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  • Data structure for grid with negative indeces

    - by The Secret Imbecile
    Sorry if this is an insultingly obvious concept, but it's something I haven't done before and I've been unable to find any material discussing the best way to approach it. I'm wondering what's the best data structure for holding a 2D grid of unknown size. The grid has integer coordinates (x,y), and will have negative indices in both directions. So, what is the best way to hold this grid? I'm programming in c# currently, so I can't have negative array indices. My initial thought was to have class with 4 separate arrays for (+x,+y),(+x,-y),(-x,+y), and (-x,-y). This seems to be a valid way to implement the grid, but it does seem like I'm over-engineering the solution, and array resizing will be a headache. Another idea was to keep track of the center-point of the array and set that as the topological (0,0), however I would have the issue of having to do a shift to every element of the grid when repeatedly adding to the top-left of the grid, which would be similar to grid resizing though in all likelihood more frequent. Thoughts?

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  • Significant amount of the time, I can't think of a reason to have an object instead of a static class. Do objects have more benefits than I think?

    - by Prog
    I understand the concept of an object, and as a Java programmer I feel the OO paradigm comes rather naturally to me in practice. However recently I found myself thinking: Wait a second, what are actually the practical benefits of using an object over using a static class (with proper encapsulation and OO practices)? I could think of two benefits of using an object (both significant and powerful): Polymorphism: allows you to swap functionality dynamically and flexibly during runtime. Also allows to add new functionality 'parts' and alternatives to the system easily. For example if there's a Car class designed to work with Engine objects, and you want to add a new Engine to the system that the Car can use, you can create a new Engine subclass and simply pass an object of this class into the Car object, without having to change anything about Car. And you can decide to do so during runtime. Being able to 'pass functionality around': you can pass an object around the system dynamically. But are there any more advantages to objects over static classes? Often when I add new 'parts' to a system, I do so by creating a new class and instantiating objects from it. But recently when I stopped and thought about it, I realized that a static class would do just the same as an object, in a lot of the places where I normally use an object. For example, I'm working on adding a save/load-file mechanism to my app. With an object, the calling line of code will look like this: Thing thing = fileLoader.load(file); With a static class, it would look like this: Thing thing = FileLoader.load(file); What's the difference? Fairly often I just can't think of a reason to instantiate an object when a plain-old static-class would act just the same. But in OO systems, static classes are fairly rare. So I must be missing something. Are there any more advantages to objects other from the two that I listed? Please explain.

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  • knowing all available entity types

    - by plofplof
    I'm making a game where at some point the game will create enemies of random types. Each type of enemy available is defined on its own class derived from an enemy superclass. To do this, obviously the different types of enemies should be known. This is what I have thought of: Just make a list manually. Very simple to do, but I don't like it because I'll be adding more enemy types over time, so any time I add a new class I have to remember to update this (same if I remove an enemy). I would like some kind of auto-updating list. A completely component based system. There are no different classes for each enemy, but definitions of enemies in some file where all enemy types can be found. I really don't need that level of complexity for my game. I'm still using a component based model to some degree, but each Enemy type gets defined on its own class. Java Annotation processing. Give each enemy subclass an annotation like @EnemyType("whatever"), then code an annotation processor that writes in a file all available enemy types. Any time a new class is added the file gets updated after compilation.This gives me a feeling of failure even if its a good solution, it's very dependant on Java, so it means I cant think of a general design good for any kind of language. Also I think that this would be too much work for something so simple. I would like to see comments on these ideas and other possible solutions Thanks

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  • MySQL December Webinars

    - by Bertrand Matthelié
    We'll be running 3 webinars next week and hope many of you will be able to join us: MySQL Replication: Simplifying Scaling and HA with GTIDs Wednesday, December 12, at 15.00 Central European TimeJoin the MySQL replication developers for a deep dive into the design and implementation of Global Transaction Identifiers (GTIDs) and how they enable users to simplify MySQL scaling and HA. GTIDs are one of the most significant new replication capabilities in MySQL 5.6, making it simple to track and compare replication progress between the master and slave servers. Register Now MySQL 5.6: Building the Next Generation of Web/Cloud/SaaS/Embedded Applications and Services Thursday, December 13, at 9.00 am Pacific Time As the world's most popular web database, MySQL has quickly become the leading cloud database, with most providers offering MySQL-based services. Indeed, built to deliver web-based applications and to scale out, MySQL's architecture and features make the database a great fit to deliver cloud-based applications. In this webinar we will focus on the improvements in MySQL 5.6 performance, scalability, and availability designed to enable DBA and developer agility in building the next generation of web-based applications. Register Now Getting the Best MySQL Performance in Your Products: Part IV, Partitioning Friday, December 14, at 9.00 am Pacific Time We're adding Partitioning to our extremely popular "Getting the Best MySQL Performance in Your Products" webinar series. Partitioning can greatly increase the performance of your queries, especially when doing full table scans over large tables. Partitioning is also an excellent way to manage very large tables. It's one of the best ways to build higher performance into your product's embedded or bundled MySQL, and particularly for hardware-constrained appliances and devices. Register Now We have live Q&A during all webinars so you'll get the opportunity to ask your questions!

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  • Autojump in 12.04 doesn't work

    - by hnasarat
    https://launchpad.net/ubuntu/+source/autojump I installed with apt-get, checked out the man page and added . /usr/share/autojump/autojump.sh to my .bashrc, like it says. When I cd around the filesystem, nothing gets added to ~/.local/share/autojump. I then tried adding . /usr/share/autojump/autojump.bash, but that didn't work either. autojump -a ~/Dropbox properly creates a file ~/.local/share/autojump/autojump.txt, but running j Drop < TAB > doesn't autocomplete to j ~/Dropbox/ as it should. However, j < TAB > does autocomplete to j ~/Dropbox. I know my bash-completion is working since it works for git, dd, and others. I know there's a newer version in the repositories set for Quantal. Perhaps that would work? I don't know how to install that version though. I've used autojump with mac homebrew (and it installed without any issue), so I know there is missing functionality. In general I'm really annoyed that I can't get this working...I've spent hours on it! Needless to say, help would be very appreciated.

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  • Trouble installing Ubuntu.

    - by CV13
    I have a blank 1TB hard drive that I have run ubuntu on before. I recently formatted it and am trying to reinstall Ubuntu 12.04 LTS on there. Using the Universal USB installer and the 64-bit iso file, I booted up my computer with only my 1TB hard drive connected. I go through the installation process normally, until I restart my computer at the end. Once restarted, I start to experience the problem deal with here. When I run it normally, it goes to a black screen with a blinking cursor. When I select the "Recovery Mode" option, a bunch of lines scroll across the screen, the last of which is "hostap_pci: Registered netdevice wifi0". It then stops there with a blinking cursor. When I follow the instructions on the page I linked to (replacing "quiet splash" with "nomodeset") and bunch of lines scroll through after I press Ctrl+x. The last line displayed is Adding 8386556k swap on /dev/sda5. Priority:-1 extents:1 across: 8386556k It then stops there with a blinking cursor. How do I fix this problem?

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  • Using MS Standalone profiler in VS2008 Professional

    - by fishdump
    I am trying to profile my .NET dll while running it from VS unit testing tools but I am having problems. I am using the standalone command-line profiler as VS2008 Professional does not come with an inbuilt profiler. I have an open CMD window and have run the following commands (I instrumented it earlier which is why vsinstr gave the warning that it did): C:\...\BusinessRules\obj\Debug>vsperfclrenv /samplegclife /tracegclife /globalsamplegclife /globaltracegclife Enabling VSPerf Sampling Attach Profiling. Allows to 'attaching' to managed applications. Current Profiling Environment variables are: COR_ENABLE_PROFILING=1 COR_PROFILER={0a56a683-003a-41a1-a0ac-0f94c4913c48} COR_LINE_PROFILING=1 COR_GC_PROFILING=2 C:\...\BusinessRules\obj\Debug>vsinstr BusinessRules.dll Microsoft (R) VSInstr Post-Link Instrumentation 9.0.30729 x86 Copyright (C) Microsoft Corp. All rights reserved. Error VSP1018 : VSInstr does not support processing binaries that are already instrumented. C:\...\BusinessRules\obj\Debug>vsperfcmd /start:trace /output:foo.vsp Microsoft (R) VSPerf Command Version 9.0.30729 x86 Copyright (C) Microsoft Corp. All rights reserved. C:\...\BusinessRules\obj\Debug> I then ran the unit tests that exercised the instrumented code. When the unit tests were complete, I did... C:\...\BusinessRules\obj\Debug>vsperfcmd /shutdown Microsoft (R) VSPerf Command Version 9.0.30729 x86 Copyright (C) Microsoft Corp. All rights reserved. Waiting for process 4836 ( C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\vstesthost.exe) to shutdown... It was clearly waiting for VS2008 to close so I closed it... Shutting down the Profile Monitor ------------------------------------------------------------ C:\...\BusinessRules\obj\Debug> All looking good, there was a 3.2mb foo.vsp file in the directory. I next did... C:\...\BusinessRules\obj\Debug>vsperfreport foo.vsp /summary:all Microsoft (R) VSPerf Report Generator, Version 9.0.0.0 Copyright (C) Microsoft Corporation. All rights reserved. VSP2340: Environment variables were not properly set during profiling run and managed symbols may not resolve. Please use vsperfclrenv before profiling. File opened Successfully opened the file. A report file, foo_Header.csv, has been generated. A report file, foo_MarksSummary.csv, has been generated. A report file, foo_ProcessSummary.csv, has been generated. A report file, foo_ThreadSummary.csv, has been generated. Analysis completed A report file, foo_FunctionSummary.csv, has been generated. A report file, foo_CallerCalleeSummary.csv, has been generated. A report file, foo_CallTreeSummary.csv, has been generated. A report file, foo_ModuleSummary.csv, has been generated. C:\...\BusinessRules\obj\Debug> Notice the warning about environment variables and using vsperfclrenv? But I had run it! Maybe I used the wrong switches? I don't know. Anyway, loading the csv files into Excel or using the perfconsole tool gives loads of useful info with useless symbol names: *** Loading commands from: C:\temp\PerfConsole\bin\commands\timebytype.dll *** Adding command: timebytype *** Loading commands from: C:\temp\PerfConsole\bin\commands\partition.dll *** Adding command: partition Welcome to PerfConsole 1.0 (for bugs please email: [email protected]), for help type: ?, for a quickstart type: ?? > load foo.vsp *** Couldn't match to either expected sampled or instrumented profile schema, defaulting to sampled *** Couldn't match to either expected sampled or instrumented profile schema, defaulting to sampled *** Profile loaded from 'foo.vsp' into @foo > > functions @foo >>>>> Function Name Exclusive Inclusive Function Name Module Name -------------------- -------------------- -------------- --------------- 900,798,600,000.00 % 900,798,600,000.00 % 0x0600003F 20397910 14,968,500,000.00 % 44,691,540,000.00 % 0x06000040 14736385 8,101,253,000.00 % 14,836,330,000.00 % 0x06000041 5491345 3,216,315,000.00 % 6,876,929,000.00 % 0x06000042 3924533 <snip> 71,449,430.00 % 71,449,430.00 % 0x0A000074 42572 52,914,200.00 % 52,914,200.00 % 0x0A000073 0 14,791.00 % 13,006,010.00 % 0x0A00007B 0 199,177.00 % 6,082,932.00 % 0x2B000001 5350072 2,420,116.00 % 2,420,116.00 % 0x0A00008A 0 836.00 % 451,888.00 % 0x0A000045 0 9,616.00 % 399,436.00 % 0x0A000039 0 18,202.00 % 298,223.00 % 0x06000046 1479900 I am so close to being able to find the bottlenecks, if only it will give me the function and module names instead of hex numbers! What am I doing wrong? --- Alistair.

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  • Rails HABTM accepts_nested_attributes_for mapping table

    - by Rabbott
    Currently I have a habtm relationship between a datastream (stream), and a chart. I want to be able to use the 'typical' jquery "add new stream" method to add a new entry into a mapping table that holds the chart_id, and stream_id.. But I think that most examples out there are made to handle a one to many relationship.. The functionality provided here by Ryan Bates is what I'm looking for, But I dont want to use checkboxes, I want to use a select (drop down) to add new items to the mapping table. I need THIS and THIS combined chart.rb class Chart < ActiveRecord::Base has_and_belongs_to_many :streams, :readonly => false, :join_table => 'charts_streams' accepts_nested_attributes_for :streams, :reject_if => lambda { |a| a.values.all?(&:blank?) }, :allow_destroy => true stream.rb class Stream < ActiveRecord::Base has_and_belongs_to_many :charts, :readonly => false, :join_table => 'charts_streams' application.js /* * Method used to add new child form partials */ $('form a.add_child').click(function() { var assoc = $(this).attr('data-association'); var content = $('#' + assoc + '_fields_template').html(); var regexp = new RegExp('new_' + assoc, 'g'); var new_id = new Date().getTime(); var newElements = jQuery(content.replace(regexp, new_id)).hide(); $(this).parent().before(newElements).prev().slideFadeToggle(); return false; }); /* * Method used to remove child form partials */ $('form a.remove_child').live('click', function() { if(confirm('Are you sure?')) { var hidden_field = $(this).prev('input[type=hidden]')[0]; if(hidden_field) { hidden_field.value = '1'; } $(this).parents('.fields').slideFadeToggle(); } return false; }); _form.html.erb <div id="streams"> <h4>Streams</h4> <% form.fields_for :streams do |stream_form| %> <%= render :partial => "stream", :locals => {:f => stream_form} %> <% end %> </div> <p><%= add_child_link 'Add a stream', :streams %></p> <%= new_child_fields_template(form, :streams) %> _stream.html.erb <div class="fields"> <p> <%= f.label :stream_id %><br /> <%= select_tag "chart[stream_ids][]", options_for_select(@streams.map {|s| [s.label, s.id]}, f.object.id) %> </p> <p><%= remove_child_link 'Remove stream', f %></p> </div> This may be overkill and what I am looking to do could be much easier.. Basically when I create a chart I want to be able to add as many streams to it as I want, using the javascript for adding a new entry, and removing an old one... Thanks for the help! This is 'working' but gives me a ActiveRecord::ReadOnlyRecord error when it hits the chart.update_attributes method.. am I adding the the :readonly = false in the wrong spot? Or am I just doing it completely wrong?

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  • overriding ctype<wchar_t>

    - by Potatoswatter
    I'm writing a lambda calculus interpreter for fun and practice. I got iostreams to properly tokenize identifiers by adding a ctype facet which defines punctuation as whitespace: struct token_ctype : ctype<char> { mask t[ table_size ]; token_ctype() : ctype<char>( t ) { for ( size_t tx = 0; tx < table_size; ++ tx ) { t[tx] = isalnum( tx )? alnum : space; } } }; (classic_table() would probably be cleaner but that doesn't work on OS X!) And then swap the facet in when I hit an identifier: locale token_loc( in.getloc(), new token_ctype ); … locale const &oldloc = in.imbue( token_loc ); in.unget() >> token; in.imbue( oldloc ); There seems to be surprisingly little lambda calculus code on the Web. Most of what I've found so far is full of unicode ? characters. So I thought to try adding Unicode support. But ctype<wchar_t> works completely differently from ctype<char>. There is no master table; there are four methods do_is x2, do_scan_is, and do_scan_not. So I did this: struct token_ctype : ctype< wchar_t > { typedef ctype<wchar_t> base; bool do_is( mask m, char_type c ) const { return base::do_is(m,c) || (m&space) && ( base::do_is(punct,c) || c == L'?' ); } const char_type* do_is (const char_type* lo, const char_type* hi, mask* vec) const { base::do_is(lo,hi,vec); for ( mask *vp = vec; lo != hi; ++ vp, ++ lo ) { if ( *vp & punct || *lo == L'?' ) *vp |= space; } return hi; } const char_type *do_scan_is (mask m, const char_type* lo, const char_type* hi) const { if ( m & space ) m |= punct; hi = do_scan_is(m,lo,hi); if ( m & space ) hi = find( lo, hi, L'?' ); return hi; } const char_type *do_scan_not (mask m, const char_type* lo, const char_type* hi) const { if ( m & space ) { m |= punct; while ( * ( lo = base::do_scan_not(m,lo,hi) ) == L'?' && lo != hi ) ++ lo; return lo; } return base::do_scan_not(m,lo,hi); } }; (Apologies for the flat formatting; the preview converted the tabs differently.) The code is WAY less elegant. I does better express the notion that only punctuation is additional whitespace, but that would've been fine in the original had I had classic_table. Is there a simpler way to do this? Do I really need all those overloads? (Testing showed do_scan_not is extraneous here, but I'm thinking more broadly.) Am I abusing facets in the first place? Is the above even correct? Would it be better style to implement less logic?

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  • c# opennetCF background worker - e.result gives a ObjectDisposedException

    - by ikky
    Hi! I'm new working with background worker in C#. Here is a class, and under it, you will find the instansiation of it, and under there i will define my problem for you: I have the class Drawing: class Drawing { BackgroundWorker bgWorker; ProgressBar progressBar; Panel panelHolder; public Drawing(ref ProgressBar pgbar, ref Panel panelBig) // Progressbar and panelBig as reference { this.panelHolder = panelBig; this.progressBar = pgbar; bgWorker = new BackgroundWorker(); bgWorker.WorkerReportsProgress = true; bgWorker.WorkerSupportsCancellation = true; bgWorker.DoWork += new OpenNETCF.ComponentModel.DoWorkEventHandler(this.bgWorker_DoWork); bgWorker.RunWorkerCompleted += new OpenNETCF.ComponentModel.RunWorkerCompletedEventHandler(this.bgWorker_RunWorkerCompleted); bgWorker.ProgressChanged += new OpenNETCF.ComponentModel.ProgressChangedEventHandler(this.bgWorker_ProgressChanged); } public void createDrawing() { bgWorker.RunWorkerAsync(); } private void bgWorker_DoWork(object sender, DoWorkEventArgs e) { Panel panelContainer = new Panel(); // Adding panels to the panelContainer for(i=0; i<100; i++) { Panel panelSubpanel = new Panel(); // Setting size, color, name etc.... panelContainer.Controls.Add(panelSubpanel); // Adding the subpanel to the panelContainer //Report the progress bgWorker.ReportProgress(0, i); // Reporting number of panels loaded } e.Result = imagePanel; // Send the result(a panel with lots of subpanels) as an argument } private void bgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { this.progressBar.Value = (int)e.UserState; this.progressBar.Update(); } private void bgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { if (e.Error == null) { this.panelHolder = (Panel)e.Result; } else { MessageBox.Show("An error occured, please try again"); } } } Instansiating an object of this class: public partial class Draw: Form { public Draw() { ProgressBar progressBarLoading = new ProgressBar(); // Set lots of properties on progressBarLoading Panel panelBigPanelContainer = new Panel(); Drawing drawer = new Drawing(ref progressBarLoading, ref panelBigPanelContainer); drawer.createDrawing(); // this makes the object start a new thread, loading all the panels into a panel container, while also sending the progress to this progressbar. } } Here is my problem: In the private void bgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) i don't get the e.Result as it should be. When i debug and look at the e.Result, the panel's properties have this exception message: '((System.Windows.Forms.Control)(e.Result)).ClientSize' threw an exception of type 'System.ObjectDisposedException' So the object gets disposed, but "why" is my question, and how can i fix this? I hope someone will answer me, this is making me crazy. Another question i have: Is it allowed to use "ref" with arguments? is it bad programming? Thanks in advance. I have also written how i understand the Background worker below here: This is what i think is the "rules" for background workers: bgWorker.RunWorkerAsync(); => starts a new thread. bgWorker_DoWork cannot reach the main thread without delegates - private void bgWorker_DoWork(object sender, DoWorkEventArgs e) { // The work happens here, this is a thread that is not reachable by the main thread e.Result => This is an argument which can be reached by bgWorker_RunWorkerCompleted() bgWorker.ReportProgress(progressVar); => Reports the progress to the bgWorker_ProgressChanged() } - private void bgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { // I get the progress here, and can do stuff to the main thread from here (e.g update a control) this.ProgressBar.Value = e.ProgressPercentage; } - private void bgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { // This is where the thread is completed. // Here i can get e.Result from the bgWorker thread // From here i can reach controls in my main thread, and use e.Result in my main thread if (e.Error == null) { this.panelTileHolder = (Panel)e.Result; } else { MessageBox.Show("There was an error"); } }

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  • Doing CRUD on XML using id attributes in C# ASP.NET

    - by Brandon G
    I'm a LAMP guy and ended up working this small news module for an asp.net site, which I am having some difficulty with. I basically am adding and deleting elements via AJAX based on the id. Before, I had it working based on the the index of a set of elements, but would have issues deleting, since the index would change in the xml file and not on the page (since I am using ajax). Here is the rundown news.xml <?xml version="1.0" encoding="utf-8"?> <news> <article id="1"> <title>Red Shield Environmental implements the PARCSuite system</title> <story>Add stuff here</story> </article> <article id="2"> <title>Catalyst Paper selects PARCSuite for its Mill-Wide Process...</title> <story>Add stuff here</story> </article> <article id="3"> <title>Weyerhaeuser uses Capstone Technology to provide Control...</title> <story>Add stuff here</story> </article> </news> Page sending del request: <script type="text/javascript"> $(document).ready(function () { $('.del').click(function () { var obj = $(this); var id = obj.attr('rel'); $.post('add-news-item.aspx', { id: id }, function () { obj.parent().next().remove(); obj.parent().remove(); } ); }); }); </script> <a class="del" rel="1">...</a> <a class="del" rel="1">...</a> <a class="del" rel="1">...</a> My functions protected void addEntry(string title, string story) { XmlDocument news = new XmlDocument(); news.Load(Server.MapPath("../news.xml")); XmlAttributeCollection ids = news.Attributes; //Create a new node XmlElement newelement = news.CreateElement("article"); XmlElement xmlTitle = news.CreateElement("title"); XmlElement xmlStory = news.CreateElement("story"); XmlAttribute id = ids[0]; int myId = int.Parse(id.Value + 1); id.Value = ""+myId; newelement.SetAttributeNode(id); xmlTitle.InnerText = this.TitleBox.Text.Trim(); xmlStory.InnerText = this.StoryBox.Text.Trim(); newelement.AppendChild(xmlTitle); newelement.AppendChild(xmlStory); news.DocumentElement.AppendChild(newelement); news.Save(Server.MapPath("../news.xml")); } protected void deleteEntry(int selectIndex) { XmlDocument news = new XmlDocument(); news.Load(Server.MapPath("../news.xml")); XmlNode xmlnode = news.DocumentElement.ChildNodes.Item(selectIndex); xmlnode.ParentNode.RemoveChild(xmlnode); news.Save(Server.MapPath("../news.xml")); } I haven't updated deleteEntry() and you can see, I was using the array index but need to delete the article element based on the article id being passed. And when adding an entry, I need to set the id to the last elements id + 1. Yes, I know SQL would be 100 times easier, but I don't have access so... help?

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  • Javascript crc32 function and PHP crc32 not matching

    - by Greg Frommer
    Hello everyone, I'm working on a webapp where I want to match some crc32 values that have been generated server side in PHP with some crc32 values that I am generating in Javascript. Both are using the same input string but returning different values. I found a crc32 javascript library on webtoolkit, found here: "http://www.webtoolkit.info/javascript-crc32.html" ... when I try and match a simple CRC32 value that I generate in PHP, for the life of me I can't generate the same matching value in the Javascript crc32 function. I tried adding a utf-8 language encoding meta tag to the top of my page with no luck. I've also tried adding a PHP utf8_encode() around the string before I enter it into the PHP crc32 function, but still no matching crc's .... Is this a character encoding issue? How do I get these two generated crc's to match? Thanks everyone! /** * * Javascript crc32 * http://www.webtoolkit.info/ * **/ function crc32 (str) { function Utf8Encode(string) { string = string.replace(/\r\n/g,"\n"); var utftext = ""; for (var n = 0; n < string.length; n++) { var c = string.charCodeAt(n); if (c < 128) { utftext += String.fromCharCode(c); } else if((c > 127) && (c < 2048)) { utftext += String.fromCharCode((c >> 6) | 192); utftext += String.fromCharCode((c & 63) | 128); } else { utftext += String.fromCharCode((c >> 12) | 224); utftext += String.fromCharCode(((c >> 6) & 63) | 128); utftext += String.fromCharCode((c & 63) | 128); } } return utftext; }; str = Utf8Encode(str); var table = "00000000 77073096 EE0E612C 990951BA 076DC419 706AF48F E963A535 9E6495A3 0EDB8832 79DCB8A4 E0D5E91E 97D2D988 09B64C2B 7EB17CBD E7B82D07 90BF1D91 1DB71064 6AB020F2 F3B97148 84BE41DE 1ADAD47D 6DDDE4EB F4D4B551 83D385C7 136C9856 646BA8C0 FD62F97A 8A65C9EC 14015C4F 63066CD9 FA0F3D63 8D080DF5 3B6E20C8 4C69105E D56041E4 A2677172 3C03E4D1 4B04D447 D20D85FD A50AB56B 35B5A8FA 42B2986C DBBBC9D6 ACBCF940 32D86CE3 45DF5C75 DCD60DCF ABD13D59 26D930AC 51DE003A C8D75180 BFD06116 21B4F4B5 56B3C423 CFBA9599 B8BDA50F 2802B89E 5F058808 C60CD9B2 B10BE924 2F6F7C87 58684C11 C1611DAB B6662D3D 76DC4190 01DB7106 98D220BC EFD5102A 71B18589 06B6B51F 9FBFE4A5 E8B8D433 7807C9A2 0F00F934 9609A88E E10E9818 7F6A0DBB 086D3D2D 91646C97 E6635C01 6B6B51F4 1C6C6162 856530D8 F262004E 6C0695ED 1B01A57B 8208F4C1 F50FC457 65B0D9C6 12B7E950 8BBEB8EA FCB9887C 62DD1DDF 15DA2D49 8CD37CF3 FBD44C65 4DB26158 3AB551CE A3BC0074 D4BB30E2 4ADFA541 3DD895D7 A4D1C46D D3D6F4FB 4369E96A 346ED9FC AD678846 DA60B8D0 44042D73 33031DE5 AA0A4C5F DD0D7CC9 5005713C 270241AA BE0B1010 C90C2086 5768B525 206F85B3 B966D409 CE61E49F 5EDEF90E 29D9C998 B0D09822 C7D7A8B4 59B33D17 2EB40D81 B7BD5C3B C0BA6CAD EDB88320 9ABFB3B6 03B6E20C 74B1D29A EAD54739 9DD277AF 04DB2615 73DC1683 E3630B12 94643B84 0D6D6A3E 7A6A5AA8 E40ECF0B 9309FF9D 0A00AE27 7D079EB1 F00F9344 8708A3D2 1E01F268 6906C2FE F762575D 806567CB 196C3671 6E6B06E7 FED41B76 89D32BE0 10DA7A5A 67DD4ACC F9B9DF6F 8EBEEFF9 17B7BE43 60B08ED5 D6D6A3E8 A1D1937E 38D8C2C4 4FDFF252 D1BB67F1 A6BC5767 3FB506DD 48B2364B D80D2BDA AF0A1B4C 36034AF6 41047A60 DF60EFC3 A867DF55 316E8EEF 4669BE79 CB61B38C BC66831A 256FD2A0 5268E236 CC0C7795 BB0B4703 220216B9 5505262F C5BA3BBE B2BD0B28 2BB45A92 5CB36A04 C2D7FFA7 B5D0CF31 2CD99E8B 5BDEAE1D 9B64C2B0 EC63F226 756AA39C 026D930A 9C0906A9 EB0E363F 72076785 05005713 95BF4A82 E2B87A14 7BB12BAE 0CB61B38 92D28E9B E5D5BE0D 7CDCEFB7 0BDBDF21 86D3D2D4 F1D4E242 68DDB3F8 1FDA836E 81BE16CD F6B9265B 6FB077E1 18B74777 88085AE6 FF0F6A70 66063BCA 11010B5C 8F659EFF F862AE69 616BFFD3 166CCF45 A00AE278 D70DD2EE 4E048354 3903B3C2 A7672661 D06016F7 4969474D 3E6E77DB AED16A4A D9D65ADC 40DF0B66 37D83BF0 A9BCAE53 DEBB9EC5 47B2CF7F 30B5FFE9 BDBDF21C CABAC28A 53B39330 24B4A3A6 BAD03605 CDD70693 54DE5729 23D967BF B3667A2E C4614AB8 5D681B02 2A6F2B94 B40BBE37 C30C8EA1 5A05DF1B 2D02EF8D"; if (typeof(crc) == "undefined") { crc = 0; } var x = 0; var y = 0; crc = crc ^ (-1); for( var i = 0, iTop = str.length; i < iTop; i++ ) { y = ( crc ^ str.charCodeAt( i ) ) & 0xFF; x = "0x" + table.substr( y * 9, 8 ); crc = ( crc >>> 8 ) ^ x; } return crc ^ (-1); };

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  • Marking multi-level nested forms as "dirty" in Rails

    - by Charles Kihe
    I have a three-level multi-nested form in Rails. The setup is like this: Projects have many Milestones, and Milestones have many Notes. The goal is to have everything editable within the page with JavaScript, where we can add multiple new Milestones to a Project within the page, and add new Notes to new and existing Milestones. Everything works as expected, except that when I add new notes to an existing Milestone (new Milestones work fine when adding notes to them), the new notes won't save unless I edit any of the fields that actually belong to the Milestone to mark the form "dirty"/edited. Is there a way to flag the Milestone so that the new Notes that have been added will save? Edit: sorry, it's hard to paste in all of the code because there's so many parts, but here goes: Models class Project < ActiveRecord::Base has_many :notes, :dependent => :destroy has_many :milestones, :dependent => :destroy accepts_nested_attributes_for :milestones, :allow_destroy => true accepts_nested_attributes_for :notes, :allow_destroy => true, :reject_if => proc { |attributes| attributes['content'].blank? } end class Milestone < ActiveRecord::Base belongs_to :project has_many :notes, :dependent => :destroy accepts_nested_attributes_for :notes, :allow_destroy => true, :allow_destroy => true, :reject_if => proc { |attributes| attributes['content'].blank? } end class Note < ActiveRecord::Base belongs_to :milestone belongs_to :project scope :newest, lambda { |*args| order('created_at DESC').limit(*args.first || 3) } end I'm using an jQuery-based, unobtrusive version of Ryan Bates' combo helper/JS code to get this done. Application Helper def add_fields_for_association(f, association, partial) new_object = f.object.class.reflect_on_association(association).klass.new fields = f.fields_for(association, new_object, :child_index => "new_#{association}") do |builder| render(partial, :f => builder) end end I render the form for the association in a hidden div, and then use the following JavaScript to find it and add it as needed. JavaScript function addFields(link, association, content, func) { var newID = new Date().getTime(); var regexp = new RegExp("new_" + association, "g"); var form = content.replace(regexp, newID); var link = $(link).parent().next().before(form).prev(); if (func) { func.call(); } return link; } I'm guessing the only other relevant piece of code that I can think of would be the create method in the NotesController: def create respond_with(@note = @owner.notes.create(params[:note])) do |format| format.js { render :json => @owner.notes.newest(3).all.to_json } format.html { redirect_to((@milestone ? [@project, @milestone, @note] : [@project, @note]), :notice => 'Note was successfully created.') } end end The @owner ivar is created in the following before filter: def load_milestone @milestone = @project.milestones.find(params[:milestone_id]) if params[:milestone_id] end def determine_owner @owner = load_milestone @owner ||= @project end Thing is, all this seems to work fine, except when I'm adding new notes to existing milestones. The milestone has to be "touched" in order for new notes to save, or else Rails won't pay attention.

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  • Progressbar blocks notiyfyDatasetChanged() method in Android

    - by pathfinder
    I'm trying to display a ProgressBar while a listview is being populated. This is my XML <FrameLayout android:layout_width="fill_parent" android:layout_height="wrap_content" > <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:divider="@null" android:dividerHeight="0dp" android:fadingEdge="none" > </ListView> <ProgressBar android:id="@+id/doProgress" android:layout_width="60dp" android:layout_height="60dp" android:layout_gravity="center" /> </FrameLayout> ProgressBar's visibiliy has been changed in the onPostExecuteMethod when the whole listview is loaded. AsyncTask Code: public class WhatToDoLoader extends AsyncTask<String, String, String> { ProgressDialog progress = new ProgressDialog(WhatToDo.this); String url = "http://wearedesigners.net/clients/clients12/tourism/fetchWhatToDoList.php"; final String TAG_MAIN = "item"; final String TAG_ID = "itemId"; final String TAG_NAME = "itemName"; final String TAG_DETAIL = "itemDetailText"; final String TAG_ITEM_IMAGE = "itemImages"; final String TAG_MAP = "itemMapData"; final String TAG_MAP_IMAGE = "mapImage"; @Override protected void onProgressUpdate(String... values) { // TODO Auto-generated method stub super.onProgressUpdate(values); adapter.notifyDataSetChanged(); } @Override protected void onPreExecute() { // TODO Auto-generated method stub super.onPreExecute(); /* * progress.setMessage("Loading What To Do List"); progress.show(); */ } @Override protected String doInBackground(String... params) { XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(url); // getting XML Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(TAG_MAIN); // TODO Auto-generated method stub for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(TAG_ID, parser.getValue(e, TAG_ID)); map.put(TAG_NAME, parser.getValue(e, TAG_NAME)); map.put(TAG_DETAIL, parser.getValue(e, TAG_DETAIL)); map.put(TAG_MAP, parser.getValue(e, TAG_MAP)); map.put(TAG_MAP_IMAGE, parser.getValue(e, TAG_MAP_IMAGE)); map.put(TAG_ITEM_IMAGE, parser.getValue(e, TAG_ITEM_IMAGE)); System.out.println("Test : " + parser.getValue(e, TAG_ID)); // adding HashList to ArrayList whatToDoInfo.add(map); publishProgress(""); } return null; } @Override protected void onPostExecute(String result) { // TODO Auto-generated method stub super.onPostExecute(result); ProgressBar pb = (ProgressBar) findViewById(R.id.doProgress); pb.setVisibility(pb.INVISIBLE); } } When i run the code it throws the following exception. *java.lang.IllegalStateException: The content of the adapter has changed but ListView did not receive a notification. Make sure the content of your adapter is not modified from a background thread, but only from the UI thread.* But the same code works fine when the progressbar feature is omitted. I can't find where i'm going wrong. can someone please help me ? Thank you in advance.

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  • Why do UInt16 arrays seem to add faster than int arrays?

    - by scraimer
    It seems that C# is faster at adding two arrays of UInt16[] than it is at adding two arrays of int[]. This makes no sense to me, since I would have assumed the arrays would be word-aligned, and thus int[] would require less work from the CPU, no? I ran the test-code below, and got the following results: Int for 1000 took 9896625613 tick (4227 msec) UInt16 for 1000 took 6297688551 tick (2689 msec) The test code does the following: Creates two arrays named a and b, once. Fills them with random data, once. Starts a stopwatch. Adds a and b, item-by-item. This is done 1000 times. Stops the stopwatch. Reports how long it took. This is done for int[] a, b and for UInt16 a,b. And every time I run the code, the tests for the UInt16 arrays take 30%-50% less time than the int arrays. Can you explain this to me? Here's the code, if you want to try if for yourself: public static UInt16[] GenerateRandomDataUInt16(int length) { UInt16[] noise = new UInt16[length]; Random random = new Random((int)DateTime.Now.Ticks); for (int i = 0; i < length; ++i) { noise[i] = (UInt16)random.Next(); } return noise; } public static int[] GenerateRandomDataInt(int length) { int[] noise = new int[length]; Random random = new Random((int)DateTime.Now.Ticks); for (int i = 0; i < length; ++i) { noise[i] = (int)random.Next(); } return noise; } public static int[] AddInt(int[] a, int[] b) { int len = a.Length; int[] result = new int[len]; for (int i = 0; i < len; ++i) { result[i] = (int)(a[i] + b[i]); } return result; } public static UInt16[] AddUInt16(UInt16[] a, UInt16[] b) { int len = a.Length; UInt16[] result = new UInt16[len]; for (int i = 0; i < len; ++i) { result[i] = (ushort)(a[i] + b[i]); } return result; } public static void Main() { int count = 1000; int len = 128 * 6000; int[] aInt = GenerateRandomDataInt(len); int[] bInt = GenerateRandomDataInt(len); Stopwatch s = new Stopwatch(); s.Start(); for (int i=0; i<count; ++i) { int[] resultInt = AddInt(aInt, bInt); } s.Stop(); Console.WriteLine("Int for " + count + " took " + s.ElapsedTicks + " tick (" + s.ElapsedMilliseconds + " msec)"); UInt16[] aUInt16 = GenerateRandomDataUInt16(len); UInt16[] bUInt16 = GenerateRandomDataUInt16(len); s = new Stopwatch(); s.Start(); for (int i=0; i<count; ++i) { UInt16[] resultUInt16 = AddUInt16(aUInt16, bUInt16); } s.Stop(); Console.WriteLine("UInt16 for " + count + " took " + s.ElapsedTicks + " tick (" + s.ElapsedMilliseconds + " msec)"); }

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  • How do I solve an unresolved external when using C++ Builder packages?

    - by David M
    I'm experimenting with reconfiguring my application to make heaving use of packages. Both I and another developer running a similar experiment are running into a bit of trouble when linking using several different packages. We're probably both doing something wrong, but goodness knows what :) The situation is this: The first package, PackageA.bpl, contains C++ class FooA. The class is declared with the PACKAGE directive. The second package, PackageB.bpl, contains a class inheriting from FooA, called FooB. It includes FooB.h, and the package is built using runtime packages, and links to PackageA by adding a reference to PackageA.bpi. When building PackageB, it compiles fine but linking fails with a number of unresolved externals, the first few of which are: [ILINK32 Error] Error: Unresolved external '__tpdsc__ FooA' referenced from C:\blah\FooB.OBJ [ILINK32 Error] Error: Unresolved external 'FooA::' referenced from C:\blah\FooB.OBJ [ILINK32 Error] Error: Unresolved external '__fastcall FooA::~FooA()' referenced from blah\FooB.OBJ etc. Running TDump on PackageA.bpl shows: Exports from PackageA.bpl 14 exported name(s), 14 export addresse(s). Ordinal base is 1. Sorted by Name: RVA Ord. Hint Name -------- ---- ---- ---- 00002A0C 8 0000 __tpdsc__ FooA 00002AD8 10 0001 __linkproc__ FooA::Finalize 00002AC8 9 0002 __linkproc__ FooA::Initialize 00002E4C 12 0003 __linkproc__ PackageA::Finalize 00002E3C 11 0004 __linkproc__ PackageA::Initialize 00006510 14 0007 FooA:: 00002860 5 0008 FooA::FooA(FooA&) 000027E4 4 0009 FooA::FooA() 00002770 3 000A __fastcall FooA::~FooA() 000028DC 6 000B __fastcall FooA::Method1() const 000028F4 7 000C __fastcall FooA::Method2() const 00001375 2 000D Finalize 00001368 1 000E Initialize 0000610C 13 000F ___CPPdebugHook So the class definitely seems to be exported and available to link. I can see entries for the specific things ILink32 says it's looking for and not finding. Running TDump on the BPI file shows similar entries. Other info The class does descend from TObject, though originally before refactoring into packages it was a normal C++ class. (More detail below. It seems "safer" using VCL-style classes when trying to solve problems with a very Delphi-ish thing like this anyway. Changing this only changes the order of unresolved externals to first not find Method1 and Method2, then others.) Declaration for FooA: class PACKAGE FooA: public TObject { public: FooA(); virtual __fastcall ~FooA(); FooA(const FooA&); virtual __fastcall long Method1() const; virtual __fastcall long Method2() const; }; and FooB: class FooB: public FooA { public: FooB(); virtual __fastcall ~FooB(); ... other methods... }; All methods definitely are implemented in the .cpp files, so it's not not finding them because they don't exist! The .cpp files also contain #pragma package(smart_init) near the top, under the includes. Questions that might help... Are packages reliable using C++, or are they only useable with Delphi code? Is linking to the first package by adding a reference to its BPI correct - is that how you're supposed to do it? I could use a LIB but it seems to make the second package much larger, and I suspect it's statically linking in the contents of the first. Can we use the PACKAGE directive only on TObject-derived classes? There is no compiler warning using it on standard C++ classes. Is splitting code into packages the best way to achieve the goal of isolating code and communicating through defined layers / interfaces? I've been investigating this path because it seems to be the C++Builder / Delphi Way, and if it worked it looks attractive. But are there better alternatives? I'm very new to using packages and have only known about them through using components before. Any general words of advice would be great! We're using C++Builder 2010. I've fabricated the class and method names in the above code examples, but other than that the details are exactly what we're seeing. Cheers, David

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  • Optimal storage of data structure for fast lookup and persistence

    - by Mikael Svenson
    Scenario I have the following methods: public void AddItemSecurity(int itemId, int[] userIds) public int[] GetValidItemIds(int userId) Initially I'm thinking storage on the form: itemId -> userId, userId, userId and userId -> itemId, itemId, itemId AddItemSecurity is based on how I get data from a third party API, GetValidItemIds is how I want to use it at runtime. There are potentially 2000 users and 10 million items. Item id's are on the form: 2007123456, 2010001234 (10 digits where first four represent the year). AddItemSecurity does not have to perform super fast, but GetValidIds needs to be subsecond. Also, if there is an update on an existing itemId I need to remove that itemId for users no longer in the list. I'm trying to think about how I should store this in an optimal fashion. Preferably on disk (with caching), but I want the code maintainable and clean. If the item id's had started at 0, I thought about creating a byte array the length of MaxItemId / 8 for each user, and set a true/false bit if the item was present or not. That would limit the array length to little over 1mb per user and give fast lookups as well as an easy way to update the list per user. By persisting this as Memory Mapped Files with the .Net 4 framework I think I would get decent caching as well (if the machine has enough RAM) without implementing caching logic myself. Parsing the id, stripping out the year, and store an array per year could be a solution. The ItemId - UserId[] list can be serialized directly to disk and read/write with a normal FileStream in order to persist the list and diff it when there are changes. Each time a new user is added all the lists have to updated as well, but this can be done nightly. Question Should I continue to try out this approach, or are there other paths which should be explored as well? I'm thinking SQL server will not perform fast enough, and it would give an overhead (at least if it's hosted on a different server), but my assumptions might be wrong. Any thought or insights on the matter is appreciated. And I want to try to solve it without adding too much hardware :) [Update 2010-03-31] I have now tested with SQL server 2008 under the following conditions. Table with two columns (userid,itemid) both are Int Clustered index on the two columns Added ~800.000 items for 180 users - Total of 144 million rows Allocated 4gb ram for SQL server Dual Core 2.66ghz laptop SSD disk Use a SqlDataReader to read all itemid's into a List Loop over all users If I run one thread it averages on 0.2 seconds. When I add a second thread it goes up to 0.4 seconds, which is still ok. From there on the results are decreasing. Adding a third thread brings alot of the queries up to 2 seonds. A forth thread, up to 4 seconds, a fifth spikes some of the queries up to 50 seconds. The CPU is roofing while this is going on, even on one thread. My test app takes some due to the speedy loop, and sql the rest. Which leads me to the conclusion that it won't scale very well. At least not on my tested hardware. Are there ways to optimize the database, say storing an array of int's per user instead of one record per item. But this makes it harder to remove items.

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  • Using AsyncTask to display data in ListView, but onPostExecute not being called

    - by sumisu
    I made a simple AsyncTask class to display data in ListView with the help of this stackoverflow question. But the AsyncTask onPostExecute is not being called. This is my code: public class Start extends SherlockActivity { // JSON Node names private static final String TAG_ID = "id"; private static final String TAG_NAME = "name"; // category JSONArray JSONArray category = null; private ListView lv; @Override public void onCreate(Bundle savedInstanceState) { setTheme(SampleList.THEME); //Used for theme switching in samples super.onCreate(savedInstanceState); setContentView(R.layout.test); new MyAsyncTask().execute("http://...."); // Launching new screen on Selecting Single ListItem lv.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // getting values from selected ListItem String name = ((TextView) view.findViewById(R.id.name)).getText().toString(); String cost = ((TextView) view.findViewById(R.id.mail)).getText().toString(); // Starting new intent Intent in = new Intent(getApplicationContext(), SingleMenuItemActivity.class); in.putExtra("categoryname", name); System.out.println(cost); in.putExtra("categoryid", cost); startActivity(in); } }); } public class MyAsyncTask extends AsyncTask<String, Void, ArrayList<HashMap<String, String>> > { // Hashmap for ListView ArrayList<HashMap<String, String>> contactList = new ArrayList<HashMap<String, String>>(); @Override protected ArrayList<HashMap<String, String>> doInBackground(String... params) { // Creating JSON Parser instance JSONParser jParser = new JSONParser(); // getting JSON string from URL category = jParser.getJSONArrayFromUrl(params[0]); try { // looping through All Contacts for(int i = 0; i < category.length(); i++){ JSONObject c = category.getJSONObject(i); // Storing each json item in variable String id = c.getString(TAG_ID); String name = c.getString(TAG_NAME); // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); // adding each child node to HashMap key => value map.put(TAG_ID, id); map.put(TAG_NAME, name); // adding HashList to ArrayList contactList.add(map); } } catch (JSONException e) { Log.e("log_tag", "Error parsing data "+e.toString()); } return contactList; } @Override protected void onPostExecute(ArrayList<HashMap<String, String>> result) { ListAdapter adapter = new SimpleAdapter(Start.this, result , R.layout.list_item, new String[] { TAG_NAME, TAG_ID }, new int[] { R.id.name, R.id.mail }); // selecting single ListView item lv = (ListView) findViewById(R.id.ListView); lv.setAdapter(adapter); } } } Eclipse: 11-25 11:40:31.896: E/AndroidRuntime(917): java.lang.RuntimeException: Unable to start activity ComponentInfo{de.essentials/de.main.Start}: java.lang.NullPointerException

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  • Open XML SDK 2.0 - Split table to new power point slide when content flows off current slide

    - by amurra
    I have a bunch of data that I need to export from a website to a power point presentation and have been using Open XML SDK 2.0 to perform this task. I have a power point presentation that I am putting through Open XML SDK 2.0 Productivity Tool to generate the template code that I can use to recreate the export. On one of those slides I have a table and the requirement is to add data to that table and break that table across multiple slides if the table exceeds the bottom of the slide. The approach I have taken is to determine the height of the table and if it exceeds the height of the slide, move that new content into the next slide. I have read Bryan and Jones blog on adding repeating data to a power point slide, but my scenario is a little different. They use the following code: A.Table tbl = current.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = heightInEmu; tr.Append(CreateDrawingCell(imageRel + imageRelId)); tr.Append(CreateTextCell(category)); tr.Append(CreateTextCell(subcategory)); tr.Append(CreateTextCell(model)); tr.Append(CreateTextCell(price.ToString())); tbl.Append(tr); imageRelId++; This won't work for me since they know what height to set the table row to since it will be the height of the image, but when adding in different amounts of text I do not know the height ahead of time so I just set tr.Heightto a default value. Here is my attempt at figuring at the table height: A.Table tbl = tableSlide.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = 370840L; tr.Append(PowerPointUtilities.CreateTextCell("This"); tr.Append(PowerPointUtilities.CreateTextCell("is")); tr.Append(PowerPointUtilities.CreateTextCell("a")); tr.Append(PowerPointUtilities.CreateTextCell("test")); tr.Append(PowerPointUtilities.CreateTextCell("Test")); tbl.Append(tr); tableSlide.Slide.Save(); long tableHeight = PowerPointUtilities.TableHeight(tbl); Here are the helper methods: public static A.TableCell CreateTextCell(string text) { A.TableCell tableCell = new A.TableCell( new A.TextBody(new A.BodyProperties(), new A.Paragraph(new A.Run(new A.Text(text)))), new A.TableCellProperties()); return tableCell; } public static Int64Value TableHeight(A.Table table) { long height = 0; foreach (var row in table.Descendants<A.TableRow>() .Where(h => h.Height.HasValue)) { height += row.Height.Value; } return height; } This correctly adds the new table row to the existing table, but when I try and get the height of the table, it returns the original height and not the new height. The new height meaning the default height I initially set and not the height after a large amount of text has been inserted. It seems the height only gets readjusted when it is opened in power point. I have also tried accessing the height of the largest table cell in the row, but can't seem to find the right property to perform that task. My question is how do you determine the height of a dynamically added table row since it doesn't seem to update the height of the row until it is opened in power point? Any other ways to determine when to split content to another slide while using Open XML SDK 2.0? I'm open to any suggestion on a better approach someone might have taken since there isn't much documentation on this subject.

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  • Writing a code example

    - by Stefano Borini
    I would like to have your feedback regarding code examples. One of the most frustrating experiences I sometimes have when learning a new technology is finding useless examples. I think an example as the most precious thing that comes with a new library, language, or technology. It must be a starting point, a wise and unadulterated explanation on how to achieve a given result. A perfect example must have the following characteristics: Self contained: it should be small enough to be compiled or executed as a single program, without dependencies or complex makefiles. An example is also a strong functional test if you correctly installed the new technology. The more issues could arise, the more likely is that something goes wrong, and the more difficult is to debug and solve the situation. Pertinent: it should demonstrate one, and only one, specific feature of your software/library, involving the minimal additional behavior from external libraries. Helpful: the code should bring you forward, step by step, using comments or self-documenting code. Extensible: the example code should be a small “framework” or blueprint for additional tinkering. A learner can start by adding features to this blueprint. Recyclable: it should be possible to extract parts of the example to use in your own code Easy: An example code is not the place to show your code-fu skillz. Keep it easy. helpful acronym: SPHERE. Prototypical examples of violations of those rules are the following: Violation of self-containedness: an example spanning multiple files without any real need for it. If your example is a python program, keep everything into a single module file. Don’t sub-modularize it. In Java, try to keep everything into a single class, unless you really must partition some entity into a meaningful object you need to pass around (and java mandates one class per file, if I remember correctly). Violation of Pertinency: When showing how many different shapes you can draw, adding radio buttons and complex controls with all the possible choices for point shapes is a bad idea. You de-focalize your example code, introducing code for event handling, controls initialization etc., and this is not part the feature you want to demonstrate, they are unnecessary noise in the understanding of the crucial mechanisms providing the feature. Violation of Helpfulness: code containing dubious naming, wrong comments, hacks, and functions longer than one page of code. Violation of Extensibility: badly factored code that have everything into a single function, with potentially swappable entities embedded within the code. Example: if an example reads data from a file and displays it, create a method getData() returning a useful entity, instead of opening the file raw and plotting the stuff. This way, if the user of the library needs to read data from a HTTP server instead, he just has to modify the getData() module and use the example almost as-is. Another violation of Extensibility comes if the example code is not under a fully liberal (e.g. MIT or BSD) license. Violation of Recyclability: when the code layout is so intermingled that is difficult to easily copy and paste parts of it and recycle them into another program. Again, licensing is also a factor. Violation of Easiness: Yes, you are a functional-programming nerd and want to show how cool you are by doing everything on a single line of map, filter and so on, but that could not be helpful to someone else, who is already under pressure to understand your library, and now has to understand your code as well. And in general, the final rule: if it takes more than 10 minutes to do the following: compile the code, run it, read the source, and understand it fully, it means that the example is not a good one. Please let me know your opinion, either positive or negative, or experience on this regard.

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  • How do I properly add existing source code files to my Xcode project?

    - by BeachRunnerJoe
    I'm new to iPhone development and I'm still getting familiar with the Mac dev environment, including Xcode. I want to add some 3rd party code to my iPhone project, but when I add the "existing files" to my Xcode project, I'm presented with a dialog box that has far too many options that I don't understand and, as such, my project isn't working. When I #import headerfilename.h, I get a build error that reads headerfilename.h: No such file or directory. Can anyone explain to me what all these options mean or give me a link to some documentation that can? I'm having a hard time finding anything in Apple's docs. Which options do I want to choose to add existing source code files to my Xcode project? I should note that the source code files that I'm trying to add are located in my project/Classes/frameworkname/ directory. After they're added, do I need to reference this new code directory in my project settings anywhere (i.e. some kind of header file directory variable)? Thanks so much! Update: I found the following answers/responses on the apple dev forums that were very useful and helped me fix my issue... To make it simple : - if you do not check the copy option, the file stay where it is. - if you check it, it is copied in your project folders In the first case (what it seems you are doing) you need to tell the compiler that the header files are in another directory : - project info - build - search paths - User Header Search Path : add the directory from where you took the header file Hope this will help You have discovered the most confusing dialog box that ever came out of Cupertino. Six years of Xcode, and this thing still is partly a mystery to me. To even get that far, I had to make many test projects to try and reverse-engineer what this thing does. The "Copy" box means that it will copy the files as they are right now, into the project. If this box is not checked, then it just references those files during a build and copies them as they are at THAT time. For source code, you want the Copy box checked. The "relative to" is a total mystery to me and I can't help you with that. I usually leave it however it is already set. Does it mean relative to where they are on disk, or the arrangement in Xcode, or in the bundle? Who knows. The last 2 radio buttons SEEM to mean that it will either re-create the folder structure of the folder you are adding, or just put "fake" folders in Xcode that point to the real folders. This is probably your problem - you are adding source code that is not all at the top level, and when it goes to find it, it does not re-create the hierarchy. Others can supply a better way, hopefully, but what I would do is put all of the source in one folder and add that, using the Copy box. Then in Xcode you can make whatever bogus folders you want and put the source file names in those fake folders.

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  • nhibernate cascade - problem with detached entities

    - by Chev
    I am going nuts here trying to resolve a cascading update/delete issue :-) I have a Parent Entity with a collection Child Entities. If I modify the list of Child entities in a detached Parent object, adding, deleting etc - I am not seeing the updates cascaded correctly to the Child collection. Mapping Files: <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Domain" namespace="Domain"> <class name="Parent" table="Parent" > <id name="Id"> <generator class="guid.comb" /> </id> <version name="LastModified" unsaved-value="0" column="LastModified" /> <property name="Name" type="String" length="250" /> <bag name="ParentChildren" lazy="false" table="Parent_Children" cascade="all-delete-orphan" inverse="true"> <key column="ParentId" on-delete="cascade" /> <one-to-many class="ParentChildren" /> </bag> </class> <class name="ParentChildren" table="Parent_Children"> <id name="Id"> <generator class="guid.comb" /> </id> <version name="LastModified" unsaved-value="0" column="LastModified" /> <many-to-one name="Parent" class="Parent" column="ParentId" lazy="false" not-null="true" /> </class> </hibernate-mapping> Test [Test] public void Test() { Guid id; int lastModified; // add a child into 1st session then detach using(ISession session = Store.Local.Get<ISessionFactory>("SessionFactory").OpenSession()) { Console.Out.WriteLine("Selecting..."); Parent parent = (Parent) session.Get(typeof (Parent), new Guid("4bef7acb-bdae-4dd0-ba1e-9c7500f29d47")); id = parent.Id; lastModified = parent.LastModified + 1; // ensure the detached version used later is equal to the persisted version Console.Out.WriteLine("Adding Child..."); Child child = (from c in session.Linq<Child>() select c).First(); parent.AddChild(child, 0m); session.Flush(); session.Dispose(); // not needed i know } // attach a parent, then save with no Children using (ISession session = Store.Local.Get<ISessionFactory>("SessionFactory").OpenSession()) { Parent parent = new Parent("Test"); parent.Id = id; parent.LastModified = lastModified; session.Update(parent); session.Flush(); } } I assume that the fact that the product has been updated to have no children in its collection - the children would be deleted in the Parent_Child table. The problems seems to be something to do with attaching the Product to the new session? As the cascade is set to all-delete-orphan I assume that changes to the collection would be propagated to the relevant entities/tables? In this case deletes? What am I missing here? C

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  • How do I code this relationship in SQLAlchemy?

    - by Martin Del Vecchio
    I am new to SQLAlchemy (and SQL, for that matter). I can't figure out how to code the idea I have in my head. I am creating a database of performance-test results. A test run consists of a test type and a number (this is class TestRun below) A test suite consists the version string of the software being tested, and one or more TestRun objects (this is class TestSuite below). A test version consists of all test suites with the given version name. Here is my code, as simple as I can make it: from sqlalchemy import * from sqlalchemy.ext.declarative import declarative_base from sqlalchemy.orm import relationship, backref, sessionmaker Base = declarative_base() class TestVersion (Base): __tablename__ = 'versions' id = Column (Integer, primary_key=True) version_name = Column (String) def __init__ (self, version_name): self.version_name = version_name class TestRun (Base): __tablename__ = 'runs' id = Column (Integer, primary_key=True) suite_directory = Column (String, ForeignKey ('suites.directory')) suite = relationship ('TestSuite', backref=backref ('runs', order_by=id)) test_type = Column (String) rate = Column (Integer) def __init__ (self, test_type, rate): self.test_type = test_type self.rate = rate class TestSuite (Base): __tablename__ = 'suites' directory = Column (String, primary_key=True) version_id = Column (Integer, ForeignKey ('versions.id')) version_ref = relationship ('TestVersion', backref=backref ('suites', order_by=directory)) version_name = Column (String) def __init__ (self, directory, version_name): self.directory = directory self.version_name = version_name # Create a v1.0 suite suite1 = TestSuite ('dir1', 'v1.0') suite1.runs.append (TestRun ('test1', 100)) suite1.runs.append (TestRun ('test2', 200)) # Create a another v1.0 suite suite2 = TestSuite ('dir2', 'v1.0') suite2.runs.append (TestRun ('test1', 101)) suite2.runs.append (TestRun ('test2', 201)) # Create another suite suite3 = TestSuite ('dir3', 'v2.0') suite3.runs.append (TestRun ('test1', 102)) suite3.runs.append (TestRun ('test2', 202)) # Create the in-memory database engine = create_engine ('sqlite://') Session = sessionmaker (bind=engine) session = Session() Base.metadata.create_all (engine) # Add the suites in version1 = TestVersion (suite1.version_name) version1.suites.append (suite1) session.add (suite1) version2 = TestVersion (suite2.version_name) version2.suites.append (suite2) session.add (suite2) version3 = TestVersion (suite3.version_name) version3.suites.append (suite3) session.add (suite3) session.commit() # Query the suites for suite in session.query (TestSuite).order_by (TestSuite.directory): print "\nSuite directory %s, version %s has %d test runs:" % (suite.directory, suite.version_name, len (suite.runs)) for run in suite.runs: print " Test '%s', result %d" % (run.test_type, run.rate) # Query the versions for version in session.query (TestVersion).order_by (TestVersion.version_name): print "\nVersion %s has %d test suites:" % (version.version_name, len (version.suites)) for suite in version.suites: print " Suite directory %s, version %s has %d test runs:" % (suite.directory, suite.version_name, len (suite.runs)) for run in suite.runs: print " Test '%s', result %d" % (run.test_type, run.rate) The output of this program: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 Version v1.0 has 1 test suites: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Version v1.0 has 1 test suites: Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Version v2.0 has 1 test suites: Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 This is not correct, since there are two TestVersion objects with the name 'v1.0'. I hacked my way around this by adding a private list of TestVersion objects, and a function to find a matching one: versions = [] def find_or_create_version (version_name): # Find existing for version in versions: if version.version_name == version_name: return (version) # Create new version = TestVersion (version_name) versions.append (version) return (version) Then I modified my code that adds the records to use it: # Add the suites in version1 = find_or_create_version (suite1.version_name) version1.suites.append (suite1) session.add (suite1) version2 = find_or_create_version (suite2.version_name) version2.suites.append (suite2) session.add (suite2) version3 = find_or_create_version (suite3.version_name) version3.suites.append (suite3) session.add (suite3) Now the output is what I want: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 Version v1.0 has 2 test suites: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Version v2.0 has 1 test suites: Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 This feels wrong to me; it doesn't feel right that I am manually keeping track of the unique version names, and manually adding the suites to the appropriate TestVersion objects. Is this code even close to being correct? And what happens when I'm not building the entire database from scratch, as in this example. If the database already exists, do I have to query the database's TestVersion table to discover the unique version names? Thanks in advance. I know this is a lot of code to wade through, and I appreciate the help.

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  • Android: Programatically Add UI Elements to a View

    - by Shivan Raptor
    My view is written as follow: package com.mycompany; import android.view.View; import java.util.concurrent.TimeUnit; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.util.AttributeSet; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.widget.*; public class GameEngineView extends View implements SensorEventListener { GameLoop gameloop; String txt_acc; float accY; ArrayList<Point> bugPath; private SensorManager sensorManager; private class GameLoop extends Thread { private volatile boolean running = true; public void run() { while (running) { try { TimeUnit.MILLISECONDS.sleep(1); postInvalidate(); pause(); } catch (InterruptedException ex) { running = false; } } } public void pause() { running = false; } public void start() { running = true; run(); } public void safeStop() { running = false; interrupt(); } } public void unload() { gameloop.safeStop(); } public GameEngineView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context) { super(context); // TODO Auto-generated constructor stub init(context); } private void init(Context context) { txt_acc = ""; // Adding SENSOR sensorManager=(SensorManager)context.getSystemService(Context.SENSOR_SERVICE); // add listener. The listener will be HelloAndroid (this) class sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL); // Adding UI Elements : How ? Button btn_camera = new Button(context); btn_camera.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); btn_camera.setClickable(true); btn_camera.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { System.out.println("clicked the camera."); } }); gameloop = new GameLoop(); gameloop.run(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub //super.onMeasure(widthMeasureSpec, heightMeasureSpec); System.out.println("Width " + widthMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub // super.onDraw(canvas); Paint p = new Paint(); p.setColor(Color.WHITE); p.setStyle(Paint.Style.FILL); p.setAntiAlias(true); p.setTextSize(30); canvas.drawText("|[ " + txt_acc + " ]|", 50, 500, p); gameloop.start(); } public void onAccuracyChanged(Sensor sensor,int accuracy){ } public void onSensorChanged(SensorEvent event){ if(event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){ //float x=event.values[0]; accY =event.values[1]; //float z=event.values[2]; txt_acc = "" + accY; } } } I would like to add a Button to the scene, but I don't know how to. Can anybody give me some lights? UPDATE: Here is my Activity : public class MyActivity extends Activity { private GameEngineView gameEngine; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // add Game Engine gameEngine = new GameEngineView(this); setContentView(gameEngine); gameEngine.requestFocus(); } }

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  • Php template caching design

    - by Thomas
    Hello to all, I want to include caching in my app design. Caching templates for starters. The design I have used so far is very modular. I have created an ORM implementation for all my tables and each table is represented by the corresponding class. All the requests are handled by one controller which routes them to the appropriate webmethod functions. I am using a template class for handling UI parts. What I have in mind for caching includes the implementation of a separate Cache class for handling caching with the flexibility to either store in files, apc or memcache. Right now I am testing with file caching. Some thoughts Should I include the logic of checking for cached versions in the Template class or in the webmethods which handle the incoming requests and which eventually call the Template class. In the first case, things are pretty simple as I will not have to change anything more than pass the template class an extra argument (whether to load from cache or not). In the second case however, I am thinking of checking for a cached version immediately in the webmethod and if found return it. This will save all the processing done until the logic reaches the template (first case senario). Both senarios however, rely on an accurate mechanism of invalidating caches, which brings as to Invalidating caches As I see it (and you can add your input freely) a template cached file, becomes invalidate if: a. the expiration set, is reached. b. the template file itself is updated (ie by the developer when adding a new line) c. the webmethod that handles the request changes (ie the developer adds/deletes something in the code) d. content coming from the db and ending in the template file is modified I am thinking of storing a json encoded array inside the cached file. The first value will be the expiration timestamp of the cache. The second value will be the modification time of the php file with the code handling the request (to cope with option c above) The third will be the content itself The validation process I am considering, according to the above senarios, is: a. If the expiration of the cached file (stored in the array) is reached, delete the cache file b. if the cached file's mod time is smaller than the template's skeleton file mod time, delete the cached file c. if the mod time of the php file is greated than the one stored in the cache, delete the cached file. d. This is tricky. In the ORM implementation I ahve added event handlers (which fire when adding, updating, deleting objects). I could delete the cache file every time an object thatprovides content to the template, is modified. The problem is how to keep track which cached files correpond to each schema object. Take this example, a user has his shortprofile page and a full profile page (2 templates) These templates can be cached. Now, every time the user modifies his profile, the event handler would need to know which templates or cached files correspond to the User, so that these files can be deleted. I could store them in the db but I am looking for a beter approach

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