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  • One Step-Ahead A-Star

    - by Jonathan Dickinson
    I am attempting to create a server-centric RTS (as opposed to usual parallel synchronised simulation route of most RTS games today) - however I am still leveraging the discreet N-turns-ahead paradigm discussed by one of the AOE developers on Gamasutra. I have [possibly questionably?] decided that the path finding should only ever find the next cell the entity needs to move to, and was wondering if anyone has any clever ideas on how to optimize the algorithm for this specific scenario - or any other ideas on how to keep the pathfinding as lean as possible on the server. I have investigated a few possible algorithms but could only come up with one appropriation: Tiered A-Star - Relatively large T1 tiles, work out (and cache) each cell as you enter it. Other than that: doing the full A-Star pass and caching the entire path, which might use too much memory if a large amount of units are present. I know about the existence of naive progressive pathfinding algorithms (if you hit a block, turn in the direction closer to your target etc.) but they suffer from infinite feedback loops - and very poor pathing even if visited blocks are memorised. Not an option. Many thanks.

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  • What's the best way to move cars along roads

    - by David Thielen
    I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, stop sign, or red light ahead. And then slow down appropiately. I also want to have the cars take time to go from stopped to full speed and again to slow down. I'm not implementing full-blown physics, but just a tick by tick speed up/slow down as that provides most of the realism to match what people expect to see. The best I've come up with is to walk out the full distance the car would travel of it was slowing to a stop and see if anywhere along that path it needed to slow down or stop. And then move it forward appropiately. I am moving the cars 60 times a second so I need this to be fast. And walking out that whole path each tick strikes me as processor intensive. What's the best way to do this?

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  • Intermittent fillMode=kCAFillModeForwards bug using CAKeyframeAnimation with path

    - by Mark24x7
    I'm having an intermittent problem when I move a UIImageView around the screen using CAKeyframeAnimation. I want the position of the UIImageView to remain where the animation ends when it is done. This bug only happens for certain start and end points. When I use random points it works correctly most of the time, but about 5-15% of the time it fails and snaps back to the pre-animation position. The problem only appears when using CAKeyframeAnimation using the path property. If I use the values property the bug does not appear. I am setting removedOnCompletion = NO, and fillMode = kCAFillModeForwards. I have posted a link to a test Xcode below. Here is my code for setting up the animation. I have a property usePath. When this is YES, the bug appears. When I set usePath to NO, the snap back bug does not happen. In this case I am using a path that is a simple line, but once I resolve this bug with a simple path, I will use a more complex path with curves in it. // create the point CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; if (self.usePath) { CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, startPt.x, startPt.y); CGPathAddLineToPoint(path, NULL, endPt.x, endPt.y); moveAnimation.path = path; CGPathRelease(path); } else { moveAnimation.values = [NSArray arrayWithObjects: [NSValue valueWithCGPoint:startPt], [NSValue valueWithCGPoint:endPt], nil]; } moveAnimation.calculationMode = kCAAnimationPaced; moveAnimation.duration = 0.5f; moveAnimation.removedOnCompletion = NO; // leaves presentation layer in final state; preventing snap-back to original state moveAnimation.fillMode = kCAFillModeForwards; moveAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; // moveAnimation.delegate = self; // start the animation [ball.layer addAnimation:moveAnimation forKey:@"moveAnimation"]; To dl and view my test project goto test project (http://www.24x7digital.com/downloads/PathFillModeBug.zip) Tap the 'Move Ball' button to start the animation of the ball. I have hard coded a start and end point which causes the bug to happen every time. Use the switch to change usePath to YES or NO. When usePath is YES, you will see the snap back bug. When usePath is NO, you will not see the snap back bug. I'm using SDK 3.1.3, but I have seen this bug using SDK 3.0 as well, and I have seen the bug on the Sim and on my iPhone. Any idea on how to fix this or if I am doing something wrong are appreciated. Thanks, Mark.

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  • Build path issues learning Guice

    - by Preston
    I can't figure out why I'm getting this error below I have included all the appropriate jars as far as I can tell(I have included eclipses .classpath file below.) All of the classpath entries resolve just fine. What am I missing? The type javax.servlet.ServletContextListener cannot be resolved. It is indirectly referenced from required .class files on the "extends GuiceServletContextListener" line - import com.google.inject.Guice; import com.google.inject.Injector; import com.google.inject.servlet.GuiceServletContextListener; import com.google.inject.servlet.ServletModule; public class ServletConfig extends GuiceServletContextListener { @Override protected Injector getInjector() { return Guice.createInjector(new ServletModule(){ @Override protected void configureServlets() { // TODO: add necessary code to bind } }); } } .Classpath <?xml version="1.0" encoding="UTF-8"?> <classpath> <classpathentry kind="src" path="src"/> <classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/jdk1.7.0_21"> <attributes> <attribute name="owner.project.facets" value="java"/> </attributes> </classpathentry> <classpathentry kind="con" path="oracle.eclipse.tools.glassfish.lib.system"> <attributes> <attribute name="owner.project.facets" value="jst.web"/> </attributes> </classpathentry> <classpathentry kind="con" path="org.eclipse.jst.j2ee.internal.web.container"/> <classpathentry kind="con" path="org.eclipse.jst.j2ee.internal.module.container"/> <classpathentry kind="lib" path="guice-3.0/aopalliance.jar"/> <classpathentry kind="lib" path="guice-3.0/guice-3.0.jar"/> <classpathentry kind="lib" path="guice-3.0/guice-servlet-3.0.jar"/> <classpathentry kind="lib" path="guice-3.0/javax.inject.jar"/> <classpathentry kind="output" path="build/classes"/> </classpath>

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  • HP-UX - custom rsync path

    - by stack_zen
    Hi. There are a range of HP-UX 11.11 hosts I'm unable to install rsync (I'm limited to a non-privileged user) I've extracted both rsync binary and libpopt.sl, libiconv.sl, libintl.sl from the depots into one of that user's directories: /home/zenith/rsync/ Problem is, I can't get my RH Linux box communicating with it: rsync -e --rsync-path=/home/zenith/rsync/rsync --compress=9 -pgtov --filter=+rs_/'*.log' --exclude='*' [email protected]:/home/zenith/service/logs/ /u01/rsync_depot/service/192.102.14.18/ /usr/lib/dld.sl: Can't find path for shared library: libintl.sl /usr/lib/dld.sl: No such file or directory sh: 1644 Abort(coredump) I've added to the remote host .profile export SHLIB_PATH=/usr/lib:/home/zenith/rsync export PATH=$PATH:/home/zenith/rsync but still, no libintl.sl is found. How can I initialize the correct env variable/ get this to work?

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  • Unable to find valid certification path to requested target while CAS authentication

    - by Dmitriy Sukharev
    I'm trying to configure CAS authentication. It requires both CAS and client application to use HTTPS protocol. Unfortunately we should use self-signed certificate (with CN that doesn't have anything in common with our server). Also the server is behind firewall and we have only two ports (ssh and https) visible. As far as there're several application that should be visible externally, we use Apache for ajp reverse proxying requests to these applications. Secure connections are managed by Apache, and all Tomcat are not configured to work with SSL. But I obtained exception while authentication, therefore desided to set keystore in CATALINA_OPTS: export CATALINA_OPTS="-Djavax.net.ssl.keyStore=/path/to/tomcat/ssl/cert.pfx -Djavax.net.ssl.keyStoreType=PKCS12 -Djavax.net.ssl.keyStorePassword=password -Djavax.net.ssl.keyAlias=alias -Djavax.net.debug=ssl" cert.pfx was obtained from certificate and key that are used by Apache HTTP Server: $ openssl pkcs12 -export -out /path/to/tomcat/ssl/cert.pfx -inkey /path/to/apache2/ssl/server-key.pem -in /path/to/apache2/ssl/server-cert.pem When I try to authenticate a user I obtain the following exception: Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(SunCertPathBuilder.java:174) ~[na:1.6.0_32] at java.security.cert.CertPathBuilder.build(CertPathBuilder.java:238) ~[na:1.6.0_32] at sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:318) ~[na:1.6.0_32] Meanwhile I can see in catalina.out that Tomcat see certificate in cert.pfx and it's the same as the one that is used while authentication: 09:11:38.886 [http-bio-8080-exec-2] DEBUG o.j.c.c.v.Cas20ProxyTicketValidator - Constructing validation url: https://external-ip/cas/proxyValidate?pgtUrl=https%3A%2F%2Fexternal-ip%2Fclient%2Fj_spring_cas_security_proxyreceptor&ticket=ST-17-PN26WtdsZqNmpUBS59RC-cas&service=https%3A%2F%2Fexternal-ip%2Fclient%2Fj_spring_cas_security_check 09:11:38.886 [http-bio-8080-exec-2] DEBUG o.j.c.c.v.Cas20ProxyTicketValidator - Retrieving response from server. keyStore is : /path/to/tomcat/ssl/cert.pfx keyStore type is : PKCS12 keyStore provider is : init keystore init keymanager of type SunX509 *** found key for : 1 chain [0] = [ [ Version: V1 Subject: CN=wrong.domain.name, O=Our organization, L=Location, ST=State, C=Country Signature Algorithm: SHA1withRSA, OID = 1.2.840.113549.1.1.5 Key: Sun RSA public key, 1024 bits modulus: 13??a lot of digits here??19 public exponent: ????7 Validity: [From: Tue Apr 24 16:32:18 CEST 2012, To: Wed Apr 24 16:32:18 CEST 2013] Issuer: CN=wrong.domain.name, O=Our organization, L=Location, ST=State, C=Country SerialNumber: [ d??????? ????????] ] Algorithm: [SHA1withRSA] Signature: 0000: 65 Signature is here 0070: 96 . ] *** trustStore is: /jdk-home-folder/jre/lib/security/cacerts Here is a lot of trusted CAs. Here is nothing related to our certicate or our (not trusted) CA. ... 09:11:39.731 [http-bio-8080-exec-4] DEBUG o.j.c.c.v.Cas20ProxyTicketValidator - Retrieving response from server. Allow unsafe renegotiation: false Allow legacy hello messages: true Is initial handshake: true Is secure renegotiation: false %% No cached client session *** ClientHello, TLSv1 RandomCookie: GMT: 1347433643 bytes = { 63, 239, 180, 32, 103, 140, 83, 7, 109, 149, 177, 80, 223, 79, 243, 244, 60, 191, 124, 139, 108, 5, 122, 238, 146, 1, 54, 218 } Session ID: {} Cipher Suites: [SSL_RSA_WITH_RC4_128_MD5, SSL_RSA_WITH_RC4_128_SHA, TLS_RSA_WITH_AES_128_CBC_SHA, TLS_DHE_RSA_WITH_AES_128_CBC_SHA, TLS_DHE_DSS_WITH_AES_128_CBC_SHA, SSL_RSA_WITH_3DES_EDE_CBC_SHA, SSL_DHE_RSA_WITH_3DES_EDE_CBC_SHA, SSL_DHE_DSS_WITH_3DES_EDE_CBC_SHA, SSL_RSA_WITH_DES_CBC_SHA, SSL_DHE_RSA_WITH_DES_CBC_SHA, SSL_DHE_DSS_WITH_DES_CBC_SHA, SSL_RSA_EXPORT_WITH_RC4_40_MD5, SSL_RSA_EXPORT_WITH_DES40_CBC_SHA, SSL_DHE_RSA_EXPORT_WITH_DES40_CBC_SHA, SSL_DHE_DSS_EXPORT_WITH_DES40_CBC_SHA, TLS_EMPTY_RENEGOTIATION_INFO_SCSV] Compression Methods: { 0 } *** http-bio-8080-exec-4, WRITE: TLSv1 Handshake, length = 75 http-bio-8080-exec-4, WRITE: SSLv2 client hello message, length = 101 http-bio-8080-exec-4, READ: TLSv1 Handshake, length = 81 *** ServerHello, TLSv1 RandomCookie: GMT: 1347433643 bytes = { 145, 237, 232, 63, 240, 104, 234, 201, 148, 235, 12, 222, 60, 75, 174, 0, 103, 38, 196, 181, 27, 226, 243, 61, 34, 7, 107, 72 } Session ID: {79, 202, 117, 79, 130, 216, 168, 38, 68, 29, 182, 82, 16, 25, 251, 66, 93, 108, 49, 133, 92, 108, 198, 23, 120, 120, 135, 151, 15, 13, 199, 87} Cipher Suite: SSL_RSA_WITH_RC4_128_SHA Compression Method: 0 Extension renegotiation_info, renegotiated_connection: <empty> *** %% Created: [Session-2, SSL_RSA_WITH_RC4_128_SHA] ** SSL_RSA_WITH_RC4_128_SHA http-bio-8080-exec-4, READ: TLSv1 Handshake, length = 609 *** Certificate chain chain [0] = [ [ Version: V1 Subject: CN=wrong.domain.name, O=Our organization, L=Location, ST=State, C=Country Signature Algorithm: SHA1withRSA, OID = 1.2.840.113549.1.1.5 Key: Sun RSA public key, 1024 bits modulus: 13??a lot of digits here??19 public exponent: ????7 Validity: [From: Tue Apr 24 16:32:18 CEST 2012, To: Wed Apr 24 16:32:18 CEST 2013] Issuer: CN=wrong.domain.name, O=Our organization, L=Location, ST=State, C=Country SerialNumber: [ d??????? ????????] ] Algorithm: [SHA1withRSA] Signature: 0000: 65 Signature is here 0070: 96 . ] *** http-bio-8080-exec-4, SEND TLSv1 ALERT: fatal, description = certificate_unknown http-bio-8080-exec-4, WRITE: TLSv1 Alert, length = 2 http-bio-8080-exec-4, called closeSocket() http-bio-8080-exec-4, handling exception: javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target I tried to convert our pem certificate to der format and imported it to trustedKeyStore (cacerts) (without private key), but it didn't change anything. But I'm not confident that I did it rigth. Also I must inform you that I don't know passphrase for our servier-key.pem file, and probably it differs from password for keystore created by me. OS: CentOS 6.2 Architecture: x64 Tomcat version: 7 Apache HTTP Server version: 2.4 Is there any way to make Tomcat accepts our certificate?

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  • Overcoming maximum file path length restrictions in Windows

    - by Christopher Edwards
    One of our customers habitually use very long path names (several nested folders, with long names) and we routinely encounter "user education issues" in order to shorten the path to less than 260 characters. Is there a technical solution available, can we flick some sort of switch in Windows 7 and Windows 2008 R2 to say "yeah just ignore these historical problems, and make +260 character path name work". P.S. I have read and been totally unedified by Naming Files, Paths, and Namespaces

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  • Tomcat 5.5 - multiple contexts using same path

    - by ctn8iv
    Is it possible to set up multiple contexts using the same path? For example: <Context docBase="/www/websites/site1/java/base" path="/base" reloadable="true"/> <Context docBase="/www/websites/site2/java/base" path="/base" reloadable="true"/> I have two sites that use the same path both running on the same server/IP. The sites use different virtual hosts and different ServerNames, but I have no control over the directory structure of the sites because they are maintained by a client. Until now, they have been content with only allowing one site to run at a time, but this is a major hassle, so I need to know if there's a workaround.

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  • MacOS creates a new mount on AFP path calls

    - by jAndy
    Hi Folks, following scenario: In my webapp, my customers are using Firefox as target browser. They have the need to open afp:// folders via Javascript. To make a long story short, this really works. You need to setup Firefox with about:config and set the value network.protocol-handler.external.afp to true. What happens then, the operating system (OSX) takes care of that path and it correctly opens a Finder window. The problem: OSX does create a new mount every time. It cannot distinct between afp://host/path/111 and afp://host/path/222 for instance. Furthermore, even if the afp path is 100% identical a new mount is created. It looks like this is the default behavior from OSX regardless of Firefox. So, is there any chance I can tell OSX not to create a new mount for some sub directorys which should get access over afp:// ? update: It looks like, there are OSX applications which can change the default behavior for network protocols. So you can change "somewhere" which application OSX should call for a protocol. If that is true, wouldn't it be possible to create a script which just opens the local path without a afp:// prefix ? The question here is, where is that configuration (?) to tell OSX which application to use for specific protocol. Any help welcome!

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  • How to change physical path of virtual directory in IIS7

    - by Tomek
    When you have multiple websites and each of them maps the same physical path as virtual directory, how to quickly change the physical path of that virtual directory for all websites? Note: I don't want to do use IIS Manager. I tried changing the path (find and replace) in %SYSTEM%\system32\inetsrv\config\applicationHost.config, then restarted IIS, but the change hasn't taken effect. What am I missing?

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  • PsExec Couldn't access Windows cannot find the network path

    - by Navan
    Hi , I given the below cmd using PsExec v1.96 psexec -u ADMIN_USER_NAME -p ADMIN_PWD I got the below error. Couldn't access Windows cannot find the network path. Verify that the network path is correct an d the destination computer is not busy or turned off. If Windows still cannot fi nd the network path, contact your network administrator. Thanks, Navan

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  • Test-Path returns differetn results in 64Bit and 32Bit powershell

    - by StarSpace
    I am developing a script which should run under 64 and 32Bit Powershell. Unfortunately it seems that Test-Path return different results in 64 and 32 Environment. Both sessions are running under same user, this user has full access on specific registry key. 64Bit Powershell >test-path HKLM:\SOFTWARE\Citrix\ProvisioningServices True 32Bit Powershell(x86) >test-path HKLM:\SOFTWARE\Citrix\ProvisioningServices False Any Idea?

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  • A*, Tile costs and heuristic; How to approach

    - by Kevin Toet
    I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the heuristic was rounded to int's which resulted in very straight paths. Resorting a Euclidian Heuristic seemed to fixed it as opposed to use the Manhattan approach. The 2nd problem I ran into was when i tried added tile costs. I was hoping to use the value's of the flags that i set on the tiles but the value's were too small to make the pathfinder consider them a huge obstacle so i increased their value's but that breaks the flags a certain way and no paths were found anymore. So my questions, before posting the code, are: What am I doing wrong that the Manhatten heuristic isnt working? What ways can I store the tile costs? I was hoping to (ab)use the enum flags for this The path finder isnt considering the chance that no path is available, how do i check this? Any code optimisations are welcome as I'd love to improve my coding. public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map ) { return FindPath( startTile, endTile, map, TileFlags.WALKABLE ); } public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map, TileFlags acceptedFlags ) { List<Tile> open = new List<Tile>(); List<Tile> closed = new List<Tile>(); open.Add( startTile ); Tile tileToCheck; do { tileToCheck = open[0]; closed.Add( tileToCheck ); open.Remove( tileToCheck ); for( int i = 0; i < tileToCheck.neighbors.Count; i++ ) { Tile tile = tileToCheck.neighbors[ i ]; //has the node been processed if( !closed.Contains( tile ) && ( tile.flags & acceptedFlags ) != 0 ) { //Not in the open list? if( !open.Contains( tile ) ) { //Set G int G = 10; G += tileToCheck.G; //Set Parent tile.parentX = tileToCheck.x; tile.parentY = tileToCheck.y; tile.G = G; //tile.H = Math.Abs(endTile.x - tile.x ) + Math.Abs( endTile.y - tile.y ) * 10; //TODO omg wtf and other incredible stories tile.H = Vector2.Distance( new Vector2( tile.x, tile.y ), new Vector2(endTile.x, endTile.y) ); tile.Cost = tile.G + tile.H + (int)tile.flags; //Calculate H; Manhattan style open.Add( tile ); } //Update the cost if it is else { int G = 10;//cost of going to non-diagonal tiles G += map[ tile.parentX, tile.parentY ].G; //If this path is shorter (G cost is lower) then change //the parent cell, G cost and F cost. if ( G < tile.G ) //if G cost is less, { tile.parentX = tileToCheck.x; //change the square's parent tile.parentY = tileToCheck.y; tile.G = G;//change the G cost tile.Cost = tile.G + tile.H + (int)tile.flags; // add terrain cost } } } } //Sort costs open = open.OrderBy( o => o.Cost).ToList(); } while( tileToCheck != endTile ); closed.Reverse(); List<Tile> validRoute = new List<Tile>(); Tile currentTile = closed[ 0 ]; validRoute.Add( currentTile ); do { //Look up the parent of the current cell. currentTile = map[ currentTile.parentX, currentTile.parentY ]; currentTile.renderer.material.color = Color.green; //Add tile to list validRoute.Add( currentTile ); } while ( currentTile != startTile ); validRoute.Reverse(); return validRoute; } And my Tile class: [Flags] public enum TileFlags: int { NONE = 0, DIRT = 1, STONE = 2, WATER = 4, BUILDING = 8, //handy WALKABLE = DIRT | STONE | NONE, endofenum } public class Tile : MonoBehaviour { //Tile Properties public int x, y; public TileFlags flags = TileFlags.DIRT; public Transform cachedTransform; //A* properties public int parentX, parentY; public int G; public float Cost; public float H; public List<Tile> neighbors = new List<Tile>(); void Awake() { cachedTransform = transform; } }

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  • How to parameterize a path in ANT?

    - by strelokstrelok
    I have the following defined in a file called build-dependencies.xml <?xml version="1.0" encoding="UTF-8"?> <project name="build-dependencies"> ... <path id="common-jars"> <fileset file="artifacts/project-1/jar/some*.jar" /> <fileset file="artifacts/project-2/jar/someother*.jar" /> </path> ... </project> I include it at the top of my build.xml file. Now I need to make the artifacts folder a parameter so it can be changed during execution of different targets. Having this... <?xml version="1.0" encoding="UTF-8"?> <project name="build-dependencies"> ... <path id="common-jars"> <fileset file="${artifacts}/project-1/jar/some*.jar" /> <fileset file="${artifacts}/project-2/jar/someother*.jar" /> </path> ... </project> ...and defining an "artifacts" property (and changing it) in the target does not work because it seems that the property substitution happens when the path is defined in build-dependencies.xml How can I solve this? One way I was thinking was to have a parameterized macro and call that before the path is actually used, but that seems not elegant. Something like this: <macrodef name="create-common-jars"> <attribute name="artifacts"/> <sequential> <path id="common-jars"> <fileset file="@{artifacts}/project-1/jar/some*.jar" /> <fileset file="@{artifacts}/project-2/jar/someother*.jar" /> </path> </sequential> </macrodef>

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  • Creating an HTTP-Redirected Virtual Directopry in IIS 6.0 without specifying physical path & WMI/ADS

    - by Steve Johnson
    My question is : Is it possible to create a working IIS 6.0 Virtual Directory with providing Physical Path of the Virtual Directory.? I know that manually, it is not possible via IIS but programmatically such a virtual directory can be created. If an HTTPRedirect is set on that virtual directory but the site physical path is not specified, then will it work? Simply stated, how to create an HTTp-redirected Virtual Directory , directly without specifying any physical path to a folder or network share. Here is my code. Try If Directory.Exists(HomeDirectory) = False And Path.StartsWith("http://") = False Then Directory.CreateDirectory(HomeDirectory) End If Dim website As DirectoryEntry website = New DirectoryEntry("IIS://" & IISServer & "/W3SVC/" & WebsiteId & "/Root") Dim NewVDir As DirectoryEntry = website.Children.Add(VDirName, "IIsWebVirtualDir") If Path.StartsWith("http://") = False Then NewVDir.Properties("Path")(0) = Path NewVDir.Properties("HttpRedirect").Clear() Else NewVDir.Properties("HttpRedirect")(0) = Path End If If ((Perm And Permission.Read) = Permission.Read) Then NewVDir.Properties("AccessRead")(0) = True End If If ((Perm And Permission.Write) = Permission.Write) Then NewVDir.Properties("AccessWrite")(0) = True End If If ((Perm And Permission.DirBrowse) = Permission.DirBrowse) Then NewVDir.Properties("EnableDirBrowsing")(0) = True End If If ((Perm And Permission.CreatetApplication) = Permission.CreatetApplication) Then NewVDir.Invoke("AppCreate", True) End If If ((Perm And Permission.ScriptOnly) = Permission.ScriptOnly) Then NewVDir.Properties("AccessScript")(0) = True End If If ((Perm And Permission.ScriptNExecute) = Permission.ScriptNExecute) Then NewVDir.Properties("AccessExecute")(0) = True End If NewVDir.Properties("AuthAnonymous")(0) = True NewVDir.Properties("AuthNTLM")(0) = True NewVDir.Properties("AnonymousUserName")(0) = AnonUserName NewVDir.Properties("AnonymousUserPass")(0) = AnonPassword NewVDir.Properties("AppFriendlyName")(0) = AppFriendlyName NewVDir.CommitChanges() website.CommitChanges() NewVDir.Close() website.Close() Success = True Catch Err As Exception Throw New Exception("My Custom Exception Here: " & Err.Message) End Try

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  • Using UNC path as collections location in Mecurial IIS6 Server2003

    - by Chris M
    I'm running the latest Mercurial and Python 2.6; IIS6 is using the wildcard ISAPI method to attach the site to the Mecurial hgwebdir_wsgi [paths] \ = \\COMP3254\TestRepo\* [web] baseurl = / allow_push = * push_ssl = false style = monoblue The setup works perfectly if I reference the local drive E:\repo* but doesnt work if I specify the network as above; I've given the server (MERCDEV01$) full permissions on the shared folder on COMP3254, I can't think of any other reason it wouldn't work. Any ideas?

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  • Using UNC path as paths location in Mecurial IIS6 Server2003

    - by Chris M
    I'm running the latest Mercurial and Python 2.6; IIS6 is using the wildcard ISAPI method to attach the site to the Mecurial hgwebdir_wsgi [paths] \ = \\COMP3254\TestRepo\* [web] baseurl = / allow_push = * push_ssl = false style = monoblue The setup works perfectly if I reference the local drive E:\repo* but doesnt work if I specify the network as above; I've given the server (MERCDEV01$) full permissions on the shared folder on COMP3254, I can't think of any other reason it wouldn't work. Any ideas?

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  • Nested %..% representation in Windows 7

    - by prosseek
    In order to organize the PATH environment, I came up with the following method. Setup variable : ABC = "PATH1;PATH2" Set the path variable using the predefined setup variable : Path = %ABC%%DEF% ... It seems to work fine, but I found that some of the variables are not transfomred into real paths when I run the set command. (I mean, the PATH=PATH1;PATH2;%DEF%, for example). What I found was as follows. If the variable name has '_', Windows can't transform it. If the variable has the path with %...% variable, windows can't transform it. Q1 : Am I correct? Q2 : If so, is there a way to by pass the nested %...% varibale problem?

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  • graph and all pairs shortest path in java

    - by Sandra
    I am writing a java program using Flyod-Warshall algorithm “All pairs shortest path”. I have written the following : a0 is the adjacency matrix of my graph, but has infinity instead of 0. vList is the list of vertexes and the cost for each edge is 1. Path[i][j] = k+1 means for going from I to j you first go to k then j int[][] path = new int[size][size]; for(int i = 0; i<path.length;i++) { for(int j = 0; j<path.length; j++) { if(adjM[i][j]==1) path[i][j]=j+1; } } //*************** for (int k = 0; k < vList.size(); k++) for (int i = 0; i < vList.size(); i++) for (int j = 0; j < vList.size(); j++) { if (a0[i][j]>a0[i][k]+ a0[k][j]) path[i][j] = k + 1; a0[i][j] = Math.min(a0[i][j], a0[i][k] + a0[k][j]); } After running this code, in the result a0 is correct, but path is not correct and I don’t know why!. Would you please help me?

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • Algorithm to map an area [on hold]

    - by user37843
    I want to create a crawler that starts in a room and from that room to move North,East,West and South until there aren't any new rooms to visit. I don't want to have duplicates and the output format per line to be something like this: current room, neighbour 1, neighbour 2 ... and in the end to apply BFS algorithm to find the shortest path between 2 rooms. Can anyone offer me some suggestion what to use? Thanks

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  • Pathfinding in Warcraft 1

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-)

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