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  • Best practices on separating Update and Draw on game loop

    - by Galvanize
    I've been working on my first HTML5 prototype and I found a good model that uses the regular Update and Draw loop we see in game dev. My question is, where does one end and the other begins? The question popped when I wanted to rotate and draw an Image, and I kept wondering if the work of changing the tranformation matrix (that I presume would be a bit expensive since it works on the whole pixel array of an image) and calculating the right position do draw it would characterize drawing work, or maybe not, since after that I may need to check for collision or something similar. Thinkig of it, seems like a silly question, but I would like some advice from more experienced developers. Where does does update ends and draw starts? Thanks in advance.

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  • Is ZeroMQ a good choice to make a Python app and a C# managed assembly work together?

    - by Alex Bausk
    I have a task that involves talking to a .NET-based API (namely AutoCAD) to retrieve data, send commands, and react to events. I want to separate the API operations and the proper program logic (largely already implemented in Python) by using natural tools for both: a C# DLL for the former and a Python app for the latter. To connect these two pieces, I began exchanging JSON in ZeroMQ messages. I'm at early development stages but having recently discovered that ZeroMQ does not guarantee message delivery/order, I have reservations about whether this is a feasible way to go. Right now my app is a very basic REQ/REP pair and I plan to handle reacting to events and executing different commands by adding some sort of 'recipient-function' field to my message format. The reason that I want to use ZMQ is that I might be able to scale the software into a larger, multi-user, distributed solution sometime. I am a lay programmer so I would ask for your advice about this architecture. Should I just go ahead with it and plan to deal with message reliability/ordering when problems appear? Should I consider developing some kind of a REST wrapper around ZMQ?

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  • Empty Synchronized method in game loop

    - by Shijima
    I am studying the gameloop used in Replica Island to understand a bit about Android game development. The main loop has the below logic... GameThread.java (note the variable names in sample code dont match exact source code) while (!finished) { if (objectManager != null) { renderer.waitDrawingComplete(); //Do more gameloop stuff after drawing is complete... } } I was curious to see what waitDrawingComplete actually does, but found its just an empty syncrhonized method! I guess it does nothing, am I missing something here? GameRenderer.java line 328 public synchronized void waitDrawingComplete() { } Source code can be checked out here with SVN if you feel like having a look: https://code.google.com/p/replicaisland/source/checkout

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  • Thunderbird: moving email from local Junk folder to IMAP folder yields "Message contains invalid header"

    - by Peltier
    Whenever I try to move an email from a local Junk folder to an IMAP folder in Thunderbird, I get the following error message: The current command did not succeed. The mail server responded: Message contains invalid header If Thunderbird's Junk folder is an IMAP folder on the server, then after Thunderbird has moved messages to that folder, I can successfully move messages from Junk back into to some other IMAP folder. However, if the Junk folder is not on the server, then moving a message from the local Junk folder to an IMAP folder yields the aforementioned error. The only interesting thing I've found about this error is "Message contains invalid header" from the MozillaZine Knowledge Base. That article officially is about importing folders from another email client, and does not mention the Junk filter as another possible cause. However the proposed solution is not very helpful since it requires manual editing of the message box files. Any better ideas? EDIT: make sure you read the comments before answering the question.

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  • Open GL stars are not rendering

    - by Darestium
    I doing Nehe's Open GL Lesson 9. I'm using SFML for windowing, the strange thing is no stars are rendering. #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app); void renderGlScene(sf::Window *app); void init(); int loadResources(); const int NUM_OF_STARS = 50; float triRot = 0.0f; float quadRot = 0.0f; bool twinkle = false; bool tKey = false; float zoom = 15.0f; float tilt = 90.0f; float spin = 0.0f; unsigned int loop; unsigned int texture_handle[1]; typedef struct { int r, g, b; float distance; float angle; } stars; stars star[NUM_OF_STARS]; int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 9"); app.UseVerticalSync(false); init(); if (loadResources() == -1) { return EXIT_FAILURE; } while (app.IsOpened()) { processEvents(&app); processInput(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } int loadResources() { sf::Image img_data; // Load Texture if (!img_data.LoadFromFile("data/images/star.bmp")) { std::cout << "Could not load data/images/star.bmp"; return -1; } // Generate 1 texture glGenTextures(1, &texture_handle[0]); // Linear filtering glBindTexture(GL_TEXTURE_2D, texture_handle[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img_data.GetWidth(), img_data.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data.GetPixelsPtr()); return 0; } void processInput(sf::Window *app) { const sf::Input& input = app->GetInput(); if (input.IsKeyDown(sf::Key::T) && !tKey) { tKey = true; twinkle = !twinkle; } if (!input.IsKeyDown(sf::Key::T)) { tKey = false; } if (input.IsKeyDown(sf::Key::Up)) { tilt -= 0.05f; } if (input.IsKeyDown(sf::Key::Down)) { tilt += 0.05f; } if (input.IsKeyDown(sf::Key::PageUp)) { zoom -= 0.02f; } if (input.IsKeyDown(sf::Key::Up)) { zoom += 0.02f; } } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable texturing glEnable(GL_TEXTURE_2D); //glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_BLEND); for (loop = 0; loop < NUM_OF_STARS; loop++) { star[loop].distance = (float)loop / NUM_OF_STARS * 5.0f; // Calculate distance from the centre // Give stars random rgb value star[loop].r = rand() % 256; star[loop].g = rand() % 256; star[loop].b = rand() % 256; } } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); // Clear color depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Select texture glBindTexture(GL_TEXTURE_2D, texture_handle[0]); for (loop = 0; loop < NUM_OF_STARS; loop++) { glLoadIdentity(); // Reset The View Before We Draw Each Star glTranslatef(0.0f, 0.0f, zoom); // Zoom Into The Screen (Using The Value In 'zoom') glRotatef(tilt, 1.0f, 0.0f, 0.0f); // Tilt The View (Using The Value In 'tilt') glRotatef(star[loop].angle, 0.0f, 1.0f, 0.0f); // Rotate To The Current Stars Angle glTranslatef(star[loop].distance, 0.0f, 0.0f); // Move Forward On The X Plane glRotatef(-star[loop].angle,0.0f,1.0f,0.0f); // Cancel The Current Stars Angle glRotatef(-tilt,1.0f,0.0f,0.0f); // Cancel The Screen Tilt if (twinkle) { glColor4ub(star[(NUM_OF_STARS - loop) - 1].r, star[(NUM_OF_STARS - loop)-1].g, star[(NUM_OF_STARS - loop) - 1].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad } glRotatef(spin,0.0f,0.0f,1.0f); // Rotate The Star On The Z Axis // Assign A Color Using Bytes glColor4ub(star[loop].r, star[loop].g, star[loop].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad spin += 0.01f; // Used To Spin The Stars star[loop].angle += (float)loop / NUM_OF_STARS; // Changes The Angle Of A Star star[loop].distance -= 0.01f; // Changes The Distance Of A Star if (star[loop].distance < 0.0f) { star[loop].distance += 5.0f; // Move The Star 5 Units From The Center star[loop].r = rand() % 256; // Give It A New Red Value star[loop].g = rand() % 256; // Give It A New Green Value star[loop].b = rand() % 256; // Give It A New Blue Value } } } I've looked over the code atleast 10 times now and I can't figure out the problem. Any help would be much appreciated.

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  • error: a NUL byte in commit log message not allowed [migrated]

    - by James
    I'm trying to commit some files in my Git repository, and I'm receiving this error. This all started when I ran git rm -rf folder and git rm -rf file and tried to commit the changes. I've since been able to commit and push without these files being deleted from my remote repository, however I'm now completely stuck. The full error is: error: a NUL byte in commit log message not allowed. fatal: failed to write commit object What can I do to fix this? My Google-fu has let me down on this one. Edit: I've just checked out these deleted files, and attempted to commit again, but it's still giving me the same error. Has my Git repo been corrupted or something?

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  • I can't boot into Ubuntu "Try (hd0,0): NTFS5: No ang0" Error Message

    - by Joe
    I recently installed Ubuntu 12.04 alongside windows 7. It was working fine but now when I try to boot with ubuntu after the operating system choice screen I get this. Boot Error Message Try (hd0,0): NFTS5: No ang0 Try (hd0,1): NTFS5: No ang0 Try (hd0,2): NTFS5: No ang0 Try (hd0,3): Extended: Try (hd0,4): NTFS5: No ang0 Try (hd0,5): Extended: Try (hd0,5): EXT2: And when I press ctrl+alt+del it restarts the computer and if I chose to boot with ubuntu same thing happens again. But windows works fine.. How do I resolve this problem? Thanks.

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  • My Message to the Software Craftsmanship Group

    - by Liam McLennan
    This is a message I posted to the software craftsmanship group, looking for a week-long, pairing / skill sharing opportunity in the USA. I am a journeyman software craftsman, currenlty living and working in Brisbane Australia. In April I am going to travel to the US to attend Alt.Net Seattle and Seattle codecamp. In between the two conferences I have five days in which I would like to undertake a craftsmanship mini-apprenticeship, pairing and skill sharing with your company. I do not require any compensation other than the opportunity to assist you and learn from you. Although my conferences are in Seattle I am happy to travel anywhere in the USA and Canada (excluding Hawaii :) ). Things I am good at: .NET web development, javascript, creating software that solves problems Things I am learning: Ruby, Rails, javascript If you are interested in having me as visiting craftsman from the 12th to the 16th of April please reply on this mailing list or contact me directly. Liam McLennan Now I wait…

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  • SQL Server 2008 Service Pack 1 and the Invoke or BeginInvoke cannot be called error message

    - by Jeff Widmer
    When trying to install SQL Server 2008 Service Pack 1 to a SQL Server 2008 instance that is running on a virtual machine, the installer will start:   But then after about 20 seconds I receive the following error message: TITLE: SQL Server Setup failure. ----------------------------- SQL Server Setup has encountered the following error: Invoke or BeginInvoke cannot be called on a control until the window handle has been created. ------------------------------ BUTTONS: OK ------------------------------ Searching for this issue I found that several people have the same problem and there is no clear solution.  Some had success with closing windows or Internet Explorer but that didn’t work for me; what did work is to make sure the SQL Server 2008 “Please wait while SQL Server 2008 Setup processes the current operation.” dialog is selected and has the focus when it first shows up.  Selected (with the current focus) it looks like this:   Without focus the dialog looks like this: Add a comment if you find out any information about how to consistently get around this issue or why it is happening in the first place.

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  • FTP over ssh hangs on "Connection established: Waiting for Welcome Message"

    - by Siriss
    I have looked far and wide and have not quite found the answer. I am running ubuntu 11.10, openssh, and vsftpd. I am trying to configure my FTP to tunnel over ssh. My ssh connection works just fine and I can create the tunnel to my FTP port. When I go to use Filezilla to connect, it hangs at "Waiting for Welcome Message". I think it is an iptables issue, but I can't seem to figure out what needs to be changed. When I take iptables down, it connects just fine. I don't want to open any more external ports, just my one SSH port, and I can't seem to get it right on the internal port forwarding rule. I always end up opening it to the outside. I would love some help if anyone has any ideas and I hope I have made it clear. Thank you in advance!!

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  • internal error message pops up after each time system is rebooted

    - by Biju
    I had installed ubuntu 12.04 using wubi. But each time i boot the system an internal error message pops up. As show below:- Executable path /usr/share/apport/apport-gpu-error-intel.py Package xserver-xorg-video-intel 2:2.17.0-1ubuntu4 Problem Type crash Apportversion 2.0.1-0ubuntu7 and so on.. I had earlier upgraded to ubuntu 12.04 from ubuntu 11.10. And encountered the same issue. Hence i uninstalled the OS and reinstalled using wubi. I had posted the same query in ubuntu.com/support (Question Number: 195525) But couldnt find a solution. I am using dell inspiron with intel pentium. Need ur help in resolving this issue. thanking u, Biju

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  • Configuring JMS and Message Queues in GlassFish - Sample Chapter

    - by arungupta
    PacktPub released Java EE 6 with GlassFish 3 Application Server a few months after the first version in GlassFish 3 train was released. This book is a practical guide to install and configure the GlassFish 3 Application Server and develop and deploy Java EE 6 applications on this server. Recently they released a sample chapter on how to configure JMS and message queues in GlassFish. The chapter provide complete snapshots from the web-based admin console and working sample code. The Table of Contents shows that all major Java EE 6 APIs and the details of the GlassFish 3 server are covered followed by examples of its use. This book is a practical guide with a very user-friendly approach. Read about other books on Java EE and GlassFish here.

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  • Message "Getting information" don't close

    - by William
    I have Windows 7 x64 I installed this software and I have a problem. I like Ubuntu but I feel the softwares related Linux often have problems. We each time need to seek to resolve the malfunctions. my problem is , I am getting a message as Getting information, please wait and it don't disappear. My firewall is completely deactivate and I already go to the UAC or the firewall to allow the "exe" of the Ubuntu One software in the settings. Nothing runs.Linux never run at the first time. I'm really disappointed and discouraged. Please help me. Thank you for your answers... Ps : I have Windows 7 64 bits

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  • What library can I use to do simple, lightweight message passing?

    - by Mike
    I will be starting a project which requires communication between distributed nodes(the project is in C++). I need a lightweight message passing library to pass very simple messages(basically just strings of text) between nodes. The library must have the following characteristics: No external setup required. I need to be able to get everything up-and-running in my code - I don't want to require the user to install any packages or edit any configuration files(other than a list of IP addresses and ports to connect to). The underlying protocol which the library uses must be TCP(or if it is UDP, the library must guarantee the eventual receipt of the message). The library must be able to send and receive arbitrarily large strings(think up to 3GB+). The library needn't support any security mechanisms, fault tolerance, or encryption - I just need it to be fast, simple, and easy to use. I've considered MPI, but concluded it would require too much setup on the user's machine for my project. What library would you recommend for such a project? I would roll my own, but due to time constraints, I don't think that will be feasible.

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  • SharePoint 2007: Error message when adding a Web part to a list or library page

    - by Cherie Riesberg
    Sytmptom:   You have a list or document library page (allitems.aspx) and you are trying to add a Web part.  You get an error message: Unable to add selected Web part(s).  (name of Web part): The file is not checked out.  You must first check out this document before making changes. Publishing features are not turned on and it is not a page that lives in a library accessible by the GUI. Solution:  Open the site in SharePoint Designer and check out the page. Then, check in the page after modifications are done.  It seems like this is just a bug.

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  • What to do about this gnome-keyring message?

    - by arroy_0209
    I upgraded from ubuntu 10.04 to 12.04 and installed lxde. Since then whenever I try to print some file (or use command lpstat), I get this message on the terminal: "WARNING: gnome-keyring:: couldn't connect to: /tmp/keyring-SZ59jJ/pkcs11: No such file or directory". This is beyond my knowledge and from search I only realize that this mey be related to security (as learned from gnome-keyring on wikipedia). I have no idea what to about this warning. Can anybody please suggest? Evidently as stated, I am not using gnome desktop, I choose lxde session at the time of logging in.

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  • can't install anything anymore with apt-get

    - by Aymane Shuichi
    Welcome this is the log I have when trying to install anything (php5-fpm after removing it) apt-get install php5-fpm Reading package lists... Done Building dependency tree Reading state information... Done php5-fpm is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up php5-fpm (5.4.4-14+deb7u10) ... insserv: warning: script 'S55IptabLes' missing LSB tags and overrides insserv: warning: script 'S55IptabLex' missing LSB tags and overrides insserv: There is a loop between service IptabLes and mountnfs if started insserv: loop involving service mountnfs at depth 8 insserv: loop involving service networking at depth 7 insserv: loop involving service mountnfs-bootclean at depth 10 insserv: There is a loop between service rc.local and mountall if started insserv: loop involving service mountall at depth 6 insserv: loop involving service checkfs at depth 5 insserv: loop involving service kbd at depth 11 insserv: There is a loop between service rc.local and mountall-bootclean if started insserv: loop involving service mountall-bootclean at depth 7 insserv: loop involving service urandom at depth 9 insserv: There is a loop between service IptabLes and mountdevsubfs if started insserv: loop involving service mountdevsubfs at depth 2 insserv: loop involving service udev at depth 1 insserv: There is a loop at service rc.local if started insserv: There is a loop at service IptabLes if started insserv: Starting IptabLes depends on rc.local and therefore on system facility `$all' which can not be true! (x99 times repeated ) insserv: Max recursions depth 99 reached insserv: loop involving service postfix at depth 2 insserv: There is a loop between service IptabLes and udev if started insserv: loop involving service mountkernfs at depth 1 insserv: loop involving service IptabLes at depth 1 Now here is the error i get insserv: exiting now without changing boot order! update-rc.d: error: insserv rejected the script header dpkg: error processing php5-fpm (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: php5-fpm E: Sub-process /usr/bin/dpkg returned an error code (1) The biggest operation I held before this was updating nginx from 1.2 to 1.6 and it was thanks to this site : here is the link : How to upgrade nginx from 1.2 to 1.6 on debian 7 Please help !

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  • Exchange 2003 - The Case of the Disappearing Message

    - by John Gardeniers
    We run a single Exchange 2003 Standard server. On two separate occasions we have had the following happen, both times with the same sender and recipients. A user with an an email address in domain A sends a message to two others with email addresses in domain B. I must stress that this is all internal and on the same Exchange server. Both recipients were listed in the "to" field. The first listed recipient received the message, the other didn't. Checking message tracking in ESM, as well as manually checking the server Application event log, indicates that both messages were delivered without a hitch. However, the message just cannot be found in the second recipient's mailbox. Using both Outlook and OWA I have searched all the recipient's Outlook folders, in case it accidentally got moved to another folder or was deleted. I also checked the deleted message recovery folder. No sign of it anywhere. I'm completely baffled. How could a message that the system insists was delivered not actually be in the recipient's mailbox? What else can I do to try and track it down?

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  • single for-loop runtime explanation problem

    - by owwyess
    I am analyzing some running times of different for-loops, and as I'm getting more knowledge, I'm curious to understand this problem which I have still yet to find out. I have this exercise called "How many stars are printed": for (int i = N; i > 1; i = i/2) System.out.println("*"); The answers to pick from is A: ~log N B: ~N C: ~N log N D: ~0.5N^2 So the answer should be A and I agree to that, but on the other side.. Let's say N = 500 what would Log N then be? It would be 2.7. So what if we say that N=500 on our exercise above? That would most definitely print more han 2.7 stars? How is that related? Because it makes sense to say that if the for-loop looked like this: for (int i = 0; i < N; i++) it would print N stars. I hope to find an explanation for this here, maybe I'm interpreting all these things wrong and thinking about it in a bad way. Thanks in advance.

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  • While loop error?

    - by user134134
    I believe the problem with my code lies within my while loop. Admittedly, I'm rather new to Javascript programming. Does this look okay: <! DOCTYPE html> <head><title>title</title></head> <body> <script type="text/javascript"> alert("Hello, stranger. Please note that at this current moment, we do not have a save function. It might be a good idea to record your answers."); var preAnswer = 0; while (var preAnswer = 0) { var name = prompt("What is your name? Please capitalise it, for the sake of grammar.") if (name === "") { alert("What are you playing at? You didn't type anything."); var preAnswer = 0; } else { var preAnswer = 1 } } alert("Nice name, " + name + ", bro.") </script> </body> </html> I'm sure I've done something wrong, as it isn't functioning.

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  • How to loop section from a song correctly?

    - by Teflo
    I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song reached the end ( or any other specific point ), it jumps back where the intropart is just over. ( A - B - B - B ... ) Now I'm using IrrKlank, which is working perfectly, without any gaps, but I have a problem: The point where to jump back is a bit inaccurate. Here's some example code: public bool Passed(float time) { if ( PlayPosition >= time ) return true; return false; } //somewhere else if( song.Passed( 10.0f ) ) song.JumpTo( 5.0f ); Now the problem is, the song passes the 10 seconds, but play a few milliseconds until 10.1f or so, and then jumps to 5 seconds. It's not that dramatic, but very incorrect for my needs. I tried to fix it like that: public bool Passed( float time ) { if( PlayPosition + 3 * dt >= time && PlayPosition <= time ) return true; return false; } ( dt is the delta time, the elapsed time since the last frame ) But I don't think, that's a good solution for that. I hope, you can understand my problem ( and my english, yay /o/ ) and help me :)

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  • Delaying a Foreach loop half a second

    - by Sigh-AniDe
    I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics the movements but it does the movements way too fast, in split second from spawn time it catches up to my current movement. How do i slow down the foreach so that it only does a command every half a second? I don't know how else to do it. Please help this is what i tried : The foreach runs inside the update method DateTime dt = DateTime.Now; foreach ( string commandDirection in ghostMovements ) { int mapX = ( int )( ghostPostition.X / scalingFactor ); int mapY = ( int )( ghostPostition.Y / scalingFactor ); // If the dt is the same as current time if ( dt == DateTime.Now ) { if ( commandDirection == "left" ) { switch ( ghostDirection ) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; dt.AddMilliseconds( 500 );// add half a second to dt break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; } } } }

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • Moving while doing loop animation in RPGMaker

    - by AzDesign
    I made a custom class to display character portrait in RPGMaker XP Here is the class : class Poser attr_accessor :images def initialize @images = Sprite.new @images.bitmap = RPG::Cache.picture('Character.png') #100x300 @images.x = 540 #place it on the bottom right corner of the screen @images.y = 180 end end Create an event on the map to create an instance as global variable, tada! image popped out. Ok nice. But Im not satisfied, Now I want it to have bobbing-head animation-like (just like when we breathe, sometimes bob our head up and down) so I added another method : def move(x,y) @images.x += x @images.y += y end def animate(x,y,step,delay) forward = true 2.times { step.times { wait(delay) if forward move(x/step,y/step) else move(-x/step,-y/step) end } wait(delay*3) forward = false } end def wait(time) while time > 0 time -= 1 Graphics.update end end I called the method to run the animation and it works, so far so good, but the problem is, WHILE the portrait goes up and down, I cannot move my character until the animation is finished. So that's it, I'm stuck in the loop block, what I want is to watch the portrait moving up and down while I walk around village, talk to npc, etc. Anyone can solve my problem ? Or better solution ? Thanks in advance

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  • Pipe an infinite stream to internal loop?

    - by Sh3ljohn
    I've seen a lot of things about redirecting stdout to a TCP socket, but no real example of how to do it in practice, specifically when the output stream generated by the first "command" never ends. To talk about something concrete, let's take programs like servers that typically output their log endlessly to stdout (well, as long as they run). If you redirect the output to a log file on the disk, then this file is always open (therefore not readable by others?) and grows infinitely, which eventually is going to cause problems. This might be a nood question, but I don't know what it does or how to do it so. How to redirect the output of a command to the internal loop? I want to make sure that data is sent EVERY time something is written to stdout, and that the pipe won't wait for the command to end (never happens ideally!). Is that right? If 2 is true, is there a buffer system to send chunks of data once it reaches a certain size only? Could you give me concrete command line examples to do the above? Thanks in advance

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