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  • Mod_rewrite is ignoring the extension of a file

    - by ngl5000
    This is my entire mod_rewrite condition: <IfModule mod_rewrite.c> <Directory /var/www/> Options FollowSymLinks -Multiviews AllowOverride None Order allow,deny allow from all RewriteEngine On # force www. (also does the IP thing) RewriteCond %{HTTPS} !=on RewriteCond %{HTTP_HOST} !^mysite\.com [NC] RewriteRule ^(.*)$ http://mysite.com/$1 [R=301,L] RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php?/$1 [L] RewriteCond %{REQUEST_URI} ^application.* RewriteRule ^(.*)$ /index.php?/$1 [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.+)\.(\d+)\.(js|css|png|jpg|gif)$ $1.$3 [L] RewriteCond %{THE_REQUEST} /index\.(php|html) RewriteRule (.*)index\.(php|html)(.*)$ /$1$3 [r=301,L] RewriteCond %{REQUEST_URI} !^(/index\.php|/assets|/robots\.txt|/sitemap\.xml|/favicon\.ico) RewriteRule ^(.*)$ /index.php/$1 [L] # Block access to "hidden" directories or files whose names begin with a period. This # includes directories used by version control systems such as Subversion or Git. RewriteCond %{SCRIPT_FILENAME} -d [OR] RewriteCond %{SCRIPT_FILENAME} -f RewriteRule "(^|/)\." - [F] </Directory> </IfModule> It is suppose to allow only access to mysite.com(/index.php|/assets|/robots.txt|/sitemap.xml|/favicon.ico) The error was noticed with: mysite.com/sitemap vs mysite.com/sitemap.xml Both of these addresses are resolving to the xml file while the first url should be resolving to mysite.com/index.php/sitemap * For some reason mod_rewrite is completely ignoring the lack of an extension. It sounded like a Multiviews problem to me so I disabled Multiviews and it is still going on. ***And then a different rule will eventually take the index.php out, I am having another problem with an extra '/' being left behind when this happens. This httpd file is setting up for my codeigniter php framework

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  • Problem with network policy rule in Network Policy Server

    - by Robert Moir
    Trying to configure RADIUS for a college network, and have run into the following frustration: I can't set an "AND" condition for group membership of authenticated objects in the network policy rules, e.g. I'm trying to create a NPS rule that says, essentially "IF user is a member of [list of user groups] And is authenticating from a computer in [wireless computer group] then allow access. The screenshot above is the rule I am having trouble with. It does not work as written. The rule underneath it, which is identical in every aspect except the conditions rule, does work. I've tried changing the non-working rule to define each set of groups as "Windows group" rather than specifically as machine and user groups, with no change. With the "faulty" rule enabled and the working one disabled, any attempt to login with a valid account from a machine that is in the wireless computers group gives a 6273 audit event in the windows event log: Reason code 66 - "the user attempted to use an authentication method that is not enabled on the matching network policy". Disabling the "faulty" rule, enabling the other rule and logging in with the same account and computer works just fine.

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  • COMPAQ Tower No Signal to monitor

    - by Lancelot
    Hi there, I have had some troubles with this: I received a compaq tower: Compaq Presario SR1224NX Onboard VGA Windows XP SP2 from a friend. It was given to me on condition i give her the files back. My plan was to turn this into an Ubuntu Server. It booted up no problems even with the ubuntu live disc. After a normal shutdown(not unpluggin the power cord and not doing a hard shutdown with the power button), it would not restart even after SEVERAL attempts. I realized the light next to the power supply would flash very rapidly. I researched and found out it was one of two things: a dead power supply or the cables to the motherboard and to the disks etc. Thus i checked to ensure the cables were fine(and they were). I purchased a Power Supply (this one has 400 watts, the initial had 250) and installed it. The tower now boots. It booted into the live disk and everything. After a normal shutdown, it now restarts but is not sending signal to my monitor. I have tried several monitors in which i assure work perfectly but not with this tower(i recall it did show display after replacing the power supply). The monitors are ACER. This is different than most "no Signal" problems since i am not using an external Video Card, this is onboard VGA. Thanks!

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  • ASPNET WebAPI REST Guidance

    - by JoshReuben
    ASP.NET Web API is an ideal platform for building RESTful applications on the .NET Framework. While I may be more partial to NodeJS these days, there is no denying that WebAPI is a well engineered framework. What follows is my investigation of how to leverage WebAPI to construct a RESTful frontend API.   The Advantages of REST Methodology over SOAP Simpler API for CRUD ops Standardize Development methodology - consistent and intuitive Standards based à client interop Wide industry adoption, Ease of use à easy to add new devs Avoid service method signature blowout Smaller payloads than SOAP Stateless à no session data means multi-tenant scalability Cache-ability Testability   General RESTful API Design Overview · utilize HTTP Protocol - Usage of HTTP methods for CRUD, standard HTTP response codes, common HTTP headers and Mime Types · Resources are mapped to URLs, actions are mapped to verbs and the rest goes in the headers. · keep the API semantic, resource-centric – A RESTful, resource-oriented service exposes a URI for every piece of data the client might want to operate on. A REST-RPC Hybrid exposes a URI for every operation the client might perform: one URI to fetch a piece of data, a different URI to delete that same data. utilize Uri to specify CRUD op, version, language, output format: http://api.MyApp.com/{ver}/{lang}/{resource_type}/{resource_id}.{output_format}?{key&filters} · entity CRUD operations are matched to HTTP methods: · Create - POST / PUT · Read – GET - cacheable · Update – PUT · Delete - DELETE · Use Uris to represent a hierarchies - Resources in RESTful URLs are often chained · Statelessness allows for idempotency – apply an op multiple times without changing the result. POST is non-idempotent, the rest are idempotent (if DELETE flags records instead of deleting them). · Cache indication - Leverage HTTP headers to label cacheable content and indicate the permitted duration of cache · PUT vs POST - The client uses PUT when it determines which URI (Id key) the new resource should have. The client uses POST when the server determines they key. PUT takes a second param – the id. POST creates a new resource. The server assigns the URI for the new object and returns this URI as part of the response message. Note: The PUT method replaces the entire entity. That is, the client is expected to send a complete representation of the updated product. If you want to support partial updates, the PATCH method is preferred DELETE deletes a resource at a specified URI – typically takes an id param · Leverage Common HTTP Response Codes in response headers 200 OK: Success 201 Created - Used on POST request when creating a new resource. 304 Not Modified: no new data to return. 400 Bad Request: Invalid Request. 401 Unauthorized: Authentication. 403 Forbidden: Authorization 404 Not Found – entity does not exist. 406 Not Acceptable – bad params. 409 Conflict - For POST / PUT requests if the resource already exists. 500 Internal Server Error 503 Service Unavailable · Leverage uncommon HTTP Verbs to reduce payload sizes HEAD - retrieves just the resource meta-information. OPTIONS returns the actions supported for the specified resource. PATCH - partial modification of a resource. · When using PUT, POST or PATCH, send the data as a document in the body of the request. Don't use query parameters to alter state. · Utilize Headers for content negotiation, caching, authorization, throttling o Content Negotiation – choose representation (e.g. JSON or XML and version), language & compression. Signal via RequestHeader.Accept & ResponseHeader.Content-Type Accept: application/json;version=1.0 Accept-Language: en-US Accept-Charset: UTF-8 Accept-Encoding: gzip o Caching - ResponseHeader: Expires (absolute expiry time) or Cache-Control (relative expiry time) o Authorization - basic HTTP authentication uses the RequestHeader.Authorization to specify a base64 encoded string "username:password". can be used in combination with SSL/TLS (HTTPS) and leverage OAuth2 3rd party token-claims authorization. Authorization: Basic sQJlaTp5ZWFslylnaNZ= o Rate Limiting - Not currently part of HTTP so specify non-standard headers prefixed with X- in the ResponseHeader. X-RateLimit-Limit: 10000 X-RateLimit-Remaining: 9990 · HATEOAS Methodology - Hypermedia As The Engine Of Application State – leverage API as a state machine where resources are states and the transitions between states are links between resources and are included in their representation (hypermedia) – get API metadata signatures from the response Link header - in a truly REST based architecture any URL, except the initial URL, can be changed, even to other servers, without worrying about the client. · error responses - Do not just send back a 200 OK with every response. Response should consist of HTTP error status code (JQuery has automated support for this), A human readable message , A Link to a meaningful state transition , & the original data payload that was problematic. · the URIs will typically map to a server-side controller and a method name specified by the type of request method. Stuff all your calls into just four methods is not as crazy as it sounds. · Scoping - Path variables look like you’re traversing a hierarchy, and query variables look like you’re passing arguments into an algorithm · Mapping URIs to Controllers - have one controller for each resource is not a rule – can consolidate - route requests to the appropriate controller and action method · Keep URls Consistent - Sometimes it’s tempting to just shorten our URIs. not recommend this as this can cause confusion · Join Naming – for m-m entity relations there may be multiple hierarchy traversal paths · Routing – useful level of indirection for versioning, server backend mocking in development ASPNET WebAPI Considerations ASPNET WebAPI implements a lot (but not all) RESTful API design considerations as part of its infrastructure and via its coding convention. Overview When developing an API there are basically three main steps: 1. Plan out your URIs 2. Setup return values and response codes for your URIs 3. Implement a framework for your API.   Design · Leverage Models MVC folder · Repositories – support IoC for tests, abstraction · Create DTO classes – a level of indirection decouples & allows swap out · Self links can be generated using the UrlHelper · Use IQueryable to support projections across the wire · Models can support restful navigation properties – ICollection<T> · async mechanism for long running ops - return a response with a ticket – the client can then poll or be pushed the final result later. · Design for testability - Test using HttpClient , JQuery ( $.getJSON , $.each) , fiddler, browser debug. Leverage IDependencyResolver – IoC wrapper for mocking · Easy debugging - IE F12 developer tools: Network tab, Request Headers tab     Routing · HTTP request method is matched to the method name. (This rule applies only to GET, POST, PUT, and DELETE requests.) · {id}, if present, is matched to a method parameter named id. · Query parameters are matched to parameter names when possible · Done in config via Routes.MapHttpRoute – similar to MVC routing · Can alternatively: o decorate controller action methods with HttpDelete, HttpGet, HttpHead,HttpOptions, HttpPatch, HttpPost, or HttpPut., + the ActionAttribute o use AcceptVerbsAttribute to support other HTTP verbs: e.g. PATCH, HEAD o use NonActionAttribute to prevent a method from getting invoked as an action · route table Uris can support placeholders (via curly braces{}) – these can support default values and constraints, and optional values · The framework selects the first route in the route table that matches the URI. Response customization · Response code: By default, the Web API framework sets the response status code to 200 (OK). But according to the HTTP/1.1 protocol, when a POST request results in the creation of a resource, the server should reply with status 201 (Created). Non Get methods should return HttpResponseMessage · Location: When the server creates a resource, it should include the URI of the new resource in the Location header of the response. public HttpResponseMessage PostProduct(Product item) {     item = repository.Add(item);     var response = Request.CreateResponse<Product>(HttpStatusCode.Created, item);     string uri = Url.Link("DefaultApi", new { id = item.Id });     response.Headers.Location = new Uri(uri);     return response; } Validation · Decorate Models / DTOs with System.ComponentModel.DataAnnotations properties RequiredAttribute, RangeAttribute. · Check payloads using ModelState.IsValid · Under posting – leave out values in JSON payload à JSON formatter assigns a default value. Use with RequiredAttribute · Over-posting - if model has RO properties à use DTO instead of model · Can hook into pipeline by deriving from ActionFilterAttribute & overriding OnActionExecuting Config · Done in App_Start folder > WebApiConfig.cs – static Register method: HttpConfiguration param: The HttpConfiguration object contains the following members. Member Description DependencyResolver Enables dependency injection for controllers. Filters Action filters – e.g. exception filters. Formatters Media-type formatters. by default contains JsonFormatter, XmlFormatter IncludeErrorDetailPolicy Specifies whether the server should include error details, such as exception messages and stack traces, in HTTP response messages. Initializer A function that performs final initialization of the HttpConfiguration. MessageHandlers HTTP message handlers - plug into pipeline ParameterBindingRules A collection of rules for binding parameters on controller actions. Properties A generic property bag. Routes The collection of routes. Services The collection of services. · Configure JsonFormatter for circular references to support links: PreserveReferencesHandling.Objects Documentation generation · create a help page for a web API, by using the ApiExplorer class. · The ApiExplorer class provides descriptive information about the APIs exposed by a web API as an ApiDescription collection · create the help page as an MVC view public ILookup<string, ApiDescription> GetApis()         {             return _explorer.ApiDescriptions.ToLookup(                 api => api.ActionDescriptor.ControllerDescriptor.ControllerName); · provide documentation for your APIs by implementing the IDocumentationProvider interface. Documentation strings can come from any source that you like – e.g. extract XML comments or define custom attributes to apply to the controller [ApiDoc("Gets a product by ID.")] [ApiParameterDoc("id", "The ID of the product.")] public HttpResponseMessage Get(int id) · GlobalConfiguration.Configuration.Services – add the documentation Provider · To hide an API from the ApiExplorer, add the ApiExplorerSettingsAttribute Plugging into the Message Handler pipeline · Plug into request / response pipeline – derive from DelegatingHandler and override theSendAsync method – e.g. for logging error codes, adding a custom response header · Can be applied globally or to a specific route Exception Handling · Throw HttpResponseException on method failures – specify HttpStatusCode enum value – examine this enum, as its values map well to typical op problems · Exception filters – derive from ExceptionFilterAttribute & override OnException. Apply on Controller or action methods, or add to global HttpConfiguration.Filters collection · HttpError object provides a consistent way to return error information in the HttpResponseException response body. · For model validation, you can pass the model state to CreateErrorResponse, to include the validation errors in the response public HttpResponseMessage PostProduct(Product item) {     if (!ModelState.IsValid)     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState); Cookie Management · Cookie header in request and Set-Cookie headers in a response - Collection of CookieState objects · Specify Expiry, max-age resp.Headers.AddCookies(new CookieHeaderValue[] { cookie }); Internet Media Types, formatters and serialization · Defaults to application/json · Request Accept header and response Content-Type header · determines how Web API serializes and deserializes the HTTP message body. There is built-in support for XML, JSON, and form-urlencoded data · customizable formatters can be inserted into the pipeline · POCO serialization is opt out via JsonIgnoreAttribute, or use DataMemberAttribute for optin · JSON serializer leverages NewtonSoft Json.NET · loosely structured JSON objects are serialzed as JObject which derives from Dynamic · to handle circular references in json: json.SerializerSettings.PreserveReferencesHandling =    PreserveReferencesHandling.All à {"$ref":"1"}. · To preserve object references in XML [DataContract(IsReference=true)] · Content negotiation Accept: Which media types are acceptable for the response, such as “application/json,” “application/xml,” or a custom media type such as "application/vnd.example+xml" Accept-Charset: Which character sets are acceptable, such as UTF-8 or ISO 8859-1. Accept-Encoding: Which content encodings are acceptable, such as gzip. Accept-Language: The preferred natural language, such as “en-us”. o Web API uses the Accept and Accept-Charset headers. (At this time, there is no built-in support for Accept-Encoding or Accept-Language.) · Controller methods can take JSON representations of DTOs as params – auto-deserialization · Typical JQuery GET request: function find() {     var id = $('#prodId').val();     $.getJSON("api/products/" + id,         function (data) {             var str = data.Name + ': $' + data.Price;             $('#product').text(str);         })     .fail(         function (jqXHR, textStatus, err) {             $('#product').text('Error: ' + err);         }); }            · Typical GET response: HTTP/1.1 200 OK Server: ASP.NET Development Server/10.0.0.0 Date: Mon, 18 Jun 2012 04:30:33 GMT X-AspNet-Version: 4.0.30319 Cache-Control: no-cache Pragma: no-cache Expires: -1 Content-Type: application/json; charset=utf-8 Content-Length: 175 Connection: Close [{"Id":1,"Name":"TomatoSoup","Price":1.39,"ActualCost":0.99},{"Id":2,"Name":"Hammer", "Price":16.99,"ActualCost":10.00},{"Id":3,"Name":"Yo yo","Price":6.99,"ActualCost": 2.05}] True OData support · Leverage Query Options $filter, $orderby, $top and $skip to shape the results of controller actions annotated with the [Queryable]attribute. [Queryable]  public IQueryable<Supplier> GetSuppliers()  · Query: ~/Suppliers?$filter=Name eq ‘Microsoft’ · Applies the following selection filter on the server: GetSuppliers().Where(s => s.Name == “Microsoft”)  · Will pass the result to the formatter. · true support for the OData format is still limited - no support for creates, updates, deletes, $metadata and code generation etc · vnext: ability to configure how EditLinks, SelfLinks and Ids are generated Self Hosting no dependency on ASPNET or IIS: using (var server = new HttpSelfHostServer(config)) {     server.OpenAsync().Wait(); Tracing · tracability tools, metrics – e.g. send to nagios · use your choice of tracing/logging library, whether that is ETW,NLog, log4net, or simply System.Diagnostics.Trace. · To collect traces, implement the ITraceWriter interface public class SimpleTracer : ITraceWriter {     public void Trace(HttpRequestMessage request, string category, TraceLevel level,         Action<TraceRecord> traceAction)     {         TraceRecord rec = new TraceRecord(request, category, level);         traceAction(rec);         WriteTrace(rec); · register the service with config · programmatically trace – has helper extension methods: Configuration.Services.GetTraceWriter().Info( · Performance tracing - pipeline writes traces at the beginning and end of an operation - TraceRecord class includes aTimeStamp property, Kind property set to TraceKind.Begin / End Security · Roles class methods: RoleExists, AddUserToRole · WebSecurity class methods: UserExists, .CreateUserAndAccount · Request.IsAuthenticated · Leverage HTTP 401 (Unauthorized) response · [AuthorizeAttribute(Roles="Administrator")] – can be applied to Controller or its action methods · See section in WebApi document on "Claim-based-security for ASP.NET Web APIs using DotNetOpenAuth" – adapt this to STS.--> Web API Host exposes secured Web APIs which can only be accessed by presenting a valid token issued by the trusted issuer. http://zamd.net/2012/05/04/claim-based-security-for-asp-net-web-apis-using-dotnetopenauth/ · Use MVC membership provider infrastructure and add a DelegatingHandler child class to the WebAPI pipeline - http://stackoverflow.com/questions/11535075/asp-net-mvc-4-web-api-authentication-with-membership-provider - this will perform the login actions · Then use AuthorizeAttribute on controllers and methods for role mapping- http://sixgun.wordpress.com/2012/02/29/asp-net-web-api-basic-authentication/ · Alternate option here is to rely on MVC App : http://forums.asp.net/t/1831767.aspx/1

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  • What is the difference between Startup programs in windows and the same programs being started manually

    - by sup
    I am no Windows guy, but I am trying to get a seamless integration of Windows program through Virtual Box Windows guest onto my Ubuntu machine. I more or less followed this tutorial: https://nowhere.dk/articles/running-windows-applications-natively-with-seamlessrdp Basically I start up Windows in Virtual Box and then I try to launch an application (on Ubuntu host) like this: rdesktop -A -s "c:\Program Files\ThinLinc\WTSTools\seamlessrdpshell.exe notepad.exe" 192.168.123.103:3389 -u user -p password That just gives me full Windows desktop that I do not want. However, when I run (on the Windows guest) "c:\Program Files\ThinLinc\WTSTools\seamlessrdpshell.exe" "notepad" The command above works and I get just the window I want. Now, so I thought I would put this command into startup folder of the Windows machine and everything would be fine. But it says "Unable to set up the virtual channel". (by googling, I nailed it to this file: https://sourceforge.net/p/rdesktop/code/1686/tree/seamlessrdp/trunk/ServerExe/vchannel.c - the warning is triggered (by main.c in the same directory) when function vchannel_open() returns something that C interprets as yes for if condition). I have no idea why it works when I launch this command manually via a bat file and not when I put it to startup programs. Any ideas?

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  • Apache directive for authenticated users?

    - by Alex Leach
    Using Apache 2.2, I would like to use mod_rewrite to redirect un-authenticated users to use https, if they are on http.. Is there a directive or condition one can test for whether a user is (not) authenticated? For example, I could have set up the restricted /foo location on my server:- <Location "/foo/"> Order deny,allow # Deny everyone, until authenticated... Deny from all # Authentication mechanism AuthType Basic AuthName "Members only" # AuthBasicProvider ... # ... Other authentication stuff here. # Users must be valid. Require valid-user # Logged-in users authorised to view child URLs: Satisfy any # If not SSL, respond with HTTP-redirect RewriteCond ${HTTPS} off RewriteRule /foo/?(.*)$ https://${SERVER_NAME}/foo/$2 [R=301,L] # SSL enforcement. SSLOptions FakeBasicAuth StrictRequire SSLRequireSSL SSLRequire %{SSL_CIPHER_USEKEYSIZE} >= 128 </Location> The problem here is that every file, in every subfolder, will be encrypted. This is quite unnecessary, but I see no reason to disallow it. What I would like is the RewriteRule to only be triggered during authentication. If a user is already authorised to view a folder, then I don't want the RewriteRule to be triggered. Is this possible? EDIT: I am not using any front-end HTML here. This is only using Apache's built-in directory browsing interface and its in-built authentication mechanisms. My <Directory> config is: <Directory ~ "/foo/"> Order allow,deny Allow from all AllowOverride None Options +Indexes +FollowSymLinks +Includes +MultiViews IndexOptions +FancyIndexing IndexOptions +XHTML IndexOptions NameWidth=* IndexOptions +TrackModified IndexOptions +SuppressHTMLPreamble IndexOptions +FoldersFirst IndexOptions +IgnoreCase IndexOptions Type=text/html </Directory>

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  • I/O APIC on Virtualbox

    - by RidDeBakTiYar
    I'm trying to use the PIT to do APIC timer calibration, and I want to use the PIT through I/O APIC instead of PIC. On Bochs I get interrupts from the PIT at the asked frequency from the I/O APIC, while on Virtualbox I can't receive a single interrupt. It must be an I/O APIC configuration problem because as I unmask the first PIC entry, the IRQ fires. However that's not what I want. Can you imagine any possible condition that wouldn't make Virtualbox fire the IRQ? I'm not assuming single I/O APIC configuration (even though Virtualbox has only 1). I'm not assuming identity mappings between ISA IRQs and I/O APIC GSIs (using ACPI MADT table to get I/O APIC base address and Int override). I'm setting the Trigger Mode and Polarity bits correctly (on Virtualbox they are set as '00 - default' which means edge high right?). I'm putting the BSP APIC ID into the Destination field (using Physical destination) and vector 0x20. Being the BSP APIC ID 0 on Virtualbox, it ends up with 0x0000000000000020 written to the IOREDTBL. And, just in case I'm getting the wrong values from the Interrupt Override descriptor, I'm setting this value to all the IOREDTBL entries (I know this is very very bad, and it wont be kept as I understand what's going on). The only thing I didn't check out is Local APIC configuration. Actually I'm not writing any value to the BSP LAPIC. Just reading the APIC ID and using it to boot APs through IPIs. And obviously I'm setting bit 11 in the IA32_APIC_BASE MSR to enable the LAPIC. Any ideas? Thanks in advance.

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  • How to enable error log in lighttpd properly?

    - by Tomaszs
    I have a Centos 5 system with Lighttpd and fastcgi enabled. It does log access but does not log errors. I have Internal Server Error 500 and no info in log and when I try to open not -existing file also - no info in error log. How to enable it properly? Below is list of modules that I've enabled: server.modules = ( "mod_rewrite", "mod_redirect", "mod_alias", # "mod_access", # "mod_cml", # "mod_trigger_b4_dl", # "mod_auth", "mod_status", "mod_setenv", "mod_fastcgi", # "mod_webdav", # "mod_proxy_core", # "mod_proxy_backend_fastcgi", # "mod_proxy_backend_scgi", # "mod_proxy_backend_ajp13", # "mod_simple_vhost", # "mod_evhost", # "mod_userdir", # "mod_cgi", # "mod_compress", # "mod_ssi", # "mod_usertrack", # "mod_expire", # "mod_secdownload", # "mod_rrdtool", "mod_accesslog" ) Here are setting of debugging: ## enable debugging #debug.log-request-header = "enable" #debug.log-response-header = "enable" #debug.log-request-handling = "enable" debug.log-file-not-found = "enable" #debug.log-condition-handling = "enable" Setting of path to error and access log: ## where to send error-messages to server.errorlog = "/home/lxadmin/httpd/lighttpd/error.log" #### accesslog module accesslog.filename = "/home/lxadmin/httpd/lighttpd/ligh.log" Settings of fastcgi: fastcgi.debug = 1 fastcgi.server = ( ".php" => (( "bin-path" => "/usr/bin/php-cgi", "socket" => "/tmp/php.socket", "max-procs" => 12, "bin-environment" => ( "PHP_FCGI_CHILDREN" => "2", "PHP_FCGI_MAX_REQUESTS" => "500" ) ))) And in included config file I have: server.errorlog = "/home/httpd/mywebsite.com/stats/mywebsite.com-error_log" What comes to log files: /home/httpd/mywebsite.com/stats/ -rw-r--r-- 1 apache apache 5173239 May 16 11:34 mywebsite.com-custom_log -rwxrwxrwx 1 root root 0 Mar 27 2009 mywebsite.com-error_log /home/lxadmin/httpd/lighttpd/ -rwxrwxrwx 1 apache apache 2184 Apr 22 22:59 error.log -rwxrwxrwx 1 apache apache 6088621 May 16 11:26 ligh.log I gave error logs chmod 777 for a try to check if it's the issue, but apparently it's not. So my question is: what to do to have error log enabled?

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  • How do I connect a 2008 server to a 2003 server active directory?

    - by Matt
    Our DC is running Windows Server 2003. I've just set up Windows Server 2008 and have terminal server running on it. When setting the terminal server permissions, it was able to allow a group name that was read from the domain. In the DC the new terminal server shows up as a computer in the domain. I can also log in as a user within the domain even though that user doesn't exist locally on the new server. However, when I go to set sharing permissions on the new machine it doesn't show my domain as a location. Instead it is only looking at location "machinename" and not allowing domain to be seen or added. Is there something I'm missing? Ok, lots of errors in the event log. We have this: The winlogon notification subscriber is taking long time to handle the notification event (Logon). Followed by this: The winlogon notification subscriber took 121 second(s) to handle the notification event (Logon). Followed by: The processing of Group Policy failed because of lack of network connectivity to a domain controller. This may be a transient condition. A success message would be generated once the machine gets connected to the domain controller and Group Policy has succesfully processed. If you do not see a success message for several hours, then contact your administrator. I think this might be the same problem I'm having http://serverfault.com/questions/24420/primary-domain-controller-slow Solved. The issue was that I had changed from DHCP to static and put the wrong DNS server IP in. i.e. firewall instead of DC/DNS server.

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  • SQL Server 2008 R2 mirroring failing

    - by andriusn
    I have two Windows 2008 R2 (Amazon EC2) instances running SQL Server 2008 R2. I use 9TB striped disks (9x1TB EBS volumes) for storage. One server is running as principal and second one as mirror. Both started from the same image, database and tlog files located on striped disk. Mirror server failed 3 times in last 2 months with errors: EventID 823 The operating system returned error 2(The system cannot find the file specified.) to SQL Server during a write at offset 0x00000048058a00 in file 'D:\TLogs***_log.ldf'. Additional messages in the SQL Server error log and system event log may provide more detail. This is a severe system-level error condition that threatens database integrity and must be corrected immediately. Complete a full database consistency check (DBCC CHECKDB). This error can be caused by many factors; for more information, see SQL Server Books Online. and EventID 1454 Database mirroring will be suspended. Server instance 'xxxxxxxxxx' encountered error 823, state 6, severity 24 when it was acting as a mirroring partner for database '***'. The database mirroring partners might try to recover automatically from the error and resume the mirroring session. For more information, view the error log for additional error messages. followed by EventID 19019 The MSSQLSERVER service terminated unexpectedly. After this rebooting instance is necessary to restore mirroring. First two times I thought it was hardware related (striped disk failure) and relaunched instance on new hardware. But the issue is back after few weeks again. It only affects mirror instances. Any help would be really appreciated. Thanks.

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  • Using Deployment Manager

    - by Jess Nickson
    One of the teams at Red Gate has been working very hard on a new product: Deployment Manager. Deployment Manager is a free tool that lets you deploy updates to .NET apps, services and databases through a central dashboard. Deployment Manager has been out for a while, but I must admit that even though I work in the same building, until now I hadn’t even looked at it. My job at Red Gate is to develop and maintain some of our community sites, which involves carrying out regular deployments. One of the projects I have to deploy on a fairly regular basis requires me to send my changes to our build server, TeamCity. The output is a Zip file of the build. I then have to go and find this file, copy it across to the staging machine, extract it, and copy some of the sub-folders to other places. In order to keep track of what builds are running, I need to rename the folders accordingly. However, even after all that, I still need to go and update the site and its applications in IIS to point at these new builds. Oh, and then, I have to repeat the process when I deploy on production. Did I mention the multiple configuration files that then need updating as well? Manually? The whole process can take well over half an hour. I’m ready to try out a new process. Deployment Manager is designed to massively simplify the deployment processes from what could be lots of manual copying of files, managing of configuration files, and database upgrades down to a few clicks. It’s a big promise, but I decided to try out this new tool on one of the smaller ASP.NET sites at Red Gate, Format SQL (the result of a Red Gate Down Tools week). I wanted to add some new functionality, but given it was a new site with no set way of doing things, I was reluctant to have to manually copy files around servers. I decided to use this opportunity as a chance to set the site up on Deployment Manager and check out its functionality. What follows is a guide on how to get set up with Deployment Manager, a brief overview of its features, and what I thought of the experience. To follow along with the instructions that follow, you’ll first need to download Deployment Manager from Red Gate. It has a free ‘Starter Edition’ which allows you to create up to 5 projects and agents (machines you deploy to), so it’s really easy to get up and running with a fully-featured version. The Initial Set Up After installing the product and setting it up using the administration tool it provides, I launched Deployment Manager by going to the URL and port I had set it to run on. This loads up the main dashboard. The dashboard does a good job of guiding me through the process of getting started, beginning with a prompt to create some environments. 1. Setting up Environments The dashboard informed me that I needed to add new ‘Environments’, which are essentially ways of grouping the machines you want to deploy to. The environments that get added will show up on the main dashboard. I set up two such environments for this project: ‘staging’ and ‘live’.   2. Add Target Machines Once I had created the environments, I was ready to add ‘target machine’s to them, which are the actual machines that the deployment will occur on.   To enable me to deploy to a new machine, I needed to download and install an Agent on it. The ‘Add target machine’ form on the ‘Environments’ page helpfully provides a link for downloading an Agent.   Once the agent has been installed, it is just a case of copying the server key to the agent, and the agent key to the server, to link them up.   3. Run Health Check If, after adding your new target machine, the ‘Status’ flags an error, it is possible that the Agent and Server keys have not been entered correctly on both Deployment Manager and the Agent service.     You can ‘Check Health’, which will give you more information on any issues. It is probably worth running this regardless of what status the ‘Environments’ dashboard is claiming, just to be on the safe side.     4. Add Projects Going back to the main Dashboard tab at this point, I found that it was telling me that I needed to set up a new project.   I clicked the ‘project’ link to get started, gave my new project a name and clicked ‘Create’. I was then redirected to the ‘Steps’ page for the project under the Projects tab.   5. Package Steps The ‘Steps’ page was fairly empty when it first loaded.   Adding a ‘step’ allowed me to specify what packages I wanted to grab for the deployment. This part requires a NuGet package feed to be set up, which is where Deployment Manager will look for the packages. At Red Gate, we already have one set up, so I just needed to tell Deployment Manager about it. Don’t worry; there is a nice guide included on how to go about doing all of this on the ‘Package Feeds’ page in ‘Settings’, if you need any help with setting these bits up.    At Red Gate we use a build server, TeamCity, which is capable of publishing built projects to the NuGet feed we use. This makes the workflow for Format SQL relatively simple: when I commit a change to the project, the build server is configured to grab those changes, build the project, and spit out a new NuGet package to the Red Gate NuGet package feed. My ‘package step’, therefore, is set up to look for this package on our feed. The final part of package step was simply specifying which machines from what environments I wanted to be able to deploy the project to.     Format SQL Now the main Dashboard showed my new project and environment in a rather empty looking grid. Clicking on my project presented me with a nice little message telling me that I am now ready to create my first release!   Create a release Next I clicked on the ‘Create release’ button in the Projects tab. If your feeds and package step(s) were set up correctly, then Deployment Manager will automatically grab the latest version of the NuGet package that you want to deploy. As you can see here, it was able to pick up the latest build for Format SQL and all I needed to do was enter a version number and description of the release.   As you can see underneath ‘Version number’, it keeps track of what version the previous release was given. Clicking ‘Create’ created the release and redirected me to a summary of it where I could check the details before deploying.   I clicked ‘Deploy this release’ and chose the environment I wanted to deploy to and…that’s it. Deployment Manager went off and deployed it for me.   Once I clicked ‘Deploy release’, Deployment Manager started to automatically update and provide continuing feedback about the process. If any errors do arise, then I can expand the results to see where it went wrong. That’s it, I’m done! Keep in mind, if you hit errors with the deployment itself then it is possible to view the log output to try and determine where these occurred. You can keep expanding the logs to narrow down the problem. The screenshot below is not from my Format SQL deployment, but I thought I’d post one to demonstrate the logging output available. Features One of the best bits of Deployment Manager for me is the ability to very, very easily deploy the same release to multiple machines. Deploying this same release to production was just a case of selecting the deployment and choosing the ‘live’ environment as the place to deploy to. Following on from this is the fact that, as Deployment Manager keeps track of all of your releases, it is extremely easy to roll back to a previous release if anything goes pear-shaped! You can view all your previous releases and select one to re-deploy. I needed this feature more than once when differences in my production and staging machines lead to some odd behavior.     Another option is to use the TeamCity integration available. This enables you to set Deployment Manager up so that it will automatically create releases and deploy these to an environment directly from TeamCity, meaning that you can always see the latest version up and running without having to do anything. Machine Specific Deployments ‘What about custom configuration files?’ I hear you shout. Certainly, it was one of my concerns. Our setup on the staging machine is not in line with that on production. What this means is that, should we deploy the same configuration to both, one of them is going to break. Thankfully, it turns out that Deployment Manager can deal with this. Given I had environments ‘staging’ and ‘live’, and that staging used the project’s web.config file, while production (‘live’) required the config file to undergo some transformations, I simply added a web.live.config file in the project, so that it would be included as part of the NuGet package. In this file, I wrote the XML document transformations I needed and Deployment Manager took care of the rest. Another option is to set up ‘variables’ for your project, which allow you to specify key-value pairs for your configuration file, and which environment to apply them to. You’ll find Variables as a full left-hand submenu within the ‘Projects’ tab. These features will definitely be of interest if you have a large number of environments! There are still many other features that I didn’t get a chance to play around with like running PowerShell scripts for more personalised deployments. Maybe next time! Also, let’s not forget that my use case in this article is a very simple one – deploying a single package. I don’t believe that all projects will be equally as simple, but I already appreciate how much easier Deployment Manager could make my life. I look forward to the possibility of moving our other sites over to Deployment Manager in the near future.   Conclusion In this article I have described the steps involved in setting up and configuring an instance of Deployment Manager, creating a new automated deployment process, and using this to actually carry out a deployment. I’ve tried to mention some of the features I found particularly useful, such as error logging, easy release management allowing you to deploy the same release multiple times, and configuration file transformations. If I had to point out one issue, then it would be that the releases are immutable, which from a development point of view makes sense. However, this causes confusion where I have to create a new release to deploy to a newly set up environment – I cannot simply deploy an old release onto a new environment, the whole release needs to be recreated. I really liked how easy it was to get going with the product. Setting up Format SQL and making a first deployment took very little time. Especially when you compare it to how long it takes me to manually deploy the other site, as I described earlier. I liked how it let me know what I needed to do next, with little messages flagging up that I needed to ‘create environments’ or ‘add some deployment steps’ before I could continue. I found the dashboard incredibly convenient. As the number of projects and environments increase, it might become awkward to try and search them and find out what state they are in. Instead, the dashboard handily keeps track of the latest deployments of each project and lets you know what version is running on each of the environments, and when that deployment occurred. Finally, do you remember my complaint about having to rename folders so that I could keep track of what build they came from? This is yet another thing that Deployment Manager takes care of for you. Each release is put into its own directory, which takes the name of whatever version number that release has, though these can be customised if necessary. If you’d like to take a look at Deployment Manager for yourself, then you can download it here.

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  • SATA HDD stuttering on reads (LED on)

    - by jdehaan
    I hope I can get some new ideas to solve the issue. What I have: AMD Phenom II X4 905e Box, Sockel AM3 Gigabyte GA-MA790XTA-UD4, AMD 790X, AM3 ATX WD Caviar GreenPower 1,5TB SATA II 4GB Kit OCZ DDR3 PC3-10666 Platinum Low-Voltage CL7 HIS HD 4670 iSilence4 DDR3 1024MB Native HDMI Dual-DVI, PCI-Express Behavior: Everything works normally excepting the HDD accesses. The drive seems to get stuck in reading data (LED drive by Mainboard is on for a while) then recovers and goes on. There is a delay of more than 30s sometimes. Often it is a matter of 5-10s. This does not seem related to the workload of the disk. What I tried so far: Use different SATA port: I switched from the SATA3 to SATA2 then the SATA driven by the CPU, no difference. Turned AHCI off, drove the SATA in IDE mode, same behavior, now I felt like the HDD has problems Deactivated energy saving settings (BeQuiet, ...), disabled 3 CPUs (msconfig) supposing some race condition or trouble with changing freqs, same trouble With Windows7 Professional 64Bit, I installed the hotfix http://support.microsoft.com/?scid=kb%3Ben-us%3B976418&x=8&y=9 with no success. The problem description matches what I experienced, so I felt lucky but was quite in a sad mood after being deceived. Burned the DLG 5.04f DataLifeGuard CD from WD to check the drive. All tests passed, to my surprise! Installed an Ubuntu on the same drive i386 flavour. Drive still in IDE mode, exactly the same behavior. So the OS does not matter. What I did not try yet: http://www.gigabyte.eu/Support/Motherboard/BIOS_Model.aspx?ProductID=3263 I have a F2 BIOS and there is a F3a Beta, did someone have similar issues that were solved by this update? It is a beta so I fear upgrading a bit and I could find no release notes at all on the net, not really serious work maybe they had issues translating from Chinese??? Using another HDD drive Does someone have other hints or a similar issue? Maybe it is neither the HDD nor the Mainboard/BIOS?

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  • Some URLs fail to load on Windows web portal

    - by jpolache
    I’m working in a large data center and have been assigned to troubleshoot and issue with a windows (IIS) web server that acts as a portal for a customer of the data center. This portal server is on a DMZ at the local data center. I don’t have access to the portal desktop and am relying on an off-site administrator to work with me to do testing and report the condition of the portal. He tells me there are no software firewalls or other filtering configured. While most of the remote web pages work fine, several of the URSs the portal is suppose to serve up fail to load. I had wireshark installed on the portal system and had a capture taken of one of the failures. I used IE to access one of the remote web servers at issue. I could see the TCP SYN-ACK coming back from the remote server, but after several HTTP GETs fail to get a response the portal server sends a reset. The webmaster of the remote web server assures me that no sites are being blocked. I had a capture taken outside the local firewall, so there should be no issue there. Another tech set up a laptop and used the IP address of the portal (we took the portal off-line for the test). The laptop loads the URL as expected. I tried having Firefox loaded to make sure that the HTTP GET was not mal-formed. Same failure as with IE. So, it seems it is not the remote web server or the network, because there was no problem with the laptop. At this point, I’m not sure what other questions to ask or tests to do.

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  • Abnormally high amount of Transmit discards reported by Solarwinds for multiple switches

    - by Jared
    I have several 3750X Cisco switches that, according to our Solarwinds NPM, are producing billions of transmit discards per day. I'm not sure why it's reporting these discards. Many of the ports on the 3750X's have 2960's connected to them and are hardcoded as trunk ports. Solarwinds NPM version 10.3 Cisco IOS version 12.2(58)SE2 Total output drops: 29139431: GigabitEthernet1/0/43 is up, line protocol is up (connected) Hardware is Gigabit Ethernet, address is XXXX (bia XXXX) Description: XXXX MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s, media type is 10/100/1000BaseTX input flow-control is off, output flow-control is unsupported ARP type: ARPA, ARP Timeout 04:00:00 Last input 00:00:47, output 00:00:50, output hang never Last clearing of "show interface" counters 1w4d Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 29139431 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 35000 bits/sec, 56 packets/sec 51376 packets input, 9967594 bytes, 0 no buffer Received 51376 broadcasts (51376 multicasts) 0 runts, 0 giants, 0 throttles 0 input errors, 0 CRC, 0 frame, 0 overrun, 0 ignored 0 watchdog, 51376 multicast, 0 pause input 0 input packets with dribble condition detected 115672302 packets output, 8673778028 bytes, 0 underruns 0 output errors, 0 collisions, 0 interface resets 0 unknown protocol drops 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier, 0 pause output 0 output buffer failures, 0 output buffers swapped out sh controllers gigabitEthernet 1/0/43 utilization: Receive Bandwidth Percentage Utilization : 0 Transmit Bandwidth Percentage Utilization : 0

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  • (13) Permission denied on Apache CGI attempt

    - by ncv
    I have recently upgraded my Apache2 server, and am now unable to run a CGI app. My logs are showing (13) Permission denied unable to connect to cgi deamon after multiple tries I understand that the error message means Apache is being denied some permission to some file, and I'm stumped as to how to track down and solve the problem. Is the file mentioned in the error message truly the blocked file? Or might the problem be caused by some other needed file? The .cgi file is right where it has always been, under /usr/share. The file ownership (root) and permissions (world readable/executable) are the same as they have always been for the file and its ancestors. The SELinux file labels are unchanged. The SELinux audit log shows no denial associated with Apache nor the CGI program. In case of a donotaudit condition, I enabled audit, but still saw nothing. I switched SELinux into permissive mode briefly, to no avail. I even tried restarting Apache while in permissive mode. This did not solve the problem. Any suggestions on how to solve this problem? I'm tempted to just revert to the older Apache.

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  • Host spreads wrong MAC Adress of router on the WIFI

    - by JavaIsMyIsland
    Strange things are going on our network. Since yesterday a host which is actually not on our subnet spreads wrong ARP Replys on our network. To be precise, only on the WIFI. If I connect my Laptop to the cable ethernet, it gets the right MAC adress of the router. Also my Android phone and my Ubuntu system do get the right MAC Adress. So I took a look at wireshark. When I clear the ARP cache of the windows machine, the first ARP response is correct and comes from the router. But like 10 ms later another ARP response comes from another host in the WIFI. The host changes its IP Adresses from time to time and they look like they are not on our subnet. So I can not use the internet because DNS is not working anymore. Sometimes the router wins the race condition and the mac adress is set correctly in the arp cache. I first thought, this is an arp-poisoning mitm attack but it does not make sense if the packets get not routed correctly?! I restarted the router but it didn't help. I have no access to the router, else I would change the shared key to make sure there is no intruder on the wifi.

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  • Is there a free XML viewer to do "pivot tables"

    - by FumbleFingers
    I have an *.xml file on a PC running Windows XP, with a structure something like... <movies id="my movies" <movie name="Unforgiven" <people star="Clint Eastwood" director="Clint Eastwood"/> </movie> <movie name="A Fistful of Dollars" <people star="Clint Eastwood" director="Sergio Leone"/> </movie> <movie name="J Edgar" <people star="Leonardo DiCaprio" director="Clint Eastwood"/> </movie> </movies> I want to open this file in a viewer utility which will show one line per movie, filtered by a condition such as director="Clint Eastwood", including the relevant value for movie name on each line. Note - that's just an example. My actual file has thousands of lines, each possibly several hundred bytes long, and there are many more levels and named values. The important thing is I want to apply a filter for a specified value of some field at some level. And I want to see one line for every case where that value occurs, showing the values for any fields I specify, even if they're stored at higher levels. I may be mistaken in saying what I want is a "pivot table" - I don't know what I should call it.

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  • prevalent, recurring hardrive failure intel macbook from 2006/2007

    - by SimonSalman
    Hi, Long story: My MacBook's hard drive failed one year ago, just a month after its warranty ended or: a year and a month after I bought it. After about ten phone calls to Apple's service, they agreed to extend the warranty for another year, so that I got it replaced free of charge. In the mean time, I got to know that many MacBook users that experience/report hard drive failures. Every reported crash was preceded by a slowdown of system performance, an increased occurrence of the spinning beach ball wait courser, and frequent crashes of applications that used to run very robust until then. It happened (as far as I know) with MacBooks from 2006/2007. All these MacBooks additionally suffer from a recurring wearing down of their "top case". Many heavy users had to replace their HDDs three time since 2006/2007 resulting in an head crash, making it impossible to recover data (diagnosis of recovery specialists) in most but not all cases HDD was Seagate (doesn't necessarily have to be the cause, if majority of the MacBook charge contained Seagate drives) And right now (one year after my first disk crash), these symptoms are cumulating on my system, again ... Short version: prevalent hard drive failure on MacBook charge from 2006/2007 (i.e. 2.16 GHz Intel Core 2 Due) I am looking for any (preferable open source) tool for checking the hard drive condition, especially to detect the known "MacBook problem". So, that I can replace the disk on time. If any Mac user found a solution to prevent the repeated failure of heir hard drive, I would be very glad to get to known it. I really enjoy my old MacBook, but I hate to get interrupted every year by an HDD crash. BTW, the issue is already in discussion for a long time, but there seems to be no solution, so far. Thanks, Simon

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  • SSRS2008R2 report times out, but the underlying query executes in the Management Studio

    - by Matthew Belk
    A customer of mine recently moved servers and the new server has SQL2008R2. His old server was SQL2005. The new server has substantially better CPU, RAM, and disk performance than the old, but several reports time out while executing. When I run the underlying query in the SQL Management Studio, the query executes in sub-second time. The exact error message returned via the Report Manager UI is: An error occurred within the report server database. This may be due to a connection failure, timeout or low disk condition within the database. (rsReportServerDatabaseError) Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. It must be noted that this database is not just analytical; it's also fairly transactional, although the transaction volume is not exceptionally high. What can I do to improve the performance of the SSRS query engine? Are there settings in the data source I can adjust, or in the SSRS config files?

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  • Annoying trackpad freeze on MacBook [solved]

    - by Hafthor
    NOTE: Question marked answered because it was forced after being put up for bounty. Actual solution was to have Apple repair it. Trackpad usually works, but sometimes stops responding for around 5 seconds and then suddenly starts working again. Seems to happen when I switch between typing and moving + button-clicking and also when I do a lot of double-clicking. Tried turning off the "Ignore accidental trackpad input". Apple replaced the keyboard/mouse under warranty. Problem remains. Any ideas? Edit: White non-unibody Late-2008 13" MacBook - fully up-to-date OS. Doesn't seem to matter if it is plugged in or not. Edit: Updated to Snow Leopard - seems to have made it worse. Edit: Applying even a little pressure to the left palm rest creates this condition. Apple replaced the top case again and this time it seems to have fixed it. Although, it looks like they may have added a spacer on the left palm rest to "fix" it.

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  • MD RAID 1 with external bitmap doesn't fully resync

    - by user64744
    I have an interesting configuration: dual boot system with a RAID 1 that needs to be visible in both Windows and Linux. The Windows install is Win 7 Enterprise, and the Linux install is Kubuntu 10.04. To get the RAID to work, I set it up using Windows's "Dynamic Disks" RAID 1, and brought it up in Linux using MD with no persistent superblock, and a write-intent bitmap on another partition. (Without this bitmap, MD had no way of knowing that the array was in sync, and would do a complete resync every time the array started.) The array is assembled like so: mdadm --build /dev/md1 -l 1 -n 2 -b /var/local/md1.bitmap /dev/sdb2 /dev/sdc2 I expected that the first time I ran this command, it would resync the array, write out a bitmap with no dirty chunks, and all would be good. This wasn't the case: after completing the resync, the bitmap was mostly clean, but about 5% dirty blocks remained, as revealed by mdadm -X /var/local/md1.bitmap I didn't mount the filesystem on /dev/md1 or touch it in any other way. I then found that stopping and restarting the array: mdadm --stop /dev/md1 mdadm --build /dev/md1 -l 1 -n 2 -b /var/local/md1.bitmap /dev/sdb2 /dev/sdc2 did indeed read in the bitmap, with an ensuing resync that went quickly because most of the blocks were marked clean. The confusing part is that this resync further reduced the number of dirty blocks, but still did not remove all of them. By repeatedly stopping and restarting I could slowly bring the dirty block count down to around 0.6%, where it seemed to level out. Any ideas what could be causing this? It smells to me of a race condition somewhere that leads to blocks either being skipped over during synchronization or not properly cleared from the bitmap, but I really have no evidence to prove this. It doesn't look like hardware issues since both drives are new and have zero read errors and reallocated sectors reported by smartctl -a.

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  • CodePlex Daily Summary for Thursday, November 01, 2012

    CodePlex Daily Summary for Thursday, November 01, 2012Popular ReleasesAccess 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.1: Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...Devpad: 4.25: Whats new for Devpad 4.25: New Theme support New Export Wordpress Minor Bug Fix's, improvements and speed upsAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...New ProjectsAsbesto: Proyecto grupo: "2ravas" para Laboratorio de Computación IV de la carrera TSP de la UTN-FRGP Realizado en C# y ASP.NET en Visual Studio 2012 y SQL Server 2012C++ Diamond printer on console without if statement: prints just a diamond with stars(*). only one important and funny feature is that it's not using 'if' statement. C++ used.CloudTest: Test cloud computing projectEnumeration of objects Class Library C#: At core level in Java I like extension of traditional enum type permiting use as the elements instances of a class. The project implements the same idea by C# with some more advanced features like a set type with boolean operators extending idea of FlagsAttributeEquation Inversion: Visual Studion 2008 Add-in for equation inversions.ESENT Serialization Class Library: ESENT Serialization class library is built above Managed ESENT. It allows you to store your objects in the underlying extensible storage engine database.ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.forrajeriaPAV2: tp pav2 asd as asd as fasfjaijiasjifoa as asf asf as afs fas asf afs fsaGoogle Analytics for WinRT: A Windows Store (WinRT) class library for tracking Google Analytics page views, events, and custom variables for your Metro style desktop and tablet apps.huanglitest10312: mvc projectiMan: iMan will be your own port manager, which help to provide the information about all the ports open in your PC It's completely developed in .NET C#InjectionCop: Facilitates secure coding through static code analysis and contract annotations in the Common Language Infrastructure.Master of Olympus: Remake of Master of Olympus : Zeus, a game developed by Impressions Games in 2000.MediaScribe: MediaScribe is a note app for your media.MouseNestDotNet: A small personal website application.Project Estimator ???????? ?? ?????????????? ?? ???????: Project Estimator ? ???????? ??????????? ? ??????????? ?? ????? ? ???????? ????.Projekt grupowy 1: Project created only for school purpose.SecondHandApp: Warenwirtschaftsprogramm für denn SecondHand LädenSimple .NET XML Serialization: .NET's XML serialization using Linq XObject classes EG: XElement in an IXmlSerializable base classStrip Converter: A Very Handy Converter for 2D Games Developers Developer Website: http://www.bluebulk.infoSwitch JS Control (Client Side): Switch JS control is a very light client side library to create switch(es) on web applications or mobile applications.VisaSys: Visa System????????: TODO::????

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  • MSSQL error: consistency-based I/O error - can it be caused by an MSSQL or OS problem?

    - by Philipp Keller
    This is what I saw in the windows error log: SQL Server detected a logical consistency-based I/O error: incorrect checksum (expected: 0x19fedd20; actual: 0x19fed5e3). It occurred during a read of page (1:1764) in database ID 6 at offset 0x00000000dc8000 in file 'D:\mssql\local_repository_pbdiffimport.mdf'. Additional messages in the SQL Server error log or system event log may provide more detail. This is a severe error condition that threatens database integrity and must be corrected immediately. Complete a full database consistency check (DBCC CHECKDB). This error can be caused by many factors; for more information, see SQL Server Books Online. I ran dbcc checkdb which told me I should restore with option REPAIR_ALLOW_DATA_LOSS, so I eventually ran DBCC CHECKDB (my_db_name, REPAIR_ALLOW_DATA_LOSS) WITH NO_INFOMSGS But that resulted in about 2'000 rows being lost. I restored a backup but now I'm afraid this will happen again since we already had a consistency problem in the same database about 2 weeks ago but then it happened in an index (recreated indexes solved the problem). We have investigated the discs - RAID5 looks good, no errors, and also none of the disc-check-utilities have revealed any hardware problem. Can this be caused by OS (Windows Server 2003) or by MSSQL (MSSQL Server 2005)?

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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