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  • Ubuntu 12.04 Frequent Kernel Panics

    - by Jordan Johns
    Dealing with what seems to be quantum behavior here. I'm having frequent Kernel panics and the problem is very hard to locate. To cut to the chase of what is going on I am essentially getting this screen: This occurs always after login (login screen is fine, can go into my TTY's and everything). But once I log in I have anywhere from 0 (instant) to 10 seconds before everything grinds to a halt and freezes. The only way I found out that it was a kernel panic was going into a TTY while it happens. At first, I figured something must be wrong with memory. Ran memtest86, full standard test. No errors. OK. CPU problem? Windows works fine, ran prime95 and a bunch of other torture tests for many hours. Drive problem? Nope. fsck reports no problems and the smart status is ok. Overclocking problem? Nope. Windows is working fine, and I also reset the bios to prove the point it was not the cause. At a loss here, even trying to reinstall the thing it gives me the same problem even attempting to install ubuntu (like right after you try to select "install ubuntu" or "try ubuntu first before installing"). Anyone have any thoughts? Its very bizarre, its as if my system hates linux and is trying to tell me not to use it (that would be a terrible reality). Thanks!

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  • Smooth waypoint traversing

    - by TheBroodian
    There are a dozen ways I could word this question, but to keep my thoughts in line, I'm phrasing it in line with my problem at hand. So I'm creating a floating platform that I would like to be able to simply travel from one designated point to another, and then return back to the first, and just pass between the two in a straight line. However, just to make it a little more interesting, I want to add a few rules to the platform. I'm coding it to travel multiples of whole tile values of world data. So if the platform is not stationary, then it will travel at least one whole tile width or tile height. Within one tile length, I would like it to accelerate from a stop to a given max speed. Upon reaching one tile length's distance, I would like it to slow to a stop at given tile coordinate and then repeat the process in reverse. The first two parts aren't too difficult, essentially I'm having trouble with the third part. I would like the platform to stop exactly at a tile coordinate, but being as I'm working with acceleration, it would seem easy to simply begin applying acceleration in the opposite direction to a value storing the platform's current speed once it reaches one tile's length of distance (assuming that the tile is traveling more than one tile-length, but to keep things simple, let's just assume it is)- but then the question is what would the correct value be for acceleration to increment from to produce this effect? How would I find that value?

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  • Graph data structures and journal format for mini-IDE

    - by matec
    Background: I am writing a small/partial IDE. Code is internally converted/parsed into a graph data structure (for fast navigation, syntax-check etc). Functionality to undo/redo (also between sessions) and restoring from crash is implemented by writing to and reading from journal. The journal records modifications to the graph (not to the source). Question: I am hoping for advice on a decision on data-structures and journal format. For the graph I see two possible versions: g-a Graph edges are implemented in the way that one node stores references to other nodes via memory address g-b Every node has an ID. There is an ID-to-memory-address map. Graph uses IDs (instead of addresses) to connect nodes. Moving along an edge from one node to another each time requires lookup in ID-to-address map. And also for the journal: j-a There is a current node (like current working directory in a shell + file-system setting). The journal contains entries like "create new node and connect to current", "connect first child of current node" (relative IDs) j-b Journal uses absolute IDs, e.g. "delete edge 7 - 5", "delete node 5" I could e.g. combine g-a with j-a or combine g-b with j-b. In principle also g-b and j-a should be possible. [My first/original attempt was g-a and a version of j-b that uses addresses, but that turned out to cause severe restrictions: nodes cannot change their addresses (or journal would have to keep track of it), and using journal between two sessions is a mess (or even impossible)] I wonder if variant a or variant b or a combination would be a good idea, what advantages and disadvantages they would have and especially if some variant might be causing troubles later.

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  • USB and CD data cannot be read or mounted in 12.10

    - by aravind4j
    I'm using Ubuntu 12.10. I wrote a data disk using Brasero Disk Burner, but the system cannot read the CD. I tried to write the same data into my HP v220w pen drive but now there is an error in that too. It shows the following: Error mounting /dev/sdb at /media/aravind4j/Aravind4j: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdb" "/media/aravind4j/Aravind4j"' exited with non-zero exit status 13: $MFTMirr does not match $MFT (record 0). Failed to mount '/dev/sdb': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. (udisks-error-quark, 0) I used a NTFS file system for the pen drive as you can recognize from the above statement. I would like to recover the files so please help me recover the files without formatting the drive.

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  • How should I describe the process of learning someone else's code? (In an invoicing situation.)

    - by MattyG
    I have a contract to upgrade some in-house software for a large company. The company has requested multiple feature additions and a few bug fixes. This is my first freelance style job. First, I needed to become familiar with how the application worked - I learnt it as if I was a user. Next, I had to learn how the software worked. I started with broad concepts, and then narrowed down into necessary detail before working on each bug fix and feature. At least at the start of the project, it took me a lot longer to learn the existing code than it did to write the additional features. How can I describe the process of learning the existing code on the invoice? (This part of the company usually does things in-house, so doesn't have much experience dealing with software contractors like me, and I fear they may not understand the overhead of learning someone else's code). I don't want to just tack the learning time onto the actual feature upgrade, because in some cases this would make a 'simple task' look like it took me way too long. I want break the invoice into relevant steps, and communicate that I'm charging for the large overhead of learning someone else's code before being able to add my own to it. Is there a standard way of describing this sort of activity when billing for a job?

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  • The Start of a Blog

    - by dbradley
    So, here's my new blog up and running, who am I and what am I planning to write here?First off - here's a little about me:I'm a recent graduate from university (coming up to a year ago since I finished) studying Software Engineering on a four year course where the third year was an industrial placement. During the industrial placement I went to work for a company called Adfero in a "Technical Consultant" role as well as a junior "Information Systems Developer". Once I completed my placement I went back to complete my final year but also continued in my developer role 2/3 days a week with the company.Working part time while at uni always seems like a great idea until you get half way through the year. For me the problem was not so much having a lack of time, but rather a lack of interest in the course content having got a chance at working on real projects in a live environment. Most people who have been graduated a little while also find this - when looking back at uni work, it seem to be much more trivial from a problem solving point of view which I found to be true and I found key to uni work to actually be your ability to prove though how you talk about something that you comprehensively understand the basics.After completing uni I then returned full time to Adfero purely in the developer role which is where I've now been for almost a year and have now also taken on the title of "Information Systems Architect" where I'm working on some of the more high level design problems within the products.What I'm wanting to share on this blog is some of the interesting things I've learnt myself over the last year, the things they don't teach you in uni and pretty much anything else I find interesting! My personal favorite areas are text indexing, search and particularly good software engineering design - good design combined with good code makes the first step towards a well-written, maintainable piece of software.Hopefully I'll also be able to share a few of the products I've worked on, the mistake I've made and the software problems I've inherited from previous developers and had to heavily re-factor.

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  • What is the target of Unity?

    - by burli
    First Unity was developed for Netbooks. But the Netbook Market is shrinking. Unity is not specialized for tablet pcs like Android 3, but it may work well with some specialized Apps for those devices. Unity is still nice for Notebooks with small displays, but there is no big advantage on the desktop compared with other desktop environments like Gnome 2/3 or KDE. So what's the point? My first suggenstion was a hybrid between tablet pc and a desktop, for example for a manager. He can plug the tablet in a docking station in his office and he can work at a normal desktop, whats not possible with iOS or Android. If he is in a meeting he can use it as a tablet to make notes, for example. Or if he is somewhere else outside the office or the company. Same for normal users. They can dock the tablet and use it like a normal desktop pc or they can lie on the couch and browse in the web, read a book or chat with friend. So, thats my suggestion. But what is the real plan for Unity or Ubuntu in general? I'm curious ;)

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  • Algorithmic problem - quickly finding all #'s where value %x is some given value

    - by Steve B.
    Problem I'm trying to solve, apologies in advance for the length: Given a large number of stored records, each with a unique (String) field S. I'd like to be able to find through an indexed query all records where Hash(S) % N == K for any arbitrary N, K (e.g. given a million strings, find all strings where HashCode(s) % 17 = 5. Is there some way of memoizing this so that we can quickly answer any question of this form without doing the % on every value? The motivation for this is a system of N distributed nodes, where each record has to be assigned to at least one node. The nodes are numbered 0 - (K-1) , and each node has to load up all of the records that match it's number: If we have 3 nodes Node 0 loads all records where Hash % 3 ==0 Node 1 loads all records where Hash % 3 ==1 Node 2 loads all records where Hash % 3 ==2 adding a 4th node, obviously all the assignments have to be recomputed - Node 0 loads all records where Hash % 4 ==0 ... etc I'd like to easily find these records through an indexed query without having to compute the mod individually. The best I've been able to come up with so far: If we take the prime factors of N (p1 * p2 * ... ) if N % M == I then p % M == I % p for all of N's prime factors e.g. 10 nodes : N % 10 == 6 then N % 2 = 0 == 6 %2 N % 5 = 1 == 6 %5 so storing an array of the "%" of N for the first "reasonable" number of primes for my data set should be helpful. For example in the above example we store the hash and the primes HASH PRIMES (array of %2, %3, %5, %7, ... ]) 16 [0 1 1 2 .. ] so looking for N%10 == 6 is equivalent to looking for all values where array[1]==1 and array[2] == 1. However, this breaks at the first prime larger than the highest number I'm storing in the factor table. Is there a better way?

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  • How to calculate square root in PHP [explained] [on hold]

    - by Enes Imsirovic
    At first code ! Don't forget embed the JQuery ! <html> <head> <title>Simple jQuery and PHP Square Root example</title> <script src="js/jquery-1.10.1.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#form').submit(function(){ var number = $('#number').val(); $.ajax({type:"post",url:"calculate.php",data:"number=" +number,success:function(msg){$('#result').hide(); $("#result").html("<h3>" + msg + "</h3>").fadeIn("slow"); } }); return false; }); }); </script> </head> <body> <form id="form" action="calculate.php" method="post"> Enter number: <input id="number" type="text" name="number" /> <input id="submit" type="submit" value="Calculate Square Root" name="submit"/> </form> <p id="result"></p> </body> </html> Second code witch would be connected with first : calculate.php <?php if($_POST['number']==null){ echo "Please Enter a Number"; }else { if (!is_numeric($_POST['number'])) { echo "Please enter only numbers"; }else{ echo "Square Root of " .$_POST['number'] ." is ".sqrt($_POST['number']); } } ?> Chiefly for begginers, to see the power of PHP :) xD Load this on your localhost.. PHP files and JS : https://mega.co.nz/#!Et8zWSBb!KX2PFxa2Pzw_l-wi6QU8xi_eKTlHbtQuBsT_DvXrifk At least it look like this : http://imgur.com/vNnDRQ3

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  • Triangulating a partially triangulated mesh (2D)

    - by teodron
    Referring to the above exhibits, this is the scenario I am working with: starting with a planar graph (in my case, a 2D mesh) with a given triangulation, based on a certain criterion, the graph nodes are labeled as RED and BLACK. (A) a subgraph containing all the RED nodes (with edges between only the directly connected neighbours) is formed (note: although this figure shows a tree forming, it may well happen that the subgraph contain loops) (B) Problem: I need to quickly build a triangulation around the subgraph (e.g. as shown in figure C), but under the constraint that I have to keep the already present edges in the final result. Question: Is there a fast way of achieving this given a partially triangulated mesh? Ideally, the complexity should be in the O(n) class. Some side-remarks: it would be nice for the triangulation algorithm to take into account a certain vertex priority when adding edges (e.g. it should always try to build a "1-ring" structure around the most important nodes first - I can implement iteratively such a routine, but it's O(n^2) ). it would also be nice to reflect somehow the "hop distance" when adding edges: add edges first between the nodes that were "closer" to each other given the start topology. Nevertheless, disregarding the remarks, is there an already known scenario similar to this one where a triangulation is built upon a partially given set of triangles/edges?

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  • How to Deal with an out of touch "Project manager"

    - by Joe
    This "manager" is 70+ yrs old and a math genius. We were tasked with creating a web application. He loves SQL and stored procedures. He first created this in MS access. For the web app I had to take his DB migrate to SQL server. His first thought was to have a master stored procedure with a WAITFOR Handling requests from users. I eventually talked him out of that and use asp.net mvc. Then eventually use the asp.net membership. Now the web app is a mostly handles requests from the pages that is passed to stored procedures. It is all stored procedure driven. The business logic as well. Now we are having an one open DB connection per user logged in plus 1. I use linq to sql to check 2 tables and return the values thats it period. So 25 users is a load. He complains why my code is bad cause his test driver stored procedure simulates over 100 users with no issue. What are the best arguments for not having the business logic not all in stored procedures?? How should I deal with this?? I am giving an abbreviated story of course. He is a genius part owner of the company all the other owners trust him because he is a genius. and quoting -"He gets things done. old school".

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  • Operating System not Found after installing Ubuntu in a Sony Vaio

    - by diego8arock
    I just bought a Sony Vaio SVS15115FLB that came with Windows 7, after enjoying the PC graphic power for a little, I decided it was time to install Ubuntu 12.04. First, I inserted a USB stick, reboot, press F11 but a message saying that no OS was found on the USB, so then I used a live CD. It booted fine and I installed Ubuntu, then when it was time to restart the PC, it didn't boot to GRUB but it went straight to Windows and it began an startup error and was looking for a solution, after it was done, it restarted and then it booted again to Windows and to the same start up error solution thing. I freaked out, so I booted again the Ubuntu live CD, and installed Ubuntu over everything, after it installed I rebooted and then a message appeared saying Operating system Not Found, and I have no idea why. So I Googled again and found this post on Boot Partition, I did everything exactly on that post, but it didn't work (by the way, this was the message): The boot files of [Ubuntu 12.04 LTS] are far from the start of the disk. Your BIOS may not detect them. You may want to retry after creating a /boot partition (EXT4, >200MB, start of the disk). This can be performed via tools such as gParted. Then select this partition via the [Separate /boot partition:] option of [Boot Repair]. It appeared the first time, then I did it all again and then it was gone. I rebooted and nothing, the same Operating System not found message appeared. So I decided to create a partition for Windows, hoping for something, but the message still appears. I really have no idea what to do, but there is something odd, if I insert the USB stick containing Ubuntu 11.10, the message that says that there is no OS in the PendDrive flashes for a fraction of a second and the boot straight to Ubuntu 12.04 without problems (and booted to Windows when I installed it, ignoring Ubuntu), right now I'm using it like that, but its pretty annoying. Can anyone advise me how to fix this? I'm no expert on this kind of things (boot, GRUB, recovery and stuff like that).

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  • Alternative to NV Occlusion Query - getting the number of fragments which passed the depth test

    - by Etan
    In "modern" environments, the "NV Occlusion Query" extension provide a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension is not available. What is the most performant approach to implement a similar behaviour in the fragment shader? Some of my ideas: Render the object completely in white, then count all the colors together using a two-pass shader where first a vertical line is rendered and for each fragment the shader computes the sum over the whole row. Then, a single vertex is rendered whose fragment sums all the partial sums of the first pass. Doesn't seem to be very efficient. Render the object completely in white over a black background. Downsample recursively, abusing the hardware linear interpolation between textures until being at a reasonably small resolution. This leads to fragments which have a greyscale level depending on the number of white pixels where in their corresponding region. Is this even accurate enough? ... ?

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  • Apache virtual hosts - Resources on website not loaded when accessed from other hostname than localhost

    - by Christian Stadegaart
    Running virtual hosts on Mac OS X 10.6.8 running Apache 2.2.22. /etc/hosts is as follows: 127.0.0.1 localhost 3dweergave studio-12.fritz.box 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost Virtual hosts configuration: NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot "/opt/local/www/3dweergave" ServerName 3dweergave ErrorLog "logs/3dweergave-error_log" CustomLog "logs/3dweergave-access_log" common <Directory "/opt/local/www/3dweergave"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:80> ServerName main </VirtualHost> This will output the following settings: *:80 is a NameVirtualHost default server 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost main (/opt/local/apache2/conf/extra/httpd-vhosts.conf:34) I made 3dweergave the default server by putting it first in the list. This will cause all undefined virtual hosts' names to load 3dweergave, and thus http://localhost will point to 3dweergave. Of course, normally, the first in the list is the virtual host main and localhost will point to main, but for testing purposes I switched them. When I navigate to http://localhost, my CakePHP default homepage shows as expected: Screenshot 1 But when I navigate to http://3dweergave, my CakePHP default homepage doesn't show as expected. It looks like every relative link to resources are not accepted by the server: Screenshot 2 For example, the CSS isn't loaded. When I open the source and click on the link, it opens the CSS file in the browser without errors. But when I run FireBug while loading the webpage, it seems that the CSS file isn't retrieved. (<link rel="stylesheet" type="text/css" href="/css/cake.generic.css" />) How can I fix this unwanted behaviour?

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  • How would you react if someone told you your code is a mess?

    - by newbie
    I am a good programmer, or so I thought before. I always love to program. And I want to learn many things about programming to make me a better programmer. I studied programming for 1 year and now I am working as a programmer for almost 2 years. So in short, I have almost 3 years programming experience. Our team is composed of 5 programmers, and 4 of us are new, 1 has more than 3 year experience. We've been working for a program for almost a year now and nobody ever review my code and I was given a page to work with. We never had a code review and we are all new so we don't know what is a clean code looks like. I think programmers learn by themselves? We deployed our program to the program without thorough testing. Now it is tight and we need an approval and code review first before we make changes with the code. For the first time, someone reviews my code and he says it is a mess. I feel so sad and hurt. I really love programming and making them say something like that really hurts me. I really want to improve myself. But it seems like I'm not a genius programmer like in the movies. Can you give me advise on how to be better? Have you ever experience something criticizing your code and you feel really hurt? What do you do on those events.. Thank you

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  • What is a correct/polite way to inherit from an abandoned open-source project for a new open-source project?

    - by Kabumbus
    My team just tried to contact some guys from an old open source project hosted on code.google.com. We told them that we'd like to join their project and commit to it — at least to some branch of it — but no one responded to us. We tried everyone, owners and committers; no one was in any way active, and no one replied. But we have some code to commit and we really would love to continue work on that project. So we need to create a new project. We came up with a name for it which is close to but not a duplicate of the name of the project we want to inherit from. How should we do our first commit, and what should the commit message be? Should we just copy their code to our repository with a comment like "we inherited this code, we found it here under such and such a license ... now we're upgrading it to this more/less strict license ..."? Or should we just use their code as our first commit, with updates saying "we inherited from ... we made such and such changes ..."?

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  • 2D scene graph not transforming relative to parent

    - by Dr.Denis McCracleJizz
    I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. This code creates the localTransform property for each DisplayObject. Matrix m_transform = Matrix.CreateRotationZ(rotation) * Matrix.CreateScale(scaleX, scaleY, 1) * Matrix.CreateTranslation(new Vector3(x, y, z)); This is my render code. float dRotation; Vector2 dPosition, dScale; Matrix transform; transform = this.localTransform; if (parent != null) transform = localTransform * parent.localTransform; DecomposeMatrix(ref transform, out dPosition, out dRotation, out dScale); spriteBatch.Draw(this.texture, dPosition, null, Color.White, dRotation, new Vector2(originX, originY), dScale, SpriteEffects.None, 0.0f); Here is the result when I try to add the Stage then to the stage a First DisplayObjectContainer and then a second one. It may look fine but the problem lies in the fact that I add a first DisplayObjectContainer at (400,400) and the second one within it (that's the smallest one) at position (0,0). So he should be right over its parent but he gets render within the parent at the same position the parent has (400, 400) for some reason. It's just as if I double the parent's localMatrix and then render the second cat there. This is the code i use to loop through every childs. base.Draw(spriteBatch); foreach (DisplayObject childs in _childs) { childs.Draw(spriteBatch); }

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  • Update kernel patch for VMware Player 4.0.3

    As I stated some days ago, after upgrading to Ubuntu Precise Pangolin, aka 12.04 LTS, I had a minor obstacle with VMware products. Today, VMware offered to upgrade to Player 4.0.3 due to security-related reasons. Initially, I thought that this update might have the patch for kernel 3.2.0 integrated but sadly that is not the case. 'Hacking' the kernel patch My first intuitive try to run the existing patch against the sources of VMware Player 4.0.3 failed, as the patch by Stefano Angeleri (weltall) is originally written explicitely against Workstation 8.0.2 and Player 4.0.2. But this is nothing to worry about seriously. Just fire up your favourite editor of choice and modify the version signature for VMware Player, like so: nano patch-modules_3.2.0.sh And update line 8 for the new version: plreqver=4.0.3 Save the shell script and run it as super-user (root): sudo ./patch-modules_3.2.0.sh In case that you previously patched your VMware sources you have to remove some artifacts beforehand. Otherwise, the patch script will inform you like so: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting In that case, simply remove the 'hidden' file and run the shell script again: sudo rm /usr/lib/vmware/modules/source/.patchedsudo ./patch-modules_3.2.0.sh To finalise your installation either restart the vmware service or reboot your machine. On first start VMware will present you their EULA which you have to accept, and everything gets back to normal operation mode. Currently, I would assume that in case of VMware Workstation 8.0.3 you can follow the same steps as just described.

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  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

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  • How to promote an open-source project?

    - by Shehi
    First of all, I apologize if this is the wrong section of network to post this question. If it is, please feel free to move it to more appropriate location... Question: I would like to hear your ideas regarding the ways of open source projects being started and run. I have an open-source content management system project and here some questions arise: How should I act? Shall I come up with a viable pre-alpha edition with working front- and back-ends first and then announce the project publicly? Or shall I announce it right away from the scratch? As a developer I know that one should use versioning system like Git or SVN, which I do, no problems there. And the merit of unit-testing is also something to remember, which, to be frank, I am not into at all... Project management - I am a beginner in that, at best. Coding techniques and experiences such as Agile development is something I want to explore... In short, any ideas for a developer who is new to open-source world, is most welcome.

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  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

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  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

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  • Need help with ColdFusion and ASP.NET site [closed]

    - by Michael Stone
    To begin, I wasn't too sure how to title this.. I've got a few questions. First off, I've got a very big site that's in ColdFusion and we've been migrating to ASP.NET C# 4.0 the last 8 months. I've got a team of 7 programmers and no one can seem to figure out these answers, not even our senior C# programmer. We're using Team Foundation Server and we can't figure out how to only push up one small change at time. Right now we're stuck to publishing the entire site and it's causing serious issues. We've currently got the site as a Project and not a Website. We're wondering if that's one issue. I actually think it might be a problem. We're also dealing with an issue where we can't access our regular folders with relative paths. So we're first developing our admin side in .NET and We've got our regular site and then we've got another site within that for our .NET admin tools. By site, I'm referring to them actually being Sites in IIS. This also creates a problem for us when we're creating tools that upload images and want to store them and access them from our parent Site. I'd very much appreciate any advice on how to go about this in the most standardized way. So what I'm hoping for is advise on: -Publishing and managing a site/project in Team Foundation Server. Being able to push up one fix at a time if needed would be GREAT! -Any help figuring out the issuing referencing folders from my .NET child site to my parent ColdFusion site using regular relative paths. "/a/images/b/" would be nice nice instead of only being able to do "/b/images/" We're using ColdFusion 8, C# Asp.NET 4.0/Entity Framework/POCO Templates, and a Windows 2008 R2 Server. Thank you in advance for any help.

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  • A Fresh Start

    - by Laila
    As you may already be aware, I'm no longer responsible for the .NET Reflector newsletter. That publication is now in the very capable hands of the Reflector team. But fear not; starting in early April, I'll be launching a brand new .NET Newsletter, and I invite you to enjoy the very first edition by subscribing to our new mailing list, or by updating your Simple-Talk subscriptions, and joining the .NET Newsletter mailing list. With a fresh and snappy design (it might even be described as idiosyncratic. but I can say no more at this stage), we'll be making a brand new start. Each month, a member of my team (that's the Red Gate .NET team) will host the .NET Newsletter, bringing you the choicest cuts of breaking news, the very best .NET content from Simple-Talk, alongside details of hot upcoming events. To top it off, not only will you be among the first to get access to free resources (including free wall-charts, training videos and eBooks), but you'll also get exclusive access to betas, early access programs, and special offers. We can't wait to share the new design and exciting new content with you! If you have any questions about the changes to the newsletter, please feel free to send an email to [email protected] or post a comment on my blog. If I don't hear from you before next month, then I'll simply say that I hope you enjoy the new look. Cheers, Laila

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  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

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