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  • Distributed version control for HUGE projects - is it feasible?

    - by Vilx-
    We're pretty happy with SVN right now, but Joel's tutorial intrigued me. So I was wondering - would it be feasible in our situation too? The thing is - our SVN repository is HUGE. The software itself has a 15 years old legacy and has survived several different source control systems already. There are over 68,000 revisions (changesets), the source itself takes up over 100MB and I cant even begin to guess how many GB the whole repository consumes. The problem then is simple - a clone of the whole repository would probably take ages to make, and would consume far more space on the drive that is remotely sane. And since the very point of distributed version control is to have a as many repositories as needed, I'm starting to get doubts. How does Mercurial (or any other distributed version control) deal with this? Or are they unusable for such huge projects?

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  • Writing a custom wpf 'rolling' plot control (are there any components with such functionality?)

    - by adrin
    I need a wpf plot control that would 'roll' (scroll) as data is fed to it (instead of stretching, etc). Unfortunately i didnt find a working component so now I am considering writing my own control (its plotting features need to be simple). Did anyone write a custom plot/chart control? Is it difficult? What container should I use (Canvas & ViewBox?) so that it is reasonably fast, easy to write and scales as window is resized?

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  • .Net Compact Framework - is there any way in the SerialPort class to set the RTS control to TOGGLE ?

    - by egapotz
    Hi, I found very annoying the fact that the SerialPort class in the .NET Framework doesn't allow to set the rts control to TOGGLE. There is a property called RTSEnable that lets me control directly the status of the RTS signal, but in a Compact Framework app there is not much precision to make it work well. Another solution can be to write a class that calls unmanaged APIs and set the rts control via the DCB structure, but I don't like it since I am using some external libraries that need to reference to a SerialPort instance. Have you any other idea ? Thanks !

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  • What are some ways to accomplish a dynamic array?

    - by Ted
    I'm going to start working on a new game and one of the things I'd like to accomplish is a dynamic array sort of system that would hold map data. The game will be top-down 2d and made with XNA 4.0 and C#. You will begin in a randomized area which will essentially be tile based. As such a 2 dimensional array would be one way to accomplish this by holding numerical values which would correspond to a list of textures and that would be how it would draw this randomly created map. The problem is I would kind of only like to create the area around where you start and they could venture in which ever direction they wanted to. This would mean I'd have to populate the map array with more randomized data in the direction they go. I could make a really large array and use the center of it and the rest would be in anticipation of new content to be made, but that just seems very inefficient. I suppose when they start a new game I could have a one time map creation process that would go through and create a large randomly generated map array, but holding all of in memory at all times seems also inefficient. Perhaps if there was a way that I'd only hold parts of that map data in memory at one time and somehow not hold the rest in memory. In the end I only need to have a chunk of the map somewhat close to them in memory so perhaps some of you might have suggestions on good ways to approach this kind of randomized map and dynamic array problem. It wouldn't need to be a dynamic array type of thing if I made it so that it pulled in map data nearby that is needed and then once off the screen and not needed it could somehow get rid of that memory that way I wouldn't have a huge array taking up a bunch of memory.

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  • NullReferenceException when accessing variables in a 2D array in Unity

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } I am not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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  • How to use Ajax : Hovermenu Extender in ASP.NET

    - by SAMIR BHOGAYTA
    // It is a simple method, Other properties set by you which you want Step 1. Take the control that the extender is targeting.When the mouse cursor is over this control,the hover menu popup will be displayed. Step 2. Take one panel to display when mouse is over the target control Step 3. Set the following properties: TargetControlID = "ID of the panel or control which display when mouse is over the target control" PopupControlID = "ID of the control that the extender is targeting" PopupPosition = Left (Default), Right, Top, Bottom, Center.

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  • How to show a minimap in a 3d world

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, i want to show a small 2d representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch, but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure i'm supposed to use the one SpriteBatch that i can have on the minimap, and i'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI...is there any way to integrate these two?

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  • TileMapRenderer in libGDX not drawing anything

    - by Benjamin Dengler
    So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); map = TiledLoader.createMap(Gdx.files.internal("maps/test.tmx")); atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 8, 8); And here is my render function: Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); camera.update(); tileMapRenderer.render(camera); Also I did pack the tile map using the TiledMapPacker. I'm completely stumped... am I missing anything obvious here? EDIT: While debugging I noticed that the TileAtlas seems to be empty, which I guess shouldn't be the case, but I have no idea why it's empty.

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  • Unable to access A class variables in B Class - Unity-Monodevelop

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } Iam not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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  • CodePlex Daily Summary for Tuesday, July 30, 2013

    CodePlex Daily Summary for Tuesday, July 30, 2013Popular ReleasesnopCommerce. Open source shopping cart (ASP.NET MVC): nopCommerce 3.10: Highlight features & improvements: • Performance optimization. • New more user-friendly product/product-variant logic. Now we'll have only products (simple and grouped). • Bundle products support added. • Allow a store owner to associate product image for product variant attribute values. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).Small Tools: Helpers 1.01: Fix params count issue Fix STAThread issue Add support for exe.config filesExtJS based ASP.NET Controls: FineUI v3.3.1: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,???????????ExtJS?: 1. ????? FineUI ? ExtJS ?:http://fineui.com/bbs/fo...AutoNLayered - Domain Oriented N-Layered .NET 4.5: AutoNLayered v1.0.5: - Fix Dtos. Abstract collections replaced by concrete (correct serialization WCF). - OrderBy in navigation properties. - Unit Test with Fakes. - Map of entities/dto moved to application services. - Libraries updated. Warning using Fakes: http://connect.microsoft.com/VisualStudio/feedback/details/782031/visual-studio-2012-add-fakes-assembly-does-not-add-all-needed-referencesPath Copy Copy: 11.1: Minor release with two new features: Submenu's contextual menu item now has an icon next to it Added reference to JavaScript regular expression format in Settings application Since this release does not have any glaring bug fixes, it is more of an optional update for existing users. It depends on whether you want to be able to spot the Path Copy Copy submenu more easily. I recommend you install it to see if the icon makes sense. As always, please don't hesitate to leave feedback via Discus...CMake Tools for Visual Studio: CMake Tools for Visual Studio 1.0 RC3: This is the third release candidate of CMake Tools for Visual Studio 1.0, which contains the following bug fixes: Opening a CMake file from Windows Explorer while Visual Studio is already open will no start a new instance of Visual Studio. Typing a symbol while the IntelliSense list box is visible and the text typed so far does not match any item in the list will dismiss the list box and insert the symbol typed.R.NET: R.NET 1.5: The major changes in v1.5 are: Initialize method must be called before using R. Settings should be passed to the method. EagerEvaluate method renamed to Evaluate (use Defer method when you want old version of Evaluate).Media Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginMath.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...AJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.EXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPieV3.6.1: ????csv????,???sql??,??csv????Qibla Compass for Windows Phone: Qibla Compass for Windows Phone: This release is in open beta version. You can always download and provide your feedback. Since it was just developed to give users an idea of Qibla Direction and its mapping therefore you might not see major releases in future.Event Scavenger: Version 5: I've decided to do a full (recommended) release of version 5. I've been running it myself for months and did not have any issues with it yet. This release just contains the installs. The web site's documentation has not been updated yet and reflects the previous version details. If you have an issue with this version then you can happily switch back to 4.x. Version 5 can run side-by-side with earlier versions (service) as it has a new service and database.wpadk: WPadk_WP8???: ???:V1.1 ??wp???????????????wp8???????StockSharp: StockSharp 4.1.16: ?????? ????????? - http://stocksharp.com/forum/yaf_postsm28239_S--API-4-1.aspx#post28239GeoTransformer: GeoTransformer 4.5: Extensions can now be installed and uninstalled from the application. The extensions update the same way as the application - silently and automatically. Added ability to search for caches by pressing CTRL+F in the table views. (Thanks to JanisU for implementing this request) Added ability to remove edited customizations for multiple caches at once (use SHIFT or CTRL to select multiple lines in the table). A new experimental version for Windows 8 RT (on ARM processor) is also made availa...Kartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.New ProjectsBus Booking System: Bus Booking systemC#??????: ????C#??????????????。Cotizav 2.0: Este proyecto es para el soporte de Cotizaciones.DeferredShading: deferred shading rendererIVR Junction: IVR Junction connects an Interactive Voice Response (IVR) system to cloud services such as YouTube, Facebook and other social media.Mac Address Changer: It's a quite and easy tool to change your mac addressmotokraft user control: user control for motokraftSingle Reference JavaScript Pattern: This is very simple pattern. In here you need to only refer one script in a page. I'm sure it is saving your development time as well as maintenance timeSocial_Life_Time: This is social network that people can communicate with each otherThe Ironic Text Based MMORPG: Modern MMORPGs have become highly interactive, complex systems of skills, stats, and action combat. This game introduces a new level of text based immersion!Timeline Year Control: Timeline Year Control An ASP.Net year indicator timeline control.winrtsock: winsock façade for Windows Runtime for porting bsd socket code to Windows RuntimeZker: No summary?????: C#?????

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  • How do I show a minimap in a 3D world?

    - by Bubblewrap
    Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, I want to show a small 2D representation of the map in a corner of the screen. What is the recommended approach for this in libgdx? Keep in mind the minimap must be updated when the currently visible section changes and when the map is updated. I've found SpriteBatch(info here), but the warning label on it made me think twice: A SpriteBatch is a pretty heavy object so you should only ever have one in your program. I'm not sure I'm supposed to use the one SpriteBatch that I can have on the minimap, and I'm also not sure how to interpret "heavy" in this context. Another thing to possibly keep in mind is that the minimap will probably be part of a larger UI, is there any way to integrate these two?

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  • How to divide hex grid evenly among n players?

    - by manabreak
    I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively small areas. For example, if there's four players and 80 cells in the map, each of the players would have about 20 cells (it doesn't have to be spot-on accurate). Also, each player should have no more than four adjacent cells. That is to say, when the map is generated, the biggest "chunks" cannot be more than four cells each. I know this is not always possible for two or three players (as this resembles the "coloring the map" problem), and I'm OK with doing other solutions for those (like creating maps that solve the problem instead). But, for four to eight players, how could I approach this problem? As always, any and all help is appreciated. :)

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  • Distributed cache and improvement

    - by philipl
    Have this question from interview: Web Service function given x static HashMap map (singleton created) if (!map.containsKey(x)) { perform some function to retrieve result y map.put(x, y); } return y; The interviewer asked general question such as what is wrong with this distributed cache implementation. Then asked how to improve on it, due to distributed servers will have different cached key pairs in the map. There are simple mistakes to be pointed out about synchronization and key object, but what really startled me was that this guy thinks that moving to database implementation solves the problem that different servers will have different map content, i.e., the situation when value x is not on server A but on server B, therefore redundant data has to be retrieved in server A. Does his thinking make any sense? (As I understand this is the basic cons for distributed cache against database model, seems he does not understand it at all) What is the typical solution for the cache growth issue (weak reference?) and sync issue (do not know which server has the key already cached - use load balancing)? Thanks

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • Illegal cross thread operation exception, unable to handle it

    - by yeah1000
    Hello, i am using visual C# express 2008. I SOMETIMES get the illegal cross thread operation in my invoke method when i try to run my project. It use the same invoke method in many places but its only at the beginning of another thread that i get the error. I check the InvokeRequired property, invoke the same method and in the 'else' condition and create a temporary variable and assign it the text of my control. But on that line, in the 'else' statement, inside the Invoking method i sometimes get the exception. What could be the cause? How to get rid of it? It does not occur often, but it is still a bug... Code: // Delegate: private delegate void ChangeTextDelegate(string text); // Method: public static void ChangeText(string text) { if (richtextbox1.InvokeRequired) { richtextbox1.Invoke(new ChangeTextDelegate(ChangeText), new object[] { text }); } else { int startIndex; startIndex = richtextbox1.TextLength; // <- Exception points here. // ... } } Stack trace: System.InvalidOperationException was unhandled Message="Cross-thread operation not valid: Control 'SomeClass' accessed from a thread other than the thread it was created on." Source="System.Windows.Forms" StackTrace: at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.Control.get_InternalHandle() at System.Windows.Forms.Control.WmWindowPosChanged(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.TextBoxBase.WndProc(Message& m) at System.Windows.Forms.RichTextBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.NativeWindow.DefWndProc(Message& m) at System.Windows.Forms.Control.DefWndProc(Message& m) at System.Windows.Forms.Control.WmCreate(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.TextBoxBase.WndProc(Message& m) at System.Windows.Forms.RichTextBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.IntCreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam) at System.Windows.Forms.UnsafeNativeMethods.CreateWindowEx(Int32 dwExStyle, String lpszClassName, String lpszWindowName, Int32 style, Int32 x, Int32 y, Int32 width, Int32 height, HandleRef hWndParent, HandleRef hMenu, HandleRef hInst, Object pvParam) at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp) at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.TextBoxBase.CreateHandle() at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.RichTextBox.get_TextLength() at SomeNamespace.SomeClass.Changetext(String text, Color color) in C:\...\SomeClass.cs:line 827 at SomeNamespace.SomeClass.SomeThreadFun() in C:\...\SomeClass.cs:line 112 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: TY

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  • MVC SiteMap - when different nodes point to same action SiteMap.CurrentNode does not map to the correct route

    - by awrigley
    Setup: I am using ASP.NET MVC 4, with mvcSiteMapProvider to manage my menus. I have a custom menu builder that evaluates whether a node is on the current branch (ie, if the SiteMap.CurrentNode is either the CurrentNode or the CurrentNode is nested under it). The code is included below, but essentially checks the url of each node and compares it with the url of the currentnode, up through the currentnodes "family tree". The CurrentBranch is used by my custom menu builder to add a class that highlights menu items on the CurrentBranch. The Problem: My custom menu works fine, but I have found that the mvcSiteMapProvider does not seem to evaluate the url of the CurrentNode in a consistent manner: When two nodes point to the same action and are distinguished only by a parameter of the action, SiteMap.CurrentNode does not seem to use the correct route (it ignores the distinguishing parameter and defaults to the first route that that maps to the action defined in the node). Example of the Problem: In an app I have Members. A Member has a MemberStatus field that can be "Unprocessed", "Active" or "Inactive". To change the MemberStatus, I have a ProcessMemberController in an Area called Admin. The processing is done using the Process action on the ProcessMemberController. My mvcSiteMap has two nodes that BOTH map to the Process action. The only difference between them is the alternate parameter (such are my client's domain semantics), that in one case has a value of "Processed" and in the other "Unprocessed": Nodes: <mvcSiteMapNode title="Process" area="Admin" controller="ProcessMembers" action="Process" alternate="Unprocessed" /> <mvcSiteMapNode title="Change Status" area="Admin" controller="ProcessMembers" action="Process" alternate="Processed" /> Routes: The corresponding routes to these two nodes are (again, the only thing that distinguishes them is the value of the alternate parameter): context.MapRoute( "Process_New_Members", "Admin/Unprocessed/Process/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Unprocessed", MemberId = UrlParameter.Optional } ); context.MapRoute( "Change_Status_Old_Members", "Admin/Members/Status/Change/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Processed", MemberId = UrlParameter.Optional } ); What works: The Html.ActionLink helper uses the routes and produces the urls I expect: @Html.ActionLink("Process", MVC.Admin.ProcessMembers.Process(item.MemberId, "Unprocessed") // Output (alternate="Unprocessed" and item.MemberId = 12): Admin/Unprocessed/Process/12 @Html.ActionLink("Status", MVC.Admin.ProcessMembers.Process(item.MemberId, "Processed") // Output (alternate="Processed" and item.MemberId = 23): Admin/Members/Status/Change/23 In both cases the output is correct and as I expect. What doesn't work: Let's say my request involves the second option, ie, /Admin/Members/Status/Change/47, corresponding to alternate = "Processed" and a MemberId of 47. Debugging my static CurrentBranch property (see below), I find that SiteMap.CurrentNode shows: PreviousSibling: null Provider: {MvcSiteMapProvider.DefaultSiteMapProvider} ReadOnly: false ResourceKey: "" Roles: Count = 0 RootNode: {Home} Title: "Process" Url: "/Admin/Unprocessed/Process/47" Ie, for a request url of /Admin/Members/Status/Change/47, SiteMap.CurrentNode.Url evaluates to /Admin/Unprocessed/Process/47. Ie, it is ignorning the alternate parameter and using the wrong route. CurrentBranch Static Property: /// <summary> /// ReadOnly. Gets the Branch of the Site Map that holds the SiteMap.CurrentNode /// </summary> public static List<SiteMapNode> CurrentBranch { get { List<SiteMapNode> currentBranch = null; if (currentBranch == null) { SiteMapNode cn = SiteMap.CurrentNode; SiteMapNode n = cn; List<SiteMapNode> ln = new List<SiteMapNode>(); if (cn != null) { while (n != null && n.Url != SiteMap.RootNode.Url) { // I don't need to check for n.ParentNode == null // because cn != null && n != SiteMap.RootNode ln.Add(n); n = n.ParentNode; } // the while loop excludes the root node, so add it here // I could add n, that should now be equal to SiteMap.RootNode, but this is clearer ln.Add(SiteMap.RootNode); // The nodes were added in reverse order, from the CurrentNode up, so reverse them. ln.Reverse(); } currentBranch = ln; } return currentBranch; } } The Question: What am I doing wrong? The routes are interpreted by Html.ActionLlink as I expect, but are not evaluated by SiteMap.CurrentNode as I expect. In other words, in evaluating my routes, SiteMap.CurrentNode ignores the distinguishing alternate parameter.

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  • Is there a way to edit a control's template based on the default template?

    - by Adam S
    I'm trying to make just a few minor tweaks to the default template of a checkbox. Now I understand how to make a new template from scratch, but this I do not know. I did manage to (I think?) extract the default template via the method here. And it spat out: <ControlTemplate TargetType="CheckBox" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mwt="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Luna"> <BulletDecorator Background="#00FFFFFF" SnapsToDevicePixels="True"> <BulletDecorator.Bullet> <mwt:BulletChrome Background="{TemplateBinding Panel.Background}" BorderBrush="{TemplateBinding Border.BorderBrush}" BorderThickness="{TemplateBinding Border.BorderThickness}" RenderMouseOver="{TemplateBinding UIElement.IsMouseOver}" RenderPressed="{TemplateBinding ButtonBase.IsPressed}" IsChecked="{TemplateBinding ToggleButton.IsChecked}" /> </BulletDecorator.Bullet> <ContentPresenter RecognizesAccessKey="True" Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}" ContentStringFormat="{TemplateBinding ContentControl.ContentStringFormat}" Margin="{TemplateBinding Control.Padding}" HorizontalAlignment="{TemplateBinding Control.HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding Control.VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </BulletDecorator> <ControlTemplate.Triggers> <Trigger Property="ContentControl.HasContent"> <Setter Property="FrameworkElement.FocusVisualStyle"> <Setter.Value> <Style TargetType="IFrameworkInputElement"> <Style.Resources> <ResourceDictionary /> </Style.Resources> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Stroke="#FF000000" StrokeThickness="1" StrokeDashArray="1 2" Margin="14,0,0,0" SnapsToDevicePixels="True" /> </ControlTemplate> </Setter.Value> </Setter> </Style> </Setter.Value> </Setter> <Setter Property="Control.Padding"> <Setter.Value> <Thickness>2,0,0,0</Thickness> </Setter.Value> </Setter> <Trigger.Value> <s:Boolean>True</s:Boolean> </Trigger.Value> </Trigger> <Trigger Property="UIElement.IsEnabled"> <Setter Property="TextElement.Foreground"> <Setter.Value> <DynamicResource ResourceKey="{x:Static SystemColors.GrayTextBrushKey}" /> </Setter.Value> </Setter> <Trigger.Value> <s:Boolean>False</s:Boolean> </Trigger.Value> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> Okay, sure, looks just fine I guess. I don't have enough experience to know if that looks like it's right or not. Now, I get two errors: Assembly 'PresentationFramework.Luna' was not found. Verify that you are not missing an assembly reference. Also, verify that your project and all referenced assemblies have been built. and The type 'mwt:BulletChrome' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. Now I'm wondering, how can I resolve these errors so that I can actually start working on the template? Is there a better way of going about this? My boss wants a three-state checkbox with a red square instead of green, and he won't take no for an answer.

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  • How can I Setup overloaded method invocations in Moq?

    - by arootbeer
    I'm trying to mock a mapping interface IMapper: public interface IMapper<TFoo, TBar> { TBar Map(TFoo foo); TFoo Map(TBar bar); } In my test, I'm setting the mock mapper up to expect an invocation of each (around an NHibernate update operation): //... _mapperMock.Setup(m => m.Map(fooMock.Object)).Returns(barMock.Object); _mapperMock.Setup(m => m.Map(barMock.Object)).Returns(fooMock.Object); //... However, when the second Map invocation is made, the mapper mock throws because it is only expecting a single invocation. Watching the mapper mock during setup at runtime, I can look see the Map(TFoo foo) overload get registered, and then see it get replaced when the Map(TBar bar) overload is set up. Is this a problem with the way Moq handles setup, or is there a different syntax I need to use in this case?

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  • Extjs Tooltips, IFrames and IE => Problems

    - by Chau
    I have an application using OpenLayers, Extjs and GeoExt. My application runs fine, but I need it to be placed inside an IFrame in another page. When doing this, my toolbar becomes responseless in Internet Explorer. The cause is Ext.QuickTips.init();. Comment out this line and everything works fine - except the quick tips ofcourse =) But why is it causing problems? Is it because I'm using it wrong, placing it wrong or just because it doesn't like IE and IFrames? Link: Link to the IFrame page IFrame page: <!DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <body> <iframe height="660" src="http://www.gis34.dk/doctype.html" width="660"> <p>Din browser understøtter ikke <i>frames</i>.</p> </iframe> </body> </html> Application page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" language="javascript"> var map; var mapPanel; var mainViewport; var toolbarItems = []; </script> <link href="/Libraries/Ext/resources/css/ext-all.css" type="text/css" rel="stylesheet" /> <link href="/Libraries/GeoExt/resources/css/geoext-all-debug.css" type="text/css" rel="stylesheet" /> <link href="/CSS/Extjs.css" type="text/css" rel="stylesheet" /> <link href="/CSS/OpenLayers.css" type="text/css" rel="stylesheet" /> <link href="/CSS/Poseidon.css" type="text/css" rel="stylesheet" /> </head> <body> <script src="/Libraries/OpenLayers/lib/OpenLayers.js" type="text/javascript"></script> <script src="/Libraries/Ext/adapter/ext/ext-base-debug.js" type="text/javascript"></script> <script src="/Libraries/Ext/ext-all-debug.js" type="text/javascript"></script> <script src="/Libraries/GeoExt/lib/GeoExt.js" type="text/javascript"></script> <script src="http://www.openstreetmap.org/openlayers/OpenStreetMap.js" type="text/javascript"></script> <div id="map"></div> <script type="text/javascript"> Ext.onReady(function() { Ext.QuickTips.init(); Ext.BLANK_IMAGE_URL = '/Libraries/Ext/resources/images/default/s.gif'; var layer = new OpenLayers.Layer.OSM.Mapnik( 'OpenStreetMap Mapnik', { sphericalMercator: true }, { isBaseLayer: true } ); var mapOptions = { projection: 'EPSG:900913', units: 'm', maxExtent: new OpenLayers.Bounds(1390414.0280576,7490505.7050394,1406198.2743956,7501990.3685372), minResolution: '0.125', maxResolution: '1000', restrictedExtent: new OpenLayers.Bounds(1390414.0280576,7490505.7050394,1406198.2743956,7501990.3685372), controls: [ ] }; map = new OpenLayers.Map('', mapOptions); var Navigation = new OpenLayers.Control.Navigation(); action = new GeoExt.Action( { control: new OpenLayers.Control.ZoomBox({out:false}), map: map, tooltip: "Zoom ind", iconCls: 'icon-zoom-in', toggleGroup: 'mapTools', group: 'mapTools' }); toolbarItems.push(action); action = new GeoExt.Action( { control: new OpenLayers.Control.ZoomBox({out:true}), map: map, tooltip: "Zoom ud", iconCls: 'icon-zoom-out', toggleGroup: 'mapTools', group: 'mapTools' }); toolbarItems.push(action); action = new GeoExt.Action({ control: new OpenLayers.Control.ZoomToMaxExtent(), map: map, iconCls: 'icon-zoom-max-extent', tooltip: 'Zoom helt ud' }); toolbarItems.push(action); map.addControl(Navigation); map.addLayer(layer); mapPanel = new GeoExt.MapPanel( { border: true, id: 'mapPanel', region: "center", map: map, tbar: toolbarItems }); mainViewport = new Ext.Viewport( { layout: "fit", hideBorders: true, items: { layout: "border", deferredRender: false, items: [ mapPanel ] } }); }); </script> </body> </html>

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  • How to map a property with formula in NHibernate?

    - by yapiskan
    I have a class which I want to add a property with using formula attribute. Here is the mapping that I use in mapping file. <property name="CurrentUserVote" type="Climate.Domain.Vote, Climate.Domain" formula="(select v from Vote v where v.AchievementId=Id and (v.IP=:CurrentUserVoteFilter.CurrentUserIP))"></property> As you see, I want this property to be an object which refers to class that already has an nhibernate mapping. Is it possible to map a property with formula attribute to a class? Thanks in advance.

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  • ASP.NET - Missing #includes cause compilation errors: Failed to map the path '...'

    - by frankadelic
    I have an ASP.NET application which features some server-side includes. For example: <!--#include virtual="/scripts.inc" --> These files are not present in my ASP.NET website project because my website starts in a virtual directory: /path-to-my-application When I choose Build Web Site, I get this error: Failed to map the path '/scripts.inc' Visual Studio cannot resolve these include files that are defined at the root directory level. They are not visible in the website project. Aside from manually commenting out the #include references, is there any way I can get the website to build? Can I force Visual Studio to ignore those errors and compile the site? Once the website is pushed out to IIS, there is no problem, because all the #include files are in place. NOTE - Web Controls are not an option for this application. Please assume #include files are a requirement. Also, I cannot move the include files since they are used by other applications.

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  • Scala type conversion error, need help!

    - by Mansoor Ashraf
    Hello I am getting a weird error when trying to use a Java map in Scala. This is the snippet of code val value:Double = map.get(name) if (value eq null) map.put(name, time) else map.put(name, value + time) the map is defined as val map=new ConcurrentHashMap[String,Double] and this is the error I am getting error: type mismatch; found : Double required: ?{val eq: ?} Note that implicit conversions are not applicable because they are ambiguous: both method double2Double in object Predef of type (Double)java.lang.Double and method doubleWrapper in object Predef of type (Double)scala.runtime.RichDouble are possible conversion functions from Double to ?{val eq: ?} if (value eq null) map.put(name, time) I am new to Scala so I am having a hard time parsing the stacktrace. Any help would be appreciated

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  • VEMap Pan triggers VEMap.onclick

    - by Jason
    I'm using the Virtual Earth (or Bing!...) SDK and need to attach an event when someone clicks the map. Unfortunately panning the map also triggers the onclick event. Does anyone know of a work around? function GetMap(){ map = new VEMap('dvMap'); map.LoadMap(new VELatLong(35.576916524038616,-80.9410858154297), 11, 'h',false); mapIsInit = true; map.AttachEvent('onclick', MapClick); } function MapClick(e){ var clickPnt = map.PixelToLatLong(new VEPixel(e.mapX,e.mapY)); Message('Map X: ' + clickPnt.Longitude + '\nMap Y: ' + clickPnt.Latitude + '\nZoom: ' + e.zoomLevel); }

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  • How to add property to property map without class explorer ?

    - by nCdy
    I've got a new question after answer on this question http://stackoverflow.com/questions/2816294/pass-parameter-from-page-to-activex How to add property to property map without class explorer ? Need to add the property for object and class explorer doesn't works because of Nemerle doesn't supports it yet. code : <object id="Bacs_DBTableRepX" classid="CLSID:CA8B72B3-3B15-40D7-9364-478E25AF5B41" codebase="Bacs_DBTableRepX.cab" style=" Z-INDEX: 102; LEFT: 20px; WIDTH: 1200px; POSITION: absolute; TOP: 80px; HEIGHT: 600px"> <param name="ax_Command" value='<%=GetText()%>'/> </object>

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  • Question about "Link Map" output and "Assume" directive of MASM assembler.

    - by smwikipedia
    I am new to MASM. So the questions may be quite basic. When I am using the MASM assembler, there's an output file called "Link Map". Its content is composed of the starting offset and length of various segments, such as Data segment, Code segment and Stack segment. I am wondering that, where are these information describing? Are they talking about how various segments are located within an EXE file or, how segments are located within memory after the EXE file being loaded into memory by a program loader? BTW: What does the "Assume" directive do? My understanding is that it tell the assembler to emit some information into the exe file header so the program loader could use it to set DS, CS, SS, ES register accordingly. Am I right on this? Thanks in advance.

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