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  • Projective transformation

    - by mcwehner
    Given two image buffers (assume it's an array of ints of size width * height, with each element a color value), how can I map an area defined by a quadrilateral from one image buffer into the other (always square) image buffer? I'm led to understand this is called "projective transformation". I'm also looking for a general (not language- or library-specific) way of doing this, such that it could be reasonably applied in any language without relying on "magic function X that does all the work for me". An example: I've written a short program in Java using the Processing library (processing.org) that captures video from a camera. During an initial "calibrating" step, the captured video is output directly into a window. The user then clicks on four points to define an area of the video that will be transformed, then mapped into the square window during subsequent operation of the program. If the user were to click on the four points defining the corners of a door visible at an angle in the camera's output, then this transformation would cause the subsequent video to map the transformed image of the door to the entire area of the window, albeit somewhat distorted.

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  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

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  • problem with converting simple code to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

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  • Handling user interface in a multi-threaded application (or being forced to have a UI-only main thre

    - by Patrick
    In my application, I have a 'logging' window, which shows all the logging, warnings, errors of the application. Last year my application was still single-threaded so this worked [quite] good. Now I am introducing multithreading. I quickly noticed that it's not a good idea to update the logging window from different threads. Reading some articles on keeping the UI in the main thread, I made a communication buffer, in which the other threads are adding their logging messages, and from which the main thread takes the messages and shows them in the logging window (this is done in the message loop). Now, in a part of my application, the memory usage increases dramatically, because the separate threads are generating lots of logging messages, and the main thread cannot empty the communication buffer quickly enough. After the while the memory decreases again (if the other threads have finished their work and the main thread gradually empties the communication buffer). I solved this problem by having a maximum size on the communication buffer, but then I run into a problem in the following situation: the main thread has to perform a complex action the main thread takes some parts of the action and let's separate threads execute this while the seperate threads are executing their logic, the main thread processes the results from the other threads and continues with its work if the other threads are finished Problem is that in this situation, if the other threads perform logging, there is no UI-message loop, and so the communication buffer is filled, but not emptied. I see two solutions in solving this problem: require the main thread to do regular polling of the communication buffer only performing user interface logic in the main thread (no other logic) I think the second solution seems the best, but this may not that easy to introduce in a big application (in my case it performs mathematical simulations). Are there any other solutions or tips? Or is one of the two proposed the best, easiest, most-pragmatic solution? Thanks, Patrick

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  • How does PATH environment affect my running executable from using msvcr90 to msvcr80 ???

    - by Runner
    #include <gtk/gtk.h> int main( int argc, char *argv[] ) { GtkWidget *window; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_widget_show (window); gtk_main (); return 0; } I tried putting various versions of MSVCR80.dll under the same directory as the generated executable(via cmake),but none matched. Is there a general solution for this kinda problem? UPDATE Some answers recommend install the VS redist,but I'm not sure whether or not it will affect my installed Visual Studio 9, can someone confirm? Manifest file of the executable <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugCRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> </assembly> It seems the manifest file says it should use the MSVCR90, why it always reporting missing MSVCR80.dll? FOUND After spending several hours on it,finally I found it's caused by this setting in PATH: D:\MATLAB\R2007b\bin\win32 After removing it all works fine.But why can that setting affect my running executable from using msvcr90 to msvcr80 ???

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  • How to get the coordinates of an image mouse click in the event handler?

    - by Edward Tanguay
    In the following WPF app, I have an Image in a ContentControl. When the user clicks on the image, how can I get the x/y coordinates of where the mouse clicked on the image? XAML: <Window x:Class="TestClick828374.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <StackPanel Margin="10"> <ContentControl Content="{Binding TheImage}" MouseDown="ContentControl_MouseDown"/> </StackPanel> </Window> Code-Behind: using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; using System.ComponentModel; namespace TestClick828374 { public partial class Window1 : Window, INotifyPropertyChanged { #region ViewModelProperty: TheImage private Image _theImage; public Image TheImage { get { return _theImage; } set { _theImage = value; OnPropertyChanged("TheImage"); } } #endregion public Window1() { InitializeComponent(); DataContext = this; TheImage = new Image(); TheImage.Source = new BitmapImage(new Uri(@"c:\test\rectangle.png")); TheImage.Stretch = Stretch.None; TheImage.HorizontalAlignment = HorizontalAlignment.Left; } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion private void ContentControl_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e) { //how to get the coordinates of the mouse click here on the image? } } }

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  • Opening a xul file in response to a toolbar extension button click

    - by Graham
    I'm currently building my first Firefox extension, and am having a little difficulty with one piece of functionality. I'd like to open a new browser tab in response to a button click on the toolbar. The new tab should contain the contents of a webpage, together with some extra buttons. At the moment I've created a separate xul file for the contents of the new tab: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window id="myapp-report-window" title="Example 4.5.1" xmlns:html="http://www.w3.org/1999/xhtml" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://myapp/content/main.js" /> <toolbox> <toolbar id="nav-toolbar"> <toolbarbutton label="This-is-going-to-do-some-stuff"/> </toolbar> </toolbox> <iframe id="myapp-report-frame" flex="1"/> <script type="text/javascript"> function loadPage(url){ document.getElementById('myapp-report-frame').setAttribute('src',url); } </script> </window> This xul file is launched via this javascript, referenced from the main myapptoolbar.xul: gBrowser.selectedTab = gBrowser.addTab('chrome://myapp/content/report.xul'); var newTabBrowser = gBrowser.getBrowserForTab(gBrowser.selectedTab); newTabBrowser.addEventListener("load", function(){ loadPage('http://www.somedynamicallysetwebsite.com'); }, true); The problem that I'm having is that the loadPage function is not being found, so the src attribute of the iframe is never set. I'm sure it's some silly scoping problem, but I'm very new to firefox extensions (day 2!) so any help would be much appreciated. Thanks for looking! Graham

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  • binding a command inside a listbox item to a property on the viewmodel parent

    - by gideon
    I've been working on this for about an hour and looked at all related SO questions. My problem is very simple: I have HomePageVieModel: HomePageVieModel +IList<NewsItem> AllNewsItems +ICommand OpenNews My markup: <Window DataContext="{Binding HomePageViewModel../> <ListBox ItemsSource="{Binding Path=AllNewsItems}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <TextBlock> <Hyperlink Command="{Binding Path=OpenNews}"> <TextBlock Text="{Binding Path=NewsContent}" /> </Hyperlink> </TextBlock> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> The list shows fine with all the items, but for the life of me whatever I try for the Command won't work: <Hyperlink Command="{Binding Path=OpenNewsItem, RelativeSource={RelativeSource AncestorType=vm:HomePageViewModel, AncestorLevel=1}}"> <Hyperlink Command="{Binding Path=OpenNewsItem, RelativeSource={RelativeSource AncestorType=vm:HomePageViewModel,**Mode=FindAncestor}**}"> <Hyperlink Command="{Binding Path=OpenNewsItem, RelativeSource={RelativeSource AncestorType=vm:HomePageViewModel,**Mode=TemplatedParent}**}"> I just always get : System.Windows.Data Error: 4 : Cannot find source for binding with reference ..... Update I am setting my ViewModel like this? Didn't think this would matter: <Window.DataContext> <Binding Path="HomePage" Source="{StaticResource Locator}"/> </Window.DataContext> I use the ViewModelLocator class from the MVVMLight toolkit which does the magic.

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  • Silverlight WinDg Memory Release Issue

    - by Chris Newton
    Hi, I have used WinDbg succesfully on a number of occasions to track down and fix memory leaks (or more accurately the CLRs inability to garbage collect a released object), but am stuck with one particular control. The control is displayed within a child window and when the window is closed a reference to the control remains and cannot be garbage collected. I have resolved what I believe to be the majority of the issues that could have caused the leak, but the !gcroot of the affected object is not clear (to me at least) as to what is still holding on to this object. The ouput is always the same regardless of the content being presented in the child window: DOMAIN(03FB7238):HANDLE(Pinned):79b12f8:Root: 06704260(System.Object[])- 05719f00(System.Collections.Generic.Dictionary2[[System.IntPtr, mscorlib],[System.Object, mscorlib]])-> 067c1310(System.Collections.Generic.Dictionary2+Entry[[System.IntPtr, mscorlib],[System.Object, mscorlib]][])- 064d42b0(System.Windows.Controls.Grid)- 064d4314(System.Collections.Generic.Dictionary2[[MS.Internal.IManagedPeerBase, System.Windows],[System.Object, mscorlib]])-> 064d4360(System.Collections.Generic.Dictionary2+Entry[[MS.Internal.IManagedPeerBase, System.Windows],[System.Object, mscorlib]][])- 064d3860(System.Windows.Controls.Border)- 064d4218(System.Collections.Generic.Dictionary2[[MS.Internal.IManagedPeerBase, System.Windows],[System.Object, mscorlib]])-> 064d4264(System.Collections.Generic.Dictionary2+Entry[[MS.Internal.IManagedPeerBase, System.Windows],[System.Object, mscorlib]][])- 064d3bfc(System.Windows.Controls.ContentPresenter)- 064d3d64(System.Collections.Generic.Dictionary2[[MS.Internal.IManagedPeerBase, System.Windows],[System.Object, mscorlib]])-> 064d3db0(System.Collections.Generic.Dictionary2+Entry[[MS.Internal.IManagedPeerBase, System.Windows],[System.Object, mscorlib]][])- 064d3dec(System.Collections.Generic.Dictionary2[[System.UInt32, mscorlib],[System.Windows.DependencyObject, System.Windows]])-> 064d3e38(System.Collections.Generic.Dictionary2+Entry[[System.UInt32, mscorlib],[System.Windows.DependencyObject, System.Windows]][])- 06490b04(Insurer.Analytics.SharedResources.Controls.HistoricalKPIViewerControl) If anyone has any ideas about what could potentially be the problem, or if you require more information, please let me know. Kind Regards, Chris

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  • ASP.Net/C# File Upload Progress Display

    - by Ioxp
    I am having a hard time figuring out how to do a "Please wait while file is uploading" message when the user submits the following form. So far the application works to specification with regards to checking files and uploading to the server. You will see some java script below, this is there to allow me to fake out the style of the file up load buttons so that it matches the rest of the site. I have tried to use the ASP.Net Ajax controls to do this however the updateprogress panel would not show up. In further reading it was explained that this has something to do with the Asynchronous transfer that the file upload control uses when you issue a PostedFile.SaveAs("filename") command. I also found a site that refereed to using an iframe to do the job. I'm not really sure if that's the best way to go about doing this or not so I'm asking you the professionals of stackoverflow for help to try and resolve this issue. I will be more than happy to post any spinets you need from my code to help me expedite a solution for this. <table border="0"> <tr> <td>File 1:&nbsp;</td> <td><div class="fileinputs"><input type="file" class="file" size="37" id="f1" runat="server" /></div></td> </tr> <tr> <td>File 2:&nbsp;</td> <td><div class="fileinputs"><input type="file" class="file" size="37" id="f2" runat="server" /></div></td> </tr> <tr> <td colspan="2" style="text-align:right;"><asp:ImageButton ID="ImageButton1" runat="server" ImageUrl="~/Images/Buttons/Upload_Files.gif" OnClick="Submit_Form" /></td> </tr> </table> <asp:Label ID="lblError" runat="server" Text=""></asp:Label> <script type="text/javascript"> var fakeFileUpload = document.createElement('div'); fakeFileUpload.className = 'fakefile'; var fakeInput = document.createElement('input'); fakeInput.style.width = '200px'; fakeFileUpload.appendChild(fakeInput); var image = document.createElement('img'); image.src='../Images/Buttons/Browse.gif'; fakeFileUpload.appendChild(image); var x = document.getElementsByTagName('input'); for (var i=0;i<x.length;i++) { if (x[i].type != 'file') continue; if (x[i].parentNode.className != 'fileinputs') continue; x[i].className = 'file hidden'; var clone = fakeFileUpload.cloneNode(true); x[i].parentNode.appendChild(clone); x[i].relatedElement = clone.getElementsByTagName('input')[0]; x[i].onchange = x[i].onmouseout = function () { this.relatedElement.value = this.value; } } </script>

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  • Gtk, Trying to set bg to GtkEventBox but it fails.

    - by PP
    I am trying to set bg image to an event box but i am getting error as window GDK_IS_WINDOW (window)' failed what am i doing wrong in it? int main() { GtkWidget *g_winMain; GError *error = NULL; gtk_init(&argc, &argv); g_winMain = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_set_size_request(g_winMain, 300, 300); g_signal_connect(G_OBJECT(g_winMain), "destroy", G_CALLBACK(gtk_main_quit), NULL); GtkWidget *event_box; event_box = gtk_event_box_new(); gtk_event_box_set_visible_window( GTK_EVENT_BOX(event_box), TRUE ); GtkWidget *image; GdkPixmap *pixmap; GdkPixbuf *pixbuf; GdkBitmap *bitmap; pixbuf = gdk_pixbuf_new_from_file("test.jpg", &error); gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 0); gdk_window_set_back_pixmap( event_box->window, pixmap, true); //Error On this Line******** gtk_container_add( GTK_CONTAINER(g_winMain), event_box); gtk_widget_show(g_winMain); gtk_main(); }

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  • function taking in an input image and different kernel size

    - by drifterOcean19
    I have this filtering function that takes an input image, performs convolution using a given kernel, and returns the resulting image. However, I can't seem to work it out how to make it takes different kernel sizes.For example instead of pre-defined 3x3 kernel as below in the code, it could instead take 5x5 or 7x7. and then the user could input the type of kernel/filter they want(Depending on the intended effect). I can't seem to put my head around it. i'm quite new to matlab. function [newImg] = kernelFunc(imgB) img=imread(imgB); figure,imshow(img); img2=zeros(size(img)+2); newImg=zeros(size(img)); for rgb=1:3 for x=1:size(img,1) for y=1:size(img,2) img2(x+1,y+1,rgb)=img(x,y,rgb); end end end for rgb=1:3 for i= 1:size(img2,1)-2 for j=1:size(img2,2)-2 window=zeros(9,1); inc=1; for x=1:3 for y=1:3 window(inc)=img2(i+x-1,j+y-1,rgb); inc=inc+1; end end kernel=[1;2;1;2;4;2;1;2;1]/16; med=window.*kernel; disp(med); med=sum(med); med=floor(med); newImg(i,j,rgb)=med; end end end newImg=uint8(newImg); figure,imshow(newImg); end

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  • How to enter text into the "Write something..." box on Facebook and click Submit

    - by Peter Payne
    Hello, I am trying to manipulate Facebook pages in various ways, using Javascript browser elements. I'd need to be able to insert some text into the top "Type something..." box that shows on my site's fan page (or alternately, "click into" the field and I can type the text using GUI scripting), then click the "submit" button as if i'd done it by hand. It's tricky since the page is very Ajax heavy and I can't find the names of the elements I need to manipulate, let alone how to manipulate them as they're not using traditional form fields I'm used to. Can anyone help me figure out how to do this with javascript commands, which I'd be calling from Applescript on the Mac? Many thanks in advance. UPDATE Thanks for the comments below. Believe me, I am not trying to do anything spammy or douchy, mainly posting links to products that have gone live on page facebook page, but do it during the business day when people are on rather than at strange hours of the day. I am located in Japan so my sleep period is right when people are using FB. The solution I came up with for clicking the button was got using UI Browser, an outstanding tool if you're trying to script on the Mac. The script that clicked the button for me was: tell application "Safari" activate set thename to name of (get current tab of window 1) delay 3 tell application "System Events" tell process "Safari" try click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 3 of window thename -- this one works on the mini? on error click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 2 of window thename -- did not work end try end tell end tell end tell Hope this is useful to anyone.

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  • NSTimer Reset Not Working

    - by user355900
    hi, i have a nstimer and it works perfectly counting down from 2:00 but when i hit the reset button it does not work it just stops the timer and when i press start again it will carry on with the timer as if it had never been stopped. Here is my code `@implementation TimerAppDelegate @synthesize window; (void)applicationDidFinishLaunching:(UIApplication *)application { timerLabel.text = @"2:00"; seconds = 120; // Override point for customization after application launch [window makeKeyAndVisible]; } (void)viewDidLoad { [timer invalidate]; } (void)countDownOneSecond { seconds--; int currentTime = [timerLabel.text intValue]; int newTime = currentTime - 1; int displaySeconds = !(seconds % 60) ? 0 : seconds < 60 ? seconds : seconds - 60; int displayMinutes = floor(seconds / 60); NSString *time = [NSString stringWithFormat:@"%d:%@%d", displayMinutes, [[NSString stringWithFormat:@"%d", displaySeconds] length] == 1 ? @"0" : @"", displaySeconds ]; timerLabel.text = time; if(seconds == 0) { [timer invalidate]; } } (void)startOrStopTimer { if(timerIsRunning){ [timer invalidate]; [startOrStopButton setTitle:@"Start" forState:UIControlStateNormal]; } else { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countDownOneSecond) userInfo:nil repeats:YES] retain]; [startOrStopButton setTitle:@"Stop" forState:UIControlStateNormal]; } timerIsRunning = !timerIsRunning; } (void)resetTimer { [timer invalidate]; [startOrStopButton setTitle:@"Start" forState:UIControlStateNormal]; [timer invalidate]; timerLabel.text = @"2:00"; } (void)dealloc { [window release]; [super dealloc]; } @end` thanks

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  • IE7 modal dialog scrollbars overlap content

    - by cdmckay
    Here's the offending code. To test it, save it in a file called "test.html" and click the button in the top-left corner. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>Blarg</title> <style type='text/css'> body { margin: 20px; } #test { background: red; height: 2000px; } </style> </head> <body> <div id="test"><input type='button' onclick="javascript:window.showModalDialog('test.html', window, 'dialogWidth: 300px; resizable: yes;');" /></div> </body> </html> If I open the page in normal IE7 window, it works fine. However, if I open it in an IE7 modal dialog, it draws the vertical scrollbar on top of the margin. What's even worse, because it draws the scrollbar on top of the margin, it also causes a horizontal scrollbar to be drawn. How do I work around this? I absolutely must use the IE modal dialog, I'm not at liberty to change that.

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  • WPF validation on Enter Key Up

    - by Martin
    I'm trying to validate a UI change when Enter key is pressed. The UI element is a textbox, which is data binded to a string. My problem is that the data binding hasn't updated TestText when Enter key is Up. It is only updated when I press the button which brings up a message box. /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window, INotifyPropertyChanged { String _testText = new StringBuilder("One").ToString(); public string TestText { get { return _testText; } set { if (value != _testText) { _testText = value; OnPropertyChanged("TestText"); } } } public Window1() { InitializeComponent(); myGrid.DataContext = this; } private void OnPropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } public event PropertyChangedEventHandler PropertyChanged; private void onKeyUp(object sender, KeyEventArgs e) { if (e.Key != System.Windows.Input.Key.Enter) return; System.Diagnostics.Trace.WriteLine(TestText); } private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show(TestText); } } Window XAML: Window x:Class="VerificationTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" KeyUp="onKeyUp" TextBox XAML: TextBox Name="myTextBox" Text="{Binding TestText}" Button XAML: Button Name="button1" Click="button1_Click"

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  • "Access is denied" by executing .hta file with JScript on Windows XP x64

    - by mem64k
    I have a simple HTML (as HTA) application that shows strange behavior on Windows XP x64 machine. I getting periodically (not every time) error message "Access is denied." when i start the application. The same application on Windows XP 32bit runs just fine... Does somebody has any idea or explanation? Error message: Line: 18 Char: 6 Error: Access is denied. Code: 0 URL: file:///D:/test_j.hta Here is the code of my "test_j.hta": <html> <head> <title>Test J</title> <HTA:APPLICATION ID="objTestJ" APPLICATIONNAME="TestJ" SCROLL="no" SINGLEINSTANCE="yes" WINDOWSTATE="normal" > <script language="JScript"> function main() { //window.alert("test"); window.resizeTo(500, 300); } function OnExit() { window.close(); } </script> </head> <body onload="main()"> <input type="button" value="Exit" name="Exit" onClick="OnExit()" title="Exit"> </body> </html>

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  • Problem in getting Http Response in chrome

    - by Bhaskasr
    Am trying to get http response from php web service in javascript, but getting null in firefox and chrome. plz tell me where am doing mistake here is my code, function fetch_details() { if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest() alert("first"); } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP") alert("sec"); } xhttp.open("GET","url.com",false); xhttp.send(""); xmlDoc=xhttp.responseXML; alert(xmlDoc.getElementsByTagName("Inbox")[0].childNodes[0].nodeValue); } I have tried with ajax also but am not getting http response here is my code, please guide me var xmlhttp = null; var url = "url.com"; if (window.XMLHttpRequest) { xmlhttp = new XMLHttpRequest(); alert(xmlhttp); //make sure that Browser supports overrideMimeType if ( typeof xmlhttp.overrideMimeType != 'undefined') { xmlhttp.overrideMimeType('text/xml'); } } else if (window.ActiveXObject) { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } else { alert('Perhaps your browser does not support xmlhttprequests?'); } xmlhttp.open('GET', url, true); xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState == 4) { alert(xmlhttp.responseXML); } }; } // Make the actual request xmlhttp.send(null); I am getting xmlhttp.readyState = 4 xmlhttp.status = 0 xmlhttp.responseText = "" plz tell me where am doing mistake

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Newbie: Render RGB to GTK widget -- howto?

    - by Billy Pilgrim
    Hi All, Big picture: I want to render an RGB image via GTK on a linux box. I'm a frustrated GTK newbie, so please forgive me. I assume that I should create a Drawable_area in which to render the image -- correct? Do I then have to create a graphics context attached to that area? How? my simple app (which doesn't even address the rgb issue yet is this: int main(int argc, char** argv) { GdkGC * gc = NULL; GtkWidget * window = NULL; GtkDrawingArea * dpage = NULL; GtkWidget * page = NULL; gtk_init( &argc, & argv ); window = gtk_window_new( GTK_WINDOW_TOPLEVEL ); page = gtk_drawing_area_new( ); dpage = GTK_DRAWING_AREA( page ); gtk_widget_set_size_request( page, PAGE_WIDTH, PAGE_HEIGHT ); gc = gdk_gc_new( GTK_DRAWABLE( dpage ) ); gtk_widget_show( window ); gtk_main(); return (EXIT_SUCCESS); } my dpage is apparently not a 'drawable' (though it is a drawing area). I am confused as to a) how do I get/create the graphics context which is required in subsequent function calls? b) am I close to a solution, or am I so completely *#&@& wrong that there is no hope c) a baby steps tutorial. (I started with hello world as my base, so I got that far). any and all help appreciated. bp

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  • Tab bar application with UINavigation Controller MOC not being retained.

    - by iamsmug
    I created a tab bar application from the template and added a navigation controller to one of the tabs. I have already created this app from the navigation app template already and is working. The reason I am doing it this way is because I need to add a tab bar and thought it would be easier starting by using the tab bar project template and adding the nav controller to it rather than the other way round. I have copied the data model over from the other project and added the relevant code to where it should be. The problem I am having is passing the moc from the app delegate to the tab with the nav controller on. Here is a snippet from my applicationDidFinishLaunching method in my app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { [self createEditableCopyOfDatabaseIfNeeded]; Top_BananaTableViewController *top_BananaTableViewController = (Top_BananaTableViewController *)[navigationController topViewController]; top_BananaTableViewController.managedObjectContext = self.managedObjectContext; // Add the tab bar controller's current view as a subview of the window [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; } Everything seems fine here but when it comes to the fetchedResultsController on my nav controller view it bombs out with: '+entityForName: could not locate an NSManagedObjectModel for entity name 'cards'' When I checked what was set to my managedObjectContext on that view it was null. I don't know why or where it is loosing it's setting. Please help.

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  • PyGTK: Trouble with size of ScrolledWindow

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.Assistant. On one page I have placed a treeview (one column, just strings) in a gtk.ScrolledWindow (I wanted the vertical scrollbar, since the list contains about 35 items). Everything is working fine; the only thing that bugs me is that I have not been able to figure out from the documentation how to set the size of the scrolled window. Currently only three items are displayed at a time; I would like to set this number to 10 or so. Below is the code. As you can see I have tried using a gtk.Adjustment to influence the scrolled window's size, but as - once more - I have been incompetent at retrieving the required info from the documentation, I don't actually know what values should be put into there. self.page7 = gtk.VBox() # The gtk.Adjustment: page_size = gtk.Adjustment(lower=10, page_size=100) # just used some arbitrary numbers here >_< scrolled_win = gtk.ScrolledWindow(page_size) scrolled_win.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) # only display scroll bars when required self.character_traits_treeview = gtk.TreeView() self.character_traits_treestore = gtk.TreeStore(str) self.character_traits_treeview.set_model(self.character_traits_treestore) tc = gtk.TreeViewColumn("Character traits") self.character_traits_treeview.append_column(tc) cr = gtk.CellRendererText() tc.pack_start(cr, True) tc.add_attribute(cr, "text", 0) self.character_trait_selection = self.character_traits_treeview.get_selection() self.character_trait_selection.connect('changed', self.check_number_of_character_trait_selections) self.character_trait_selection.set_mode(gtk.SELECTION_MULTIPLE) self.make_character_traits_treestore() # adding the treeview to the scrolled window: scrolled_win.add(self.character_traits_treeview) self.page7.pack_start(scrolled_win, False, False, 0) self.assistant.append_page(self.page7) self.assistant.set_page_title(self.page7, "Step 7: Select 2-3 character traits") self.assistant.set_page_type(self.page7, gtk.ASSISTANT_PAGE_CONTENT) self.assistant.set_page_complete(self.page7, False) def check_number_of_character_trait_selections(self, blah): # ... def make_character_traits_treestore(self): # ... I know I should RTFM, but as I can't make head or tail of it, and as further searching, too, has been to no avail, I'm just hoping that someone on here can give me a hint. Thanks a lot in advance! PS: Here are the links to: the gtk.ScrolledWindow documentation the gtk.Adjustment documentation

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  • Permission denied to access property 'toString'

    - by Anders
    I'm trying to find a generic way of getting the name of Constructors. My goal is to create a Convention over configuration framework for KnockoutJS My idea is to iterate over all objects in the window and when I find the contructor i'm looking for then I can use the index to get the name of the contructor The code sofar (function() { constructors = {}; window.findConstructorName = function(instance) { var constructor = instance.constructor; var name = constructors[constructor]; if(name !== undefined) { return name; } var traversed = []; var nestedFind = function(root) { if(typeof root == "function" || traversed[root]) { return } traversed[root] = true; for(var index in root) { if(root[index] == constructor) { return index; } var found = nestedFind(root[index]); if(found !== undefined) { return found; } } } name = nestedFind(window); constructors[constructor] = name; return name; } })(); var MyApp = {}; MyApp.Foo = function() { }; var instance = new MyApp.Foo(); console.log(findConstructorName(instance)); The problem is that I get a Permission denied to access property 'toString' Exception, and i cant even try catch so see which object is causing the problem Fiddle http://jsfiddle.net/4ZwaV/

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  • How to create a snowstorm on your Windows desktop?

    - by Vilx-
    Practical uses aside, how (if it is possible at all) could you create a "snowing" effect on your desktop PC running Windows? Preferably with nothing but raw C/C++ and WinAPI. The requirements for the snow are: Appears over everything else shown; Snowflakes are small, possibly simple dots or clusters of a few white pixels; Does not bother working with the computer (clicking a snowflake sends the click through to the underlying window); Plays nicely with users dragging windows; Multimonitor capable. Bonus points for any of the following features: Snow accumulates on the lower edge of the window or the taskbar (if it's at the bottom of the screen); Snow accumulates also on top-level windows. Or perhaps some snow accumulates, some continues down, accumulating on every window with a title bar; Snow accumulated on windows gets "shaken off" when windows are dragged; Snow accumulated on taskbar is aware of the extended "Start" button under Vista/7. Snowflakes have shadows/outlines, so they are visible on white backgrounds; Snowflakes have complex snowflike-alike shapes (they must still be tiny). Most of these effects are straightforward enough, except the part where snow is click-through and plays nicely with dragging of windows. In my early days I've made an implementation that draws on the HDC you get from GetDesktopWindow(), which was click-through, but had problems with users dragging windows (snowflakes rendered on them got "dragged along"). The solution may use Vista/7 Aero features, but, of course, a universal solution is preferred. Any ideas? :)

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