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  • Combine Text with a Draggable Mask AS3.0

    - by RC
    So I have an image that is the size of the stage: img_mc. Then I drew a small rectangle: mask_mc. The idea is to make a "window" of the small rectangle, view img_mc through the window, and be able to drag the window around. The following code works fine but I want to add text to the mask - "Drag Me!" or whatever. But if I group text with the mask it breaks down. If I make a separate text_mc I can drag it around but it's not part of the mask. How can I combine text with a mask? (sorry if this question is pathetically easy!) Thanks for any thoughts you can share! img_mc.mask = mask_mc; mask_mc.buttonMode = true; img_mc.cacheAsBitmap = true; //because I blurred the mask text_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragF); mask_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragF); stage.addEventListener(MouseEvent.MOUSE_UP, dropF); function dragF(event:MouseEvent):void{ mask_mc.startDrag(); } function dropF(event:MouseEvent):void{ mask_mc.stopDrag(); }

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  • How to reliably send a request cross domain and cross browser on page unload

    - by Agmin
    I have javascript code that's loaded by 3rd parties. The javascript keeps track of a number of metrics, and when a user exits the page I'd like to send the metrics back to my server. Due to XSS checks in some browsers, like IE, I cannot do a simple jquery.ajax() call. Instead, I'm appending an image src to the page with jquery. Here's the code, cased by browser: function record_metrics() { //Arbitrary code execution here to set test_url $esajquery('#MainDiv').append("<img src='" + test_url + "' />"); } if ($esajquery.browser.msie) { window.onbeforeunload = function() { record_metrics(); } } else { $esajquery(window).unload( function(){ record_metrics(); } ); } FF aborts the request to "test_url" if I use window.onbeforeunload, and IE8 doesn't work with jquery's unload(). IE8 also fails to work if the arbitrary test_url setting code is too long, although IE8 seems to work fine if the is immediately appended to the DOM. Is there a better way to solve this issue? Unfortunately this really needs to execute when a user leaves the page.

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  • Comet Jetty/Tomcat, having some browser issues with Firefox and Chrome

    - by ages04
    I am exploring the use of Comet for a project I am working on. I tried creating a test application first using Tomcat6 and CometProcessor API and then with Jetty7 Continuations. The application is kind of working on both but I am having some issues with the actual display of messages. I used the technique of creating an XMLHttpRequest Connection and keeping it open all the time so the server can continuously push data to all the clients connected whenever it is available. My client side code is something similar to this: function fn(){ var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function(){ if (xhr.readyState==3){ document.getElementById('dv').innerHTML =(xhr.responseText); } if (xhr.readyState==4){ alert ('done'); } } xhr.open("GET", "First", true); xhr.send(null); } I found this thing of using readyState 3 somewhere online. I am facing 2 problems currently: In Firefox this code works perfectly. But if I open a new tab or even a new browser window, it does not make a new connection to the server and nothing shows up on the new tab or window, only the first tab/window gets the display. I used wireshark to check this and its shows only 1 connection even after the 2nd tab is opened. I am unable to understand why this would happen. I have read about the 2 connection limit, but here there is only one connection. Secondly in Chrome, the above code does not work, and the callback is not invoked for readystate of 3, only when the connection is closed by the server i get the output. I would also like to ask which is the best way/framework for doing Comet with Java. I am currently using jQuery on the client side. Any suggestions would be greatly appreciated!! Thanks

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  • Broken flash movie player! allowFullScreen does not work with anything other than a wmode value of "

    - by lhnz
    I have a flash player on a page which plays videos. I also have modal popups which need to be able to display over the top of the flash player when they are opened, etc... I can't change either of these requirements since they are part of the spec I have been given. Flash seems to ignore z-indexes I set on it with css, and the modal popups will therefore only appear above the video player if I set the video player's wmode to opaque or transparent. However, if I do this then the full screen functionality stops working correctly: when I un-fullscreen the video it stays zoomed in. In short If you open a popup on an item page or another page containing flash the popup should be displayed above this. Flash ignores z-index values. You can stop flash ignoring z-index values by setting wmode to opaque or transparent rather than the default: window. This stops full screen from working correctly. Has anybody else faced this issue before? What can I do to fix it? I was thinking of recreating the video player with wmode=opaque whenever I opened a modal popup and then switching it back to wmode=window when the modal popup is closed, since this would mean that the popup should display above it (as wmode=opaque) and the fullscreen should work correct (as wmode=window). However, this is not ideal at all: as well as being a hack it would also mean that the video would stop playing if somebody clicked a button which opened a popup. Cheers!

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  • jQuery UI Question. How to pass parameters to a function.

    - by jiji40
    I am pretty new to jQuery. How do I pass parameters to a function? I found some jQueryUI demos and I got it working except "view" link. I have a problem with passing parameters to and show them in modal popup windows. I have "Create New User" button and "View" link on the page. Clicking "Create New User" does pass the parameters and show them on modal popup window. ('12345' in User ID textbox, 'John Starks' in User Name textbox) $(function() { ... //Create New User button $('#create-user') .button() .click( function() { $('#dialog-form').dialog('open'); userId.val('12345'); userName.val('John Starks'); } ); }); But, "View" link doesn't work... Clicking "View" link does pop up modal window with no value in the textbox(User ID and User Name) function doView( idP, nameP ) { $('#dialog-form2').dialog('open'); userId.val(idP); userName.val(nameP); } <a href="#" OnClick="doView('001','John Doe');" >view</a> ... How to pass the parameters to modal window? Thanks in advance.

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  • How to get the sending email address from outlook 2007

    - by Naresh
    I am working on outlook add-in project using Visual studio 2008 for MS Outlook 2007 in C#. Here I am explaining my problem... I got multiple accounts (3 Accounts) with my outlook 2007. I need to get accounts form Account box in New Mail Message window. When we click New Mail Message, a new window will appear from which we can send a new mail. Here (On this window) we can see Account Dropdown (Left side) under the Send Button. If we have multiple accounts with outlook, we can see all the accounts in Account Drop Down if we click on Account Box. If we click on the particular email, a right mark will appear to that Email Account and a message can bee seen on the top of the Send button is "This message will be sent via [email protected]". So, I want to get these email accounts into a string and that particular email account (which has right mark) into another string. I got these 3 email accounts into a string. But, I am not getting the particular email account(which has the right mark when we send a new email). I am using this code.... using Outlook = Microsoft.Office.Interop.Outlook; using Office = Microsoft.Office.Core; using Microsoft.Office.Interop.Outlook; Outlook._Application myOutlookApp = new Outlook.Application(); Outlook.Accounts myAccounts = myOutlookApp.Session.Accounts; foreach (Outlook.Account account in myAccounts) { string emailAddress = account.SmtpAddress; } I am able to get all the accounts from the above code..But, I just want to get the email address which we will use for sending an email at that particular moment..

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  • How to manage a MotionEvent going from one View to another?

    - by Darren
    I have a SurfaceView that takes up part of the screen, and some buttons along the bottom. When a button is pressed and the user drags, I want to be able to drag a picture (based on the button) onto the SurfaceView and have it drawn there. I want to be able to use clickListeners and the like, and not just have a giant SurfaceView with me writing code to detect where the user pressed and if it's a button, etc. I have somewhat of a solution, but it seems a bit of a hack to me. What is the best way to accomplish this using the framework intelligently? Part of my XML: <RelativeLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/background"> <!-- Place buttons along the bottom --> <RelativeLayout android:id="@+id/bottom_bar" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="40dip" android:layout_alignParentBottom="true" android:background="@null"> <ImageButton android:id="@+id/btn_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:background="@null" android:src="@drawable/btn_1"> </ImageButton> <!-- More buttons here... --> </RelativeLayout> <!-- Place the SurfaceView in a frame so we can stack on top of it --> <FrameLayout android:layout_width="fill_parent" android:layout_height="0px" android:layout_weight="1" android:layout_above="@id/bottom_bar"> <com.project.question.MySurfaceView android:id="@+id/my_view" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout> And the relevant Java code in MySurfaceView, which extends SurfaceView. mTouchX and Y are used in the onDraw method to draw the image: @Override public boolean onTouchEvent(MotionEvent event){ mTouchX = (int) event.getX(); mTouchY = (int) event.getY(); return true; } public void onButtonTouchEvent(MotionEvent event){ event.setLocation(event.getX(), event.getY() + mScreenHeight); onTouchEvent(event); } Finally, the activity: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.my_surface); mView = (MySurfaceView) findViewById(R.id.my_view); mSurfaceHeight = mView.getHeight(); mBtn = (ImageButton) findViewById(R.id.btn_1); mBtn.setOnTouchListener(mTouchListener); } OnTouchListener mTouchListener = new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { int [] location = new int[2]; v.getLocationOnScreen(location); event.setLocation(event.getX() + location[0], event.getY()); mView.onButtonTouchEvent(event); return true; } }; Strangely, one has to add to the x-coordinate in the activity, then add to the y coordinate in the View. Otherwise, it doesn't show up in the correct position. If you add nothing, something drawn using mTouchX and mTouchY will show up in the upper left corner of the SurfaceView. Any direction would be greatly appreciated. If I'm going about this completely the wrong way, that would be good information too.

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  • Find a better control

    - by Budda
    It is necessary to implement the following functionality: There is a rectangle "field", its size is 150x100 pixels. Field is split to locations, each location is 10x10 (totally 15x10 locations on the field). There are few "coins" (5, for example), each of them can be dropped into any location. The list of text messages should be displayed in the drop-down list if any coin is clicked (when any message is clicked, drop-down list should be hidden and coin should display the number of selected message from 0 to 9, for example). That should be done with Silverlight 4.0 I am going to implement custom control "Coin", it will have a view (with a circle), it will display some kind of popup-window (please advise, which one), focus will be set to this window. On "FocusLost" window will be closed (without changing message number), if any message from the list will be clicked then its number will be stored inside of coin. Question 1: is there any control that already has required functionality? Question 2: how to implement "drag-and-drop" of coins to the "field" (lets assume, they will be close to the field)? Any thought or ideas will be helpful. Thanks.

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  • NSOutlineview - strange behavior after reloading data

    - by matei
    I have a NSOutlineView which loads data from a data source. The table is displayed in a panel. The items shown in the table are items which belong to an object (the relation is one-to many between the object and the items). I have a list of objects in a combo box (in fact a NSPopupButton), and when I select another object in the combo box, I want it's items to be shown in the table (the NSOutlineView). I managed to do all this , however when I select another object from the combo box, not all of it's items are displayed. I have put some logging messages in the data source and it seems that there are some items that are being returned from the data source , but are not shown in the table (and are not queried for children). Now the strange part is that when I click the main window (as I said, all that I described here is in a NSPanel loaded on top of the window) , all the data is displayed correctly. It seems as if clicking the main window triggers something in the NSOutlineView that makes it display the missing items, but I can't tell what it is.

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  • How do I change the color settings in emacs23 running in a terminal emulator?

    - by Anonymous
    I use xterm and set its appearance in ~/.Xdefaults: XTerm*background: paleTurquoise XTerm*foreground: black I also use emacs, but set its appearance differently in ~/.emacs: (set-background-color "black") (set-foreground-color "yellow") I usually run emacs within the terminal emulator with emacs -nw, rather than creating a separate X window. For some reason, this doesn't work properly for emacs23; instead, emacs retains the pale turquoise background of my xterm window. Looking at what's new in emacs23, I noted that: ** When running in a new enough xterm (newer than version 242), Emacs asks xterm what the background color is and it sets up faces accordingly for a dark background if needed (the current default is to consider the background light). So it's a feature, not a bug? Anyway, is there some way that I can I tell emacs23 to ignore the xterm background settings when running in console mode, and use the settings in ~/.emacs instead? I'll also note that: It works fine in emacs23 running in a separate X window (without the -nw option). It worked fine in emacs22; and I'm not really sure whether I need to use emacs23... Running M-x set-background-color within emacs23 -nw has no effect. It's not just xterm: the same problem exists with $TERM=cygwin, for example.

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • Binding to TreeView in WPF

    - by KrisTrip
    I am trying to bind some data from a class instance to a TreeView. My code is as follows: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); Parent myClass = new Parent(); this.DataContext = myClass; } } public class Parent { public String Name; public List<string> Children = new List<string>(); private static int count = 0; public Parent() { this.Name = "Test"; for (int i = 0; i < 10; i++) { Children.Add(i.ToString()); } } } And the XAML: <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:loc="clr-namespace:WpfApplication1" Title="MainWindow" Height="287" Width="525"> <StackPanel Orientation="Horizontal" VerticalAlignment="Stretch"> <TreeView Name="TreeView" ItemsSource="{Binding}"> <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Children}"> <TextBlock Text="{Binding Name}"/> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView> </StackPanel> </Window> Nothing shows up in my TreeView. What am I doing wrong?

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  • Why I cannot add a JPanel to JFrame?

    - by Roman
    Here is the code: import javax.swing.SwingUtilities; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JLabel; import java.awt.event.*; import java.awt.*; public class GameWindow { private String[] players; private JFrame frame; // Constructor. public GameWindow(String[] players) { this.players = players; } // Start the window in the EDT. public void start() { SwingUtilities.invokeLater(new Runnable() { public void run() { showWindow(); controller.start(); } }); } // Defines the general properties of and starts the window. public void showWindow() { frame = new JFrame("Game"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(600,400); frame.setVisible(true); } // The thread controlling changes of panels in the main window. private Thread controller = new Thread() { public void run() { frame.add(generatePartnerSelectionPanel()); frame.invalidate(); frame.validate(); } }; // Generate the panel for the selection of a partner. private JPanel generatePartnerSelectionPanel() { JPanel panel = new JPanel(); panel.add(new JLabel("Pleas select a partner:")); return panel; } } I should see "Pleas select the partner" and I don't. Why? I suppose that it's because I do not see frame from the run method of the Thread.

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • OpenGL/Carbon/Cocoa Memory Management Autorelease issue

    - by Stephen Furlani
    Hoooboy, I've got another doozy of a memory problem. I'm creating a Carbon (AGL) Window, in C++ and it's telling me that I'm autorelease-ing it without a pool in place. uh... what? I thought Carbon existed outside of the NSAutoreleasePool... When I call glEnable(GL_TEXTURE_2D) to do some stuff, it gives me a EXC_BAD_ACCESS warning - but if the AGL Window is never getting release'd, then shouldn't it exist? Setting set objc-non-blocking-mode at (gdb) doesn't make the problem go away. So I guess my question is WHAT IS UP WITH CARBON/COCOA/NSAutoreleasePool? And... are there any resources for Objective-C++? Because crap like this keeps happening to me. Thanks, -Stephen --- CODE --- Test Draw Function void Channel::frameDraw( const uint32_t frameID) { eq::Channel::frameDraw( frameID ); getWindow()->makeCurrent(false); glEnable(GL_TEXTURE_2D); // Throws Error Here } Make Current (Equalizer API from Eyescale) void Window::makeCurrent( const bool useCache ) const { if( useCache && getPipe()->isCurrent( this )) return; _osWindow->makeCurrent(); } void AGLWindow::makeCurrent() const { aglSetCurrentContext( _aglContext ); AGLWindowIF::makeCurrent(); if( _aglContext ) { EQ_GL_ERROR( "After aglSetCurrentContext" ); } } _aglContext is a valid memory location (i.e. not NULL) when I step through. -S!

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  • Cannot show scene with Cocos2D when using UITabBarController

    - by gw1921
    Hi I'm new to Cocos2D but am having serious issues when trying to load a cocos scene in one of the UIViewControllers mixed with other normal UIKit UIViewControllers. My project uses a UITabBarController to manage four view controllers. Three are normal UIKit view controllers while one of them I want to use cocos2D for (to draw some sprites and animate them). The following is what I've done so far. In the applicationDidFinishLaunching method, I initialize cocos2D to use the window and take the first tabbarcontroller view: - (void)applicationDidFinishLaunching:(UIApplication *)application { if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) { [CCDirector setDirectorType:CCDirectorTypeDefault]; } [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] attachInView: window]; [[[CCDirector sharedDirector] openGLView] addSubview: tabBarController.view]; [window makeKeyAndVisible]; } Then in the third UIViewController code (where I want to use cocos2D) I do this (note: the view is being loaded from a NIB file which has a blank UIView and nothing else):\ - (void)viewDidLoad { [super viewDidLoad]; // 'scene' is an autorelease object. CCScene *myScene = [CCScene node]; // 'layer' is an autorelease object. MyLayer *myLayer = [MyLayer node]; // add layer as a child to scene [myScene addChild: myLayer]; [[CCDirector sharedDirector] runWithScene: myScene]; } However all I see is a blank white view and nothing else. If I call the following in viewdidLoad: [[CCDirector sharedDirector] attachInView: self.view]; The app crashes complaining that CCDirector is already attached. Please help!

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  • Rotation Portrait Landscape with 2 XIB

    - by Ploetzeneder
    Hello, i have got 2 GUIs and 2 Controllers 1 is called landscapeguicontroller and the second is called highguicontroller. Now generally i call the highguicontroller, and when i rotate my iphone it detects that and then it shows the landscapeguicontroller: Code: landscapeguicontroller *neu =[[landscapeguicontroller alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:neu animated:YES]; [self dismissModalViewControllerAnimated:YES]; The Problem is that then the animation pushes the new window from the beyond side of the iphone up into the window. In the Landscapeguicontroller,i have added to the the following lines: Code: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } when i want go back to the highguicontroller i call: [self dismissModalViewControllerAnimated:YES]; that all works , but just in the second animation i see the correct "rotation animation". Have you got any suggestions? So a short Problem description: in the 1. animation from high to landscape, the landscape is pushed into the window BUT in the 2. animation from landscape to high, the rotation looks like a real rotation... i want the 1.animation look like the 2. animation best regards Ploetzeneder

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  • Programming tips for writing document editors?

    - by Tesserex
    I'm asking this because I'm in the process of writing two such editors for my Mega Man engine, one a tileset editor, and another a level editor. When I say document editor, I mean the superset application type for things like image editors and text editors. All of these share things like toolbars, menu options, and in the case of image editors, and my apps, tool panes. We all know there's tons of advice out there for interface design in these apps, but I'm wondering about programming advice. Specifically, I'm doubting my code designs with the following things: Many menu options toggle various behaviors. What's the proper way to reliably tie the checked state of the option with the status of the behavior? Sometimes it's more complicated, like options being disabled when there's no document loaded. More and more consensus seems to be against using MDI, but how should I control tool panes? For example, I can't figure out how to get the panels to minimize and maximize along with the main window, like Photoshop does. When tool panels are responsible for a particular part of the document, who actually owns that thing? The main window, or the panel class? How do you do communication between the tool panels and the main window? Currently mine is all event based but it seems like there could be a better way. This seems to be a common class of gui application, but I've never seen specific pointers on code design for them. Could you please offer whatever advice or experience you have for writing them?

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  • NetBeans Tips and Tricks

    - by cdmckay
    I just saw an Eclipse tips & tricks post and was wondering if anyone had any tips & tricks for my IDE of choice: NetBeans. Here's a few I know and find to be useful: Removing a package: After you remove a package in NetBeans, it sticks around as a grayed-out package in your Project view. To get rid of that, switch to Files view and delete the directory. Alt-Insert (in Windows) opens up a Generate submenu at your cursor. A nice shortcut for quickly generating getters/setters (among other things). Selecting a chunk of code, right-clicking and then clicking "Refactor Introduce Method" will have NetBeans introduce a method, complete with arguments and return value. Of course you have to make sure the chunk of code only has one return value. Sometimes when you run a build and it crashes, the Java window sticks around at the bottom. I used to just click X until Windows let me End Task, but there's a nicer way to get rid of them. Click "Run Stop Build/Run" and NetBeans will close the window for you. It'll even let you close multiple applications at once. These may seem obvious to grizzled NetBeans developers, but I thought they might be useful for NetBeans newbs like me. Anyone else have any tips/tricks to share? Here are some from the comments: NetBeans allows for code templates. You can even add yours on the Code Templates tab under the Editor settings on the Options window. Some examples: Type sout and hit the tab key as a shorcut for System.out.println("") Type psvm and hit the tab key as a shorcut for public static void main(String args[]) {} Ctrl Shift C: Comments out the selected block of code. Alt Shift F: Formats the selected block of code. Ctrl E: Deletes current line. Ctrl Shift I: Fixes your imports, handy if you've just written a piece of code that needs a lot of packages imported.

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  • CSS Tables & min-width container?

    - by neezer
    <div id="wrapper"> <div id="header">...</div> <div id="main"> <div id="content">...</div> <div id="sidebar">...</div> </div> </div> #wrapper { min-width: 900px; } #main { display: table-row; } #content { display: table-cell; } #sidebar { display: table-cell; width: 250px; } The problem is that the sidebar isn't always at the right-most part of the page (depending on the width of #content). As #content's width is variable (depending on the width of the window), how to I make it so that the sidebar is always at the right-most part of its parent? Ex. Here's what I have now: <--- variable window width ----> --------------------------------- | (header) | --------------------------------- [content] | [sidebar] | | | | | | | | | | | | | And here's what I want: <--- variable window width ----> --------------------------------- | (header) | --------------------------------- [content] | [sidebar] | | | | | | | | | | | | | Please let me know if you need anymore information to help me with this issue. Thanks! PS - I know I can accomplish this easily with floats. I'm looking for a solution that uses CSS tables.

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  • how to close popup using javascript with xml formatting

    - by Michael Robinson
    I bought this program that created a pretty nice imageuploader flash script however I can't get the Javascript function close window to close the popup and redirect the original page. here is the XML piece that defines the url's: <urls urlToUpload="upload.php?" urlOnUploadSuccess="http://www.home.com/purchase.html" urlOnUploadFail="http://www.home.com/tryagain.html" urlUpdateFlashPlayer="http://www.home.com/flashalternative.html" jsFunctionNameOnUpload=""/> This last line calls a javascript function on upload. The problem is I don't know what to call and where to put it. Here is the HTML file that is the popup: <HEAD> <title>Baublet Uploader</title> <script type="text/javascript" src="swfobject.js"></script> </HEAD> <BODY> <!-- Q-ImageUploader www.quadroland.com --> <div id="QImageUploader"> Flash Player stuff here </div> <script type="text/javascript"> // <![CDATA[ var so = new SWFObject("q_image_uploader.swf", "imageuploader", "650", "430", "9", "#FFFFFF"); so.addParam("scale", "noscale"); so.addParam("salign", "TL"); so.addVariable("AdditionalStringVariable","pass additional data here"); so.write("QImageUploader"); // ]]> </script> I found this Closing script I thought might work: <script language="javascript"> function close_window(page) { window.opener.location.href=page setTimeout(function(){window.close()},10); } </script> Does this go into the Popup HTML page above or would it be a separate close.js file in the root? Thanks, I'm really confused.

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  • How can I make a WPF combo box have the width of its widest element in XAML ?

    - by csuporj
    I know how to do it in code, but can this be done in XAML ? Window1.xaml: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <ComboBox Name="ComboBox1" HorizontalAlignment="Left" VerticalAlignment="Top"> <ComboBoxItem>ComboBoxItem1</ComboBoxItem> <ComboBoxItem>ComboBoxItem2</ComboBoxItem> </ComboBox> </Grid> </Window> Window1.xaml.cs: using System.Windows; using System.Windows.Controls; namespace WpfApplication1 { public partial class Window1 : Window { public Window1() { InitializeComponent(); double width = 0; foreach (ComboBoxItem item in ComboBox1.Items) { item.Measure(new Size( double.PositiveInfinity, double.PositiveInfinity)); if (item.DesiredSize.Width > width) width = item.DesiredSize.Width; } ComboBox1.Measure(new Size( double.PositiveInfinity, double.PositiveInfinity)); ComboBox1.Width = ComboBox1.DesiredSize.Width + width; } } }

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  • Traversing from Bookmark Hashtags (#bookmark) in jQuery?

    - by HipHop-opatamus
    I am having trouble traversing from a bookmark has tag in jquery. Specifically, the following HTML: <a id="comment-1"></a> <div class="comment"> <h2 class="title"><a href="#comment-1">1st Post</a></h2> <div class="content"> <p>this is 1st reply to the original post</p> </div> <div class="test">1st post second line</div> </div> I am trying to traverse to where the class = "title", if the page is landed on with a bookmark hashtag in the URL (site.com/test.html#comment-1). The following is my code I'm using for testing: if(window.location.hash) { alert ($(window.location.hash).nextAll().html()); } It executes fine, and returns the appropriate html ( The problem is if I add a selector to it ($(window.location.hash).next('.title').html() ) I get a null result. Why is this so? Is nextAll not the correct Traversing function? (I've also tried next+find to no avail) Thanks!

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  • Post-loading : check if an image is in the browser cache

    - by Mathieu
    Short version question : Is there navigator.mozIsLocallyAvailable equivalent function that works on all browsers, or an alternative? Long version :) Hi, Here is my situation : I want to implement an HtmlHelper extension for asp.net MVC that handle image post-loading easily (using jQuery). So i render the page with empty image sources with the source specified in the "alt" attribute. I insert image sources after the "window.onload" event, and it works great. I did something like this : $(window).bind('load', function() { var plImages = $(".postLoad"); plImages.each(function() { $(this).attr("src", $(this).attr("alt")); }); }); The problem is : After the first loading, post-loaded images are cached. But if the page takes 10 seconds to load, the cached post-loaded images will be displayed after this 10 seconds. So i think to specify image sources on the "document.ready" event if the image is cached to display them immediatly. I found this function : navigator.mozIsLocallyAvailable to check if an image is in the cache. Here is what I've done with jquery : //specify cached image sources on dom ready $(document).ready(function() { var plImages = $(".postLoad"); plImages.each(function() { var source = $(this).attr("alt") var disponible = navigator.mozIsLocallyAvailable(source, true); if (disponible) $(this).attr("src", source); }); }); //specify uncached image sources after page loading $(window).bind('load', function() { var plImages = $(".postLoad"); plImages.each(function() { if ($(this).attr("src") == "") $(this).attr("src", $(this).attr("alt")); }); }); It works on Mozilla's DOM but it doesn't works on any other one. I tried navigator.isLocallyAvailable : same result. Is there any alternative?

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  • Custom Cocoa Framework and a problem using it

    - by happyCoding25
    Hello, I made a custom cocoa framework just to experiment and find the best way to make one but ran in to a problem using it. The framework project builds and compiles just fine, but when I use it in an xcode project I get the error, 'LogTest' undeclared. The name of the framework is LogTest Heres the code to my app that uses the framework: AppDelegate.h: #import <Cocoa/Cocoa.h> #import <LogTest/LogTest.h> @interface TestAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; } @property (assign) IBOutlet NSWindow *window; @end AppDelegate.m: #import "TestAppDelegate.h" @implementation TestAppDelegate @synthesize window; - (void)awakeFromNib { [LogTest logStart:@"testing 123":@"testing 1234"]; //This is the line where the error occurs } @end Framework Code........ LogTest.h: #import <Cocoa/Cocoa.h> #import "Method.h" @protocol LogTest //Not sure if this is needed I just wanted a blank header @end Method.h: #import <Cocoa/Cocoa.h> @interface Method : NSObject { } + (void)logStart:(NSString *)test:(NSString *)test2; @end Method.m: #import "Method.h" @implementation Method + (void)logStart:(NSString *)test:(NSString *)test2 { NSLog(test); NSLog(test2); } @end If anyone knows why I am getting this error please reply. Thanks for any help

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