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  • 3D game editor with C++ support and Bullet Physics

    - by Raghav Bali
    I am very new to game development and hence the question. Is there any open-source game editor that uses Bullet Physics engine with C++ code edit support.I have read about blender but it allows python based editing(if I am not wrong here). I need an editor to quickly draw the needed objects and concentrate more on the logic on their interactions(mostly magnetism based). This(my project) is part of an already existing legacy code in C++ which is forcing the dependency. Also, is there any physics engine which provides support for magnetism? Any help will surely be great. Thanks

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  • BeanInfo Editor in NetBeans Rocks

    - by Geertjan
    Impressed by a cool feature I didn't know about. If you have some JavaBean, like my Event class below, you can right-click it and choose "BeanInfo Editor": Now, as you can see above, I don't have a BeanInfo class. So I am now asked whether the IDE should create one for me. So I say OK and then I have a new BeanInfo class, generated from my Event class, as well as a multiview editor for visually editing the BeanInfo class: Thanks Eric and Nicklas from Artificial Solutions in Stockholm for pointing this out to me today. It comes in very handy in NetBeans Platform applications when you're working with a BeanNode and want to customize the display of your properties.

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  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

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  • Free & Open Source XML Editor Built on Maven

    - by Geertjan
    Here you can download the sources of an XML Editor that uses libraries from NetBeans IDE 7.3 Beta 2 as its basis, while using Maven as its build system: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/XMLEditorInMavenNBRCP And here's what it looks like to the user: Note: The Favorites window has been rebranded as "File Browser" and Nimbus is used for the look and feel, thanks to a .conf file that is registered in the POM of the application project.  The cool part is that I didn't type one line of code to get the above result and that only those pieces that an XML Editor actually needs are included in the application, though it could be pruned even further.

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  • Visual Studio Paired Editor Panes

    - by Chumpy
    Is there any way to make Visual Studio have "paired" editor panes, somewhat like XCode's Assistant Editor feature? More specifically, I'd like to replicate the XCode feature of having a .cpp file's .h partner be automatically open in an adjacent editor panel. So, when a .cpp file is opened in a text editor panel (let's say, on the left of the screen), its analogous .h file will open in another panel (on the right). That way both can be edited on the same screen at the same time, without the need to manually place both files in their respective editor panes. Hope that makes sense, I'm not really sure what terminology to use in order to search for existing solutions.

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  • Dynamic editor upload into web page. Need advice

    - by Andrew Florko
    Hello everybody, I am writing intranet site for tracking employees science activities in organization. There lots of editable information on each personal page (science degree, publications & so on) so I upload editor per request (user clicks "edit" and modal dialog with html editor: set of textboxes/comboboxes/autocomplete features & validation logic appears). Editor is html layout that is wrapped with jquery dialog plugin + some logic, written as javascript functions that should be invoked from the callee page (onsubmit, validate, afterLoad editor events). There are also attributes (editor preferrable with and height) that are passed to callee page also. Currently I send these functions & attribute as ... function onsubmit() { }; function validate() { } var width = 640; var height = 800 ... code that is embedded into the request page. Function calls and editor markup wrap with jquery plugin completed in the callee page. It works, but I have some try { call editor event handler } catch { } stuff in callee page (because not every editor provides these functions) and some attributes (editor width & height for instance) that are loaded as variables declared in javascript. Please, suggest, is there a better approach to build & use custom editors for my situation. Thank you in advance!

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  • How to set properties of a d:DesignInstance in XAML?

    - by Scott Bilas
    I'm using the new d:DesignInstance feature of the 4.0 series WPF tools. Works great! Only issue I'm having is: how can I set properties on the instance? Given something like this: <Grid d:DataContext="{d:DesignInstance plugin:SamplePendingChangesViewModel, IsDesignTimeCreatable=True}"/> How can I set properties on the viewmodel, aside from setting them in its default ctor or routing it through some other object initializer? I gave this a try but VS gives errors on compile "d:DataContext was not found": <Grid> <d:DataContext> <d:DesignInstance IsDesignTimeCreatable="True"> <plugin:SamplePendingChangesViewModel ActiveTagIndex="2"/> </d:DesignInstance> </d:DataContext> For the moment I'm going back to using a resource and 'd:DataContext={StaticResource SampleData}', where I can set the properties in the resource. Is there a way to do it via a d:DesignInstance?

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  • Which types use a FileNameEditor in a PropertyGrid?

    - by Wolfgang
    I need to change the editor for a property attached to a .net PropertyGrid, but I cannot set the Editor attribute of that property, because the property was generated by a tool, including all attributes. The desired editor is System.Windows.Forms.Design.FileNameEditor I can find many tutorials on the web to assign this editor to string properties by setting the editor attribute, but I cannot set the editor attribute in this case. However, I can advise the code generation tool to behave such that the string property which I want to be edited with the FileNameEditor becomes converted to another property with different type. In order to do so, I would need to know which type is edited by the FileNameEditor as default. I didn't find any list on the web which would tell me for a given editor which types employ this editor automatically when displayed in a PropertyGrid.

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  • Should we use server generated XAML to deliver our Silverlight/WPF UIs?

    - by brownj
    Back in January 2009, Dino Esposito published an article on MSDN titled "Managing Dynamic Content Delivery In Silverlight". We are considering using an approach like this for an upcoming project and were wondering if anyone had any advice on whether this is a good approach. Are there any traps or pitfalls we should look out for? We currently use Prism and would need to look at how the two would live happily together.

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  • How do I stop a routed event from triggering on specific places in XAML?

    - by cfouche
    I have the following situation: A stackpanel contains a number of elements, including some that are contained in a GroupBox. So something like this: <StackPanel x:Name="stackpanel" Background="White"> <TextBlock Text="TextBlock"/> <TextBlock Text="Another TextBlock"/> <!--plus a load of other elements and controls--> <GroupBox Header="GroupBoxHeader"> <TextBlock Text="Text inside GroupBox"/> </GroupBox> </StackPanel> I want a MouseDown in the stackpanel to trigger some Storyboard, so I've added an EventTrigger, like this: <EventTrigger RoutedEvent="Mouse.MouseDown" SourceName="stackpanel"> <BeginStoryboard Storyboard="{StaticResource OnMouseDown1}"/> </EventTrigger> This is almost right, but the thing is - I don't want the MouseDown to be picked up by the GroupBox's header or border, only by its content. In other words, I want the Storyboard to begin when someone does a mousedown on anything inside the StackPanel, except GroupBox headers and borders. Is there some way of doing this? (I've tried setting e.Handled to true on the GroupBox, but then its content doesn't pick up the mousedown anymore either.)

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  • WPF,XAML: How to set the ZIndex of a particular control to the topmost.

    - by Sudhakar Singh
    how do i set any control to the topmost of the screen. For e.g. i have a textblock in a datatemplate or a hierarchichal data template..etc... now i would like to set this textblock to the topmost on mouseover. Setting the Grid.ZIndex value to 1 in the trigger for IsMouseOver doesn't work many times. In order to do that i set the ZIndex value for all the contols to -1 in the window. it worked in one scenario but doesn't work other times. If anyone can get me the details of ZIndex and how to set the control to the topmost without worrying about the other controls, it would be of great help. Note: setting the value of ZIndex to a higher value e.g. 99999 also doesn't work.

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  • How can i change background image of a button when hover or click in XAML for Windows 8?

    - by apero
    I got a question about changing the background image of a button when it's clicked. I tried searching on google but i couldn't find something that worked for me. Well here's my code <Button Grid.Column="0" Grid.Row="0" x:Name="btnHome" VerticalAlignment="Stretch" BorderBrush="{x:Null}" HorizontalAlignment="Stretch" Click="btnHome_Click" PointerEntered="btnHome_PointerEntered"> <Button.Template> <ControlTemplate TargetType="Button"> <Border x:Name="RootElement"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="MouseOver"> <Storyboard> //I want my background change here </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard> //And here </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border.Background> <ImageBrush ImageSource="images/back_button.png"/> </Border.Background> </Border> </ControlTemplate> </Button.Template> </Button> i also tried this private void btnHome_PointerEntered(object sender, PointerRoutedEventArgs e) { BitmapImage bmp = new BitmapImage(); Uri u = new Uri("ms-appx:images/back_button_mouseover.png", UriKind.RelativeOrAbsolute); bmp.UriSource = u; ImageBrush i = new ImageBrush(); i.ImageSource = bmp; btnHome.Background = i; } But unfortunately this worked neither

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  • Are there localization tools which spot content strings in xaml/wpf?

    - by Noel Kennedy
    When globalizing a wpf application with static resx classes, it's very easy to miss the odd label or button that has its Content property set to a hard coded string in a particular language, ie English. These should of course be moved off to a {x:Static ...} so they can be localised for each culture. Are there any tools which can spot this and warn you? Built in to VS would be ideal, but I'm thinking that 'style cop' type build tools would do the job as well.

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  • XAML : How to change background color only in Design mode?

    - by Kave
    I have a control with white text foreground color and transparent background color. Later on this usercontrol will be added into a different control that carries the real background color. However during designing this, control due white foreground on white background in VS 2010, I can't obviously see anything. In there anyway to define a different color for just the design time? I have tried this: if (System.ComponentModel.DesignerProperties.IsInDesignTool) { LayoutRoot.Background = new SolidColorBrush(Colors.Blue); } But this doesn't work. Any tips? Thanks, Kave

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  • How to design parts of the application in XAML and how to reusing it then?

    - by MartyIX
    I'm working on a main window in my application and I would like to design parts of my window separately in Visual Studio designer. Main window Game desk (actually more of them and therefore it would be nice to design the game desk, mark it as a resource and then just via simple code (something like creating a new object and setting DataContext) create it. Console And so on Is it possible in VS to do this thing? I just need to know what to look for if it is possible. I don't need a whole solution. Thank you for suggestions!

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  • WPF/XAML - compare the "SelectedIndex" of two comboboxes (DataTrigger?)

    - by Luaca
    hello, i've got two comboboxes with the same content. the user should not be allowed to choose the same item twice. therefore the comboboxes' contents (= selectedindex?) should never be equal. my first attempt was to comapare the selectedindex with a datatrigger to show/hide a button: <DataTrigger Binding="{Binding ElementName=comboBox1, Path=SelectedIndex}" Value="{Binding ElementName=comboBox2, Path=SelectedIndex}"> <Setter Property="Visibility" Value="Hidden" /> </DataTrigger> it seems that it is not possible to use Value={Binding}. is there any other way (if possible without using a converter)? thanks in advance!

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  • Is it possible to create a resource with multiple names in xaml?

    - by mos
    In a ResourceDictionary, is there any way to specify an alias for a resource? For example, <Color x:Key="BorderColor">#FF000000</Color> <Color x:Key="AlternateBorderColor">{StaticResource BorderColor}</Color> I don't really want another resource called "AlternateBorderColor", I would just like to be able to refer to the original resource by another name.

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  • Why does the location of my vehicle spawner change when I open a matinee?

    - by Gareth Jones
    I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the matinee that handles the InterActor, this happens: It does look to me like the editor is moving it out of the way so I can see the InterActor (which would be very clever) because only the image of the vehicle moves, not the gizmo, nor does the vehicle spawn in that location in game. Is this the case?

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  • The "Update" button in ArcFM Attribute Editor is disabled.

    - by Vinay
    I am not been able to update any of the attributes in one of my feature classes using the Arc FM Attribute editor, but I am able to update it thru the ESRI Attribute editor. Please lemme know if somebody knows the reason. I am using Arc SDE 9.3.1 with ArcFM 9.3 and ArcMap 9.3 Note:I am in selection Tab and not in Target tab. Please let me know if sombody can figure out the reason. Vinay [email protected]

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