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  • Python: Does one of these examples waste more memory?

    - by orokusaki
    In a Django view function which uses manual transaction committing, I have: context = RequestContext(request, data) transaction.commit() return render_to_response('basic.html', data, context) # Returns a Django ``HttpResponse`` object which is similar to a dictionary. I think it is a better idea to do this: context = RequestContext(request, data) response = render_to_response('basic.html', data, context) transaction.commit() return response If the page isn't rendered correctly in the second version, the transaction is rolled back. This seems like the logical way of doing it albeit there won't likely be many exceptions at that point in the function when the application is in production. But... I fear that this might cost more and this will be replete through a number of functions since the application is heavy with custom transaction handling, so now is the time to figure out. If the HttpResponse instance is in memory already (at the point of render_to_response()), then what does another reference cost? When the function ends, doesn't the reference (response variable) go away so that when Django is done converting the HttpResponse into a string for output Python can immediately garbage collect it? Is there any reason I would want to use the first version (other than "It's 1 less line of code.")?

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  • I don't like Python functions that take two or more iterables. Is it a good idea?

    - by Xavier Ho
    This question came from looking at this question on Stackoverflow. def fringe8((px, py), (x1, y1, x2, y2)): Personally, it's been one of my pet peeves to see a function that takes two arguments with fixed-number iterables (like a tuple) or two or more dictionaries (Like in the Shotgun API). It's just hard to use, because of all the verbosity and double-bracketed enclosures. Wouldn't this be better: >>> class Point(object): ... def __init__(self, x, y): ... self.x = x ... self.y = y ... >>> class Rect(object): ... def __init__(self, x1, y1, x2, y2): ... self.x1 = x1 ... self.y1 = y1 ... self.x2 = x2 ... self.y2 = y2 ... >>> def fringe8(point, rect): ... # ... ... >>> >>> point = Point(2, 2) >>> rect = Rect(1, 1, 3, 3) >>> >>> fringe8(point, rect) Is there a situation where taking two or more iterable arguments is justified? Obviously the standard itertools Python library needs that, but I can't see it being pretty in maintainable, flexible code design.

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  • My python program always brings down my internet connection after several hours running, how do I debug and fix this problem?

    - by Shane
    I'm writing a python script checking/monitoring several server/websites status(response time and similar stuff), it's a GUI program and I use separate thread to check different server/website, and the basic structure of each thread is using an infinite while loop to request that site every random time period(15 to 30 seconds), once there's changes in website/server each thread will start a new thread to do a thorough check(requesting more pages and similar stuff). The problem is, my internet connection always got blocked/jammed/messed up after several hours running of this script, the situation is, from my script side I got urlopen error timed out each time it's requesting a page, and from my FireFox browser side I cannot open any site. But the weird thing is, the moment I close my script my Internet connection got back on immediately which means now I can surf any site through my browser, so it must be the script causing all the problem. I've checked the program carefully and even use del to delete any connection once it's used, still get the same problem. I only use urllib2, urllib, mechanize to do network requests. Anybody knows why such thing happens? How do I debug this problem? Is there a tool or something to check my network status once such situation occurs? It's really bugging me for a while... By the way I'm behind a VPN, does it have something to do with this problem? Although I don't think so because my network always get back on once the script closed, and the VPN connection never drops(as it appears) during the whole process.

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  • How do I structure my tests with Python unittest module?

    - by persepolis
    I'm trying to build a test framework for automated webtesting in selenium and unittest, and I want to structure my tests into distinct scripts. So I've organised it as following: base.py - This will contain, for now, the base selenium test case class for setting up a session. import unittest from selenium import webdriver # Base Selenium Test class from which all test cases inherit. class BaseSeleniumTest(unittest.TestCase): def setUp(self): self.browser = webdriver.Firefox() def tearDown(self): self.browser.close() main.py - I want this to be the overall test suite from which all the individual tests are run. import unittest import test_example if __name__ == "__main__": SeTestSuite = test_example.TitleSpelling() unittest.TextTestRunner(verbosity=2).run(SeTestSuite) test_example.py - An example test case, it might be nice to make these run on their own too. from base import BaseSeleniumTest # Test the spelling of the title class TitleSpelling(BaseSeleniumTest): def test_a(self): self.assertTrue(False) def test_b(self): self.assertTrue(True) The problem is that when I run main.py I get the following error: Traceback (most recent call last): File "H:\Python\testframework\main.py", line 5, in <module> SeTestSuite = test_example.TitleSpelling() File "C:\Python27\lib\unittest\case.py", line 191, in __init__ (self.__class__, methodName)) ValueError: no such test method in <class 'test_example.TitleSpelling'>: runTest I suspect this is due to the very special way in which unittest runs and I must have missed a trick on how the docs expect me to structure my tests. Any pointers?

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  • In Ruby or Python can the very idea of Class be rewritten?

    - by John Berryman
    Howdy All... first time at stack overflow. I'm looking into using some of the metaprogramming features provided by Ruby or Python, but first I need to know the extent to which they will allow me to extend the language. The main thing I need to be able to do is to rewrite the concept of Class. This doesn't mean that I want to rewrite a specific class during run time, but rather I want to make my own conceptualization of what a Class is. To be a smidge more specific here, I want to make something that is like what people normally call a Class, but I want to follow an "open world" assumption. In the "closed world" of normal Classes, if I declare Poodle to be a subclass of Dog to be a subclass of Animal, then I know that Poodle is not going to also be a type of FurCoat. However, in an open world Class, then the Poodle object I've defined may or may not be and object of type FurCoat and we won't know for sure until I explain that I can wear the poodle. (Poor poodle.) This all has to do with a study I'm doing concerning OWL ontologies. Just so you know, I've tried to find information online, but due to the overloading of terms here I haven't found anything helpful. Super thanks, John

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  • Can you dynamically combine multiple conditional functions into one in Python?

    - by erich
    I'm curious if it's possible to take several conditional functions and create one function that checks them all (e.g. the way a generator takes a procedure for iterating through a series and creates an iterator). The basic usage case would be when you have a large number of conditional parameters (e.g. "max_a", "min_a", "max_b", "min_b", etc.), many of which could be blank. They would all be passed to this "function creating" function, which would then return one function that checked them all. Below is an example of a naive way of doing what I'm asking: def combining_function(max_a, min_a, max_b, min_b, ...): f_array = [] if max_a is not None: f_array.append( lambda x: x.a < max_a ) if min_a is not None: f_array.append( lambda x: x.a > min_a ) ... return lambda x: all( [ f(x) for f in f_array ] ) What I'm wondering is what is the most efficient to achieve what's being done above? It seems like executing a function call for every function in f_array would create a decent amount of overhead, but perhaps I'm engaging in premature/unnecessary optimization. Regardless, I'd be interested to see if anyone else has come across usage cases like this and how they proceeded. Also, if this isn't possible in Python, is it possible in other (perhaps more functional) languages?

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  • How can I override list methods to do vector addition and subtraction in python?

    - by Bobble
    I originally implemented this as a wrapper class around a list, but I was annoyed by the number of operator() methods I needed to provide, so I had a go at simply subclassing list. This is my test code: class CleverList(list): def __add__(self, other): copy = self[:] for i in range(len(self)): copy[i] += other[i] return copy def __sub__(self, other): copy = self[:] for i in range(len(self)): copy[i] -= other[i] return copy def __iadd__(self, other): for i in range(len(self)): self[i] += other[i] return self def __isub__(self, other): for i in range(len(self)): self[i] -= other[i] return self a = CleverList([0, 1]) b = CleverList([3, 4]) print('CleverList does vector arith: a, b, a+b, a-b = ', a, b, a+b, a-b) c = a[:] print('clone test: e = a[:]: a, e = ', a, c) c += a print('OOPS: augmented addition: c += a: a, c = ', a, c) c -= b print('OOPS: augmented subtraction: c -= b: b, c, a = ', b, c, a) Normal addition and subtraction work in the expected manner, but there are problems with the augmented addition and subtraction. Here is the output: >>> CleverList does vector arith: a, b, a+b, a-b = [0, 1] [3, 4] [3, 5] [-3, -3] clone test: e = a[:]: a, e = [0, 1] [0, 1] OOPS: augmented addition: c += a: a, c = [0, 1] [0, 1, 0, 1] Traceback (most recent call last): File "/home/bob/Documents/Python/listTest.py", line 35, in <module> c -= b TypeError: unsupported operand type(s) for -=: 'list' and 'CleverList' >>> Is there a neat and simple way to get augmented operators working in this example?

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  • In Python, how to make sure database connection will always close before leaving a code block?

    - by Cawas
    I want to prevent database connection being open as much as possible, because this code will run on an intensive used server and people here already told me database connections should always be closed as soon as possible. def do_something_that_needs_database (): dbConnection = MySQLdb.connect(host=args['database_host'], user=args['database_user'], passwd=args['database_pass'], db=args['database_tabl'], cursorclass=MySQLdb.cursors.DictCursor) dbCursor = dbConnection.cursor() dbCursor.execute('SELECT COUNT(*) total FROM table') row = dbCursor.fetchone() if row['total'] == 0: print 'error: table have no records' dbCursor.execute('UPDATE table SET field="%s"', whatever_value) return None print 'table is ok' dbCursor.execute('UPDATE table SET field="%s"', another_value) # a lot more of workflow done here dbConnection.close() # even more stuff would come below I believe that leaves a database connection open when there is no row on the table, tho I'm still really not sure how it works. Anyway, maybe that is bad design in the sense that I could open and close a DB connection after each small block of execute. And sure, I could just add a close right before the return in that case... But how could I always properly close the DB without having to worry if I have that return, or a raise, or continue, or whatever in the middle? I'm thinking in something like a code block, similar to using try, like in the following suggestion, which obviously doesn't work: def do_something_that_needs_database (): dbConnection = MySQLdb.connect(host=args['database_host'], user=args['database_user'], passwd=args['database_pass'], db=args['database_tabl'], cursorclass=MySQLdb.cursors.DictCursor) try: dbCursor = dbConnection.cursor() dbCursor.execute('SELECT COUNT(*) total FROM table') row = dbCursor.fetchone() if row['total'] == 0: print 'error: table have no records' dbCursor.execute('UPDATE table SET field="%s"', whatever_value) return None print 'table is ok' dbCursor.execute('UPDATE table SET field="%s"', another_value) # again, that same lot of line codes done here except ExitingCodeBlock: closeDb(dbConnection) # still, that "even more stuff" from before would come below I don't think there is anything similar to ExitingCodeBlock for an exception, tho I know there is the try else, but I hope Python already have a similar feature... Or maybe someone can suggest me a paradigm move and tell me this is awful and highly advise me to never do that. Maybe this is just something to not worry about and let MySQLdb handle it, or is it?

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  • Intelligent search and generation of Java code, preferrably using Python?

    - by Ipsquiggle
    Basically, I do lots of one-off code generation, large-scale refactorings, etc. etc. in Java. My tool language of choice is Python, but I'll take whatever solutions you can offer. Here is a simplified illustration of what I would like, in a pseudocode Generating an implementation for an interface search within my project: for each Interface as iName: write class(name=iName+"Impl", implements=iName) search within the body of iName: for each Method as mName: write method(name=mName, body="// TODO implement this...") Basically, the tool I'm searching for would allow me to: parse files according to their Java structure ("search for interfaces") search for words contextualized by language elements and types ("variables of type SomeClass", "doStuff() method calls on SomeClass instances") to run searches with structural context ("within the body of the current result") easily replace or generate code (with helpers to generate, as above, or functions for replacing, "rename the interface to Foo", "insert the line Blah.Blah()", etc.) The point is, I don't want to spend a lot of time writing these things, as they are usually throwaway. But sometimes I need something just a little smarter than what grep offers. It wouldn't be too hard to write up a simplistic version of this, but if I'm going to use something like this at all, I'd expect it to be robust. Any suggestions of a tool/library that will help me accomplish this?

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  • How to debug python del self.callbacks[s][cid] keyError when the error message does not indicate where in my code the error is

    - by lkloh
    In a python program I am writing, I get an error saying Traceback (most recent call last): File "/Applications/Canopy.app/appdata/canopy-1.4.0.1938.macosx- x86_64/Canopy.app/Contents/lib/python2.7/lib-tk/Tkinter.py", line 1470, in __call__ return self.func(*args) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backends/backend_tkagg.py", line 413, in button_release_event FigureCanvasBase.button_release_event(self, x, y, num, guiEvent=event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backend_bases.py", line 1808, in button_release_event self.callbacks.process(s, event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/cbook.py", line 525, in process del self.callbacks[s][cid] KeyError: 103 Do you have any idea how I can debug this/ what could be wrong? The error message does not point to anywhere in code I have personally written. I get the error message only after I close my GUI window, but I want to fix it even though it does not break the functionality of my code. The error is part of a very big program I am writing, so I cannot post all my code, but below is code I think is relevant: def save(self, event): self.getSaveAxes() self.save_connect() def getSaveAxes(self): saveFigure = figure(figsize=(8,1)) saveFigure.clf() # size of save buttons rect_saveHeaders = [0.04,0.2,0.2,0.6] rect_saveHeadersFilterParams = [0.28,0.2,0.2,0.6] rect_saveHeadersOverride = [0.52,0.2,0.2,0.6] rect_saveQuit = [0.76,0.2,0.2,0.6] #initalize axes saveAxs = {} saveAxs['saveHeaders'] = saveFigure.add_axes(rect_saveHeaders) saveAxs['saveHeadersFilterParams'] = saveFigure.add_axes(rect_saveHeadersFilterParams) saveAxs['saveHeadersOverride'] = saveFigure.add_axes(rect_saveHeadersOverride) saveAxs['saveQuit'] = saveFigure.add_axes(rect_saveQuit) self.saveAxs = saveAxs self.save_connect() self.saveFigure = saveFigure show() def save_connect(self): #set buttons self.bn_saveHeaders = Button(self.saveAxs['saveHeaders'], 'Save\nHeaders\nOnly') self.bn_saveHeadersFilterParams = Button(self.saveAxs['saveHeadersFilterParams'], 'Save Headers &\n Filter Parameters') self.bn_saveHeadersOverride = Button(self.saveAxs['saveHeadersOverride'], 'Save Headers &\nOverride Data') self.bn_saveQuit = Button(self.saveAxs['saveQuit'], 'Quit') #connect buttons to functions they trigger self.cid_saveHeaders = self.bn_saveHeaders.on_clicked(self.save_headers) self.cid_savedHeadersFilterParams = self.bn_saveHeadersFilterParams.on_clicked(self.save_headers_filterParams) self.cid_saveHeadersOverride = self.bn_saveHeadersOverride.on_clicked(self.save_headers_override) self.cid_saveQuit = self.bn_saveQuit.on_clicked(self.save_quit) def save_quit(self, event): self.save_disconnect() close()

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  • How do I subtract two dates in Django/Python?

    - by Ryan
    Hi! I'm working on a little fitness tracker in order to teach myself Django. I want to graph my weight over time, so I've decided to use the Python Google Charts Wrapper. Google charts require that you convert your date into a x coordinate. To do this I want to take the number of days in my dataset by subtracting the first weigh-in from the last weigh-in and then using that to figure out the x coords (for example, I could 100 by the result and increment the x coord by the resulting number for each y coord.) Anyway, I need to figure out how to subtract Django datetime objects from one another and so far, I am striking out on both google and here at the stack. I know PHP, but have never gotten a handle on OO programming, so please excuse my ignorance. Here is what my models look like: class Goal(models.Model): goal_weight = models.DecimalField("Goal Weight",max_digits=4, decimal_places=1) target_date = models.DateTimeField("Target Date to Reach Goal") set_date = models.DateTimeField("When did you set your goal?") comments = models.TextField(blank=True) def __unicode__(self): return unicode(self.goal_weight) class Weight(models.Model): """Weight at a given date and time """ goal = models.ForeignKey(Goal) weight = models.DecimalField("Current Weight",max_digits=4, decimal_places=1) weigh_date = models.DateTimeField("Date of Weigh-In") comments = models.TextField(blank=True) def __unicode__(self): return unicode(self.weight) def recorded_today(self): return self.date.date() == datetime.date.today() Any ideas on how to proceed in the view? Thanks so much!

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  • Python: Calling method A from class A within class B?

    - by Tommo
    There are a number of questions that are similar to this, but none of the answers hits the spot - so please bear with me. I am trying my hardest to learn OOP using Python, but i keep running into errors (like this one) which just make me think this is all pointless and it would be easier to just use methods. Here is my code: class TheGUI(wx.Frame): def __init__(self, title, size): wx.Frame.__init__(self, None, 1, title, size=size) # The GUI is made ... textbox.TextCtrl(panel1, 1, pos=(67,7), size=(150, 20)) button1.Bind(wx.EVT_BUTTON, self.button1Click) self.Show(True) def button1Click(self, event): #It needs to do the LoadThread function! class WebParser: def LoadThread(self, thread_id): #It needs to get the contents of textbox! TheGUI = TheGUI("Text RPG", (500,500)) TheParser = WebParser TheApp.MainLoop() So the problem i am having is that the GUI class needs to use a function that is in the WebParser class, and the WebParser class needs to get text from a textbox that exists in the GUI class. I know i could do this by passing the objects around as parameters, but that seems utterly pointless, there must be a more logical way to do this that doesn't using classes seem so pointless? Thanks in advance!

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  • Python : How do you find the CPU consumption for a piece of code?

    - by Yugal Jindle
    Background: I have a django application, it works and responds pretty well on low load, but on high load like 100 users/sec, it consumes 100% CPU and then due to lack of CPU slows down. Problem : Profiling the application gives me time taken by functions. This time increases on high load. Time consumed may be due to complex calculation or for waiting for CPU. so, how to find the CPU cycles consumed by a piece of code ? Since, reducing the CPU consumption will increase the response time. I might have written extremely efficient code and need to add more CPU power OR I might have some stupid code taking the CPU and causing the slow down ? Any help is appreciated ! Update: I am using Jmeter to profile my webapp, it gives me a throughput of 2 requests/sec. [ 100 users] I get a average time of 36 seconds on 100 request vs 1.25 sec time on 1 request. More Info Configuration Nginx + Uwsgi with 4 workers No database used, using a responses from a REST API On 1st hit the response of REST API gets cached, therefore doesn't makes a difference. Using ujson for json parsing. Curious to Know: Python-Django is used by so many orgs for so many big sites, then there must be some high end Debug / Memory-CPU analysis tools. All those I found were casual snippets of code that perform profiling.

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  • How to match words as if in a dictionary, based on len-1 or len+1? Python

    - by pearbear
    If I have a word 'raqd', how would I use python to have a spellcheck, so to speak, to find the word 'rad' as an option in 'spellcheck'? What I've been trying to do is this: def isbettermatch(keysplit, searchword): i = 0 trues = 0 falses = 0 lensearchwords = len(searchword) keysplits = copy.deepcopy(keysplit) searchwords = copy.deepcopy(searchword) #print keysplit, searchwords if len(keysplits) == len(searchwords)-1: i = 0 while i < len(keysplits): j = 0 while j < lensearchwords: if keysplits[i] == searchwords[j]: trues +=1 searchwords.pop(j) lensearchwords = len(searchwords) elif keysplits[i] != searchwords[j]: falses +=1 j +=1 i +=1 if trues >= len(searchwords)-1: #print "-------------------------------------------------------", keysplits return True keysplit is a list like ['s', 'p', 'o', 'i', 'l'] for example, and the searchword would be a list ['r', 'a', 'q', 'd']. If the function returns True, then it would print the keyword that matches. Ex. 'rad', for the searchword 'raqd'. I need to find all possible matches for the searchword with a single letter addition or deletion. so ex. 'raqd' would have an option to be 'rad', and 'poted' could be 'posted' or 'potted'. Above is what I have tried, but it is not working well at all. Help much appreciated!

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  • Elegant ways to print out a bunch of instance attributes in python 2.6?

    - by wds
    First some background. I'm parsing a simple file format, and wish to re-use the results in python code later, so I made a very simple class hierarchy and wrote the parser to construct objects from the original records in the text files I'm working from. At the same time I'd like to load the data into a legacy database, the loader files for which take a simple tab-separated format. The most straightforward way would be to just do something like: print "%s\t%s\t....".format(record.id, record.attr1, len(record.attr1), ...) Because there are so many columns to print out though, I thought I'd use the Template class to make it a bit easier to see what's what, i.e.: templ = Template("$id\t$attr1\t$attr1_len\t...") And I figured I could just use the record in place of the map used by a substitute call, with some additional keywords for derived values: print templ.substitute(record, attr1_len=len(record.attr1), ...) Unfortunately this fails, complaining that the record instance does not have an attribute __getitem__. So my question is twofold: do I need to implement __getitem__ and if so how? is there a more elegant way for something like this where you just need to output a bunch of attributes you already know the name for?

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  • pygame double buffering

    - by BaldDude
    I am trying to use double buffering in pygame. What I'm trying to do is display a red then green screen, and switch from one to the other. Unfortunately, all I have is a black screen. I looked through many sites, but have been unable to find a solution. Any help would be appreciated. import pygame, sys from pygame.locals import * RED = (255, 0, 0) GREEN = ( 0, 255, 0) bob = 1 pygame.init() #DISPLAYSURF = pygame.display.set_mode((500, 400), 0, 32) DISPLAYSURF = pygame.display.set_mode((1920, 1080), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE | pygame.FULLSCREEN) glClear(GL_COLOR_BUFFER_BIT) glMatrixMode(GL_MODELVIEW) glLoadIdentity() running = True while running: if bob==1: #pygame.draw.rect(DISPLAYSURF, RED, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(1.0, 0.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 0 else: #pygame.draw.rect(DISPLAYSURF, GREEN, (0, 0, 1920, 1080)) #pygame.display.flip() glBegin(GL_QUADS) glColor3f(0.0, 1.0, 0.0) glVertex2f(-1.0, 1.0) glVertex2f(-1.0, -1.0) glVertex2f(1.0, -1.0) glVertex2f(1.0, 1.0) glEnd() pygame.dis bob = 1 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == KEYDOWN: if event.key == K_ESCAPE: running = False pygame.quit() sys.exit() I'm using Python 2.7 and my code need to be os independent. Thanks for your help.

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  • Building a regex builder

    - by i.h4d35
    I am a beginner in programming in general and web development in particular. I am especially bad at regular expressions. Recently I was involved in building a couple of cPanel plugins(Perl-CGI) and that's when I realized how bad I am in regex. As a result, I have decided to build an online regex builder - this will help me to learn regex and help other struggling with regex. I have checked out GSkinner, Rubular and a couple of others like regexpal. It seemed to be a little difficult to use, hence i thought of writing another one. I do not know which tool is best suited for the job. should I write it in Perl or Python? My skill level is between beginner and intermediate in both those languages. What would be a good starting point - building it for the CLI or for the browser? I plan to get a string as an input, ask if the user want to search or search and replace, enter the search string (and the replace string where applicable) and then generate a regex. Would this be the right way to go?

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  • Can I delete libc-bin?

    - by Balazs Szikszay
    Question is simple, I need to know because I cant upgrade/install anything, because it always says I have to uninstall/delete it to continue. It also says dont do it, if I dont know what I am doing. EDIT: szikszay@szikszay-Latitude-E5530-non-vPro:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run ‘apt-get -f install’ to correct these. The following packages have unmet dependencies. ia32-libs-multiarch:i386 : Depends: libqtcore4:i386 but it is not installed Depends: libqtgui4:i386 but it is not installed Depends: libqt4-dbus:i386 but it is not installed Depends: libqt4-network:i386 but it is not installed Depends: libqt4-opengl:i386 but it is not installed Depends: libqt4-qt3support:i386 but it is not installed Depends: libqt4-script:i386 but it is not installed Depends: libqt4-scripttools:i386 but it is not installed Depends: libqt4-sql:i386 but it is not installed Depends: libqt4-svg:i386 but it is not installed Depends: libqt4-test:i386 but it is not installed Depends: libqt4-xml:i386 but it is not installed Depends: libqt4-xmlpatterns:i386 but it is not installed Depends: libcups2:i386 but it is not installed Depends: libcupsimage2:i386 but it is not installed Depends: libcurl3:i386 but it is not installed Depends: libnss3:i386 but it is not installed Depends: libnspr4:i386 but it is not installed Depends: libssl1.0.0:i386 but it is not installed Recommends: libgl1-mesa-glx:i386 but it is not installed Recommends: libgl1-mesa-dri:i386 but it is not installed lib32ffi6 : Depends: libc6-i386 (= 2.4) but it is not installed lib32gcc1 : Depends: libc6-i386 (= 2.5) but it is not installed lib32nss-mdns : Depends: libc6-i386 (= 2.4) but it is not installed lib32stdc++6 : Depends: libc6-i386 (= 2.4) but it is not installed lib32z1 : Depends: libc6-i386 (= 2.4) but it is not installed libacl1:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libattr1:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libaudio2:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libavahi-client3:i386 : Depends: libc6:i386 (= 2.4) but it is not installed Depends: libdbus-1-3:i386 (= 1.1.1) but it is not installed libavahi-common3:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libcomerr2:i386 : Depends: libc6:i386 (= 2.12) but it is not installed libdb5.1:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libdrm-intel1:i386 : Depends: libc6:i386 (= 2.3.4) but it is not installed libdrm-nouveau1a:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed libdrm-radeon1:i386 : Depends: libc6:i386 (= 2.3.4) but it is not installed libdrm2:i386 : Depends: libc6:i386 (= 2.7) but it is not installed libffi6:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libfontconfig1:i386 : Depends: libc6:i386 (= 2.7) but it is not installed Depends: libexpat1:i386 (= 1.95.8) but it is not installed Depends: libfreetype6:i386 (= 2.2.1) but it is not installed libgcc1:i386 : Depends: libc6:i386 (= 2.2.4) but it is not installed libgcrypt11:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libgdbm3:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed libglib2.0-0:i386 : Depends: libc6:i386 (= 2.9) but it is not installed libgpg-error0:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed libice6:i386 : Depends: libc6:i386 (= 2.11) but it is not installed libidn11:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libjpeg62:i386 : Depends: libc6:i386 (= 2.7) but it is not installed libkeyutils1:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed liblcms1:i386 : Depends: libc6:i386 (= 2.7) but it is not installed libllvm2.9:i386 : Depends: libc6:i386 (= 2.11) but it is not installed libmng1:i386 : Depends: libc6:i386 (= 2.11) but it is not installed libpciaccess0:i386 : Depends: libc6:i386 (= 2.7) but it is not installed libpcre3:i386 : Depends: libc6:i386 (= 2.4) but it is not installed librtmp0:i386 : Depends: libc6:i386 (= 2.7) but it is not installed Depends: libgnutls26:i386 (= 2.9.11-0) but it is not installed libsasl2-2:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libsasl2-modules:i386 : Depends: libc6:i386 (= 2.4) but it is not installed Depends: libssl1.0.0:i386 (= 1.0.0) but it is not installed libselinux1:i386 : Depends: libc6:i386 (= 2.8) but it is not installed libsm6:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libsqlite3-0:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libstdc++6:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libuuid1:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libx11-6:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libxau6:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libxcb1:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libxdamage1:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed libxdmcp6:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libxext6:i386 : Depends: libc6:i386 (= 2.4) but it is not installed libxfixes3:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed libxrender1:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed libxss1:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed libxt6:i386 : Depends: libc6:i386 (= 2.7) but it is not installed libxxf86vm1:i386 : Depends: libc6:i386 (= 2.1.3) but it is not installed zlib1g:i386 : Depends: libc6:i386 (= 2.4) but it is not installed E: Unmet dependencies. Try using -f. szikszay@szikszay-Latitude-E5530-non-vPro:~$ sudo apt-get upgrade -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages will be REMOVED libc-bin The following NEW packages will be installed libc-bin:i386 libc6:i386 libc6-i386 libcups2:i386 libcupsimage2:i386 libcurl3:i386 libdbus-1-3:i386 libexpat1:i386 libfreetype6:i386 libgl1-mesa-dri:i386 libgl1-mesa-glx:i386 libglapi-mesa:i386 libgnutls26:i386 libgssapi-krb5-2:i386 libk5crypto3:i386 libkrb5-3:i386 libkrb5support0:i386 libldap-2.4-2:i386 libnspr4:i386 libnss3:i386 libpng12-0:i386 libqt4-dbus:i386 libqt4-declarative:i386 libqt4-designer:i386 libqt4-network:i386 libqt4-opengl:i386 libqt4-qt3support:i386 libqt4-script:i386 libqt4-scripttools:i386 libqt4-sql:i386 libqt4-svg:i386 libqt4-test:i386 libqt4-xml:i386 libqt4-xmlpatterns:i386 libqtcore4:i386 libqtgui4:i386 libssl1.0.0:i386 libtasn1-3:i386 libtiff4:i386 libxi6:i386 The following packages have been kept back: ginn libgrip0 linux-headers-generic linux-image-generic unity unity-common xserver-xorg-input-evdev xserver-xorg-input-synaptics The following packages will be upgraded: accountsservice acpi-support acpid aisleriot alsa-utils app-install-data-partner apparmor appmenu-qt apport apport-gtk apt apt-transport-https apt-utils aptdaemon aptdaemon-data apturl apturl-common at-spi2-core bamfdaemon banshee banshee-extension-soundmenu banshee-extension-ubuntuonemusicstore baobab bind9-host binutils bluez bluez-alsa bluez-cups bluez-gstreamer brasero brasero-cdrkit brasero-common brltty bzip2 ca-certificates-java checkbox checkbox-gtk colord command-not-found command-not-found-data compiz compiz-core compiz-gnome compiz-plugins-default compiz-plugins-main-default cups cups-bsd cups-client cups-common cups-ppdc dbus dbus-x11 deja-dup desktop-file-utils dnsutils dpkg ecryptfs-utils empathy empathy-common eog evince evince-common evolution-data-server evolution-data-server-common file-roller firefox firefox-globalmenu firefox-gnome-support firefox-locale-en firefox-locale-hu gbrainy gcalctool gconf2 gconf2-common gedit gedit-common ghostscript ghostscript-cups ghostscript-x gir1.2-atspi-2.0 gir1.2-gconf-2.0 gir1.2-gnomebluetooth-1.0 gir1.2-gtk-3.0 gir1.2-gtksource-3.0 gir1.2-totem-1.0 gir1.2-unity-4.0 gir1.2-webkit-3.0 gnome-accessibility-themes gnome-bluetooth gnome-control-center gnome-control-center-data gnome-desktop3-data gnome-font-viewer gnome-games-common gnome-icon-theme gnome-keyring gnome-mahjongg gnome-online-accounts gnome-orca gnome-power-manager gnome-screenshot gnome-search-tool gnome-session gnome-session-bin gnome-session-canberra gnome-session-common gnome-settings-daemon gnome-sudoku gnome-system-log gnome-system-monitor gnome-utils-common gnomine gnupg gpgv grub-common grub-pc grub-pc-bin grub2-common gstreamer0.10-gconf gstreamer0.10-plugins-good gstreamer0.10-pulseaudio gvfs gvfs-backends gvfs-bin gvfs-fuse gwibber gwibber-service gwibber-service-facebook gwibber-service-identica gwibber-service-twitter gzip hpijs hplip hplip-cups hplip-data icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-netx ifupdown im-switch indicator-datetime indicator-session indicator-sound initramfs-tools initramfs-tools-bin initscripts insserv isc-dhcp-client isc-dhcp-common iso-codes jockey-common jockey-gtk language-pack-en language-pack-en-base language-pack-gnome-en language-pack-gnome-en-base language-pack-gnome-hu language-pack-gnome-hu-base language-pack-hu language-pack-hu-base language-selector-common language-selector-gnome libaccountsservice0 libapt-inst1.3 libapt-pkg4.11 libarchive1 libasound2-plugins libatk-adaptor libatspi2.0-0 libbamf0 libbamf3-0 libbind9-60 libbluetooth3 libbrasero-media3-1 libbrlapi0.5 libbz2-1.0 libc-dev-bin libc6 libc6-dev libcamel-1.2-29 libcanberra-gtk-module libcanberra-gtk0 libcanberra-gtk3-0 libcanberra-gtk3-module libcanberra-pulse libcanberra0 libcolord1 libcups2 libcupscgi1 libcupsdriver1 libcupsimage2 libcupsmime1 libcupsppdc1 libcurl3-gnutls libdbus-1-3 libdbus-glib-1-2 libdecoration0 libdns69 libebackend-1.2-1 libebook1.2-12 libecal1.2-10 libecryptfs0 libedata-book-1.2-11 libedata-cal-1.2-13 libedataserver1.2-15 libedataserverui-3.0-1 libevince3-3 libexif12 libexpat1 libfreetype6 libgail-3-0 libgail-3-common libgck-1-0 libgconf2-4 libgcr-3-1 libgdata-common libgdata13 libgl1-mesa-dri libgl1-mesa-glx libglapi-mesa libglu1-mesa libgnome-bluetooth8 libgnome-control-center1 libgnome-desktop-3-2 libgnutls26 libgoa-1.0-0 libgs9 libgs9-common libgssapi-krb5-2 libgtk-3-0 libgtk-3-bin libgtk-3-common libgtksourceview-3.0-0 libgtksourceview-3.0-common libgudev-1.0-0 libgweather-3-0 libgweather-common libgwibber-gtk2 libgwibber2 libhpmud0 libicu44 libimobiledevice2 libisc62 libisccc60 libisccfg62 libjasper1 libjs-jquery libk5crypto3 libkrb5-3 libkrb5support0 libldap-2.4-2 liblightdm-gobject-1-0 liblwres60 libmetacity-private0 libmission-control-plugins0 libmono-cairo4.0-cil libmono-corlib4.0-cil libmono-csharp4.0-cil libmono-i18n-west4.0-cil libmono-i18n4.0-cil libmono-posix4.0-cil libmono-security4.0-cil libmono-sharpzip4.84-cil libmono-system-configuration4.0-cil libmono-system-core4.0-cil libmono-system-drawing4.0-cil libmono-system-security4.0-cil libmono-system-xml4.0-cil libmono-system4.0-cil libmono-zeroconf1.0-cil libmysqlclient16 libnautilus-extension1 libncurses5 libncursesw5 libnm-glib-vpn1 libnm-glib4 libnm-gtk-common libnm-gtk0 libnm-util2 libnotify0.4-cil libnspr4 libnss3 libnss3-1d libnux-1.0-0 libnux-1.0-common libpam-gnome-keyring libpam-modules libpam-modules-bin libpam-runtime libpam0g libperl5.12 libpng12-0 libpoppler-glib6 libpoppler13 libproxy0 libpulse-mainloop-glib0 libpulse0 libpurple-bin libpurple0 libpython2.7 libqt4-dbus libqt4-declarative libqt4-network libqt4-opengl libqt4-script libqt4-sql libqt4-sql-mysql libqt4-svg libqt4-xml libqt4-xmlpatterns libqtcore4 libqtgui4 libreoffice-base-core libreoffice-calc libreoffice-common libreoffice-core libreoffice-draw libreoffice-emailmerge libreoffice-gnome libreoffice-gtk libreoffice-help-en-gb libreoffice-help-en-us libreoffice-help-hu libreoffice-impress libreoffice-l10n-common libreoffice-l10n-en-gb libreoffice-l10n-en-za libreoffice-l10n-hu libreoffice-math libreoffice-style-human libreoffice-writer libsane-hpaio libsmbclient libsnmp-base libsnmp15 libssl1.0.0 libsyncdaemon-1.0-1 libt1-5 libtasn1-3 libtiff4 libtinfo5 libtotem0 libubuntuone-1.0-1 libubuntuone1.0-cil libudev0 libunity-core-4.0-4 libunity6 libusbmuxd1 libv4l-0 libvorbis0a libvorbisenc2 libvorbisfile3 libwbclient0 libwebkitgtk-1.0-0 libwebkitgtk-1.0-common libwebkitgtk-3.0-0 libwebkitgtk-3.0-common libxi6 libxml2 libxslt1.1 lightdm linux-firmware linux-libc-dev mawk metacity metacity-common mobile-broadband-provider-info modemmanager mono-4.0-gac mono-gac mono-runtime mousetweaks multiarch-support mysql-common nautilus nautilus-data nautilus-sendto-empathy ncurses-base ncurses-bin network-manager network-manager-gnome nux-tools onboard openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib openssl perl perl-base perl-modules poppler-utils pulseaudio pulseaudio-esound-compat pulseaudio-module-bluetooth pulseaudio-module-gconf pulseaudio-module-x11 pulseaudio-utils python-apport python-aptdaemon python-aptdaemon-gtk python-aptdaemon.gtk3widgets python-aptdaemon.gtkwidgets python-brlapi python-crypto python-cups python-cupshelpers python-egenix-mxdatetime python-egenix-mxtools python-gobject python-gobject-cairo python-httplib2 python-keyring python-launchpadlib python-libproxy python-libxml2 python-pam python-papyon python-pkg-resources python-problem-report python-pyatspi2 python-software-properties python-ubuntuone-client python-ubuntuone-storageprotocol python-uno python2.7 python2.7-minimal qdbus samba-common samba-common-bin seahorse shotwell simple-scan smbclient sni-qt software-center software-properties-common software-properties-gtk sudo system-config-printer-common system-config-printer-gnome system-config-printer-udev sysv-rc sysvinit-utils telepathy-indicator telepathy-mission-control-5 thunderbird thunderbird-globalmenu thunderbird-gnome-support thunderbird-locale-en thunderbird-locale-en-gb thunderbird-locale-en-us thunderbird-locale-hu tomboy totem totem-common totem-mozilla totem-plugins transmission-common transmission-gtk ttf-opensymbol tzdata tzdata-java ubuntu-desktop ubuntu-docs ubuntu-minimal ubuntu-sso-client ubuntu-standard ubuntuone-client ubuntuone-client-gnome ubuntuone-couch udev unity-lens-applications unity-services uno-libs3 update-manager update-manager-core update-notifier update-notifier-common upstart ure usbmuxd vim-common vim-tiny vinagre vino whois x11-common xdiagnose xorg xserver-common xserver-xorg xserver-xorg-core xserver-xorg-input-all xserver-xorg-video-all xserver-xorg-video-intel xserver-xorg-video-openchrome xserver-xorg-video-qxl xul-ext-ubufox WARNING: The following essential packages will be removed. This should NOT be done unless you know exactly what you are doing! libc-bin 498 upgraded, 40 newly installed, 1 to remove and 8 not upgraded. 69 not fully installed or removed. Need to get 439 MB of archives. After this operation, 135 MB of additional disk space will be used. You are about to do something potentially harmful To continue type in the phrase ‘Yes, do as I say!’ ?] I tried to upgrade but it gives me an error, when i try to upgrade-f it says i should delete libc-bin. Thanks for the answers btw. EDIT2: it also says this: The package system is broken If you are using third party repositories then disable them, since they are a common source of problems. Now run the following command in a terminal: apt-get install -f

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  • Keyboard locking up in Visual Studio 2010

    - by Jim Wang
    One of the initiatives I’m involved with on the ASP.NET and Visual Studio teams is the Tactical Test Team (TTT), which is a group of testers who dedicate a portion of their time to roaming around and testing different parts of the product.  What this generally translates to is a day and a bit a week helping out with areas of the product that have been flagged as risky, or tackling problems that span both ASP.NET and Visual Studio.  There is also a separate component of this effort outside of TTT which is to help with customer scenarios and design. I enjoy being on TTT because it allows me the opportunity to look at the entire product and gain expertise in a wide range of areas.  This week, I’m looking at Visual Studio 2010 performance problems, and this gem with the keyboard in Visual Studio locking up ended up catching my attention. First of all, here’s a link to one of the many Connect bugs describing the problem: Microsoft Connect I like this problem because it really highlights the challenges of reproducing customer bugs.  There aren’t any clear steps provided here, and I don’t know a lot about your environment: not just the basics like our OS version, but also what third party plug-ins or antivirus software you might be running that might contribute to the problem.  In this case, my gut tells me that there is more than one bug here, just by the sheer volume of reports.  Here’s another thread where users talk about it: Microsoft Connect The volume and different configurations are staggering.  From a customer perspective, this is a very clear cut case of basic functionality not working in the product, but from our perspective, it’s hard to find something reproducible: even customers don’t quite agree on what causes the problem (installing ReSharper seems to cause a problem…or does it?). So this then, is the start of a QA investigation. If anybody has isolated repro steps (just comment on this post) that they can provide this will immensely help us nail down the issue(s), but I’ll be doing a multi-part series on my progress and methodologies as I look into the problem.

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  • Can't upload project to PPA using Quickly

    - by RobinJ
    I can't get Quickly to upload my project into my PPA. I've set up my PGP key and used it so sign the code of conduct, and the PPA exists. I don't know what other usefull information I can supply. robin@RobinJ:~/Ubuntu One/Python/gtkreddit$ quickly share --ppa robinj/gtkredditGet Launchpad Settings Launchpad connection is ok gpg: WARNING: unsafe permissions on configuration file `/home/robin/.gnupg/gpg.conf' gpg: WARNING: unsafe enclosing directory permissions on configuration file `/home/robin/.gnupg/gpg.conf' gpg: WARNING: unsafe permissions on configuration file `/home/robin/.gnupg/gpg.conf' gpg: WARNING: unsafe enclosing directory permissions on configuration file `/home/robin/.gnupg/gpg.conf' Traceback (most recent call last): File "/usr/share/quickly/templates/ubuntu-application/share.py", line 138, in <module> license.licensing() File "/usr/share/quickly/templates/ubuntu-application/license.py", line 284, in licensing {'translatable': 'yes'}) File "/usr/share/quickly/templates/ubuntu-application/internal/quicklyutils.py", line 166, in change_xml_elem xml_tree.find(parent_node).insert(0, new_node) AttributeError: 'NoneType' object has no attribute 'insert' ERROR: share command failed Aborting I reported this as a bug on Launchpad, because I assume that it is a bug. If you know a quick workaround, please let me know. https://bugs.launchpad.net/ubuntu/+source/quickly/+bug/1018138

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  • OpenGL - Stack overflow if I do, Stack underflow if I don't!

    - by Wayne Werner
    Hi, I'm in a multimedia class in college, and we're "learning" OpenGL as part of the class. I'm trying to figure out how the OpenGL camera vs. modelview works, and so I found this example. I'm trying to port the example to Python using the OpenGL bindings - it starts up OpenGL much faster, so for testing purposes it's a lot nicer - but I keep running into a stack overflow error with the glPushMatrix in this code: def cube(): for x in xrange(10): glPushMatrix() glTranslated(-positionx[x + 1] * 10, 0, -positionz[x + 1] * 10); #translate the cube glutSolidCube(2); #draw the cube glPopMatrix(); According to this reference, that happens when the matrix stack is full. So I thought, "well, if it's full, let me just pop the matrix off the top of the stack, and there will be room". I modified the code to: def cube(): glPopMatrix() for x in xrange(10): glPushMatrix() glTranslated(-positionx[x + 1] * 10, 0, -positionz[x + 1] * 10); #translate the cube glutSolidCube(2); #draw the cube glPopMatrix(); And now I get a buffer underflow error - which apparently happens when the stack has only one matrix. So am I just waaay off base in my understanding? Or is there some way to increase the matrix stack size? Also, if anyone has some good (online) references (examples, etc.) for understanding how the camera/model matrices work together, I would sincerely appreciate them! Thanks!

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  • Loading Obj Files in Soya3d engine

    - by John Riselvato
    I recently just found soya3d and from what i have seen through the tutorials i will be able to make exactly what i wanted with python skills. Now i have built this map generator. The only issue is that i can not manage to understand from any documents how to load obj files. At first i figured that i had to convert it to a .data file, but i dont understand how to do this. I just want to load a simple model of a house. I tried using the soya_editor, but i can not figure out at all how to do anything with that. Heres my script so far: import sys, os, os.path, soya, soya.sdlconst width, height = 760, 375 soya.init("Generator 0.1", width, height) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() model = soya.model.get("house") light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() house is in .obj form at folder data/models The error i get is: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit... So i am figuring that because i dont understand how to turn my files into .data files, i will need to learn that. So my question is, how do i use my own models?

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  • Technical development decision for my newly established software company

    - by test test
    I have a new software company where I am planning to develop CRM system. So I have settled down on the technological approach I am going to use:- I will use an open source Java-based CRM engine. I will use a third party reporting tool named JasperReports for providing reports capabilities for the CRM. I will develop the interface and any customization which the customer might ask for using asp.net mvc framework since my knowledge and experience are based on asp.net. And I will use the CRM API to integrate my asp.net web application with the Java-based CRM. I have developed a simple demo which integrate these three main components (CRM engine, asp.net application and the reporting tool) and they worked well. But I am afraid of the following risk that I might face if I go with the above approach: I should hire developers with different skills and experience: Developers with Java skills to be able to modify the Java-based CRM and writing plug-ins -when needed- to extend the CRM capabilities. Other developers with asp.net skills to be able to build the application such as application forms, the portal from where users will be able to start the CRM processes, searching capabilities, etc. So might the above point raise some risks when I start hiring a new team and start building the CRM application, OR I am on the right track at this early stage?

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  • Adding dynamic business logic/business process checks to a system

    - by Jordan Reiter
    I'm wondering if there is a good extant pattern (language here is Python/Django but also interested on the more abstract level) for creating a business logic layer that can be created without coding. For example, suppose that a house rental should only be available during a specific time. A coder might create the following class: from bizlogic import rules, LogicRule from orders.models import Order class BeachHouseAvailable(LogicRule): def check(self, reservation): house = reservation.house_reserved if not (house.earliest_available < reservation.starts < house.latest_available ) raise RuleViolationWhen("Beach house is available only between %s and %s" % (house.earliest_available, house.latest_available)) return True rules.add(Order, BeachHouseAvailable, name="BeachHouse Available") This is fine, but I don't want to have to code something like this each time a new rule is needed. I'd like to create something dynamic, ideally something that can be stored in a database. The thing is, it would have to be flexible enough to encompass a wide variety of rules: avoiding duplicates/overlaps (to continue the example "You already have a reservation for this time/location") logic rules ("You can't rent a house to yourself", "This house is in a different place from your chosen destination") sanity tests ("You've set a rental price that's 10x the normal rate. Are you sure this is the right price?" Things like that. Before I recreate the wheel, I'm wondering if there are already methods out there for doing something like this.

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  • Where'd My Data Go? (and/or...How Do I Get Rid of It?)

    - by David Paquette
    Want to get a better idea of how cascade deletes work in Entity Framework Code First scenarios? Want to see it in action? Stick with us as we quickly demystify what happens when you tell your data context to nuke a parent entity. This post is authored by Calgary .NET User Group Leader David Paquette with help from Microsoft MVP in Asp.Net James Chambers. We got to spend a great week back in March at Prairie Dev Con West, chalk full of sessions, presentations, workshops, conversations and, of course, questions.  One of the questions that came up during my session: "How does Entity Framework Code First deal with cascading deletes?". James and I had different thoughts on what the default was, if it was different from SQL server, if it was the same as EF proper and if there was a way to override whatever the default was.  So we built a set of examples and figured out that the answer is simple: it depends.  (Download Samples) Consider the example of a hockey league. You have several different entities in the league including games, teams that play the games and players that make up the teams. Each team also has a mascot.  If you delete a team, we need a couple of things to happen: The team, games and mascot will be deleted, and The players for that team will remain in the league (and therefore the database) but they should no longer be assigned to a team. So, let's make this start to come together with a look at the default behaviour in SQL when using an EDMX-driven project. The Reference – Understanding EF's Behaviour with an EDMX/DB First Approach First up let’s take a look at the DB first approach.  In the database, we defined 4 tables: Teams, Players, Mascots, and Games.  We also defined 4 foreign keys as follows: Players.Team_Id (NULL) –> Teams.Id Mascots.Id (NOT NULL) –> Teams.Id (ON DELETE CASCADE) Games.HomeTeam_Id (NOT NULL) –> Teams.Id Games.AwayTeam_Id (NOT NULL) –> Teams.Id Note that by specifying ON DELETE CASCADE for the Mascots –> Teams foreign key, the database will automatically delete the team’s mascot when the team is deleted.  While we want the same behaviour for the Games –> Teams foreign keys, it is not possible to accomplish this using ON DELETE CASCADE in SQL Server.  Specifying a ON DELETE CASCADE on these foreign keys would cause a circular reference error: The series of cascading referential actions triggered by a single DELETE or UPDATE must form a tree that contains no circular references. No table can appear more than one time in the list of all cascading referential actions that result from the DELETE or UPDATE – MSDN When we create an entity data model from the above database, we get the following:   In order to get the Games to be deleted when the Team is deleted, we need to specify End1 OnDelete action of Cascade for the HomeGames and AwayGames associations.   Now, we have an Entity Data Model that accomplishes what we set out to do.  One caveat here is that Entity Framework will only properly handle the cascading delete when the the players and games for the team have been loaded into memory.  For a more detailed look at Cascade Delete in EF Database First, take a look at this blog post by Alex James.   Building The Same Sample with EF Code First Next, we're going to build up the model with the code first approach.  EF Code First is defined on the Ado.Net team blog as such: Code First allows you to define your model using C# or VB.Net classes, optionally additional configuration can be performed using attributes on your classes and properties or by using a Fluent API. Your model can be used to generate a database schema or to map to an existing database. Entity Framework Code First follows some conventions to determine when to cascade delete on a relationship.  More details can be found on MSDN: If a foreign key on the dependent entity is not nullable, then Code First sets cascade delete on the relationship. If a foreign key on the dependent entity is nullable, Code First does not set cascade delete on the relationship, and when the principal is deleted the foreign key will be set to null. The multiplicity and cascade delete behavior detected by convention can be overridden by using the fluent API. For more information, see Configuring Relationships with Fluent API (Code First). Our DbContext consists of 4 DbSets: public DbSet<Team> Teams { get; set; } public DbSet<Player> Players { get; set; } public DbSet<Mascot> Mascots { get; set; } public DbSet<Game> Games { get; set; } When we set the Mascot –> Team relationship to required, Entity Framework will automatically delete the Mascot when the Team is deleted.  This can be done either using the [Required] data annotation attribute, or by overriding the OnModelCreating method of your DbContext and using the fluent API. Data Annotations: public class Mascot { public int Id { get; set; } public string Name { get; set; } [Required] public virtual Team Team { get; set; } } Fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); } The Player –> Team relationship is automatically handled by the Code First conventions. When a Team is deleted, the Team property for all the players on that team will be set to null.  No additional configuration is required, however all the Player entities must be loaded into memory for the cascading to work properly. The Game –> Team relationship causes some grief in our Code First example.  If we try setting the HomeTeam and AwayTeam relationships to required, Entity Framework will attempt to set On Cascade Delete for the HomeTeam and AwayTeam foreign keys when creating the database tables.  As we saw in the database first example, this causes a circular reference error and throws the following SqlException: Introducing FOREIGN KEY constraint 'FK_Games_Teams_AwayTeam_Id' on table 'Games' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. To solve this problem, we need to disable the default cascade delete behaviour using the fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); modelBuilder.Entity<Team>() .HasMany(t => t.HomeGames) .WithRequired(g => g.HomeTeam) .WillCascadeOnDelete(false); modelBuilder.Entity<Team>() .HasMany(t => t.AwayGames) .WithRequired(g => g.AwayTeam) .WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } Unfortunately, this means we need to manually manage the cascade delete behaviour.  When a Team is deleted, we need to manually delete all the home and away Games for that Team. foreach (Game awayGame in jets.AwayGames.ToArray()) { entities.Games.Remove(awayGame); } foreach (Game homeGame in homeGames) { entities.Games.Remove(homeGame); } entities.Teams.Remove(jets); entities.SaveChanges();   Overriding the Defaults – When and How To As you have seen, the default behaviour of Entity Framework Code First can be overridden using the fluent API.  This can be done by overriding the OnModelCreating method of your DbContext, or by creating separate model override files for each entity.  More information is available on MSDN.   Going Further These were simple examples but they helped us illustrate a couple of points. First of all, we were able to demonstrate the default behaviour of Entity Framework when dealing with cascading deletes, specifically how entity relationships affect the outcome. Secondly, we showed you how to modify the code and control the behaviour to get the outcome you're looking for. Finally, we showed you how easy it is to explore this kind of thing, and we're hoping that you get a chance to experiment even further. For example, did you know that: Entity Framework Code First also works seamlessly with SQL Azure (MSDN) Database creation defaults can be overridden using a variety of IDatabaseInitializers  (Understanding Database Initializers) You can use Code Based migrations to manage database upgrades as your model continues to evolve (MSDN) Next Steps There's no time like the present to start the learning, so here's what you need to do: Get up-to-date in Visual Studio 2010 (VS2010 | SP1) or Visual Studio 2012 (VS2012) Build yourself a project to try these concepts out (or download the sample project) Get into the community and ask questions! There are a ton of great resources out there and community members willing to help you out (like these two guys!). Good luck! About the Authors David Paquette works as a lead developer at P2 Energy Solutions in Calgary, Alberta where he builds commercial software products for the energy industry.  Outside of work, David enjoys outdoor camping, fishing, and skiing. David is also active in the software community giving presentations both locally and at conferences. David also serves as the President of Calgary .Net User Group. James Chambers crafts software awesomeness with an incredible team at LogiSense Corp, based in Cambridge, Ontario. A husband, father and humanitarian, he is currently residing in the province of Manitoba where he resists the urge to cheer for the Jets and maintains he allegiance to the Calgary Flames. When he's not active with the family, outdoors or volunteering, you can find James speaking at conferences and user groups across the country about web development and related technologies.

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