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  • What are the best practices to use NHiberante sessions in asp.net (mvc/web api) ?

    - by mrt181
    I have the following setup in my project: public class WebApiApplication : System.Web.HttpApplication { public static ISessionFactory SessionFactory { get; private set; } public WebApiApplication() { this.BeginRequest += delegate { var session = SessionFactory.OpenSession(); CurrentSessionContext.Bind(session); }; this.EndRequest += delegate { var session = SessionFactory.GetCurrentSession(); if (session == null) { return; } session = CurrentSessionContext.Unbind(SessionFactory); session.Dispose(); }; } protected void Application_Start() { AreaRegistration.RegisterAllAreas(); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); BundleConfig.RegisterBundles(BundleTable.Bundles); var assembly = Assembly.GetCallingAssembly(); SessionFactory = new NHibernateHelper(assembly, Server.MapPath("/")).SessionFactory; } } public class PositionsController : ApiController { private readonly ISession session; public PositionsController() { this.session = WebApiApplication.SessionFactory.GetCurrentSession(); } public IEnumerable<Position> Get() { var result = this.session.Query<Position>().Cacheable().ToList(); if (!result.Any()) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.NotFound)); } return result; } public HttpResponseMessage Post(PositionDataTransfer dto) { //TODO: Map dto to model IEnumerable<Position> positions = null; using (var transaction = this.session.BeginTransaction()) { this.session.SaveOrUpdate(positions); try { transaction.Commit(); } catch (StaleObjectStateException) { if (transaction != null && transaction.IsActive) { transaction.Rollback(); } } } var response = this.Request.CreateResponse(HttpStatusCode.Created, dto); response.Headers.Location = new Uri(this.Request.RequestUri.AbsoluteUri + "/" + dto.Name); return response; } public void Put(int id, string value) { //TODO: Implement PUT throw new NotImplementedException(); } public void Delete(int id) { //TODO: Implement DELETE throw new NotImplementedException(); } } I am not sure if this is the recommended way to insert the session into the controller. I was thinking about using DI but i am not sure how to inject the session that is opened and binded in the BeginRequest delegate into the Controllers constructor to get this public PositionsController(ISession session) { this.session = session; } Question: What is the recommended way to use NHiberante sessions in asp.net mvc/web api ?

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  • Problem serialising TextBuffer

    - by njallam
    The following is supposed to serialise a TextArea's content to a string. The first two line complete fine, however I have problems from then onwards. page_content = subject_content.get_nth_page(pn) page_name = subject_content.get_tab_label(page_content).get_text() c_buffer = page_content.get_buffer() c_format = c_buffer.register_serialize_tagset() serial = c_buffer.serialize(c_format, c_buffer.get_start_iter(), c_buffer.get_end_iter()) The first error I get is: Traceback (most recent call last): File "/home/nja/notetaker/notetaker/NotetakerWindow.py", line 251, in on_btn_save_clicked self.save() File "/home/nja/notetaker/notetaker/NotetakerWindow.py", line 160, in save c_format = c_buffer.register_serialize_tagset() File "/usr/lib/python2.7/dist-packages/gi/types.py", line 43, in function return info.invoke(*args, **kwargs) TypeError: register_serialize_tagset() takes exactly 2 arguments (1 given) When inserting None as a parameter to c_format = c_buffer.register_serialize_tagset() I get the following as well: Traceback (most recent call last): File "/home/nja/notetaker/notetaker/NotetakerWindow.py", line 251, in on_btn_save_clicked self.save() File "/home/nja/notetaker/notetaker/NotetakerWindow.py", line 161, in save serial = c_buffer.serialize(c_format, c_buffer.get_start_iter(), c_buffer.get_end_iter()) File "/usr/lib/python2.7/dist-packages/gi/types.py", line 43, in function return info.invoke(*args, **kwargs) TypeError: serialize() takes exactly 5 arguments (4 given) I have no idea of a workaround for that, however I shouldn't have to fill None in that other function in the first place. What is happening here?

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  • Unit testing multiple conditions in an IF statement

    - by bwalk2895
    I have a chunk of code that looks something like this: function bool PassesBusinessRules() { bool meetsBusinessRules = false; if (PassesBusinessRule1 && PassesBusinessRule2 && PassesBusinessRule3) { meetsBusinessRules= true; } return meetsBusinessRules; } I believe there should be four unit tests for this particular function. Three to test each of the conditions in the if statement and ensure it returns false. And another test that makes sure the function returns true. Question: Should there actually be ten unit tests instead? Nine that checks each of the possible failure paths. IE: False False False False False True False True False And so on for each possible combination. I think that is overkill, but some of the other members on my team do not. The way I look at it is if BusinessRule1 fails then it should always return false, it doesn't matter if it was checked first or last.

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  • sprite group doesn't support indexing

    - by user3956
    I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = pygame.sprite.Group(mysprite01) print mygroup[n].rect It returns the error: group object does not support indexing. For the moment I'm using the following function: def getSpriteByPosition(position,group): for index,spr in enumerate(group): if (index == position): return spr return False Although working, it just doesn't seem right... Is there a cleaner way to do this? EDIT: I mention a "position" and index but it's not important actually, returning any single sprite from the group is enough

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  • Improving python code

    - by cobie
    I just answered the question on project euler about finding circular primes below 1 million using python. My solution is below. I was able to reduce the running time of the solution from 9 seconds to about 3 seconds. I would like to see what else can be done to the code to reduce its running time further. This is strictly for educational purposes and for fun. import math import time def getPrimes(n): """returns set of all primes below n""" non_primes = [j for j in range(4, n, 2)] # 2 covers all even numbers for i in range(3, n, 2): non_primes.extend([j for j in range(i*2, n, i)]) return set([i for i in range(2, n)]) - set(non_primes) def getCircularPrimes(n): primes = getPrimes(n) is_circ = [] for prime in primes: prime_str = str(prime) iter_count = len(prime_str) - 1 rotated_num = [] while iter_count > 0: prime_str = prime_str[1:] + prime_str[:1] rotated_num.append(int(prime_str)) iter_count -= 1 if primes >= set(rotated_num): is_circ.append(prime) return len(is_circ)

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  • How to access functions in extended classes efficiently?

    - by nischayn22
    In PHP I have classes as below class Animal { //some vars public function printname(){ echo $this->name; } } class AnimalMySql extends Animal { static public function getTableFields(){ return array(); } } class AnimalPostgreSql extends Animal { static public function getTableFields(){ return array(); } } Now I have an object $lion = new Animal(); and I want to do if($store == mysql) //getTableFields from class AnimalMySql else //getTableFields form class AnimalPostgreSql I am new to OOP and not sure what is the best way to call the method from the specific class P.S. Please leave a note with the answer to explain the efficiency of the approach

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  • Order of executions in C++ streams

    - by Krzysztof Bzowski
    It is obvious that first cout prints 7 7 but why the second one prints 8 8 7 ? Why not 7 8 8? How does such constructions work in c++? int ink(int *x){ *x += 1; return *x; } int main(){ int *a; int b = 6; a = &b; cout << ++b << " " << b << endl; cout << b << " " << ink(a) << " " << b; return 0; }

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  • spliiting code in java-don't know what's wrong [closed]

    - by ???? ?????
    I'm writing a code to split a file into many files with a size specified in the code, and then it will join these parts later. The problem is with the joining code, it doesn't work and I can't figure what is wrong! This is my code: import java.io.*; import java.util.*; public class StupidSplit { static final int Chunk_Size = 10; static int size =0; public static void main(String[] args) throws IOException { String file = "b.txt"; int chunks = DivideFile(file); System.out.print((new File(file)).delete()); System.out.print(JoinFile(file, chunks)); } static boolean JoinFile(String fname, int nChunks) { /* * Joins the chunks together. Chunks have been divided using DivideFile * function so the last part of filename will ".partxxxx" Checks if all * parts are together by matching number of chunks found against * "nChunks", then joins the file otherwise throws an error. */ boolean successful = false; File currentDirectory = new File(System.getProperty("user.dir")); // File[] fileList = currentDirectory.listFiles(); /* populate only the files having extension like "partxxxx" */ List<File> lst = new ArrayList<File>(); // Arrays.sort(fileList); for (File file : fileList) { if (file.isFile()) { String fnm = file.getName(); int lastDot = fnm.lastIndexOf('.'); // add to list which match the name given by "fname" and have //"partxxxx" as extension" if (fnm.substring(0, lastDot).equalsIgnoreCase(fname) && (fnm.substring(lastDot + 1)).substring(0, 4).equals("part")) { lst.add(file); } } } /* * sort the list - it will be sorted by extension only because we have * ensured that list only contains those files that have "fname" and * "part" */ File[] files = (File[]) lst.toArray(new File[0]); Arrays.sort(files); System.out.println("size ="+files.length); System.out.println("hello"); /* Ensure that number of chunks match the length of array */ if (files.length == nChunks-1) { File ofile = new File(fname); FileOutputStream fos; FileInputStream fis; byte[] fileBytes; int bytesRead = 0; try { fos = new FileOutputStream(ofile,true); for (File file : files) { fis = new FileInputStream(file); fileBytes = new byte[(int) file.length()]; bytesRead = fis.read(fileBytes, 0, (int) file.length()); assert(bytesRead == fileBytes.length); assert(bytesRead == (int) file.length()); fos.write(fileBytes); fos.flush(); fileBytes = null; fis.close(); fis = null; } fos.close(); fos = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find file"); successful = false; return successful; } catch (IOException ioe) { System.out.println("Cannot write to disk"); successful = false; return successful; } /* ensure size of file matches the size given by server */ successful = (ofile.length() == StupidSplit.size) ? true : false; } else { successful = false; } return successful; } static int DivideFile(String fname) { File ifile = new File(fname); FileInputStream fis; String newName; FileOutputStream chunk; //int fileSize = (int) ifile.length(); double fileSize = (double) ifile.length(); //int nChunks = 0, read = 0, readLength = Chunk_Size; int nChunks = 0, read = 0, readLength = Chunk_Size; byte[] byteChunk; try { fis = new FileInputStream(ifile); StupidSplit.size = (int)ifile.length(); while (fileSize > 0) { if (fileSize <= Chunk_Size) { readLength = (int) fileSize; } byteChunk = new byte[readLength]; read = fis.read(byteChunk, 0, readLength); fileSize -= read; assert(read==byteChunk.length); nChunks++; //newName = fname + ".part" + Integer.toString(nChunks - 1); newName = String.format("%s.part%09d", fname, nChunks - 1); chunk = new FileOutputStream(new File(newName)); chunk.write(byteChunk); chunk.flush(); chunk.close(); byteChunk = null; chunk = null; } fis.close(); System.out.println(nChunks); // fis = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find the given file"); System.exit(-1); } catch (IOException ioe) { System.out .println("Error while creating file chunks. Exiting program"); System.exit(-1); }System.out.println(nChunks); return nChunks; } } }

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  • How can I make my generic comparer (IComparer) handle nulls? [closed]

    - by Nick G
    Hi, I'm trying to write a generic object comparer for sorting, but I have noticed it does not handle the instance where one of the values it's comparing is null. When an object is null, I want it to treat it the same as the empty string. I've tried setting the null values to String.Empty but then I get an error of "Object must be of type String" when calling CompareTo() on it. public int Compare(T x, T y) { PropertyInfo propertyInfo = typeof(T).GetProperty(sortExpression); IComparable obj1 = (IComparable)propertyInfo.GetValue(x, null); IComparable obj2 = (IComparable)propertyInfo.GetValue(y, null); if (obj1 == null) obj1 = String.Empty; // This doesn't work! if (obj2 == null) obj2 = String.Empty; // This doesn't work! if (SortDirection == SortDirection.Ascending) return obj1.CompareTo(obj2); else return obj2.CompareTo(obj1); } I'm pretty stuck with this now! Any help would be appreciated.

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  • Storing and reading file paths from _TCHAR *argv[]

    - by ArsenArsen
    How to convert from _TCHAR* to "" and to keep all : and /? I tried: int _tmain(int argc, _TCHAR* argv[]) { if(!argv[1]){ std::cout<<"No Variables.\r\n"; system("PAUSE"); return 0; std::exit; } std::cout<<"Path: "<<argv[1]<<"\r\n"; system("PAUSE"); return 0; } But, output is either "No variables." or "Path: C" (when I changed _TCHAR to const char and char) or either "Path: 00038706"

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  • Would you see any use of a Trilean (True, False, ??)

    - by Sybiam
    I don't know if I'm alone but sometimes I have a function that should return true or false. But in some case there would be a third result that would make more sense. In some language theses cases would be handled with integers or with exception. For exemple you want to handle the age of a user if he is over 18 years old. And you have a function like this. if(user.isAdult(country_code)){ //Go On }else{ // Block access or do nothing } But in some case depending how your app is built I could see case where the birthday field is incomplete. Then this function should return something undetermined. switch(user.isAdult()){ case true: // go on break; case undetermined: //Inform user birthday is incomplete case false: //Block access } As i said we can handle that with Exceptions and Int, but I would find it quite sexy to have a true, false, undetermined embeded in the language instead of using some home defined constants.

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  • Get all triangles that are < N dist from you?

    - by CyanPrime
    Does anyone know of a way I could add a radius to this code for p? Like basically saying "this is true if the triangle is < N dist from the point" public boolean isPointInTriangle( Vector3f p, Vector3f a, Vector3f b, Vector3f c ) { return ( pointsAreOnSameSide(p, a, b, c) && pointsAreOnSameSide(p, b, a, c) && pointsAreOnSameSide(p, c, a, b) ); } public boolean pointsAreOnSameSide( Vector3f p1, Vector3f p2, Vector3f a, Vector3f b ) { Vector3f diffba = new Vector3f(0,0,0); Vector3f.sub( b, a, diffba ); Vector3f diffp1a = new Vector3f(0,0,0); Vector3f.sub( p1, a, diffp1a ); Vector3f diffp2a = new Vector3f(0,0,0); Vector3f.sub( p2, a, diffp2a ); Vector3f cross1 = Vector3f.cross(diffba, diffp1a); Vector3f cross2 = Vector3f.cross(diffba, diffp2a); return ( Vector3f.dot( cross1, cross2 ) >= 0 ); }

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  • Architecture or Pattern for handling properties with custom setter/getter?

    - by Shelby115
    Current Situation: I'm doing a simple MVC site for keeping journals as a personal project. My concern is I'm trying to keep the interaction between the pages and the classes simplistic. Where I run into issues is the password field. My setter encrypts the password, so the getter retrieves the encrypted password. public class JournalBook { private IEncryptor _encryptor { get; set; } private String _password { get; set; } public Int32 id { get; set; } public String name { get; set; } public String description { get; set; } public String password { get { return this._password; } set { this.setPassword(this._password, value, value); } } public List<Journal> journals { get; set; } public DateTime created { get; set; } public DateTime lastModified { get; set; } public Boolean passwordProtected { get { return this.password != null && this.password != String.Empty; } } ... } I'm currently using model-binding to submit changes or create new JournalBooks (like below). The problem arises that in the code below book.password is always null, I'm pretty sure this is because of the custom setter. [HttpPost] public ActionResult Create(JournalBook book) { // Create the JournalBook if not null. if (book != null) this.JournalBooks.Add(book); return RedirectToAction("Index"); } Question(s): Should I be handling this not in the property's getter/setter? Is there a pattern or architecture that allows for model-binding or another simple method when properties need to have custom getters/setters to manipulate the data? To summarize, how can I handle the password storing with encryption such that I have the following, Robust architecture I don't store the password as plaintext. Submitting a new or modified JournalBook is as easy as default model-binding (or close to it).

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  • Generic IEqualityComparer

    - by Nettuce
    A generic equality comparer that takes a property expression or a comparison Func public class GenericComparer<T> : IEqualityComparer<T> where T : class         {             private readonly Func<T, T, bool> comparerExpression;             private readonly string propertyName;             public GenericComparer(Func<T, T, bool> comparerExpression)             {                 this.comparerExpression = comparerExpression;             }             public GenericComparer(Expression<Func<T, object>> propertyExpression)             {                 propertyName = (propertyExpression.Body is UnaryExpression ? (MemberExpression)((UnaryExpression)propertyExpression.Body).Operand : (MemberExpression)propertyExpression.Body).Member.Name;             }             public bool Equals(T x, T y)             {                 return comparerExpression == null ? x.GetType().GetProperty(propertyName).GetValue(x, null).Equals(y.GetType().GetProperty(propertyName).GetValue(y, null)) : comparerExpression.Invoke(x, y);             }             public int GetHashCode(T obj)             {                 return obj.ToString().GetHashCode();             }         }

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  • How should I refactor switch statements like this (Switching on type) to be more OO?

    - by Taytay
    I'm seeing some code like this in our code base, and want to refactor it: (Typescript psuedocode follows): class EntityManager{ private findEntityForServerObject(entityType:string, serverObject:any):IEntity { var existingEntity:IEntity = null; switch(entityType) { case Types.UserSetting: existingEntity = this.getUserSettingByUserIdAndSettingName(serverObject.user_id, serverObject.setting_name); break; case Types.Bar: existingEntity = this.getBarByUserIdAndId(serverObject.user_id, serverObject.id); break; //Lots more case statements here... } return existingEntity; } } The downsides of switching on type are self-explanatory. Normally, when switching behavior based on type, I try to push the behavior into subclasses so that I can reduce this to a single method call, and let polymorphism take care of the rest. However, the following two things are giving me pause: 1) I don't want to couple the serverObject with the class that is storing all of these objects. It doesn't know where to look for entities of a certain type. And unfortunately, the identity of a type of ServerObject varies with the type of ServerObject. (So sometimes it's just an ID, other times it's a combination of an id and a uniquely identifying string, etc). And this behavior doesn't belong down there on those subclasses. It is the responsibility of the EntityManager and its delegates. 2) In this case, I can't modify the ServerObject classes since they're plain old data objects. It should be mentioned that I've got other instances of the above method that take a parameter like "IEntity" and proceed to do almost the same thing (but slightly modify the name of the methods they're calling to get the identity of the entity). So, we might have: case Types.Bar: existingEntity = this.getBarByUserIdAndId(entity.getUserId(), entity.getId()); break; So in that case, I can change the entity interface and subclasses, but this isn't behavior that belongs in that class. So, I think that points me to some sort of map. So eventually I will call: private findEntityForServerObject(entityType:string, serverObject:any):IEntity { return aMapOfSomeSort[entityType].findByServerObject(serverObject); } private findEntityForEntity(someEntity:IEntity):IEntity { return aMapOfSomeSort[someEntity.entityType].findByEntity(someEntity); } Which means I need to register some sort of strategy classes/functions at runtime with this map. And again, I darn well better remember to register one for each my my types, or I'll get a runtime exception. Is there a better way to refactor this? I feel like I'm missing something really obvious here.

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  • pascal triangle in php (anything wrong with this solution?) [migrated]

    - by zhenka
    I saw that one of the interview questions could be building a pascal triangle. Is there anything wrong with this particular solution I came up with? function pascal_r($r){ $local = array(); if($r == 1){ return array(array(1)); } else { $previous = pascal_r($r - 1); array_push($local, 1); for($i = 0; $i < $r - 2 && $r > 2; $i++){ array_push($local, $previous[$r-2][$i] + $previous[$r-2][$i + 1]); } array_push($local, 1); } array_push($previous, $local); return $previous; } print_r(pascal_r(100));

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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  • design for interruptable operations

    - by tpaksu
    I couldn't find a better topic but here it is; 1) When user clicks a button, code starts t work, 2) When another button is clicked, it would stop doing whatever it does and start to run the second button's code, 3) Or with not user interaction, an electrical power down detected from a connected device, so our software would cancel the current event and start doing the power down procedure. How is this design mostly applied to code? I mean "stop what you are doing" part? If you would say events, event handlers etc. how do you bind a condition to the event? and how do you tell the program without using laddered if's to end it's process? method1(); if (powerdown) return; method2(); if (powerdown) return; etc.

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  • IXRepository and test problems

    - by Ridermansb
    Recently had a doubt about how and where to test repository methods. Let the following situation: I have an interface IRepository like this: public interface IRepository<T> where T: class, IEntity { IQueryable<T> Query(Expression<Func<T, bool>> expression); // ... Omitted } And a generic implementation of IRepository public class Repository<T> : IRepository<T> where T : class, IEntity { public IQueryable<T> Query(Expression<Func<T, bool>> expression) { return All().Where(expression).AsQueryable(); } } This is an implementation base that can be used by any repository. It contains the basic implementation of my ORM. Some repositories have specific filters, in which case we will IEmployeeRepository with a specific filter: public interface IEmployeeRepository : IRepository<Employee> { IQueryable<Employee> GetInactiveEmployees(); } And the implementation of IEmployeeRepository: public class EmployeeRepository : Repository<Employee>, IEmployeeRepository // TODO: I have a dependency with ORM at this point in Repository<Employee>. How to solve? How to test the GetInactiveEmployees method { public IQueryable<Employee> GetInactiveEmployees() { return Query(p => p.Status != StatusEmployeeEnum.Active || p.StartDate < DateTime.Now); } } Questions Is right to inherit Repository<Employee>? The goal is to reuse code once all implementing IRepository already been made. If EmployeeRepository inherit only IEmployeeRepository, I have to literally copy and paste the code of Repository<T>. In our example, in EmployeeRepository : Repository<Employee> our Repository lies in our ORM layer. We have a dependency here with our ORM impossible to perform some unit test. How to create a unit test to ensure that the filter GetInactiveEmployees return all Employees in which the Status != Active and StartDate < DateTime.Now. I can not create a Fake/Mock of IEmployeeRepository because I would be testing? Need to test the actual implementation of GetInactiveEmployees. The complete code can be found on Github

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  • Customizable Method Bodies in NetBeans IDE 7.3

    - by Geertjan
    In NetBeans IDE 7.3, bodies of newly created methods can now be customized in Tools/Templates/Java/Code Snippets, see below: The content of the first of the two above, "Generated Method Body", is like this: <#-- A built-in Freemarker template (see http://freemarker.sourceforge.net) used for filling the body of methods generated by the IDE. When editing the template, the following predefined variables, that will be then expanded into the corresponding values, could be used together with Java expressions and comments: ${method_return_type}       a return type of a created method ${default_return_value}     a value returned by the method by default ${method_name}              name of the created method ${class_name}               qualified name of the enclosing class ${simple_class_name}        simple name of the enclosing class --> throw new java.lang.UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. The second one, "Overriden Methody Body", is as follows: <#-- A built-in Freemarker template (see http://freemarker.sourceforge.net) used for filling the body of overridden methods generated by the IDE. When editing the template, the following predefined variables, that will be then expanded into the corresponding values, could be used together with Java expressions and comments: ${super_method_call}        a super method call ${method_return_type}       a return type of a created method ${default_return_value}     a value returned by the method by default ${method_name}              name of the created method ${class_name}               qualified name of the enclosing class ${simple_class_name}        simple name of the enclosing class --> <#if method_return_type?? && method_return_type != "void"> return ${super_method_call}; //To change body of generated methods, choose Tools | Templates. <#else> ${super_method_call}; //To change body of generated methods, choose Tools | Templates. </#if>

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  • Output the total number of String Characters [migrated]

    - by Programmerwannabe
    My Question is what method should I use if I wanted to get the total number of characters a user inputs? without using arrays, i tried using .length() but it did not return all characters say from the first and lastname, it only returned the first name. Here's an example of my code. (Please dont laugh im really new in programming :) ) System.out.print("Enter your first and last name: "); String yourName = keyboard.next(); System.out.println("Your name has a total of " + yourName.length() + " numbers"); what happened was if i enter say "Neo Matrix" it would only return 3. I appreciate any help. thank you!

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  • How to check if a variable is an integer? [closed]

    - by FyrePlanet
    I'm going through my C++ book and have currently made a working Guess The Number game. The game generates a random number based on current time, has the user input their guess, and then tells them whether it was too high, too low, or the correct number. The game functions fine if you enter a number, but returns 'Too High' if you enter something that is not a number (such as a letter or punctuation). Not only does it return 'too high', but it also continually returns it. I was wondering what I could do to check if the guess, as input by the user, is an integer and if it is not, to return 'Not a number. Guess again.' Here is the code. #include <iostream> #include <cstdlib> #include <ctime> using namespace std; int main() { srand(time(0)); // seed the random number generator int theNumber = rand() % 100 + 1; // random number between 1 and 100 int tries = 0, guess; cout << "\tWelcome to Guess My Number!\n\n"; do { cout << "Enter a guess: "; cin >> guess; ++tries; if (guess > theNumber) cout << "Too high!\n\n"; if (guess < theNumber) cout << "Too low!\n\n"; } while (guess != theNumber); cout << "\nThat's it! You got it in " << tries << " guesses!\n"; cout << "\nPress Enter to exit.\n"; cin.ignore(cin.rdbuf()->in_avail() + 1); return 0; }

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