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  • Calling finish() After Starting a New Activity

    - by stormin986
    The first Activity that loads in my application is an initialization activity, and once complete it loads a new Activity. I want to ensure if the user presses 'Back' they go straight to the Launcher, and not the initialization screen. Side note, is this even the best approach, or would this be better done with some kind of Intent Flag? Is it correct to call finish() after calling startActivity() on the new activity? onCreate() { ... startActivity(new Intent(this, NextActivity.class)); finish(); ... } I'm still taking in the whole 'Message Queue' method of doing things in Android, and my assumption is that calling startActivity() and then finish() from my first Activity's onCreate() will log each respective message in the message queue, but finish execution of onCreate() before moving on to starting the next Activity and finishing my first one. Is this a correct understanding?

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  • Getting the innermost .NET Exception

    - by Rick Strahl
    Here's a trivial but quite useful function that I frequently need in dynamic execution of code: Finding the innermost exception when an exception occurs, because for many operations (for example Reflection invocations or Web Service calls) the top level errors returned can be rather generic. A good example - common with errors in Reflection making a method invocation - is this generic error: Exception has been thrown by the target of an invocation In the debugger it looks like this: In this case this is an AJAX callback, which dynamically executes a method (ExecuteMethod code) which in turn calls into an Amazon Web Service using the old Amazon WSE101 Web service extensions for .NET. An error occurs in the Web Service call and the innermost exception holds the useful error information which in this case points at an invalid web.config key value related to the System.Net connection APIs. The "Exception has been thrown by the target of an invocation" error is the Reflection APIs generic error message that gets fired when you execute a method dynamically and that method fails internally. The messages basically says: "Your code blew up in my face when I tried to run it!". Which of course is not very useful to tell you what actually happened. If you drill down the InnerExceptions eventually you'll get a more detailed exception that points at the original error and code that caused the exception. In the code above the actually useful exception is two innerExceptions down. In most (but not all) cases when inner exceptions are returned, it's the innermost exception that has the information that is really useful. It's of course a fairly trivial task to do this in code, but I do it so frequently that I use a small helper method for this: /// <summary> /// Returns the innermost Exception for an object /// </summary> /// <param name="ex"></param> /// <returns></returns> public static Exception GetInnerMostException(Exception ex) { Exception currentEx = ex; while (currentEx.InnerException != null) { currentEx = currentEx.InnerException; } return currentEx; } This code just loops through all the inner exceptions (if any) and assigns them to a temporary variable until there are no more inner exceptions. The end result is that you get the innermost exception returned from the original exception. It's easy to use this code then in a try/catch handler like this (from the example above) to retrieve the more important innermost exception: object result = null; string stringResult = null; try { if (parameterList != null) // use the supplied parameter list result = helper.ExecuteMethod(methodToCall,target, parameterList.ToArray(), CallbackMethodParameterType.Json,ref attr); else // grab the info out of QueryString Values or POST buffer during parameter parsing // for optimization result = helper.ExecuteMethod(methodToCall, target, null, CallbackMethodParameterType.Json, ref attr); } catch (Exception ex) { Exception activeException = DebugUtils.GetInnerMostException(ex); WriteErrorResponse(activeException.Message, ( HttpContext.Current.IsDebuggingEnabled ? ex.StackTrace : null ) ); return; } Another function that is useful to me from time to time is one that returns all inner exceptions and the original exception as an array: /// <summary> /// Returns an array of the entire exception list in reverse order /// (innermost to outermost exception) /// </summary> /// <param name="ex">The original exception to work off</param> /// <returns>Array of Exceptions from innermost to outermost</returns> public static Exception[] GetInnerExceptions(Exception ex) {     List<Exception> exceptions = new List<Exception>();     exceptions.Add(ex);       Exception currentEx = ex;     while (currentEx.InnerException != null)     {         exceptions.Add(ex);     }       // Reverse the order to the innermost is first     exceptions.Reverse();       return exceptions.ToArray(); } This function loops through all the InnerExceptions and returns them and then reverses the order of the array returning the innermost exception first. This can be useful in certain error scenarios where exceptions stack and you need to display information from more than one of the exceptions in order to create a useful error message. This is rare but certain database exceptions bury their exception info in mutliple inner exceptions and it's easier to parse through them in an array then to manually walk the exception stack. It's also useful if you need to log errors and want to see the all of the error detail from all exceptions. None of this is rocket science, but it's useful to have some helpers that make retrieval of the critical exception info trivial. Resources DebugUtils.cs utility class in the West Wind Web Toolkit© Rick Strahl, West Wind Technologies, 2005-2011Posted in CSharp  .NET  

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  • C#/.NET Fundamentals: Choosing the Right Collection Class

    - by James Michael Hare
    The .NET Base Class Library (BCL) has a wide array of collection classes at your disposal which make it easy to manage collections of objects. While it's great to have so many classes available, it can be daunting to choose the right collection to use for any given situation. As hard as it may be, choosing the right collection can be absolutely key to the performance and maintainability of your application! This post will look at breaking down any confusion between each collection and the situations in which they excel. We will be spending most of our time looking at the System.Collections.Generic namespace, which is the recommended set of collections. The Generic Collections: System.Collections.Generic namespace The generic collections were introduced in .NET 2.0 in the System.Collections.Generic namespace. This is the main body of collections you should tend to focus on first, as they will tend to suit 99% of your needs right up front. It is important to note that the generic collections are unsynchronized. This decision was made for performance reasons because depending on how you are using the collections its completely possible that synchronization may not be required or may be needed on a higher level than simple method-level synchronization. Furthermore, concurrent read access (all writes done at beginning and never again) is always safe, but for concurrent mixed access you should either synchronize the collection or use one of the concurrent collections. So let's look at each of the collections in turn and its various pros and cons, at the end we'll summarize with a table to help make it easier to compare and contrast the different collections. The Associative Collection Classes Associative collections store a value in the collection by providing a key that is used to add/remove/lookup the item. Hence, the container associates the value with the key. These collections are most useful when you need to lookup/manipulate a collection using a key value. For example, if you wanted to look up an order in a collection of orders by an order id, you might have an associative collection where they key is the order id and the value is the order. The Dictionary<TKey,TVale> is probably the most used associative container class. The Dictionary<TKey,TValue> is the fastest class for associative lookups/inserts/deletes because it uses a hash table under the covers. Because the keys are hashed, the key type should correctly implement GetHashCode() and Equals() appropriately or you should provide an external IEqualityComparer to the dictionary on construction. The insert/delete/lookup time of items in the dictionary is amortized constant time - O(1) - which means no matter how big the dictionary gets, the time it takes to find something remains relatively constant. This is highly desirable for high-speed lookups. The only downside is that the dictionary, by nature of using a hash table, is unordered, so you cannot easily traverse the items in a Dictionary in order. The SortedDictionary<TKey,TValue> is similar to the Dictionary<TKey,TValue> in usage but very different in implementation. The SortedDictionary<TKey,TValye> uses a binary tree under the covers to maintain the items in order by the key. As a consequence of sorting, the type used for the key must correctly implement IComparable<TKey> so that the keys can be correctly sorted. The sorted dictionary trades a little bit of lookup time for the ability to maintain the items in order, thus insert/delete/lookup times in a sorted dictionary are logarithmic - O(log n). Generally speaking, with logarithmic time, you can double the size of the collection and it only has to perform one extra comparison to find the item. Use the SortedDictionary<TKey,TValue> when you want fast lookups but also want to be able to maintain the collection in order by the key. The SortedList<TKey,TValue> is the other ordered associative container class in the generic containers. Once again SortedList<TKey,TValue>, like SortedDictionary<TKey,TValue>, uses a key to sort key-value pairs. Unlike SortedDictionary, however, items in a SortedList are stored as an ordered array of items. This means that insertions and deletions are linear - O(n) - because deleting or adding an item may involve shifting all items up or down in the list. Lookup time, however is O(log n) because the SortedList can use a binary search to find any item in the list by its key. So why would you ever want to do this? Well, the answer is that if you are going to load the SortedList up-front, the insertions will be slower, but because array indexing is faster than following object links, lookups are marginally faster than a SortedDictionary. Once again I'd use this in situations where you want fast lookups and want to maintain the collection in order by the key, and where insertions and deletions are rare. The Non-Associative Containers The other container classes are non-associative. They don't use keys to manipulate the collection but rely on the object itself being stored or some other means (such as index) to manipulate the collection. The List<T> is a basic contiguous storage container. Some people may call this a vector or dynamic array. Essentially it is an array of items that grow once its current capacity is exceeded. Because the items are stored contiguously as an array, you can access items in the List<T> by index very quickly. However inserting and removing in the beginning or middle of the List<T> are very costly because you must shift all the items up or down as you delete or insert respectively. However, adding and removing at the end of a List<T> is an amortized constant operation - O(1). Typically List<T> is the standard go-to collection when you don't have any other constraints, and typically we favor a List<T> even over arrays unless we are sure the size will remain absolutely fixed. The LinkedList<T> is a basic implementation of a doubly-linked list. This means that you can add or remove items in the middle of a linked list very quickly (because there's no items to move up or down in contiguous memory), but you also lose the ability to index items by position quickly. Most of the time we tend to favor List<T> over LinkedList<T> unless you are doing a lot of adding and removing from the collection, in which case a LinkedList<T> may make more sense. The HashSet<T> is an unordered collection of unique items. This means that the collection cannot have duplicates and no order is maintained. Logically, this is very similar to having a Dictionary<TKey,TValue> where the TKey and TValue both refer to the same object. This collection is very useful for maintaining a collection of items you wish to check membership against. For example, if you receive an order for a given vendor code, you may want to check to make sure the vendor code belongs to the set of vendor codes you handle. In these cases a HashSet<T> is useful for super-quick lookups where order is not important. Once again, like in Dictionary, the type T should have a valid implementation of GetHashCode() and Equals(), or you should provide an appropriate IEqualityComparer<T> to the HashSet<T> on construction. The SortedSet<T> is to HashSet<T> what the SortedDictionary<TKey,TValue> is to Dictionary<TKey,TValue>. That is, the SortedSet<T> is a binary tree where the key and value are the same object. This once again means that adding/removing/lookups are logarithmic - O(log n) - but you gain the ability to iterate over the items in order. For this collection to be effective, type T must implement IComparable<T> or you need to supply an external IComparer<T>. Finally, the Stack<T> and Queue<T> are two very specific collections that allow you to handle a sequential collection of objects in very specific ways. The Stack<T> is a last-in-first-out (LIFO) container where items are added and removed from the top of the stack. Typically this is useful in situations where you want to stack actions and then be able to undo those actions in reverse order as needed. The Queue<T> on the other hand is a first-in-first-out container which adds items at the end of the queue and removes items from the front. This is useful for situations where you need to process items in the order in which they came, such as a print spooler or waiting lines. So that's the basic collections. Let's summarize what we've learned in a quick reference table.  Collection Ordered? Contiguous Storage? Direct Access? Lookup Efficiency Manipulate Efficiency Notes Dictionary No Yes Via Key Key: O(1) O(1) Best for high performance lookups. SortedDictionary Yes No Via Key Key: O(log n) O(log n) Compromise of Dictionary speed and ordering, uses binary search tree. SortedList Yes Yes Via Key Key: O(log n) O(n) Very similar to SortedDictionary, except tree is implemented in an array, so has faster lookup on preloaded data, but slower loads. List No Yes Via Index Index: O(1) Value: O(n) O(n) Best for smaller lists where direct access required and no ordering. LinkedList No No No Value: O(n) O(1) Best for lists where inserting/deleting in middle is common and no direct access required. HashSet No Yes Via Key Key: O(1) O(1) Unique unordered collection, like a Dictionary except key and value are same object. SortedSet Yes No Via Key Key: O(log n) O(log n) Unique ordered collection, like SortedDictionary except key and value are same object. Stack No Yes Only Top Top: O(1) O(1)* Essentially same as List<T> except only process as LIFO Queue No Yes Only Front Front: O(1) O(1) Essentially same as List<T> except only process as FIFO   The Original Collections: System.Collections namespace The original collection classes are largely considered deprecated by developers and by Microsoft itself. In fact they indicate that for the most part you should always favor the generic or concurrent collections, and only use the original collections when you are dealing with legacy .NET code. Because these collections are out of vogue, let's just briefly mention the original collection and their generic equivalents: ArrayList A dynamic, contiguous collection of objects. Favor the generic collection List<T> instead. Hashtable Associative, unordered collection of key-value pairs of objects. Favor the generic collection Dictionary<TKey,TValue> instead. Queue First-in-first-out (FIFO) collection of objects. Favor the generic collection Queue<T> instead. SortedList Associative, ordered collection of key-value pairs of objects. Favor the generic collection SortedList<T> instead. Stack Last-in-first-out (LIFO) collection of objects. Favor the generic collection Stack<T> instead. In general, the older collections are non-type-safe and in some cases less performant than their generic counterparts. Once again, the only reason you should fall back on these older collections is for backward compatibility with legacy code and libraries only. The Concurrent Collections: System.Collections.Concurrent namespace The concurrent collections are new as of .NET 4.0 and are included in the System.Collections.Concurrent namespace. These collections are optimized for use in situations where multi-threaded read and write access of a collection is desired. The concurrent queue, stack, and dictionary work much as you'd expect. The bag and blocking collection are more unique. Below is the summary of each with a link to a blog post I did on each of them. ConcurrentQueue Thread-safe version of a queue (FIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentStack Thread-safe version of a stack (LIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentBag Thread-safe unordered collection of objects. Optimized for situations where a thread may be bother reader and writer. For more information see: C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection ConcurrentDictionary Thread-safe version of a dictionary. Optimized for multiple readers (allows multiple readers under same lock). For more information see C#/.NET Little Wonders: The ConcurrentDictionary BlockingCollection Wrapper collection that implement producers & consumers paradigm. Readers can block until items are available to read. Writers can block until space is available to write (if bounded). For more information see C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection Summary The .NET BCL has lots of collections built in to help you store and manipulate collections of data. Understanding how these collections work and knowing in which situations each container is best is one of the key skills necessary to build more performant code. Choosing the wrong collection for the job can make your code much slower or even harder to maintain if you choose one that doesn’t perform as well or otherwise doesn’t exactly fit the situation. Remember to avoid the original collections and stick with the generic collections.  If you need concurrent access, you can use the generic collections if the data is read-only, or consider the concurrent collections for mixed-access if you are running on .NET 4.0 or higher.   Tweet Technorati Tags: C#,.NET,Collecitons,Generic,Concurrent,Dictionary,List,Stack,Queue,SortedList,SortedDictionary,HashSet,SortedSet

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  • C# 4.0: Covariance And Contravariance In Generics

    - by Paulo Morgado
    C# 4.0 (and .NET 4.0) introduced covariance and contravariance to generic interfaces and delegates. But what is this variance thing? According to Wikipedia, in multilinear algebra and tensor analysis, covariance and contravariance describe how the quantitative description of certain geometrical or physical entities changes when passing from one coordinate system to another.(*) But what does this have to do with C# or .NET? In type theory, a the type T is greater (>) than type S if S is a subtype (derives from) T, which means that there is a quantitative description for types in a type hierarchy. So, how does covariance and contravariance apply to C# (and .NET) generic types? In C# (and .NET), variance applies to generic type parameters and not to the resulting generic type. A generic type parameter is: covariant if the ordering of the generic types follows the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. contravariant if the ordering of the generic types is reversed from the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. invariant if neither of the above apply. If this definition is applied to arrays, we can see that arrays have always been covariant because this is valid code: object[] objectArray = new string[] { "string 1", "string 2" }; objectArray[0] = "string 3"; objectArray[1] = new object(); However, when we try to run this code, the second assignment will throw an ArrayTypeMismatchException. Although the compiler was fooled into thinking this was valid code because an object is being assigned to an element of an array of object, at run time, there is always a type check to guarantee that the runtime type of the definition of the elements of the array is greater or equal to the instance being assigned to the element. In the above example, because the runtime type of the array is array of string, the first assignment of array elements is valid because string = string and the second is invalid because string = object. This leads to the conclusion that, although arrays have always been covariant, they are not safely covariant – code that compiles is not guaranteed to run without errors. In C#, the way to define that a generic type parameter as covariant is using the out generic modifier: public interface IEnumerable<out T> { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> { T Current { get; } bool MoveNext(); } Notice the convenient use the pre-existing out keyword. Besides the benefit of not having to remember a new hypothetic covariant keyword, out is easier to remember because it defines that the generic type parameter can only appear in output positions — read-only properties and method return values. In a similar way, the way to define a type parameter as contravariant is using the in generic modifier: public interface IComparer<in T> { int Compare(T x, T y); } Once again, the use of the pre-existing in keyword makes it easier to remember that the generic type parameter can only be used in input positions — write-only properties and method non ref and non out parameters. Because covariance and contravariance apply only to the generic type parameters, a generic type definition can have both covariant and contravariant generic type parameters in its definition: public delegate TResult Func<in T, out TResult>(T arg); A generic type parameter that is not marked covariant (out) or contravariant (in) is invariant. All the types in the .NET Framework where variance could be applied to its generic type parameters have been modified to take advantage of this new feature. In summary, the rules for variance in C# (and .NET) are: Variance in type parameters are restricted to generic interface and generic delegate types. A generic interface or generic delegate type can have both covariant and contravariant type parameters. Variance applies only to reference types; if you specify a value type for a variant type parameter, that type parameter is invariant for the resulting constructed type. Variance does not apply to delegate combination. That is, given two delegates of types Action<Derived> and Action<Base>, you cannot combine the second delegate with the first although the result would be type safe. Variance allows the second delegate to be assigned to a variable of type Action<Derived>, but delegates can combine only if their types match exactly. If you want to learn more about variance in C# (and .NET), you can always read: Covariance and Contravariance in Generics — MSDN Library Exact rules for variance validity — Eric Lippert Events get a little overhaul in C# 4, Afterward: Effective Events — Chris Burrows Note: Because variance is a feature of .NET 4.0 and not only of C# 4.0, all this also applies to Visual Basic 10.

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  • Working with Reporting Services Filters–Part 1

    - by smisner
    There are two ways that you can filter data in Reporting Services. The first way, which usually provides a faster performance, is to use query parameters to apply a filter using the WHERE clause in a SQL statement. In that case, the structure of the filter depends upon the syntax recognized by the source database. Another way to filter data in Reporting Services is to apply a filter to a dataset, data region, or a group. Using this latter method, you can even apply multiple filters. However, the use of filter operators or the setup of multiple filters is not always obvious, so in this series of posts, I'll provide some more information about the configuration of filters. First, why not use query parameters exclusively for filtering? Here are a few reasons: You might want to apply a filter to part of the report, but not all of the report. Your dataset might retrieve data from a stored procedure, and doesn't allow you to pass a query parameter for filtering purposes. Your report might be set up as a snapshot on the report server and, in that case, cannot be dynamically filtered based on a query parameter. Next, let's look at how to set up a report filter in general. The process is the same whether you are applying the filter to a dataset, data region, or a group. When you go to the Filters page in the Properties dialog box for whichever of these items you selected (dataset, data region, group), you click the Add button to create a new filter. The interface looks like this: The Expression field is usually a field in the dataset, so to make it easier for you to make a selection,the drop-down list displays all of the current dataset fields. But notice the expression button to the right, which means that you can set up any type of expression-not just a dataset field. To the right of the expression button, you'll find a data type drop-down list. It's important to specify the correct data type for the field or expression you're using. Now for the operators. Here's a list of the options that you have: This Operator Performs This Action =, <>, >, >=, <, <=, Like Compares expression to value Top N, Bottom N Compares expression to Top (Bottom) set of N values (N = integer) Top %, Bottom % Compares expression to Top (Bottom) N percent of values (N = integer or float) Between Determines whether expression is between two values, inclusive In Determines whether expression is found in list of values Last, the Value is what you're comparing to the expression using the operator. The construction of a filter using some operators (=, <>, >, etc.) is fairly simple. If my dataset (for AdventureWorks data) has a Category field, and I have a parameter that prompts the user for a single category, I can set up a filter like this: Expression Data Type Operator Value [Category] Text = [@Category] But if I set the parameter to accept multiple values, I need to change the operator from = to In, just as I would have to do if I were using a query parameter. The parameter expression, [@Category], which translates to =Parameters!Category.Value, doesn’t need to change because it represents an array as soon as I change the parameter to allow multiple values. The “In” operator requires an array. With that in mind, let’s consider a variation on Value. Let’s say that I have a parameter that prompts the user for a particular year – and for simplicity’s sake, this parameter only allows a single value, and I have an expression that evaluates the previous year based on the user’s selection. Then I want to use these two values in two separate filters with an OR condition. That is, I want to filter either by the year selected OR by the year that was computed. If I create two filters, one for each year (as shown below), then the report will only display results if BOTH filter conditions are met – which would never be true. Expression Data Type Operator Value [CalendarYear] Integer = [@Year] [CalendarYear] Integer = =Parameters!Year.Value-1 To handle this scenario, we need to create a single filter that uses the “In” operator, and then set up the Value expression as an array. To create an array, we use the Split function after creating a string that concatenates the two values (highlighted in yellow) as shown below. Expression Data Type Operator Value =Cstr(Fields!CalendarYear.Value) Text In =Split( CStr(Parameters!Year.Value) + ”,” + CStr(Parameters!Year.Value-1) , “,”) Note that in this case, I had to apply a string conversion on the year integer so that I could concatenate the parameter selection with the calculated year. Pay attention to the second argument of the Split function—you must use a comma delimiter for the result to work correctly with the In operator. I also had to change the Expression value from [CalendarYear] (or =Fields!CalendarYear.Value) so that the expression would return a string that I could compare with the values in the string array. More fun with filter expressions in future posts!

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  • Removing Duplicate Data From SQL Query Output For Display On A Web Page [migrated]

    - by doubleJ
    I had asked a similar question on stackoverflow but didn't really get anywhere. This page shows the output that I'm currently getting from my MSSQL server. I have a table of venue information (name, address, etc...) that our events happen on. Separately, I have a table of the actual events that are scheduled (an event may happen multiple times in one day and/or over multiple days). I join those tables with this query: <?php try { $dbh = new PDO("sqlsrv:Server=localhost;Database=Sermons", "", ""); $dbh->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); $sql = "SELECT TOP (100) PERCENT dbo.TblSermon.Day, dbo.TblSermon.Date, dbo.TblSermon.Time, dbo.TblSermon.Speaker, dbo.TblSermon.Series, dbo.TblSermon.Sarasota, dbo.TblSermon.NonFlc, dbo.TblJoinSermonLocation.MeetingName, dbo.TblLocation.Location, dbo.TblLocation.Pastors, dbo.TblLocation.Address, dbo.TblLocation.City, dbo.TblLocation.State, dbo.TblLocation.Zip, dbo.TblLocation.Country, dbo.TblLocation.Phone, dbo.TblLocation.Email, dbo.TblLocation.WebAddress FROM dbo.TblLocation RIGHT OUTER JOIN dbo.TblJoinSermonLocation ON dbo.TblLocation.ID = dbo.TblJoinSermonLocation.Location RIGHT OUTER JOIN dbo.TblSermon ON dbo.TblJoinSermonLocation.Sermon = dbo.TblSermon.ID WHERE (dbo.TblSermon.Date >= { fn NOW() }) ORDER BY dbo.TblSermon.Date, dbo.TblSermon.Time"; $stmt = $dbh->prepare($sql); $stmt->execute(); $stmt->setFetchMode(PDO::FETCH_ASSOC); foreach ($stmt as $row) { echo "<pre>"; print_r($row); echo "</pre>"; } unset($row); $dbh = null; } catch(PDOException $e) { echo $e->getMessage(); } ?> So, as it loops through the query results, it creates an array for each record and ends up like this: Array ( [Day] => Tuesday [Date] => 2012-10-30 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => The Ark Church [Pastors] => Alan & Joy Clayton [Address] => 450 Humble Tank Rd. [City] => Conroe [State] => TX [Zip] => 77305.0 [Phone] => (936) 756-1988 [Email] => [email protected] [WebAddress] => http://www.thearkchurch.org ) Array ( [Day] => Wednesday [Date] => 2012-10-31 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => The Ark Church [Pastors] => Alan & Joy Clayton [Address] => 450 Humble Tank Rd. [City] => Conroe [State] => TX [Zip] => 77305.0 [Phone] => (936) 756-1988 [Email] => [email protected] [WebAddress] => http://www.thearkchurch.org ) Array ( [Day] => Tuesday [Date] => 2012-11-06 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => Fellowship Of Faith Christian Center [Pastors] => Michael & Joan Kalstrup [Address] => 18999 Hwy. 59 [City] => Oakland [State] => IA [Zip] => 51560.0 [Phone] => (712) 482-3455 [Email] => [email protected] [WebAddress] => http://www.fellowshipoffaith.cc ) Array ( [Day] => Wednesday [Date] => 2012-11-14 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => Faith Family Church [Pastors] => Michael & Barbara Cameneti [Address] => 8200 Freedom Ave NW [City] => Canton [State] => OH [Zip] => 44720.0 [Phone] => (330) 492-0925 [Email] => [WebAddress] => http://www.myfaithfamily.com ) As you can see, The Ark Church and its associated contact information is duplicated, so when I work with those arrays and output them to the page, I see a bunch of duplicate content. I'd like to remove the duplicate information so that I get results similar to this: The Ark Church Alan & Joy Clayton 450 Humble Tank Rd. Conroe, TX 77305 (936) 756-1988 [email protected] http://www.thearkchurch.org Meetings: Tuesday, 2012-10-30 07:00 PM Wednesday, 2012-10-31 07:00 PM Fellowship Of Faith Christian Center Michael & Joan Kalstrup 18999 Hwy. 59 Oakland, IA 51560 (712) 482-3455 [email protected] http://www.fellowshipoffaith.cc Meetings: Tuesday, 2012-11-06 07:00 PM Faith Family Church Michael & Barbara Cameneti 8200 Freedom Ave NW Canton, OH 44720 (330) 492-0925 http://www.myfaithfamily.com Meetings: Wednesday, 2012-11-14 07:00 PM It doesn't necessarily have to end up like that (I'm not looking for code specific for these results, but a concept of how to not show the duplicated information). I'm assuming that an additional foreach or while will do it, but I haven't figured out any logic that says <?php if ($location == $previouslocation) echo ""; ?>.

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  • XNA: Huge Tile Map, long load times

    - by Zach
    Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by 40000 pixels. I can go larger actually, but I have only 1 draw back. #1 ram, the map currently draws about 320MB of ram and I know the Xbox allows 512MB I think? #2 It takes 20 mins for the map to build then display on the Xbox, on my PC it take less then a few seconds. I need to bring that 20 minutes of generating from 20 mins to how ever little bit I can, and how can a lower the amount of RAM usage while still being able to generate my map. Right now everything is stored in Jagged Arrays, each piece generating in a size of 1280x720 (the mother piece). Up to the amount that I need, every block is exactly 40x40 pixels however the blocks get removed from a List or regenerated in a List depending how close the mother piece is to the player. Saving A LOT of CPU, so at all times its no more then looping through 5184 some blocks. Well at least I'm sure of this. But how can I lower my RAM usage without hurting the size of the map, and how can I lower these INSANE loading times? EDIT: Let me explain my self better. Also I'd like to let everyone know now that I'm inexperienced with many of these things. So here is an example of the arrays I'm using. Here is the overall in a shorter term: int[][] array = new int[30][]; array[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; array[1] = new int[] { 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; that goes on for around 30 arrays downward. Now for every time it hits a 1, it goes and generates a tile map 1280x720 and it does that exactly the way it does it above. This is how I loop through those arrays: for (int i = 0; i < array.Length; i += 1) { for (int h = 0; h < array[i].Length; h += 1) { } { Now how the tiles are drawn and removed is something like this: public void Draw(SpriteBatch spriteBatch, Vector2 cam) { if (cam.X >= this.Position.X - 1280) { if (cam.X <= this.Position.X + 2560) { if (cam.Y >= this.Position.Y - 720) { if (cam.Y <= this.Position.Y + 1440) { if (visible) { if (once == 0) { once = 1; visible = false; regen(); } } for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles[i].Draw(spriteBatch, cam); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles[i].Draw(spriteBatch, cam); } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } } If you guys still need more information just ask in the comments.

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  • Traversing Java Object Arrays [migrated]

    - by Sundi
    Please Help. Program does not read Array rentBooks[] in the for() loop this option is selected when choosing option 2 then option 4 in the menu The Array reads perfectly when reading the items after the setBook() Method import java.io.File; import java.io.FileNotFoundException; import java.util.Scanner; import java.io.*; import java.util.Locale; import java.text.SimpleDateFormat ; class Library { protected static String Author; protected static String Title; SimpleDateFormat PublicationDate; int itemCode; int available = 1; } class Book extends Library { protected static String PublisherName; protected static String Edition; static Book[] rentBooks = new Book[5]; //Book[] rentBooks = new Book[5]; int count = 0; public Book() { String start= "start"; showBook.main(anza); } public void setBook( String Auth, String Titl, String PublishName) { this.Author = Auth; this.Title = Titl; this.PublisherName = PublishName; } public void getBook() { //System.out.println("*************BOOKS*************************"); System.out.println( "\n\nThe Author of the first Book is "+ this.Author ); System.out.println( "The Title of the book is "+ this.Title); System.out.println( "The Publisher of the book is "+ this.PublisherName ); // System.out.println( "The Edition of the book is "+ Edition ); } } class showBook{ static Book[] rentBooks = new Book[5]; static Book[] rentBooks2 = new Book[5]; static int a,b; //for ( a=0; a < 5; a++ ) //rentBooks2[a] = new Book(); public static void main(String[] args) { File file = new File("Book2.txt"); //Book libraryBooks = new Book(); int j; //initialise Array Class Objects for( j = 0; j < 5; j++) { rentBooks[j] = new Book(); } int i = 0; try{ Scanner scanner = new Scanner(file); scanner.useDelimiter(","); String loan=""; int loan2; while( scanner.hasNextLine()) { //Should the Books be Stored in An Array? // At the moment you have separate objects stored in unknown location String Author = scanner.next(); String Title = scanner.next(); String PublisherName = scanner.next(); if ( i < 4) { System.out.println(i); rentBooks[i].setBook(Author, Title, PublisherName); rentBooks[i].getBook(); // MEMBERS SHOWN i++; } public class readBook4{ public static void main(String[] args) { int number =0; System.out.println( "Please select one of the choices below " ); System.out.println( "Select option 1 to list all items in the library "); System.out.println( "Select option 2 to list the items by category"); System.out.println( "Select option 3 to choose item available in the library "); System.out.println( "Select option 7 to exit " ); InputStreamReader isr = new InputStreamReader( System.in); BufferedReader buffer = new BufferedReader( isr); String input = ""; try { input = buffer.readLine(); number = Integer.parseInt(input); //int number = Integer.parseInt( Edition); if ( number == 1 ) { System.out.println( " \nThanks you are reading "+ input); //showStudent.main(args); showPeriodical.main(args); showDVD.main(args); // showBook.main(args); } if ( number == 2 ) { //jht.cls(); int number2; System.out.println( "Please select one of the choices below " ); System.out.println( "Select option 4 to list Books only "); System.out.println( "Select option 5 to list the Periodicals only"); System.out.println( "Select option 6 to list DVDs only"); InputStreamReader isr2 = new InputStreamReader(System.in); BufferedReader buffer2 = new BufferedReader(isr2); String input2 = ""; try { input2 = buffer2.readLine(); buffer.close(); } catch(IOException e) { System.out.println("An input error has occured"); } //System.out.println("Thanks, you are reading" + input2); number2 = Integer.parseInt(input2); if ( number2 == 4 ) { showBook.main(args); } if ( number2 == 5 ) { showPeriodical.main(args); } if ( number2 == 6 ) { showDVD.main(args); } // readBook4.main(args); } if( number == 3 ) { //showBook.main(args); showBook.availableBooks(); showDVD.availableDVD(); showPeriodical.availablePeriodical(); } if ( number == 7 ) { showStudent.main(args); } buffer.close(); } catch( IOException e ) { System.out.println( " An input error has occured "); } //System.out.println( " \nThanks you are reading "+ input); } } } //buffer.close(); scanner.close(); } catch( FileNotFoundException e) { System.out.println("File not Found"); } for ( i=0; i < 5; i++ ) rentBooks[i].getBook(); //ARRAY NOT SHOWN } }

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  • Need help debugging a very basic PHP SOAP Hello world app

    - by WarDoGG
    I have been breaking my head at this, reading almost every article and tutorial there is on the web, but nothing doing.. i still cannot get my first web service application to work. I would really appreciate it if anyone could debug this code for me and provide me with a good explanation as to what is wrong and why. This will help indeed ! Thanks ! I have pasted below the entire codes that i am using making it easier to debug. I'm using the PHP5 SOAP extension. Here is my WSDL: <?xml version="1.0" encoding="utf-8"?> <wsdl:definitions name="testWebservice" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:tm="http://microsoft.com/wsdl/mime/textMatching/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:mime="http://schemas.xmlsoap.org/wsdl/mime/" xmlns:tns="http://tempuri.org/" xmlns:s1="http://microsoft.com/wsdl/types/" xmlns:s="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" xmlns:http="http://schemas.xmlsoap.org/wsdl/http/" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/"> <wsdl:types> <s:schema elementFormDefault="qualified" targetNamespace="http://tempuri.org/"> <s:import namespace="http://microsoft.com/wsdl/types/" /> <s:element name="getUser"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="username" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="password" type="s:string" /> </s:sequence> </s:complexType> </s:element> <s:element name="getUserResponse"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="getUserResult" type="tns:userInfo" /> </s:sequence> </s:complexType> </s:element> <s:complexType name="userInfo"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="ID" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="authkey" type="s:int" /> </s:sequence> </s:complexType> </s:schema> </wsdl:types> <wsdl:message name="getUserSoapIn"> <wsdl:part name="parameters" element="tns:getUser" /> </wsdl:message> <wsdl:message name="getUserSoapOut"> <wsdl:part name="parameters" element="tns:getUserResponse" /> </wsdl:message> <wsdl:portType name="testWebservice"> <wsdl:operation name="getUser"> <wsdl:input message="tns:getUserSoapIn" /> <wsdl:output message="tns:getUserSoapOut" /> </wsdl:operation> </wsdl:portType> <wsdl:binding name="testWebserviceBinding" type="tns:testWebservice"> <soap:binding style="document" transport="http://schemas.xmlsoap.org/soap/http" /> <wsdl:operation name="getUser"> <soap:operation soapAction="http://tempuri.org/getUser" /> <wsdl:input> <soap:body use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="testWebserviceService"> <wsdl:port name="testWebservicePort" binding="tns:testWebserviceBinding"> <soap:address location="http://127.0.0.1/nusoap/storytruck/index.php" /> </wsdl:port> </wsdl:service> </wsdl:definitions> and here is the PHP Code i use to setup the server: <?php function getUser($user,$pass) { return array('ID'=>1); } ini_set("soap.wsdl_cache_enabled", "0"); // disabling WSDL cache $server = new SoapServer("http://127.0.0.1/mywsdl.wsdl"); $server->addFunction('getUser'); $server->handle(); ?> and the code for the client: <?php $client = new SoapClient("http://127.0.0.1/index.php?wsdl", array('exceptions' => 0)); try { $result = $client->getUser("username","pass"); print_r($result); } catch (SoapFault $result) { print_r($result); } ?> Here is the ERROR output i am getting on the browser : SoapFault Object ( [message:protected] => Error cannot find parameter [string:Exception:private] => [code:protected] => 0 [file:protected] => C:\xampp\htdocs\client.php [line:protected] => 6 [trace:Exception:private] => Array ( [0] => Array ( [function] => __call [class] => SoapClient [type] => -> [args] => Array ( [0] => getUser [1] => Array ( [0] => username [1] => pass ) ) ) [1] => Array ( [file] => C:\xampp\htdocs\client.php [line] => 6 [function] => getUser [class] => SoapClient [type] => -> [args] => Array ( [0] => username [1] => pass ) ) ) [previous:Exception:private] => [faultstring] => Error cannot find parameter [faultcode] => SOAP-ENV:Client )

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  • C++/CLI HTTP Proxy problems...

    - by darkantimatter
    Hi, I'm trying(very hard) to make a small HTTP Proxy server which I can use to save all communications to a file. Seeing as I dont really have any experience in the area, I used a class from codeproject.com and some associated code to get started (It was made in the old CLI syntax, so I converted it). I couldn't get it working, so I added lots more code to make it work (threads etc), and now it sort of works. Basically, it recieves something from a client (I just configured Mozilla Firefox to route its connections through this proxy) and then routes it to google.com. After it sends Mozilla's data to google, recieves a responce, and sends that to Mozilla. This works fine, but then the proxy fails to recieve any data from Mozilla. It just loops in the Sleep(50) section. Anyway, heres the code: ProxyTest.cpp: #include "stdafx.h" #include "windows.h" #include "CHTTPProxy.h" public ref class ClientThread { public: System::Net::Sockets::TcpClient ^ pClient; CHttpProxy ^ pProxy; System::Int32 ^ pRecieveBufferSize; System::Threading::Thread ^ Thread; ClientThread(System::Net::Sockets::TcpClient ^ sClient, CHttpProxy ^ sProxy, System::Int32 ^ sRecieveBufferSize) { pClient = sClient; pProxy = sProxy; pRecieveBufferSize = sRecieveBufferSize; }; void StartReading() { Thread = gcnew System::Threading::Thread(gcnew System::Threading::ThreadStart(this,&ClientThread::ThreadEntryPoint)); Thread->Start(); }; void ThreadEntryPoint() { char * bytess; bytess = new char[(int)pRecieveBufferSize]; memset(bytess, 0, (int)pRecieveBufferSize); array<unsigned char> ^ bytes = gcnew array<unsigned char>((int)pRecieveBufferSize); array<unsigned char> ^ sendbytes; do { if (pClient->GetStream()->DataAvailable) { try { do { Sleep(100); //Lets wait for whole packet to get cached (If it even does...) unsigned int k = pClient->GetStream()->Read(bytes, 0, (int)pRecieveBufferSize); //Read it for(unsigned int i=0; i<(int)pRecieveBufferSize; i++) bytess[i] = bytes[i]; Console::WriteLine("Packet Received:\n"+gcnew System::String(bytess)); pProxy->SendToServer(bytes,pClient->GetStream()); //Now send it to google! pClient->GetStream()->Flush(); } while(pClient->GetStream()->DataAvailable); } catch (Exception ^ e) { break; } } else { Sleep(50); //It just loops here because it thinks mozilla isnt sending anything if (!(pClient->Connected)) break; }; } while (pClient->GetStream()->CanRead); delete [] bytess; pClient->Close(); }; }; int main(array<System::String ^> ^args) { System::Collections::Generic::Stack<ClientThread ^> ^ Clients = gcnew System::Collections::Generic::Stack<ClientThread ^>(); System::Net::Sockets::TcpListener ^ pTcpListener = gcnew System::Net::Sockets::TcpListener(8080); pTcpListener->Start(); System::Net::Sockets::TcpClient ^ pTcpClient; while (1) { pTcpClient = pTcpListener->AcceptTcpClient(); //Wait for client ClientThread ^ Client = gcnew ClientThread(pTcpClient, gcnew CHttpProxy("www.google.com.au", 80), pTcpClient->ReceiveBufferSize); //Make a new object for this client Client->StartReading(); //Start the thread Clients->Push(Client); //Add it to the list }; pTcpListener->Stop(); return 0; } CHTTPProxy.h, from http://www.codeproject.com/KB/IP/howtoproxy.aspx with a lot of modifications: //THIS FILE IS FROM http://www.codeproject.com/KB/IP/howtoproxy.aspx. I DID NOT MAKE THIS! BUT I HAVE MADE SEVERAL MODIFICATIONS! #using <mscorlib.dll> #using <SYSTEM.DLL> using namespace System; using System::Net::Sockets::TcpClient; using System::String; using System::Exception; using System::Net::Sockets::NetworkStream; #include <stdio.h> ref class CHttpProxy { public: CHttpProxy(System::String ^ szHost, int port); System::String ^ m_host; int m_port; void SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr); }; CHttpProxy::CHttpProxy(System::String ^ szHost, int port) { m_host = gcnew System::String(szHost); m_port = port; } void CHttpProxy::SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr) { TcpClient ^ tcpclnt = gcnew TcpClient(); try { tcpclnt->Connect(m_host,m_port); } catch (Exception ^ e ) { Console::WriteLine(e->ToString()); return; } // Send it if ( tcpclnt ) { NetworkStream ^ networkStream; networkStream = tcpclnt->GetStream(); int size = Packet->Length; networkStream->Write(Packet, 0, size); array<unsigned char> ^ bytes = gcnew array<unsigned char>(tcpclnt->ReceiveBufferSize); char * bytess = new char[tcpclnt->ReceiveBufferSize]; Sleep(500); //Wait for responce do { unsigned int k = networkStream->Read(bytes, 0, (int)tcpclnt->ReceiveBufferSize); //Read from google for(unsigned int i=0; i<k; i++) { bytess[i] = bytes[i]; if (bytess[i] == 0) bytess[i] = ' '; //Dont terminate the string if (bytess[i] < 8) bytess[i] = ' '; //Somethings making the computer beep, and its not 7?!?! }; Console::WriteLine("\n\nAbove packet sent to google. Google Packet Received:\n"+gcnew System::String(bytess)); sendstr->Write(bytes,0,k); //Send it to mozilla Console::WriteLine("\n\nAbove packet sent to client..."); //Sleep(1000); } while(networkStream->DataAvailable); delete [] bytess; } return; } Any help would be much appreciated, I've tried for hours.

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  • Is it possible to shorten my main function in this code?

    - by AjiPorter
    Is it possible for me to shorten my main() by creating a class? If so, what part of my code would most likely be inside the class? Thanks again to those who'll answer. :) #include <iostream> #include <fstream> #include <string> #include <ctime> #include <cstdlib> #define SIZE 20 using namespace std; struct textFile { string word; struct textFile *next; }; textFile *head, *body, *tail, *temp; int main() { ifstream wordFile("WORDS.txt", ios::in); // file object constructor /* stores words in the file into an array */ string words[SIZE]; char pointer; int i; for(i = 0; i < SIZE; i++) { while(wordFile >> pointer) { if(!isalpha(pointer)) { pointer++; break; } words[i] = words[i] + pointer; } } /* stores the words in the array to a randomized linked list */ srand(time(NULL)); int index[SIZE] = {0}; // temporary array of index that will contain randomized indexes of array words int j = 0, ctr; // assigns indexes to array index while(j < SIZE) { i = rand() % SIZE; ctr = 0; for(int k = 0; k < SIZE; k++) { if(!i) break; else if(i == index[k]) { // checks if the random number has previously been stored as index ctr = 1; break; } } if(!ctr) { index[j] = i; // assigns the random number to the current index of array index j++; } } /* makes sure that there are no double zeros on the array */ ctr = 0; for(i = 0; i < SIZE; i++) { if(!index[i]) ctr++; } if(ctr > 1) { int temp[ctr-1]; for(j = 0; j < ctr-1; j++) { for(i = 0; i < SIZE; i++) { if(!index[i]) { int ctr2 = 0; for(int k = 0; k < ctr-1; k++) { if(i == temp[k]) ctr2 = 1; } if(!ctr2) temp[j] = i; } } } j = ctr - 1; while(j > 0) { i = rand() % SIZE; ctr = 0; for(int k = 0; k < SIZE; k++) { if(!i || i == index[k]) { ctr = 1; break; } } if(!ctr) { index[temp[j-1]] = i; j--; } } } head = tail = body = temp = NULL; for(j = 0; j < SIZE; j++) { body = (textFile*) malloc (sizeof(textFile)); body->word = words[index[j]]; if(head == NULL) { head = tail = body; } else { tail->next = body; tail = body; cout << tail->word << endl; } } temp = head; while(temp != NULL) { cout << temp->word << endl; temp = temp->next; } return 0; }

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  • C# Reading and Writing a Char[] to and from a Byte[] - Updated with Solution

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank Solution Here's my solution should anyone want it. If you have a better way of doing then let me know please. First I created a new class for the array: public class CharArrayList : ArrayList { char[] arr; private byte[] blob; private int length = 0; private int position = 0; public CharArrayList( byte[] blob, int position, int length ) { this.blob = blob; this.length = length; this.position = position; PopulateInternalArray(); SetArray(); } private void PopulateInternalArray() { arr = blob.ToCharArray( position, length ); } private void SetArray() { foreach ( char c in arr ) { this.Add( c ); } } private void UpdateInternalArray() { this.Clear(); SetArray(); } public char this[int i] { get { return arr[i]; } set { arr[i] = value; UpdateInternalArray(); } } } Then I created a couple of extension methods to help with converting to a byte[] public static byte[] ToByteArray( this CharArrayList c ) { byte[] b = new byte[c.Count]; for ( int i = 0; i < c.Count; i++ ) { b[i] = Convert.ToChar( c[i] ).ToByte(); } return b; } public static byte[] ToByteArray( this CharArrayList c, byte[] blob, int position, int length ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, position, length ); return b; } So to read and write to the object: private CharArrayList _usercaplass; public CharArrayList usercaplas { get { if ( _usercaplass == null ) _usercaplass = new CharArrayList( _tariffBlob, 2035, 100 ); return _usercaplass; } set { _usercaplass = value; _usercaplass.ToByteArray( _tariffBlob, 2035, 100 ); } } As mentioned before its not an ideal solutions as I have to have private variables and extra code in the setter but I couldnt see a way around it.

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  • PHP: Strange behaviour while calling custom php functions

    - by baltusaj
    I am facing a strange behavior while coding in PHP with Flex. Let me explain the situation: I have two funcions lets say: populateTable() //puts some data in a table made with flex createXML() //creates an xml file which is used by Fusion Charts to create a chart Now, if i call populateTable() alone, the table gets populated with data but if i call it with createXML(), the table doesn't get populated but createXML() does it's work i.e. creates an xml file. Even if i run following code, only xml file gets generated but table remains empty whereas i called populateTable() before createXML(). Any idea what may be going wrong? MXML Part <mx:HTTPService id="userRequest" url="request.php" method="POST" resultFormat="e4x"> <mx:request xmlns=""> <getResult>send</getResult> </mx:request> and <mx:DataGrid id="dgUserRequest" dataProvider="{userRequest.lastResult.user}" x="28.5" y="36" width="525" height="250" > <mx:columns> <mx:DataGridColumn headerText="No." dataField="no" /> <mx:DataGridColumn headerText="Name" dataField="name"/> <mx:DataGridColumn headerText="Age" dataField="age"/> </mx:columns> PHP Part <?php //-------------------------------------------------------------------------- function initialize($username,$password,$database) //-------------------------------------------------------------------------- { # Connect to the database $link = mysql_connect("localhost", $username,$password); if (!$link) { die('Could not connected to the database : ' . mysql_error()); } # Select the database $db_selected = mysql_select_db($database, $link); if (!$db_selected) { die ('Could not select the DB : ' . mysql_error()); } // populateTable(); createXML(); # Close database connection } //-------------------------------------------------------------------------- populateTable() //-------------------------------------------------------------------------- { if($_POST['getResult'] == 'send') { $Result = mysql_query("SELECT * FROM session" ); $Return = "<Users>"; $no = 1; while ( $row = mysql_fetch_object( $Result ) ) { $Return .= "<user><no>".$no."</no><name>".$row->name."</name><age>".$row->age."</age><salary>". $row->salary."</salary></session>"; $no=$no+1; $Return .= "</Users>"; mysql_free_result( $Result ); print ($Return); } //-------------------------------------------------------------------------- createXML() //-------------------------------------------------------------------------- { $users=array ( "0"=>array("",0), "1"=>array("Obama",0), "2"=>array("Zardari",0), "3"=>array("Imran Khan",0), "4"=>array("Ahmadenijad",0) ); $selectedUsers=array(1,4); //this means only obama and ahmadenijad are selected and the xml file will contain info related to them only //Extracting salaries of selected users $size=count($users); for($i = 0; $i<$size; $i++) { //initialize temp which will calculate total throughput for each protocol separately $salary = 0; $result = mysql_query("SELECT salary FROM userInfo where name='$users[$selectedUsers[$i]][0]'"); $row = mysql_fetch_array($result)) $salary = $row['salary']; } $users[$selectedUsers[$i]][1]=$salary; } //creating XML string $chartContent = "<chart caption=\"Users Vs Salaries\" formatNumberScale=\"0\" pieSliceDepth=\"30\" startingAngle=\"125\">"; for($i=0;$i<$size;$i++) { $chartContent .= "<set label=\"".$users[$selectedUsers[$i]][0]."\" value=\"".$users[$selectedUsers[$i]][1]."\"/>"; } $chartContent .= "<styles>" . "<definition>" . "<style type=\"font\" name=\"CaptionFont\" size=\"16\" color=\"666666\"/>" . "<style type=\"font\" name=\"SubCaptionFont\" bold=\"0\"/>" . "</definition>" . "<application>" . "<apply toObject=\"caption\" styles=\"CaptionFont\"/>" . "<apply toObject=\"SubCaption\" styles=\"SubCaptionFont\"/>" . "</application>" . "</styles>" . "</chart>"; $file_handle = fopen('ChartData.xml','w'); fwrite($file_handle,$chartContent); fclose($file_handle); } initialize("root","","hiddenpeak"); ?>

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  • PHP Fatal error, trying to request method inside model multiple times

    - by Tom
    The error message [23-Mar-2010 08:36:16] PHP Fatal error: Cannot redeclare humanize() (previously declared in /Users/tmclssns/Sites/nadar/nadar/trunk/webapp/application/filer/models/Filer/Aggregate.php:133) in /Users/tmclssns/Sites/nadar/nadar/trunk/webapp/application/filer/models/Filer/Aggregate.php on line 133 I have a "Filer" model which contains several methods to generate graphs. Each method in there related to generating graphs has the suffix "Graph" in the method name. As we have some performance issues, I try to render the graphs in advance (using cron) instead of rendering them on each request. The code below is what I came up with: public function generategraphsAction() { $this->_helper->viewRenderer->setNoRender(); $config = Zend_Registry::get('config'); $id = $this->_getParam('filerid'); $filer = new Filer($id); $filer_methods = get_class_methods($filer); foreach ($filer_methods as $filer_method) { if (preg_match('/^(.*)Graph$/i', $filer_method, $matches)) { $path = $config->imaging_caching_dir . "/$id/{$matches[1]}.png"; $filer->$matches[0]($path); } } // var_dump(get_class_methods($filer)); die; } The result from the var_dump(), when uncommented, is: array 0 => string '__construct' (length=11) 1 => string 'find_by_name' (length=12) 2 => string 'getPartner' (length=10) 3 => string 'getSlots' (length=8) 4 => string 'getGroups' (length=9) 5 => string 'grouplist' (length=9) 6 => string 'getAggregates' (length=13) 7 => string 'getVolumes' (length=10) 8 => string 'getAggregateVolumes' (length=19) 9 => string 'getShelves' (length=10) 10 => string 'getAutoSupportHistory' (length=21) 11 => string 'getAutoSupportMail' (length=18) 12 => string 'getOrphans' (length=10) 13 => string 'getAll' (length=6) 14 => string 'getDiskRevOverview' (length=18) 15 => string 'getDiskTypeOverview' (length=19) 16 => string 'getDiskTypeSizeFunctionOverview' (length=31) 17 => string 'getLicenses' (length=11) 18 => string 'removeGroup' (length=11) 19 => string 'addGroup' (length=8) 20 => string 'hasGroup' (length=8) 21 => string 'aggdefaultGraph' (length=15) 22 => string 'aggbarGraph' (length=11) 23 => string 'voldefaultGraph' (length=15) 24 => string 'volbarGraph' (length=11) 25 => string 'replicationGraph' (length=16) 26 => string 'getReplicationData' (length=18) 27 => string 'humanize' (length=8) 28 => string 'getFiler' (length=8) 29 => string 'getOptions' (length=10) 30 => string 'getCifsInfo' (length=11) 31 => string 'getCifsStats' (length=12) 32 => string '__get' (length=5) 33 => string 'tr' (length=2) 34 => string 'trs' (length=3) 35 => string 'fieldList' (length=9) The generategraphsAction() method finds the 'Graph' methods correctly: array 0 => string 'aggdefaultGraph' (length=15) 1 => string 'aggdefault' (length=10) array 0 => string 'aggbarGraph' (length=11) 1 => string 'aggbar' (length=6) array 0 => string 'voldefaultGraph' (length=15) 1 => string 'voldefault' (length=10) array 0 => string 'volbarGraph' (length=11) 1 => string 'volbar' (length=6) array 0 => string 'replicationGraph' (length=16) 1 => string 'replication' (length=11) However when the first graph is generated, it generates the above listed PHP fatal error. Anyone can come up with a solution to this? I tried to pass by reference or switch a few things around (like re declare the Filer model, $current_filer = new Filer($id); and unset() it again after the request, but resulted in the same error) without much success. The referenced method "humanize" isn't used for anything I'm doing at the moment, but belongs to the Model because it's used in several other places. Of course, removing the method is not really an option right now, and the model contains several other methods as well so I assume if I just move the humanize method around, it will generate an error on the next one. For reference, the humanize() method: public function humanize ($kbytes, $unit = null) { // KiloByte, Megabyte, GigaByte, TeraByte, PetaByte, ExaByte, ZettaByte, YottaByte $units = array('KB', 'MB', 'GB', 'TB', 'PB', 'EB', 'ZB', 'YB'); if (null !== $units) { $i = array_search(substr($unit, -2), $units); if (! $i) { $i = floor((strlen($kbytes) - 1) / 3); } } else { $i = floor((strlen($kbytes) - 1) / 3); } $newSize = round($kbytes / pow(1024, $i), 2); return $newSize . $units[$i]; } Thanks in advance for the help offered.

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  • collectd does not work

    - by bery
    I have installed collectd-5.0.0 on Fedora12 server and would like to run its service for receiving data from clients. I have enabled network plugin and rddtool plugin as commented: collectd.conf in server: BaseDir "/opt/collectd/var/lib/collectd" LoadPlugin "logfile" LoadPlugin network LoadPlugin rrdtool <Plugin network> Listen "192.168.8.37" "25826" </Plugin> collectd.conf in client: LoadPlugin logfile LoadPlugin cpu LoadPlugin network LoadPlugin memory <Plugin network> Server"192.168.8.37" "25826" </Plugin> collectd.log in server: [2011-08-03 02:36:04] Exiting normally. [2011-08-03 02:36:04] rrdtool plugin: Shutting down the queue thread. [2011-08-03 02:36:04] network plugin: Stopping receive thread. [2011-08-03 02:36:04] network plugin: Stopping dispatch thread. [2011-08-03 02:37:11] Initialization complete, entering read-loop. collectd.log in client: [2011-08-02 17:31:44] Initialization complete, entering read-loop. results thst execute netstat on server: netstat -ulpn | grep 25826 udp 0 0 192.168.8.37:25826 0.0.0.0:* 4744/collectd problem: but there is noting in "/opt/collectd/var/lib/collectd/" on ser yes,I move the port number of "25826" as your propose(But I think this is the default port for coolectd).there is no rdd files recived on server. collectd.log in client collectd [2011-08-03 10:01:36] plugin_read_thread: Handling memory'. [2011-08-03 10:01:36] plugin_read_thread: Handlingcpu'. [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = memory; plugin_instance = ; type = memory; type_instance = used; [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = cpu; plugin_instance = 0; type = cpu; type_instance = user; [2011-08-03 10:01:36] uc_update: uml/memory/memory-used: ds[0] = 280412160.000000 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] uc_update: uml/cpu-0/cpu-user: ds[0] = 0.100008 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = memory; plugin_instance = ; type = memory; type_instance = buffered; [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = cpu; plugin_instance = 0; type = cpu; type_instance = nice; [2011-08-03 10:01:36] uc_update: uml/memory/memory-buffered: ds[0] = 344182784.000000 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] uc_update: uml/cpu-0/cpu-nice: ds[0] = 0.000000 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] network plugin: flush_buffer: send_buffer_fill = 1340 [2011-08-03 10:01:36] network plugin: network_send_buffer: buffer_len = 1340 ... [2011-08-03 10:01:36] plugin_read_thread: Next read of the cpu plugin at 1312380106.429064774. collectd.log in server collectd: [2011-08-03 20:18:08] type = network [2011-08-03 20:18:08] type = rrdtool [2011-08-03 20:18:08] network plugin: sockent_open: node = 192.168.8.37; service = 25826; [2011-08-03 20:18:08] fd = 3; calling bind' [2011-08-03 20:18:08] Done parsing/opt/collectd//share/collectd/types.db' [2011-08-03 20:18:08] interval_g = 10; [2011-08-03 20:18:08] timeout_g = 2; [2011-08-03 20:18:08] hostname_g = localhost.localdomain; [2011-08-03 20:18:08] Initialization complete, entering read-loop. It looks like, data is sending but doesn't be recived. Where is the mistake?

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • raid md device is not remove from memory, how to overcome this problem

    - by santhosha
    i create raid 10 , i removed two arrays form md11 one by one , after that i going to editing the contents those are mounted ( it will be not responding stage), after i try for remove arrays those are left it is shows device or resource busy ( is not removed from memory). i try to terminate process this is also not work, i absorve from 4 days resync will be 8.0% it can not modifying. cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec mdadm -D /dev/md11 /dev/md11: Version : 00.90.03 Creation Time : Sun Jan 16 16:20:01 2011 Raid Level : raid10 Array Size : 286743936 (273.46 GiB 293.63 GB) Device Size : 143371968 (136.73 GiB 146.81 GB) Raid Devices : 4 Total Devices : 2 Preferred Minor : 11 Persistence : Superblock is persistent Update Time : Sun Jan 16 16:56:07 2011 State : active, degraded, resyncing Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K Rebuild Status : 8% complete UUID : 5e124ea4:79a01181:dc4110d3:a48576ea Events : 0.23 Number Major Minor RaidDevice State 0 0 0 0 removed 1 0 0 1 removed 4 8 145 2 faulty spare rebuilding /dev/sdj1 3 8 65 3 active sync /dev/sde1 umount /dev/md11 umount: /dev/md11: not mounted mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 kill -9 2128 kill -9 5018 kill -9 27605 kill -9 30562 kill -3 30591 mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec

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  • "exception at 0x53C227FF (msvcr110d.dll)" with SOIL library

    - by Sean M.
    I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an image with SOIL throws the following runtime error: This error points to this part: // SOIL.c int query_NPOT_capability( void ) { /* check for the capability */ if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN ) { /* we haven't yet checked for the capability, do so */ if( (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), "GL_ARB_texture_non_power_of_two" ) ) ) //############ it points here ############// { /* not there, flag the failure */ has_NPOT_capability = SOIL_CAPABILITY_NONE; } else { /* it's there! */ has_NPOT_capability = SOIL_CAPABILITY_PRESENT; } } /* let the user know if we can do non-power-of-two textures or not */ return has_NPOT_capability; } Since it points to the line where SOIL tries to access the OpenGL extensions, I think that for some reason SOIL is trying to load the texture before an OpenGL context is created. The problem is, I've gone through the entire solution, and there is only one place where SOIL has to load a texture, and it happens long after the OpenGL context is created. This is the part where it loads the texture... //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); //Create the internal rendering components prepareScreen(); //Init glew glewExperimental = GL_TRUE; int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); <-- Sucessfully creates an OpenGL context //Initialize the app g_app = new App(); g_app->PreInit(); g_app->Init(); g_app->PostInit(); <-- Loads the texture (after the context is created) ...and debug printing to the console CONFIRMS that the OpenGL context was created before the texture loading was attempted. So my question is if anyone is familiar with this specific error, or knows if there is a specific instance as to why SOIL would think OpenGL isn't initialized yet.

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  • Oracle Database 11gR2 11.2.0.3 Certified with E-Business Suite on HP-UX PA-RISC

    - by John Abraham
    As a follow up to our original announcement, Oracle Database 11g Release 2 (11.2.0.3) is now certified with Oracle E-Business Suite Release 11i and Release 12 on the following HP-UX platforms: Release 11i (11.5.10.2 + ATG PF.H RUP 6 and higher) : HP-UX PA-RISC (64-bit) (11.31) Release 12 (12.0.4 and higher, 12.1.1 and higher): HP-UX PA-RISC (64-bit) (11.31) This announcement for Oracle E-Business Suite 11i and R12 includes: Real Application Clusters (RAC) Oracle Database Vault Transparent Data Encryption (Column Encryption) TDE Tablespace Encryption Advanced Security Option (ASO)/Advanced Networking Option (ANO) Export/Import Process for Oracle E-Business Suite Release 11i and Release 12 Database Instances Transportable Database and Transportable Tablespaces Data Migration Processes for Oracle E-Business Suite Release 11i and Release 12 References MOS Document 881505.1 - Interoperability Notes - Oracle E-Business Suite Release 11i with Oracle Database 11g Release 2 (11.2.0) MOS Document 1058763.1 - Interoperability Notes - Oracle E-Business Suite Release 12 with Oracle Database 11g Release 2 (11.2.0) MOS Document 1091086.1 - Integrating Oracle E-Business Suite Release 11i with Oracle Database Vault 11gR2 MOS Document 1091083.1 - Integrating Oracle E-Business Suite Release 12 with Oracle Database Vault 11gR2 MOS Document 216205.1 - Database Initialization Parameters for Oracle E-Business Suite 11i MOS Document 396009.1 - Database Initialization Parameters for Oracle Applications Release 12 MOS Document 761570.1 - Database Preparation Guidelines for an Oracle E-Business Suite Release 12.1.1 Upgrade MOS Document 823586.1 - Using Oracle 11g Release 2 Real Application Clusters with Oracle E-Business Suite Release 11i MOS Document 823587.1 - Using Oracle 11g Release 2 Real Application Clusters with Oracle E-Business Suite Release 12 MOS Document 403294.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 11i MOS Document 732764.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 12 MOS Document 828223.1 - Using TDE Tablespace Encryption with Oracle E-Business Suite Release 11i MOS Document 828229.1 - Using TDE Tablespace Encryption with Oracle E-Business Suite Release 12 MOS Document 391248.1 - Encrypting Oracle E-Business Suite Release 11i Network Traffic using Advanced Security Option and Advanced Networking Option MOS Document 732764.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 12 MOS Document 557738.1 - Export/Import Process for Oracle E-Business Suite Release 11i Database Instances Using Oracle Database 11g Release 1 or 11g Release 2 MOS Document 741818.1 - Export/Import Process for Oracle E-Business Suite Release 12 Database Instances Using Oracle Database 11g Release 1 or 11g Release 2 MOS Document 1366265.1 - Using Transportable Tablespaces to Migrate Oracle Applications 11i Using Oracle Database 11g Release 2 MOS Document 1311487.1 - Using Transportable Tablespaces to Migrate Oracle E-Business Suite Release 12 Using Oracle Database 11g Release 2 MOS Document 729309.1 - Using Transportable Database to Migrate Oracle E-Business Suite Release 11i Using Oracle Database 10g Release 2 or 11g MOS Document 734763.1 - Using Transportable Database to Migrate Oracle E-Business Suite Release 12 Using Oracle Database 10g Release 2 or 11g Please also review the platform-specific Oracle Database Installation Guides for operating system and other prerequisites.

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  • Isometric displaying two different images in different positions

    - by Canvas
    I'm creating a simple Isometric game using HTML5 and Javascript, but I can't seem to get the display to work, at the moment i have 9 tiles that have X and Y positions and the player has a X and Y position, the players X and Y properties are set to 100, and the tiles are as shown tiles[0] = new Array(3); tiles[1] = new Array(3); tiles[2] = new Array(3); tiles[0][0] = new point2D( 100, 100); tiles[0][1] = new point2D( 160, 100); tiles[0][2] = new point2D( 220, 100); tiles[1][0] = new point2D( 100, 160); tiles[1][1] = new point2D( 160, 160); tiles[1][2] = new point2D( 220, 160); tiles[2][0] = new point2D( 100, 220); tiles[2][1] = new point2D( 160, 220); tiles[2][2] = new point2D( 220, 220); Now I use this method to work out the isometric position function twoDToIso( point ) { var cords = point2D; cords.x = point.x - point.y; cords.y = (point.x + point.y) / 2; return cords; } point2D is function point2D( x, y) { this.x = x; this.y = y; } Now this i'm sure does work out the correct positioning, but here is the output Isometric view I just need to move my player position a tiny bit, but is that the best way to display my player position in the right position? Canvas P.S. the tile width is 120 and height is 60 and the player is width 30 by height 15

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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  • LINQ and conversion operators

    - by vik20000in
    LINQ has a habit of returning things as IEnumerable. But we have all been working with so many other format of lists like array ilist, dictionary etc that most of the time after having the result set we want to get them converted to one of our known format. For this reason LINQ has come up with helper method which can convert the result set in the desired format. Below is an example var sortedDoubles =         from d in doubles         orderby d descending         select d;     var doublesArray = sortedDoubles.ToArray(); This way we can also transfer the data to IList and Dictionary objects. Let’s say we have an array of Objects. The array contains all different types of data like double, int, null, string etc and we want only one type of data back then also we can use the helper function ofType. Below is an example     object[] numbers = { null, 1.0, "two", 3, "four", 5, "six", 7.0 };     var doubles = numbers.OfType<double>(); Vikram

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  • Path of md device wrong after reboot

    - by flammi88
    I have to set up a software raid (level1) on a Ubuntu server 12.04. It should serve files in the network via Samba. The server has the following disks: 250gb Sata hdd (Ubuntu is installed on that drive) 2 TB Sata hdd (first disk in raid array, data disk) 2 TB Sata hdd (second data disk) I created one partition on every data disk with the type Linux raid autodetect. In the second step I created the raid1 with the following command: mdadm --create /dev/md0 --level=1 --raid-devices=2 /dev/sdb1 /dev/sdc1 After that, I added the array to the mdconf: mdadm --examine --scan >> /etc/mdadm/mdadm.conf The problem is: After a reboot the array is not available on the path /dev/md0. Instead of that it gets reassembled as /dev/md/0 but it is not very reliable. Has anybody a solution for this issue?

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  • Nginx + PHP-FPM executes script, but returns 404

    - by MorfiusX
    I am using Nginx + PHP-FPM to run a Wordpress based site. I have a URL that should return dynamically generated JSON data for use with the DataTables jQuery plugin. The data is returned properly, but with a return code of 404. I think this is a Nginx config issue, but I haven't been able to figure out why. The script 'getTable.php' works properly on the production version of the site which is currently using Apache. Anyone know how I can get this to work on Nginx? URL: http://dev.iloveskydiving.org/wp-content/plugins/ils-workflow/lib/getTable.php SERVER: CentOS 6 + Varnish (caching disabled for development) + Nginx + PHP-FPM + Wordpress + W3 Total Cache Nginx Config: server { # Server Parameters listen 127.0.0.1:8082; server_name dev.iloveskydiving.org; root /var/www/dev.iloveskydiving.org/html; access_log /var/www/dev.iloveskydiving.org/logs/access.log main; error_log /var/www/dev.iloveskydiving.org/logs/error.log error; index index.php; # Rewrite minified CSS and JS files location ~* \.(css|js) { if (!-f $request_filename) { rewrite ^/wp-content/w3tc/min/(.+\.(css|js))$ /wp-content/w3tc/min/index.php?file=$1 last; expires max; } } # Set a variable to work around the lack of nested conditionals set $cache_uri $request_uri; # Don't cache uris containing the following segments if ($request_uri ~* "(\/wp-admin\/|\/xmlrpc.php|\/wp-(app|cron|login|register|mail)\.php|wp-.*\.php|index\.php|wp\-comments\-popup\.php|wp\-links\-opml\.php|wp\-locations\.php)") { set $cache_uri "no cache"; } # Don't use the cache for logged in users or recent commenters if ($http_cookie ~* "comment_author|wordpress_[a-f0-9]+|wp\-postpass|wordpress_logged_in") { set $cache_uri 'no cache'; } # Use cached or actual file if they exists, otherwise pass request to WordPress location / { try_files /wp-content/w3tc/pgcache/$cache_uri/_index.html $uri $uri/ /index.php?q=$uri&$args; } # Cache static files for as long as possible location ~* \.(xml|ogg|ogv|svg|svgz|eot|otf|woff|mp4|ttf|css|rss|atom|js|jpg|jpeg|gif|png|ico|zip|tgz|gz|rar|bz2|doc|xls|exe|ppt|tar|mid|midi|wav|bmp|rtf)$ { try_files $uri =404; expires max; access_log off; } # Deny access to hidden files location ~* /\.ht { deny all; access_log off; log_not_found off; } location ~ \.php$ { try_files $uri =404; fastcgi_split_path_info ^(.+\.php)(/.+)$; include /etc/nginx/fastcgi_params; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; fastcgi_intercept_errors on; fastcgi_pass unix:/var/lib/php-fpm/php-fpm.sock; # port where FastCGI processes were spawned } } Fast CGI Params: fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param HTTPS $https if_not_empty; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; UPDATE: Upon further digging, it looks like Nginx is generating the 404 and PHP-FPM is executing the script properly and returning a 200. UPDATE: Here are the contents of the script: <?php /** * Connect to Wordpres */ require(dirname(__FILE__) . '/../../../../wp-blog-header.php'); /** * Define temporary array */ $aaData = array(); $aaData['aaData'] = array(); /** * Execute Query */ $query = new WP_Query( array( 'post_type' => 'post', 'posts_per_page' => '-1' ) ); foreach ($query->posts as $post) { array_push( $aaData['aaData'], array( $post->post_title ) ); } /** * Echo JSON encoded array */ echo json_encode($aaData);

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  • Restoring an Ubuntu Server using ZFS RAIDZ for data

    - by andybjackson
    Having become disillusioned with hacking Buffalo NAS devices, I've decided to roll my own Home server. After some research, I have settled on an HP Proliant Microserver with Ubuntu Server and ZFS (OS on 1 Ext4 disk, Data on 3 RAIDZ disks). As Joel Spolsky and Geoff Atwood say with regards to backup, I can't rest until I have done a restore in all of the failure scenarios that I am seeking to protect against. Q: How to configure Ubuntu Server to recognise a pre-existing RAIDZ array? Clearly if one of the data disks die - then that is a resilvering scenario, which is well documented. If two of the data disks die, then I am into regular backup/restore land. If the OS dies and I can restore, also an easy scenario. But if the OS dies and I can't restore, then I need to recreate an Ubuntu server. But how do I get this to recognise my RAID-Z array? Is the necessary configuration information stored within and across the RAIZ array and simply need to be found (if so, how)? Or does it reside on the OS ext4 disk (in which case how do I recreate it)?

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