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  • Non use of persisted data

    - by Dave Ballantyne
    Working at a client site, that in itself is good to say, I ran into a set of circumstances that made me ponder, and appreciate, the optimizer engine a bit more. Working on optimizing a stored procedure, I found a piece of code similar to : select BillToAddressID, Rowguid, dbo.udfCleanGuid(rowguid) from sales.salesorderheaderwhere BillToAddressID = 985 A lovely scalar UDF was being used,  in actuality it was used as part of the WHERE clause but simplified here.  Normally I would use an inline table valued function here, but in this case it wasn't a good option. So this seemed like a pretty good case to use a persisted column to improve performance. The supporting index was already defined as create index idxBill on sales.salesorderheader(BillToAddressID) include (rowguid) and the function code is Create Function udfCleanGuid(@GUID uniqueidentifier)returns varchar(255)with schemabindingasbegin Declare @RetStr varchar(255) Select @RetStr=CAST(@Guid as varchar(255)) Select @RetStr=REPLACE(@Retstr,'-','') return @RetStrend Executing the Select statement produced a plan of : Nothing surprising, a seek to find the data and compute scalar to execute the UDF. Lets get optimizing and remove the UDF with a persisted column Alter table sales.salesorderheaderadd CleanedGuid as dbo.udfCleanGuid(rowguid)PERSISTED A subtle change to the SELECT statement… select BillToAddressID,CleanedGuid from sales.salesorderheaderwhere BillToAddressID = 985 and our new optimized plan looks like… Not a lot different from before!  We are using persisted data on our table, where is the lookup to fetch it ?  It didnt happen,  it was recalculated.  Looking at the properties of the relevant Compute Scalar would confirm this ,  but a more graphic example would be shown in the profiler SP:StatementCompleted event. Why did the lookup happen ? Remember the index definition,  it has included the original guid to avoid the lookup.  The optimizer knows this column will be passed into the UDF, run through its logic and decided that to recalculate is cheaper than the lookup.  That may or may not be the case in actuality,  the optimizer has no idea of the real cost of a scalar udf.  IMO the default cost of a scalar UDF should be seen as a lot higher than it is, since they are invariably higher. Knowing this, how do we avoid the function call?  Dropping the guid from the index is not an option, there may be other code reliant on it.   We are left with only one real option,  add the persisted column into the index. drop index Sales.SalesOrderHeader.idxBillgocreate index idxBill on sales.salesorderheader(BillToAddressID) include (rowguid,cleanedguid) Now if we repeat the statement select BillToAddressID,CleanedGuid from sales.salesorderheaderwhere BillToAddressID = 985 We still have a compute scalar operator, but this time it wasnt used to recalculate the persisted data.  This can be confirmed with profiler again. The takeaway here is,  just because you have persisted data dont automatically assumed that it is being used.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • TaskFactory.StartNew versus ThreadPool.QueueUserWorkItem

    - by Dan Tao
    Apparently the TaskFactory.StartNew method in .NET 4.0 is intended as a replacement for ThreadPool.QueueUserWorkItem (according to this post, anyway). My question is simple: does anyone know why? Does TaskFactory.StartNew have better performance? Does it use less memory? Or is it mainly for the additional functionality provided by the Task class? In the latter case, does StartNew possibly have worse performance than QueueUserWorkItem? It seems to me that StartNew would actually potentially use more memory than QueueUserWorkItem, since it returns a Task object with every call and I would expect that to result in more memory allocation. In any case, I'm interested to know which is more appropriate for a high-performance scenario.

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  • Load balancing with multiple gateways

    - by ttouch
    I have to different ISPs, each on each own network. The main connects via ethernet and the secondary via wifi. The two networks have no relation at all. I just connect to them simultaneously. The reason I want to load balance between them is to achieve higher Internet speeds. Note: I have no advanced network hardware. Just my pc and the two routers that I have no access... main network: if: eth0 gw: 192.168.178.1 my ip: 192.168.178.95 speed: 400 kbit/s secondary network: if: wlan0 gw: 192.168.1.1 my ip: 192.168.1.95 speed: 300 kbit/s A diagram to explain the situation: http://i.imgur.com/NZdsv.jpg I'm on Arch Linux x64. I use netcfg to configure the interfaces Configs: # /etc/network.d/main CONNECTION='ethernet' DESCRIPTION='A basic static ethernet connection using iproute' INTERFACE='eth0' IP='static' ADDR='192.168.178.95' # /etc/network.d/second CONNECTION='wireless' DESCRIPTION='A simple WEP encrypted wireless connection' INTERFACE='wlan0' SECURITY='wep' ESSID='wifi_essid' KEY='the_password' IP="static" ADDR='192.168.1.95' And I use iptables to load balance, rules: #!/bin/bash /usr/sbin/ip route flush table ISP1 2>/dev/null /usr/sbin/ip rule del fwmark 101 table ISP1 2>/dev/null /usr/sbin/ip route add table ISP1 192.168.178.0/24 dev eth0 proto kernel scope link src 192.168.178.95 metric 202 /usr/sbin/ip route add table ISP1 default via 192.168.178.1 dev eth0 /usr/sbin/ip rule add fwmark 101 table ISP1 /usr/sbin/ip route flush table ISP2 2>/dev/null /usr/sbin/ip rule del fwmark 102 table ISP2 2>/dev/null /usr/sbin/ip route add table ISP2 192.168.1.0/24 dev wlan0 proto kernel scope link src 192.168.1.95 metric 202 /usr/sbin/ip route add table ISP2 default via 192.168.1.1 dev wlan0 /usr/sbin/ip rule add fwmark 102 table ISP2 /usr/sbin/iptables -t mangle -F /usr/sbin/iptables -t mangle -X /usr/sbin/iptables -t mangle -N MARK-gw1 /usr/sbin/iptables -t mangle -A MARK-gw1 -m comment --comment 'send via 192.168.178.1' -j MARK --set-mark 101 /usr/sbin/iptables -t mangle -A MARK-gw1 -j CONNMARK --save-mark /usr/sbin/iptables -t mangle -A MARK-gw1 -j RETURN /usr/sbin/iptables -t mangle -N MARK-gw2 /usr/sbin/iptables -t mangle -A MARK-gw2 -m comment --comment 'send via 192.168.1.1' -j MARK --set-mark 102 /usr/sbin/iptables -t mangle -A MARK-gw2 -j CONNMARK --save-mark /usr/sbin/iptables -t mangle -A MARK-gw2 -j RETURN /usr/sbin/iptables -t mangle -A PREROUTING -j CONNMARK --restore-mark /usr/sbin/iptables -t mangle -A PREROUTING -m comment --comment "this stream is already marked; escape early" -m mark ! --mark 0 -j ACCEPT /usr/sbin/iptables -t mangle -A PREROUTING -m comment --comment 'prevent asynchronous routing' -i eth0 -m conntrack --ctstate NEW -j MARK-gw1 /usr/sbin/iptables -t mangle -A PREROUTING -m comment --comment 'prevent asynchronous routing' -i wlan0 -m conntrack --ctstate NEW -j MARK-gw2 /usr/sbin/iptables -t mangle -N DEF_POL /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'default balancing' -p tcp -m conntrack --ctstate ESTABLISHED,RELATED -j CONNMARK --restore-mark /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'default balancing' -p udp -m conntrack --ctstate ESTABLISHED,RELATED -j CONNMARK --restore-mark /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw1 tcp' -p tcp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 0 -j MARK-gw1 /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw1 tcp' -p tcp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 0 -j ACCEPT /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw2 tcp' -p tcp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 1 -j MARK-gw2 /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw2 tcp' -p tcp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 1 -j ACCEPT /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw1 udp' -p udp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 0 -j MARK-gw1 /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw1 udp' -p udp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 0 -j ACCEPT /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw2 udp' -p udp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 1 -j MARK-gw2 /usr/sbin/iptables -t mangle -A DEF_POL -m comment --comment 'balance gw2 udp' -p udp -m conntrack --ctstate NEW -m statistic --mode nth --every 2 --packet 1 -j ACCEPT /usr/sbin/iptables -t mangle -A PREROUTING -j DEF_POL /usr/sbin/iptables -t nat -A POSTROUTING -m comment --comment 'snat outbound eth0' -o eth0 -s 192.168.0.0/16 -m mark --mark 101 -j SNAT --to-source 192.168.178.95 /usr/sbin/iptables -t nat -A POSTROUTING -m comment --comment 'snat outbound wlan0' -o wlan0 -s 192.168.0.0/16 -m mark --mark 102 -j SNAT --to-source 192.168.1.95 /usr/sbin/ip route flush cache (this script was made by fukawi2, I don't know how to use iptables) but I have no Internet connection... output of iptables -t mangle -nvL Chain PREROUTING (policy ACCEPT 1254K packets, 1519M bytes) pkts bytes target prot opt in out source destination 1278K 1535M CONNMARK all -- * * 0.0.0.0/0 0.0.0.0/0 CONNMARK restore 21532 15M ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 /* this stream is already marked; escape early */ mark match ! 0x0 582 72579 MARK-gw1 all -- eth0 * 0.0.0.0/0 0.0.0.0/0 /* prevent asynchronous routing */ ctstate NEW 2376 696K MARK-gw2 all -- wlan0 * 0.0.0.0/0 0.0.0.0/0 /* prevent asynchronous routing */ ctstate NEW 1257K 1520M DEF_POL all -- * * 0.0.0.0/0 0.0.0.0/0 Chain INPUT (policy ACCEPT 1276K packets, 1535M bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 870K packets, 97M bytes) pkts bytes target prot opt in out source destination Chain POSTROUTING (policy ACCEPT 870K packets, 97M bytes) pkts bytes target prot opt in out source destination Chain DEF_POL (1 references) pkts bytes target prot opt in out source destination 1236K 1517M CONNMARK tcp -- * * 0.0.0.0/0 0.0.0.0/0 /* default balancing */ ctstate RELATED,ESTABLISHED CONNMARK restore 15163 2041K CONNMARK udp -- * * 0.0.0.0/0 0.0.0.0/0 /* default balancing */ ctstate RELATED,ESTABLISHED CONNMARK restore 555 33176 MARK-gw1 tcp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw1 tcp */ ctstate NEW statistic mode nth every 2 555 33176 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw1 tcp */ ctstate NEW statistic mode nth every 2 277 16516 MARK-gw2 tcp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw2 tcp */ ctstate NEW statistic mode nth every 2 packet 1 277 16516 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw2 tcp */ ctstate NEW statistic mode nth every 2 packet 1 1442 384K MARK-gw1 udp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw1 udp */ ctstate NEW statistic mode nth every 2 1442 384K ACCEPT udp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw1 udp */ ctstate NEW statistic mode nth every 2 720 189K MARK-gw2 udp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw2 udp */ ctstate NEW statistic mode nth every 2 packet 1 720 189K ACCEPT udp -- * * 0.0.0.0/0 0.0.0.0/0 /* balance gw2 udp */ ctstate NEW statistic mode nth every 2 packet 1 Chain MARK-gw1 (3 references) pkts bytes target prot opt in out source destination 2579 490K MARK all -- * * 0.0.0.0/0 0.0.0.0/0 /* send via 192.168.178.1 */ MARK set 0x65 2579 490K CONNMARK all -- * * 0.0.0.0/0 0.0.0.0/0 CONNMARK save 2579 490K RETURN all -- * * 0.0.0.0/0 0.0.0.0/0 Chain MARK-gw2 (3 references) pkts bytes target prot opt in out source destination 3373 901K MARK all -- * * 0.0.0.0/0 0.0.0.0/0 /* send via 192.168.1.1 */ MARK set 0x66 3373 901K CONNMARK all -- * * 0.0.0.0/0 0.0.0.0/0 CONNMARK save 3373 901K RETURN all -- * * 0.0.0.0/0 0.0.0.0/0

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  • Failed to save to data store: The operation couldn’t be completed. (Cocoa error 133020.)

    - by poslinski.net
    I am working on quite complex app with huge sync procedure beetwen iphone and web server. I have no troubles with adding records, until I run sync procedure in separete thread, and It will update data on serwer, and send them back to iphone. But after this procedure, inserting new data cause error, such as this: 2011-01-07 12:49:10.722 App[1987:207] Failed to save to data store: The operation couldn’t be completed. (Cocoa error 133020.) 2011-01-07 12:49:10.724 App[1987:207] { conflictList = ( "NSMergeConflict (0x5ac1ea0) for NSManagedObject (0x5a2d710) with objectID '0x5a27080 <x-coredata://E82E75ED-96DB-4CBF-9D15-9CC106AC0052/uzytkownicy/p10>' with oldVersion = 9 and newVersion = 21 and old object snapshot = {\n adres = \"<null>\";\n haslo = xxxxxxxxxxxxxxxxxxxxxx;\n \"id_uzytkownika\" = 3;\n imie = Jan;\n \"kod_jednorazowy\" = 0;\n komorka = \"<null>\";\n login = nowakjan;\n nazwisko = Nowak;\n pesel = 0;\n rodzaj = 2;\n \"stan_konta\" = 0;\n telefon = \"<null>\";\n \"uzytkownicy_uczniowie\" = \"<null>\";\n \"zmienna_losowa\" = 8G9e1;\n} and new cached row = {\n adres = \"<null>\";\n haslo = xxxxxxxxxxxxxxxxxxxxxx;\n \"id_uzytkownika\" = 3;\n imie = Jan;\n \"kod_jednorazowy\" = 0;\n komorka = \"<null>\";\n login = nowakjan;\n nazwisko = Nowak;\n pesel = 0;\n rodzaj = 2;\n \"stan_konta\" = 0;\n telefon = \"<null>\";\n \"uzytkownicy_uczniowie\" = \"<null>\";\n \"zmienna_losowa\" = 8G9e1;\n}", "NSMergeConflict (0xd266990) for NSManagedObject (0xcd05950) with objectID '0x5a453b0 <x-coredata://E82E75ED-96DB-4CBF-9D15-9CC106AC0052/uczniowie/p125>' with oldVersion = 5 and newVersion = 10 and old object snapshot = {\n adres = \"Warszawa; ul. Lwowska 32\";\n \"data_urodzenia\" = \"1997-02-01 23:00:00 +0000\";\n dysfunkcje = \"\";\n email = \"<null>\";\n frekwencja = 0;\n \"id_ucznia\" = 86;\n imie2 = Marian;\n \"imie_ucznia\" = \"S\\U0142awomir\";\n klasa = \"0x5a47820 <x-coredata://E82E75ED-96DB-4CBF-9D15-9CC106AC0052/zespoly/p9>\";\n komorka = \"<null>\";\n \"miejsce_urodzenia\" = Warszawa;\n \"nazwisko_ucznia\" = \"S\\U0142awek\";\n \"numer_ewidencyjny\" = 20;\n opiekun1 = \"Mariusz S\\U0142awek\";\n opiekun2 = \" \";\n pesel = 97020298919;\n plec = 1;\n telefon = 890000002;\n \"uzytkownicy_uczniowie\" = \"<null>\";\n \"web_klasa\" = 50;\n} and new cached row = {\n adres = \"Warszawa; ul. Lwowska 32\";\n \"data_urodzenia\" = \"1997-02-01 23:00:00 +0000\";\n dysfunkcje = \"\";\n email = \"<null>\";\n frekwencja = 0;\n \"id_ucznia\" = 86;\n imie2 = Marian;\n \"imie_ucznia\" = \"S\\U0142awomir\";\n klasa = \"0x5a8e7c0 <x-coredata://E82E75ED-96DB-4CBF-9D15-9CC106AC0052/zespoly/p9>\";\n komorka = \"<null>\";\n \"miejsce_urodzenia\" = Warszawa;\n \"nazwisko_ucznia\" = \"S\\U0142awek\";\n \"numer_ewidencyjny\" = 20;\n opiekun1 = \"Mariusz S\\U0142awek\";\n opiekun2 = \" \";\n pesel = 97020298919;\n plec = 1;\n telefon = 890000002;\n \"uzytkownicy_uczniowie\" = \"<null>\";\n \"web_klasa\" = 50;\n}", "NSMergeConflict (0xd2669b0) for NSManagedObject (0x5a44480) with objectID '0x5a47830 <x-coredata://E82E75ED-96DB-4CBF-9D15-9CC106AC0052/przedmioty/p12>' with oldVersion = 7 and newVersion = 15 and old object snapshot = {\n \"id_przedmiotu\" = 1;\n \"nazwa_przedmiotu\" = Historia;\n \"skrot_nazwy\" = Hist;\n} and new cached row = {\n \"id_przedmiotu\" = 1;\n \"nazwa_przedmiotu\" = Historia;\n \"skrot_nazwy\" = Hist;\n}" ); } I've been looking for any solution but without luck. Thank You in advance for any usefull help.

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  • qemu-kvm virtual machine virtio network freeze under load

    - by Rick Koshi
    I'm having a problem with my virtual machines, where the network will freeze under heavy load. I'm using CentOS 6.2 as both host and guest, not using libvirt, just running qemu-kvm directly as follows: /usr/libexec/qemu-kvm \ -drive file=/data2/vm/rb-dev2-www1-vm.img,index=0,media=disk,cache=none,if=virtio \ -boot order=c \ -m 2G \ -smp cores=1,threads=2 \ -vga std \ -name rb-dev2-www1-vm \ -vnc :84,password \ -net nic,vlan=0,macaddr=52:54:20:00:00:54,model=virtio \ -net tap,vlan=0,ifname=tap84,script=/etc/qemu-ifup \ -monitor unix:/var/run/vm/rb-dev2-www1-vm.mon,server,nowait \ -rtc base=utc \ -device piix3-usb-uhci \ -device usb-tablet /etc/qemu-ifup (used by the above command) is a very simple script, containing the following: #!/bin/sh sudo /sbin/ifconfig $1 0.0.0.0 promisc up sudo /usr/sbin/brctl addif br0 $1 sleep 2 And here's the info on br0 and other interfaces: avl-host3 14# brctl show bridge name bridge id STP enabled interfaces br0 8000.180373f5521a no bond0 tap84 virbr0 8000.525400858961 yes virbr0-nic avl-host3 15# ip addr show 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: em1: <BROADCAST,MULTICAST,SLAVE,UP,LOWER_UP> mtu 1500 qdisc mq master bond0 state UP qlen 1000 link/ether 18:03:73:f5:52:1a brd ff:ff:ff:ff:ff:ff 3: em2: <BROADCAST,MULTICAST,SLAVE,UP,LOWER_UP> mtu 1500 qdisc mq master bond0 state UP qlen 1000 link/ether 18:03:73:f5:52:1a brd ff:ff:ff:ff:ff:ff 4: em3: <BROADCAST,MULTICAST> mtu 1500 qdisc noop state DOWN qlen 1000 link/ether 18:03:73:f5:52:1e brd ff:ff:ff:ff:ff:ff 5: em4: <BROADCAST,MULTICAST> mtu 1500 qdisc noop state DOWN qlen 1000 link/ether 18:03:73:f5:52:20 brd ff:ff:ff:ff:ff:ff 6: bond0: <BROADCAST,MULTICAST,MASTER,UP,LOWER_UP> mtu 1500 qdisc noqueue state UP link/ether 18:03:73:f5:52:1a brd ff:ff:ff:ff:ff:ff inet6 fe80::1a03:73ff:fef5:521a/64 scope link valid_lft forever preferred_lft forever 7: br0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN link/ether 18:03:73:f5:52:1a brd ff:ff:ff:ff:ff:ff inet 172.16.1.46/24 brd 172.16.1.255 scope global br0 inet6 fe80::1a03:73ff:fef5:521a/64 scope link valid_lft forever preferred_lft forever 8: virbr0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UNKNOWN link/ether 52:54:00:85:89:61 brd ff:ff:ff:ff:ff:ff inet 192.168.122.1/24 brd 192.168.122.255 scope global virbr0 9: virbr0-nic: <BROADCAST,MULTICAST> mtu 1500 qdisc noop state DOWN qlen 500 link/ether 52:54:00:85:89:61 brd ff:ff:ff:ff:ff:ff 12: tap84: <BROADCAST,MULTICAST,PROMISC,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UNKNOWN qlen 500 link/ether ba:e8:9b:2a:ff:48 brd ff:ff:ff:ff:ff:ff inet6 fe80::b8e8:9bff:fe2a:ff48/64 scope link valid_lft forever preferred_lft forever bond0 is a bond of em1 and em2. virbr0 and virbr0-nic are vestigial interfaces left over from CentOS's default installation. They are unused (as far as I know). The guest runs perfectly until I run a large 'rsync', when the network will freeze after some seemingly-random time (usually under a minute). When it freezes, there is no network activity in or out of the guest. I can still connect to the guest's console via vnc, but it is unable to speak out its network interface. Any attempt to 'ping' from the guest gives a "Destination Host Unreachable" error for 3/4 packets and no reply for every fourth packet. Sometimes (perhaps two thirds of the time), I can bring the interface back to life by doing a "service network restart" from the guest's console. If this works (and if I do it before the rsync times out), the rsync will resume. Usually it will freeze again within a minute or two. If I repeat, the rsync will eventually finish, and I presume the machine goes back to waiting for another period of heavy load. Throughout the whole process, there are no console errors or relevant (that I can see) syslog messages on either guest or host machine. If the "service network restart" doesn't work the first time, trying again (and again and again) never seems to work. The command completes normally, with normal output, but the interface stays frozen. However, a soft reboot of the guest machine (without restarting qemu-kvm) always seems to bring it back. I am aware of the "lowest mac address" assignment problem, where the bridge takes on the mac address of the slave interface with the lowest mac address. This causes temporary network freezes, but is definitely not what's happening for me. My freezes are permanent until manual intervention, and you can see from the 'ip addr show' output above that the mac address being used by br0 is that of the physical ethernet. There are no other virtual machines running on the host. I've verified that each virtual machine on the subnet has its own unique mac address. I have rebuilt the guest machine several times, and I have tried this on three different host machines (identical hardware, built identically). Oddly, I do have one virtual host (the second of this series) which never seemed to have a problem. It never had its network freeze when it was running the same rsync during its build. It's particularly odd because it was the second build. The first, on a different host, did have the freezing problem, but the second did not. I assumed at the time that I had done something wrong with the first build, and that the problem was resolved. Unfortunately, the problem reappeared when I built the third VM. Also unfortunately, I can't do many tests with the working VM, as it's now in production use, and I'm hoping I can find the cause of this issue before that machine starts having problems. It's possible that I just got really lucky while running the rsync on the working machine, and that one time it didn't freeze. Of course it's possible that I somehow changed the build scripts without realizing it and re-broke something, but I can't find any such thing. In any case, I'm hoping someone has some idea what could cause this. Addendum: Preliminary tests suggest that I don't have the problem if I substitute e1000 for virtio in the first -net flag to qemu-kvm. I don't consider this a solution, but it is suitable for a stopgap. Has anyone else had (or better yet, solved) this problem with the virtio network driver?

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  • Is using ReaderWriterLockSlim a bad idea for long lived objects?

    - by uriDium
    I am trying to track down the reason that an application has periods of bad performance. I think that I have linked the bad performance to the points where Garbage Collection is run for Gen 2. I get a profiling tool (CLR Profiler) and was quite surprised by the results. In my test I was spawning and processing millions of objects. However the biggest hog of the Gen 2 space comes from something Called Threading.ReaderWriterCount which comes from System.Threading.ReaderWriterLockSlim::InitializeThreadCounts. I know nothing about the inner workings of ReaderWriterLockSlim but from what I am getting from the reports it is okay to have 1 or 2 Locks for longer lived objects but try and use other locks if you are going to have many smaller objects. Does anyone have any comments or experience with ReaderWriterLockSlim and/or what to look for if it seems that GC is killing application performance?

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  • large amount of data in many text files - how to process?

    - by Stephen
    Hi, I have large amounts of data (a few terabytes) and accumulating... They are contained in many tab-delimited flat text files (each about 30MB). Most of the task involves reading the data and aggregating (summing/averaging + additional transformations) over observations/rows based on a series of predicate statements, and then saving the output as text, HDF5, or SQLite files, etc. I normally use R for such tasks but I fear this may be a bit large. Some candidate solutions are to 1) write the whole thing in C (or Fortran) 2) import the files (tables) into a relational database directly and then pull off chunks in R or Python (some of the transformations are not amenable for pure SQL solutions) 3) write the whole thing in Python Would (3) be a bad idea? I know you can wrap C routines in Python but in this case since there isn't anything computationally prohibitive (e.g., optimization routines that require many iterative calculations), I think I/O may be as much of a bottleneck as the computation itself. Do you have any recommendations on further considerations or suggestions? Thanks

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  • iPhones SDK: Setting a relationship property object using core data?

    - by Harkonian
    I'm using core data in my app. I have two entities that are related: EntityA and EntityB. EntityA has a property of type "relationship" with EntityB. In addition, both of these entities are defined classes (not the default NSManagedObject). I'm inserting a new object into my data like this: EntityA *newEntityA = [NSEntityDescription insertNewObjectForEntityForName:@"EntityA" inManagedObjectContext:self.managedObjectContext]; newEntityA.name = @"some name"; newEntityA.entityB.name = @"some other name"; The problem is entityB.name is null. Even if I add an NSLog() statement right after assigning the value, it is null. What is the proper way of setting my "name" property of EntityB when EntityB is a property of EntityA?

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  • How to auto-increment reference number persistently when NSManagedObjects created in core-data.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one(like auto-increment) everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • Is there an existing solution to the multithreaded data structure problem?

    - by thr
    I've had the need for a multi-threaded data structure that supports these claims: Allows multiple concurrent readers and writers Is sorted Is easy to reason about Fulfilling multiple readers and one writer is a lot easier, but I really would wan't to allow multiple writers. I've been doing research into this area, and I'm aware of ConcurrentSkipList (by Lea based on work by Fraser and Harris) as it's implemented in Java SE 6. I've also implemented my own version of a concurrent Skip List based on A Provably Correct Scalable Concurrent Skip List by Herlihy, Lev, Luchangco and Shavit. These two implementations are developed by people that are light years smarter then me, but I still (somewhat ashamed, because it is amazing work) have to ask the question if these are the two only viable implementations of a concurrent multi reader/writer data structures available today?

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  • Proper binding data to combobox and handling its events.

    - by Wodzu
    Hi guys. I have a table in SQL Server which looks like this: ID Code Name Surname 1 MS Mike Smith 2 JD John Doe 3 UP Unknown Person and so on... Now I want to bind the data from this table into the ComboBox in a way that in the ComboBox I have displayed value from the Code column. I am doing the binding in this way: SqlDataAdapter sqlAdapter = new SqlDataAdapter("SELECT * FROM dbo.Users ORDER BY Code", MainConnection); sqlAdapter.Fill(dsUsers, "Users"); cbxUsers.DataSource = dsUsers.Tables["Users"]; cmUsers = (CurrencyManager)cbxUsers.BindingContext[dsUsers.Tables["Users"]]; cbxUsers.DisplayMember = "Code"; And this code seems to work. I can scroll through the list of Codes. Also I can start to write code by hand and ComboBox will autocomplete the code for me. However, I wanted to put a label at the top of the combobox to display Name and Surname of the currently selected user code. My line of though was like that: "So, I need to find an event which will fire up after the change of code in combobox and in that event I will get the current DataRow..." I was browsing through the events of combobox, tried many of them but without a success. For example: private void cbxUsers_SelectionChangeCommitted(object sender, EventArgs e) { if (cmUsers != null) { DataRowView drvCurrentRowView = (DataRowView)cmUsers.Current; DataRow drCurrentRow = drvCurrentRowView.Row; lblNameSurname.Text = Convert.ToString(drCurrentRow["Name"]) + " " + Convert.ToString(drCurrentRow["Surname"]); } } This give me a strange results. Firstly when I scroll via mouse scroll it doesn't return me the row wich I am expecting to obtain. For example on JD it shows me "Mike Smith", on MS it shows me "John Doe" and on UP it shows me "Mike Smith" again! The other problem is that when I start to type in ComboBox and press enter it doesn't trigger the event. However, everything works as expected when I bind data to lblNameSurname.Text in this way: lblNameSurname.DataBindings.Add("Text", dsusers.Tables["Users"], "Name"); The problem here is that I can bind only one column and I want to have two. I don't want to use two labels for it (one to display name and other to display surname). So, what is the solution to my problem? Also, I have one question related to the data selection in ComboBox. Now, when I type something in the combobox it allows me to type letters that are not existing in the list. For example, I start to type "J" and instead of finishing with "D" so I would have "JD", I type "Jsomerandomtexthere". Combobox will allow that but such item does not exists on the list. In other words, I want combobox to prevent user from typing code which is not on the list of codes. Thanks in advance for your time.

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  • How to keep track of NSManagedObjects created in core-data persistently.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • How to manipulate data in View using Asp.Net Mvc RC 2?

    - by Picflight
    I have a table [Users] with the following columns: INT SmallDateTime Bit Bit [UserId], [BirthDate], [Gender], [Active] Gender and Active are Bit that hold either 0 or 1. I am displaying this data in a table on my View. For the Gender I want to display 'Male' or 'Female', how and where do I manipulate the 1's and 0's? Is it done in the repository where I fetch the data or in the View? For the Active column I want to show a checkBox that will AutoPostBack on selection change and update the Active filed in the Database. How is this done without Ajax or jQuery?

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  • Where would you document standardized complex data that is passed between many objects and methods?

    - by Eli
    Hi All, I often find myself with fairly complex data that represents something that my objects will be working on. For example, in a task-list app, several objects might work with an array of tasks, each of which has attributes, temporal expressions, sub tasks and sub sub tasks, etc. One object will collect data from web forms, standardize it into a format consumable by the class that will save them to the database, another object will pull them from the database, put them in the standard format and pass them to the display object, or the update object, etc. The data itself can become a fairly complex series of arrays and sub arrays, representing a 'task' or list of tasks. For example, the below might be one entry in a task list, in the format that is consumable by the various objects that will work on it. Normally, I just document this in a file somewhere with an example. However, I am thinking about the best way to add it to something like PHPDoc, or another standard doc system. Where would you document your consumable data formats that are for many or all of the objects / methods in your app? Array ( [Meta] => Array ( //etc. ) [Sched] => Array ( [SchedID] => 32 [OwnerID] => 2 [StatusID] => 1 [DateFirstTask] => 2011-02-28 [DateLastTask] => [MarginMonths] => 3 ) [TemporalExpressions] => Array ( [0] => Array ( [type] => dw [TemporalExpID] => 3 [ord] => 2 [day] => 6 [month] => 4 ) [1] => Array ( [type] => dm [TemporalExpID] => 32 [day] => 28 [month] => 2 ) ) [Task] => Array ( [SchedTaskID] => 32 [SchedID] => 32 [OwnerID] => 2 [UserID] => 5 [ClientID] => 9 [Title] => Close Prior Year [Body] => [DueTime] => ) [SubTasks] => Array ( [101] => Array ( [SchedSubTaskID] => 101 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Profit and Loss by Class [Body] => [DueDiff] => 0 ) [102] => Array ( [SchedSubTaskID] => 102 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Balance Sheet [Body] => [DueDiff] => 0 ) [103] => Array ( [SchedSubTaskID] => 103 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Current Year for Prior Year Expenses to Accrue [Body] => Look at Journal Entries that are templates as well. [DueDiff] => 0 ) [104] => Array ( [SchedSubTaskID] => 104 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Review Prior Year Membership from 11/1 - 12/31 to Accrue to Current Year [Body] => [DueDiff] => 0 ) [105] => Array ( [SchedSubTaskID] => 105 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Enter Vacation Accrual [Body] => [DueDiff] => 0 ) [106] => Array ( [SchedSubTaskID] => 106 [ParentST] => 105 [RootT] => 32 [UserID] => 2 [Title] => Email Peter requesting Vacation Status of Employees at Year End [Body] => We need Employee Name, Rate and Days of Vacation left to use. We also need to know if the employee used any of the prior year's vacation. [DueDiff] => 43 ) [107] => Array ( [SchedSubTaskID] => 107 [ParentST] => [RootT] => 32 [UserID] => 2 [Title] => Grants Receivable at Year End [Body] => [DueDiff] => 0 ) [108] => Array ( [SchedSubTaskID] => 108 [ParentST] => 107 [RootT] => 32 [UserID] => 2 [Title] => Email Peter Requesting if there were and Grants Receivable at year end [Body] => [DueDiff] => 43 ) ) )

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  • How is 'processing credit card data' defined (PCI)?

    - by Chris
    If i have a web application and i receive credit card data transmitted via a POST request by a web browser over HTTPS and instantly open a socket (SSL) to a remote PCI compilant card processor to forward the data and wait for a response, am i allowed to do that? or is this receiving the data with my application and forwarding it already subject of "processing credit card data"? if i create an iframe that is displayed in a client browser to enter cc data and this iframe posts the data via HTTPS to remote card processor (directly!) is this already a case of processing credit card data? even if my application code 'doesnt touch' the entered data with any event handlers? i'm interested in the definition "credit card data processing". when does it start to be a cc data processing application? can somebody maybe point me to that section in PCI-DSS standard that clearly defines when you start to 'be a processing application'? Thanks,

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  • transforming binary data using ssis and sql server 2008

    - by Rick
    Hello All - I have a task to import/transform and extract zipped binary files that contain both text data as well as embeded binary data. Within the data is data that is relational in nature and needs to be processed into a defined database structure. Currently I have a C# single threaded app that essentially grabs all the files from the directory (currently there is 13K files of varying sizes) and extracts the data on a single thread line by line inserts to the database. As you could imagine this is a very slow process and unacceptable. There are several different parsing routines used depending on the header record in the file. There are potentially upto a million rows per file when all the data is extracted to the row level of detail. Follow on task is to parse those rows into their appropriate tables based on is content. i.e. the textual content has to be parsed further into "buckets" of like data in the database. That about sums up the big picture. Now for the problem task list. How do i iterate through a packet of data using SSIS? In the app the file is decompressed and then is parsed using streams data type and byte arrays and is routed to the required parsing routine based on the header data of each packet. There is bit swapping involved as well. Should i wrap up the app code into a script task(s) and let it do the custom processing? The data is seperated by year and the sql server tables is partitioned by year as well. I need to be able to "catch" bad file data as well and process by hand most likely. Should i simply load the zipped file to sql as a blob and parse the file with T-SQL? Would that be multi threaded if done that way? Not sure how to do the parsing in tsql that is involved here. Which do you think would be faster? Potentially the data that is currently processed via files could come to us via a socket. Can SSIS collect that data in real time? How would i go about setting that up? Processing these new files from the directorys will become a daily task. I can manage the data once i get it to sql server. Getting it there in a timely fashion seems to be the long pole in the tent for me. I would appreciate any comments or suggestions from the group. Rick

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  • remove duplicates from object array data java

    - by zahir hussain
    hi i want to know how to remove duplicates in object. for example cat c[] = new cat[10]; c[1].data = "ji"; c[2].data = "pi"; c[3].data = "ji"; c[4].data = "lp"; c[5].data = "ji"; c[6].data = "pi"; c[7].data = "jis"; c[8].data = "lp"; c[9].data = "js"; c[10].data = "psi"; i would like to remove the duplicates value from object array. thanks and advance

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  • What are the Options for Storing Hierarchical Data in a Relational Database?

    - by orangepips
    Good Overviews One more Nested Intervals vs. Adjacency List comparison: the best comparison of Adjacency List, Materialized Path, Nested Set and Nested Interval I've found. Models for hierarchical data: slides with good explanations of tradeoffs and example usage Representing hierarchies in MySQL: very good overview of Nested Set in particular Hierarchical data in RDBMSs: most comprehensive and well organized set of links I've seen, but not much in the way on explanation Options Ones I am aware of and general features: Adjacency List: Columns: ID, ParentID Easy to implement. Cheap node moves, inserts, and deletes. Expensive to find level (can store as a computed column), ancestry & descendants (Bridge Hierarchy combined with level column can solve), path (Lineage Column can solve). Use Common Table Expressions in those databases that support them to traverse. Nested Set (a.k.a Modified Preorder Tree Traversal) First described by Joe Celko - covered in depth in his book Trees and Hierarchies in SQL for Smarties Columns: Left, Right Cheap level, ancestry, descendants Compared to Adjacency List, moves, inserts, deletes more expensive. Requires a specific sort order (e.g. created). So sorting all descendants in a different order requires additional work. Nested Intervals Combination of Nested Sets and Materialized Path where left/right columns are floating point decimals instead of integers and encode the path information. Bridge Table (a.k.a. Closure Table: some good ideas about how to use triggers for maintaining this approach) Columns: ancestor, descendant Stands apart from table it describes. Can include some nodes in more than one hierarchy. Cheap ancestry and descendants (albeit not in what order) For complete knowledge of a hierarchy needs to be combined with another option. Flat Table A modification of the Adjacency List that adds a Level and Rank (e.g. ordering) column to each record. Expensive move and delete Cheap ancestry and descendants Good Use: threaded discussion - forums / blog comments Lineage Column (a.k.a. Materialized Path, Path Enumeration) Column: lineage (e.g. /parent/child/grandchild/etc...) Limit to how deep the hierarchy can be. Descendants cheap (e.g. LEFT(lineage, #) = '/enumerated/path') Ancestry tricky (database specific queries) Database Specific Notes MySQL Use session variables for Adjacency List Oracle Use CONNECT BY to traverse Adjacency Lists PostgreSQL ltree datatype for Materialized Path SQL Server General summary 2008 offers HierarchyId data type appears to help with Lineage Column approach and expand the depth that can be represented.

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  • how to store dynamically generated pages in html?

    - by Dharmik Bhandari
    I'm working on ASP.net MVC3 Web application that is facing scalability issue. For improving performance I want to store dynamically generated pages in html and serve them from generated html directly rather then querying database for each page request. I'm sure this will dramatically increase performance. Can any one share any hint / example / tutorial on how to do it? And what are challenges? I would also like to know how others are handling performance issue for large e-commerce sites with at-least thousand categories and 200k products with at least 200-500 concurrent visitors? What are the best approaches? Thanks in advance.

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  • List of fundamental data structures - what am I missing?

    - by jboxer
    I've been studying my fundamental data structures a bunch recently, trying to make sure I've got them down cold. By "fundamental", I mean the real basic ones. Fancy ones like Red-Black Trees and Bloom Filters are clearly worth knowing, but they're usually either enhancements of fundamental ones (Red-Black Trees are binary search trees with special properties to keep them balanced) or they're only useful in very specific situations (Bloom Filters). So far, I'm "fluent" in the following data structures: Arrays Linked Lists Stacks/Queues Binary Search Trees Heaps/Priority Queues Hash Tables However, I feel like I'm missing something. Are there any fundamental ones that I'm forgetting about? EDIT: Added these after posting the question Strings (suggested by catchmeifyoutry) Sets (suggested by Peter) Graphs (suggested by Nick D and aJ) B-Trees (Suggested by tloach) I'm a little on-the-fence about whether these are too fancy or not, but I think they're different enough from the fundamental structures (and important enough) to be worth studying as fundamental.

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  • If I CFRelease() an image in core data, how do I get it back?

    - by Sam
    My iphone app plays a slide show made up of 5 user images.  These images are stored using core data.  I was noticing that memory was building up every time a different slide show was played and it was not releasing any of the previously played slide shows.   These images are showing up in Object Allocations as CFData. So I tried releasing this data in the dealloc method CFRelease(slideshow.image1); CFRelease(slideshow.image2); CFRelease(slideshow.image3); CFRelease(slideshow.image4); CFRelease(slideshow.image5); This releases the previous slideshow great...BUT when I go back to view that same slideshow again, it crashes.   I am guessing that I need to alloc/init these images again, but I am not sure how?  Or maybe I should be managing this memory in a different way?

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  • How to manupilate data in VIew using Asp.Net Mvc RC 2?

    - by Picflight
    I have a table [Users] with the following columns: INT SmallDateTime Bit Bit [UserId], [BirthDate], [Gender], [Active] Gender and Active are Bit that hold either 0 or 1. I am displaying this data in a table on my View. For the Gender I want to display 'Male' or 'Female', how and where do I manipulate the 1's and 0's? Is it done in the repository where I fetch the data or in the View? For the Active column I want to show a checkBox that will AutoPostBack on selection change and update the Active filed in the Database. How is this done without Ajax or jQuery?

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