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  • Error when trying to overwrite an image (it succeeds the first time after iis reset )

    - by Omu
    First time (after iis reset) I succeed to overwrite the image, but if I try again it gives me that GDI error this is my code: [HttpPost] public ActionResult Change() { var file = Request.Files["fileUpload"]; if (file.ContentLength > 0) { var filePath = @ConfigurationManager.AppSettings["storagePath"] + @"\Temp\" + User.Identity.Name + ".jpg"; using (var image = Image.FromStream(file.InputStream)) { var size = ResizeImage(image, filePath, 600, 480, true); return RedirectToAction("Crop", new CropDisplay {ImageWidth = size[0], ImageHeight = size[1]}); } } return RedirectToAction("Index"); } private int[] ResizeImage(Image image, string newFilePath, int newWidth, int maxHeight, bool onlyResizeIfWider) { ... using (var thumbnail = new Bitmap(newWidth, newHeight)) { using (var graphic = Graphics.FromImage(thumbnail)) { graphic.InterpolationMode = InterpolationMode.HighQualityBicubic; graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.PixelOffsetMode = PixelOffsetMode.HighQuality; graphic.CompositingQuality = CompositingQuality.HighQuality; graphic.DrawImage(image, 0, 0, newWidth, newHeight); var info = ImageCodecInfo.GetImageEncoders(); var encoderParameters = new EncoderParameters(1); encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 100L); //this is where I get the GDI error thumbnail.Save(newFilePath, info[1], encoderParameters); return new[] { newWidth, newHeight }; } } }

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  • Flex: Scale an Image so that its width matches contentWidth?

    - by Tong Wang
    I have a dynamic layout, where an image is loaded into an HBox: <mx:HBox ...> <mx:Image height="100%" .../> </mx:HBox> only the image's height is set on the image, so that it can take all the vertical space available, while its width is left undefined and I expect the width to scale accordingly with its height. It turns out that the image's height is equal to its contentHeight, i.e. height scales properly; however, the image's width is still the same as measuredWidth (the image's original width), and is not scaled accordingly. For example, if the image's original size is 800x600 and if the HBox is 300 in height, then image height will scale down to 300, however its width doesn't scale down to 400, instead it stays at 800. I tried to add an event listener to explicitly set the image width: <mx:Image id="img" height="100%" updateComplete="img.width=img.contentWidth;" .../> It works only the first time the image is loaded, after that, if I use Image.load() to dynamically load different images, it stops working - the image width is set to 0. Any help/advice will be highly appreciated.

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  • How to remove background of a image and copy into another?

    - by Gustavo Pinent
    I'm researching about captchas. In this idea, the task is: create a image from a JPEG and remove the white background, than create another image from another JPEG, than create the final image by adding the second as a background, and copying the first one over this background preserving the transparent area created, of course. Here is the code: header("Content-Type: image/jpeg"); $nFundo = rand(0,4); $Dirs = array(rand(0,7), rand(0,7), rand(0,7), rand(0,7)); // Will be four times all $_SESSION["form_captcha"] = $Dirs; $image = ImageCreatetruecolor(320, 80); ImageAlphaBlending($image, FALSE); ImageSaveAlpha($image, TRUE); $image_seta = ImageCreateFromJPEG("_captcha-seta.jpg"); // Image do copy over $image_fundo = ImageCreateFromJPEG("_captcha-fundo-".$nFundo.".jpg"); // Image to make the background for($i=0; $i<4; $i++){ ImageCopy($image, $image_fundo, $i*80, 0, 0, 0, 80, 80); } // So far so good, a background with a pattern repeated four times $color_white = ImageColorAllocate($image_seta, 255, 255, 255); ImageColorTransparent($image_seta, $color_white); ImageSaveAlpha($image_seta, TRUE); for($i=0; $i<4; $i++){ $image_seta_rot = imageRotate($image_seta, $Dirs[$i]*45, $color_white); ImageCopyResampled($image, $image_seta_rot, $i*80, 0, 0, 0, 80, 80, 80, 80); // Try } echo(imagejpeg($image)); imagedestroy($image); I tried to replace $image_seta_rot by $image_seta ("Try" line) to see if the rotation is the problem, but even without rotation, the white wasn't removed and the image just "erase" the background created before. So the copy is failing or the white were never removed... I may create a PNG with transparent background, but will be interesting to learn how to make it dynamically, don't you think? Any ideas?

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  • Error When Loading Images on Local Host Test Server

    - by ke4ktz
    I have a peculiar problem that I just can't seem to find an explanation. I'm working on an AngularJS site for our family and am integrating data from various web services. Currently I am working on the photos section which will integrate in photos from our Flickr account. I have a main page which lists the various photo sets and displays the set's primary photo along with the title. (Note: I'm using the Flickr 'extras' parameter to return the primary photo's URL in the API calls.) <div data-ng-repeat="p in vm.photoSets"> <a ng-href="#/photos/{{p.id}}"> <img ng-src="{{p.primary_photo_extras.url_s}}"></img> </a> <h4>{{p.title._content}}</h4> </div> When clicking on the photo, the routing will display a page with a list of all the photos from that set, showing the image and the title. <div data-ng-repeat="p in vm.photoSetData.photo"> <a ng-href="#/photos/{{vm.photoSetId}}/{{p.id}}" <img ng-src="{{p.url_s}}"></img> </a> <h4>{{p.title}}</h4> </div> Now, here's where the problem is occuring. When I upload the code to my public website on my hosting provider, everything works just fine. Both pages display their respective photos. However, when I attempt to run the site on my local system, either in MAMP or NodeJS (using http-server), the second page gives me an error for each image: Error: [$interpolate:interr] Can't interpolate: {{p.url_s}} Error: [$sce:insecurl] Blocked loading resource from url not allowed by $sceDelegate policy. URL: https://farm1.staticflickr.com/37/82749767_e82ff60ce3_m.jpg http://errors.angularjs.org/1.2.9/$sce/insecurl?p0=https%3A%2F%2Ffarm1.staticflickr.com%2F37%2F82749767_e82ff60ce3_m.jpg http://errors.angularjs.org/1.2.9/$interpolate/interr?p0=%7B%7Bp.url_s%7D%7D&p1=Error%3A%20%5B%24sce%3Ainsecurl%5D%20Blocked%20loading%20resource%20from%20url%20not%20allowed%20by%20%24sceDelegate%20policy.%20%20URL%3A%20https%3A%2F%2Ffarm1.staticflickr.com%2F37%2F82749767_e82ff60ce3_m.jpg%0Ahttp%3A%2F%2Ferrors.angularjs.org%2F1.2.9%2F%24sce%2Finsecurl%3Fp0%3Dhttps%253A%252F%252Ffarm1.staticflickr.com%252F37%252F82749767_e82ff60ce3_m.jpg minErr/<@http://localhost/scripts/angular.js:78 $interpolate/fn@http://localhost/scripts/angular.js:8254 $RootScopeProvider/this.$get</Scope.prototype.$digest@http://localhost/scripts/angular.js:11800 $RootScopeProvider/this.$get</Scope.prototype.$apply@http://localhost/scripts/angular.js:12061 done@http://localhost/scripts/angular.js:7843 completeRequest@http://localhost/scripts/angular.js:8026 createHttpBackend/</jsonpDone<@http://localhost/scripts/angular.js:7942 jsonpReq/doneWrapper@http://localhost/scripts/angular.js:8039 jsonpReq/script.onerror@http://localhost/scripts/angular.js:8053 The API call to Flickr is successful and returns the correct data. In fact, the image title does display! I've tested it with Firefox, Safari and Chrome...all three browsers fail. I cannot find any explanation as to why it would work remotely but fail locally. Also, the images show up on the first page, but not on the second, even though one of the images on the second page is the same image URL as on the first page. Even going directly to the second page, bypassing the first page, still fails. Any ideas on how to fix this? It would be nice to test locally without having to upload to the server each time I make a change. Update: I have shut off the $sce security to see if that was causing the issue. Although it resulted in turning the error off, the files still don't load on the local test server. I have used the developer tools' network monitor and it doesn't even show an attempt to retrieve the files. AngularJS appears to shut down the retrieval, although the correct path shows up in the DOM.

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  • Lightweight Live Linux Image

    - by MA1
    I am working on an application which is being developed in wxPython and C plus using linux core utilities and network support. To be more specific, I only need the following support for following packages/softwares/components. wxPython C Network Support Linux Utilities Vi File System(fdisk/parted, ntfsprogs etc) Basic(cp, mount/umount, mkdir etc) The application will run from a live CD. Currently i am using Fedora 12 with Gnome for live CD. Currently the size of live image is around 350 MB. The size of application is hardly 1 MB. I don't need anything else except above mentioned. Just my application and supporting packages, no desktop etc. So, I need a Lightweight Linux image as smaller as possible providing all the above mentioned packages/components. I am considering the following distributions: Xfce LXDE Fluxbox Enlightenment Any ideas/suggestions?

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  • Slick2d Spritesheet showing whole image

    - by BotskoNet
    I'm trying to show a single subimage from a sprite sheet. Using slick2d SpriteSheet class, all it's doing is showing me the entire image, but scaled down to fit the cell dimensions. The image is 96x192 and should have cells of 32x32. The code: SpriteSheet spriteSheet = new SpriteSheet("images/"+file, 32, 32 ); System.out.println("Horiz Count: " + spriteSheet.getHorizontalCount()); System.out.println("Vert Count: " + spriteSheet.getVerticalCount()); System.out.println("Height: " + spriteSheet.getHeight()); System.out.println("Width: " + spriteSheet.getWidth()); System.out.println("Texture Width: " + spriteSheet.getTextureWidth()); System.out.println("Texture Height: " + spriteSheet.getTextureHeight()); Prints: Horiz Count: 3 Vert Count: 6 Height: 192 Width: 96 Texture Width: 0.75 Texture Height: 0.75 Not sure what the texture dimensions refer to, but the rest is entirely accurate. However, when I draw the icon, the entire sprite image shows scaled down to 32x32: Image image = spriteSheet.getSprite(1, 0); // a test image.bind(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(x,y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(x+image.getWidth(),y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(x+image.getWidth(),y+image.getHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(x,y+image.getHeight()); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND);

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  • Need disc image help pronto!

    - by data
    I recently got a job as a junior network administrator. Last week the senior admins did their yearly reinstall of server 2003, exchange, drivers etc on the main server. I've been asked to back up the disc so that next year they can just copy over the pre-made image. What tools can i use to achieve both the creation of the entire servers HDD image and loading it back on (id like to test it in the sandbox.) To impress them, a program that is free is preferable. And maybe a tool that can do it all from booting the program off of a USB drive.

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  • Windows software to copy from/to image/disk/partition with offset&compression

    - by Alex131089
    I tried to put everything in the title : I'm looking for a software that is able : to work with image (raw file), partition & whole disk, without distinction to copy whole image or only selected part (let's say .. from 0 to end of last partition, excluding free space for example ; or with start + offset/end system) to handle compression (at least gzip) You recognized, I'm looking for a "dd | gzip" utility with GUI on Windows. The closest tool I found so far is http://www.dubaron.com/diskimage/ but it's a bit old and don't have compression support. Any idea ?

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  • Compressed disk image on Linux

    - by Aaron Digulla
    I just got my new computer with a much bigger harddisk. I think I copied all important files over but just to be sure, I'd like to keep a disk image of my old disk. To save space, I'd like to compress it but I didn't find an option to mount a compressed image. My goals: Result must be easy to access No need to decompress the whole thing before I can access anything Files should be quick to locate - no TAR/CPIO archive Necessary space should be less than just copying the files over So ideally, I'm looking for a read-only, compressed file system which I can create in a file and which grows automatically.

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  • Tool to convert a series of image into a single sprite sheet

    - by senbei
    Are there any known tools that can take a serie of pictures and generate a single sprite sheet from them? (ie. place all the images into a single image, one after the other). I have found some very basic software doing this, but I am looking for one that is able to detect duplicate frames as well as outputting some kind of data structure that allow me to programatically retrieve the coordinate of each frame on the generated image. I need this to convert existing animations with many duplicate frames and I am a bit surprised that there is no standard software to do this, as most infos you can find on the web about this is people doing this completely manually.. Any recommendations?

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  • Image archiving on network folders.

    - by Steve
    Our company uses Symantec Enterprise Vault to archive network folders and files, presumably to save on disk space. I can't see any other benefits. Our company is an architectural firm, and the problem our users face is locating particular images in network folders. Because all the files are archived, Windows Explorer is unable to generate image thumbnails. Each image needs to be individually restored from archive by double-click before it can be viewed. This is a big time-waster for our architects. Symantec say there is no workaround for this. Does anyone know of an alternative we could use for archiving images? Alternatively, some batch utility to create and maintain a thumbs.db file in each folder? Thanks.

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  • Boot camp install from a HDD image

    - by Dombou
    How would one go about imaging an old work computer (old IBM aptiva from 2001ish) with Windows XP and lots of stuff (VPN client with settings etc) to a new iMac, while preserving Mac OSX? I can't simply install XP on the iMac and then reinstall/copy across stuff; it NEEDS to be an image. Can you even image smaller HDD's and then place them on large ones, or do they have to be the same size? Recommendations on how I go about this? Edit: It MUST be boot camp. I don't want to virtualize it from within OsX

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  • Memory leak while asynchronously loading BitmapSource images

    - by harry
    I have a fair few images that I'm loading into a ListBox in my WPF application. Originally I was using GDI to resize the images (the originals take up far too much memory). That was fine, except they were taking about 400ms per image. Not so fine. So in search of another solution I found a method that uses TransformedBitmap (which inherits from BitmapSource). That's great, I thought, I can use that. Except I'm now getting memory leaks somewhere... I'm loading the images asynchronously using a BackgroundWorker like so: BitmapSource bs = ImageUtils.ResizeBitmapSource(ImageUtils.GetImageSource(photo.FullName)); //BitmapSource bs = ImageUtils.GetImageSource(photo.FullName); bs.Freeze(); this.dispatcher.Invoke(new Action(() => { photo.Source = bs; })); GetImageSource just gets the Bitmap from the path and then converts to BitmapSource. Here's the code snippet for ResizeBitmapSource: const int thumbnailSize = 200; int width; int height; if (bs.Width > bs.Height) { width = thumbnailSize; height = (int)(bs.Height * thumbnailSize / bs.Width); } else { height = thumbnailSize; width = (int)(bs.Width * thumbnailSize / bs.Height); } BitmapSource tbBitmap = new TransformedBitmap(bs, new ScaleTransform(width / bs.Width, height / bs.Height, 0, 0)); return tbBitmap; That code is essentially the code from: http://rongchaua.net/blog/c-wpf-fast-image-resize/ Any ideas what could be causing the leak?

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  • Wordpress - image.php - if no image redirect to home

    - by elmas
    hello, i use a script for my image.php.. the url with an image looks like this: /image.php?title=Alyssa Milano Unicef&description=Alyssa Milano Unicef&url=uploads/2009/12/alyssa_milano_unicef_05.jpg But if someone types directly www.site.com/image.php it shows a blank site.. a redirection would be nice, to the 404page or startpage.. i know it must something like "if else".. if image - then show the page.. if there no pic go to 404 or the startpage.. thank your for helping!

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  • display image in image control

    - by KareemSaad
    I had Image control and I added code to display images But there is not any image displayed ASPX: <body> <form id="form1" runat="server"> <div dir='<%= sDirection %>'> <div id="ContentImage" runat="server"> <asp:Image ID="Image2" runat="server" /> </div> </div> </form> </body> C#: using (System.Data.SqlClient.SqlConnection con = Connection.GetConnection()) { string Sql = "Select Image From AboutUsData Where Id=@Id"; System.Data.SqlClient.SqlCommand com = new System.Data.SqlClient.SqlCommand(Sql, con); com.CommandType = System.Data.CommandType.Text; com.Parameters.Add(Parameter.NewInt("@Id", Request.QueryString["Id"].ToString())); System.Data.SqlClient.SqlDataReader dr = com.ExecuteReader(); if (dr.Read() && dr != null) { Image1.ImageUrl = dr["Image"].ToString(); } }

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  • CSS image for submit button - clicking image must submit form

    - by Tom
    Please help, I have a form on wordpress. I want the user to be able to click an image instead of the standard submit button. I have the image appear and the submit button disappear - but nothing happens when I click on the image. This is the code I am using: .formBuilderForm .formBuilderSubmit { clear: both; text-align: right; display:block; width:228px; height:49px; background: url(my image url) no-repeat; text-indent:-999em; Before you say "google it" or try search: I have tried the methods mentioned here: http://www.queness.com/post/798/5-techniques-to-style-buttons-using-images-and-css I've read similar posts such as this on stackoverflow but they don't solve my frustratingly simple problem. How to change input button image using CSS? Thanks for your help.

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  • Drawing Image onto Canvas Stretches Image?

    - by Fred Finkle
    I have this code (stolen from the web): function readIt() { var reader = new FileReader(); reader.onload = (function(e) { var img = new Image(); img.src = e.target.result; var c = document.getElementById("canvas"); var ctx = c.getContext("2d"); ctx.drawImage(img, 0, 0); } ); reader.readAsDataURL(document.getElementById('userImage').files[0]); } Which works up to a point. The canvas's width and height are set to the size of the image, but only the top left of the image appears - It appears to be stretched so it fits all the space allocated to the canvas (enough to display the whole image - 615px x 615px). If I add an <img> element sized the same size as the canvas and point the src to the image in the file system it appears perfect. I'm using Chrome, but it appears the same in Firefox. Thanks in advance.

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  • How to skew/resize/distort an image given points within that image (iPhone)

    - by user544082
    I want to take an image in which there will be a quadrilateral, and skew or otherwise distort the entire image such that the object that was a quadrilateral is now a square or rectangle. I realize this will distort the image, and that is okay. I know how to skew or manipulate an image, but I can't conceptualize how this would be done given information regarding the coordinates of the four points that define the corners of a quadrilateral within the image itself. I can safely find those coordinates every time, so that part is a given. This is for an experimental iPhone app. Any help would be much appreciated.

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  • reduce image size in bytes without resize and quality lose in c#

    - by SR Dusad
    Hi I m using C#.NET 4.0 I have an jpeg image and i want to reduce its size in bytes .I don't want to change the image size in manner of height and width and not want to lose image quality.Some bit of reduce quality is not an issue. I try to make it a thumbnail image but it reduce the size according to height and width. I can't found any solution. Any type help will be appreciated..

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  • Add jpeg image to another in C#

    - by o-logn
    Hey, I have a two jpeg files. One is 1024x768 in size and the other is 64x64. I'm creating a console application and would like to add the 64x64 image at location (X,Y) into the 1024x768 image. How can I do this in memory (since I'm not using winforms and would like this to be quite fast)? I've converted the larger image into bytes using File.ReadAllBytes, but I'm not sure how to insert the smaller image at a particular location. Thanks for any help

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  • get absolute file path from image in WPF

    - by melculetz
    I have something like this in my xaml: <Grid> <Image Name="image" Source="../../Images/DefaultImage.png" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"></Image> </Grid> How can I get (using my code-behind c# code) the absolute path of the image source?

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  • image segmentation using pil/any package of python

    - by sag
    hi all., i need to segment an image into regions .i'm using pil.i found no module to segment image in pil. I need this segmented regions as a list or dictionary. Actually i'm trying to compare the images for similarity in content aware fashion.for that i need to segment the image. i tried segwin tool but it is drawing another image(which is not required and also time consuming) thans in advance

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