Search Results

Search found 11462 results on 459 pages for 'android softkeyboard'.

Page 231/459 | < Previous Page | 227 228 229 230 231 232 233 234 235 236 237 238  | Next Page >

  • Oracle Brings Java to iOS Devices (and Android too)

    - by Shay Shmeltzer
    Java developer, did you ever wish that you can take your Java skills and apply them to building applications for iOS mobile devices? Well, now you can! With the new Oracle ADF Mobile solution, Oracle has created a unique technology that allows developers to use the Java language and develop applications that install and run on both iOS and Android mobile devices. The solution is based on a thin native container that installs as part of your application. The container is able to run the same application you develop unchanged on both Android and iOS devices. One part of the container is a headless lightweight JVM based on the Java ME CDC technology. This allows the execution of Java code on your mobile device. Java is used for building business logic, accessing local SQLite encrypted database, and invoking and interacting with remote services. Java concept on the UI too To further help transition Java developers to mobile developers, ADF Mobile borrows familiar concepts from the world of JSF to make the UI development experience simpler. The user interface layer of Oracle ADF Mobile is rendered with HTML5 which delivers native user experience on the devices, including animations and gesture support. Using a set of rich components, developers can create mobile pages without needing to write low level HTML5 and JavaScript code. The components cover everything from simple controls such as text fields, date pickers, buttons and links, to advanced data visualization components such as graphs, gauges and maps, and including unique mobile UI patterns such as lists, and toggle selectors. Want to see the components in action? Access this demo instance from your mobile device. Need to further customize the look and feel? You can use CSS3 to achieve this. A controller layer - similar in functionality to the JSF controller - allows developer to simplify the way they build navigation between pages. The logic behind the pages is written in managed beans with various scopes – again similar to the JSF approach. Need to interact with device features like camera, SMS, Contacts etc? Oracle conveniently packaged access to these services in a set of services that you can just drag and drop into your pages as buttons and links, or code into your managed beans Java calls to activate. Underneath the covers this layer is implemented using the open source phonegap solution. With the new Oracle ADF Mobile solution, transferring your Java skills into the Mobile world has become much easier. Check out this development experience demo. And then go and download JDeveloper and the ADF Mobile extension and try it out on your own. For more on ADF Mobile, see the ADF Mobile OTN page.

    Read the article

  • Le trafic internet d'Android dépasse celui de l'iPhone aux Etats-Unis d'après AdMob, une première

    Mise à jour du 28/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Le trafic internet d'Android dépasse celui de l'iPhone Aux Etats-Unis d'après AdMob, une première Les plus suspicieux diront qu'AdMob, société de mesure d'audience Internet, est très liée à Google. Quoi qu'il en soit, d'après ses chiffres, le trafic web généré par l'OS de Google a pour la première fois dépassé celui de l'iPhone aux États-Unis. [IMG]http://ftp-develo...

    Read the article

  • What are the tradeoffs involved in referencing Context in a library?

    - by C. Ross
    Context is one of the core classes of Android, and many functions it contains are useful in Android library projects, particularly accessing configuration. What are the trade offs involved in accessing the Context in a library, either by injection or by subclassing Application in the library, and subclassing that in the application. Does this make the application brittle or introduce inappropriate coupling?

    Read the article

  • Connect android to linux laptop [closed]

    - by Claudio Ferraro
    I've a laptop with linux and wanna to connect an android device to the linux machine. On linux i have an mpd server installed. wanna to be able to connect from an android mpd client to the server which resides on the laptop. I tryed to create an Ad-hoc Wifi network on linux but the Android cannot find the Wifi network..How can I proceed..Should I buy a wifi hotspot or something like that ? I've a wifi router , it could help me somehow ?

    Read the article

  • Apple driving Adobe into Android's arms?

    <b>Linux Devices:</b> "Earlier this month, an Adobe employee told Apple to go screw itself over its new restrictive developer policies for the iPhone 4.0. Now, Adobe says, it's moving on, officially focusing its Flash technology on Google's Android and other competing smartphone platforms."

    Read the article

  • What are the app file size limitations for different smartphone OSes & carriers?

    - by Nick Gotch
    I know the iPhone App Store limits how large an app can be in general and there are also limitations with AT&T over the size it can be to transmit over a data plan vs WiFi. I have no idea what, if any, these limits are for Android apps and what I'm finding online is a mix of different numbers. Does anyone know these numbers definitively? The Android game I'm porting is in the 20-30MB range and we'd like to know if we need to further reduce its size.

    Read the article

  • Android OS Now Used To Drive Real Robots

    <b>Robot Reviews:</b> "For those wondering about the propriety of the name "Android" as a mobile device operating system, wonder no more because its real purpose has finally been revealed. It's really an operating system for robots."

    Read the article

  • L'Android Market aurait passé la barre des 45.000 applications et connait une croissance exponentiel

    Mise à jour du 13/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic L'Android Market passe la barre des 45.000 applications Et connait une croissance exponentielle, la qualité semble toujours au rendez-vous On le sait, AndroLib a tendance à décompter plus d'applications que ce que Google reconnaît ensuite officiellement (lire ci-avant). Il n'en reste pas moins que la progression du nombre de ces applications reste impressionnante, comme le montre le graphique ci-dessous...

    Read the article

  • How to setup Cocos2D-X (Android) under Mac OS X?

    - by Beast
    Hi I've made a small game for iPhone that I also want to run on Android but I'm having problems setting up Cocos2D-X for Android. I've downloaded and installed Android SDK and NDK (under my "/Users/username/Android"). Installed all necessary packages under SDK and created an Emulator. Copied Cocos2D-x under "/Users/username/cocos2dx". Installed Eclipse IDE with ADT Plugin. Opened "Users/username/cocos2dx/tests/build_native.sh" and changed "NDK_ROOT_LOCAL=/Users/username/Android/android-ndk", "COCOS2DX_ROOT_LOCAL=/Users/username/cocos2dx" to the values shown. On running the script using Terminal it compiles test project. What's next?

    Read the article

  • Inflated ImageView to put in GalleryView isn't the right size

    - by Richard
    I am trying to inflate an ImageView that scales a Drawable that I can display in a GalleryView. My code to inflate the view seems to work fine, except that the attributes of the ImageView are not applied. Specifically, the inflated ImageView does not have the width/height that I set for it via the android:layout params in XML. Can someone show me what I'm doing wrong? I want to set the width/height of the image in dp, so that it is the correct size across multiple screen dpis and support Android 1.5+. As a result I cannot use something like: i.setLayoutParams(new Gallery.LayoutParams(150, 116) My layout definition is: <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="150dp" android:layout_height="116dp" android:background="@drawable/gallery_item_background" android:scaleType="fitXY" /> </ImageView> And the snippet I am using to inflate the ImageView is: public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); ImageView i = (ImageView) inflater.inflate(R.layout.gallery_item, null); i.setImageResource(mImageIds.get(position)); i.setScaleType(ImageView.ScaleType.FIT_XY); return i; }

    Read the article

  • Dynmically added row in TableLayout

    - by Balaji
    This is my activity class i want to add one textview to TableRow but i cannot show the textview in TableLayout. Activity import android.app.Activity; import android.graphics.Color; import android.os.Bundle; import android.view.LayoutInflater; import android.view.ViewGroup.LayoutParams; import android.widget.TableLayout; import android.widget.TableRow; import android.widget.TextView; import android.widget.LinearLayout; public class TableRunTime extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TableLayout tl = (TableLayout) findViewById(R.id.arcitle_content_table); TextView txt = new TextView(this); TableRow tr = new TableRow(this); txt.setText("Book Name"); txt.setTextColor(Color.WHITE); txt.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); tr.addView(txt); tl.addView(tr, new TableLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); } } This is manifest file any one help how to show textview in TableLayout

    Read the article

  • Error Message-The source attachment does not contain the source for the file ListView.class

    - by user603695
    Hello, new to Android. I get the following message in the debugger perspective: The source attachment does not contain the source for the file ListView.class You can change the source attachment by clicking the change attached Source Below Needless to say the app errors. I've tried to change the source attachment to the location path: C:/Program Files/Android/android-sdk-windows/platforms/android-8/android.jar However, this did not work. Any thoughts would be much appreciated. Code is: import android.app.ListActivity; import android.os.Bundle; import android.view.*; import android.widget.*; public class HelloListView extends ListActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ArrayAdapter<String>(this, R.layout.main, COUNTRIES)); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new AdapterView.OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // When clicked, show a toast with the TextView text Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_SHORT).show(); } }); } static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa... Thanks!

    Read the article

  • onDestroy() won't get called after this.finish()

    - by steff
    Hi everyone, I'm wondering why the Motorola Milestone with 2.1-update1 behaves differently from the Emulator or e.g. the Nexus One. I am trying to exit my app with: @Override protected void onPause() { if(mayDestroyActivity) this.finish(); super.onPause(); } This works well on either Emulator or Nexus One. onDestroy() gets called immediatly after onPause() and onStop. But not for the Milestone. Instead, onDestroy() gets called when another Activity is started. Its section in the Manifest looks like this: <activity android:name=".MyActivity" android:configChanges="orientation|keyboardHidden" android:label="@string/questionnaire_item" android:launchMode="singleInstance" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:windowSoftInputMode="adjustPan"> <intent-filter> <category android:name="android.intent.category.OPENABLE" /> </intent-filter> </activity> Does anyone have a hint on this? My app depends on exiting properly since I save all progress in onDestroy() Thanks, Steff

    Read the article

  • Weird exception: Cannot cast String to Boolean when using getBoolean

    - by La bla bla
    I'm getting a very weird error. I have 2 activities. On both I'm getting the SharedPreferences using MODE_PRIVATE (if it matters) by sp = getPreferences(MODE_PRIVATE); on each activity's onCreate() I'm calling sp.getBoolean(IntroActivity.SHOW_INTRO, true) On the IntroActivity this works fine. But when I'm trying in the main activity, I'm getting this 10-12 04:55:23.208: E/AndroidRuntime(11668): FATAL EXCEPTION: main 10-12 04:55:23.208: E/AndroidRuntime(11668): java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Boolean 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.SharedPreferencesImpl.getBoolean(SharedPreferencesImpl.java:242) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.lablabla.parkme.ParkMeActivity$2.onClick(ParkMeActivity.java:194) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View.performClick(View.java:4084) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View$PerformClick.run(View.java:16966) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.handleCallback(Handler.java:615) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.dispatchMessage(Handler.java:92) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Looper.loop(Looper.java:137) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invoke(Method.java:511) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-12 04:55:23.208: E/AndroidRuntime(11668): at dalvik.system.NativeStart.main(Native Method) I made sure that I'm not putting a String somewhere in the middle with that same key Any ideas? Thanks! EDIT: some code: //onCreate() sp = getPreferences(MODE_PRIVATE); // other method boolean showIntro = sp.getBoolean(IntroActivity.SHOW_INTRO, true); // Exception is here showIntroCheckBox.setChecked(showIntro); If it matters, the code which throws the exception is inside a button's onClick

    Read the article

  • Getting a gestureoverlayview

    - by Codejoy
    I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this)); as is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here. The: R.id.gestures is defined right int he main.xml as: (just like the tutorial) <android.gesture.GestureOverlayView android:id="@+id/gestures" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1.0" /> So I did confirm the setContentView(new Panel(this)) is causing the issue. So I know the issue is that I have to figure out how to add the android.gesture.GestureOverlayView to the panel class somehow, I am just not sure how to go about this. After fighting with this I generally know what I need to do just now how to do it. I think I need either the equivalent of creating a panel in that main.xml OR figuring out how to build whats in main.xml for the gestures in code. I am close because I did this: GestureOverlayView gestures = new GestureOverlayView(this); which gets me a non null gestures now, unfortunately since I am not telling it to fill Parent anywhere I don't think its really showing up, so I am trying hard to figure out layout pa rams. Am I even on the right track?

    Read the article

< Previous Page | 227 228 229 230 231 232 233 234 235 236 237 238  | Next Page >