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  • Redirect to show ModelAndView from another Controller - (Spring 3 MVC, Hibernate 3)???

    - by Mimi
    How exactly can I trigger display of a model and view from another model and view’s controller? [B][COLOR="Blue"]HTTP Request View -- HttpRequestController POST - new HttpResponse POJO and a string of the POJO in XML as an Http Response msg to be sent back to the Requestor --[/COLOR][/B] [B][COLOR="Red"][/COLOR][/B] I have HttpRequestController() to handle a POST message with data from an input Form and populated an HttpRequest POJO with it. An HttpResponse POJO is composed and persisted along with the HttpRequest to a Db. I made this HttResponse POJO an XML string as the @Responsebody to be sent back by the HttpRequestController() (as an actual HTTP Response message with header and body) and I want to present this HttpResponse POJO in a View. I tried different things, none worked and I could not find a similar example anywhere.

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  • CATiledLayer blanking tiles before drawing contents

    - by Greg Plesur
    All, I'm having trouble getting behavior that I want from CATiledLayer. Is there a way that I can trigger the tiles to redraw without having the side-effect that their areas are cleared to white first? I've already subclassed CATiledLayer to set fadeDuration to return 0. To be more specific, here are the details of what I'm seeing and what I'm trying to achieve: I have a UIScrollView with a big content size...~12000x800. Its content view is a UIView backed by a CATiledLayer. The UIView is rendered with a lot of custom-drawn lines Everything works fine, but the contents of the UIView sometimes change. When that happens, I'd like to redraw the tiles as seamlessly as possible. When I use setNeedsDisplay on the view, the tiles redraw but they are first cleared to white and there's a fraction-of-a-second delay before the new content is drawn. I've already subclassed CATiledLayer so that fadeDuration is set to 0. The behavior that I want seems like it should be possible...when you zoom in on the scrollview and the content gets redrawn at a higher resolution, there's no blanking before the redraw; the new content is drawn right on top of the old one. That's what I'm looking for. Thanks; I appreciate your ideas. Update: Just to follow up - I realized that the tiles weren't being cleared to white before the redraw, they're being taken out entirely; the white that I was seeing is the color of the view that's beneath my CATiledLayer-backed view. As a quick hack/fix, I put a UIImageView beneath the UIScrollView, and before triggering a redraw of the CATiledLayer-backed view I render its visible section into the UIImageView and let it show. This smooths out the redraw significantly. If anyone has a better solution, like keeping the redraw-targeted tiles from going away before being redrawn in the first place, I'd still love to hear it.

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  • Spam proof hit counter in Django

    - by Jim Robert
    I already looked at the most popular Django hit counter solutions and none of them seem to solve the issue of spamming the refresh button. Do I really have to log the IP of every visitor to keep them from artificially boosting page view counts by spamming the refresh button (or writing a quick and dirty script to do it for them)? More information So right now you can inflate your view count with the following few lines of Python code. Which is so little that you don't even really need to write a script, you could just type it into an interactive session: from urllib import urlopen num_of_times_to_hit_page = 100 url_of_the_page = "http://example.com" for x in range(num_of_times_to_hit_page): urlopen(url_of_the_page) Solution I'll probably use To me, it's a pretty rough situation when you need to do a bunch of writes to the database on EVERY page view, but I guess it can't be helped. I'm going to implement IP logging due to several users artificially inflating their view count. It's not that they're bad people or even bad users. See the answer about solving the problem with caching... I'm going to pursue that route first. Will update with results. For what it's worth, it seems Stack Overflow is using cookies (I can't increment my own view count, but it increased when I visited the site in another browser.) I think that the benefit is just too much, and this sort of 'cheating' is just too easy right now. Thanks for the help everyone!

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  • Why can I not receive touch events within my custom UIScrollView subclass?

    - by stefanosn
    i have an uiscrollview with a uiimageview inside. I subclass the uiscrollview but i can not get touches to work touchbegin does not called. What should i do to call uitouch event? what is wrong? .h #import <UIKit/UIKit.h> @interface myScrollView : UIScrollView { } @end .m #import "myScrollView.h" @implementation myScrollView - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (touch.view.tag > 0) { touch.view.center = location; } NSLog(@"tag=%@", [NSString stringWithFormat:@"%i", touch.view.tag]); }

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  • UIScrollView only works if the child views aren't hit

    - by dny238
    I have a scroll view that doesn't scroll right, I've simplified the code for below. It draws the view and some horizontal buttons that i add more stuff to in the real code. If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll. After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference. http://stackoverflow.com/questions/650437/iphone-uiscrollview-with-uibuttons-how-to-recreate-springboard What am I doing wrong? TIA, Rob Updated the code - (void)viewDidLoad { l = [self landscapeView]; [self.view addSubview:l]; [l release]; } - (UIScrollView *) landscapeView { // LANDSCAPE VIEW UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)]; landscapeView.backgroundColor = [UIColor whiteColor]; landscapeView.delaysContentTouches = YES; NSInteger iMargin, runningY, n; iMargin = 3; runningY = iMargin; for (n = 1; n <= 38; n++) { //add day labels UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)]; templabel.backgroundColor = [UIColor grayColor]; [landscapeView addSubview:templabel]; [templabel release]; runningY = runningY + 30; } landscapeView.contentSize = CGSizeMake( 320, runningY); return landscapeView; }

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  • Key event handling process

    - by backspace7
    I'd like to know how the key event is handled in Android platform. From 'when user type key 'a' on software keyboard', To 'view draw the character 'a' on itself'. Probably, the key event is generated by IME, And it will be sent to parent view, Finally, view(such as EditText) displays chracters. Please somebody explains about these entire key event handling process.

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  • MKAnnotationView is not added for some annotations

    - by Dave
    I find that MKMapView has to be re-centered to a significant distance away from an existing map center to be able to add more annotations to the map and DISPLAY them. Is this a bug in SDK 3.2? I have looked literally EVERYWHERE and can't find a way to refresh the map view without having to zoom in or zoom out or move the map view. Why?? I don't mind if the solution involves doing a bunch of custom delegates and notifications. I just NEED this so bad. Basically, I am adding pins (annotations) to a map view when performing a search for businesses. I remove existing annotations on every search. So the annotations are added to the map on every search. If I search twice with the same map view, I see the results loading but the map view is empty. The pins will appear if i move/resize/zoom in. Anybody seen this? any help is appreciated.

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  • Creating a simple forum in mvc.net

    - by Dofs
    Hi, I am creating a very simple forum as my first MVC project. My database layout is rather simple: [ForumThread] Id Title [ForumPost] Id ThreadId Message ParentId // To tell which post this post should hang on to Created CreatedBy Updated UpdatedBy I am creating a view for the ForumThread for displaying the list of threads and to be able to create a new thread. There is a details view of the ForumThread which shows the thread with the underlying posts. My question is how I the easiest way in the ForumThread details view, can display a view to create a ForumPost, without having to navigate to another page first?

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  • FREED(id): message release sent to freed object error solution ?

    - by Meko
    Hi.In my Iphone app I am getting: objc[597]: FREED(id): message release sent to freed object=0x3b81780 error.What should cause this error?IS it about memory allocation? I have UITable and model view that include some text field.It takes username from model view and search this in internet and gets some images from internet.It takes data but when model view disappears app exits.and gives that error.When model views close it runs my method and gets value.But it exits from app.

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  • OpenGL 2D Depth Perception

    - by Stephen James
    This is the first time i have ever commented on a forum about programming, so sorry if I'm not specific enough. Here's my problem: I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing? Thanks :)

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  • OpenGL 2D Depth Perception

    - by Stephen James
    I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing?

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  • Asp.Net MVC - Blank model not returning blank data

    - by Pino
    I have a form which a user can fill in x times with the data they want too. The form is posted to the following Action. [HttpPost] public ActionResult Manage(ProductOptionModel DataToAdd) { if (!ModelState.IsValid) { return View(DataToAdd); } var ProdServ = new ProductService(); if (DataToAdd.ID != 0) { //Edit Mode. DataToAdd = ProdServ.EditProductOption(DataToAdd); ViewData["Message"] = "Option Changes Made"; }else { //Add DataToAdd = ProdServ.AddProductOption(DataToAdd); ViewData["Message"] = "New Option Added"; } var RetModel = new ProductOptionModel() {ProductID = DataToAdd.ProductID}; return View(RetModel); } So at the bottom I blank the model (Leaving just the required field) and then return to the view. However the view holds the data from the previously submitted form. Any ideas why? I have debugged the code and checked that the RetModel variable is empty.

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  • Difficulty with apps with a forced landscape orientation

    - by mahboudz
    I have two apps, both of which force the user to use the iPhone in landscape mode, in order to have a wider screen, instead of a taller one. One of the things I have found is that my first view will look fine, but all other views come up with their subviews (UIButtons, UIPicker, UIViews) squeezed to one side or clipped (depending on whether the elements were set to move, resize or stay in the same position as the view size changed). All my views are designed in IB in the landscape orientation. My underlying UIWindow, and everything I can think of has been laid out in landscape orientation. Even my plist file has the UIInterfaceOrientationLandscapeRight flag set. Now, if I load all my views at the same time as my rootview controller, then I have no problems. But if I have views loaded later, they get clipped or squeezed. The only way to get around the problem was to add the following line in my code that flips in a new view: [coming.view setFrame:CGRectMake(0, 0, 480, 300)]; Anyone know why I need to do this? Is it just that the iPhone assumes that loaded views are 300x480 unless a transform gets applied to them? Thanks. ps. This is what the view looks like if I don't call setFrame, as described above: All viewcontrollers that get loaded after the first one will have their screen similarly squeezed down. For some reason the first viewcontroller doesn't have this issue.

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  • ASP MVC: Submitting a form with nested user controls

    - by Nigel
    I'm fairly new to ASP MVC so go easy :). I have a form that contains a number of user controls (partial views, as in System.Web.Mvc.ViewUserControl), each with their own view models, and some of those user controls have nested user controls within them. I intended to reuse these user controls so I built up the form using a hierarchy in this way and pass the form a parent view model that contains all the user controls' view models within it. For example: Parent Page (with form and ParentViewModel) -->ChildControl1 (uses ViewModel1 which is passed from ParentViewModel.ViewModel1 property) -->ChildControl2 (uses ViewModel2 which is passed from ParentViewModel.ViewModel2 property) -->ChildControl3 (uses ViewModel3 which is passed from ViewModel2.ViewModel3 property) I hope this makes sense... My question is how do I retrieve the view data when the form is submitted? It seems the view data cannot bind to the ParentViewModel: public string Save(ParentViewModel viewData)... as viewData.ViewModel1 and viewData.ViewModel2 are always null. Is there a way I can perform a custom binding? Ultimately I need the form to be able to cope with a dynamic number of user controls and perform an asynchronous submission without postback. I'll cross those bridges when I come to them but I mention it now so any answer won't preclude this functionality. Many thanks.

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  • Custom NSView in NSMenuItem not receiving mouse events

    - by Dennis
    I have an NSMenu popping out of an NSStatusItem using popUpStatusItemMenu. These NSMenuItems show a bunch of different links, and each one is connected with setAction: to the openLink: method of a target. This arrangement has been working fine for a long time. The user chooses a link from the menu and the openLink: method then deals with it. Unfortunately, I recently decided to experiment with using NSMenuItem's setView: method to provide a nicer/slicker interface. Basically, I just stopped setting the title, created the NSMenuItem, and then used setView: to display a custom view. This works perfectly, the menu items look great and my custom view is displayed. However, when the user chooses a menu item and releases the mouse, the action no longer works (i.e., openLink: isn't called). If I just simply comment out the setView: call, then the actions work again (of course, the menu items are blank, but the action is executed properly). My first question, then, is why setting a view breaks the NSMenuItem's action. No problem, I thought, I'll fix it by detecting the mouseUp event in my custom view and calling my action method from there. I added this method to my custom view: - (void)mouseUp:(NSEvent *)theEvent { NSLog(@"in mouseUp"); } No dice! This method is never called. I can set tracking rects and receive mouseEntered: events, though. I put a few tests in my mouseEntered routine, as follows: if ([[self window] ignoresMouseEvents]) { NSLog(@"ignoring mouse events"); } else { NSLog(@"not ignoring mouse events"); } if ([[self window] canBecomeKeyWindow]) { dNSLog((@"canBecomeKeyWindow")); } else { NSLog(@"not canBecomeKeyWindow"); } if ([[self window] isKeyWindow]) { dNSLog((@"isKeyWindow")); } else { NSLog(@"not isKeyWindow"); } And got the following responses: not ignoring mouse events canBecomeKeyWindow not isKeyWindow Is this the problem? "not isKeyWindow"? Presumably this isn't good because Apple's docs say "If the user clicks a view that isn’t in the key window, by default the window is brought forward and made key, but the mouse event is not dispatched." But there must be a way do detect these events. HOW? Adding: [[self window] makeKeyWindow]; has no effect, despite the fact that canBecomeKeyWindow is YES.

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  • jQuery UI Question. How to pass parameters to a function.

    - by jiji40
    I am pretty new to jQuery. How do I pass parameters to a function? I found some jQueryUI demos and I got it working except "view" link. I have a problem with passing parameters to and show them in modal popup windows. I have "Create New User" button and "View" link on the page. Clicking "Create New User" does pass the parameters and show them on modal popup window. ('12345' in User ID textbox, 'John Starks' in User Name textbox) $(function() { ... //Create New User button $('#create-user') .button() .click( function() { $('#dialog-form').dialog('open'); userId.val('12345'); userName.val('John Starks'); } ); }); But, "View" link doesn't work... Clicking "View" link does pop up modal window with no value in the textbox(User ID and User Name) function doView( idP, nameP ) { $('#dialog-form2').dialog('open'); userId.val(idP); userName.val(nameP); } <a href="#" OnClick="doView('001','John Doe');" >view</a> ... How to pass the parameters to modal window? Thanks in advance.

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  • Refresh a UITableView after loading

    - by Alavoil
    I am trying to load a table view from a cache very quickly and have the cached data in the table view appear. Then I want download new data, and then reload the table. Right now I am downloading the new data on viewDidAppear, but the view still refreshes before it displays. Any idea how I can do this?

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  • Can a WPF ComboBox display alternative text when its selection is null?

    - by Garth T Kidd
    G'day! I want my WPF ComboBox to display some alternative text when its data-bound selection is null. The view model has the expected properties: public ThingoSelectionViewModel : INotifyPropertyChanged { public ThingoSelectionViewModel(IProvideThingos) { this.Thingos = IProvideThingos.GetThingos(); } public ObservableCollection<Thingo> Thingos { get; set; } public Thingo SelectedThingo { get { return this.selectedThingo; } set { // set this.selectedThingo and raise the property change notification } // ... } The view has XAML binding to the view model in the expected way: <ComboBox x:Name="ComboboxDrive" SelectedItem="{Binding Path=SelectedThingo}" IsEditable="false" HorizontalAlignment="Left" MinWidth="100" IsReadOnly="false" Style="{StaticResource ComboboxStyle}" Grid.Column="1" Grid.Row="1" Margin="5" SelectedIndex="0"> <ComboBox.ItemsSource> <CompositeCollection> <ComboBoxItem IsEnabled="False">Select a thingo</ComboBoxItem> <CollectionContainer Collection="{Binding Source={StaticResource Thingos}}" /> </CompositeCollection> </ComboBox.ItemsSource> </ComboBox> The ComboBoxItem wedged into the top is a way to get an extra item at the top. It's pure chrome: the view model stays pure and simple. There's just one problem: the users want "Select a thingo" displayed whenever the ComboBox' selection is null. The users do not want a thingo selected by default. They want to see a message telling them to select a thingo. I'd like to avoid having to pollute the viewmodel with a ThingoWrapper class with a ToString method returning "Select a thingo" if its .ActualThingo property is null, wrapping each Thingo as I populate Thingos, and figuring out some way to prevent the user from selecting the nulled Thingo. Is there a way to display "Select a thingo" within the ComboBox' boundaries using pure XAML, or pure XAML and a few lines of code in the view's code-behind class?

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  • iPhone UITableView trigger a parent method?

    - by MidnightLightning
    Okay, so I'm working on an iPhone app with a preferences-esque section where there's a base TableView, which has one section, and several rows of customized cells to hold a name and a value label. Clicking on a row brings up another View, which allows the user to pick from a list (another TableView), and select an item. All of these TableViews are done programatically. The base TableView has a property that holds a Controller instance for each of the "pick from the list" Views. Each of the "pick from the list" views has a property called chosenValue that has the currently-selected option. I've gotten the UI to handle the didSelectRowAtIndexPath to update the chosenValue property and then "pop" the view (going back to the main TableView). But, even though the main TableView's cellForRowAtIndexPath method references the chosenValue property of the subview that's held in a property, the view doesn't update when an item is selected. In short, how can the sub-view trigger a reloadData on the parent object, after it "pops" and unloads?

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  • Touch coordinates in iPhone landscape mode app

    - by gok
    I am trying to make this landscape only iphone app. I only use this code for this purpose: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } However when I click clip subviews checkbox from interface builder, the view is clipped from the middle. I also don't receive any touch events from outside of view bounds obviously. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint fingerPos = [[touches anyObject] locationInView:self.view]; NSLog(@"%f %f",fingerPos.x,fingerPos.y); } only prints for coordinates between 20 and 320 for X. But Y works fine. When i try to modify bounds by hand, everything works fine; View is positioned and shown correctly, printed coordinates are correct, I receive touch from all of the screen except between 0 and 20 for X. So Left side of the screen is unresponsive to touch events for only 20 pixels. Code I use to modify bounds: self.view.bounds = CGRectMake(-180.0f, 0.0f, 680.0f, 480.0f); What might be causing this? Weird!

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  • error insert text in papervision typography class

    - by safeDomain
    hi evryone , i am encounter with a small problem i want to make a 3d rtl text animation with papervision this code generet a problem to this : [Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. but when using a english text this error dont genereta my code : package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.scenes.Scene3D import org.papervision3d.view.Viewport3D import org.papervision3d.cameras.Camera3D import org.papervision3d.render.BasicRenderEngine import org.papervision3d.typography.Font3D import org.papervision3d.typography.fonts.HelveticaBold import org.papervision3d.typography.Text3D import org.papervision3d.materials.special.Letter3DMaterial import flash.text.engine.FontDescription import flash.text.engine.ElementFormat import flash.text.engine.TextElement import flash.text.engine.TextBlock import flash.text.engine.TextLine /** * ... * @author vahid */ public class Main extends Sprite { private var fd:FontDescription private var ef:ElementFormat private var te:TextElement protected var st:String; private var scene:Scene3D private var view:Viewport3D private var camera:Camera3D private var render:BasicRenderEngine private var vpWidth:Number = stage.stageWidth; private var vpHeight:Number = stage.stageHeight; private var text3d:Text3D private var font3d:Font3D //private var font:HelveticaBold private var textMaterial:Letter3DMaterial private var text:String public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // rtl block fd = new FontDescription () ef = new ElementFormat (fd) te = new TextElement ("?????? ?????? ???? ?????? ?? papervision", ef) text = te.text //3d block scene = new Scene3D () view = new Viewport3D (vpWidth,vpHeight,true,true,false,false) camera = new Camera3D () render = new BasicRenderEngine() addChild (view) this.addEventListener (Event.ENTER_FRAME , renderThis) textMaterial = new Letter3DMaterial(0xFF0000,1) font3d = new HelveticaBold() text3d = new Text3D (text, font3d, textMaterial) scene.addChild (text3d) } protected function renderThis(e:Event):void { text3d.rotationY +=5 render.renderScene(scene,camera,view) } } } i am using flashdevelop. please help me thank's

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  • Qt4: QPrinter / QPainter only prints the first document

    - by hurikhan77
    The problem is that my application only prints the first document fine. The second document is empty, only the page number is printed, the rest of the page is empty. In Qt4, I'm initializing the printer in the main.cpp in the following way: mw->printer = new QPrinter(QPrinter::HighResolution); mw->printer->setPaperSize(QPrinter::A5); mw->printer->setNumCopies(2); mw->printer->setColorMode(QPrinter::GrayScale); QPrintDialog *dialog = new QPrintDialog(mw->printer, mw); dialog->setWindowTitle(QObject::tr("Printer Setup")); if (dialog->exec() == QDialog::Accepted) { mw->printer->setFullPage(TRUE); return a.exec (); } This works fine for printing the first document from the application: qDebug("Printing"); QPainter p; if (!p.begin(printer)) { qDebug("Printing aborted"); return; } Q3PaintDeviceMetrics metrics(p.device()); int dpiy = metrics.logicalDpiY(); int dpix = metrics.logicalDpiX(); int tmargin = (int) ((marginTop / 2.54) * dpiy); int bmargin = (int) ((marginBottom / 2.54) * dpiy); int lmargin = (int) ((marginLeft / 2.54) * dpix); int rmargin = (int) ((marginRight / 2.54) * dpix); QRect body(lmargin, tmargin, metrics.width() - (lmargin + rmargin), metrics.height() - (tmargin + bmargin)); QString document; /* ... app logic to write a richtext document */ Q3SimpleRichText richText(QString("<qt>%1</qt>").arg(document), QFont("Arial", fontSize)); richText.setWidth(&p, body.width()); QRect view(body); int page = 1; do { // draw text richText.draw(&p, body.left(), body.top(), view, colorGroup()); view.moveBy(0, body.height()); p.translate(0, -body.height()); // insert page number p.drawText(view.right() - p.fontMetrics().width(QString::number(page)), view.bottom() + p.fontMetrics().ascent() + 5, QString::number(page)); // exit loop on last page if (view.top () >= richText.height ()) break; printer->newPage(); page++; } while (TRUE); if (!p.end()) qDebug("Print painter yielded failure"); But when this routine runs the second time, it does not print the document. It will just print an empty page but still with the page number on it. This worked fine before with Qt3.

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  • Trying to install Team viewer on Ubuntu 12.04

    - by Teknikk
    I recently got Ubuntu installed on my server, I wanted to install TeamViewer so i could easy manage the virtual machines, However, I get errors when installing it from App store?, And I also get errors, but more detailed on the terminal. Error output: tek@tek-G53SW:~/Download$ sudo dpkg -i ipts teamviewer_linux_x64.deb dpkg: error processing ipts (--install): cannot access archive: No such file or directory (Reading database ... 142115 files and directories currently installed.) Preparing to replace teamviewer7 7.0.9360 (using teamviewer_linux_x64.deb) ... Unpacking replacement teamviewer7 ... dpkg: dependency problems prevent configuration of teamviewer7: teamviewer7 depends on libc6-i386 (>= 2.7); however: Package libc6-i386 is not installed. teamviewer7 depends on lib32asound2; however: Package lib32asound2 is not installed. teamviewer7 depends on lib32z1; however: Package lib32z1 is not installed. teamviewer7 depends on ia32-libs; however: Package ia32-libs is not installed. dpkg: error processing teamviewer7 (--install): dependency problems - leaving unconfigured Errors were encountered while processing: ipts teamviewer7 I tried to install it manually, but with no luck, I heard some others has this problems. I am running Ubuntu 12.04 x64. Error @ sudo apt-get install libc6-i386 lib32asound2 lib32z1 ia32-libs : tek@tek-G53SW:~/Download$ sudo apt-get install libc6-i386 lib32asound2 lib32z1 ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). tek@tek-G53SW:~/Download$ More errors tek@tek-G53SW:~/Download$ sudo apt-get -f install [sudo] password for tek: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages will be REMOVED: teamviewer7 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 81.9 MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 142441 files and directories currently installed.) Removing teamviewer7 ... tek@tek-G53SW:~/Download$ sudo apt-get install libc6-i386 lib32asound2 lib32z1 ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done lib32z1 is already the newest version. libc6-i386 is already the newest version. lib32asound2 is already the newest version. Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. tek@tek-G53SW:~/Download$ sudo apt-get install ia32-libs-multiarch Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs-multiarch:i386 : Depends: gstreamer0.10-plugins-good:i386 but it is not going to be installed Depends: gtk2-engines:i386 but it is not going to be installed Depends: gtk2-engines-murrine:i386 but it is not going to be installed Depends: gtk2-engines-pixbuf:i386 but it is not going to be installed Depends: gtk2-engines-oxygen:i386 but it is not going to be installed Depends: ibus-gtk:i386 but it is not going to be installed Depends: libcanberra-gtk-module:i386 but it is not going to be installed Depends: libcups2:i386 but it is not going to be installed Depends: libcupsimage2:i386 but it is not going to be installed Depends: libfontconfig1:i386 but it is not going to be installed Depends: libgail-common:i386 but it is not going to be installed Depends: libgphoto2-2:i386 but it is not going to be installed Depends: libgtk2.0-0:i386 but it is not going to be installed Depends: libnss3:i386 but it is not going to be installed Depends: libqt4-opengl:i386 but it is not going to be installed Depends: libqt4-qt3support:i386 but it is not going to be installed Depends: libqt4-scripttools:i386 but it is not going to be installed Depends: libqt4-svg:i386 but it is not going to be installed Depends: libqtgui4:i386 but it is not going to be installed Depends: libqtwebkit4:i386 but it is not going to be installed Depends: librsvg2-common:i386 but it is not going to be installed Depends: libsane:i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages. tek@tek-G53SW:~/Download$

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I have a pdf page displayed with CGContextDrawPDFPage in QuartzDemo sample application. I want to keep this page shown and have an image slide in from top over this page, just as it can be seen in the iBooks application. It's a book, the sliding image is a bookmark that slides in when you are about to close the book. I added this code by DyingCactus (hint: im a newbie to obj c and iphone dev) as follows: In QuartzViewController.m, the animation starts to show but the view slides away before the animation is finished, in fact I think the animation goes on while the view is sliding away. -(void)viewWillDisappear:(BOOL)animated { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } How can I keep the view visible and finish the animation before view disappears?

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