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  • How can I write a unit test to determine whether an object can be garbage collected?

    - by driis
    In relation to my previous question, I need to check whether a component that will be instantiated by Castle Windsor, can be garbage collected after my code has finished using it. I have tried the suggestion in the answers from the previous question, but it does not seem to work as expected, at least for my code. So I would like to write a unit test that tests whether a specific object instance can be garbage collected after some of my code has run. Is that possible to do in a reliable way ? EDIT I currently have the following test based on Paul Stovell's answer, which succeeds: [TestMethod] public void ReleaseTest() { WindsorContainer container = new WindsorContainer(); container.Kernel.ReleasePolicy = new NoTrackingReleasePolicy(); container.AddComponentWithLifestyle<ReleaseTester>(LifestyleType.Transient); Assert.AreEqual(0, ReleaseTester.refCount); var weakRef = new WeakReference(container.Resolve<ReleaseTester>()); Assert.AreEqual(1, ReleaseTester.refCount); GC.Collect(); GC.WaitForPendingFinalizers(); Assert.AreEqual(0, ReleaseTester.refCount, "Component not released"); } private class ReleaseTester { public static int refCount = 0; public ReleaseTester() { refCount++; } ~ReleaseTester() { refCount--; } } Am I right assuming that, based on the test above, I can conclude that Windsor will not leak memory when using the NoTrackingReleasePolicy ?

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  • How do i add a new object with suds?

    - by Jerome
    I'm trying to use suds but have so far been unsuccessful at figuring this out. Hopefully it's something simple that i'm missing. Any help would be highly appreciated. This is supposed to be the raw soap message that i need to achieve: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:api="http://api.service.apimember.soapservice.com/"> <soapenv:Header/> <soapenv:Body> <api:insertOrUpdateMemberByObj> <token>t67GFCygjhkjyUy8y9hkjhlkjhuii</token> <member> <dynContent> <entry> <key>FIRSTNAME</key> <value>hhhhbbbbb</value> </entry> </dynContent> <email>[email protected]</email> </member> </api:insertOrUpdateMemberByObj> </soapenv:Body> </soapenv:Envelope> So i use suds to create the member object: member = client.factory.create('member') produces: (apiMember){ attributes = (attributes){ entry[] = <empty> } } How exactly do i append an 'entry'? I try this: member.attributes.entry.append({'key':'FIRSTNAME','value':'test'}) and that produces this: (apiMember){ attributes = (attributes){ entry[] = { value = "test" key = "FIRSTNAME" }, } } However, what i actually need is: (apiMember){ attributes = (attributes){ entry[] = (entry) { value = "test" key = "FIRSTNAME" }, } } How do i achieve this?

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  • Accessing a share point site using the object model.

    - by Prashanth
    Hi I am trying to access a share point site using the SP object model from a console application. I am trying to do something like this.. SPSite site = new SPSite(sitePath) //Operations go here This works fine when the share point site and the console app are on the same machine. However when the console app and the site are on different machines, I get an error "The Web application at "http://server/url" could not be found. Verify that you have typed the URL correctly. If the URL should be serving existing content, the system administrator may need to add a new request URL mapping to the intended application" Here are the things that I have already done: 1) I have tried accessing the site via both IP address as well as machine name, assuming that it could be a DNS resolution issue. 2) Initially I impersonated using a farm admin account, still i could not access. Then I added myself as the farm admin, still no joy. 4) The site is accessible via IE. So it is not a permission issue I guess. 5) I have tried almost all the solutions suggested by various links obtained by googling the error message. I am trying this on share point 2010. A similar issue occurs on 2007 also. Sometimes its kind of frustrating to do SharePoint development , since I get the feeling of stumbling from one error to the next, with no clue as to what could be wrong and the error messages not being helpful in the least :(

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  • IE 7 activex object (or xmlhttprequest?) open method using POST takes 20-30 seconds to return

    - by Toddeman
    i have a problem that only shows itself in IE7. its a simple ajax call. i got my object (accounting for the browser) so in 7 i SHOULD have an ActiveXObject. when i call open with POST, it takes 20-30 seconds to return. i am using a TON of GET calls to populate information and all of these work (finally, after some bug fixing), but i am NOT a web developer so much like the other bugs i had to fix, i figured i was just missing another IE anomaly. this is not a consistent bug either, which makes it harder to find for me. most times the POST functions like it does in Firefox or Chrome, but maybe 1 out of 4 or 5 will take 20-30 seconds to return. it DOES return correctly when it returns, it just takes a long time. am i missing something simple? or is there a smarter way for me to find out exactly what is going on (like the equivalent of the firebug 'net' tab for windows?).

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  • How should I pass the translated text to my object in my multilingual application?

    - by boatingcow
    Up until now, I have maintained a 'dictionary' table in my database, for example: +-----------+---------------------------------------+-----------------------------------------------+--------+ | phrase | en | fr | etc... | +-----------+---------------------------------------+-----------------------------------------------+--------+ | generated | Generated in %1$01.2f seconds at %2$s | Créée en %1$01.2f secondes à %2$s aujourd'hui | ... | | submit | Submit... | Envoyer... | ... | +-----------+---------------------------------------+-----------------------------------------------+--------+ I'll then select all rows from the database for the column that matches the locale we're interested in (or read the cache from a file to speed db lookup) and dump the dictionary into an array called $lng. Then I'll have HTML helper objects like this in my view: $html->input(array('type' => 'submit', 'value' => $lng['submit'], etc...)); ... $html->div(array('value' => sprintf($lng['generated'], $generated, date('H:i')), etc...)); The translations can appear in PDF, XLS and AJAX responses too. The problem with my approach so far is that I now have loads of global $lng; in every class where there is a function that spits out UI code.. How do other people get the translation into the object? Is it one scenario where globals aren't actually that bad? Would it be madness to create a class with accessors when the dictionary terms are all static?

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  • Error: "an object reference is required for the non-static field, method or property..."

    - by user300484
    Hi! Im creating an application on C#. Its function is to evualuate if a given is prime and if the same swapped number is prime as well. When I build my solution on Visual Studio, it says that "an object reference is required for the non-static field, method or property...". Im having this problem with the "volteado" and "siprimo" methods. Can you tell me where is the problem and how i can fix it? thank you! namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Console.Write("Write a number: "); long a= Convert.ToInt64(Console.ReadLine()); // a is the number given by the user long av = volteado(a); // av is "a" but swapped if (siprimo(a) == false && siprimo(av) == false) Console.WriteLine("Both original and swapped numbers are prime."); else Console.WriteLine("One of the numbers isnt prime."); Console.ReadLine(); } private bool siprimo(long a) {// evaluate if the received number is prime bool sp = true; for (long k = 2; k <= a / 2; k++) if (a % k == 0) sp = false; return sp; } private long volteado(long a) {// swap the received number long v = 0; while (a > 0) { v = 10 * v + a % 10; a /= 10; } return v; } } }

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  • Why there is no scoped locks for multiple mutexes in C++0x or Boost.Thread?

    - by Vicente Botet Escriba
    C++0x thread library or Boost.thread define non-member variadic template function that lock all lock avoiding dead lock. template <class L1, class L2, class... L3> void lock(L1&, L2&, L3&...); While this function avoid help to deadlock, the standard do not includes the associated scoped lock to write exception safe code. { std::lock(l1,l2); // do some thing // unlock li l2 exception safe } That means that we need to use other mechanism as try-catch block to make exception safe code or define our own scoped lock on multiple mutexes ourselves or even do that { std::lock(l1,l2); std::unique_lock lk1(l1, std::adopted); std::unique_lock lk2(l2, std::adopted); // do some thing // unlock li l2 on destruction of lk1 lk2 } Why the standard doesn't includes a scoped lock on multiple mutexes of the same type, as for example { std::array_unique_lock<std::mutex> lk(l1,l2); // do some thing // unlock l1 l2 on destruction of lk } or tuples of mutexes { std::tuple_unique_lock<std::mutex, std::recursive_mutex> lk(l1,l2); // do some thing // unlock l1 l2 on destruction of lk } Is there something wrong on the design?

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  • What is the difference between a restful route method for getting an index vs. creating a new object

    - by Jason
    According to rake routes, there's the same path for getting an index of objects as there is for creating a new object: cars GET /cars(.:format) {:controller=>"plugs", :what=>"car", :action=>"index"} POST /cars(.:format) {:controller=>"plugs", :what=>"car", :action=>"create"} Obviously, the HTTP verb is what distinguishes between them. I want the "create" version of the cars_path method, not the "index" version. My question is what route method do you invoke to choose the one you want? I'm telling cucumber what path to generate with this: when /the car plug preview page for "(.+)"/ cars_path(:action => :create, :method => :post) ...but it always chooses the "index" action, not "create". I've tried lots of combinations for the hash argument following cars_path and nothing changes it from choosing "index" instead of "create". I'll get an error like this: cars_url failed to generate from {:controller=>"plugs", :method=>:post, :what=>"car", :action=>"create"}, expected: {:controller=>"plugs", :what=>"car", :action=>"index"}, diff: {:method=>:post, :action=>"index"} (ActionController::RoutingError) This seems like a very simple question but I've had no luck googling for it, so could use some advice. Thanks.

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  • How to get address the object of an related entity with CoreData ?

    - by eemceebee
    Hi Ok, after I ran into a dead end modifieing an existing Apple example for CoreData, I started completely new creating my own project and that worked fine,..... until I tried to access a related entity. So here is what I did. I created 2 entities, where one is just the detail information of the other one, so there is a one-2-one relationship. Entity #1, Stocks: name value details -- relationship to Entity #2 Entity #2, StockDetails: bank published stock -- relationship to Entity #1 Now, I created the "Managed Object Class" for both of the Entities. Then I created a few lines to put some data into it NSManagedObjectContext *context = [self managedObjectContext]; Stocks *stockinfo= [NSEntityDescription insertNewObjectForEntityForName:@"Stocks" inManagedObjectContext:context]; stockinfo.name = @"Apple"; stockinfo.value = [NSNumber numberWithInt:200]; StockDetails *thestockdetails = [NSEntityDescription insertNewObjectForEntityForName:@"StockDetails" inManagedObjectContext:context]; thestockdetails.bank = @"Bank of America"; thestockdetails.published = [NSDate date]; thestockdetails.stock = stocks_; stockinfo.details = thestockdetails ; NSError *error; if (![context save:&error]) { NSLog(@"A Problem occured, couldn't save: %@", [error localizedDescription]); } Just want to mention here, that I do not get an error with this. Next I put everything into a UITableViewController for a preview and another for a detail view. The preview just shows infos form Entity #1 (Stocks) and when selected it shows the detail view. Now here I also display the infos form Entity #1 (Stocks) but I want to show the Entity #2 (StockDetails) aswell. This is how I try to access the data : StockDetails *details_ = [stockinfo details]; And this gives me a EXC_BAD_ACCESS. So any idea what I am doing wrong here ? Thanks

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  • Is it possible, in a django template, to check if an object is contained in a list

    - by AlexH
    I'm very new to django, about a week into it. I'm making a site where users enter stuff, then other users can vote on whether they like the stuff or not. I know it's not so novel, but it's a good project to learn a bunch of tools. I have a many-to-many table for storing who likes or dislikes what. Before I render the page, I pull out all the likes and dislikes for the current user, along with the stuff I'm going to show on the page. When I render the page, I go through the list of stuff I'm going to show and print them out one at a time. I want to show the user which stuff they liked, and which they didn't. So in my django template, I have an object called entry. I also have two lists of objects called likes and dislikes. Is there any way to determine if entry is a member of either list, inside my django template. I think what I'm looking for is a filter where I can say something like {% if entry|in:likes %} or {% if likes|contains:entry %} I know I could add a method to my model and check for each entry individually, but that seems like it would be database intensive. Is there a better way to think about this problem?

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  • Zend Framework/PHPUnit: How to Stub/Mock an object method that connects to a database?

    - by Andrew
    In my Zend Framework project, I have a form that I am testing. In my form, a multi-select element gets its options from a model, which gets the data from the database. public function init() { $this->addElement('select', 'Region_ID', array('multiOptions' => $this->getRegions())); } protected function getRegions() { $mapper = new Model_RegionMapper(); return $mapper->getFormSelectData(); //this method will try to connect to a database (or get another object that will connect to the database) } I tried copying the example in the PHPUnit documentation, but it doesn't seem to be working. public function setUp() { $stub = $this->getMock('Model_RegionMapper'); $stub->expects($this->any()) ->method('getFormSelectData') ->will($this->returnValue(array('testdata'))); } public function testFoo() { //this will fail $form = new My_Form(); } The test fails because it is trying to find a table in the database that doesn't exist. But I don't want it to connect to the database at all. How do I correctly stub/mock this method so that it doesn't call the database?

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  • LINQ .Cast() extension method fails but (type)object works.

    - by Ben Robinson
    To convert between some LINQ to SQL objects and DTOs we have created explicit cast operators on the DTOs. That way we can do the following: DTOType MyDTO = (LinqToSQLType)MyLinq2SQLObj; This works well. However when you try to cast using the LINQ .Cast() extension method it trows an invalid cast exception saying cannot cast type Linq2SQLType to type DTOType. i.e. the below does not work List<DTO.Name> Names = dbContact.tNames.Cast<DTO.Name>() .ToList(); But the below works fine: DAL.tName MyDalName = new DAL.tName(); DTO.Name MyDTOName = (DTO.Name)MyDalName; and the below also works fine List<DTO.Name> Names = dbContact.tNames.Select(name => (DTO.Name)name) .ToList(); Why does the .Cast() extension method throw an invalid cast exception? I have used the .Cast() extension method in this way many times in the past and when you are casting something like a base type to a derived type it works fine, but falls over when the object has an explicit cast operator.

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  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

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  • Why don't I need to bind my vertex buffer object before calling glDrawArrays?

    - by valmo
    I'm a bit confused why this still renders. I thought you need to bind a vertex buffer object so that glDrawArrays knows which vertex buffer to use. Here is my initialisation code.. // Create and bind vertex array to store vertex attribute states. glGenVertexArraysOES(NUM_VERTEX_ARRAYS, &m_vertexArray); glBindVertexArrayOES(m_vertexArray); // Create and bind vertex buffer to store vertex data. glGenBuffers(NUM_VERTEX_BUFFERS, &m_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 36, &m_vertices[0], GL_STATIC_DRAW); glEnableVertexAttribArray(VertexAttribPosition); glVertexAttribPointer(VertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(0)); glEnableVertexAttribArray(VertexAttribNormal); glVertexAttribPointer(VertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12)); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArrayOES(0); Here is my render code. I'm confused why glDrawArrays still works when I bind 0 to GL_ARRAY_BUFFER. glBindVertexArrayOES(m_vertexArray); glBindBuffer(GL_ARRAY_BUFFER, 0); glDrawArrays(GL_TRIANGLES, 0, 36); glBindVertexArrayOES(0);

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  • why does this knockout method receive a form element instead of the object its nested in?

    - by ladookie
    I have this HTML: <ul class="chat_list" data-bind="foreach: chats"> <li> <div class="chat_response" data-bind="visible: CommentList().length == 0"> <form data-bind="submit: $root.addComment"> <input class="comment_field" placeholder="Comment…" data-bind="value: NewCommentText" /> </form> </div> </li> </ul> and this JavaScript: function ChatListViewModel(chats) { // var self = this; self.chats = ko.observableArray(ko.utils.arrayMap(chats, function (chat) { return { CourseItemDescription: chat.CourseItemDescription, CommentList: ko.observableArray(chat.CommentList), CourseItemID: chat.CourseItemID, UserName: chat.UserName, ChatGroupNumber: chat.ChatGroupNumber, ChatCount: chat.ChatCount, NewCommentText: ko.observable("") }; })); self.newChatText = ko.observable(); self.addComment = function (chat) { var newComment = { CourseItemDescription: chat.NewCommentText(), ParentCourseItemID: chat.CourseItemID, CourseID: $.CourseLogic.dataitem.CourseID, AccountID: $.CourseLogic.dataitem.AccountID, SystemObjectID: $.CourseLogic.dataitem.CommentSystemObjectID, SystemObjectName: "Comments", UserName: chat.UserName }; chat.CommentList.push(newComment); chat.NewCommentText(""); }; } ko.applyBindings(new ChatListViewModel(initialData)); When I go into the debugger it shows that the chat parameter of the addComment() function is a form element instead of a chat object. Why is this happening?

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  • Why does JavaScript's getElementsByClassName provide an object that is NOT an array?

    - by Paragon
    I'm trying to get a list in JavaScript (not using jQuery) of all the elements on the page with a specific class name. I therefore employ the getElementsByClassName() function as follows: var expand_buttons = document.getElementsByClassName('expand'); console.log(expand_buttons, expand_buttons.length, expand_buttons[0]); Note that I have three anchor elements on my page with the class 'expand'. This console.log() outputs [] 0 undefined Next, for kicks, I threw expand_buttons into its own array as follows: var newArray = new Array(expand_buttons); console.log(newArray, newArray.length); This suddenly outputs [NodeList[3]] 1 and I can click through the nodelist and see the attributes of the three 'expand' anchor elements on the page. It's also worth noting that I was able to get my code working in a w3schools test page. It may also be of note that my use of document.getElementsByName actually does output (to the console) an array of elements, but when I ask for its length, it tells me 0. Similarly, if I try to access an array element using array_name[0] as normal, it outputs 'undefined', despite there clearly being an element inside of an array when I print the object to the console. Does anybody have any idea why this might be? I just want to loop through DOM elements, and I'm avoiding jQuery at the moment because I'm trying to practice coding with vanilla JavaScript. Thanks, ParagonRG

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  • How do i find if an object is before or after a waypoint?

    - by BoMann Andersen
    Im working on a racing game for a school project. Using Visual studio 10 pro, and Irrlicht. Sorry for bad grammar ., and its my first question so not sure if its done right. How i want it to work is that i make waypoints at different points on the track, and then i run my waypoint check to see if a car is past its next waypoint (the next it "needs" to go past), if yes then it updates the next waypoint, else nothing. The way i hope this will work is, i make a vector from n to n+1, then find the vector that is perpendicular to the first vector at n. Then i see if the object is in front or behind that vector. I found a Gamedev.net forumpost that helped me make this function: void Engine::checkWaypoint(Vehicle* vehicle) { btVector3 vector = waypoints[vehicle->nextWaypoint]; // n btVector3 nextVector = waypoints[vehicle->nextWaypoint + 1]; // n+1 vector = nextVector - vector; // First vector btVector3 pos = btVector3(vehicle->position.X,vehicle->position.Y,vehicle->position.Z); float product = vector.dot(pos - waypoints[vehicle->nextWaypoint]); // positiv = before, negative = behind if(product < 0) vehicle->nextWaypoint += 1; } Current bugs with this is: Updates the nextwaypoint more then ones without going past a new point. When it gets to the end and resets, it stops triggering on the first waypoints. So my questions: Is this an good way to do this? Did i do it right?

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  • What collection object is appropriate for fixed ordering of values?

    - by makerofthings7
    Scenario: I am tracking several performance counters and have a CounterDescription[] correlate to DataSnapshot[]... where CounterDescription[n] describes the data loaded within DataSnapshot[n]. I want to expose an easy to use API within C# that will allow for the easy and efficient expansion of the arrays. For example CounterDescription[0] = Humidity; DataSnapshot[0] = .9; CounterDescription[1] = Temp; DataSnapshot[1] = 63; My upload object is defined like this: Note how my intent is to correlate many Datasnapshots with a dattime reference, and using the offset of the data to refer to its meaning. This was determined to be the most efficient way to store the data on the back-end, and has now reflected itself into the following structure: public class myDataObject { [DataMember] public SortedDictionary<DateTime, float[]> Pages { get; set; } /// <summary> /// An array that identifies what each position in the array is supposed to be /// </summary> [DataMember] public CounterDescription[] Counters { get; set; } } I will need to expand each of these arrays (float[] and CounterDescription[] ), but whatever data already exists must stay in that relative offset. Which .NET objects support this? I think Array[] , LinkedList<t>, and List<t> Are able to keep the data fixed in the right locations. What do you think?

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  • What is the fastest (to access) struct-like object in Python?

    - by DNS
    I'm optimizing some code whose main bottleneck is running through and accessing a very large list of struct-like objects. Currently I'm using namedtuples, for readability. But some quick benchmarking using 'timeit' shows that this is really the wrong way to go where performance is a factor: Named tuple with a, b, c: >>> timeit("z = a.c", "from __main__ import a") 0.38655471766332994 Class using __slots__, with a, b, c: >>> timeit("z = b.c", "from __main__ import b") 0.14527461047146062 Dictionary with keys a, b, c: >>> timeit("z = c['c']", "from __main__ import c") 0.11588272541098377 Tuple with three values, using a constant key: >>> timeit("z = d[2]", "from __main__ import d") 0.11106188992948773 List with three values, using a constant key: >>> timeit("z = e[2]", "from __main__ import e") 0.086038238242508669 Tuple with three values, using a local key: >>> timeit("z = d[key]", "from __main__ import d, key") 0.11187358437882722 List with three values, using a local key: >>> timeit("z = e[key]", "from __main__ import e, key") 0.088604143037173344 First of all, is there anything about these little timeit tests that would render them invalid? I ran each several times, to make sure no random system event had thrown them off, and the results were almost identical. It would appear that dictionaries offer the best balance between performance and readability, with classes coming in second. This is unfortunate, since, for my purposes, I also need the object to be sequence-like; hence my choice of namedtuple. Lists are substantially faster, but constant keys are unmaintainable; I'd have to create a bunch of index-constants, i.e. KEY_1 = 1, KEY_2 = 2, etc. which is also not ideal. Am I stuck with these choices, or is there an alternative that I've missed?

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  • SFINAE and detecting if a C++ function object returns void.

    - by Tom Swirly
    I've read the various authorities on this, include Dewhurst and yet haven't managed to get anywhere with this seemingly simple question. What I want to do is to call a C++ function object, (basically, anything you can call, a pure function or a class with ()), and return its value, if that is not void, or "true" otherwise. #include <stdio.h> struct Foo { void operator()() {} }; struct Bar { bool operator()() { return false; } }; Foo foo; Bar bar; bool baz() { return false; } void bang() {} const char* print(bool b) { printf(b ? "true, " : "false, "); } template <typename Functor> bool magicCallFunction(Functor f) { return true; // lots of template magic occurs here... } int main(int argc, char** argv) { print(magicCallFunction(foo)); print(magicCallFunction(bar)); print(magicCallFunction(baz)); print(magicCallFunction(bang)); printf("\n"); }

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  • What happens when you create an instance of an object containing no state in C#?

    - by liquorice
    I am I think ok at algorithmic programming, if that is the right term? I used to play with turbo pascal and 8086 assembly language back in the 1980s as a hobby. But only very small projects and I haven't really done any programming in the 20ish years since then. So I am struggling for understanding like a drowning swimmer. So maybe this is a very niave question or I'm just making no sense at all, but say I have an object kind of like this: class Something : IDoer { void Do(ISomethingElse x) { x.DoWhatEverYouWant(42); } } And then I do var Thing1 = new Something(); var Thing2 = new Something(); Thing1.Do(blah); Thing2.Do(blah); does Thing1 = Thing2? does "new Something()" create anything? Or is it not much different different from having a static class, except I can pass it around and swap it out etc. Is the "Do" procedure in the same location in memory for both the Thing1(blah) and Thing2(blah) objects? I mean when executing it, does it mean there are two Something.Do procedures or just one?

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  • CakePHP 2.0: how to access properties of the parent object?

    - by PaulJ
    I just started learning CakePHP 2.0 a few days ago, and there's one thing that is leaving me stumped: say I have an User model and a Posts model: class User extends AppModel { public $name = "User"; public $hasMany=array( 'Post' => array( 'className' => 'Post', 'foreignKey' => 'author_id' ) ); } class Post extends AppModel { public $name = 'Post'; public $belongsTo = array( 'className' = 'User', 'foreignKey' = 'author_id', ); } (Where "author_id" is the foreign key in the posts table that references the Users table's primary key). And now, in the PostsController, I want to access the properties of the user that owns the current post (to show his display name, for example). What would be the proper syntax? I tried: $this->Post->User->find('first', array('conditions' => array('User.id' => "$usuario"))) But it didn't work (I guess it's because the User is the parent of the Post object, not its child). Or should CakePHP load everything automatically, once you've declared the $hasMany and $belongsTo relationships?

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  • EF code first error "The specified index already exists. [ IX_Id ]" for object tree

    - by PascalN
    Using EF code first 4.3 I'm trying to model an object tree with a required-required relationships and a required-optional relationships. Here is a simple representation of those classes public class Top { public int Id { get; set; } public virtual Middle Middle { get; set; } } public class Middle { public int Id { get; set; } public virtual Child Child { get; set; } } public class Child { public int Id { get; set; } } Here is the OnModelCreating code modelBuilder.Entity<Top>().HasRequired(t => t.Middle).WithRequiredPrincipal().WillCascadeOnDelete(); modelBuilder.Entity<Middle>().HasRequired(t => t.Child).WithOptional().WillCascadeOnDelete(); This produces the error "The specified index already exists. [ IX_Id ]" on SQLCE After checking the db schema, both model binder fluent API configuration lines create an index IX_Id on the table Middles. Does anyone know how to work around that problem? Is there a way to set the index name? Thank you! Pascal

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  • How to display in a form the next object of a collection?

    - by user359706
    I have a list of objects produced. after click on next I want to display the next product in the form my products list: Private List listProduct; listProduits = new List<Product>(); Product objProduit_1 = new Produit; objProduct_1.ref = "001"; objProduct_1.article = "G900"; objProduct_1.quantity = 30; listProducts.Add(objProduct_1); ProductobjProduit_2 = new Product; objProduct_2.ref = "002"; objProduct_2.article = "G900"; objProduct_2.quantity = 35; listProduits.Add(objProduct_2); in my asp page I have the following form: <form id="formNF" runat="server"> <asp:TextBox ID="txtRef" runat="server"></asp:TextBox> <asp:TextBox ID="txtArticle" runat="server"></asp:TextBox> <asp:TextBox ID="txtQauntity" runat="server"></asp:TextBox> <asp:Button ID="ButtonNext" runat="server" Text="Next product" OnClick="ButtonNext_Click"/> </form> In my code-behind: protected void ButtonNext_Click(object sender, EventArgs e) { // I do not know how to retrieve the following product // How to stop and continue after click on next button? foreach (Product prd in listProduct){ txtRef.Text = prd.ref; txtRef.Text = prd.article; txtRef.Text = prd.quantity; } } Thank you in advance.

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  • Why can't I display same object in multiple viewports?

    - by user288973
    Hi, I'm pretty new to OpenGL. Was playing around with some code but can't figure out why the following will not produce two viewports with the same object view. Heres the code: glViewport(0, windowHeight/2, windowWidth/2, windowHeight); glScissor(0, windowHeight/2, windowWidth/2, windowHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( 45.0, (GLfloat)(windowWidth/2)/(GLfloat)(windowHeight/2), 0.1f, 500.0 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); drawParticleView(); glViewport(windowWidth/2, 0, windowWidth, windowHeight/2); glScissor(windowWidth/2, 0, windowWidth, windowHeight/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( 45.0, (GLfloat)(windowWidth/2)/(GLfloat)(windowHeight/2), 0.1f, 500.0 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); drawParticleView(); drawParticleView() just draws an array of rectangles. The problem is that the second viewport is a squashed representation of the first. My window width is 1280 and height 960. I'm obviously doing something wrong but what? Thanks

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