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  • win rt game project to android [closed]

    - by Inderjeet
    I have develop game on windows for winrt in visual studio using cocos2d-x,i just want to port it to android in c++ in the guidance of http://www.jesusbosch.com/2012/06/how-to-set-up-android-and-win32-cocos2d.html this,but i get error while compilling the code on cygwin that errors are below CYGWIN environment variable option "nodosfilewarning" turns off this warning. Consult the user's guide for more details about POSIX paths: http://cygwin.com/cygwin-ug-net/using.html#using-pathnames ERROR: Your GNUMAKE variable is defined to an invalid name: /usr/bin/make Please fix it to point to a valid make executable (e.g. /usr/bin/make) i have install many times cygwin but did not have get make.exe in folder c:/cygwin/usr/bin how can i overcome from this error Thanks Inderjeet Kumar

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  • Google Maps bénéficie d'un vrai mode hors-ligne sur Android, "enfin" diront certains

    Google Maps bénéficie d'un vrai mode hors-ligne Sur Android Ça y est ! « Enfin », ajouteront certains. Google Maps va bénéficier d'un vrai mode hors-ligne digne de ce nom, simple et ergonomique. En tout cas sous Android. Plus besoin de passer par les Labs pour proposer ce qu'offrent les Nokia Maps (intégrées dans le prochain Windows Phone 8) ou des applications gratuites qui s'appuient sur OpenStreetMap depuis longtemps (comme ForeverMap). Le principe consiste à télécharger une partie de la carte de Google en étant connecté. La sélection se fait en rentant le nom d'un lieu que l'on souhaite sauvegard...

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  • Le noyau Linux 3.2 disponible : intégration du code d'Android, améliorations réseaux, Btrfs et support d'une nouvelle architecture

    Le noyau Linux 3.2 disponible : intégration du code d'Android améliorations réseaux, Btrfs et support d'une nouvelle architecture Linus Torvalds vient d'annoncer la disponibilité de la version 3.3 du noyau Linux. Au menu des nouveautés, on notera essentiellement la réintégration des portions de code du noyau d'Android . Pour rappel, en 2009, les pilotes d'Android avaient été exclus du noyau parce qu'ils n'étaient pas suffisamment maintenus. L'intégration d'Android permettra aux développeurs d'utiliser le noyau Linux pour faire fonctionner un système Android, développer un pilote pour les deux et réduira les couts de maintenance des correctifs indépendants d'une...

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  • Procès Java - Android : Oracle fait appel du premier jugement en faveur de Google

    Android : fin du procès entre Oracle et Google Débouté de presque tout Oracle peut encore faire appel Mise à jour du 18/07/12 Le procès entre Oracle et Google est terminé. En tout cas le premier procès. Après avoir été débouté de quasiment toutes ses demandes, Oracle avait demandé au juge un nouveau procès pour revoir les faits et les premières décisions. Dans un document publié en fin de semaine dernière le juge refuse cette possibilité au motif qu'Oracle n'apporte aucun argument nouveau dans sa demande. Oracle accusait Google d'avoir enfreint plusieurs de ses brevets en utilisant certaines API dans Android. La société de Larry El...

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  • Le noyau Linux 3.3 disponible : intégration du code d'Android, améliorations réseaux, Btrfs et support d'une nouvelle architecture

    Le noyau Linux 3.3 disponible : intégration du code d'Android améliorations réseaux, Btrfs et support d'une nouvelle architecture Linus Torvalds vient d'annoncer la disponibilité de la version 3.3 du noyau Linux. Au menu des nouveautés, on notera essentiellement la réintégration des portions de code du noyau d'Android . Pour rappel, en 2009, les pilotes d'Android avaient été exclus du noyau parce qu'ils n'étaient pas suffisamment maintenus. L'intégration d'Android permettra aux développeurs d'utiliser le noyau Linux pour faire fonctionner un système Android, développer un pilote pour les deux et réduira les couts de maintenance des correctifs indépendants d'une...

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  • error : The element type "string" must be terminated by the matching end-tag "</string>"

    - by Priyanka
    ended the statement with and clean the the project still i am getting the same error ,here i am placing the code <resources> <string name="app_name">LiveWallpaper1</string> <string name="hello_world">Hello world!</string> <string name="menu_settings">Settings</string> <string name="title_activity_main">MainActivity</string> <string name="wallpaper_description">wallpaper descriptioning></string> </resources>

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  • Why does calling setScaleX during pinch zoom gesture cause flicker?

    - by numan
    I am trying to create a zoomable container and I am targeting API 14+ In my onScale (i am using the ScaleGestureDetector to detect pinch-zoom) I am doing something like this: public boolean onScale (ScaleGestureDetector detector) { float scaleFactor = detector.getScaleFactor(); setScaleX(getScaleX() * scaleFactor); setScaleY(getScaleY() * scaleFactor); return true; }; It works but the zoom is not smooth. In fact it noticeably flickers. I also tried it with hardware layer thinking that the scaling would happen on the GPU once the texture was uploaded and thus would be super fast. But it made no difference - the zoom is not smooth and flickers weirdly sometimes. What am I doing wrong?

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  • ListView items not clickable with HorizontalScrollView inside

    - by Felix
    I have quite a complicated ListView. Each item looks something like this: > LinearLayout (vertical) > LinearLayout (horizontal) > include (horizontal LinearLayout with two TextViews) > include (ditto) > include (ditto) > TextView > HorizontalScrollView (this guy is my problem) > LinearLayout (horizontal) In my activity, when an item is created (getView() is called) I add dynamic TextViews to the LinearLayout inside the HorizontalScrollView (besides filling the other, simpler stuff out). Amazingly, performance is pretty good. My problem is that when I added the HorizontalScrollView, my list items became unclickable. They don't get the orange background when clicked and they don't fire the OnItemClickedListener I have set up (to do a simple Log.d call). How can I make my list items clickable again?

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  • "No bootable device - insert boot disk" after restart on Ubuntu 10.04 b1 update

    - by anjanesh
    I was making an update on my Ubuntu 10.04 beta1 64-bit PC when, after reboot I get PXE-E61: Mediaa test failure, check cable PXE-M0F: Exiting Intel Boot Agent. No bootable device - insert boot disk and press any key How did my boot record disappear ? BIOS Boot Boot Menu Type : Normal Boot Device Priority : <CD/DVD-ROM Drive> <Hard Disk Drive> <Floppy Drive> <Ethernet> Hard Driver Order : No Hard Disk Drive CD/DVD ROM Drive Order : <PT-TSSTcorp CDDV> Removable Drive Order : No Removable Drive Boot to Optical Devices : <Enable> Boot to Removable Devices : <Enable> Boot to Network : <Enable> USB Boot : <Enable>

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  • Using WebView setHttpAuthUsernamePassword?

    - by user246114
    Hi, I'm trying to do basic authentication to view a protected url. I want to access the protected url which looks like this: http://api.test.com/userinfo/vid?=1234 So I do the following with a WebView: mWebView.setHttpAuthUsernamePassword("api.test.com", "", "john", "password123"); mWebView.loadUrl("http://api.test.com/userinfo/vid?=1234"); but the authentication doesn't seem to work, I'm just getting an output error page. Am I using the WebView method correctly here? Thanks

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  • Asynchronous Html.ImageGetter for setting multiple images in a TextView

    - by thedude19
    I'm writing an application that takes HTML pages and parses them to display on the screen. Specifically, this application pulls HTML from a message board and lists posts made by users. The problem is that a lot of the content in posts are pictures in <img> tags, so I need to write a Html.ImageGetter to handle the downloading of the images. My textView.setText() method will look like this: myTextView.setText(Html.fromHtml(myText, new ImageGetter() { @Override public Drawable getDrawable(String source) { Drawable d; // Need to async download image here return d; } }, null)); Doing this synchronously is trivial, but is there a suggested way to do this asynchronously so that it doesn't lock up my UI thread? I would also like to eventually build in caching of these images, but I imagine that would be pretty simple once the async downloading was there.

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  • Extended SurfaceView's onDraw() method never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Device Manager in read-only remote mode when local

    - by Luke Puplett
    Hello - since configuring a Windows Web Server 2008 R2 x64 to be hardened for an internet-facing deployment I receive this: "Device Manager is running in read-only mode because you are running it on a remote computer." when entering Device Manager. I have tried reversing the changes I have made, such as: Re-adding Client for Microsoft Networks Re-enabling NetBIOS over TCP-IP Re-adding File and Printer Sharing Disabling the Windows Firewall in all profiles (public, domain, private) I get no joy. It looks like a Microsoft ballsup. I'll try and use Process Monitor to have a look. Google returns only 1 page for this error. Luke

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  • Layout problem: scrollview inside a table, inside a custom dialog

    - by Sean
    I have a layout problem which I can't fix. I've looked through many posts on here, and mine seems to be unique enough to post a question. I've created a custom Dialog which programmatically creates a 3 row table. The top and bottom rows have text, while the middle row contains a ScrollView, which contains a LinearLayout. That LinearLayout then contains some number of views (TextView in this example). Since I'm doing this programmatically, see the XML pseudocode below, and the actual code below that. What I would like to happen, is that when the height of the contained content in the LinearLayout gets too big, the ScrollView does its job, and the header and footer TextView's are always visible. The problem is that when the dialog gets big enough, the ScrollView appears to take over the whole dialog, and my footer TextView disappears off the screen. What can I do to make sure the footer TextView never disappears, but the ScrollView can still function? See the following image links: Footer visible on the left, gone on the right: http://img690.imageshack.us/i/screenshotss.png/ <TableLayout> <TableRow> <TextView> </TableRow> <TableRow> <ScrollView> <LinearLayout> <TextView/> <TextView/> <TextView/> ... </LinearLayout> </ScrollView> </TableRow> <TableRow> <TextView> </TableRow> </TableLayout> Here's the code: public class DialogScrollTest extends Dialog { public DialogScrollTest(Context ctx){ super(ctx); setTitle(""); requestWindowFeature(Window.FEATURE_NO_TITLE); TableLayout table = new TableLayout(ctx); TableRow row; TextView text; row = new TableRow(ctx); { text = new TextView(ctx); text.setText("TestTop"); row.addView(text); } table.addView(row); row = new TableRow(ctx); { ScrollView scroll = new ScrollView(ctx); { LinearLayout linear = new LinearLayout(ctx); linear.setOrientation(LinearLayout.VERTICAL); for(int t=0; t<32; ++t){ text = new TextView(ctx); text.setText("TestScroll"); linear.addView(text); } scroll.addView(linear); } row.addView(scroll); } table.addView(row); row = new TableRow(ctx); { text = new TextView(ctx); text.setText("TestBottom"); row.addView(text); } table.addView(row); this.setContentView(table); } }

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  • Application Interface between a PC and an embedded device

    - by sasayins
    Hi, How can I make an application interface so that a PC application can communicate to an embedded device like a POS terminal? Like for example, an embedded device like POS terminal that has an embedded linux as an OS. Then I want a PC application to communicate in that POS terminal and access its module hardware like for example its magnetic stripe reader. What implementation should I create in the device, should I use CORBA or something related in that technology so that a PC application can communicate in the POS terminal? Many thanks.

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  • set iPhone Required device capabilities

    - by chozinul
    My application is for "iPhone ONLY", But I have made a mistake in the first place by not setting the application for specific device. The current setting now is: Requirement: Compatible for iPhone, iPod touch and iPad. I would like to set it to: Requirement: Compatible for iPhone. I have go to some tutorial and forum. and nothing can solve my problem. I have also contact the apple support and this is what I got: "You are permitted to expand your device requirements only. Submitting an update to your binary to restrict your device requirements is not permitted. " is it mean that I can not set my application for iPhone only? If i can change it, what would you recommend me to do? I have change the setting of device capability inside the plist, to one of this. which one is correct, use "UIRequiredDeviceCapabilities" or "Required device capabilities"? i provide the screenshoot in here: http://img218.imageshack.us/gal.php?g=screenshot20100604atam1.png does the way I use it correct? Thanks.

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  • onPause/onResume activity issues

    - by Josh
    I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app. Here is the code I am using: @Override public void onPause() { if(this._timer_time_remaining > 0) { this.timer.cancel(); } super.onPause(); Log.v("Pausing", String.format("Pausing with %d", this._timer_time_remaining)); } @Override public void onResume() { super.onResume(); Log.v("Resuming", String.format("Resuming with %d", this._timer_time_remaining)); if(this._timer_time_remaining > 0) { setContentView(R.layout.in_game); start_timer(this._timer_time_remaining); } } The start_timer() method creates a CountDownTimer which updates the textview in the onTick method and updates the this._timer_time_remaining int variable. CountDownTimer and _timer_time_remaining are both declared at the class level like this: private CountDownTimer timer; private int _timer_time_remaining; From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity. Thanks in advance!

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  • Inform Activity from a BroadcastReceiver ONLY if it is in the foreground

    - by Zordid
    Hi there! Maybe it's easy, but I couldn't really figure this out right so far... I got a BroadcastReceiver waiting to get triggered by the AlarmMangager - this works fine. Now: because the event, if it occurs, needs to refresh some elements on screen of the main Activity, I would like to send an Intent from that background BroadcastReceiver to my Activity - but only if it is currently in the foreground, aka active. If it is not running or not visible, I don't care - and the last thing I want to do is start the Activity by my intent! I handle repainting of the views in my onResume method, so I don't care at all. Any hints on how to do that? Thanks! EDIT: my BroadcastReceiver is waiting for alarms that must be notified to the user. So, it must be there and declared in the manifest. The problem is: it will have to decide whether the mentioned Activity is currently up in front or not.

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  • NullPointerException when Using requestWindowFeature(Window.FEATURE_NO_TITLE) on ListActivity Extending Activity

    - by ColorWP.com
    I have a ListActivity extending class and I am trying to hide the default TitleBar (I think it's called ActionBar) using the code below. It works on a regular activity, but not on the ListActivity. How do I accomplish the same in this scenario? public class MyClass extends ListActivity{ @Override public void onCreate(Bundle b) { requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(b); // Tried Window.FEATURE_NO_TITLE here as well setContentView(R.layout.activity_myclass); getActionBar().setDisplayHomeAsUpEnabled(true); } }

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  • How to write an iphone application to control a device that exposes a telnet api

    - by MAC
    Hi! I have to write an iphone application that controls a device. This device exposes a telnet based interface. The application should ideally have user access control and customizability for each user. I was thinking of writing C++ classes that would communicate with the device using sockets. This functionality can then be exposed through web-services that can be called by the iphone application. However as i looked into it deeper, the api allows you to register for events using telnet and then you can receive notification when those events occur. That kinda put a spanner in the works for me. I for one dont know a "push" scenario can work with webservices. First off i have never programmed for the iphone so far. So i am not really sure what can be done. So i was thinking if instead of having a webserver to go through, why not have the application independently running on the iphone, directly communicating with the device using sockets. The question though is, is that possible and second i am thinking it would raise a security aspect. First we could control security as everything was going through our central server. Is there a way to handle security (in the sense who has access to the device) without having a central server. I am sorry that this seems like an unorganized post, but iam trying to brainstorm here. Looking forward to hear your opinions.

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  • Linux Mint something wrong with my .bashrc

    - by user2309862
    The path of my .basrc file is /home/vamsi/.bashrc It is weird that my file has nothing but the path I set. I think I am using a file at the wrong location or that I have lost my .bashrc file as none of the environment variables set here seem to work. #ANDROID_DEV ANDROID_HOME=/opt/android-sdk-linux export ANDROID_HOME PATH= $PATH:$ANDROID_SDK_HOME/tools export PATH PATH=$PATH:$ANDROID_HOME/platform-tools export PATH PATH=$PATH:$ANDROID_HOME/build-tools export PATH #MAVEN-PATH M2_HOME=/opt/apache-maven-3.1.0 export M2_HOME M2=$PATH:$M2_HOME/bin export M2 I was prompted to install maven2 in order to use mvn, but the android command cannot be found. Could you please help me find a solution to this issue. EDIT: Meanwhile,I tried this: export PATH=${PATH}:/opt/android-sdk-linux/platform-tools export PATH=${PATH}:/opt/android-sdk-linux/tools Now,the output of $PATH echoes: bash: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/opt/android-sdk-linux/platform-tools:/opt/android-sdk-linux/build-tools: No such file or directory

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