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  • SOS: AudioFormat when writing to file in FreeTTS

    - by user330793
    Very annoying problem. I have developed a freeTTS application of the freetts class that write captured audio to file however I am having some very annoying problems. When setting the audio player to singlefileaudio player I try to also set the audioformat with my own default values for sampleRate, sampleSizeInBits, channels, signed and bigEndian. Now I access AudioPlayer.get methods to show these values in runtime just to ensure they are set to what I set them and they match those values. However when file writing completes and I check the properties of the resulting wave file, they are set to the audioPlayer default settings. Normally this will be fine except I have to read the files into another application which has fixed audio property settings so I always get a resulting output that sounds like am fast forwarding the sound and listening to it at the same time. Obviously because of the different sampling rates. I need help please. Thanx, Henry

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • work with rescue in Rails

    - by Adnan
    Hi, I am working with the following piece; def index @user = User.find(params[:id]) rescue flash[:notice] = "ERROR" redirect_to(:action => 'index') else flash[:notice] = "OK" redirect_to(:action => 'index') end Now I either case whether I have a correct ID or not, I am always getting "OK" in my view, what am I doing wrong? I need that when I have no ID in the DB to show "ERROR". I have also tried to use rescue ActiveRecord::RecordNotFound but same happens. All help is appreciated.

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  • How do I test if a property exists on a object before reading its value?

    - by Jeremy Rudd
    I'm attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null. My code is: if (child["readable"] == true){ // this Sprite is activated for reading } And so Flash shows me: Error #1069: Property selectable not found on flash.display.Sprite and there is no default value. Is there a way to test if a property exists before reading its value? Something like: if (child.isProperty("readable") && child["readable"] == true){ // this Sprite is activated for reading }

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  • JavaScript: What is AJAX? What is jQuery?

    - by dcolumbus
    What exactly IS AJAX? Is there an official release? What exactly is jQuery? Is there an official release? From what I understand, these two "extensions" of JavaScript are just small scripts that enable extended functionality. But, what exactly are there? I mean, Adobe is a company that created Flash. If you want information about Flash, the official source is at Adobe. Is there an equivalent for AJAX and jQuery? I don't want to learn AJAX or jQuery form some shmo that doesn't know that correct syntax. I want to learn proper syntax and best practices.

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  • Embeding EasyVideoPlayer Code into Wordpress Theme - Video not showing

    - by bbacarat
    I'm attempting to place some embed code into a Premium WordPress Theme. NOTE: I'm not great when it comes to php. The embed code is produced by a video player called EasyVideoPlayer. (Basically it allows me to use Amazon S3 and gives me feedback on when people stop watching the video.) This is the embed code I have: _evpInit('ZXh0cmEtbW9uZXktZnJvbS1ob21lLTEubW92'); I've opened the index.php wordpress file and placed this video embed code in between the that represents the area of the website I want it to show up. However the video is not showing. If we place both the theme and video player aside, would you expect the php code to accept what I've done or is this not the way to go about adding this embed code? NOTE:I've contacted both the Wordpress Premium Theme support at Woothemes.com and the video players support for EasyVideoPlayer.com However both tend to stop at the point that another paid product is involved! Grrreat. website is www.extramoneyfromhome.co.uk

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  • Android-iPhone single codebase

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS?

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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  • How can an animator do animation targeted for the iPhone

    - by teepusink
    Hi, I'm working with an animator for the iPhone. The animator I'm working with isn't a programmer and has a background in Flash. (right now she's doing the animation in Flash and I need to convert to Objective C). For some it's ok because I can just use image frames, but there are more complex animation that would take longer for me to convert to Objective C. Is there any tools out there that can help the work flow easier? Just trying to find a way so I can just take the animation and stick it into the project. Thanks, Tee

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  • Mobile Safari Youtube opened via javascript

    - by Squeegy
    We have a youtube player embedded in a plage in Mobile Safari and it works great. But we need to be able to launch the youtube player by a means other than user tapping the video itself, for various reasons. So I am trying to figure out what event to trigger in javascript to make it happen with no luck. None of the following appear to work. var vid = document.getElementById('vid'); vid.click(); vid.onclick(); vid.ontouchend(); vid.ontouchstart(); vid.focus(); I tried to find an event handler added to the embedded object with this snippet, but didn't find anything. for (var key in vid) { if (typeof vid[key] == 'function') console.log(key +': '+ vid[key]); } Is this just so wrapped up in a custom plugin there is no way?

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  • How to disable UI control based on domain object's state?

    - by Subb
    Here's my problem. I have a somewhat complex domain object, which, depending on its state, responds to certain actions. I think the state pattern is pretty much the solution for that. However, I need to display which actions are possible at any moment in the UI. Ex: The domain object is an audio player. Some songs can't be skipped (like ads), so I need to disable the "next" and "previous" buttons in the GUI so the user have some kind of feedback of which action he can execute. I've looked at Swing's Action class (note: this is not a Java project), but I think I would need to keep every Actions in my domain object class (audio player), so it can enable or disable them depending on its own state (thus, affecting the UI). Is it the way to do it?

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  • Will Apple reject my app if I do not do this?

    - by mystify
    From the documentation of UITableView / UITableViewController: If you decide to use a UIViewController subclass rather than a subclass of UITableViewController to manage a table view, you should perform a couple of the tasks mentioned above to conform to the human-interface guidelines. To clear any selection in the table view before it’s displayed, implement the viewWillAppear: method to clear the selected row (if any) by calling deselectRowAtIndexPath:animated:. After the table view has been displayed, you should flash the scroll view’s scroll indicators by sending a flashScrollIndicators message to the table view; you can do this in an override of the viewDidAppear: method of UIViewController. So lets say I do my custom stuff here and I do not flash the scroll indicator, and I do not reset the selection (which I think is wrong anyways, the user wants to know from where he came from). Will they reject it?

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  • Why use event listeners over function calls?

    - by Organiccat
    I've been studying event listeners lately and I think I've finally gotten them down. Basically, they are functions that are called on another object's method. My question is, why create an event listener when calling the function will work just fine? Example, I want to call player.display_health(), and when this is fired, the method player.get_health() should be fired and stored so that display_health() has access to it. Why should I use an event listener over simply calling the function? Even if display_health() were in another object, this still doesn't appear to be a problem to me. If you have another example that fits the usage better, please let me know. Perhaps particular languages don't benefit from it as much? (Javascript, PHP, ASP?)

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  • is this a secure approach in ActiveRecords in Rails?

    - by Adnan
    Hello, I am using the following for my customers to unsubscribe from my mailing list; def index @user = User.find_by_salt(params[:subscribe_code]) if @user.nil? flash[:notice] = "the link is not valid...." render :action => 'index' else Notification.delete_all(:user_id => @user.id) flash[:notice] = "you have been unsubscribed....." redirect_to :controller => 'home' end end my link looks like; http://site.com/unsubscribe/32hj5h2j33j3h333 so the above compares the random string to a field in my user table and accordingly deletes data from the notification table. My question; is this approach secure? is there a better/more efficient way for doing this? All suggestions are welcome.

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  • django-lfs upload Image doesn't work on some environment ?

    - by vernomcrp
    yesterday, after I complete setup django-lfs without buildout. Happlily create categories and products but while I upload image to product after I push upload button its stay always 'pendings'. I use fedora django==1.1.2,PIL==1.1.7. but its work on osx. Now I try on Ubuntu9.10 with completely PIL==1.1.7 and Django==1.1.2 and its won't work. Anyone hav some good solution for this ? (i may think of flash version because upload part looklike its come from flash)

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  • Omniauth + Pow Issue

    - by neon
    I am having a strange issue with Pow and Omniauth. Omniauth (Facebook Login) works fine when using localhost:3000, but when using Pow (appname.dev) things get fishy. Users are taken through the redirect and properly created if they don't exist in the database, as they should be. After this, however, they are redirected to the root_path and not signed in. Their record is saved in the database as expected, but sign in does not occur. Again, this is only happening on Pow (and lvh.me), and not on localhost. Any ideas? I am using the Devise/Omniauth approach for sign-in, and the controller code looks like this: def facebook @user = User.find_for_facebook_oauth(request.env["omniauth.auth"], current_user) if @user.persisted? flash[:notice] = I18n.t "devise.omniauth_callbacks.success", :kind => "Facebook" sign_in_and_redirect @user, :event => :authentication else session["devise.facebook_data"] = request.env["omniauth.auth"] redirect_to new_user_registration_url end end Again, the user is persisted but there is no flash notice or sign_in that occurs when using POW.

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  • How do I output Unicode characters as a pair of ASCII characters?

    - by ChrisF
    How do I convert (as an example): Señor Coconut Y Su Conjunto - Introducciõn to: Señor Coconut Y Su Conjunto - Introducciõn I've got an app that creates m3u playlists, but when the track filename, artist or title contains non ASCII characters it doesn't get read properly by the music player so the track doesn't get played. I've discovered that if I write the track out as: #EXTINFUTF8:76,Señor Coconut Y Su Conjunto - Introducciõn #EXTINF:76,Señor Coconut Y Su Conjunto - Introducciõn #UTF8:01-Introducciõn.mp3 01-Introducciõn.mp3 Then the music player will read it correctly and play the track. My problem is that I can't find the information I need to be able to do the conversion properly.

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  • [Python/Tkinter] Grid within a frame?

    - by Sam
    Is it possible to place a grid of buttons in Tkinter inside another frame? I'm wanting to create a tic-tac-toe like game and want to use the grid feature to put gamesquares (that will be buttons). However, I'd like to have other stuff in the GUI other than just the game board so it's not ideal to just have everything in the one grid. To illustrate: O | X | X | ---------- | O | O | X | Player 2 wins! ---------- | X | O | X | The tic tac toe board is in a grid that is made up of all buttons and the 'player 2 wins' is a label inside a frame. This is an oversimplification of what I'm trying to do so bear with me, for the way I've designed the program so far (the board is dynamically created) a grid makes the most sense.

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  • Access Codeigniter database functions from file

    - by Manny Calavera
    Hello. I am using a SWFupload script and I can't make a request from flash with mod_rewrite, I don't know why... I just need to point the Flash request to that file directly. This file runs an upload script that works ok but now I need to save some info to the database and I would like to know what should I write to have access from that file that is not called from the controller and does not extend the model in order to run a mysql query. Thanks.

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  • How does one search/poll all modal info in a frame automatically?

    - by user310631
    As you'll no-doubt be able to tell momentarily, I have little knowledge of the programming world. That being said, here goes.... In this scenario, there's a Java-based game that has a map of the game world oriented in an X, Y coordinate tile system. Some of the grid tiles are player cities, some are non-player locations. The game runs inside a frame in the browser, the X, Y coordinate map feature is one optional view, and the entire map is not available to view at any one time. Each grid tile has an "Onclick" event and an "Onmouseover" event. The mouseover event is a tooltip, the click event is something called a "modal" that has information specific to that tile. What I'd like to find out is: How can I poll all the grid tiles' "modal" information using some kind of script or other auto-running polling feature?

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  • How do you make thumbnails of videos? Using flowplayer free.

    - by joel
    I'm making a "video sharing site" just for learning and fun. I am using FlowPlayer as my player for videos. Now Im gonna make a page that will list every video, and a want preview picture of the video. Like: http://www.youtube.com/videos How do you do that? With the player or can you do it with php?? Ive looked true Flowplayer forums. But I cant find anything. Would really appricate some help. Joel

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  • Quest for Multi-Development Web Platforms: Titanium, OpenLaszlo or others if any ? Which to prefer ?

    - by asksuperuser
    In my quest for Multidevelopement Web Platforms (Desktop Browser and Mobile), I have encountered only 2 : Titanium Openlaszlo Only two. So are there any others ? I have looked at Titanium, seems very promising but I wasn't even able to create a project as It crashed on my windows 7 PC. As for Openlaszlo I heard about it years ago; OpenLaszlo can generate both flash and html. I wasn't really interested until now as I didn't really have any real need for being multiplatform. Flash alone could suffice with Web Desktop. Did you try any of them ?

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