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  • Best way to fetch data from a single database table with multiple threads?

    - by Ravi Bhatt
    Hi, we have a system where we collect data every second on user activity on multiple web sites. we dump that data into a database X (say MS SQL Server). we now need to fetch data from this single table from daatbase X and insert into database Y (say mySql). we want to fetch time based data from database X through multiple threads so that we fetch as fast as we can. Once fetched and stored in database Y, we will delete data from database X. Are there any best practices on this sort of design? any specific things to take care on table design like sharing or something? Are there any other things that we need to take care to make sure we fetch it as fast as we can from threads running on multiple machines? Thanks in advance! Ravi

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go while not limiting other forces pushing/pulling the ship. So, if the engines speed is a maximum of 500 and the ship is going 1000 from a gravity well, the ship is not going to go 1500 when it's engines are on, but if is pointing away from the angle is going then it could slow down. For what it's worth, I'm using Construct (www.scirra.com), and all I need is the math of it. Thanks for any help, I'm going bald from trying to figure this out.

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  • Ogg/Vorbis: _ov_fopen cannot be found

    - by knight666
    I'm trying to use Ogg/Vorbis with OpenAL to get sound in my game. Right now I'm simply trying to load a .ogg file and read its data, I'm not actually doing anything with it. I first tried using ov_open, however, the documentation said I should really be using ov_fopen on Windows. However, when I try to use that I get the following: 1>AudioManager.obj : error LNK2019: unresolved external symbol _ov_fopen referenced in function "private: static struct SomeGame::SoundData * __cdecl SomeGame::AudioManager::LoadOGG(char *)" (?LoadOGG@AudioManager@SomeGame@@CAPAUSoundData@2@PAD@Z) ...and when I Google "unresolved external symbol _ov_fopen", I get exactly one result. And it's in Japanese. So I tried downloading the ogg and vorbis source and compiling it, and inserting those in the project, but it still gives me the same error. Basically, how do I load in an Ogg/Vorbis file to be used with OpenAL on Windows? Thanks in advance.

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  • How are SaaS applications organized?

    - by tomekw
    Consider web (MVC, for example Rails) application for multiple clients as a service. How to design this? one application instance per client? (+ one database per client) one instance for all clients (+ one database for all clients) Former one is simple, but... "inefficient". How about the latter? (best practises, design patterns) How to separate client data? For example: worker "A" of client "1" has two documents, worker "B" of client "2" has three documents. How to build model associations to protect other users (and clients) data? I think joining every query with Client model is not a good solution.

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  • Access variables from a number of sources

    - by mac_55
    I'm creating my first game, and I've currently set up a 'GameState' class, to store player health etc. inside. This class is currently instantiated from the AppDelegate as I need to access it from all over my game. This is fine. For each class I'm working in, I can access the app delegate, and then find the GameState object... however, it seems very messy. I'm tempted to find a way (I'm still a newbie) to define the GameState instance as being some sort of global variable so that I can access it from all over with ease... but my little bit of reading on variable scope makes me uneasy about doing this, even if I knew how. Any ideas of the best way to define and access this class? It'll be used for everything from player health, to items they've found, any personalisation etc. Thanks!

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  • When is referential integrity not appropriate?

    - by Curtis Inderwiesche
    I understand the need to have referential integrity for limiting specific values on entry or possibly preventing them from removal upon a request of deletion. However, I am unclear as to a valid use case which would exclude this mechanism from always being used. I guess this would fall into several sub-questions: When is referential integrity not appropriate? Is it appropriate to have fields containing multiple and/or possibly incomplete subsets of a foreign key's list? Typically, should this be a schema structure design decision or an interface design decision? (Or possibly neither or both) Thoughts?

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  • A way to avoid deriving from the provider classes in mvc authentication

    - by Shymep
    Looking for the best practice for authentication in MVC I unfortunately didn't find the clear answer to my question. Thinking of the problem I tried to imagine some priciples that could be useful in my design. Well, I would like to use a base AccountController class I want to place all the tables such as "Users", Roles, Rights etc into my own database. But I wouldn't like to implement the standard aspnetdb design (which can be easy got by using aspnet_regsql) So the main question is can I do this without deriving abstract classes like MembershipProvider, RoleProvider etc? What I would prefer not to do is implement all the abstract methods from these classes. The second question is still about the best practice for authentication e.g. for the small projects, for the large ones?

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  • What is the point in using a "real" database modeling tool?

    - by cdeszaq
    We currently have a 10 year old nasty, spaghetti-code-style SQL Server database that we are soon looking to pretty much re-write from scratch as part of a re-write to a large web application. (The existing application will serve as the functional requirements for the next incarnation of the app). Some have suggested we use Visio to do all the diagramming and to generate the DDL, but others have suggested we use a dedicated database design tool, rather than a diagramming tool that is able to export DDL. Is there any benefit to using "real" DB design tools, such as ModelRight, over general tools like Visio? If so, what are those specific benefits? Edit: In a nutshell, what can real/dedicated tools do that something like Visio can't, and how much do these capabilities matter (from a best-practices standpoint, for example)

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  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

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  • Define Instance Variable Outside of Method Defenition (ruby)

    - by Ell
    Hi all, I am developing (well, trying to at least) a Game framework for the Ruby Gosu library. I have made a basic event system wherebye each Blocks::Event has a list of handlers and when the event is fired the methods are called. At the moment the way to implement an event is as follows: class TestClass attr_accessor :on_close def initialize @on_close = Blocks::Event.new end def close @on_close.fire(self, Blocks::OnCloseArgs.new) end end But this method of implementing events seems rather long, my question is, how can I make a way so that when one wants an event in a class, they can just do this class TestClass event :on_close def close @on_close.fire(self, Blocks::OnCloseArgs.new) end end Thanks in advance, ell.

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  • JLabel withing another JLabel

    - by out_sider
    I want to do a very simple thing with java swing and I'm not being able to. I added a jLabel as it is the only object using java swing that can hold an image (using the icon property)...at least I wasn't able to set an image using other objects. Now I want to add another jlabel in top of the first one with another image so it can be "clicked" independently from the "background" label. But whenever I try to add it using the graphical editor or by doing jLabel1.add(jLabel2) it doesn't work...it simply sets next to the label1 but not on top of it. This is in order to do a java application like the Tic Tac Toe game...so I can have the background which are squares (first label) and the others the "X" and "O". board This might be the board and I want to put labels on each square so they can be the pieces.

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  • What helpful tactics have you employed to keep your development team on-track?

    - by Ed Altorfer
    I realize that this is a subjective question, so I've marked it as a community wiki. I think that it is pretty specific to programming teams, though, so I've posted it here as opposed to somewhere else. I'm leading a small game development team (four people) as a side project. We are a disjoint team, with everyone in different places, but we do have some of the mainstays of an organized team. Source Control Continuous Integration Bug Tracking Document Workspace Regular Meetings Calendar / Schedule How do you keep your small, disjoint teams on-track? I tend to agree with Joel's opinion about when and how to micromanage and know that my team is motivated, but it can be easy to fall off-course when everyone isn't connected in a physical way and doesn't see what other people on the team are doing. Suggestions, feedback, or criticisms are welcome! Edit: I'm managing the team; I'm not looking for automated tools or anything to do my job for me, just ideas for approach or process that might help everyone feel more "connected" and involved.

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  • In writing games that deal with scancodes, what do I need to know to support international keyboards

    - by sludge
    I am writing an input system for a game that needs to be able to handle keyboard schemes that are not just qwerty. In designing the system, I must take into consideration: Two types of input: standard shooter controls (lots of buttons being pressed and raw samples collected) and flight sim controls (the button's label is what the user presses to toggle something) Alternative software keyboard layouts (dvorak, azerty, etc) as supplied by the OS Alternative hardware keyboard layouts that supply Unicode characters My initial inclination is to sample the USB HID unicode scancodes. Interested on thoughts on what I need to do to be compatible with the world's input devices and recommendation of input APIs on both platforms.

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  • Storing Templates and Object-Oriented vs Relational Databases

    - by syrion
    I'm designing some custom blog software, and have run into a conundrum regarding database design. The software requires that there be multiple content types, each of which will require different entry forms and presentation templates. My initial instinct is to create these content types as objects, then serialize them and store them in the database as JSON or YAML, with the entry forms and templates as simple strings attached to the "contentTypes" table. This seems cumbersome, however. Are there established best practices for dealing with this design? Is this a use case where I should consider an object database? If I should be using an object database, which should I consider? I am currently working in Python and would prefer a capable Python library, but can move to Java if need be.

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  • Designing a Tag table that tells how many times it's used

    - by Satoru.Logic
    Hi, all. I am trying to design a tagging system with a model like this: Tag: content = CharField creator = ForeignKey used = IntergerField It is a many-to-many relationship between tags and what's been tagged. Everytime I insert a record into the assotication table, Tag.used is incremented by one, and decremented by one in case of deletion. Tag.used is maintained because I want to speed up answering the question 'How many times this tag is used?'. However, this seems to slow insertion down obviously. Please tell me how to improve this design. Thanks in advance.

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  • Php PEAR, Database Abstraction & Factory Methods

    - by pws5068
    I'm interested in learning more about design practices in PHP for Database Abstraction & Factory methods. For background, my site is a special-interest social networking community currently in beta mode. Currently, I've started moving my old code for object retrieval to factory methods. However, I do feel like I'm limiting myself by keeping a lot of SQL table names and structure separated in each function/method. Questions: 1.) Is there a reason to use PEAR (or similar) if I dont anticipate switching databases? 2.) Can PEAR interface with the MySqli prepared statements I currently use? 3.) Will it help me separate table names from each method? (If no, what other design patterns might I want to research?) 4.) Will it slow down my site once I have a significantly large member base?

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  • Most efficient algorithm for mesh-level, optimal occlusion culling?

    - by Fredriku73
    I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be at least O(n log n), a naive mesh-by-mesh comparison (O(n^2)) is too slow. I notice that the Blender GUI identifies the occluded meshes for you in real-time, even if you work with large objects of 10,000+ meshes. What algorithm is used there, pray tell?

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  • Android: Deciding between SurfaceView and OpenGL (GLSurfaceView)

    - by Rich
    Is there a way to decide up front based on the expected complexity of a game/app in the planning phase whether to use regular Canvas drawing in a SurfaceView or to go with OpenGL? I've been playing around with a Canvas and only need 2D movement, and on a fairly new phone I'm getting pretty decent performance with a bunch of primitive objects and a few bitmaps running around the screen on a solid background. Is it fair to say that if I'm going to be drawing background images and increasing the number of objects being moved and drawn on top of them that I should go straight to OpenGL?

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  • how do I get the IP of incoming ICMP due to UDP-send to dead client in Ruby?

    - by banister
    so.. I'm doing a small multiplayer game with blocking UDP and IO.select. To my problem.. (In the server) reading from a UDP socket (packet, sender = @socket.recvfrom(1000)) which have just sent a packet to a dead client results in a ICMP unreachable (and exception Errno::ECONNRESET in ruby). The problem is that I can't find any way whatsoever to extract the IP of that ICMP.. so I can clean out that dead client. Anyone know how to achieve this? thanks

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  • Changing Image In a Button After Being Clicked?

    - by BuZzZzJaY
    Creating a game in Android using multiple Buttons to display an image from the drawable folder. I want to change the button to a different image after the button has been clicked on. Here is the button code: <Button android:id="@+id/b36" android:background="@drawable/black" android:layout_width="45px" android:layout_height="45px" /> I can't find anything about how to change the actual image of the button. You can change the color of the button by using the following code in the java file: b36.setBackgroundColor(0xAA00AA00);

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  • Ruby vs Lua as scripting language for C++

    - by bl00dshooter
    I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system. The solution I found is to use a scripting language. So far, so good. I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua. Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)? Thanks.

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  • How to decouple an app's agile development from a database using BDUF?

    - by Rob Wells
    G'day, I was reading the article "Database as a Fortress" by Dan Chak from the excellent book "97 Things Every Software Architect Should Know" (sanitised Amazon link) which suggests that databases should not be designed using an agile approach. There's an SO question on agile approaches and databases "Agile development and database changes" which has some excellent answers covering agile development approaches. In fact, one of the answers supplies a brilliant idea of what's needed for each update of the DB. ;-) But after reading Dan Chak's article, I am left wondering if an agile approach is really suitable for large scale systems. This of course leads on to the question of how best to decouple an agile approach for the application that is interacting with the BDUF database design without adding complicated translation layers in the final design employed? Any suggestions? cheers,

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