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  • Create a dictionary property list programmatically

    - by jovany
    I want to programatically create a dictionary which feeds data to my UITableView but I'm having a hard time with it. I want to create a dictionary that resembles this property list (image) give or take a couple of items. I've looked at "Property List Programming Guide: Creating Property Lists Programmatically" and I came up with a small sample of my own: //keys NSArray *Childs = [NSArray arrayWithObjects:@"testerbet", nil]; NSArray *Children = [NSArray arrayWithObjects:@"Children", nil]; NSArray *Keys = [NSArray arrayWithObjects:@"Rows", nil]; NSArray *Title = [NSArray arrayWithObjects:@"Title", nil]; //strings NSString *Titles = @"mmm training"; //dictionary NSDictionary *item1 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSDictionary *item2 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSDictionary *item3 = [NSDictionary dictionaryWithObject:Childs, Titles forKey:Children , Title]; NSArray *Rows = [NSArray arrayWithObjects: item1, item2, item3, nil]; NSDictionary *Root = [NSDictionary dictionaryWithObject:Rows forKey:Keys]; // NSDictionary *tempDict = [[NSDictionary alloc] //initWithContentsOfFile:DataPath]; NSDictionary *tempDict = [[NSDictionary alloc] initWithDictionary: Root]; I'm trying to use this data of hierachy for my table views. I'm actually using this article as an example. So I was wondering how can I can create my property list (dictionary) programmatically so that I can fill it with my own arrays. I'm still new with iPhone development so bear with me. ;)

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  • Approaches to create a nested tree structure of NSDictionaries?

    - by d11wtq
    I'm parsing some input which produces a tree structure containing NSDictionary instances on the branches and NSString instance at the nodes. After parsing, the whole structure should be immutable. I feel like I'm jumping through hoops to create the structure and then make sure it's immutable when it's returned from my method. We can probably all relate to the input I'm parsing, since it's a query string from a URL. In a string like this: a=foo&b=bar&a=zip We expect a structure like this: NSDictionary { "a" => NSDictionary { 0 => "foo", 1 => "zip" }, "b" => "bar" } I'm keeping it just two-dimensional in this example for brevity, though in the real-world we sometimes see var[key1][key2]=value&var[key1][key3]=value2 type structures. The code hasn't evolved that far just yet. Currently I do this: - (NSDictionary *)parseQuery:(NSString *)queryString { NSMutableDictionary *params = [NSMutableDictionary dictionary]; NSArray *pairs = [queryString componentsSeparatedByString:@"&"]; for (NSString *pair in pairs) { NSRange eqRange = [pair rangeOfString:@"="]; NSString *key; id value; // If the parameter is a key without a specified value if (eqRange.location == NSNotFound) { key = [pair stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; value = @""; } else { // Else determine both key and value key = [[pair substringToIndex:eqRange.location] stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; if ([pair length] > eqRange.location + 1) { value = [[pair substringFromIndex:eqRange.location + 1] stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; } else { value = @""; } } // Parameter already exists, it must be a dictionary if (nil != [params objectForKey:key]) { id existingValue = [params objectForKey:key]; if (![existingValue isKindOfClass:[NSDictionary class]]) { value = [NSDictionary dictionaryWithObjectsAndKeys:existingValue, [NSNumber numberWithInt:0], value, [NSNumber numberWithInt:1], nil]; } else { // FIXME: There must be a more elegant way to build a nested dictionary where the end result is immutable? NSMutableDictionary *newValue = [NSMutableDictionary dictionaryWithDictionary:existingValue]; [newValue setObject:value forKey:[NSNumber numberWithInt:[newValue count]]]; value = [NSDictionary dictionaryWithDictionary:newValue]; } } [params setObject:value forKey:key]; } return [NSDictionary dictionaryWithDictionary:params]; } If you look at the bit where I've added FIXME it feels awfully clumsy, pulling out the existing dictionary, creating an immutable version of it, adding the new value, then creating an immutable dictionary from that to set back in place. Expensive and unnecessary? I'm not sure if there are any Cocoa-specific design patterns I can follow here?

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Create device receive SMS parse to text ( SMS Gateway )

    - by Chris Okyen
    I want to use a server as a device to run a script to parse a SMS text in the following way. I. The person types in a specific and special cell phone number (Similar to Facebook’s 32556 number used to post on your wall) II. The user types a text message. III. The user sends the text message. IV. The message is sent to some kind of Device (the server) or SMS Gateway and receives it. V. The thing described above that the message is sent to then parse the test message. I understand that these three question will mix Programming and Server Stuff and could reside here or at DBA.SE How would I make such a cell phone number (described in step I) that would be sent to the Device? How do I create the device that then would receive it? Finally, how do I Parse the text message? I don't want to pay for cloud space, server scripting stuff or server space; I want to just use a free webserver to do this totally free - meaning I will have to do more on my own... My question can be seen in more depth in this visual flowchart

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  • Select (loop) or command not working in shell-script

    - by user208098
    I've been tinkering with Linux and Unix for years but still a novice in my mind and recently find myself trying to be more pro with it as I work in IT. So with that notion I'm studying shell scripting. I've hit a snag in ubuntu using the latest version 13.10 Saucy. When I use the select command in a sh script it doesn't work, depending on how I format the command it will either return Unexpected "do" or Unexpected "done". See the following two examples: This section of code produces an unexpected "do" error: #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit do case $opt in "option1") echo "you chose choice 1" ;; "option2") echo "you chose choice 2" ;; "option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done This section of code produces an unexpected "done" error. #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit ; do case $opt in "Option1") echo "you chose choice 1" ;; "Option2") echo "you chose choice 2" ;; "Option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done When I enter these parameters into the command line interactively or manually I get the desired result which is a list of choices to choose from. However when executed from a script I get the before mentioned errors. Also a side note I have tried this in Fedora as a script and it worked perfectly so my question is why isn't it working in Ubuntu, is this a difference between RHL and Debian? Or is it a bug in the latest version of Ubuntu? Thanks in advance for any help! KG

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  • Is there a typical career path to learn game development "on the job"?

    - by mac
    The extended version of the question is: what is the typical career paths that a developer without specific experience in game development should take if he/she wishes to work in the game development industry? In other words, what are the positions such a programmer might aspire to get hired for, in the game industry? I am asking because it seems to me that - even without direct experience with 3D modelling, physics engines, shaders, etc... - for as much complex as these topics might be - they are still "just" top layers one can learn "on the job" if he/she has already good programming skills and experience in software design (for example during peer-programming sessions). I have no knowledge whatsoever of the game industry, so maybe I am being naïve here, but for all the other programming jobs I previously took, I learnt most of the specificities while working on concrete projects... so I wonder if there is a chance to do the same with game development. Thanks for your time and advice! :) PS: I don't know if this is important or not for answering the question, but scripting languages are the languages I am more proficient in. /mac

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • Problem with fetching dictionary objects in array from plist iphone sdk

    - by neha
    Hi all, What is the datatype you use to fetch items whose type is dictionary in plist i.e. nsmutabledictionary or nsdictionary? Because I'm using following code to retrieve dictionary objects from an array of dictionaries in plist. NSMutableDictionary *_myDict = [contentArray objectAtIndex:0]; NSLog(@"MYDICT : %@",_myDict); NSString *myKey = (NSString *)[_myDict valueForKey:@"Contents"] ; [[cell lblFeed] setText:[NSString stringWithFormat:@"%@",myKey]]; Here, on first line it's showing me objc_msgsend. ContentArray is an nsarray and it's contents are showing 2 objects that are there in plist. In plist they are dictionary objects. Then why this error? Can anybody please help? Thanx in advance.

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  • How to show that the double-checked-lock pattern with Dictionary's TryGetValue is not threadsafe in

    - by Amir
    Recently I've seen some C# projects that use a double-checked-lock pattern on a Dictionary. Something like this: private static readonly object _lock = new object(); private static volatile IDictionary<string, object> _cache = new Dictionary<string, object>(); public static object Create(string key) { object val; if (!_cache.TryGetValue(key, out val)) { lock (_lock) { if (!_cache.TryGetValue(key, out val)) { val = new object(); // factory construction based on key here. _cache.Add(key, val); } } } return val; } This code is incorrect, since the Dictionary can be "growing" the collection in _cache.Add() while _cache.TryGetValue (outside the lock) is iterating over the collection. It might be extremely unlikely in many situations, but is still wrong. Is there a simple program to demonstrate that this code fails? Does it make sense to incorporate this into a unit test? And if so, how?

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  • Remove certain keys from a dictionary in python

    - by Margaret
    I'm trying to construct a dictionary that contains a series of sets: {Field1:{Value1, Value2, Value3}, Field2{Value4}} The trouble is, I then wish to delete any fields from the dictionary that only have one value in the set. I have been writing code like this: for field in FieldSet: if len(FieldSet[field]) == 1: del(FieldSet[field]) But receive the error "RuntimeError: dictionary changed size during execution". (Not surprising, since that's what I'm doing.) It's not the be-all and end-all if I have to knock together some sort of workaround, but is it possible to do this?

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  • How to bind Dictionary with ComboBox and textbox?

    - by younevertell
    I have a Dictionary, where Person is a class, defined below String role; public class Person { public string firstname{ get; set; } public string lastname{ get; set; } public string city{ get; set; } } my question is how to bind the Dictionary key: String with a ComboBox, menwhile. have the Dictionary value: Person connected with three textboxes. That is, once a key is selected in the ComboBox, the corresponding value, firstname, lastname, city are shown in the three textboxes respectively? Thanks in advance!

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  • Using LINQ to remove dupicates in dictionary and the count of those duplicates

    - by Robert
    I have some code that returns unique elements in my dictionary, but I would also like to return the count of the duplicate elements. Basically change dictionary[key, uniqueelement] to dictionary[uniqueelement, count]. Here is my code that just returns the unique elements. var uniqueItems = deviceInstances.Children.GroupBy(pair => pair.Value.Information.UnderlyingDeviceType) .Select(group => group.First()) .ToDictionary(pair => pair.Key, pair => pair.Value.Information.UnderlyingDeviceType.ToString());

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  • Problem with dictionary key in Python

    - by Hossein
    Hi all, For some project I have to make a dictionary in which the keys are urls,among which I have this url: http://www.microsoft.com/isapi/redir.dll prd=windows&sbp=mediaplayer&ar=Media&sba=Guide&pver=6.2 the url is too long to fit in here I guess in one single line. there is a space between .dll and prd. I can build a dictionary without any errors this url is also a key. but for some reason when I want to extract the values associated to this key(url). I cannot, I get and error "error key:...." Does someone know what is wrong with this url? Are dictionary keys sensitive to some stuff? thanks

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  • Preventing dictionary attacks on a web application

    - by Kevin Pang
    What's the best way to prevent a dictionary attack? I've thought up several implementations but they all seem to have some flaw in them: Lock out a user after X failed login attempts. Problem: easy to turn into a denial of service attack, locking out many users in a short amount of time. Incrementally increase response time per failed login attempt on a username. Problem: dictionary attacks might use the same password but different usernames. Incrementally increase response time per failed login attempt from an IP address. Problem: easy to get around by spoofing IP address. Incrementally increase response time per failed login attempt within a session. Problem: easy to get around by creating a dictionary attack that fires up a new session on each attempt.

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  • Taking 2 attributes from XElement to create a dictionary LINQ

    - by AndyC
    I'm trying to take one attribute to use as the key, and another to use as the value. If I use (xDoc is an XDocument object in the example): Dictionary<string, XElement> test = xDoc.Descendants() .Where<XElement>(t => t.Name == "someelement") .ToDictionary<XElement, string>(t => t.Attribute("myattr").Value.ToString()); I get a dictionary with the myattr value as key (which is what I want) but the entire XElement object as the value. What I want to do, is to select a second attribute to set as the value property on each dictionary item, but can't seem to figure that out. Is it possible to do all of this in 1 Linq statement? Curiousity has caught me! Cheers!

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  • How can I apply indexer to Dictionary VALUES (C#3.0)

    - by Newbie
    I have done a program string[] arrExposureValues = stock.ExposureCollection[dt] .Values.ToArray(); for(int i=0;i<arrExposureValues .length;i++) Console.WriteLine(arrExposureValues[i]); Nothing wrong and works fine. But is it possible to do something like the below for(int i=0;i<stock.ExposureCollection[dt].Count;i++) Console.WriteLine(stock.ExposureCollection[dt].Values[i]); This is just for my sake of knowledge (Basically trying to accomplish the same in one line). Note: ExposureCollection is a dictionary object Dictionary<DateTime, Dictionary<string, string>> First of all I have the doubt if it is at all possible! I am using C#3.0. Thanks.

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  • Selecting dictionary items by key efficiently in Python

    - by user248237
    suppose I have a dictionary whose keys are strings. How can I efficiently make a new dictionary from that which contains only the keys present in some list? for example: # a dictionary mapping strings to stuff mydict = {'quux': ..., 'bar': ..., 'foo': ...} # list of keys to be selected from mydict keys_to_select = ['foo', 'bar', ...] The way I came up with is: filtered_mydict = [mydict[k] for k in mydict.keys() \ if k in keys_to_select] but I think this is highly inefficient because: (1) it requires enumerating the keys with keys(), (2) it requires looking up k in keys_to_select each time. at least one of these can be avoided, I would think. any ideas? I can use scipy/numpy too if needed.

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  • Add a whole dictionary to Android

    - by SaulBack
    I want to add an entire medical dictionary to my android (Moto Droid). I would like to be able to send text messages and have the medical words be in the predictable text. Is it possilbe? Is there an app to accomplish this? My friends Blackberry can do it, and it makes me so jealous.

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  • What meta tag or microdata should I use for a dictionary web application?

    - by vonPetrushev
    I have a web application that serves as a dictionary, and it ranks good at google when searching for a rare word in my language (the dictionary's target language). I want the result to appear in the define: some-word, as well as in the search results when someone uses the filter tool Dictionary. Should I add some special meta-tag in the head of the html? How about microdata? Does google have a special webmaster tool for registering dictionaries like: wordnetweb.princeton.edu or en.wiktionary.org ?

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  • Calling ASP.NET Web API using JQuery ajax - cross site scripting issue

    - by SimonF
    I have a Web API which I am calling using the JQuery ajax function. When I test the service directly (using the Chrome RESTEasy extension) it works fine, however when I call it using the JQuery ajax function I get an error. I'm calling it on port 81: $.ajax({ url: "http://127.0.0.1:81/api/people", data: JSON.stringify(personToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newPerson) { callback(newPerson); } }, success: function (newPerson) { alert("New person created with an Id of " + newPerson.Id); }, error: function (jqXHR, textStatus, errorThrown) { alert('Error. '+textStatus+'. '+errorThrown); } }); ...but when I trace it using FireBug Lite the response comes from port 82: {"Message":"No HTTP resource was found that matches the request URI 'http://127.0.0.1:82/api/people'.","MessageDetail":"No action was found on the controller 'People' that matches the request."} I think the error is, effectively, due to cross-site scripting being blocked, but I'm not actually cross-site scripting, if you see what I mean. Has anyone else come across this and been able to fix it? Edit: Routing config (global.asax.vb) is: RouteTable.Routes.MapHttpRoute(name:="DefaultApi", routeTemplate:="api/{controller}/{id}", defaults:=New With {Key .id = System.Web.Http.RouteParameter.Optional}) Controller: Public Function PostValue(ByVal departmentid As Integer, ByVal emailaddress As String, ByVal firstname As String, ByVal lastname As String) As Guid Dim context As New WSMModelDataContext Dim bllPeople As New PeopleBLL(context) Return bllPeople.Create(firstname, lastname, emailaddress, departmentid) End Function When I debug it, it doesn't get as far as running the controller, although when calling it through RESTEasy it routes correctly and the controller executes successfully. The only difference seemes to be that wen called through RESTEasy it is (correctly) using http://127.0.0.1:81 but for some reason when called via JQuery/ajax it seems to be using http://127.0.0.1:82.

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  • How to justify using a scripting language as part of a project

    - by sylvanaar
    I have a specific project in which I want to use either a scripting language + C, or as an alternative a 100% Java solution. The program adapts a legacy system for use with other moderns systems. Basically, I have few choices as to what language I can use. I have C/C++, Java 1.4, and I have also compiled the Lua for this environment. The program does 'screen scraping' and has to deal with alot of strings. That part of the code is highly variable. Most of the developers at my company use C, so - my original design was to write some portions in C, and use Lua for the part that dealt with strings and changed freqently. I was told 'You have to justify your use of the scripting language.' So i reworked my design using 100% Java, and was told - Java wont have enough performance. You should do the whole thing in C. I'm not controlling lasers or doing image processing - just some screen scraping. I still have to provide justification for using anything but C - so what justification can I provide?

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  • How to merge two didctionaries in C# with duplicates

    - by user320587
    Hi, Is there a way in C# to merge two dictionaries? I have two dictionaries that may has the same keys, but I am looking for a way to merge them so, in the end there is a dictionary with one key and the values from both the dictionaries merged. I found the following code but it does not handle duplicates. Dictionary Mydictionary<string, string[]> = new Dictionary<string, string[]>(); Mydictonary.Union(secondDictionary).ToDictionary( pair => pair.Key, pair => pair.Value);

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  • Hashtable with MultiDimensional Key in C#

    - by scottschulthess
    I'm basically looking for a way to access a hashtable value using a two-dimensional typed key in c#. Eventually I would be able to do something like this HashTable[1][false] = 5; int a = HashTable[1][false]; //a = 5 This is what I've been trying...hasn't worked Hashtable test = new Hashtable(); test.Add(new Dictionary<int, bool>() { { 1, true } }, 555); Dictionary<int, bool> temp = new Dictionary<int, bool>() {{1, true}}; string testz = test[temp].ToString();

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