Search Results

Search found 35611 results on 1425 pages for 'object tag'.

Page 229/1425 | < Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >

  • PHP OOP: Avoid Singleton/Static Methods in Domain Model Pattern

    - by sunwukung
    I understand the importance of Dependency Injection and its role in Unit testing, which is why the following issue is giving me pause: One area where I struggle not to use the Singleton is the Identity Map/Unit of Work pattern (Which keeps tabs on Domain Object state). //Not actual code, but it should demonstrate the point class Monitor{//singleton construction omitted for brevity static $members = array();//keeps record of all objects static $dirty = array();//keeps record of all modified objects static $clean = array();//keeps record of all clean objects } class Mapper{//queries database, maps values to object fields public function find($id){ if(isset(Monitor::members[$id]){ return Monitor::members[$id]; } $values = $this->selectStmt($id); //field mapping process omitted for brevity $Object = new Object($values); Monitor::new[$id]=$Object return $Object; } $User = $UserMapper->find(1);//domain object is registered in Id Map $User->changePropertyX();//object is marked "dirty" in UoW // at this point, I can save by passing the Domain Object back to the Mapper $UserMapper->save($User);//object is marked clean in UoW //but a nicer API would be something like this $User->save(); //but if I want to do this - it has to make a call to the mapper/db somehow $User->getBlogPosts(); //or else have to generate specific collection/object graphing methods in the mapper $UserPosts = $UserMapper->getBlogPosts(); $User->setPosts($UserPosts); Any advice on how you might handle this situation? I would be loathe to pass/generate instances of the mapper/database access into the Domain Object itself to satisfy DI - At the same time, avoiding that results in lots of calls within the Domain Object to external static methods. Although I guess if I want "save" to be part of its behaviour then a facility to do so is required in its construction. Perhaps it's a problem with responsibility, the Domain Object shouldn't be burdened with saving. It's just quite a neat feature from the Active Record pattern - it would be nice to implement it in some way.

    Read the article

  • Android launches system settings instead of my app

    - by jsundin
    Hi, For some reason whenever I (try to) start my app the phone decides to launch system settings instead of my "main activity". And yes, I am referring to the "Android system settings", and not something from my app. This only happens on my phone, and I suppose it probably could be related to the fact that my app had just opened system settings when I decided to re-launch with a new version from Eclipse. It is possible to start the app from within Eclipse, but when I navigate back from the app it returns to the system settings rather than the home screen, as if the settings activity was started first and then my activity. If I then start the app from the phone all I get is system settings yet again. The app is listening to the VIEW-action for a specific URL substring, and when I start the app using a matching URL I get the same result as when I start it from Eclipse, app starts, but when I return I return to settings. I have tried googling for this problem, and all I could find was something about Android saving state when an app gets killed, but without any information on how to reset this state. I have tried uninstalling the app, killing system settings, rebooting the phone, reinstalling, clearing application data.. no luck.. For what it's worth, here's the definition of my main activity from the manifest, <activity android:name=".HomeActivity" android:label="@string/app_name" android:screenOrientation="portrait" android:clearTaskOnLaunch="true" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW"></action> <category android:name="android.intent.category.DEFAULT"></category> <category android:name="android.intent.category.BROWSABLE"></category> <data android:pathPrefix="/isak-web-mobile/smart/" android:scheme="http" android:host="*"></data> </intent-filter> </activity> And here is the logcat-line from when I try to start my app, nothing about any settings anywhere. I/ActivityManager( 1301): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=se.opencare.isak/.HomeActivity } When I launch from Eclipse I also get this line (as one would expect), I/ActivityManager( 1301): Start proc se.opencare.isak for activity se.opencare.isak/.HomeActivity: pid=23068 uid=10163 gids={3003, 1007, 1015} If it matters the phone is a HTC Desire Z running 2.2.1. Currently, this is my HomeActivity, public class HomeActivity extends Activity { public static final String TAG = "HomeActivity"; @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { Log.d(TAG, "onActivityResult(" + requestCode + ", " + resultCode + ", " + data + ")"); super.onActivityResult(requestCode, resultCode, data); } @Override protected void onCreate(Bundle savedInstanceState) { Log.d(TAG, "onCreate(" + savedInstanceState + ")"); super.onCreate(savedInstanceState); } @Override protected void onDestroy() { Log.d(TAG, "onDestroy()"); super.onDestroy(); } @Override protected void onPause() { Log.d(TAG, "onPause()"); super.onPause(); } @Override protected void onPostCreate(Bundle savedInstanceState) { Log.d(TAG, "onPostCreate(" + savedInstanceState + ")"); super.onPostCreate(savedInstanceState); } @Override protected void onPostResume() { Log.d(TAG, "onPostResume()"); super.onPostResume(); } @Override protected void onRestart() { Log.d(TAG, "onRestart()"); super.onRestart(); } @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { Log.d(TAG, "onRestoreInstanceState(" + savedInstanceState + ")"); super.onRestoreInstanceState(savedInstanceState); } @Override protected void onResume() { Log.d(TAG, "onResume()"); super.onResume(); } @Override protected void onStart() { Log.d(TAG, "onStart()"); super.onStart(); } @Override protected void onStop() { Log.d(TAG, "onStop()"); super.onStop(); } @Override protected void onUserLeaveHint() { Log.d(TAG, "onUserLeaveHint()"); super.onUserLeaveHint(); } } Nothing (of the above) is written to the log.

    Read the article

  • Inheriting XML files and modifying values

    - by Veehmot
    This is a question about concept. I have an XML file, let's call it base: <base id="default"> <tags> <tag>tag_one</tag> <tag>tag_two</tag> <tag>tag_three</tag> </tags> <data> <data_a>blue</data_a> <data_b>3</data_b> </data> </base> What I want to do is to be able to extend this XML in another file, modifying individual properties. For example, I want to inherit that file and make a new one with a different data/data_a node: <base id="green" import="default"> <data> <data_a>green</data_a> </data> </base> So far it's pretty simple, it replaces the old data/data_a with the new one. I even can add a new node: <base id="ext" import="default"> <moredata> <data>extended version</data> </moredata> </base> And still it's pretty simple. The problem comes when I want to delete a node or deal with XML Lists (like the tags node). How should I reference a particular index on a list? I was thinking doing something like: <base id="diffList" import="default"> <tags> <tag index="1">this is not anymore tag_two</tag> </tags> </base> And for deleting a node / array index: <base id="deleting" import="default"> <tags> <tag index="2"/> </tags> <data/> </base> <!-- This will result in an XML containing these values: --> <base> <tag>tag_one</tag> <tag>tag_two</tag> </base> But I'm not happy with my solutions. I don't know anything about XSLT or other XML transformation tools, but I think someone must have done this before. The key goal I'm looking for is ease to write the XML by hand (both the base and the "extended"). I'm open to new solutions besides XML, if they are easy to write manually. Thanks for reading.

    Read the article

  • Is this kind of design - a class for Operations On Object - correct?

    - by Mithir
    In our system we have many complex operations which involve many validations and DB activities. One of the main Business functionality could have been designed better. In short, there were no separation of layers, and the code would only work from the scenario in which it was first designed at, and now there were more scenarios (like requests from an API or from other devices) So I had to redesign. I found myself moving all the DB code to objects which acts like Business to DB objects, and I've put all the business logic in an Operator kind of a class, which I've implemented like this: First, I created an object which will hold all the information needed for the operation let's call it InformationObject. Then I created an OperatorObject which will take the InformationObject as a parameter and act on it. The OperatorObject should activate different objects and validate or check for existence or any scenario in which the business logic is compromised and then make the operation according to the information on the InformationObject. So my question is - Is this kind of implementation correct? PS, this Operator only works on a single Business-wise Operation.

    Read the article

  • Unity3D: How to make the camera focus a moving game object with ITween?

    - by nathan
    I'm trying to write a solar system with Unity3D. Planets are sphere game objects rotating around another sphere game object representing the star. What i want to achieve is let the user click on a planet and then zoom the camera on this planet and then make the camera follow and keep it centered on the screen while it keep moving around the star. I decided to use iTween library and so far i was able to create the zoom effect using iTween.MoveUpdate. My problem is that the focused planet does not say properly centered as it moves. Here is the relevant part of my script: void Update () { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, concernedLayers)) { selectedPlanet = hit.collider.gameObject; } } } void LateUpdate() { if (selectedPlanet != null) { Vector3 pos = selectedPlanet.transform.position; pos.z = selectedPlanet.transform.position.z - selectedPlanet.transform.localScale.z; pos.y = selectedPlanet.transform.position.y; iTween.MoveUpdate(Camera.main.gameObject, pos, 2); } } What do i need to add to this script to make the selected planet stay centered on the screen? I hosted my current project as a webplayer application so you see what's going wrong. You can access it here.

    Read the article

  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

    Read the article

  • What scenarios are implementations of Object Management Group (OMG) Data Distribution Service best suited for?

    - by mindcrime
    I've always been a big fan of asynchronous messaging and pub/sub implementations, but coming from a Java background, I'm most familiar with using JMS based messaging systems, such as JBoss MQ, HornetQ, ActiveMQ, OpenMQ, etc. I've also loosely followed the discussion of AMQP. But I recently became aware of the Data Distribution Service Specification from the Object Management Group, and found there are a couple of open-source implementations: OpenSplice OpenDDS It sounds like this stuff is focused on the kind of high-volume scenarios one tends to associate with financial trading exchanges and what-not. My current interest is more along the lines of notifications related to activity stream processing (think Twitter / Facebook) and am wondering if the DDS servers are worth looking into further. Could anyone who has practical experience with this technology, and/or a deep understanding of it, comment on how useful it is, and what scenarios it is best suited for? How does it stack up against more "traditional" JMS servers, and/or AMQP (or even STOMP or OpenWire, etc?) Edit: FWIW, I found some information at this StackOverflow thread. Not a complete answer, but anybody else finding this question might also find that thread useful, hence the added link.

    Read the article

  • Is there a framework for describing object oriented communication standards/protocols?

    - by martin
    Currently I'm dealing with the development of specifications for communication standards/protocols for b2b-integration based on object oriented models. I.e. if you take a look at the healthcare domain there is HL7v3 with its HDF. Now I ask if there is a more generic framework, that describes how a specification for a communication standard should be developed. For b2b-integration I want to describe a communication standard based on uml models for a broad domain. My thought was to divide the domain into subdomains and derive message type from the resulting model. There is already a given framework, but I want to compare it to another framework. My idea is to compare them using a generic framework. It should describe several levels. Does anybody know such a framework? I have searched a while on google scholar, but haven't an appropiate framework yet. The only thing I have found is ebXML, but I think it is not exactly what I need.

    Read the article

  • How can I use an object pool for optimization in AndEngine?

    - by coder_For_Life22
    I have read up on a tutorial that allows you to reuse sprites that are re-added to the scene such as bullets from a gun or any other objects using an ObjectPool. In my game i have a variation of sprites about 6 all together with different textures. This is how the object pool is set up with its own class extending Java's GenericPool class public class BulletPool extends GenericPool<BulletSprite> { private TextureRegion mTextureRegion; public BulletPool(TextureRegion pTextureRegion) { if (pTextureRegion == null) { // Need to be able to create a Sprite so the Pool needs to have a TextureRegion throw new IllegalArgumentException("The texture region must not be NULL"); } mTextureRegion = pTextureRegion; } /** * Called when a Bullet is required but there isn't one in the pool */ @Override protected BulletSprite onAllocatePoolItem() { return new BulletSprite(mTextureRegion); } /** * Called when a Bullet is sent to the pool */ @Override protected void onHandleRecycleItem(final BulletSprite pBullet) { pBullet.setIgnoreUpdate(true); pBullet.setVisible(false); } /** * Called just before a Bullet is returned to the caller, this is where you write your initialize code * i.e. set location, rotation, etc. */ @Override protected void onHandleObtainItem(final BulletSprite pBullet) { pBullet.reset(); } } As you see here it takes a TextureRegion parameter. The only problem i am facing with this is that i need to have 6 different sprites recycled and reused in the ObjectPool. This ObjectPool is set up to only use one TextureRegion. Any idea's or suggestions on how to do this?

    Read the article

  • Server.CreateObject Fails when calling .Net object from ASP on 64-bit windows in IIS 32-bit mode

    - by DrFredEdison
    I have a server running Windows 2003 64-bit, that runs IIS in 32-bit mode. I have a COM object that was registered using the following command: C:\WINDOWS\microsoft.net\Framework\v2.0.50727>regasm D:\Path\To\MyDll.dll /tlb:MyTLB.tlb /codebase When I create the object via ASP I get: Server object error 'ASP 0177 : 8000ffff' Server.CreateObject Failed /includes/a_URLFilter.asp, line 19 8000ffff When I create the object in a vbs script and use the 32-bit version of cscript (in \Windows\syswow64) it works fine. I've checked permissions on the DLL, and the IUSR has Read/Execute. Even if I add the IUSR to the Administrators group, I get the same error. This is the log from ProcessMonitor filtering for the path of my dll (annotated with my actions): [Stop IIS] 1:56:30.0891918 PM w3wp.exe 4088 CloseFile D:\Path\To\MyDll.dll SUCCESS [Start IIS] [Refresh ASP page that uses DLL] 1:56:42.7825154 PM w3wp.exe 2196 QueryOpen D:\Path\To\MyDll.dll SUCCESS CreationTime: 8/19/2009 1:11:17 PM, LastAccessTime: 8/19/2009 1:30:26 PM, LastWriteTime: 8/18/2009 12:09:33 PM, ChangeTime: 8/19/2009 1:22:02 PM, AllocationSize: 20,480, EndOfFile: 20,480, FileAttributes: A 1:56:42.7825972 PM w3wp.exe 2196 QueryOpen D:\Path\To\MyDll.dll SUCCESS CreationTime: 8/19/2009 1:11:17 PM, LastAccessTime: 8/19/2009 1:30:26 PM, LastWriteTime: 8/18/2009 12:09:33 PM, ChangeTime: 8/19/2009 1:22:02 PM, AllocationSize: 20,480, EndOfFile: 20,480, FileAttributes: A 1:56:42.7826961 PM w3wp.exe 2196 CreateFile D:\Path\To\MyDll.dll SUCCESS Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, Delete, AllocationSize: n/a, Impersonating: SERVER2\IUSR_SERVER2, OpenResult: Opened 1:56:42.7827194 PM w3wp.exe 2196 CreateFileMapping D:\Path\To\MyDll.dll SUCCESS SyncType: SyncTypeCreateSection, PageProtection: 1:56:42.7827546 PM w3wp.exe 2196 CreateFileMapping D:\Path\To\MyDll.dll SUCCESS SyncType: SyncTypeOther 1:56:42.7829130 PM w3wp.exe 2196 Load Image D:\Path\To\MyDll.dll SUCCESS Image Base: 0x6350000, Image Size: 0x8000 1:56:42.7830590 PM w3wp.exe 2196 Load Image D:\Path\To\MyDll.dll SUCCESS Image Base: 0x6360000, Image Size: 0x8000 1:56:42.7838855 PM w3wp.exe 2196 CreateFile D:\Webspace\SecurityDll\bin SUCCESS Desired Access: Read Data/List Directory, Synchronize, Disposition: Open, Options: Directory, Synchronous IO Non-Alert, Attributes: n/a, ShareMode: Read, Write, Delete, AllocationSize: n/a, Impersonating: SERVER2\IUSR_SERVER2, OpenResult: Opened 1:56:42.7839081 PM w3wp.exe 2196 QueryDirectory D:\Path\To\MyDll.INI NO SUCH FILE Filter: SecurityDll.INI 1:56:42.7839281 PM w3wp.exe 2196 CloseFile D:\Webspace\SecurityDll\bin SUCCESS [Refresh ASP page that uses DLL] [Refresh ASP page that uses DLL] [Refresh ASP page that uses DLL] This dll works fine on other servers, running 32-bit windows. I can't think of anything else that would make this work. Any suggestions? UPDATE The .dll is not in the GAC, it is compiled as 32-bit, and is Strongly signed.

    Read the article

  • How to make an IDisposable object a class variable?

    - by Ben Aston
    I am working with Active Directory using C#. Instantiating the PrincipalContext object seems to be expensive, so I'd like to store one in a class variable. When using PrincipalContext as a local variable, I can use the convenient using syntax. When storing an IDisposable object in a static variable, how do I ensure the object is properly disposed of?

    Read the article

  • How to query the like count of a facebook object such as a album or photo via fql?

    - by hip10
    Hi, Here is a tricky question, how do you get the like count of a facebook object such as an album or a photo? I know that facebook has a fql table called link_stat that allow you to get the like count for an external url, but it does not seem to work if the object is within facebook. If you access the likes via the opengraph api on a particular object, it will only return a maximum of 4 users that like the object, even though there maybe a few thousand users that like it. Any clues?

    Read the article

  • How can we write the html tidy coding to insert the closing tag ?

    - by Harikrishna
    How can we write html tidy coding only for inserting closing tag in the html file where closing tags are missing ? I am parsing html tabular information using Html Agilitiy Pack. But where the ending tags are missing extracting information with html agility pack are not performed well. And if we write the ending tags manually and then we can extract the information perfectly with html agility pack.So I want to insert the closing tags where they are missing so html agility pack extracts the information perfectly.

    Read the article

  • DTO or Domain Model Object in the View Layer?

    - by smayers81
    I know this is probably an age-old question, but what is the better practice? Using a domain model object throughout all layers of your application, and even binding values directly to them on the JSP (I'm using JSF). Or convert a domain model object into a DTO in the DAO or Service layer and send a lightweight DTO to the presentation layer. I have been told it makes no sense to use DTOs because changes to the database will result in changes to all your DTOs whereas using Model Objects everywhere will just require changes to the affected model object. However, the ease of use and the lightweight nature of DTOs seems to outweigh that. I should note that my app uses Hibernate Model Objects AND uses its own custom-created model objects (meaning not bound to any DB session, always detached). Is either of the above scenarios more beneficial to a strict Model Object pattern? Using Hibernate has been a huge PITA with regards to things like Lazy Initialization Exceptions.

    Read the article

  • What's the output object file format of GNU assembler as?

    - by smwikipedia
    I have checked the assembler options of GNU assembler as and I didn't find an option to specify the output object file format. If I am using the following command as -o foobar.o foobar.s What object file format will I get? The as manual says that "The GNU as can be configured to produce several alternative object file formats." But how? How can I change it to a ELF format? Many thanks.

    Read the article

  • Why instantiation of static nested class object is allowed?

    - by Parag Meshram
    I have started learning Java language for Android Application developement. As per my understanding based on static class, we cannot instantiate object of static class. But why instantiation of static nested class object is allowed in following situaltion? class EnclosingClass { //... class static StaticInnerClass { //... } } Why we can create object of inner class if it is marked as static? EnclosingClass.StaticInnerClass s = new EnclosingClass.StaticInnerClass()

    Read the article

  • How to pass a serialized object to appengine java task?

    - by aloo
    Hi all, I'm using java appengine and the task queue API to run async tasks. I would like to add a task to the task queue but pass a a java object as a parameter. I notic the task options api can add a parameter as a byte[] but I'm unsure how to use it. 1) How would I serialize my object to a byte[]? and 2) How would the task read the byte[] and reconstruct the original object? Thanks.

    Read the article

  • cl.exe Difference in object files when /E output is the same and flags are the same

    - by madiyaan damha
    Hello: I am using Visual Studio 2005's cl.exe compiler. I call it with a bunch of /I /D and some compilation/optimization flags (example: /Ehsc). I have two compilation scripts, and both differ only in the /I flags (include directories are different). All other flags are the same. These scripts produce different object files (and not just a timestamp difference as noted below). The strange thing is that the /E output of both scripts is the same. That means that the include files are not causing the difference in object files, but then again, where is the difference coming from? Can anyone elucidate on how I am seeing two different object files in my situation. If the include files are causing the difference, how come I see identical /E output? PS. The object files are different not only in the timestamp, but in the code sections also. In fact the behavior of my final executable is different in both cases. Edit: PSS: I even looked at the /includeFiles output of cl.exe and that output is identical. The object files, however, differ in more than just the timestamp (in fact, one is 1KB bigger than another!)

    Read the article

< Previous Page | 225 226 227 228 229 230 231 232 233 234 235 236  | Next Page >