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  • Servlet : Usage of Constants.java class vs context param

    - by Pongsakorn Semsuwan
    I'm just wondering whether to keep some of my variables in Constants class or keep it in web.xml Say, I want to keep a variable of Facebook graph API prefix or api_key, client_id From my understand, the difference between Constants.java and web.xml is web.xml is easier to rewrite on compile using ant. So, you can replace your variables in web.xml according to what environment you are building you app for. (client_id varies by development environment/production environment, for example) If I understand it right, then Facebook graph API prefix should be kept in Constants.java (because it always is "https://graph.facebook.com/") and api_key, client_id should be kept in web.xml? What's the proper way to use them?

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  • Google's Codename - Caffeine

    Google recently announced its new search engine, Google Caffeine. Caffeine gives you more faster results, live news results, and a "cleaner" search environment. Just in time to compete with Microsoft new "decision engine," Bing, Google's Caffeine is sure to add a buzz to your search results.

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  • Que nous réserve la R&D de Microsoft ? Plus de confidentialité dans les usages IT, et un peu de scie

    Que nous réservent les labos R&D de Microsoft ? Toujours plus de confidentialité, et de la sciences-fiction Les laboratoires de recherche et développement de Microsoft sont un lieu où se côtoient les technologies les plus sérieuses et les plus folles (lire par ailleurs « Les "souris du futur" de Microsoft »). Ce foisonnement, comme dans tous les bons services R&D, a permis l'émergence de Bing, de la Xbox, de

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  • GeoToolkit Demo Embedded in an Application Framework via Maven

    - by Geertjan
    As a follow on to yesterday's blog entry, here's the equivalent starter application for GeoToolkit (also known as Geotk) on the NetBeans Platform, which ends up looking like this: The above is a border.shp file I found on-line, while here's a USA states shape file rendered in the application: Note that the navigation bar is also included, though that could later be migrated into the menu bar of the NetBeans Platform.  Download the Maven based NetBeans Platform application with GeoToolkit integration here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/tutorials/geospatial/geotoolkit/MyGeospatialSystem It was quite tricky getting this sample together, parts of it, especially the installer, which creates the database, comes from the Puzzle GIS project, while the files come from on-line locations, with the JAI-related dependencies providing problems of their own. But it's definitely a starting point and you now have the basic Maven structure needed for getting started with GeoToolkit in the context of all the services and components provided by the NetBeans Platform.  Many thanks to Johann Sorel for his patience and help. 

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  • Pirates, Treasure Chests and Architectural Mapping

    Pirate 1: Why do pirates create treasure maps? Pirate 2: I do not know.Pirate 1: So they can find their gold. Yes, that was a bad joke, but it does illustrate a point. Pirates are known for drawing treasure maps to their most prized possession. These documents detail the decisions pirates made in order to hide and find their chests of gold. The map allows them to trace the steps they took originally to hide their treasure so that they may return. As software engineers, programmers, and architects we need to treat software implementations much like our treasure chest. Why is software like a treasure chest? It cost money, time,  and resources to develop (Usually) It can make or save money, time, and resources (Hopefully) If we operate under the assumption that software is like a treasure chest then wouldn’t make sense to document the steps, rationale, concerns, and decisions about how it was designed? Pirates are notorious for documenting where they hide their treasure.  Shouldn’t we as creators of software do the same? By documenting our design decisions and rationale behind them will help others be able to understand and maintain implemented systems. This can only be done if the design decisions are correctly mapped to its corresponding implementation. This allows for architectural decisions to be traced from the conceptual model, architectural design and finally to the implementation. Mapping gives software professional a method to trace the reason why specific areas of code were developed verses other options. Just like the pirates we need to able to trace our steps from the start of a project to its implementation,  so that we will understand why specific choices were chosen. The traceability of a software implementation that actually maps back to its originating design decisions is invaluable for ensuring that architectural drifting and erosion does not take place. The drifting and erosion is prevented by allowing others to understand the rational of why an implementation was created in a specific manor or methodology The process of mapping distinct design concerns/decisions to the location of its implemented is called traceability. In this context traceability is defined as method for connecting distinctive software artifacts. This process allows architectural design models and decisions to be directly connected with its physical implementation. The process of mapping architectural design concerns to a software implementation can be very complex. However, most design decision can be placed in  a few generalized categories. Commonly Mapped Design Decisions Design Rationale Components and Connectors Interfaces Behaviors/Properties Design rational is one of the hardest categories to map directly to an implementation. Typically this rational is mapped or document in code via comments. These comments consist of general design decisions and reasoning because they do not directly refer to a specific part of an application. They typically focus more on the higher level concerns. Components and connectors can directly be mapped to architectural concerns. Typically concerns subdivide an application in to distinct functional areas. These functional areas then can map directly back to their originating concerns.Interfaces can be mapped back to design concerns in one of two ways. Interfaces that pertain to specific function definitions can be directly mapped back to its originating concern(s). However, more complicated interfaces require additional analysis to ensure that the proper mappings are created. Depending on the complexity some Behaviors\Properties can be translated directly into a generic implementation structure that is ready for business logic. In addition, some behaviors can be translated directly in to an actual implementation depending on the complexity and architectural tools used. Mapping design concerns to an implementation is a lot of work to maintain, but is doable. In order to ensure that concerns are mapped correctly and that an implementation correctly reflects its design concerns then one of two standard approaches are usually used. All Changes Come From ArchitectureBy forcing all application changes to come through the architectural model prior to implementation then the existing mappings will be used to locate where in the implementation changes need to occur. Allow Changes From Implementation Or Architecture By allowing changes to come from the implementation and/or the architecture then the other area must be kept in sync. This methodology is more complex compared to the previous approach.  One reason to justify the added complexity for an application is due to the fact that this approach tends to detect and prevent architectural drift and erosion. Additionally, this approach is usually maintained via software because of the complexity. Reference:Taylor, R. N., Medvidovic, N., & Dashofy, E. M. (2009). Software architecture: Foundations, theory, and practice Hoboken, NJ: John Wiley & Sons  

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  • exact point on a rotating sphere

    - by nkint
    I have a sphere that represents the Earth textured with real pictures. It's rotating around the x axis, and when user click down it has to show me the exact place he clicked on. For example if he clicked on Singapore the system should be able to: understand that user clicked on the sphere (OK, I'll do it with unProject) understand where user clicked on the sphere (ray-sphere collision?) and take into account the rotation transform sphere-coordinate to some coordinate system good for some web-api service ask to api (OK, this is the simpler thing for me ;-) some advice?

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  • How to Implement Project Type "Copy", "Move", "Rename", and "Delete"

    - by Geertjan
    You've followed the NetBeans Project Type Tutorial and now you'd like to let the user copy, move, rename, and delete the projects conforming to your project type. When they right-click a project, they should see the relevant menu items and those menu items should provide dialogs for user interaction, followed by event handling code to deal with the current operation. Right now, at the end of the tutorial, the "Copy" and "Delete" menu items are present but disabled, while the "Move" and "Rename" menu items are absent: The NetBeans Project API provides a built-in mechanism out of the box that you can leverage for project-level "Copy", "Move", "Rename", and "Delete" actions. All the functionality is there for you to use, while all that you need to do is a bit of enablement and configuration, which is described below. To get started, read the following from the NetBeans Project API: http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/ActionProvider.html http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/CopyOperationImplementation.html http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/MoveOrRenameOperationImplementation.html http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/DeleteOperationImplementation.html Now, let's do some work. For each of the menu items we're interested in, we need to do the following: Provide enablement and invocation handling in an ActionProvider implementation. Provide appropriate OperationImplementation classes. Add the new classes to the Project Lookup. Make the Actions visible on the Project Node. Run the application and verify the Actions work as you'd like. Here we go: Create an ActionProvider. Here you specify the Actions that should be supported, the conditions under which they should be enabled, and what should happen when they're invoked, using lots of default code that lets you reuse the functionality provided by the NetBeans Project API: class CustomerActionProvider implements ActionProvider { @Override public String[] getSupportedActions() { return new String[]{ ActionProvider.COMMAND_RENAME, ActionProvider.COMMAND_MOVE, ActionProvider.COMMAND_COPY, ActionProvider.COMMAND_DELETE }; } @Override public void invokeAction(String string, Lookup lkp) throws IllegalArgumentException { if (string.equalsIgnoreCase(ActionProvider.COMMAND_RENAME)) { DefaultProjectOperations.performDefaultRenameOperation( CustomerProject.this, ""); } if (string.equalsIgnoreCase(ActionProvider.COMMAND_MOVE)) { DefaultProjectOperations.performDefaultMoveOperation( CustomerProject.this); } if (string.equalsIgnoreCase(ActionProvider.COMMAND_COPY)) { DefaultProjectOperations.performDefaultCopyOperation( CustomerProject.this); } if (string.equalsIgnoreCase(ActionProvider.COMMAND_DELETE)) { DefaultProjectOperations.performDefaultDeleteOperation( CustomerProject.this); } } @Override public boolean isActionEnabled(String command, Lookup lookup) throws IllegalArgumentException { if ((command.equals(ActionProvider.COMMAND_RENAME))) { return true; } else if ((command.equals(ActionProvider.COMMAND_MOVE))) { return true; } else if ((command.equals(ActionProvider.COMMAND_COPY))) { return true; } else if ((command.equals(ActionProvider.COMMAND_DELETE))) { return true; } return false; } } Importantly, to round off this step, add "new CustomerActionProvider()" to the "getLookup" method of the project. If you were to run the application right now, all the Actions we're interested in would be enabled (if they are visible, as described in step 4 below) but when you invoke any of them you'd get an error message because each of the DefaultProjectOperations above looks in the Lookup of the Project for the presence of an implementation of a class for handling the operation. That's what we're going to do in the next step. Provide Implementations of Project Operations. For each of our operations, the NetBeans Project API lets you implement classes to handle the operation. The dialogs for interacting with the project are provided by the NetBeans project system, but what happens with the folders and files during the operation can be influenced via the operations. Below are the simplest possible implementations, i.e., here we assume we want nothing special to happen. Each of the below needs to be in the Lookup of the Project in order for the operation invocation to succeed. private final class CustomerProjectMoveOrRenameOperation implements MoveOrRenameOperationImplementation { @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public List<FileObject> getDataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyRenaming() throws IOException { } @Override public void notifyRenamed(String nueName) throws IOException { } @Override public void notifyMoving() throws IOException { } @Override public void notifyMoved(Project original, File originalPath, String nueName) throws IOException { } } private final class CustomerProjectCopyOperation implements CopyOperationImplementation { @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public List<FileObject> getDataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyCopying() throws IOException { } @Override public void notifyCopied(Project prjct, File file, String string) throws IOException { } } private final class CustomerProjectDeleteOperation implements DeleteOperationImplementation { @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public List<FileObject> getDataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyDeleting() throws IOException { } @Override public void notifyDeleted() throws IOException { } } Also make sure to put the above methods into the Project Lookup. Check the Lookup of the Project. The "getLookup()" method of the project should now include the classes you created above, as shown in bold below: @Override public Lookup getLookup() { if (lkp == null) { lkp = Lookups.fixed(new Object[]{ this, new Info(), new CustomerProjectLogicalView(this), new CustomerCustomizerProvider(this), new CustomerActionProvider(), new CustomerProjectMoveOrRenameOperation(), new CustomerProjectCopyOperation(), new CustomerProjectDeleteOperation(), new ReportsSubprojectProvider(this), }); } return lkp; } Make Actions Visible on the Project Node. The NetBeans Project API gives you a number of CommonProjectActions, including for the actions we're dealing with. Make sure the items in bold below are in the "getActions" method of the project node: @Override public Action[] getActions(boolean arg0) { return new Action[]{ CommonProjectActions.newFileAction(), CommonProjectActions.copyProjectAction(), CommonProjectActions.moveProjectAction(), CommonProjectActions.renameProjectAction(), CommonProjectActions.deleteProjectAction(), CommonProjectActions.customizeProjectAction(), CommonProjectActions.closeProjectAction() }; } Run the Application. When you run the application, you should see this: Let's now try out the various actions: Copy. When you invoke the Copy action, you'll see the dialog below. Provide a new project name and location and then the copy action is performed when the Copy button is clicked below: The message you see above, in red, might not be relevant to your project type. When you right-click the application and choose Branding, you can find the string in the Resource Bundles tab, as shown below: However, note that the message will be shown in red, no matter what the text is, hence you can really only put something like a warning message there. If you have no text at all, it will also look odd.If the project has subprojects, the copy operation will not automatically copy the subprojects. Take a look here and here for similar more complex scenarios. Move. When you invoke the Move action, the dialog below is shown: Rename. The Rename Project dialog below is shown when you invoke the Rename action: I tried it and both the display name and the folder on disk are changed. Delete. When you invoke the Delete action, you'll see this dialog: The checkbox is not checkable, in the default scenario, and when the dialog above is confirmed, the project is simply closed, i.e., the node hierarchy is removed from the application. However, if you truly want to let the user delete the project on disk, pass the Project to the DeleteOperationImplementation and then add the children of the Project you want to delete to the getDataFiles method: private final class CustomerProjectDeleteOperation implements DeleteOperationImplementation { private final CustomerProject project; private CustomerProjectDeleteOperation(CustomerProject project) { this.project = project; } @Override public List<FileObject> getDataFiles() { List<FileObject> files = new ArrayList<FileObject>(); FileObject[] projectChildren = project.getProjectDirectory().getChildren(); for (FileObject fileObject : projectChildren) { addFile(project.getProjectDirectory(), fileObject.getNameExt(), files); } return files; } private void addFile(FileObject projectDirectory, String fileName, List<FileObject> result) { FileObject file = projectDirectory.getFileObject(fileName); if (file != null) { result.add(file); } } @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyDeleting() throws IOException { } @Override public void notifyDeleted() throws IOException { } } Now the user will be able to check the checkbox, causing the method above to be called in the DeleteOperationImplementation: Hope this answers some questions or at least gets the discussion started. Before asking questions about this topic, please take the steps above and only then attempt to apply them to your own scenario. Useful implementations to look at: http://kickjava.com/src/org/netbeans/modules/j2ee/clientproject/AppClientProjectOperations.java.htm https://kenai.com/projects/nbandroid/sources/mercurial/content/project/src/org/netbeans/modules/android/project/AndroidProjectOperations.java

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  • BizTalk: namespaces

    - by Leonid Ganeline
    BizTalk team did a good job hiding the .NET guts from developers. Developers are working with editors and hardly with .NET code. The Orchestration editor, the Mapper, the Schema editor, the Pipeline editor, all these editors hide what is going on with artifacts created and deployed. Working with the BizTalk artifacts year after year brings us some knowledge which could help to understand more about the .NET guts. I would like to highlight the .NET namespaces. What they are, how they influence our everyday tasks in the BizTalk application development. What is it? Most of the BizTalk artifacts are compiled into the NET classes. Not all of them… but I will show you later. Classes are placed inside the namespaces. I will not describe here why we need namespaces and what is it. I assume you all know about it more then me. Here I would like to emphasize that almost each BizTalk artifact is implemented as a .NET class within a .NET namespace. Where to see the namespaces in development? The namespaces are inconsistently spread across the artifact parameters. Let’s start with namespace placement in development. Then we go with namespaces in deployment and operations. I am using pictures from the BizTalk Server 2013 Beta and the Visual Studio 2012 but there was no changes regarding the namespaces starting from the BizTalk 2006. Default namespace When a new BizTalk project is created, the default namespace is set up the same as a name of a project. This namespace would be used for all new BizTalk artifacts added to this project. Orchestrations When we select a green or a red markers (the Begin and End orchestration shapes) we will see the orchestration Properties window. We also can click anywhere on the space between Port Surfaces to see this window.   Schemas The only way to see the NET namespace for map is selecting the schema file name into the Solution Explorer. Notes: We can also see the Type Name parameter. It is a name of the correspondent .NET class. We can also see the Fully Qualified Name parameter. We cannot see the schema namespace when selecting any node on the schema editor surface. Only selecting a schema file name gives us a namespace parameter. If we select a <Schema> node we can get the Target Namespace parameter of the schema. This is NOT the .NET namespace! It is an XML namespace. See this XML namespace inside the XML schema, it is shown as a special targetNamespace attribute Here this XML namespace appears inside the XML document itself. It is shown as a special xmlns attribute.   Maps It is similar to the schemas. The only way to see the NET namespace for map is selecting a map file name into the Solution Explorer. Pipelines It is similar to the schemas. The only way to see the NET namespace for pipeline is selecting a pipeline file name into the Solution Explorer. z Ports, Policies and Tracking Profiles The Send and Receive Ports, the Policies and the BAM Tracking Profiles do not create the .NET classes and they do not have the associated .NET namespaces. How to copy artifacts? Since the new versions of the BizTalk Server are going to production I am spending more and more time redesigning and refactoring the BizTalk applications. It is good to know how the refactoring process copes with the .NET namespaces. Let see what is going on with the namespaces when we copy the artifacts from one project to another. Here is an example: I am going to group the artifacts under the project folders. So, I have created a Group folder, have run the Add / Existing Item.. command and have chosen all artifacts in the project root. The artifact copies were created in the Group folder: What was happened with the namespaces of the artifacts? As you can see, the folder name, the “Group”, was added to the namespace. It is great! When I added a folder, I have added one more level in the name hierarchy and the namespace change just reflexes this hierarchy change.  The same namespace adjustment happens when we copy the BizTalk artifacts between the projects. But there is an issue with the namespace of an orchestration. It was not changed. The namespaces of the schemas, maps, pipelines are changed but not the orchestration namespace. I have to change the orchestration namespace manually. Now another example: I am creating a new Project folder and moving the artifacts there from the project root by drag and drop. We will mention the artifact namespaces are not changed. Another example: I am copying the artifacts from the project root by (drag and drop) + Ctrl. We will mention the artifact namespaces are changed. It works exactly as it was with the Add / Existing Item.. command. Conclusion: The namespace parameter is put inconsistently in different places for different artifacts Moving artifacts changes the namespaces of the schemas, maps, pipelines but not the orchestrations.

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  • JSR updates - October 2013

    - by Heather VanCura
    A handful of JSRs have been making  progress in the JCP program--Java SE, Java ME and Java EE JSRs.  More to come in the next few weeks! Highlights and links to JSR material below. JSR 337,  Java SE 8 Release Contents, published an Early Draft Review. JSR 351, Java Identity API, published an Early Draft Review. JSR 360, Connected Limited Device Configuration (CLDC) 8, passed the EC Public Review Ballot with 21 yes votes. JSR 361, Java ME Embedded Profile, passed the EC Public Review Ballot with 20 yes votes. JSR 107, JCACHE-Java Temporary Caching API, published an update to their JSR Community Update Page.  You can find schedule information (plans to submit Proposed Final Draft very soon), Adopt-a-JSR suggestions, and presentation material from JavaOne.

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Will google "forget" unlinked pages?

    - by Mystere Man
    If i remove all links to a page, but do not delete the page from the site (nor block it from being requested), will google eventually "forget" about it when it reindexes the site? Assuming of course there are no other links to the page somewhere else externally. Or will google continue to request the page and verify it in the index and keep it around so long as it returns a valid page? Is this similar for Bing et al?

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  • Microsoft apporte le support du H.264 à Firefox avec une extension qui permet de gérer le codec propriétaire concurrent du WebM

    Microsoft publie une extension pour Firefox Qui permet le support de la vidéo H.264 Microsoft confirme une fois de plus son soutien au nouveau standard du web le HTML5. Après le support de la norme dans son future navigateur Internet Explorer 9 et son moteur de recherche Bing, la firme de Redmond vient de publier une extension en rapport avec ce standard pour... FireFox. Cette extension permettant aux utilisateurs de Firefox sur Windows 7 de regarder des vidéos au format H.264, un codec p...

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  • A solution for a PHP website without a framework

    - by lortabac
    One of our customers asked us to add some dynamic functionality to an existent website, made of several static HTML pages. We normally work with an MVC framework (mostly CodeIgniter), but in this case moving everything to a framework would require too much time. Since it is not a big project, not having the full functionality of a framework is not a problem. But the question is how to keep code clean. The solution I came up with is to divide code in libraries (the application's API) and models. So inside HTML there will only be API calls, and readability will not be sacrificed. I implemented this with a sort of static Registry (sorry if I'm wrong, I am not a design pattern expert): <?php class Custom_framework { //Global database instance private static $db; //Registered models private static $models = array(); //Registered libraries private static $libraries = array(); //Returns a database class instance static public function get_db(){ if(isset(self::$db)){ //If instance exists, returns it return self::$db; } else { //If instance doesn't exists, creates it self::$db = new DB; return self::$db; } } //Returns a model instance static public function get_model($model_name){ if(isset(self::$models[$model_name])){ //If instance exists, returns it return self::$models[$model_name]; } else { //If instance doesn't exists, creates it if(is_file(ROOT_DIR . 'application/models/' . $model_name . '.php')){ include_once ROOT_DIR . 'application/models/' . $model_name . '.php'; self::$models[$model_name] = new $model_name; return self::$models[$model_name]; } else { return FALSE; } } } //Returns a library instance static public function get_library($library_name){ if(isset(self::$libraries[$library_name])){ //If instance exists, returns it return self::$libraries[$library_name]; } else { //If instance doesn't exists, creates it if(is_file(ROOT_DIR . 'application/libraries/' . $library_name . '.php')){ include_once ROOT_DIR . 'application/libraries/' . $library_name . '.php'; self::$libraries[$library_name] = new $library_name; return self::$libraries[$library_name]; } else { return FALSE; } } } } Inside HTML, API methods are accessed like this: <?php echo Custom_framework::get_library('My_library')->my_method(); ?> It looks to me as a practical solution. But I wonder what its drawbacks are, and what the possible alternatives.

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  • Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket - (TOTD #185)

    - by arungupta
    The WebSocket API defines different send(xxx) methods that can be used to send text and binary data. This Tip Of The Day (TOTD) will show how to send and receive text and binary data using WebSocket. TOTD #183 explains how to get started with a WebSocket endpoint using GlassFish 4. A simple endpoint from that blog looks like: @WebSocketEndpoint("/endpoint") public class MyEndpoint { public void receiveTextMessage(String message) { . . . } } A message with the first parameter of the type String is invoked when a text payload is received. The payload of the incoming WebSocket frame is mapped to this first parameter. An optional second parameter, Session, can be specified to map to the "other end" of this conversation. For example: public void receiveTextMessage(String message, Session session) {     . . . } The return type is void and that means no response is returned to the client that invoked this endpoint. A response may be returned to the client in two different ways. First, set the return type to the expected type, such as: public String receiveTextMessage(String message) { String response = . . . . . . return response; } In this case a text payload is returned back to the invoking endpoint. The second way to send a response back is to use the mapped session to send response using one of the sendXXX methods in Session, when and if needed. public void receiveTextMessage(String message, Session session) {     . . .     RemoteEndpoint remote = session.getRemote();     remote.sendString(...);     . . .     remote.sendString(...);    . . .    remote.sendString(...); } This shows how duplex and asynchronous communication between the two endpoints can be achieved. This can be used to define different message exchange patterns between the client and server. The WebSocket client can send the message as: websocket.send(myTextField.value); where myTextField is a text field in the web page. Binary payload in the incoming WebSocket frame can be received if ByteBuffer is used as the first parameter of the method signature. The endpoint method signature in that case would look like: public void receiveBinaryMessage(ByteBuffer message) {     . . . } From the client side, the binary data can be sent using Blob, ArrayBuffer, and ArrayBufferView. Blob is a just raw data and the actual interpretation is left to the application. ArrayBuffer and ArrayBufferView are defined in the TypedArray specification and are designed to send binary data using WebSocket. In short, ArrayBuffer is a fixed-length binary buffer with no format and no mechanism for accessing its contents. These buffers are manipulated using one of the views defined by one of the subclasses of ArrayBufferView listed below: Int8Array (signed 8-bit integer or char) Uint8Array (unsigned 8-bit integer or unsigned char) Int16Array (signed 16-bit integer or short) Uint16Array (unsigned 16-bit integer or unsigned short) Int32Array (signed 32-bit integer or int) Uint32Array (unsigned 16-bit integer or unsigned int) Float32Array (signed 32-bit float or float) Float64Array (signed 64-bit float or double) WebSocket can send binary data using ArrayBuffer with a view defined by a subclass of ArrayBufferView or a subclass of ArrayBufferView itself. The WebSocket client can send the message using Blob as: blob = new Blob([myField2.value]);websocket.send(blob); where myField2 is a text field in the web page. The WebSocket client can send the message using ArrayBuffer as: var buffer = new ArrayBuffer(10);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = i;}websocket.send(buffer); A concrete implementation of receiving the binary message may look like: @WebSocketMessagepublic void echoBinary(ByteBuffer data, Session session) throws IOException {    System.out.println("echoBinary: " + data);    for (byte b : data.array()) {        System.out.print(b);    }    session.getRemote().sendBytes(data);} This method is just printing the binary data for verification but you may actually be storing it in a database or converting to an image or something more meaningful. Be aware of TYRUS-51 if you are trying to send binary data from server to client using method return type. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Custom payloads using encoder/decoder Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Figuring our complex REST queries for SharePoint

    - by Sahil Malik
    SharePoint 2010 Training: more information A little while ago, I showed the REST query for a relatively complex query. Some readers have emailed me about how to figure out further queries, and especially for complex insert/delete/update scenarios. Well it is quite easy to figure out almost any query for SharePoint REST API. Okay, this is not just about SharePoint – you can apply what you read here for any REST API interface supported by Microsoft, like WCF data services. But, sometimes when you have many columns, or complex update operations, or are working with weird providers, it is tough to figure out the specific HTTP request you need to craft, error free, using REST. Well fear not, there is hope. As an example, what I did is, I created a SharePoint site at http://sp2010.winsmarts.internal/sampledata with 3 lists in it - 1. Artists (with one Column, Title) Read full article ....

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  • Be Lucrative Using Search Engine Optimization (SEO)

    Another way to make money online is through Search Engine Optimization (SEO). This technique influences different search engines such as Google, Yahoo, Bing and Live. This is usually done to help generate traffic into their websites equating to potential profit. The SEO technique has helped many into their success online. There are many contributing factors that influence your ranking in Google, but I will not discuss that here as there are far too many to rank.

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  • what is optimum length for html title tag in Unicode format?

    - by user1501256
    I have a website that generates its title tag dynamically. the title tag is in unicode format. the title tag is limited to 65 character but sometimes Google doesn't show title tag completely in SERP. I'd like to know what is the optimum length of title tag in terms of seo for unicode titles, and is there any difference between Unicode title and non-Unicode title tag? And what about other search engines Bing, Yahoo and so on.

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  • Can Google Translate's audio files be used in a game?

    - by ashes999
    For my game, I need text-to-speech. Since it's Android, I decided to settle for MP3s, since the range of words spoken is few. For my prototype, I'm using Google Translate to generate the audio since it has awesome pronounciation across multiple languages. But can I use it in production? What if I sell my game for $1 on the app store? All I can find on SE is that the API may be LGPL, and that the licensing page mentions the API is only available for academic research -- nothing more. My usage is a bit different; I'm actually capturing the audio bits and using those instead. I'm curious to know the license for this; I can't find anything with my Google-fu.

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  • Off-Page SEO - Is Backlinking a Sensible Pursuit?

    To qualify what I mentioned in the last article about backlinking and why to me it seems rather a silly way to assess a website's popularity. For us in the know - us internet marketers, of which there are perhaps a million around the globe, who knows, maybe more for us, we know full well that to get our own sites to rank highly in Google and in Yahoo and Bing, we need to get backlinks and we need to get quite a few.

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  • PostgreSQL, Ubuntu, NetBeans IDE (Part 2)

    - by Geertjan
    Now let's create the start of a CRUD application on the NetBeans Platform, using Hibernate and PostgreSQL to do so. Here's what I see in NetBeans IDE after setting things up as outlined yesterday: The NetBeans Platform CRUD Tutorial should get you up and started creating the NetBeans Platform application. Open the generated "persistence.xml" in Design mode and then switch the persistence library to Hibernate. The Here's the application structure: The Hibernate module that you see above has this content: Here's the result: And here's the source code: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/NBPostgreSQL

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  • Generating Wrappers for REST APIs

    - by Kyle
    Would it be feasible to generate wrappers for REST APIs? An earlier question asked about machine readable descriptions of RESTful services addressed how we could write (and then read) API specifications in a standardized way which would lend itself well to generated wrappers. Could a first pass parser generate a decent wrapper that human intervention could fix up? Perhaps the first pass wouldn't be consistent, but would remove a lot of the grunt work and make it easy to flesh out the rest of the API and types. What would need to be considered? What's stopping people from doing this? Has it already been done and my google fu is weak for the day?

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