBinding> </Image.Source> <Button Click="btn_ScreenSaver_Click" Style="{DynamicResource ThreeImageButton}" local:ThreeImageButton.Image="C:\Skins\ScreenSaver_UP.png" local:ThreeImageButton.MouseOverImage="C:\Skins\ScreenSaver_OVER.png" local:ThreeImageButton.PressedImage="C:\Skins\ScreenSaver_DOWN.png"/> <Style x:Key="ThreeImageButton" TargetType="{x:Type Button}"> <Setter Property="FontSize" Value="10"/> <Setter Property="Height" Value="34"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <StackPanel Orientation="Horizontal" > <Image Name="PART_Image" Source= "{Binding Path=(local:ThreeImageButton.Image), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" /> </StackPanel> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.MouseOverImage), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> <Trigger Property="IsPressed" Value="True"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.PressedImage), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.Image), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> public class ThreeImageButton : DependencyObject { // Add three new Dependency Properties to the Button Class to hold the // path to each of the images that are bound to the control, displayed // during normal, mouse-over and pressed states. public static readonly DependencyProperty ImageProperty; public static readonly DependencyProperty MouseOverImageProperty; public static readonly DependencyProperty PressedImageProperty; public static ImageSource GetImage(DependencyObject obj) { return (ImageSource)obj.GetValue(ImageProperty); } public static ImageSource GetMouseOverImage(DependencyObject obj) { return (ImageSource)obj.GetValue(MouseOverImageProperty); } public static ImageSource GetPressedImage(DependencyObject obj) { return (ImageSource)obj.GetValue(PressedImageProperty); } public static void SetImage(DependencyObject obj, ImageSource value) { obj.SetValue(ImageProperty, value); } public static void SetMouseOverImage(DependencyObject obj, ImageSource value) { obj.SetValue(MouseOverImageProperty, value); } public static void SetPressedImage(DependencyObject obj, ImageSource value) { obj.SetValue(PressedImageProperty, value); } // Register each property with the control. static ThreeImageButton() { var metadata = new FrameworkPropertyMetadata((ImageSource)null); ImageProperty = DependencyProperty.RegisterAttached("Image", typeof(ImageSource), typeof(ThreeImageButton), metadata); var metadata1 = new FrameworkPropertyMetadata((ImageSource)null); MouseOverImageProperty = DependencyProperty.RegisterAttached("MouseOverImage", typeof(ImageSource), typeof(ThreeImageButton), metadata1); var metadata2 = new FrameworkPropertyMetadata((ImageSource)null); PressedImageProperty = DependencyProperty.RegisterAttached("PressedImage", typeof(ImageSource), typeof(ThreeImageButton), metadata2); } }

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  • Linker errors between multiple projects in Visual C++

    - by rlbond
    Hi, I have a solution with multiple projects. I have a "main" project, which acts as a menu and from there, the user can access any of the other projects. On this main project, I get linker errors for every function called. How do I avoid these linker errors? I set the project dependencies already in the "Project Dependencies..." dialog. Thanks EDIT -- I did as suggested and added the output folder to the linker's additional directories. Now, however, I get a million errors as follows: 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: void __thiscall std::basic_ios ::setstate(int,bool)" (?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: int __thiscall std::ios_base::width(int)" (?width@ios_base@std@@QAEHH@Z) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: int __thiscall std::basic_streambuf ::sputn(char const *,int)" (?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: static bool __cdecl std::char_traits::eq_int_type(int const &,int const &)" (?eq_int_type@?$char_traits@D@std@@SA_NABH0@Z) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: static int __cdecl std::char_traits::eof(void)" (?eof@?$char_traits@D@std@@SAHXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: int __thiscall std::basic_streambuf ::sputc(char)" (?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: class std::basic_streambuf * __thiscall std::basic_ios ::rdbuf(void)const " (?rdbuf@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEPAV?$basic_streambuf@DU?$char_traits@D@std@@@2@XZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: char __thiscall std::basic_ios ::fill(void)const " (?fill@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEDXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: int __thiscall std::ios_base::flags(void)const " (?flags@ios_base@std@@QBEHXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: int __thiscall std::ios_base::width(void)const " (?width@ios_base@std@@QBEHXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: static unsigned int __cdecl std::char_traits::length(char const *)" (?length@?$char_traits@D@std@@SAIPBD@Z) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: class std::basic_ostream & __thiscall std::basic_ostream ::flush(void)" (?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: class std::basic_ostream * __thiscall std::basic_ios ::tie(void)const " (?tie@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEPAV?$basic_ostream@DU?$char_traits@D@std@@@2@XZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: bool __thiscall std::ios_base::good(void)const " (?good@ios_base@std@@QBE_NXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: void __thiscall std::basic_ostream ::_Osfx(void)" (?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: void __thiscall std::basic_streambuf ::_Lock(void)" (?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: void __thiscall std::basic_streambuf ::_Unlock(void)" (?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) already defined in panels.lib(panel_main.obj) 3msvcprtd.lib(MSVCP90D.dll) : error LNK2005: "public: class std::locale::facet * __thiscall std::locale::facet::_Decref(void)" (?_Decref@facet@locale@std@@QAEPAV123@XZ) already defined in panels.lib(panel_main.obj) 3libcpmtd.lib(ios.obj) : error LNK2005: "private: static void __cdecl std::ios_base::_Ios_base_dtor(class std::ios_base *)" (?_Ios_base_dtor@ios_base@std@@CAXPAV12@@Z) already defined in msvcprtd.lib(MSVCP90D.dll) 3libcpmtd.lib(ios.obj) : error LNK2005: "public: static void __cdecl std::ios_base::_Addstd(class std::ios_base *)" (?_Addstd@ios_base@std@@SAXPAV12@@Z) already defined in msvcprtd.lib(MSVCP90D.dll) 3libcpmtd.lib(locale0.obj) : error LNK2005: "void __cdecl _AtModuleExit(void (__cdecl*)(void))" (?_AtModuleExit@@YAXP6AXXZ@Z) already defined in msvcprtd.lib(locale0_implib.obj) 3libcpmtd.lib(locale0.obj) : error LNK2005: __Fac_tidy already defined in msvcprtd.lib(locale0_implib.obj) 3libcpmtd.lib(locale0.obj) : error LNK2005: "private: static void __cdecl std::locale::facet::facet_Register(class std::locale::facet *)" (?facet_Register@facet@locale@std@@CAXPAV123@@Z) already defined in msvcprtd.lib(locale0_implib.obj) 3libcpmtd.lib(locale0.obj) : error LNK2005: "private: static class std::locale::_Locimp * __cdecl std::locale::_Getgloballocale(void)" (?_Getgloballocale@locale@std@@CAPAV_Locimp@12@XZ) already defined in msvcprtd.lib(MSVCP90D.dll) 3libcpmtd.lib(locale0.obj) : error LNK2005: "private: static class std::locale::_Locimp * __cdecl std::locale::_Init(void)" (?_Init@locale@std@@CAPAV_Locimp@12@XZ) already defined in msvcprtd.lib(MSVCP90D.dll) 3libcpmtd.lib(locale0.obj) : error LNK2005: "public: static void __cdecl std::_Locinfo::_Locinfo_ctor(class std::_Locinfo *,class std::basic_string,class std::allocator const &)" (?_Locinfo_ctor@_Locinfo@std@@SAXPAV12@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@@Z) already defined in msvcprtd.lib(MSVCP90D.dll) 3libcpmtd.lib(locale0.obj) : error LNK2005: "public: static void __cdecl std::_Locinfo::_Locinfo_dtor(class std::_Locinfo *)" (?_Locinfo_dtor@_Locinfo@std@@SAXPAV12@@Z) already defined in msvcprtd.lib(MSVCP90D.dll) 3libcpmtd.lib(xlock.obj) : error LNK2005: "public: __thiscall std::_Lockit::_Lockit(int)" (??0_Lockit@std@@QAE@H@Z) already defined in msvcprtd.lib(MSVCP90D.dll) 3libcpmtd.lib(xlock.obj) : error LNK2005: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in msvcprtd.lib(MSVCP90D.dll)

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  • easiest and best way to make a server queue java

    - by houlahan
    i have a server at the moment which makes a new thread for every user connected but after about 6 people are on the server for more than 15 mins it tends to flop and give me java heap out of memory error i have 1 thread that checks with a mysql database every 30 seconds to see if any of the users currently logged on have any new messages. what would be the easiest way to implement a server queue? this is the my main method for my server: public class Server { public static int MaxUsers = 1000; //public static PrintStream[] sessions = new PrintStream[MaxUsers]; public static ObjectOutputStream[] sessions = new ObjectOutputStream[MaxUsers]; public static ObjectInputStream[] ois = new ObjectInputStream[MaxUsers]; private static int port = 6283; public static Connection conn; static Toolkit toolkit; static Timer timer; public static void main(String[] args) { try { conn = (Connection) Mysql.getConnection(); } catch (Exception ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } System.out.println("****************************************************"); System.out.println("* *"); System.out.println("* Cloud Server *"); System.out.println("* ©2010 *"); System.out.println("* *"); System.out.println("* Luke Houlahan *"); System.out.println("* *"); System.out.println("* Server Online *"); System.out.println("* Listening On Port " + port + " *"); System.out.println("* *"); System.out.println("****************************************************"); System.out.println(""); mailChecker(); try { int i; ServerSocket s = new ServerSocket(port); for (i = 0; i < MaxUsers; ++i) { sessions[i] = null; } while (true) { try { Socket incoming = s.accept(); boolean found = false; int numusers = 0; int usernum = -1; synchronized (sessions) { for (i = 0; i < MaxUsers; ++i) { if (sessions[i] == null) { if (!found) { sessions[i] = new ObjectOutputStream(incoming.getOutputStream()); ois[i]= new ObjectInputStream(incoming.getInputStream()); new SocketHandler(incoming, i).start(); found = true; usernum = i; } } else { numusers++; } } if (!found) { ObjectOutputStream temp = new ObjectOutputStream(incoming.getOutputStream()); Person tempperson = new Person(); tempperson.setFlagField(100); temp.writeObject(tempperson); temp.flush(); temp = null; tempperson = null; incoming.close(); } else { } } } catch (IOException ex) { System.out.println(1); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } catch (IOException ex) { System.out.println(2); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } public static void mailChecker() { toolkit = Toolkit.getDefaultToolkit(); timer = new Timer(); timer.schedule(new mailCheck(), 0, 10 * 1000); } }

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  • Android sqlight problem always null

    - by yoav.str
    every time i am using the db its null and i just dont get it i use this code for the SQL when I have quarry : public class GameSQLHelper { static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra" }; private static final String DB_PATH = "/countryCityGame/databases/"; private static final String DATABASE_NAME = "events.db"; private static final int DATABASE_VERSION = 1; private final Context mCtx; // Table name public static final String TABLE = "myDataBase"; // Columns public static final String LETTER = "letter"; public static final String TYPE = "type"; public static final String VALUE = "value"; //my database SQLiteDatabase myDataBase; private static class DatabaseHelper extends SQLiteOpenHelper { private static final String TAG = null; DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String sql = "create table " + TABLE + "( " + BaseColumns._ID + " integer primary key autoincrement, " + LETTER + " text not null, " + TYPE + " text not null," + VALUE + " text not null );"; Log.d("EventsData", "onCreate: " + sql); db.execSQL(sql); insertValuesToDB(db); } private void insertValuesToDB(SQLiteDatabase db) { if (db == null){ } else{ db.execSQL("INSERT INTO " + TABLE + " ("+LETTER+","+ TYPE +"," + VALUE +")" + " VALUES ('A', 'country', 'Angola');"); ContentValues initialValues = new ContentValues(); for (int i = 0 ; i < COUNTRIES.length ; i++){ Character tmp = (Character)COUNTRIES[i].charAt(0); initialValues.put(VALUE, COUNTRIES[i]); initialValues.put(TYPE, "country"); initialValues.put(LETTER,tmp.toString(tmp)); db.insert(TABLE, null, initialValues); } } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public GameSQLHelper(Context ctx) { this.mCtx = ctx; } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { if (oldVersion >= newVersion) return; String sql = null; if (oldVersion == 1) sql = "alter table " + TABLE + " add note text;"; if (oldVersion == 2) sql = ""; Log.d("EventsData", "onUpgrade : " + sql); if (sql != null) db.execSQL(sql); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DATABASE_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE); } public boolean existInDataBase(String serchStr ){ Cursor c = null ; try{ openDataBase(); c = myDataBase.query(true, TABLE, new String[] {TYPE }, VALUE + "=" + serchStr, null, null, null, null, null); } catch(Exception e){ Log.d("sqlExacption", e.getMessage()); } if (c == null) return false; return true; } } whenever i call this class (i hold an instace of him initialized : mDbHelper = new GameSQLHelper(this); where this is an activity ) i always get my mDbHelper as null how can i change it , its my first time working with sql outside of mysql platform so i am kind of having problmes understanding tje concept , and the android notepad example didnt help me .

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  • How to put Listview items into String Array?

    - by user2851687
    Im developing an app and as the title says how to put items of listview into String array, not string array to listview but listview to string array. I've been searching for this but what I only found is putting String array items into listview. Please help me thank you in advance. To clarify this thread, the question is how to put listview items into String array. Thanks. :D Codes public class DailyPlanTab extends Activity implements OnItemClickListener { ListView dailyPlanList; ArrayList<DailyManager> taskList = new ArrayList<DailyManager>(); DatabaseDailyPlan db; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.dailyplan_layout); dailyPlanList = (ListView) findViewById(R.id.lvDailyPlanList); dailyPlanList.setOnItemClickListener(this); ImageView add = (ImageView) findViewById(R.id.ivDailyPlanAdd); add.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub Intent newDailyIntent = new Intent(getApplicationContext(), NewDailyPlan.class); startActivity(newDailyIntent); } }); } @Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); taskList.clear(); db = new DatabaseDailyPlan(getApplicationContext()); db.getWritableDatabase(); ArrayList<DailyManager> tempList = db.getTask(); for (int i = 0; i < tempList.size(); i++) { String getTask = tempList.get(i).getDaily_name(); String getDate = tempList.get(i).getDaily_date(); int getId = tempList.get(i).getDaily_id(); DailyManager dm = new DailyManager(); dm.setDaily_name(getTask); dm.setDaily_date(getDate); dm.setDaily_id(getId); taskList.add(dm); } dailyPlanList.setAdapter(new ListAdapter(this)); // db.close(); } public class ListAdapter extends BaseAdapter { LayoutInflater inflater; ViewHolder viewHolder; public ListAdapter(Context c) { // TODO Auto-generated constructor stub inflater = LayoutInflater.from(c); } @Override public int getCount() { // TODO Auto-generated method stub return taskList.size(); } @Override public Object getItem(int position) { // TODO Auto-generated method stub return position; } @Override public long getItemId(int position) { // TODO Auto-generated method stub return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub if (convertView == null) { convertView = inflater.inflate(R.layout.row_checklist_item, null); viewHolder = new ViewHolder(); viewHolder.taskTitle = (TextView) convertView .findViewById(R.id.tvCheckListItem); convertView.setTag(viewHolder); } else { viewHolder = (ViewHolder) convertView.getTag(); } viewHolder.taskTitle.setText("" + taskList.get(position).getDaily_name()); return convertView; } } public class ViewHolder { TextView taskTitle, taskDate; } @Override public void onItemClick(AdapterView<?> arg0, View arg1, int position, long arg3) { // TODO Auto-generated method stub int taskId = taskList.get(position).getDaily_id(); String taskName = taskList.get(position).getDaily_name(); String taskDate = taskList.get(position).getDaily_date(); Intent newPlan = new Intent(getApplicationContext(), DailyPlan.class); newPlan.putExtra("task_id", taskId); newPlan.putExtra("task_name", taskName); startActivity(newPlan); } next is the information of the item inside the listview public class DailyPlan extends Activity implements OnItemClickListener { final ArrayList<DailyManager> savedItems = new ArrayList<DailyManager>(); ListView checkList; Boolean nextItem = false; TempManager tm; DatabaseTemp dbTemp; Intent i; int taskId = -1; String taskName = " ", taskDate = null; DatabaseDailyPlan db; DailyManager dm; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.saved_dailyplan); checkList = (ListView) findViewById(R.id.lvCheckList); // checkList.setOnItemClickListener(this); try { i = getIntent(); taskId = i.getExtras().getInt("task_id"); taskName = i.getExtras().getString("task_name"); Toast.makeText(getApplicationContext(), "From new id is" + taskId, 5000).show(); } catch (Exception e) { } Button addList = (Button) findViewById(R.id.bAddList); addList.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub // openDialog("", false, -1); } }); if (nextItem) { // openDialog("", false, -1); } } public void refresh() { DailyPlan.this.onResume(); } @Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); savedItems.clear(); dbTemp = new DatabaseTemp(getApplicationContext()); dbTemp.getWritableDatabase(); db = new DatabaseDailyPlan(getApplicationContext()); db.getWritableDatabase(); if (taskId != -1) { // / For Load ArrayList<DailyManager> savedList = db.getList(taskId); for (int i = 0; i < savedList.size(); i++) { String savedListItems = savedList.get(i).getDaily_list(); String savedListTitle = savedList.get(i).getDaily_name(); String savedListDate = savedList.get(i).getDaily_date(); int savedListId = savedList.get(i).getDaily_id(); DailyManager dm = new DailyManager(); dm.setDaily_list(savedListItems); dm.setDaily_name(savedListTitle); dm.setDaily_date(savedListDate); dm.setDaily_id(savedListId); savedItems.add(dm); } } else { // / For New } checkList.setAdapter(new ListAdapter(this)); } public class ListAdapter extends BaseAdapter { LayoutInflater inflater; ViewHolder viewHolder; public ListAdapter(Context c) { // TODO Auto-generated constructor stub inflater = LayoutInflater.from(c); } @Override public int getCount() { // TODO Auto-generated method stub return savedItems.size(); } @Override public Object getItem(int position) { // TODO Auto-generated method stub return position; } @Override public long getItemId(int position) { // TODO Auto-generated method stub return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub if (convertView == null) { convertView = inflater.inflate(R.layout.row_checklist_item, null); viewHolder = new ViewHolder(); viewHolder.checkListItem = (TextView) convertView .findViewById(R.id.tvCheckListItem); convertView.setTag(viewHolder); } else { viewHolder = (ViewHolder) convertView.getTag(); } viewHolder.checkListItem.setText(savedItems.get(position) .getDaily_list() + position); final int temp = position; return convertView; } } private class ViewHolder { TextView checkListItem; } @Override public void onItemClick(AdapterView<?> arg0, View arg1, int item, long arg3) { // TODO Auto-generated method stub // openDialog(savedItems.get(item).getDaily_name(), true, // savedItems.get(item).getDaily_id()); } }

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  • How can I Setup overloaded method invocations in Moq?

    - by arootbeer
    I'm trying to mock a mapping interface IMapper: public interface IMapper<TFoo, TBar> { TBar Map(TFoo foo); TFoo Map(TBar bar); } In my test, I'm setting the mock mapper up to expect an invocation of each (around an NHibernate update operation): //... _mapperMock.Setup(m => m.Map(fooMock.Object)).Returns(barMock.Object); _mapperMock.Setup(m => m.Map(barMock.Object)).Returns(fooMock.Object); //... However, when the second Map invocation is made, the mapper mock throws because it is only expecting a single invocation. Watching the mapper mock during setup at runtime, I can look see the Map(TFoo foo) overload get registered, and then see it get replaced when the Map(TBar bar) overload is set up. Is this a problem with the way Moq handles setup, or is there a different syntax I need to use in this case?

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  • setTextFilterEnabled() method problem in android. how???

    - by androidbase Praveen
    i have extended the list activity class and have custom adapter for the list view. i want to set the textfilter for that list view. if i code getListView().setTextFilterEnabled(true); but i have three rows in my listview. i have to listen the first row of each list item. how to do that? any Idea? the documentation tells use Filterable interface. tell me how to implement the text filter for the first row.????

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  • The SaveAs method is configured to require a rooted path, and the path <blah> is not rooted.

    - by Jen
    OK I've seen a few people with this issue - but I'm already using a file path, not a relative path. My code works fine on my PC, but when another developer goes to upload an image they get this error. I thought it was a security permission thing on the folder - but the system account has full access to the folder (though I get confused about how to test which account the application is running under). Also usually running locally doesn't often give you too many security issues :) A code snippet: Guid fileIdentifier = Guid.NewGuid(); CurrentUserInfo currentUser = CMSContext.CurrentUser; string identifier = currentUser.UserName.Replace(" ", "") + "_" + fileIdentifier.ToString(); string fileName1 = System.IO.Path.GetFileName(fileUpload.PostedFile.FileName); string Name = System.IO.Path.GetFileNameWithoutExtension(fileName1); string renamedFile = fileName1.Replace(Name, identifier); string path = ConfigurationManager.AppSettings["MemberPhotoRepository"]; String filenameToWriteTo = path + currentUser.UserName.Replace(" ", "") + fileName1; fileUpload.PostedFile.SaveAs(filenameToWriteTo); Where my config settings value is: Again this works fine on my PC! (And I checked the other person has the folder on their PC). Any suggestions would be appreciated - thanks :)

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