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  • CodePlex Daily Summary for Friday, February 19, 2010

    CodePlex Daily Summary for Friday, February 19, 2010New ProjectsApplication Management Library: Application Management makes your application life easier. It will automatic do memory management, handle and log unhandled exceptions, profiling y...Audio Service - Play Wave Files From Windows Service: This is a windows service that Check a registry key, when the key is updated with a new wave file path the service plays the wave file.Aviamodels: 3d drawing AviamodelsControl of payment proofs program for Greek citizens: This is a program that is used for Greek citizens who want to keep track of their payment proofs.Cover Creator: Cover Creator gives you the possibility to create and print CD covers. Content of CD is taken from http://www.freedb.org/ or can be added/modyfied ...DevBoard: DevBoard is a webbased scrum tool that helps developers/team get a clear overview of the project progress. It's developed in C# and silverlight.Flex AdventureWorks: The is mostly a skunk-works application to help me get acclimated to CodePlex. The long term goal is to integrate a Flex UI with the AdventureWor...GRE Wordlist: An intuitive and customizable word list for GRE aspirants. Developed in Java using a word list similar to Barron's.Indexer: A desktop file Index and Search tool which allows you to choose a list of folders to index, and then search on later. It is based on Lucene.net an...Project Management Office (PMO) for SharePoint: Sample web part for the Code Mastery event in Boston, February 11, 2010.Restart SQL Audit Policy and Job: Resolve SQL 2008 Audit Network Connectivity Issue.Rounded Corners / DIV Container: The RoundedDiv round corners container is a skin-able, CSS compliant UI control. Select which corners should be rounded, collapse and expand the c...Silverlight Google Search Application: The Silverlight Google Search Application uses Google Search API and behaves like Internet Search Application with option to preview desired page i...Weather Forecast Control: MyWeather forecast control pulls up to date weather forecast information from The Weather Channel for your website.New ReleasesApplication Management Library: ApplicationManagement v1.0: First ReleaseAudio Service - Play Wave Files From Windows Service: Audio Service v1.0: This is a working version of the Audio Service. Please use as you need to.AutoMapper: 1.0.1 for Silverlight 3.0 Alpha: AutoMapper for Silverlight 3.0. Features not supported: IDataReader mapping IListSource mapping All other features are supported.Buzz Dot Net: Buzz Dot Net v.1.10219: Buzz Dot Net Library (Parser & Objects) + WPF Example (using MVVM & Threading)Canvas VSDOC Intellisense: V 1.0.0.0a: This release contains two JavaScript files: canvas-utils.js (can be referenced in both runtime and development environment) canvas-vsdoc.js (must ...Control of payment proofs program for Greek citizens: Payment Proofs: source codeCourier: Beta 2: Added Rx Framework support and re-factored how message registration and un-registration works Blog post explaining the updates and re-factoring c...Cover Creator: Initial release: This is initial stable release. For now only in Polish language.Employee Scheduler: Employee Scheduler 2.2: Small Bug found. Small total hour calculation bug. See http://employeescheduler.codeplex.com/WorkItem/View.aspx?WorkItemId=6059 Extract the files...EnhSim: Release v1.9.7.1: Release v1.9.7.1Implemented Dislodged Foreign Object trinket Whispering Fanged Skull now also procs off Flame shock dots You can toggle bloodlust o...Extend SmallBasic: Teaching Extensions v.007: added SimpleSquareTest added Tortoise.Approve() for virtual proctor how to use virtual proctor: change the path in the proctor.txt file (located i...FolderSize: FolderSize.Win32.1.0.1.0: FolderSize.Win32.1.0.1.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...GLB Virtual Player Builder: v0.4.0 Beta: Allows for user to import and use archetypes for building players. The archetypes are contained in the file "archetypes.xml". This file is editab...Google Map WebPart from SharePoint List: GMap Stable Release: GMap Stable ReleaseHenge3D Physics Library for XNA: Henge3D Source (2010-02 R2): Fixed a build error related to an assembly attribute in XBOX 360 builds. Tweaked the controls in the sample when targeting the 360. Reduced the...Indexer: Beta Release 1: Just the initial/rough cut.NukeCS: NukeCS 5.2.3 Source Code: update version to 5.2.3ODOS: ODOS STABLE 1.5.0: Thank you for your patience while we develop this version. Not that much has been added, though. Just doing some sub-conscious stuff to make life...PoshBoard: PoshBoard 3.0 Beta 1: Welcome to the first beta release of PoshBoard 3.0 ! IMPORTANT WARNING : this release is absolutly not feature complete and is error-prone. Okay, ...Restart SQL Audit Policy and Job: Restart SQL 2008 Audit Policy and Job: This folder contains three pieces of source code: Server Audit Status (Started).xml - Import this on-schedule policy into your server's Policy-Ba...SAL- Self Artificial Learning: Artificial Learning 2AQV Working Proof Of Concept: This is the Simulation proof of concept version that comes after the 1aq version. AQ stands for Anwering Questions.SharePoint 2010 Word Automation: SP 2010 Word Automation - Workflow Actions 1.1: This release includes two new custom workflow activities for SharePoint designer Convert Folder Convert Library More information about these new...SharePoint Outlook Connector: Version 1.0.1.1: Exception Logging has been improved.Sharpy: Sharpy 1.2 Alpha: This is the third Sharpy release. A change has been made to allow overriding the master page from the controller. The release contains the single ...Silverlight Google Search Application: SL Google Search App Alpha: This is just a first alpha version of the application, as it looks like when I uploaded it to CodePlex. The application works, requires Silverlight...Starter Kit Mytrip.Mvc.Entity: Mytrip.Mvc.Entity 1.0 RC: EF Membership UserManager FileManager Localization Captcha ClientValidation Theme CrossBrowser VS 2010 RC MVC 2 RC db MSSQL2008thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.6): This release is an update for WSCF.blue V1. Below are the bug fixes made since the V1.0.5 release: The data contract type filter was not including...TS3QueryLib.Net: TS3QueryLib.Net Version 0.18.13.0: Changelog Added overloads to all methods of QueryRunenr class handling permission tasks to allow passing of permission name instead of permissionid...Umbraco CMS: Umbraco 4.1 Beta 2: This is the second beta of Umbraco 4.1. Umbraco 4.1 is more advanced than ever, yet faster, lighter and simpler to use than ever. We, on behalf of...VCC: Latest build, v2.1.30218.0: Automatic drop of latest buildZack's Fiasco - Code Generated DAL: v1.2.4: Enhancements: SQL Server CRUD Stored Procedures added option for USE <db> added option to create or not create INSERT sprocs added option to cr...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Image Resizer Powertoy Clone for WindowsASP.NETMicrosoft SQL Server Community & SamplesDotNetNuke® Community EditionMost Active ProjectsRawrSharpyDinnerNow.netBlogEngine.NETjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise LibraryPHPExcelFacebook Developer ToolkitFluent Ribbon Control Suite

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  • HTC to launch Windows 7 phone in India

    - by samsudeen
    It is a good news for the Indian smart phone users as the wait is finally over for Windows 7 mobile.The Taiwanese  mobile giant HTC is all set to release its Windows 7 based Smartphone series in India from January. HTC HD7 & HTC Mozart , the two smart phones running on Windows 7 OS started appearing on the HTC Indian website (HTC India) from last week.Though Flip kart (Indian online e-commerce website)  has started getting pre -orders for HTC HD7 a month ago , the buzz has started from last week after the introduction of “HTC Mozart”. The complete feature comparison between both the smart phones is given below. Feature Comparison HTC Mozart HTC HD 7 Microsoft Windows 7 Microsoft Windows 7 Qualcomm Snapdragon Processor QSD 8250 1 GHz CPU Qualcomm Snapdragon Processor QSD 8250 1 GHz CPU 8MegaPixel camera with Xenon Flash 5 MP, 2592?1944 pixels, autofocus, dual-LED flash, 480 x 800 pixels, 3.7 inches 480 x 800 pixels, 4.3 inches 11.9mm thick and Weighs 130g 11.2 mm thick and Weighs 162 g Bluetooth 2.1 Bluetooth 2.1 8 GB of internal storage memory 8 GB of internal storage memory 512MB of ROM and 576 of RAM 512MB of ROM and 576 of RAM 3G HSDPA 7.2 Mbps and HSUPA 2 Mbps 3G HSDPA 7.2 Mbps; HSUPA 2 Mbps Wi-Fi 802.11 b/g/n Wi-Fi 802.11 b/g/n Micro-USB interconnector Micro-USB interconnector 3.5mm audio jack 3.5mm audio jack GPS antenna GPS antenna Standard battery Li-Po 1300 MA Standard battery, Li-Ion 1230 MA Standby 360 h (2G) up to 435 h (3G) Up to 310 h (2G) / Up to 320 h (3G) Talk time Up to 6 h 40 min (2G) and 5 h 30 min (3G) Up to 6 h 20 min (2G) / Up to 5 h 20 min (3G) Estimated Price “HTC HD 7″ is priced between  INR 27855 to 32000. though the price of “HDT Mozart” is officially not announced it is estimated to be around INR 30000. Where to Buy The Windows 7 phone is not yet available in stores directly, but most of the leading mobile stores are getting pre -orders. I have given some of the online store links below. Flip kart UniverCell This article titled,HTC to launch Windows 7 phone in India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Why do apache2 upgrades remove and not re-install libapache2-mod-php5?

    - by nutznboltz
    We repeatedly see that when an apache2 update arrives and is installed it causes the libapache2-mod-php5 package to be removed and does not subsequently re-install it automatically. We must subsequently re-install the libapache2-mod-php5 manually in order to restore functionality to our web server. Please see the following github gist, it is a contiguous section of our server's dpkg.log showing the November 14, 2011 update to apache2: https://gist.github.com/1368361 it includes 2011-11-14 11:22:18 remove libapache2-mod-php5 5.3.2-1ubuntu4.10 5.3.2-1ubuntu4.10 Is this a known issue? Do other people see this too? I could not find any launchpad bug reports about it. Platform details: $ lsb_release -ds Ubuntu 10.04.3 LTS $ uname -srvm Linux 2.6.38-12-virtual #51~lucid1-Ubuntu SMP Thu Sep 29 20:27:50 UTC 2011 x86_64 $ dpkg -l | awk '/ii.*apache/ {print $2 " " $3 }' apache2 2.2.14-5ubuntu8.7 apache2-mpm-prefork 2.2.14-5ubuntu8.7 apache2-utils 2.2.14-5ubuntu8.7 apache2.2-bin 2.2.14-5ubuntu8.7 apache2.2-common 2.2.14-5ubuntu8.7 libapache2-mod-authnz-external 3.2.4-2+squeeze1build0.10.04.1 libapache2-mod-php5 5.3.2-1ubuntu4.10 Thanks At a high-level the update process looks like: package package_name do action :upgrade case node[:platform] when 'centos', 'redhat', 'scientific' options '--disableplugin=fastestmirror' when 'ubuntu' options '-o Dpkg::Options::="--force-confdef" -o Dpkg::Options::="--force-confold"' end end But at a lower level def install_package(name, version) run_command_with_systems_locale( :command = "apt-get -q -y#{expand_options(@new_resource.options)} install #{name}=#{version}", :environment = { "DEBIAN_FRONTEND" = "noninteractive" } ) end def upgrade_package(name, version) install_package(name, version) end So Chef is using "install" to do "update". This sort of moves the question around to "how does apt-get safe-upgrade" remember to re-install libapache-mod-php5? The exact sequence of packages that triggered this was: apache2 apache2-mpm-prefork apache2-mpm-worker apache2-utils apache2.2-bin apache2.2-common But the code is attempting to run checks to make sure the packages in that list are installed already before attempting to "upgrade" them. case node[:platform] when 'debian', 'centos', 'fedora', 'redhat', 'scientific', 'ubuntu' # first primitive way is to define the updates in the recipe # data bags will be used later %w/ apache2 apache2-mpm-prefork apache2-mpm-worker apache2-utils apache2.2-bin apache2.2-common /.each{ |package_name| Chef::Log.debug("is #{package_name} among local packages available for changes?") next unless node[:packages][:changes].keys.include?(package_name) Chef::Log.debug("is #{package_name} available for upgrade?") next unless node[:packages][:changes][package_name][:action] == 'upgrade' package package_name do action :upgrade case node[:platform] when 'centos', 'redhat', 'scientific' options '--disableplugin=fastestmirror' when 'ubuntu' options '-o Dpkg::Options::="--force-confdef" -o Dpkg::Options::="--force-confold"' end end tag('upgraded') } # after upgrading everything, run yum cache updater if tagged?('upgraded') # Remove old orphaned dependencies and kernel images and kernel headers etc. # Remove cached deb files. case node[:platform] when 'ubuntu' execute 'apt-get -y autoremove' execute 'apt-get clean' # Re-check what updates are available soon. when 'centos', 'fedora', 'redhat', 'scientific' node[:packages][:last_time_we_looked_at_yum] = 0 end untag('upgraded') end end But it's clear that it fails since the dpkg.log has 2011-11-14 11:22:25 install apache2-mpm-worker 2.2.14-5ubuntu8.7 on a system which does not currently have apache2-mpm-worker. I will have to discuss this with the author, thanks again.

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  • "Parallel Programming Talk" show

    Over at the Intel Software Network Aaron Tersteeg runs a "Parallel Programming Talk" audio show on which I was invited as a guest (for the 55th episode) to talk about Microsoft's parallelism offerings in Visual Studio 2010. The call started at 7:45AM, so if my voice sounds croaky to you, now you know why ;)Check out the 20-minute chat (and related hyperlinks) on Aaron's blog. Comments about this post welcome at the original blog.

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  • How To Rip a Music CD in Windows 7 Media Center

    - by DigitalGeekery
    If you’re a Media Center user, you already know that it can play and manage your digital music collection. But, did you know you can also rip a music CD in Windows 7 Media Center and have it automatically added to your music library? Rip a CD in Windows 7 Media Center Place your CD into your optical drive. From within Windows Media Center, open the Music Library and select the CD. If you haven’t previously ripped a CD in Windows 7 with either Windows Media Center or Windows Media Player, you’ll be prompted to select whether or not you’d like to add copy protection. Click Next. By default, your CD will be ripped to .WMA format. The rip settings for Windows Media Center are pulled from Windows Media Player. So to change the rip settings, we’ll need to do so in Media Player. Click Finish. From within Windows Media Player, click on Tools from Menu bar, and select Options. If you are new to Windows Media Player 12, check out our beginner’s guide on how to manage your music with WMP 12. Select the Rip Music tab and choose your output format from the Format drop down list. You can also select the Audio quality (bit rate) by moving the slider bar under Audio quality. Click OK when you are finished.   Now, you are ready to rip your CD. Click on Rip CD. Click Yes to confirm you want to rip the CD. You can follow the progress as each track is being converted.    When the CD is finished you’re ready to start enjoying your music any time you wish in Windows 7 Media Center. Looking for some more tasks you can perform in Media Center with just a remote? Check out our earlier post on how to crop, edit, and print photos in Windows Media Center. Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Fixing When Windows Media Player Library Won’t Let You Add FilesStartup Customizations for Media Center in Windows 7Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

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  • Partitioning Webcast Details - 17/03/2010

    - by Alex Blyth
    Hi AllHere are the details for Wednesday's (17th March 2010) webcast on Partitioning:Webcast is at http://strtc.oracle.com (IE6, 7 & 8 supported only)Conference ID for the webcast is 6168728There is no conference keyPlease use your real name in the name field (just makes it easier for us to help you out if we can't answer your questions on the call)Audio details:NZ Toll Free - 0800888157 orAU Toll Free - 1800420354Meeting ID: 7914841Meeting Passcode: 17032010Talk to you all WednesdayAlex

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  • Why is /dev/rfcomm0 giving PySerial problems?

    - by Travis G.
    I am connecting my Ubuntu box to a wireless readout setup over Bluetooth. I wrote a Python script to send the serial information through /dev/rfcomm0. The script connects fine and works for a few minutes, but then Python will start using 100% CPU and the messages stop flowing through. I can open rfcomm0 in a serial terminal and communicate through it by hand just fine. When I open it through a terminal it seems to work indefinitely. Also, I can swap the Bluetooth receiver for a USB cable, and change the port to /dev/ttyUSB0, and I don't get any problems over time. It seems either I'm doing something wrong with rfcomm0 or PySerial doesn't handle it well. Here's the script: import psutil import serial import string import time sampleTime = 1 numSamples = 5 lastTemp = 0 TEMP_CHAR = 't' USAGE_CHAR = 'u' SENSOR_NAME = 'TC0D' gauges = serial.Serial() gauges.port = '/dev/rfcomm0' gauges.baudrate = 9600 gauges.parity = 'N' gauges.writeTimeout = 0 gauges.open() print("Connected to " + gauges.portstr) filename = '/sys/bus/platform/devices/applesmc.768/temp2_input' def parseSensorsOutputLinux(output): return int(round(float(output) / 1000)) while(1): usage = psutil.cpu_percent(interval=sampleTime) gauges.write(USAGE_CHAR) gauges.write(chr(int(usage))) #write the first byte #print("Wrote usage: " + str(int(usage))) sensorFile = open(filename) temp = parseSensorsOutputLinux(sensorFile.read()) gauges.write(TEMP_CHAR) gauges.write(chr(temp)) #print("Wrote temp: " + str(temp)) Any thoughts? Thanks. EDIT: Here is the revised code, using Python-BlueZ instead of PySerial: import psutil import serial import string import time import bluetooth sampleTime = 1 numSamples = 5 lastTemp = 0 TEMP_CHAR = 't' USAGE_CHAR = 'u' SENSOR_NAME = 'TC0D' #gauges = serial.Serial() #gauges.port = '/dev/rfcomm0' #gauges.baudrate = 9600 #gauges.parity = 'N' #gauges.writeTimeout = 0 #gauges.open() gaugeSocket = bluetooth.BluetoothSocket(bluetooth.RFCOMM) gaugeSocket.connect(('00:06:66:42:22:96', 1)) filename = '/sys/bus/platform/devices/applesmc.768/temp2_input' def parseSensorsOutputLinux(output): return int(round(float(output) / 1000)) while(1): usage = psutil.cpu_percent(interval=sampleTime) #gauges.write(USAGE_CHAR) gaugeSocket.send(USAGE_CHAR) #gauges.write(chr(int(usage))) #write the first byte gaugeSocket.send(chr(int(usage))) #print("Wrote usage: " + str(int(usage))) sensorFile = open(filename) temp = parseSensorsOutputLinux(sensorFile.read()) #gauges.write(TEMP_CHAR) gaugeSocket.send(TEMP_CHAR) #gauges.write(chr(temp)) gaugeSocket.send(chr(temp)) #print("Wrote temp: " + str(temp)) It seems either Ubuntu must be closing /dev/rfcomm0 after a certain time or my Bluetooth receiver is messing things up. Even when the BluetoothError arises, the "connected" light on the receiver stays illuminated, and it is not until I power-cycle to receiver that I can reconnect. I'm not sure how to approach this problem. It's odd that the connection would work fine for a few minutes (seemingly a random amount of time) and then seize up. In case it helps, the Bluetooth receiver is a BlueSmirf Silver from Sparkfun. Do I need to be trying to maintain the connection from the receiver end or something?

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  • Upgrade to Oracle 11g Webcast - 14/04/2010

    - by Alex Blyth
    Hi AllHere are the details for Wednesday's (14th April 2010) webcast on "Upgrading to Oracle 11g" beginning at 1.30pm (Sydney, Australia Time) :Webcast is at http://strtc.oracle.com (IE6, 7 & 8 supported only)Conference ID for the webcast is 6690662Conference Key: upgradeEnrollment is required. Please click here to enroll.Please use your real name in the name field (just makes it easier for us to help you out if we can't answer your questions on the call)Audio details:NZ Toll Free - 0800 888 157 orAU Toll Free - 1800420354 (or +61 2 8064 0613Meeting ID: 7914841Meeting Passcode: 14042010Talk to you all WednesdayAlex

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • Python PyBluez loses Bluetooth connection after a while

    - by Travis G.
    I am using Python to write a simple serial Bluetooth script that sends information about my computer stats periodically. The receiving device is a Sparkfun BlueSmirf Silver. The problem is that, after the script runs for a few minutes, it stops sending packets to the receiver and fails with the error: (11, 'Resource temporarily unavailable') Noticing that this inevitably happens, I added some code to automatically try to reopen the connection. However, then I get: Could not connect: (16, 'Device or resource busy') Am I doing something wrong with the connection? Do I need to occasionally reopen the socket? I'm not sure how to recover from this type of error. I understand that sometimes the port will be busy and a write operation is deferred to avoid blocking other processes, but I wouldn't expect the connection to fail so regularly. Any thoughts? Here is the script: import psutil import serial import string import time import bluetooth sampleTime = 1 numSamples = 5 lastTemp = 0 TEMP_CHAR = 't' USAGE_CHAR = 'u' SENSOR_NAME = 'TC0D' #gauges = serial.Serial() #gauges.port = '/dev/rfcomm0' #gauges.baudrate = 9600 #gauges.parity = 'N' #gauges.writeTimeout = 0 #gauges.open() filename = '/sys/bus/platform/devices/applesmc.768/temp2_input' def parseSensorsOutputLinux(output): return int(round(float(output) / 1000)) def connect(): while(True): try: gaugeSocket = bluetooth.BluetoothSocket(bluetooth.RFCOMM) gaugeSocket.connect(('00:06:66:42:22:96', 1)) break; except bluetooth.btcommon.BluetoothError as error: print "Could not connect: ", error, "; Retrying in 5s..." time.sleep(5) return gaugeSocket; gaugeSocket = connect() while(1): usage = psutil.cpu_percent(interval=sampleTime) sensorFile = open(filename) temp = parseSensorsOutputLinux(sensorFile.read()) try: #gauges.write(USAGE_CHAR) gaugeSocket.send(USAGE_CHAR) #gauges.write(chr(int(usage))) #write the first byte gaugeSocket.send(chr(int(usage))) #print("Wrote usage: " + str(int(usage))) #gauges.write(TEMP_CHAR) gaugeSocket.send(TEMP_CHAR) #gauges.write(chr(temp)) gaugeSocket.send(chr(temp)) #print("Wrote temp: " + str(temp)) except bluetooth.btcommon.BluetoothError as error: print "Caught BluetoothError: ", error time.sleep(5) gaugeSocket = connect() pass gaugeSocket.close() EDIT: I should add that this code connects fine after I power-cycle the receiver and start the script. However, it fails after the first exception until I restart the receiver. P.S. This is related to my recent question, Why is /dev/rfcomm0 giving PySerial problems?, but that was more about PySerial specifically with rfcomm0. Here I am asking about general rfcomm etiquette.

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  • How do I use my headphones and microphone?

    - by Pavan Kumar
    Hello, The headphones and microphone on my Ubuntu 10.10 work fine. But when I start an audio conversation using empathy or pidgin, my computer hangs, the microphone doesn't work, and I can't record anything. I have tried sudo alsa force-reload, I have installed pavucontrol, but nothing works. I can't increase the volume of the headphones and master channel using alsamixer though they are unmuted. (Everything works fine in Fedora and Windows XP.) How do I fix this? Thank you.

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  • Using Flash in Your Website Design

    Many people like a wow factor in their website design and something that gives that is flash. Flash is used to created rich internet applications such as animation, video, audio and the interactivity of images.

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  • Silverlight Cream for November 08, 2011 -- #1165

    - by Dave Campbell
    In this Issue: Brian Noyes, Michael Crump, WindowsPhoneGeek, Erno de Weerd, Jesse Liberty, Derik Whittaker, Sumit Dutta, Asim Sajjad, Dhananjay Kumar, Kunal Chowdhury, and Beth Massi. Above the Fold: Silverlight: "Working with Prism 4 Part 1: Getting Started" Brian Noyes WP7: "Getting Started with the Coding4Fun toolkit Tile Control" WindowsPhoneGeek LightSwitch: "How to Connect to and Diagram your SQL Express Database in Visual Studio LightSwitch" Beth Massi Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com: Working with Prism 4 Part 1: Getting Started Brian Noyes has a series starting at SilverlightShow about Prism 4 ... this is the first one, so a good time to jump in and pick up on an intro and basic info about Prism plus building your first Prism app. 10 Laps around Silverlight 5 (Part 5 of 10) Michael Crump has Part 5 of his 10-part Silverlight 5 investigation up at SilverlightShow talking about all the various text features added in Silverlight 5 Beta: Text Tracking and Leading, Linked and MultiColumn, OpenType, etc. Getting Started with the Coding4Fun toolkit Tile Control WindowsPhoneGeek takes on the Tile control from the Coding4Fun toolkit... as usual, great tutorial... diagrams, code, explanation Using AppHarbor, Bitbucket and Mercurial with ASP.NET and Silverlight – Part 2 CouchDB, Cloudant and Hammock Erno de Weerd has Part 2 of his trilogy and he's trying to beat David Anson for the long title record :) ... in this episode, he's adding in cloud storage to the mix in a 35-step tutorial. Background Audio Jesse Liberty's talking about background Audio... and no not the Muzak in the elevator (do they still have that?) ... he's tlking about the WP7.1 BackgroundAudioPlayer Using the ToggleSwitch in WinRT/Metro (for C#) Derik Whittaker shows off the ToggleSwitch for WinRT/Metro... not a lot to be said about it, but he says it all :) Part 19 - Windows Phone 7 - Access Phone Contacts Sumit Dutta has Part 19! of his WP7 series up... talking today about getting a phone number from the directory using the PhoneNumberChooserTask ContextMenu using MVVM Asim Sajjad shows how to make the Context Menu ViewModel friendly in this short tutorial. Code to make call in Windows Phone 7 Dhananjay Kumar's latest WP7 post is explaining how to make a call programmatically using the PhoneCallTask launcher. Silverlight Page Navigation Framework - Basic Concept Kunal Chowdhury has a 3-part tutorial series on Silverlight Navigation up. This is the first in the series, and he hits the basics... what constitutes a Page, and how to get started with the navigation framework. How to Connect to and Diagram your SQL Express Database in Visual Studio LightSwitch Beth Massi's latest LightSwitch post is on using the Data Designer to easily crete and model database tables... during development this is in SQL Express, but can be deployed to most SQL server db you like Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How can I determine what codec is being used?

    - by pwnguin
    This forum comment and this superuser answer suggest that the audio compression contributes to loss of quality. I've noticed that music played over my BT setup sometimes pitch bends in ways I don't remember the original doing, and I'm wondering if SBC has something to do with it. I'm using Ubuntu 10.10 on a Mac Pro, connecting to a pair of Sony DR-BT50's. Is there a way to inspect which Bluetooth codec pulseaudio is using, what codecs both ends of the bluetooth link support?

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  • Android 2.3 Gingerbread est disponible pour les développeurs, beaucoup d'améliorations dont un nouveau Garbage Collector

    Comme vous pouvez le constater sur le site Developpeurs d'Android, Android 2.3 Gingerbread est sorti. Au menu, un nouveau Garbage Collector, des améliorations pour l'accès aux fonctionnalités comme OpenGL ES ou les senseurs depuis un programme natif (en C), support des formats VP8, WebM, AAC et AMR, des nouveaux effets audio, la gestion d'une caméra pour la vidéo-conférence, support de SIP/VOIP, support de Near Field Communication

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • How can fix HDMI HDTV overscan when I my TV has no aspect ratio setting?

    - by Colin Dean
    I have a 32" Vizio HDTV. It's a few years old, but running well. I just connected a new nettop to it using HDMI out. It's the Intel 3x00 graphics chipset. I'm seeing overscan, where the resolution in Ubuntu is set to 1280x720, but the TV itself is 1366x768. When I go into the Monitors control applet, I cannot change the resolution to anything other than the current or 640x480. A user had a similar overscan problem, but fixed the overscan by adjusting his TV's aspect ratio settings. I do not have that luxury. Is there a way I can do this without having to delve into xorg.conf or other command-line craziness? I'm more than comfortable doing so, but there must be a cleaner way. I'm running Ubuntu Natty, keeping up with updates and such. Here's the output of lspci: colin@bricktop:~$ lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 12) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 12) 00:04.0 Signal processing controller: Intel Corporation Core Processor Thermal Management Controller (rev 12) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 06) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) 02:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) 03:00.0 Network controller: Atheros Communications Inc. AR9287 Wireless Network Adapter (PCI-Express) (rev 01)

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  • Public EC Meeting Today at 15:00; new WebEx password

    - by Heather VanCura
    Update:  Public EC Meeting is today at 15:00 PST; note new WebEx meeting password is 12345; login from https://jcp.webex.com. Audio remains the same: +1 (866) 682-4770 (US) Conference code: 627-9803 Security code: 52732 ("JCPEC" on your phone handset) For global access numbers see http://www.intercall.com/oracle/access_numbers.htm Or +1 (408) 774-4073

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  • no volume in kubuntu 10.04

    - by neha
    hello,I am having both gnome and kde on my system.as my gnome is working perfectly but in KDE is there is no sound being generated. output of apley -l and lspci commands is as follows.. neha@neha-laptop:~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: INTEL HDMI [INTEL HDMI] Subdevices: 1/1 Subdevice #0: subdevice #0 and output of lspci command is: neha@neha-laptop:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 0c) 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) 00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) 00:1a.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #5 (rev 02) 00:1a.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 2 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 5 (rev 02) 00:1d.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev f2) 00:1f.0 ISA bridge: Intel Corporation 82801HEM (ICH8M) LPC Interface Controller (rev 02) 00:1f.1 IDE interface: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) IDE Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation 82801H (ICH8 Family) SMBus Controller (rev 02) 02:09.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 02:09.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) 02:09.2 System peripheral: Ricoh Co Ltd R5C843 MMC Host Controller (rev 12) 02:09.3 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 12) 02:09.4 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev ff) 09:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8040 PCI-E Fast Ethernet Controller (rev 12) 0b:00.0 Network controller: Broadcom Corporation BCM4312 802.11a/b/g (rev 01) can anyone help me??

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  • Ubuntu turns off instead of suspend / sleeping

    - by Marcos
    I'm using Ubuntu 11.10 on my notebook as the main OS. How ever, I've been facing a serious problem: Every time I try to suspend it, or it just stays idle for a while, the computer shuts down, instead of suspending. It actually seems to be suspended, but when I press the button the awake it, it turns on, the open works are all lost. How can i fix this? P.s: On windows 7 the suspend / sleep resumes just fine. Here is a complete list of hardware: 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 00:16.0 Communication controller [0780]: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 [8086:1c3a] (rev 04) 00:1a.0 USB Controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 [8086:1c2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller [8086:1c20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 [8086:1c10] (rev b4) 00:1c.1 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 [8086:1c12] (rev b4) 00:1c.2 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 [8086:1c14] (rev b4) 00:1d.0 USB Controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 [8086:1c26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM65 Express Chipset Family LPC Controller [8086:1c49] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller [8086:1c03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller [8086:1c22] (rev 04) 01:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) 02:00.0 System peripheral [0880]: JMicron Technology Corp. SD/MMC Host Controller [197b:2382] (rev 80) 02:00.2 SD Host controller [0805]: JMicron Technology Corp. Standard SD Host Controller [197b:2381] (rev 80) 02:00.3 System peripheral [0880]: JMicron Technology Corp. MS Host Controller [197b:2383] (rev 80) 02:00.5 Ethernet controller [0200]: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller [197b:0250] (rev 03) I've updated the kernel to 3.2 still and hibernate or suspend is still not working. SWAP is 1/4 of my RAM.

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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