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  • Using ASP.NET Session for Lifetime Management (Unity)

    - by Sigray
    I am considering using Unity to manage the lifetime of a custom user class instance. I am planning on extending the LifetimeManager with a custom ASP.NET session manager. What I want to be able to do is store and retrieve the currently logged in user object from my custom classes, and have Unity get the instance of User from the session object in ASP.NET, or (when in a Win32 project) retrieve it statically or from the current thread. So far my best solution is to create a static instance of my Unity container on startup, and use the Resolve method to get my User object from each of my classes. However, this seems to create a dependency on the unity container in my other classes. What is the more "Unity" way of accomplishing this goal? I would like to be able to read/replace the current User instance from any class.

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  • Are there built-in issue tracking and task management in IDEs that integrate into SourceForge, Googl

    - by Kai Sellgren
    Hi, This question may not be exactly programming related, but this is about development. I have been trying to find IDEs that support JIRA/Bugzilla so that I could simply integrate the IDE with SourceForge. I do not like to refresh my browser to see issues, bug reports, security problems, etc. I would like to send issues, resolve issues, right from the IDE. I am currently developing with NetBeans, but I see no ways of integrating into any of the services provided by SourceForge. Am I missing something?

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  • Document management, SCM ?

    - by tsunade
    Hello, This might not be a hard core programming question, but it's related to some of the tools used by programmers I suspect. So we're a bunch of people each with a bunch of documents and a bunch of different computers on a bunch of operating systems (well, only 2, linux and windows). The best way these documents can be stored/managed is if they were available offline (the laptop might not always be online) but also synchronized between all the machines. Having a server with extra reliable storage be a "base repository" seems like a good idea to me. Using a SCM comes to my mind and I've tried Subversion, and it seems to be a good thing that it uses a centralized repository - but: When checking out the total size of the checkout is roughly double the original size. Big files or big repositories seem to slow it down. Also I've tried rsync, which might work - but it's a bit rough when it comes to the potential conflict. Finally I've tried Unison (which is a wrapping of rsync, I think) and while it works it becomes horribly slow for the big directories we have here since it has to scan everything. So the question is - is there a SCM tool out there that is actually practial to use for a big bunch of both small and big files? If thats a NO - does anyone know other tools that do this job? Thanks for reading :)

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  • Memory efficient collection class

    - by Joe
    I'm building an array of dictionaries (called keys) in my iphone application to hold the section names and row counts for a tableview. the code looks like this: [self.results removeAllObjects]; [self.keys removeAllObjects]; NSUInteger i,j = 0; NSString *key = [NSString string]; NSString *prevKey = [NSString string]; if ([self.allResults count] > 0) { prevKey = [NSString stringWithString:[[[self.allResults objectAtIndex:0] valueForKey:@"name"] substringToIndex:1]]; for (NSDictionary *theDict in self.allResults) { key = [NSString stringWithString:[[theDict valueForKey:@"name"] substringToIndex:1]]; if (![key isEqualToString:prevKey]) { NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; prevKey = [NSString stringWithString:key]; i = 1; } else { i++; } j++; } NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; } [self.tableview reloadData]; The code works fine first time through but I sometimes have to rebuild the entire table so I redo this code which orks fine on the simulator, but on my device the program bombs when I execute the reloadData line : malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Program received signal: “EXC_BAD_ACCESS”. If I remove the reloadData line the code works on the device. I'm wondering if this is something to do with the way I've built the keys array (ie using autoreleased strings and dictionaries).

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  • Memcache vs MySQL in memory

    - by TimK
    I have a database that won't grow much in size. It's current size is about 1 GB. Achieving the fastest performance is desired. Question: When should I use Memcache vs simply using MySQL Innodb ability to store all my content within RAM (innodb_buffer_pool_size)?

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  • How to approach local database management via Flex/Air App

    - by Damon
    I am planning on using Flash Builder 4/Flex to write an AIR application which is primarily based around recording, storing and analyzing data. I'll be creating charts etc that need to update in almost real time. It's essential to me that the application be able to function without an internet connection so I need a local database of some variety, but I would also eventually like to build in online synchronization of the data where either database can be update each other based on newer information. Moreover, some type of encryption would definitely be welcome, and speed is a large concern With all that in mind, what is my best approach to try and avoid headaches down the road?

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  • Local active directory access and management for development?

    - by Huck
    Hi everybody, In an application we are developpment, we are accessing Active Directory users and groups using the .Net DirectoryEntry and DirectorySearcher classes. Managing the test groups and users during development is getting tedious. I am wondering if there was an easy way to setup a simple local AD in which we could easily create / delete users and assign them or remove them from groups as we want with the DirectoryEntry / DirectorySearcher classes? Thanks.

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  • NSThread and memory management

    - by misfit153
    Imagine I create and execute an NSThread object using detachNewThreadSelector:toTarget:withObject:. The method executed by the thread might look like this: - (void)search { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // perform a lengthy search here. [pool release]; } I then might use the cancel method to kill the thread while it's running, before the pool gets released. What happens to the NSAutoreleasePool object? I suppose it will leak, won't it?

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  • Remove never-run call to templated function, get allocation error on run-time

    - by Narfanator
    First off, I'm a bit at a loss as to how to ask this question. So I'm going to try throwing lots of information at the problem. Ok, so, I went to completely redesign my test project for my experimental core library thingy. I use a lot of template shenanigans in the library. When I removed the "user" code, the tests gave me a memory allocation error. After quite a bit of experimenting, I narrowed it down to this bit of code (out of a couple hundred lines): void VOODOO(components::switchBoard &board){ board.addComponent<using_allegro::keyInputs<'w'> >(); } Fundementally, what's weirding me out is that it appears that the act of compiling this function (and the template function it then uses, and the template functions those then use...), makes this bug not appear. This code is not being run. Similar code (the same, but for different key vals) occurs elsewhere, but is within Boost TDD code. I realize I certainly haven't given enough information for you to solve it for me; I tried, but it more-or-less spirals into most of the code base. I think I'm most looking for "here's what the problem could be", "here's where to look", etc. There's something that's happening during compile because of this line, but I don't know enough about that step to begin looking. Sooo, how can a (presumably) compilied, but never actually run, bit of templated code, when removed, cause another part of code to fail? Error: Unhandled exceptionat 0x6fe731ea (msvcr90d.dll) in Switchboard.exe: 0xC0000005: Access violation reading location 0xcdcdcdc1. Callstack: operator delete(void * pUser Data) allocator< class name related to key inputs callbacks ::deallocate vector< same class ::_Insert_n(...) vector< " " ::insert(...) vector<" "::push_back(...) It looks like maybe the vector isn't valid, because _MyFirst and similar data members are showing values of 0xcdcdcdcd in the debugger. But the vector is a member variable...

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  • Examining C/C++ Heap memory statistics in gdb

    - by fd
    I'm trying to investigate the state of the C/C++ heap from within gdb on Linux amd64, is there a nice way to do this? One approach I've tried is to "call mallinfo()" but unfortunately I can't then extract the values I want since gdb deal with the return value properly. I'm not easily able to write a function to be compiled into the binary for the process I am attached to, so I can simply implement my own function to extract the values by calling mallinfo() in my own code this way. Is there perhaps a clever trick that will allow me to do this on-the-fly? Another option could be to locate the heap and traverse the malloc headers / free list; I'd appreciate any pointers to where I could start in finding the location and layout of these. I've been trying to Google and read around the problem for about 2 hours and I've learnt some fascinating stuff but still not found what I need.

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  • C++: Trouble with Pointers, loop variables, and structs

    - by Rosarch
    Consider the following example: #include <iostream> #include <sstream> #include <vector> #include <wchar.h> #include <stdlib.h> using namespace std; struct odp { int f; wchar_t* pstr; }; int main() { vector<odp> vec; ostringstream ss; wchar_t base[5]; wcscpy_s(base, L"1234"); for (int i = 0; i < 4; i++) { odp foo; foo.f = i; wchar_t loopStr[1]; foo.pstr = loopStr; // wchar_t* = wchar_t ? Why does this work? foo.pstr[0] = base[i]; vec.push_back(foo); } for (vector<odp>::iterator iter = vec.begin(); iter != vec.end(); iter++) { cout << "Vec contains: " << iter->f << ", " << *(iter->pstr) << endl; } } This produces: Vec contains: 0, 52 Vec contains: 1, 52 Vec contains: 2, 52 Vec contains: 3, 52 I would hope that each time, iter->f and iter->pstr would yield a different result. Unfortunately, iter->pstr is always the same. My suspicion is that each time through the loop, a new loopStr is created. Instead of copying it into the struct, I'm only copying a pointer. The location that the pointer writes to is getting overwritten. How can I avoid this? Is it possible to solve this problem without allocating memory on the heap?

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • MPMediaickerController memory leak identified by Leaks instrument

    - by Joe
    This is code from Apple's Addmusic example. MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeMusic]; picker.delegate = self; picker.allowsPickingMultipleItems = YES; picker.prompt = NSLocalizedString (@"Add songs to play", "Prompt in media item picker"); // The media item picker uses the default UI style, so it needs a default-style // status bar to match it visually [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleDefault animated: YES]; [self presentModalViewController: picker animated: YES]; [picker release]; I'm using this code in my app and the Leaks instrument highlights a leak on the line: [self presentModalViewController: picker animated: YES]; I think that this is because this line retains a reference to picker which cannot be subsequently released. Is there any way around this or is Leaks incorrectly identifying a leak?

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  • Slow DB Performance. Seems to be memory related.

    - by David
    I am seeing a pooorly performing web app with a SQL 2005 backend. The db is on a w2k3 machine with 4GB RAM. When I run perfmon on it I see the following. Page life expectancy is low. Consistently under 300 while the Buffer cache hit ratio is always 99% +. The target server memory is always 1618304 and the total server memory is always a number just below that. So it seems that it isn't grabbing enough of the available memory. I have AWE enabled, with the lock pages right for the SQL service account and have set a maximum of 2.25Gb... but it doesn't go near that. When I restart the SQL service the page life expectancy goes much higher, 1000+, and the total target memory starts at 0 and slowly works its way back up to the previous limit. Then it hits the limit and the page life expectancy goes back down massively to <300. So I'm guessing there is something limiting the amount of memory. Any ideas on what that would be and how I can fix it?

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  • SSIS - Connection Management Within a Loop

    - by Rob Bowman
    Hi I have the following SSIS package: The problem is that within the Foreach loop a connection is opened and closed for each iteration. On running SQL Profiler I see a series of: Audit Login RPC:Completed Audit Lout The duration for the login and the RPC that actually does the work is minimal. However, the duration for the logout is significant, running into several seconds each. This causes the JOB to run very slowly - taking many hours. I get the same problem when running either on a test server or stand-alone laptop. Could anyone please suggest how I may change the package to improve performance? Also, I have noticed that when running the package from Visual Studio, it looks as though it continues to run with the component blocks going amber then green but actually all the processing has been completed and SQL profiler has dropped silent? Thanks, Rob.

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  • Looking for industry numbers on source code management

    - by Dave Duchene
    I'm looking for statistics on SCM usage, in particular I'm trying to find out what percentage of their time developers spend on SCM-related tasks. The more detailed the breakdown, the better. Online and offline resources would both be tremendously useful to me. Can anyone point me towards some industry studies? Preferably recent ones?

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • MEF instance management

    - by Lawrence A. Contreras
    I am working on application that has multiple modules and sub modules. Here's what I need to do: ModuleA has a sub module SubModuleA, SubModuleB, SubModuleC. I want to export ModuleA, SubModuleA, SubModuleB, SubModuleC. ModuleA can have multiple instances. Whenever I import ModuleA inside the sub modules, I want to get the correct instance and also when I import SubModuleA,SubModuleB and SubModuleC inside other classes. How can I manage that scenario using MEF? Do I really need to use MEF. Updated: Here's a quick example: public class School { List<Classroom> classRooms { get; set; } } [Export] public class Classroom { List<Teacher> teachers { get; set; } } public class Teacher { List<Student> students { get; set; } } public class Student { [Import] Classroom classroom { get; set; } } As you can see, I want to export the classroom class because I need to import it in the Student class, let's just say that I really need the classroom class inside the student class. I want to skip the part where we pass the classroom to the teacher and from the teacher we'll pass it to the student. But when I import classroom, I want to have the correct instance where that class room contains the teacher of the student.

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