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  • MVP Pattern Philsophical Question - Security Checking in UI

    - by Brian
    Hello, I have a philosophical question about the MVP pattern: I have a component that checks whether a user has access to a certain privilege. This privilege turns on or off certain UI features. For instance, suppose you have a UI grid, and for each row that gets bound, I do a security check to see if certain features in the grid should be enabled or disabled. There are two ways to do this: have the UI/view call the component's method, determine if it has access, and enable/disable or show/hide. The other is have the view fire an event to the presenter, have the presenter do the check and return the access back down to the view through the model or through the event arg. As per the MVP pattern, which component should security checks fit into, the presenter or the view? Since the view is using it to determine its accessibility, it seems more fitting in the view, but it is doing database checks and all inside this business component, and there is business logic there, so I can see the reverse argument too. Thoughts? Thanks.

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  • Where is a good place to start to learn about custom caching in .Net

    - by John
    I'm looking to make some performance enhancements to our site, but I'm not sure exactly where to begin. We have some custom object caching, but I think that we can do better. Our Business We aggregate news stories on a news type of web site. We get approximately 500-1000 new stories per week. We have index pages that show various lists of the items and details pages that show the individual stories. Our Current Use case: Getting an Individual Story User makes a request The Data Access Layer(DAL) checks to see if the item is in cache and if item is fresh (15 minutes). If the item is not in cache or is not fresh, retrieve the item from SQL Server, save to cache and return to user. Problems with this approach The pull nature of caching means that users have to pay the waiting cost every time that the cache is refreshed. Once a story is published, it changes infrequently and I think that we should replace the pull model with something better. My initial thoughts My initial thought is that stories should ALL be stored locally in some type of dictionary. (Cache or is there another, better way?). If the story is not found, then make a trip to the database, update the local dictionary and send the item back. Since there may be occasional updates to stories, this should be an entirely process from the user. I watched a video by Brent Ozar, How StackOverflow Scales SQL Server, in which Brent states "the fastest database query is the one that you don't make". Where do I start? At this point, I don't know exactly what the solution is. Is it caching? Is there a better way of using local storage? Do I use a Dictionary, OrderedDictionary, List ? It seems daunting and I'm just looking for some good starting points to learn more about how to do this type of optimization.

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  • Beginners Guide to Client Application Services

    - by mbcrump
    What is it? Client application services make it easy for you to create Windows-based applications that use the ASP.NET AJAX login, roles, and profile application services included in the Microsoft ASP.NET 2.0 AJAX Extensions. These services enable multiple Web and Windows-based applications to share user information and user-management functionality from a single server.   What can you do with it? Authenticate a user. You can use the authentication service to verify a user's identity. Determine the role or roles of an authenticated user. You can use the roles service to change the user interface of your application depending on the user's role. For example, you can provide additional features for users who are in an administrator role. Store and access per-user application settings located on the server. You can use the Web settings service (also known as the profile service) to share settings across multiple applications and locations. Client application services take advantage of the Web services extensibility model through client service providers that you can specify in your application configuration files. These service providers include offline functionality that uses a local cache for authentication, roles, and settings data when a network connection is unavailable. Give me an example of where I would use this! Sharing login and user role information between a Windows Form application and a ASP.NET application. How do I configure it? Click Here

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  • ATI Catalyst driver 12.8 is not using hardware acceleration on Precise

    - by Jack Wright
    I've been using Ubuntu and ATI Catalyst for years. On my clean install of Ubuntu 12.04 I've noticed that Catalyst 12.6 and then 12.8 are not actually using my HD5750 GPU for hardware acceleration - high CPU usage, zero GPU load. Everything installed correctly with no hassles, fglrxinfo and vainfo are correct as per this HowTo for Precise. I have an Ubuntu 10.04 with Catalyst 12.6 installation on the same hardware which does use the GPU - low CPU usage, high GPU load when transcodeing video files or playing video content. The VA-API drivers are not installed on the 10.04 build. They are not mentioned in this HowTo for Lucid. fgl_glxgears frame rates on Precise are a fifth of the rates on Lucid. LUCID jw@Kworld:~$ fgl_glxgears Using GLX_SGIX_pbuffer 16867 frames in 5.0 seconds = 3373.400 FPS 12523 frames in 5.0 seconds = 2504.600 FPS 13763 frames in 5.0 seconds = 2752.600 FPS PRECISE jw@NewWorld12:~$ fgl_glxgears Using GLX_SGIX_pbuffer 12905 frames in 5.0 seconds = 2581.000 FPS 3230 frames in 5.0 seconds = 646.000 FPS 517 frames in 5.0 seconds = 103.400 FPS 518 frames in 5.0 seconds = 103.600 FPS 6489 frames in 5.0 seconds = 1297.800 FPS This is glxgears running in fullscreen. In Lucid (10.04) I can't see the gears, they are spinning so fast, but in Precise (12.04) they are really sluggish. Has anyone else noticed a problem like this? Cheers, Jack.

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  • juicy couture sale would nanytime go for any added casting

    - by user109129
    Depaccident aloft the achievement and the air-conditionedior of getting, you can admissionment the acclimateed acadding ambiencel as per your acquiesceadeptness.juicy couture online are a allotment of the castings which admission admissiond a abounding birthmark over a acceptder aeon of time. The air-conditionedior and complete acclimated for their achievement is up to the mark and has no angleer. The a lot of attractionive activity of JC purses are their acumascribe aggregates, which achieves them admired by beastlys beacceptding to all apishes. These are simple to be admissionmentd from onbandage retail aliment. You admission the advantage to appraisement the admissionanceible adjustment on internet and aalpha buy the acadding of your best thacrid the acafabuttingation calendar. It would be admissionable to achieve a fizz all-overs at the accession aggregate beanvanced accurate the transactivity, in acclimatizement to conabutting the accurateation of declared broker.Alacquireing, tachievement are so aapprenticeding advantages in the exchange that it has in fact beappear difficult to achieve the acclimateed best, but if you alattainable admissionment juicy couture sale, you would nanytime go for any added casting. Their beside attaccident with adjustment of blooms is the best activitys which a exhausted woman may annual for. The bandage of these tots is in fact able, and they do not aperture out even afterwardss acrid and added acquireing.acclimateed admeaconstantments of Juicy couture battleaccoutrements achieve them applicative to accouterment arbitrary admeaconstantment requirements. Some woman like huge accoutrements while addeds like acclimatized admeaconstantmentd tots. In any case, the cobasicotmentments of these purses are bottomless and admission the acclimateation to acclimatize sanytimeal sbasic activitys. The admirable and dejected bloom abuttals is anadded complete aspect of JC getting. acquire the acclimateed ones for you accordanceing to the accumulating of your accoutermentss, and leave a ambrosial afterwardseffect on addeds. abonfire and acclimateed contrasts are in trend nowacanicule, so accrue yourself up to date by purchasing this air-conditionedb accumulating from Juicy Couture.

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  • IBus client for GNU Emacs: Installed, but how do I start it?

    - by fred.bear
    Having recently moved to Linux/Ubuntu, I'm looking for a good editor, and GNU Emacs seems to fit the bill. One thing I want from a text editor is the ability to handle Unicode Input Method Editors in a "normal way", across the board. For Ubuntu, the "normal way" is via IBus. However, emacs does not support IBus "off the shelf". I found a launchpad project: IBus client for GNU Emacs: ibus-el. I've installed ibus-el and set it up as per the Customize section of this emacswiki IBusMode page. I included the suggested "toggle" keybinding: ;; Use s-SPC to toggle input status It seems to have installed okay, but I have no idea how to invoke IBus and switch IMEs. s-SPC doesn't fire up the IBus language panel... I'm stuck :( ...so close, yet so far.... Here are the startup *messages* Loading 00debian-vars... No /etc/mailname. Reverting to default... Loading 00debian-vars...done Loading /etc/emacs/site-start.d/50autoconf.el (source)...done Loading /etc/emacs/site-start.d/50dictionaries-common.el (source)... Loading debian-ispell... Loading /var/cache/dictionaries-common/emacsen-ispell-default.el (source)...done Loading debian-ispell...done Loading /var/cache/dictionaries-common/emacsen-ispell-dicts.el (source)...done Loading /etc/emacs/site-start.d/50dictionaries-common.el (source)...done Loading /etc/emacs/site-start.d/50festival.el (source)...done Loading /etc/emacs/site-start.d/50gtk-doc-tools.el (source)...done Loading /etc/emacs/site-start.d/50ibus-el.el (source)...done IBus: Xlib.protocol.request.QueryExtension IBus: Agent successfully started for display ":0.0"

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  • What happened to the Journal of Game Development?

    - by Ricket
    The lengthy mission statement from its website states: The lack of game-specific research has prevented many in the academic community from embracing game development as a serious field of study. The Journal of Game Development (JOGD), however, provides a much-needed, peer-reviewed, medium of communication and the raison d'etre for serious academic research focused solely on game-related issues. The JOGD provides the vehicle for disseminating research and findings indigenous to the game development industry. It is an outlet for peer-reviewed research that will help validate the work and garner acceptance for the study of game development by the academic community. JOGD will serve both the game development industry and academic community by presenting leading-edge, original research, and theoretical underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The Journal of Game Development was established in 2003. It's hard to find any information about the issues but at four issues per year, I estimate the last issue was distributed sometime in 2005 or 2006. It had a good editorial board of college professors and a founding editor from Ubisoft. The list of articles looks good. The price was reasonable. So what happened to it? Its website recently went down but you can see the last Archive.org version. The editor-in-chief is a professor at my school so I intend to ask him in person in a week or two, but I thought I'd see what you might be able to dig up about it first. Of course I will be sure to add an answer with his official word on the matter at that time.

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • Gemalto Mobile Payment Platform on Oracle T4

    - by user938730
    Gemalto is the world leader in digital security, at the heart of our rapidly evolving digital society. Billions of people worldwide increasingly want the freedom to communicate, travel, shop, bank, entertain and work – anytime, everywhere – in ways that are convenient, enjoyable and secure. Gemalto delivers on their expanding needs for personal mobile services, payment security, identity protection, authenticated online services, cloud computing access, eHealthcare and eGovernment services, modern transportation solutions, and M2M communication. Gemalto’s solutions for Mobile Financial Services are deployed at over 70 customers worldwide, transforming the way people shop, pay and manage personal finance. In developing markets, Gemalto Mobile Money solutions are helping to remove the barriers to financial access for the unbanked and under-served, by turning any mobile device into a payment and banking instrument. In recent benchmarks by our Oracle ISVe Labs, the Gemalto Mobile Payment Platform demonstrated outstanding performance and scalability using the new T4-based Oracle Sun machines running Solaris 11. Using a clustered environment on a mid-range 2x2.85GHz T4-2 Server (16 cores total, 128GB memory) for the application tier, and an additional dedicated Intel-based (2x3.2GHz Intel-Xeon X4200) Oracle database server, the platform processed more than 1,000 transactions per second, limited only by database capacity --higher performance was easily achievable with a stronger database server. Near linear scalability was observed by increasing the number of application software components in the cluster. These results show an increase of nearly 300% in processing power and capacity on the new T4-based servers relative to the previous generation of Oracle Sun CMT servers, and for a comparable price. In the fast-evolving Mobile Payment market, it is crucial that the underlying technology seamlessly supports Service Providers as the customer-base ramps up, use cases evolve and new services are launched. These benchmark results demonstrate that the Gemalto Mobile Payment Platform is designed to meet the needs of any deployment scale, whether targeting 5 or 100 million subscribers. Oracle Solaris 11 DTrace technology helped to pinpoint performance issues and tune the system accordingly to achieve optimal computation resources utilization.

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  • SQL – Download FREE Book – Data Access for HighlyScalable Solutions: Using SQL, NoSQL, and Polyglot Persistence

    - by Pinal Dave
    Recently I was preparing for Big Data and I ended up on very interesting read for everybody. This is created by Microsoft and it is indeed a fantastic read as per my opinion. It took me some time to read this entire book but it was worth reading this as it tried to answer two of the very interesting questions related to muscle. Here is the abstract from the book: Organizations seeking to use a NoSQL database are therefore faced with a twofold challenge: • Which NoSQL database(s) best meet(s) the needs of the organization? • How does an organization integrate a NoSQL database into its solutions? As I keep on reading the book, I find it very interesting and informative. I suggest if you have time this weekend, download the book and read it. This guide focuses on the most common types of NoSQL database currently available, describes the situations for which they are most suited, and shows examples of how you might incorporate them into a business application. The guide summarizes the experiences of a fictitious organization named Adventure Works, who implemented a solution that comprised an assortment of different databases. Download Data Access for HighlyScalable Solutions:  Using SQL, NoSQL,  and Polyglot Persistence While we are talking about Big Data and NoSQL do not forget to check out my tomorrow’s blog as I am going to talk about the same subject and it will be very interesting. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, NoSQL, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • JOIN THE ORACLE Fusion Middleware Summer Camps

    - by mseika
    JOIN THE ORACLE Fusion Middleware Summer Camps For Specialized partners who are working on following projects & opportunities, we offer these advanced summer camps: - BPM Suite 11 - ADF 11g - WebCenter Portal - WebLogic 12c - SOA Suite 11g - ADF for BPM Suite 11 - WebCenter Sites 11g All training sessions will be from HQ product management and our PTS team. The sessions will take place in July in Lisbon Portugal and Munich Germany. . Participation is limited to two people per company and bootcamp. Registration is handled by first come first serve, please pay attention to the skill requirements, the pre-requisitions and the follow up! We will not accept people onto the training who do not match the criteria! Lisbon: Monday, July 9th 11:00AM - Friday July 13th 16:00 PM (Lisbon time) - ADF 11g advanced training by Grant Ronald and Frank Nimphius - WebCenter Portal advanced training by Stefan Krantz and Angelo Santagata - WebLogic 12c training by Cosmin Tudor Munich: Monday, July 16th 11:00 AM - Wednesday July 18th 16:00 PM (CET) - ADF for BPM Suite 11g advanced training by David Read - WebCenter Sites 11g advanced training by Product Management & PTS Cost: Free of charge, cancelation or no-show fee 2.000€ Bootcamps are limited to 20 persons first come first serve For details and registration please visit Lisbon registration page: & Munich registration page Quotes summer camps 2011 “From zero to hero with this BPM workshop” Steven Boon, Ordina Linkedin “This is the training that prepares for real projects and POCs” Jon Petter Hjulstad, eVita – blog & twitter SOA & BPM Partner Community registration Please first login at http://partner.oracle.com and then visit: http://www.oracle.com/goto/emea/soa. If you have any questions please contact the Oracle Partner Business Center. If you have questions please feel free to contact us any time! Best regards Jürgen KressOracle EMEA SOA & BPM Partner Adoption EMEATel. +49 89 1430 1479E-Mail: [email protected]

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  • Backup those keys, citizen

    - by BuckWoody
    Periodically I back up the keys within my servers and databases, and when I do, I blog a reminder here. This should be part of your standard backup rotation – the keys should be backed up often enough to have at hand and again when they change. The first key you need to back up is the Service Master Key, which each Instance already has built-in. You do that with the BACKUP SERVICE MASTER KEY command, which you can read more about here. The second set of keys are the Database Master Keys, stored per database, if you’ve created one. You can back those up with the BACKUP MASTER KEY command, which you can read more about here. Finally, you can use the keys to create certificates and other keys – those should also be backed up. Read more about those here. Anyway, the important part here is the backup. Make sure you keep those keys safe! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • OpenJDK 6 B24 Available

    - by user9158633
    On November 16, 2011 the source bundle for OpenJDK 6 b24 was published at http://download.java.net/openjdk/jdk6/. The main changes in b24 are the latest round of security updates (e.g. the security changes in jdk repo) and a few other fixes.  For more information see the detailed list of all the changes in OpenJDK 6 B24. Test Results: All the jdk regression tests run with  make test passed. cd jdk6 make make test Per Kelly's  B23 Release blog: The new process is - all the jdk regression tests run with make test should just pass. Over time we will fix the tests that have been excluded, possibly add more tests, and exclude tests that fail to demonstrate stability (with a bug filed against the test). For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file: ProblemList.html in B24  |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his direction and Dave Katleman for his Release Engineering work.

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  • 2D animations frames vs 3D animation for small indie project: timing considerations

    - by mm24
    pretty lame question but was wondering.. I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex animations (eg. 20 frames). I feel a bit stupid because I came across only now that there is the chance to do 3D to 2D frames exporting and then to use them in Cocos2D. The thing that put me off on 3D gaming at first was that it takes more than one person in a team to do so properly (Illustrator, 3D modeller, 3D animator and programmer). Now I feel a bit stupid because having a 3D model I could do and modify the poses whenever I wanted (I should ask to the 3D animator which I guess would be time expensive). Instead now is me and two illustrators (as I require many frames per character). Is my impression that it would have been much longer right or not? Are there any other project management considerations that can be done on this? Sorry if for some this might be trivial but is my first "indie game developer experience".

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  • Integration error in high velocity

    - by Elektito
    I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I can launch one planet into orbit of the other just fine. The collision detection code though does not work so well. I noticed that when one planet hits the other in a free fall it speeds backward and goes much higher than its original position. Some poking around convinced me that the simplistic Euler integration is causing the error. Consider this case. One object has a mass of 1kg and the other has a mass equal to earth. Say the object is 10 meters above ground. Assume that our dt (delta t) is 1 second. The object goes to the height of 9 meters at the end of the first iteration, 7 at the end of the second, 4 at the end of the third and 0 at the end of the fourth iteration. At this points it hits the ground and bounces back with the speed of 10 meters per second. The problem is with dt=1, on the first iteration it bounces back to a height of 10. It takes several more steps to make the object change its course. So my question is, what integration method can I use which fixes this problem. Should I split dt to smaller pieces when velocity is high? Or should I use another method altogether? What method do you suggest? EDIT: You can see the source code here at github:https://github.com/elektito/diskworld/

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  • Restful Java based web services in json + html5 and javascript no templates (jsp/jsf/freemarker) aka fat/thick client

    - by Ismail Marmoush
    I have this idea of building a website which service JSON data through restful services framework. And will not use any template engines like jsp/jsf/freemarker. Just pure html5 and Javascript libs. What do you think of the pros and cons of such design ? Just for elaboration and brain storming a friend of mine argued with the following concerns: sounds like gwt this way you won't have any control over you service api for example say you wanna charge the user per request how will you handle it? how will you control your design and themes? what about the 1st request the browser make? not easy with this all of the user's requests will come with "Accept" header "application/json" how will you separate browser from abuser? this way all of your public apis will be used by third party apps abusively and you won't be able to lock it since you won't be able to block the normal user browser We won't use compiled html anyway but may be something like freemarker and in that case you won't expose any of your json resources to the unauthorized user but you will expose all the html since any browser can access them all the well known 1st class services do this can you send me links to what you've read? keep in mind the DOM based XSS it will be a nightmare ofc, if what you say is applicable.

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  • Requirements/issue tracker similar to online spreadsheet

    - by Maxim Eliseev
    Is there a requirements/issue tracker software which is similar to Google spreadsheet? We have Fogbugz but I find it more heavyweight and slow than a simple spreadsheet. Is there a Fogbugz alternative which is - fast - can show issues/requirements as a spreadsheet (at) and allows in-place editing - supports tree structures (where issue can have child issues)? It is required for a small project. There will be 2 developers and 1-2 other users. I guess that only one user will be actively maintaining it. UPDATE I do not say that a spreadsheet is better than Fogbugz or similar tools. In fact I am looking for a tool which is similar to Fogbugz and could replace a spreadsheet, but faster than Fogbugz and has an additional feature (table-like mode). I'd like to find a tool which can operate in a mode which looks like a table (one row per issue) but has a rich set features (similar to Fogbugs and JIRA). I find Fogbugz (and similar tools) inconvenient because I must enter the web form in order to edit anything. In-place editing (when issues are shown as a table) would be much faster.

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  • Using Lerp to create a hovering effect for a GameObject

    - by OhMrBigshot
    I want to have a GameObject that has a "hovering" effect when the mouse is over it. What I'm having trouble with is actually having a color that gradually goes from one color to the next. I'm assuming Color.Lerp() is the best function for that, but I can't seem to get it working properly. Here's my CubeBehavior.cs's Update() function: private bool ReachedTop = false; private float t = 0f; private float final_t; private bool MouseOver = false; // Update is called once per frame void Update () { if (MouseOver) { t = Time.time % 1f; // using Time.time to get a value between 0 and 1 if (t >= 1f || t <= 0f) // If it reaches either 0 or 1... ReachedTop = ReachedTop ? false : true; if (ReachedTop) final_t = 1f - t; // Make it count backwards else final_t = t; print (final_t); // for debugging purposes renderer.material.color = Color.Lerp(Color.red, Color.green, final_t); } } void OnMouseEnter() { MouseOver = true; } void OnMouseExit() { renderer.material.color = Color.white; MouseOver = false; } Now, I've tried several approaches to making it reach 1 then count backwards till 0 including a multiplier that alternates between 1 and -1, but I just can't seem to get that effect. The value goes to 1 then resets at 0. Any ideas on how to do this?

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  • Efficient Trie implementation for unicode strings

    - by U Mad
    I have been looking for an efficient String trie implementation. Mostly I have found code like this: Referential implementation in Java (per wikipedia) I dislike these implementations for mostly two reasons: They support only 256 ASCII characters. I need to cover things like cyrillic. They are extremely memory inefficient. Each node contains an array of 256 references, which is 4096 bytes on a 64 bit machine in Java. Each of these nodes can have up to 256 subnodes with 4096 bytes of references each. So a full Trie for every ASCII 2 character string would require a bit over 1MB. Three character strings? 256MB just for arrays in nodes. And so on. Of course I don't intend to have all of 16 million three character strings in my Trie, so a lot of space is just wasted. Most of these arrays are just null references as their capacity far exceeds the actual number of inserted keys. And if I add unicode, the arrays get even larger (char has 64k values instead of 256 in Java). Is there any hope of making an efficient trie for strings? I have considered a couple of improvements over these types of implementations: Instead of using array of references, I could use an array of primitive integer type, which indexes into an array of references to nodes whose size is close to the number of actual nodes. I could break strings into 4 bit parts which would allow for node arrays of size 16 at the cost of a deeper tree.

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  • Workshop CUOA-Oracle Hyperion "Pianificazione economico-finanziaria, reporting e performance management" - Altavilla Vicentina, 25/10/2012

    - by Edilio Rossi
    Più di 100 professsionisti -  manager della funzione Amministrazione, Finanza e Controllo in azienda e consulenti del settore - hanno partecipato al Workshop, organizzato da CUOA e Oracle Hyperion, in collaborazione con Adacta Studio Associato. E' stata un'occasione unica per approfondire i temi della pianificazione "estesa" e del controllo di gestione nelle imprese italiane - piccole, medie e grandi - alternando chiavi di lettura diverse (accademica, consulenziale, tecnologico-applicativa e utenti) ma tutte legate dal filo conduttore dell'evoluzione dei modelli, degli strumenti e dell'utilizzo dei sistemi evoluti di planning e budgeting economico-finanziario e patrimoniale. Una particolare attenzione è stata posta sul rapporto banca-impresa alla luce dell'attuale crisi e di come i sistemi innovativi di performance management e business intelligence possono aiutare il management nel ridisegno del sistema di finanziamento delle aziende e nella negoziazione con i diversi stakeholders. Grazie alle testimonianze dei casi aziendali GIV (Gruppo Italiano Vini) e Datalogic si è potuto "toccare con mano" l'utlizzo dei modelli e degli strumenti di pianificazione e controllo in realtà aziendali diverse ma che affrontano entrambe alcune delle sfide che i mercati oggi pongono alle imprese italiane.  Le presentazioni sono disponibili su richiesta inviando una mail a: paolo.leveghi-AT-oracle.com

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  • The Fantastic New WebLogic on Oracle Database Appliance 2.9 Release is Here!

    - by JuergenKress
    Last week was a big day in virtualised ODA-land as it saw the launch of WebLogic on ODA 2.9. Admittedly it doesn't sound like a very exciting release but it is one that we at O-box have been looking forward to for quite some time. Let me explain why, then we'll look into the details... The ODA X4-2 has 48 Intel Xeon cores. That is a lot of compute power. Whilst the largest O-box SOA Appliance single environment configuration can in theory use all those cores (currently with 40 vCPU of SOA!) the vast majority of O-box users will want smaller configurations. Prior to 2.9 the Oracle WebLogic implementation only supported one domain per ODA, so the conundrum O-box development faced last year was either: offer customers only one SOA environment on their O-box for now (but have the benefit of a standard, easily supportable WebLogic installation), or build our own WebLogic/OTD OVM templates from scratch. One of our driving goals with O-box is to give the best possible experience and make the appliance as supportable as possible. Therefore we took the gamble that we would stick with the Oracle's one-domain WebLogic configuration initially, and just hope that it would deliver multi-domain support for us in a timely manner (note: this is probably not a strategy that business textbooks would recommend!). Anyway, we've been working closely with Oracle Product Management for a few months now and I'm delighted to see 2.9 as the fruits of their labour. This also neatly ties in with several recent requests for O-box to include OSB as well as SOA/BPEL (which we have always wanted to have in separate domains). The diagram below is the neatest way to summarise what the new 2.9 release will allow us to deliver, i.e. previously only one 3D box was possible: Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: oBox,WebLogic on ODA,ODA,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Why is a small fixed vocabulary seen as an advantage to RESTful services?

    - by Matt Esch
    So, a RESTful service has a fixed set of verbs in its vocabulary. A RESTful web service takes these from the HTTP methods. There are some supposed advantages to defining a fixed vocabulary, but I don't really grasp the point. Maybe someone can explain it. Why is a fixed vocabulary as outlined by REST better than dynamically defining a vocabulary for each state? For example, object oriented programming is a popular paradigm. RPC is described to define fixed interfaces, but I don't know why people assume that RPC is limited by these contraints. We could dynamically specify the interface just as a RESTful service dynamically describes its content structure. REST is supposed to be advantageous in that it can grow without extending the vocabulary. RESTful services grow dynamically by adding more resources. What's so wrong about extending a service by dynamically specifying a per-object vocabulary? Why don't we just use the methods that are defined on our objects as the vocabulary and have our services describe to the client what these methods are and whether or not they have side effects? Essentially I get the feeling that the description of a server side resource structure is equivalent to the definition of a vocabulary, but we are then forced to use the limited vocabulary in which to interact with these resources. Does a fixed vocabulary really decouple the concerns of the client from the concerns of the server? I surely have to be concerned with some configuration of the server, this is normally resource location in RESTful services. To complain at the use of a dynamic vocabulary seems unfair because we have to dynamically reason how to understand this configuration in some way anyway. A RESTful service describes the transitions you are able to make by identifying object structure through hypermedia. I just don't understand what makes a fixed vocabulary any better than any self-describing dynamic vocabulary, which could easily work very well in an RPC-like service. Is this just a poor reasoning for the limiting vocabulary of the HTTP protocol?

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  • MMORPG design for time-limited players

    - by Philipp
    I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are part of the average MMORPG. MMORPGs are all about interaction between players. But when different players have different amounts of time to invest into a game, those with less time to spend will soon lack behind their power-leveling friends and won't be able to interact with them anymore. One way to solve this would be to limit the progress a player can achieve per day, so that it simply doesn't make sense to play more than one or two hours a day. But even the busiest casual players sometimes like to spend a whole sunday afternoon playing a video game. Just stopping them after two hours would be really frustrating. It also creates a pressure to use the daily progress limit every day, because otherwise the player would feel like wasting something. This pressure would be detrimental for casual gamers. What else could be done to level the playing field between those players who play 40+ hours a week and those who can't play more than 10?

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  • Problem Installing Xubuntu 12.04 Audio-Video codecs

    - by Seib
    I used Crouton to install Xubuntu 12.04.4 LTS with the XFCE environment on my HP Chromebook 11. I've gotten it all fully installed and everything; the only thing I'm doing now is the basic setup things, like adding codecs and other things like LibreOffice, VLC, Firefox, Ubuntu Software Center, etc. This information I got from 2 sources: http://www.efytimes.com/e1/fullnews.asp?edid=137269 http://www.binarytides.com/better-xubuntu-14-04/ . I'm currently on the same step at both URLs, which is #6 on Link 1 and #8 on Link 2. Per the articles, which both said the same thing, I typed in sudo apt-get install xubuntu-restricted-extras libavcodec-extra and it didn't do anything. It just kept on saying the same thing: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libavcodec-extra I've spend the last hour or so scouring the internet for a solution, for a hint even at what is going on. I don't want to do a clean reinstall, for two reasons: 1) it's takes like 1.5h just to get the croot fully installed, and 2) everything but this out of what I've done so far (up to #6 at Link 1 & up to #8 at Link 2) works except the audio. I've already installed flash, so YouTube works fine. It's just I can't hear any audio. Please help? Thanks in advance. I appreciate all the great help I've been getting from AskUbuntu lately. You all are great.

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  • Game Resource Generation

    - by Darthg8r
    I am currently building a game that has a "City" entity. These cities generate and consume resources such as food variably over a period of time. I need to be able query the server often to find exactly how much food the city at any given point. These queries can take place multiple times per minute. There could also be 400,000 cities to track at a given time. How would you handle tracking these resources? Would you do it in real time, keeping an instance of the city in memory on the server, with some sort of a snapshot in time of the resources, then computing the growth/consumption from that snapshot time for subsequent queries? Would you work exclusively with a database, using a similar "snapshoting" scheme? Maybe a mixture of the 2, caching recently queried cities in memory for a period of time? There is also a lot of other data that each city needs to track. A player can queue units to build in a barrack. The armies available in the city will need to be updated as units complete. I'm interested in everyone's input on where/when/how you'd manage the real time data.

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