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  • Friday Fun: Vehicles

    - by Mysticgeek
    Friday has finally arrived and it’s time to ignore spreadsheets and TPS reports and waste time playing a flash game. Today we take a look at the fun puzzle game called Vehicles. Vehicles This is a fun game with cartoon style graphics where you navigate vehicles to solve different puzzles. You navigate the vehicles through different puzzle situations by clicking on them with your mouse. You’re given basic instructions on how to complete each level. You’ll need to strategically place the vehicles so you can knock the black vehicles off the screen. As you progress up the levels, they become more challenging and if you need to, you can restart it at any time. Since it’s Friday, and you’re sick of your job, Vehicles is a fun puzzle game to keep your mind of the boringness of work until it’s time for weekend freedom. Play Vehicles at FreeWebArcade Similar Articles Productive Geek Tips Friday Fun: Relieve Workweek Frustration Playing Mad MondayFriday Fun: Uphill RushFriday Fun: Battlefield HeroesFriday Fun: Portal, the Flash VersionFriday Fun: Play 3D Rally Racing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED

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  • Friday Fun: Christmas Tree Light Up

    - by Asian Angel
    Another week has thankfully passed by, so it is time to take a break and have some fun. This week’s game tests your ability to light up the whole Christmas tree…can you figure out the correct wiring configuration? Christmas Tree Light Up The object of the game is simple…light up all of the bulbs on the Christmas tree. While the game may look quick and easy at first you will need to do some thinking and experimenting to come up with the correct wiring configuration. The instructions are very simple…just click on any of the wiring sections or bulbs to rotate them. Keep in mind that you may have to click a few times to line the wiring sections or bulbs up as desired since the rotation is always clockwise. Note: You will need use all of the wiring sections available to completely light the tree up. Each time you will be presented with a different starting setup coming from your power source. Time to hook up the lights! Note: It is recommended that you disable the sound for the game since the “rotation” sounds can be slightly irritating. A nice start but there are still a lot of bulbs to light up. Getting closer… Almost there…only two more bulbs to light up. Success! Have fun playing! Play Christmas Tree Light Up Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • If not gamedev, what do I do !

    - by brainydexter
    Hi, I am a game dev who was working in the game-industry and then..got laid off. Ever since then, life couldn't get less stressful! During this time, I have met so many other devs who have also been laid off irrespective of the number of years they have been in the game. Now, the problem really gets worse, since I am not a US citizen (yes, I am in US) , and am on an international visa here, I might have to soon pack my bags and go back to my native country. Going back is not bad at all, apart from the fact, that gamedev is still in a very nascent stage there. There just aren't many opportunities. So, employment is the key to maintain a valid visa status. After giving it a lot of thought, I am thinking of staying away from gamedev jobs for the time being, given its job unstablity. This brings me to my current problem. I can't think of a domain/place where I can use my game development skills. I know graphics/simulation/visualization is huge, but I can't think straight and am left clueless where to go from here. What are some of the domains/companies where I can use my skills ? I'd appreciate any insight on this (and I apologize if this is not the place to post this kind of a question).

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  • My sound stopped working today, how can I fix it?

    - by Oli
    This seems to be a problem with pulseaudio. I was logged in over VNC on my phone and started playing a video this caused X to crash (as sometimes happens). I restarted and suddenly the sound doesn't work. I have a Intel HDA/Realtek ALC889 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller alsamixer is detecting this just fine. PulseAudio doesn't detect this alsa device so is using auto_null as the default sink (logs below). When I properly kill PulseAudio (tell it not to auto-start) direct ALSA communication with the sound card works just fine. speaker-test, for example, works. So the hardware and ALSA layers are fine IMO. In the logs, it seems that the card might be "busy" but I really don't know how or why it would be now (and never before). Is there an ALSA lock file somewhere that it still there because of my crash? I just ran sudo fuser /dev/snd/* and saw this: oli@bert:~$ sudo fuser /dev/snd/* /dev/snd/controlC0: 1884 /dev/snd/pcmC0D0c: 1884m /dev/snd/timer: 1884 A look at the process list (ps aux | grep 1884) tells me process 1884 is arecord -c 1 -f S16_LE -r 8000 -t raw. No idea what this is or why it's running. When I try and kill arecord (as root), it just respawns and rebinds on the hardware. I'm in a very annoying situation where I don't know what is going on and don't know how to find out. I'm open to all suggestions to get this working again. Fire away. And here's what I get when I stop PA auto-loading, kill it and then start it with -vvvv. oli@bert:~$ pulseaudio -vvvvv I: main.c: setrlimit(RLIMIT_NICE, (31, 31)) failed: Operation not permitted I: main.c: setrlimit(RLIMIT_RTPRIO, (9, 9)) failed: Operation not permitted D: core-rtclock.c: Timer slack is set to 50 us. D: core-util.c: RealtimeKit worked. I: core-util.c: Successfully gained nice level -11. I: main.c: This is PulseAudio 0.9.21-63-gd3efa-dirty D: main.c: Compilation host: x86_64-pc-linux-gnu D: main.c: Compilation CFLAGS: -g -O2 -g -Wall -O3 -Wall -W -Wextra -pipe -Wno-long-long -Winline -Wvla -Wno-overlength-strings -Wunsafe-loop-optimizations -Wundef -Wformat=2 -Wlogical-op -Wsign-compare -Wformat-security -Wmissing-include-dirs -Wformat-nonliteral -Wold-style-definition -Wpointer-arith -Winit-self -Wdeclaration-after-statement -Wfloat-equal -Wmissing-prototypes -Wstrict-prototypes -Wredundant-decls -Wmissing-declarations -Wmissing-noreturn -Wshadow -Wendif-labels -Wcast-align -Wstrict-aliasing=2 -Wwrite-strings -Wno-unused-parameter -ffast-math -Wp,-D_FORTIFY_SOURCE=2 -fno-common -fdiagnostics-show-option D: main.c: Running on host: Linux x86_64 2.6.38-rc3 #1 SMP Tue Feb 1 10:53:04 GMT 2011 D: main.c: Found 8 CPUs. I: main.c: Page size is 4096 bytes D: main.c: Compiled with Valgrind support: no D: main.c: Running in valgrind mode: no D: main.c: Running in VM: no D: main.c: Optimised build: yes D: main.c: All asserts enabled. I: main.c: Machine ID is 8310740c4729ef474fe5ecec4bbf5a6b. I: main.c: Session ID is 8310740c4729ef474fe5ecec4bbf5a6b-1297338553.571075-1050119523. I: main.c: Using runtime directory /home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-runtime. I: main.c: Using state directory /home/oli/.pulse. I: main.c: Using modules directory /usr/lib/pulse-0.9.21/modules. I: main.c: Running in system mode: no I: main.c: Fresh high-resolution timers available! Enjoy ol' chap! I: cpu-x86.c: CPU flags: CMOV MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 I: svolume_mmx.c: Initialising MMX optimized functions. I: remap_mmx.c: Initialising MMX optimized remappers. I: svolume_sse.c: Initialising SSE2 optimized functions. I: remap_sse.c: Initialising SSE2 optimized remappers. I: sconv_sse.c: Initialising SSE2 optimized conversions. D: memblock.c: Using shared memory pool with 1024 slots of size 64.0 KiB each, total size is 64.0 MiB, maximum usable slot size is 65472 D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-device-volumes.tdb' I: module-device-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-device-volumes'. I: module.c: Loaded "module-device-restore" (index: #0; argument: ""). D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-stream-volumes.tdb' I: module-stream-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-stream-volumes'. I: module.c: Loaded "module-stream-restore" (index: #1; argument: ""). D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-card-database.tdb' I: module-card-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-card-database'. I: module.c: Loaded "module-card-restore" (index: #2; argument: ""). I: module.c: Loaded "module-augment-properties" (index: #3; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-udev-detect.so': success D: module-udev-detect.c: /dev/snd/controlC0 is accessible: yes D: module-udev-detect.c: /devices/pci0000:00/0000:00:1b.0/sound/card0 is busy: yes I: module-udev-detect.c: Found 1 cards. I: module.c: Loaded "module-udev-detect" (index: #4; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-bluetooth-discover.so': success D: dbus-util.c: Successfully connected to D-Bus system bus ba7c9a1f90b3d49d930bca2100000015 as :1.62 D: bluetooth-util.c: dbus: interface=org.freedesktop.DBus, path=/org/freedesktop/DBus, member=NameAcquired D: bluetooth-util.c: Bluetooth daemon is apparently not available. I: module.c: Loaded "module-bluetooth-discover" (index: #5; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-esound-protocol-unix.so': success I: module.c: Loaded "module-esound-protocol-unix" (index: #6; argument: ""). I: module.c: Loaded "module-native-protocol-unix" (index: #7; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-gconf.so': success I: module.c: Loaded "module-gconf" (index: #8; argument: ""). I: module-default-device-restore.c: Saved default sink 'auto_null' not existant, not restoring default sink setting. I: module-default-device-restore.c: Saved default source 'auto_null.monitor' not existant, not restoring default source setting. I: module.c: Loaded "module-default-device-restore" (index: #9; argument: ""). I: module.c: Loaded "module-rescue-streams" (index: #10; argument: ""). D: module-always-sink.c: Autoloading null-sink as no other sinks detected. I: sink.c: Created sink 0 "auto_null" with sample spec s16le 6ch 44100Hz and channel map front-left,front-left-of-center,front-center,front-right,front-right-of-center,rear-center I: sink.c: device.description = "Dummy Output" I: sink.c: device.class = "abstract" I: sink.c: device.icon_name = "audio-card" D: core-subscribe.c: Dropped redundant event due to change event. I: source.c: Created source 0 "auto_null.monitor" with sample spec s16le 6ch 44100Hz and channel map front-left,front-left-of-center,front-center,front-right,front-right-of-center,rear-center I: source.c: device.description = "Monitor of Dummy Output" I: source.c: device.class = "monitor" I: source.c: device.icon_name = "audio-input-microphone" D: module-null-sink.c: Thread starting up I: module.c: Loaded "module-null-sink" (index: #11; argument: "sink_name=auto_null sink_properties='device.description="Dummy Output"'"). I: module.c: Loaded "module-always-sink" (index: #12; argument: ""). I: module.c: Loaded "module-intended-roles" (index: #13; argument: ""). D: module-suspend-on-idle.c: Sink auto_null becomes idle, timeout in 5 seconds. I: module.c: Loaded "module-suspend-on-idle" (index: #14; argument: ""). I: client.c: Created 0 "ConsoleKit Session /org/freedesktop/ConsoleKit/Session1" D: module-console-kit.c: Added new session /org/freedesktop/ConsoleKit/Session1 I: module.c: Loaded "module-console-kit" (index: #15; argument: ""). I: module.c: Loaded "module-position-event-sounds" (index: #16; argument: ""). D: dbus-util.c: Successfully connected to D-Bus session bus efbffc6788fad56cfd64d40c00000018 as :1.182 D: main.c: Got org.pulseaudio.Server! I: main.c: Daemon startup complete. I: client.c: Created 1 "Native client (UNIX socket client)" I: client.c: Created 2 "Native client (UNIX socket client)" D: protocol-native.c: Protocol version: remote 16, local 16 I: protocol-native.c: Got credentials: uid=1000 gid=1000 success=1 D: protocol-native.c: SHM possible: yes D: protocol-native.c: Negotiated SHM: yes D: protocol-native.c: Protocol version: remote 16, local 16 I: protocol-native.c: Got credentials: uid=1000 gid=1000 success=1 D: protocol-native.c: SHM possible: yes D: protocol-native.c: Negotiated SHM: yes D: module-augment-properties.c: Looking for .desktop file for gnome-volume-control-applet D: module-augment-properties.c: Looking for .desktop file for gnome-settings-daemon D: core-subscribe.c: Dropped redundant event due to change event. I: module-suspend-on-idle.c: Sink auto_null idle for too long, suspending ... D: sink.c: Suspend cause of sink auto_null is 0x0004, suspending Note the one section that seems to find the hardware but says it's busy (no idea if this is relevant). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-udev-detect.so': success D: module-udev-detect.c: /dev/snd/controlC0 is accessible: yes D: module-udev-detect.c: /devices/pci0000:00/0000:00:1b.0/sound/card0 is busy: yes I: module-udev-detect.c: Found 1 cards.

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  • Spirent Communications Improves Customer Experience with Knowledge Management

    - by Tony Berk
    Spirent Communications plc is a global leader in test and measurement inspiring innovation within development labs, communication networks and IT organizations. The world’s leading communications companies rely on Spirent to help design, develop, validate, and deliver world-class network, devices, and services. Spirent’s customers require high levels of support for a diverse and complex product portfolio, and the company is committed to delivering on this requirement. Spirent needed a solution to help its customers get the information they need quickly and at their convenience through its Web site. After evaluating several solutions, Spirent selected and deployed Oracle Knowledge for Web Self Service Enterprise Edition. Oracle Knowledge Management uses natural language processing to understand the true intent of each inquiry logged via the support portal’s search function. The Spirent Knowledge Base on the company’s Customer Support Center (CSC) finds the best possible answer using search enhancement features?such as communications industry-specific libraries and federation to search external sources. Spirent has reduced contact center call volume while better serving its customers. Each time a customer uses the knowledge base, they find answers faster than by calling, and it saves Spirent an average of US$210 per call?which is significant when multiplied across the thousands of calls received monthly. Oracle Knowledge also helps support engineers find answers more quickly, enabling the company to scale without adding additional support engineers. Oracle Knowledge is integrated with Spirent's Siebel Contact Center implementation to provide an integrated desktop for CRM and agent intelligence, avoiding the need for contact center personnel to toggle between various screens to address customer inquiries, thereby accelerating customer service. Click here to learn more about Sprient's use of Siebel CRM and Oracle Knowledge Management.

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  • Cinnamon Settings Panel Blank After v 2.0.6

    - by Cinnamon Challenge
    After cinnamon upgrade to 2.0.6-20131026040307-precise via synaptic, the "cinnamon settings" gui or window is broken. It appears blank, only showing the configuration category icons for "Appearance", "Preferences", "Hardware", and "Administration". The icons that should be within these categories are gone. I don't know if cinnamon-control-center was removed during the last cinnamon update, but this issue began on Oct. 25. When running cinnamon-settings from terminal, several errors appear such as this: Could not load screen module; is the cinnamon-control-center package installed? /usr/lib/cinnamon-settings/modules/cs_user.py:112: Warning: g_object_unref: assertion `G_IS_OBJECT (object)' failed file_icon = Gio.FileIcon().new(file) (cinnamon-settings.py:5471): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkMenuItem, but as a GtkBin subclass a GtkMenuItem can only contain one widget at a time; it already contains a widget of type GtkAccelLabel Could not find network module; is the cinnamon-control-center package installed? cinnamon-control-center is not installed in synaptic, and when the module is marked for installation, unity is selected for removal. Is there any way to get this function back without removing unity? Release: Ubuntu 12.04 (precise) Kernel: 3.2.0-55-generic Desktop: Cinnamon 2.0.6-20131026040307-precise Some settings are still accessible through terminal by appending the name of the function to the command: cinnamon-settings panel cinnamon-settings calendar cinnamon-settings themes cinnamon-settings applets cinnamon-settings windows cinnamon-settings fonts cinnamon-settings hotcorner

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  • Friday Fun: Abduction

    - by Mysticgeek
    Finally another Friday has arrived and it’s time to waste the afternoon on company time playing a flash game. Today we take a look at a fun game called Abduction. Abduction Abduction is a neat game where you snatch people and livestock to sell them on the intergalactic market.   The controls are basic using the arrow keys or W,A,S,D and the left mouse button. Here is the tutorial that you can play first to get the hang of it. While you’re abducting hillbillies, they throw pitch forks and other objects at your craft so you need to avoid them.   The game has several levels to keep you distracted until quitting time. Play Abduction at FreeWebArcade Similar Articles Productive Geek Tips Take Screenshots in Firefox the Easy WayFriday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

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  • CodePlex Daily Summary for Sunday, November 25, 2012

    CodePlex Daily Summary for Sunday, November 25, 2012Popular ReleasesMath.NET Numerics: Math.NET Numerics v2.3.0: Common: Continued major linear algebra storage rework, in this release focusing on vectors (previous release was on matrices) Static CreateRandom for all dense matrix and vector types Thin QR decomposition (in additin to existing full QR) Consistent static Sample methods for continuous and discrete distributions (was previously missing on a few) Portable build adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) Various bug, performance and usability ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesCharmBar: Windows 8 Charm Bar for Windows 7: Windows 8 Charm Bar for Windows 7BlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????TEncoder: 3.1: -Added: Turkish translation (Translators, please see "To translators.txt") -Added: Profiles are now stored in different files under "Profiles" folder -Added: User created Profiles will be saved in a differen directory -Added: Custom video and audio options to profiles -Added: Container options to profiles -Added: Parent folder of input file will be created in the output folder -Added: Option to use 32bit FFmpeg eventhough the OS is 64bit -Added: New skin "Mint" -Fixed: FFMpeg could not open A...Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...HigLabo: HigLabo_20121119: HigLabo_2012111 --HigLabo.Mail-- Modify bug fix of ExecuteAppend method. Add ExecuteXList method to ImapClient class. --HigLabo.Net.WindowsLive-- Add AsyncCall to WindowsLiveClient class.SharePoint CAML Extensions: Version 1.1: Beta version! <Membership>, <Today/>, <Now/> and <UserID /> tags are not supported!mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...Keleyi: keleyi-1.1.0: ????: .NET Framework 4.0 ??:MD5??,?????IP??(??????),????? www.keleyi.com keleyi.codeplex.comHoliday Calendar: Calendar Control: Month navigation introduced.NDateTime: Version 1.0: This is the first releaseNew Projects.NET vFaceWall: .NET vFaceWall is autility script written in asp.net which allows developer to build next generation facebook wall style user profiles for asp.net websites.29th Infantry Division Engineer Corps: Code repository and project management hub for the 29th Infantry Division's Engineer Corps.A.M. Lost: A.M. Lost is game project developed during the GameDevParty Jam 3 event (23-24-25 november 2012).ABAP BLOG MIKE: ABAP blog AgileNETSlayer: Agile.Net Deobfuscator, supports all obfuscation methods.BERP Games: This project site contains XNA game development concepts and software produced by BERP Games.CFileUpload: This project will let you upload files with progress bar, without using Flash, HTML5 or similar technologies that the user's browser might not have. CharmBar: Windows 8 Charm Bar is a application that works just like the Windows 8 CharmBar. The word charmbar, the Windows 8 Logo are trademarks of Microsoft Corporation.Confidentialité des données: Développer une application permettant de faciliter la mise en œuvre, l’utilisation et la gestion de ces outils, en exploitant les API .NET.End of control: Project has not been started yet. Just absorbing attentions.Enhanced XML Search: Easy and fastest methods to manipulate XML Data.Exchange Automatic Replies Administrator: Exchange Automatic Replies Administrator is a PowerShell GUI tool for Helpdesk and Sysadmins to set a users' Out-Of-Office without using the command line.File Explorer for WPF: FileExplorer is a WPF control that's emulate the Windows Explorer, it supports both FIleSystem and non-FileSystem class.ForcePlot: Using brute force, plots any difficult equation even some popular software cannot plot. Currently supports 2D graphs, trigonometric and logarithmic functions.Game Dev: Currently in ideas phaseGroupEmulationEMK11: Discussion and sharing of member data Group Emulation Engineering Mechanical 2011Jenkins CI: Views, Jobs, Build status and color. mvcMusicOnLine: mvcMusicOnLinemy own site project no 1: still testing...Nauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.Noctl Library: Noctl is a C# multiplatform Library.open Archive Mediator: High-performance middle-ware for process historiansOpen Source Game - Prince's Revenge: Open Source Game.PackToKindle: Project allow to send folder content to your kindle. Functionality is the same as the official SendToKindle application, but this project is designed to use froPunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.Quick Data Processor: A simple and quick data processor for csv files.SFProject: It'll be a game at some pointsilverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Universe.WCF.Behaviors: Universe.WCF.Behaviors provides behaviors: - Easy migration from Remoting - Transparent delivery - Traffic Statistics - WCF Streaming Adaptor for BinaryWriter and TextWriter - etc WowDotNetAPI for Silverlight: Silverlight class library implementation of Briam Ramos World Of Warcraft WowDotNetAPI .NET library on GitHub ( https://github.com/briandek/WowDotNetAPI ) C# .Net library to access the new World of Warcraft Community Platform API.WP7NUMConvert: A really simple project to create a small library for number conversions in multiple formats. Written in VB for Windows PhoneWPF CodeEditor: The Dev Tools project is intended to contain a set of features, tools & controls useful for development purposes.

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  • Is Play Framework good for doing some logic parallely?

    - by pmichna
    I'm going to build a web application that's going to host urban games. A user visits my website, clicks "Start game" and starts receiving some SMS messages when gets to some location and has to answer them to get points. My question: is Play suitable for this kind of application? From what I've read I know for sure it's ok for traditional web applications: user interface for same data storage and manipulation. But what if after clicking the "start button" some logic has to go on its own course? How would I handle parallely checking geolocation of the players (I have API for that)? I guess in some threads that would ping them every ~5 sec. and do some processing but is it possible to just "disconnect" them from the main user interface? So to sum up: I want an application written in Play that starts a separate thread for a game after clicking "start game" and other users are able to view their data (statisctics etc.), while the threads work their way with the game logic. I found something like jobs but they are documented for version 1.2 (current one is 2.2). Sorry for my somewhat fuzzy explenation, I tried to do my best.

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  • Grab a Copy of Plants vs. Zombies for Free; Courtesy of the ADA

    - by Jason Fitzpatrick
    In a rather unlikely pairing, PopCap Games and the American Dental Association have teamed up to give away copies of PopCap’s smash hit game Plants vs. Zombies; grab a copy for yourself and print off some game coupons to hand out at Halloween. At StopZombieMouth.com they explain the pairing: This Halloween, the ADA and PopCap Games are redefining what a Halloween “treat” can be… by giving FUN instead of candy. We’re giving away Plants vs. Zombies™ download games as a sugar-free alternative, and you can join in the fun. Ask if your local dentist has the limited-edition, collectible Plants vs. Zombies trading cards with the code for a free Plants vs. Zombies download game. Or, download printable free-game coupons here. Now go out and give PvZ fun as a Halloween treat to kids of all ages. And thanks for helping Stop Zombie Mouth! 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Submitting software to a competition, it becomes their property?

    - by myrkos
    So I'm about to submit a game to a competition, but as I looked through the rules a chunk grabbed my attention: All Entries become the sole and exclusive property of Sponsor and will not be acknowledged or returned. Sponsor shall own all right, title and interest in and to each Entry, including without limitation all results and proceeds thereof and all elements or constituent parts of Entry (including without limitation the Mobile App, the Design Documents, the Video Trailer, the Playable and all illustrations, logos, mechanicals, renderings, characters, graphics, designs, layouts or other material therein) and all copyrights and renewals and extensions of copyrights therein and thereto. Without limitation of the foregoing, each Eligible Entrant shall and hereby does absolutely and irrevocably assign and transfer all of his or her right, title and interest in his or her Entry to Sponsor, and Sponsor shall have the right and may authorize others to use, copy, sublicense, transmit, modify, manipulate, publish, delete, reproduce, perform, distribute, display and otherwise exploit the Entry (and to create and exploit derivative works thereof) in any manner, including without limitation to embody the Entry, in whole or in part, in apps and other works of any kind or nature created, developed, published or distributed by Sponsor and to and register as a trademark in any country in Sponsor’s name any component of the Entry, without such Eligible Entrant reserving any rights or claims with respect thereto. Sponsor shall have the exclusive right, in perpetuity, throughout the Territory to change, adapt, modify, use, combine with other material and otherwise exploit the Entry in all media now known or hereafter devised and in any manner, in its sole and absolute discretion, without the need for any payment or credit to Entrant. So the game will become the sponsor's property; however, they don't ask for source code. So will I still own the rights to the source code, whatever that means? And if it doesn't win said competition, will I be able to publish it myself without their trademarks? I am very new to software legality stuff, so I would appreciate any clarification. Since there's a possibility I won't even own the source, is it possible to make the game core engine open source software with a not-very-restrictive license and include that in the project, so I at least still own the game engine? Or does it not work that way?

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  • Pros and Cons between learning to program on Windows and Linux and Macs

    - by Amumu
    I have been studying IT for 2 years and I'm going to graduate soon in this year (if everything goes well). I think it's time for me to choose a path to specialized into some fields of this large industry. Personally, I want to be a game programmer. But to be a game programmer, surely I have to invest my time to study Windows Programming, then DirectX and other programming techniques related to game. On the other hand, Linux seems promising as well. I am not sure about Game Programming on for it, but it seems become an expert for this OS, and by expert it's not about using the OS to become an administrator, but can do further than that, such as understand the OS to its essence and can produce applications for it. However, there's some obstacles in my view for this development path. Many of my friends think that Linux is based on free and open source, and if you follow it, as its name suggested: Free and Open Source, it means we also give away our software free. Otherwise, we will have to find a second job to make living. Currently, I think a viable way to make money on Linux is doing works related to client-server. Another way to developer my career is to become expert in developing business applications for companies. This is more on business, not on specialized IT fields so I am not really interested. Another alternative is programming on mobile devices, such as iPhone, Android and it seems very promising and easier to approach. Another way is to become a computer scientist and research on academic subjects such as AI, human-computer interaction, but this is far beyond my reach, so I won't invest my time on it until I feel I am experienced enough. That's all I can think of for now. I may miss a lot of things, so I need more opinions as input to get the big picture of the industry for my career path.

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  • CodePlex Daily Summary for Sunday, June 26, 2011

    CodePlex Daily Summary for Sunday, June 26, 2011Popular ReleasesDroid Builder: Droid Builder - 1.0.4194.38898: Support new type of patch package. Support plugin framework.Mosaic Project: Mosaic Alpha build 254: - Added horizontal scroll by mouse in fullscreen mode - Widgets now have fixed size - Reduced spacing between widgets - Widgets menu is scrollable by mouse now and not overlapping back button on small screens.Net Image Processor: v1.0: Initial release of the library containing the core architecture and two filters. To install, extract the library to somewhere sensible then reference as a file from your project in Visual Studio.Usage Agent: Usage Agent 9.0.8: Latest release. Changes include: - Fixes for Optus - Usage Delta statistic for BigPond - Eliminated the need for UAC prompt at every startupjQuery List DragSort: jQuery List DragSort 0.4.3: Fix item not dropping correctly on Chrome and jQuery 1.6KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.TerrariViewer: TerrariViewer v3.3 [v1.0.5 Compatible]: I have added support for all the new items in Terraria v1.0.5. I have also added the ability to put your character in hardcore mode or take them out via a simple checkbox on the stats tab. If you come across any bugs, please let me know immediately.Media Companion: MC 3.409b-1 Weekly: This weeks release is part way through a major rewrite of the TVShow code. This means that a few TV related features & functions are not fully operational at the moment. The reason for this release is so that people can see if their particular issue has been fixed during the week. Some issues may not be able to be fully checked due to the ongoing TV code refactoring. So, I would strongly suggest that you put this version into a separate folder, copy your settings folder across & test MC that...Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...MiniTwitter: 1.70: MiniTwitter 1.70 ???? ?? ????? xAuth ?? OAuth ??????? 1.70 ??????????????????????????。 ???????????????? Twitter ? Web ??????????、PIN ????????????????????。??????????????????、???????????????????????????。Total Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.7b: Total Commander SkyDrive File System Plugin version 0.8.7b. Bug fixes: - BROKEN PLUGIN by upgrading SkyDriveServiceClient version 2.0.1b. Please do not forget to express your opinion of the plugin by rating it! Donate (EUR)SkyDrive .Net API Client: SkyDrive .Net API Client 2.0.1b (RELOADED): SkyDrive .Net API Client assembly has been RELOADED in version 2.0.1b as a REAL API. It supports the followings: - Creating root and sub folders - Uploading and downloading files - Renaming and deleting folders and files Bug fixes: - BROKEN API (issue 6834) Please do not forget to express your opinion of the assembly by rating it! Donate (EUR)Mini SQL Query: Mini SQL Query v1.0.0.59794: This release includes the following enhancements: Added a Most Recently Used file list Added Row counts to the query (per tab) and table view windows Added the Command Timeout option, only valid for MSSQL for now - see options If you have no idea what this thing is make sure you check out http://pksoftware.net/MiniSqlQuery/Help/MiniSqlQueryQuickStart.docx for an introduction. PK :-]HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.2.591 Beta Release: 1.2.591 Beta Releasepatterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...DropBox Linker: DropBox Linker 1.3: Added "Get links..." dialog, that provides selective public files links copying Get links link added to tray menu as the default option Fixed URL encoding .NET Framework 4.0 Client Profile requiredDotNetNuke® Community Edition: 06.00.00 Beta: Beta 1 (Build 2300) includes many important enhancements to the user experience. The control panel has been updated for easier access to the most important features and additional forms have been adapted to the new pattern. This release also includes many bug fixes that make it more stable than previous CTP releases. Beta ForumsBlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...New Projects6_6_6_w_m_s_open: jwervxsdfcfcf: cfcfChairforce hackathon project: project for hackathonDot Net Nuke Ajax Modules: This is a small collection of modules I think on once in a while which intend to improve a little dnn's user experience.Gnosis Game Engine: A simple game engine for the XNA 4.0 frame work that I am working on, mostly as a learning experience. I found that XNA game engines either require you to pay or are XNA 4.0 incompatible, and so this is my solution to that problem.KA_WindowsPhone7_Samples: Sample Code for Windows Phone 7 from http://kevinashley.comKinect MIDI Controller: This tool allows you to use a Kinect Sensor as a MIDI Controller for your Digital Audio Workbench. The tool is written in C#, and uses Microsoft Kinect SDK. Mosaic Project: Mosaic is an application that brings Metro UI to your desktop by live widgets.Movie Gate: A movie database that is also able to play the movies with your favorit media player.Musical Collective: An open-source web service that enables Musicians to collaborate on songs. Written in ASP.NET MVC (C#).NcADS-MVC: Clasificados MVCPokeTD: Ein kleines 2D Pokemon Tower-Defense Spiel. Es ist in C# und XNA geschrieben.PRO-TOKOL: PRO-TOKOL Server is a Programmable Logic Controller communication driver. The project is 100% coded in .NET Managed code. So, the dll can be included in any .NET project. The project uses the Microsoft Workflow Foundation to implement the DF1 Receiver and Transmitter logic.ShumaDaf: small project for display movies info directly from file structure using mymovies.xml. program create one simple xml file and display it!Silverlight Policy Service: The windows service act as a server and listens on TCP port 943 using IPv4 and IPv6. The socket policy included in the project allows all silverlight client applications to connect to TCP ports 4502-4506.SkinObject Module Wrapper: The SkinObject Module Wrapper is a DotNetNuke module that will allow you to add any DNN SkinObject to a page dinamically as if it was a DNN Module. Without any skin modification you can now inject new SkinObjects to you pages, configure the properties and change them on the fly.SkyNet0.3: Program that one should not be able to close.Team Zero Game One: SVN for the personal project(s) of Team Zero - Game One. We are creating a free game in HTML5 canvas using the CAKE api, found here: http://code.google.com/p/cakejs/ The game is about programming a small robot to move through a maze, sneaking past guards and other obstacles, using event-based programming. We've seen a number of games that allow you to "program" a character, and thought it would be interesting to do a different take on it. The game is still in early production, and actively ...Test-Driven Scaffolding (TDS): TDS helps developers of C# function members (methods, indexers, etc.) to quickly write drivers for code under development; these can easily be converted later to NUnit tests. TDS consists of C# code that can be pasted into a new or existing project and removed when no longer needed.Usage Agent: The Usage Agent toolset is designed to help manage your ISP data usage without having to log into your ISP usage page. It can optionally monitor your network card throughput and produce reports on usage. Developed in VB.NET.

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  • Best practice for combining a Java Applet/ Android interface?

    - by Pearsonartphoto
    I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons. However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?

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  • Pick Up BioShock and Bioshock 2 for Price of a Big Mac Meal

    - by Jason Fitzpatrick
    Pre-ordering just opened on the third-installment of the highly-acclaimed horror-survival game series BioShock, BioShock Infinite. As part of the pre-order promotions, you can pick up a bundled copy of BioShock and BioShock 2 for a song. For the unfamiliar, BioShock is an atmospheric first-person-shooter backed up by an incredible storyline set in the underwater utopian-turned-dystopian city of Rapture. BioShock 2 continues the story in Rapture and the upcoming release (Febuary 2013) of BioShock Infinite takes place in the same game universe but fifty years before the events of the first two installments. If that seems like the kind of game you could dig into, Amazon has the Windows-platform version of BioShock and BioShock 2 bundled together for a scant $7.49–81% off the Steam and general retail price. The best part about the promotion is you can either download the games from Amazon or, for those of you that use Steam, you can simply plug the game product key into Steam. You can read more about the both the original two games and the upcoming release at the official BioShock site. BioShock Dual Pack [via Geeks Are Sexy] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • h:commandButton not working within PrimeFaces p:dataTable

    - by JamesB
    I have a PrimeFaces datatable. For each row in this table, I want to allow the user to update/delete the row entry (a user). <html xmlns="http://www.w3.org/1999/xhtml" xmlns:f="http://java.sun.com/jsf/core" xmlns:h="http://java.sun.com/jsf/html" xmlns:p="http://primefaces.prime.com.tr/ui"> <h:head> <link type="text/css" rel="stylesheet" href="themes/bluesky/skin.css" /> </h:head> <h:body> <center> <h:form> <p:panel id="viewUsersPanel" header="View Users"> <p:dataTable var="user" value="#{uController.users}" emptyMessage="No Users Found."> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Name" /> </f:facet> <h:outputText value="#{user.name}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Postal Address" /> </f:facet> <h:outputText value="#{user.address}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Phone Number" /> </f:facet> <h:outputText value="#{user.phone}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Email Address" /> </f:facet> <h:outputText value="#{user.email}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="DOB" /> </f:facet> <h:outputText value="#{user.dob}"> <f:convertDateTime pattern="dd-MMM-yyyy" /> </h:outputText> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="No. Memberships" /> </f:facet> <h:outputText value="#{user.numberOfMemberships}" /> </p:column> <p:column style="text-align: center;"> <f:facet name="header"> <h:outputText value="Actions" /> </f:facet> <h:commandButton value="Update" action="#{uController.update}" /> <h:commandButton value="Delete" action="#{uController.delete}" /> </p:column> </p:dataTable> <h:panelGrid columns="2" cellpadding="2" id="footerPanelGrid" border="0"> <h:commandButton action="#{uController.home}" value="Home Page" /> </h:panelGrid> </p:panel> </h:form> </center> </h:body> </html> However, neither of the buttons work. Instead they appear to simply refresh the view page. I have ran the app in debug and neither update or delete method is hit. I suspect this may be due to using h:commandButton within a p:dataTable. However, I have also tried p:commandButton but to no avail. For reference, here is a snippet of the UserController class: @ManagedBean(name="uController") public class UserController extends AbstractController { private Collection<User> users; ... public String update() { System.out.println("Ready for update"); return "update-user"; } public String delete() { System.out.println("Ready for delete"); return "delete-user"; } ... }

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • XNA: Camera's Rotation and Translation matrices seem to interfere with each other

    - by Danjen
    I've been following the guide here for how to create a custom 2D camera in XNA. It works great, I've implemented it before, but for some reason, the matrix math is throwing me off. public sealed class Camera2D { public Vector2 Origin { get; set; } public Vector2 Position { get; set; } public float Scale { get; set; } public float Rotation { get; set; } } It might be easier to just show you a picture of my problem: http://i.imgur.com/H1l6LEx.png What I want to do is allow the camera to pivot around any given point. Right now, I have the rotations mapped to my shoulder buttons on a gamepad, and if I press them, it should rotate around the point the camera is currently looking at. Then, I use the left stick to move the camera around. The problem is that after it's been rotated, pressing "up" results in it being used relative to the rotation, creating the image above. I understand that matrices have to be applied in a certain order, and that I have to offset the thing to be rotated around the world origin and move it back, but it just won't work! public Matrix GetTransformationMatrix() { Matrix mRotate = Matrix.Identity * Matrix.CreateTranslation(-Origin.X, -Origin.Y, 0.00f) * // Move origin to world center Matrix.CreateRotationZ(MathHelper.ToRadians(Rotation)) * // Apply rotation Matrix.CreateTranslation(+Origin.X, +Origin.Y, 0.00f); // Undo the move operation Matrix mTranslate = Matrix.Identity * Matrix.CreateTranslation(-Position.X, Position.Y, 0.00f); // Apply the actual translation return mRotate * mTranslate; } So to recap, it seems I can have it rotate around an arbitrary point and lose the ability to have "up" move the camera straight up, or I can rotate it around the world origin and have the camera move properly, but not both.

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  • collsion issues with quadtree [on hold]

    - by QuantumGamer
    So i implemented a Quad tree in Java for my 2D game and everything works fine except for when i run my collision detection algorithm, which checks if a object has hit another object and which side it hit.My problem is 80% of the time the collision algorithm works but sometimes the objects just go through each other. Here is my method: private void checkBulletCollision(ArrayList object) { quad.clear(); // quad is the quadtree object for(int i=0; i < object.size();i++){ if(object.get(i).getId() == ObjectId.Bullet) // inserts the object into quadtree quad.insert((Bullet)object.get(i)); } ArrayList<GameObject> returnObjects = new ArrayList<>(); // Uses Quadtree to determine to calculate how many // other bullets it can collide with for(int i=0; i < object.size(); i++){ returnObjects.clear(); if(object.get(i).getId() == ObjectId.Bullet){ quad.retrieve(returnObjects, object.get(i).getBoundsAll()); for(int k=0; k < returnObjects.size(); k++){ Bullet bullet = (Bullet) returnObjects.get(k); if(getBoundsTop().intersects(bullet.getBoundsBottom())){ vy = speed; bullet.vy = -speed; } if(getBoundsBottom().intersects(bullet.getBoundsTop())){ vy = -speed; bullet.vy = speed; } if(getBoundsLeft().intersects(bullet.getBoundsRight())){ vx =speed; bullet.vx = -speed; } if(getBoundsRight().intersects(bullet.getBoundsLeft())){ vx = -speed; bullet.vx = speed; } } } } } Any help would be appreciated. Thanks in advance.

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  • How do I make an on-screen HUD in libgdx?

    - by Devin Carless
    I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make a very simple 2d game in which the player controls a spaceship. The mouse wheel will zoom in and out, and information and controls are displayed on the screen. But I can't seem to make the mouse wheel NOT zoom the UI. I've tried futzing with the projection matrices in between Here's my (current) code: public class PlayStage extends Stage { ... public void draw() { // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.begin(); aButton.draw(spriteBatch, 1F); playerShip.draw(spriteBatch, 1F); spriteBatch.end(); } } camera.zoom is set by scrolled(int amount). I've tried about a dozen variations on the theme of changing the camera's projection matrix after the button is drawn but before the ship is, but no matter what I do, the same things happen to both the button and the ship. So: What is the usual libgdx way of implementing an on-screen UI that isn't transformed by the camera's projection matrix/zoom?

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  • Need help transforming DirectX 9 skybox hlsl shader to DirectX 11

    - by J2V
    I am in the middle of implementing a skybox to my game. I have been following this tutorial http://rbwhitaker.wikidot.com/skyboxes-2. I am using MonoGame as a framework and in order to support both Windows and Windows 8 metro I need to compile the shader with pixel and vertex shader 4. compile vs_4_0_level_9_1 compile ps_4_0_level_9_1 However some of the hlsl syntax has been updated with DX10 and DX11. I need to update this hlsl code: float4x4 World; float4x4 View; float4x4 Projection; float3 CameraPosition; Texture SkyBoxTexture; samplerCUBE SkyBoxSampler = sampler_state { texture = <SkyBoxTexture>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = Mirror; AddressV = Mirror; }; struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float3 TextureCoordinate : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); float4 VertexPosition = mul(input.Position, World); output.TextureCoordinate = VertexPosition - CameraPosition; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { return texCUBE(SkyBoxSampler, normalize(input.TextureCoordinate)); } technique Skybox { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I quess I need to change Texture into TextureCube, change sampler, swap texCUBE() with TextureCube.Sample() and change PixelShader return semantic to SV_Target0. I'm very new in shader languages and any help is appreciated!

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  • Convert OpenGL code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run into some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it right before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has different coordinations systems, and functions that alters how you must implement to code a bit. The getPickRay function on the answer linked is what I'm trying to convert. This is the part of my code that I think is giving me trouble when converting from openGl to directX Because I'm unsure on how their different coordination systems differs from one another. PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); Another thing that I am unsure about is this part: XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom right (800,600) ( or whatever resolution you would have) The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH. I removed the variables aspectRatio and zoomFactor because I assumed that they were related to some specific function of his game. To summarize it up to questions : Does the openGL coordination system differ in such a way that this equation in the first of my code examples wouldn't be valid when used in DirectX 11 ( with its respective screen coordination system)? Is the openGL method Matrix4f.transform(a, b, c) equal to the directX method c = XMVector3TransformCoord(b,a)? (where a is a matrix and b,c are vectors). Because I know when it comes to matrices order is important.

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  • Silverlight Recruiting Application Part 6 - Adding an Interview Scheduling Module/View

    Between the last post and this one I went ahead and carried the ideas for the Jobs module and view into the Applicants module and view- they're both doing more or less the same thing, except with different objects being at their core.  Made for an easy cut-and-paste operation with a few items being switched from one to another.  Now that we have the ability to add postings and applicants, wouldn't it be nice if we could schedule an interview?  Of course it would! Scheduling Module I think you get the drift from previous posts that these project structures start looking somewhat similar.  The interview scheduling module is no different than the rest- it gets a SchedulingModule.cs file at the root that inherits from IModule, and there is a single SchedulerView.xsml and SchedulerViewModel.cs setup for our V+VM.  We have one unique concern as we enter into this- RadScheduler deals with AppointmentsSource, not ItemsSource, so there are some special considerations to take into account when planning this module. First, I need something which inherits from AppointmentBase.  This is the core of the RadScheduler appointment, and if you are planning to do any form of custom appointment, you'll want it to inherit from this.  Then you can add-on functionality as needed.  Here is my addition to the mix, the InterviewAppointment: 01.public class InterviewAppointment : AppointmentBase 02.{ 03.    private int _applicantID; 04.    public int ApplicantID 05.    { 06.        get { return this._applicantID; } 07.        set 08.        { 09.            if (_applicantID != value) 10.            { 11.                _applicantID = value; 12.                OnPropertyChanged("ApplicantID"); 13.            } 14.        } 15.    } 16.   17.    private int _postingID; 18.    public int PostingID 19.    { 20.        get { return _postingID; } 21.        set 22.        { 23.            if (_postingID != value) 24.            { 25.                _postingID = value; 26.                OnPropertyChanged("PostingID"); 27.            } 28.        } 29.    } 30.   31.    private string _body; 32.    public string Body 33.    { 34.        get { return _body; } 35.        set 36.        { 37.            if (_body != value) 38.            { 39.                _body = value; 40.                OnPropertyChanged("Body"); 41.            } 42.        } 43.    } 44.   45.    private int _interviewID; 46.    public int InterviewID 47.    { 48.        get { return _interviewID; } 49.        set 50.        { 51.            if (_interviewID != value) 52.            { 53.                _interviewID = value; 54.                OnPropertyChanged("InterviewID"); 55.            } 56.        } 57.    } 58.   59.    public override IAppointment Copy() 60.    { 61.        IAppointment appointment = new InterviewAppointment(); 62.        appointment.CopyFrom(this);             63.        return appointment; 64.    } 65.   66.    public override void CopyFrom(IAppointment other) 67.    {             68.        base.CopyFrom(other); 69.        var appointment = other as InterviewAppointment; 70.        if (appointment != null) 71.        { 72.            ApplicantID = appointment.ApplicantID; 73.            PostingID = appointment.PostingID; 74.            Body = appointment.Body; 75.            InterviewID = appointment.InterviewID; 76.        } 77.    } 78.} Nothing too exciting going on here, we just make sure that our custom fields are persisted (specifically set in CopyFrom at the bottom) and notifications are fired- otherwise this ends up exactly like the standard appointment as far as interactions, etc.  But if we've got custom appointment items... that also means we need to customize what our appointment dialog window will look like. Customizing the Edit Appointment Dialog This initially sounds a lot more intimidating than it really is.  The first step here depends on what you're dealing with for theming, but for ease of everything I went ahead and extracted my templates in Blend for RadScheduler so I could modify it as I pleased.  For the faint of heart, the RadScheduler template is a few thousand lines of goodness since there are some very complex things going on in that control.  I've gone ahead and trimmed down the template parts I don't need as much as possible, so what is left is all that is relevant to the Edit Appointment Dialog.  Here's the resulting Xaml, with line numbers, so I can explain further: 001.<UserControl.Resources> 002.    <!-- begin Necessary Windows 7 Theme Resources for EditAppointmentTemplate --> 003.    <helpers:DataContextProxy x:Key="DataContextProxy" /> 004.       005.    <telerik:Windows7Theme x:Key="Theme" /> 006.    <SolidColorBrush x:Key="DialogWindowBackground" 007.                     Color="White" /> 008.    <SolidColorBrush x:Key="CategorySelectorBorderBrush" 009.                     Color="#FFB1B1B1" /> 010.    <LinearGradientBrush x:Key="RadToolBar_InnerBackground" 011.                         EndPoint="0.5,1" 012.                         StartPoint="0.5,0"> 013.        <GradientStop Color="#FFFDFEFF" 014.                      Offset="0" /> 015.        <GradientStop Color="#FFDDE9F7" 016.                      Offset="1" /> 017.        <GradientStop Color="#FFE6F0FA" 018.                      Offset="0.5" /> 019.        <GradientStop Color="#FFDCE6F4" 020.                      Offset="0.5" /> 021.    </LinearGradientBrush> 022.    <Style x:Key="FormElementTextBlockStyle" 023.           TargetType="TextBlock"> 024.        <Setter Property="HorizontalAlignment" 025.                Value="Right" /> 026.        <Setter Property="VerticalAlignment" 027.                Value="Top" /> 028.        <Setter Property="Margin" 029.                Value="15, 15, 0, 2" /> 030.    </Style> 031.    <Style x:Key="FormElementStyle" 032.           TargetType="FrameworkElement"> 033.        <Setter Property="Margin" 034.                Value="10, 10, 0, 2" /> 035.    </Style> 036.    <SolidColorBrush x:Key="GenericShallowBorderBrush" 037.                     Color="#FF979994" /> 038.    <telerik:BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter" /> 039.    <telerikScheduler:ImportanceToBooleanConverter x:Key="ImportanceToBooleanConverter" /> 040.    <telerikScheduler:NullToVisibilityConverter x:Key="NullToVisibilityConverter" /> 041.    <telerikScheduler:InvertedNullToVisibilityConverter x:Key="InvertedNullToVisibilityConverter" /> 042.    <scheduler:ResourcesSeparatorConverter x:Key="ResourcesSeparatorConverter" /> 043.    <DataTemplate x:Key="IconDataEditTemplate"> 044.        <Image Source="/Telerik.Windows.Controls.Scheduler;component/Themes/Office/Images/cal.png" 045.               Margin="3,3,0,0" 046.               Width="16" 047.               Height="16" /> 048.    </DataTemplate> 049.    <DataTemplate x:Key="SingleSelectionTemplate"> 050.        <Grid VerticalAlignment="Stretch" 051.              HorizontalAlignment="Stretch"> 052.            <Grid.RowDefinitions> 053.                <RowDefinition Height="Auto" /> 054.            </Grid.RowDefinitions> 055.            <Grid.ColumnDefinitions> 056.                <ColumnDefinition Width="Auto" 057.                                  MinWidth="84" /> 058.                <ColumnDefinition Width="Auto" 059.                                  MinWidth="200" /> 060.            </Grid.ColumnDefinitions> 061.            <TextBlock x:Name="SelectionNameLabel" 062.                       Margin="0,13,4,2" 063.                       Text="{Binding ResourceType.DisplayName}" 064.                       Style="{StaticResource FormElementTextBlockStyle}" 065.                       Grid.Column="0" /> 066.            <telerikInput:RadComboBox ItemsSource="{Binding ResourceItems}" 067.                                      Width="185" 068.                                      Margin="5,10,20,2" 069.                                      HorizontalAlignment="Left" 070.                                      Grid.Column="1" 071.                                      ClearSelectionButtonVisibility="Visible" 072.                                      ClearSelectionButtonContent="Clear All" 073.                                      DisplayMemberPath="Resource.DisplayName" 074.                                      telerik:StyleManager.Theme="{StaticResource Theme}" 075.                                      SelectedItem="{Binding SelectedItem, Mode=TwoWay}" /> 076.        </Grid> 077.    </DataTemplate> 078.    <DataTemplate x:Key="MultipleSelectionTemplate"> 079.        <Grid VerticalAlignment="Stretch" 080.              HorizontalAlignment="Stretch"> 081.            <Grid.RowDefinitions> 082.                <RowDefinition Height="Auto" /> 083.            </Grid.RowDefinitions> 084.            <Grid.ColumnDefinitions> 085.                <ColumnDefinition Width="Auto" 086.                                  MinWidth="84" /> 087.                <ColumnDefinition Width="Auto" 088.                                  MinWidth="200" /> 089.            </Grid.ColumnDefinitions> 090.            <TextBlock x:Name="SelectionNameLabel" 091.                       Grid.Column="0" 092.                       Text="{Binding ResourceType.DisplayName}" 093.                       Margin="0,13,4,2" 094.                       Style="{StaticResource FormElementTextBlockStyle}" /> 095.            <telerikInput:RadComboBox Grid.Column="1" 096.                                      Width="185" 097.                                      HorizontalAlignment="Left" 098.                                      Margin="5,10,20,2" 099.                                      ItemsSource="{Binding ResourceItems}" 100.                                      SelectedIndex="{Binding SelectedIndex, Mode=TwoWay}" 101.                                      ClearSelectionButtonVisibility="Visible" 102.                                      ClearSelectionButtonContent="Clear All" 103.                                      telerik:StyleManager.Theme="{StaticResource Theme}"> 104.                <telerikInput:RadComboBox.ItemTemplate> 105.                    <DataTemplate> 106.                        <Grid HorizontalAlignment="Stretch" 107.                              VerticalAlignment="Stretch"> 108.                            <CheckBox VerticalAlignment="Center" 109.                                      HorizontalContentAlignment="Stretch" 110.                                      VerticalContentAlignment="Center" 111.                                      IsChecked="{Binding IsChecked, Mode=TwoWay}" 112.                                      Content="{Binding Resource.DisplayName}"> 113.                                <CheckBox.ContentTemplate> 114.                                    <DataTemplate> 115.                                        <TextBlock HorizontalAlignment="Stretch" 116.                                                   VerticalAlignment="Stretch" 117.                                                   Text="{Binding Content, RelativeSource={RelativeSource TemplatedParent}}" /> 118.                                    </DataTemplate> 119.                                </CheckBox.ContentTemplate> 120.                            </CheckBox> 121.                        </Grid> 122.                    </DataTemplate> 123.                </telerikInput:RadComboBox.ItemTemplate> 124.            </telerikInput:RadComboBox> 125.        </Grid> 126.    </DataTemplate> 127.    <scheduler:ResourceTypeTemplateSelector x:Key="ItemTemplateSelector" 128.                                            MultipleSelectionTemplate="{StaticResource MultipleSelectionTemplate}" 129.                                            SingleSelectionTemplate="{StaticResource SingleSelectionTemplate}" /> 130.    <!-- end Necessary Windows 7 Theme Resources for EditAppointmentTemplate -->  131.       132.    <ControlTemplate x:Key="EditAppointmentTemplate" 133.                     TargetType="telerikScheduler:AppointmentDialogWindow"> 134.        <StackPanel Background="{TemplateBinding Background}" 135.                    UseLayoutRounding="True"> 136.            <StackPanel Grid.Row="0" 137.                        Orientation="Horizontal" 138.                        Background="{StaticResource RadToolBar_InnerBackground}" 139.                        Grid.ColumnSpan="2" 140.                        Height="0"> 141.                <!-- Recurrence buttons --> 142.                <Border Margin="1,1,0,0" 143.                        Background="#50000000" 144.                        HorizontalAlignment="Left" 145.                        VerticalAlignment="Center" 146.                        Width="2" 147.                        Height="16"> 148.                    <Border Margin="0,0,1,1" 149.                            Background="#80FFFFFF" 150.                            HorizontalAlignment="Left" 151.                            Width="1" /> 152.                </Border> 153.                <Border Margin="1,1,0,0" 154.                        Background="#50000000" 155.                        HorizontalAlignment="Left" 156.                        VerticalAlignment="Center" 157.                        Width="2" 158.                        Height="16"> 159.                    <Border Margin="0,0,1,1" 160.                            Background="#80FFFFFF" 161.                            HorizontalAlignment="Left" 162.                            Width="1" /> 163.                </Border> 164.                <TextBlock telerik:LocalizationManager.ResourceKey="ShowAs" 165.                           VerticalAlignment="Center" 166.                           Margin="5,0,0,0" /> 167.                <telerikInput:RadComboBox ItemsSource="{TemplateBinding TimeMarkers}" 168.                                          Width="100" 169.                                          Height="20" 170.                                          VerticalAlignment="Center" 171.                                          Margin="5,0,0,0" 172.                                          ClearSelectionButtonVisibility="Visible" 173.                                          ClearSelectionButtonContent="Clear" 174.                                          SelectedItem="{Binding TimeMarker,RelativeSource={RelativeSource TemplatedParent},Mode=TwoWay}" 175.                                          telerik:StyleManager.Theme="{StaticResource Theme}"> 176.                    <telerikInput:RadComboBox.ItemTemplate> 177.                        <DataTemplate> 178.                            <StackPanel Orientation="Horizontal"> 179.                                <Rectangle Fill="{Binding TimeMarkerBrush}" 180.                                           Margin="2" 181.                                           Width="12" 182.                                           Height="12" /> 183.                                <TextBlock Text="{Binding TimeMarkerName}" 184.                                           Margin="2" /> 185.                            </StackPanel> 186.                        </DataTemplate> 187.                    </telerikInput:RadComboBox.ItemTemplate> 188.                </telerikInput:RadComboBox> 189.                <telerik:RadToggleButton x:Name="High" 190.                                         BorderThickness="0" 191.                                         Background="{StaticResource RadToolBar_InnerBackground}" 192.                                         DataContext="{TemplateBinding EditedAppointment}" 193.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 194.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=High}" 195.                                         Margin="2,2,0,2" 196.                                         Width="23" 197.                                         Height="23" 198.                                         HorizontalContentAlignment="Center" 199.                                         ToolTipService.ToolTip="High importance" 200.                                         CommandParameter="High" 201.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 202.                    <StackPanel HorizontalAlignment="Center"> 203.                        <Path Stretch="Fill" 204.                              Height="10" 205.                              HorizontalAlignment="Center" 206.                              VerticalAlignment="Top" 207.                              Width="5.451" 208.                              Data="M200.39647,58.840393 C200.39337,58.336426 201.14566,57.683922 202.56244,57.684292 C204.06589,57.684685 204.73764,58.357765 204.72783,58.992363 C205.04649,61.795574 203.04713,64.181099 202.47388,66.133446 C201.93753,64.154961 199.9471,61.560352 200.39647,58.840393 z"> 209.                            <Path.Fill> 210.                                <LinearGradientBrush EndPoint="1.059,0.375" 211.                                                     StartPoint="-0.457,0.519"> 212.                                    <GradientStop Color="#FFFF0606" 213.                                                  Offset="0.609" /> 214.                                    <GradientStop Color="#FFBF0303" 215.                                                  Offset="0.927" /> 216.                                </LinearGradientBrush> 217.                            </Path.Fill> 218.                        </Path> 219.                        <Ellipse Height="3" 220.                                 HorizontalAlignment="Center" 221.                                 Margin="0,-1,0,0" 222.                                 VerticalAlignment="Top" 223.                                 Width="3"> 224.                            <Ellipse.Fill> 225.                                <RadialGradientBrush> 226.                                    <GradientStop Color="#FFFF0606" 227.                                                  Offset="0" /> 228.                                    <GradientStop Color="#FFBF0303" 229.                                                  Offset="1" /> 230.                                </RadialGradientBrush> 231.                            </Ellipse.Fill> 232.                        </Ellipse> 233.                    </StackPanel> 234.                </telerik:RadToggleButton> 235.                <telerik:RadToggleButton x:Name="Low" 236.                                         HorizontalContentAlignment="Center" 237.                                         BorderThickness="0" 238.                                         Background="{StaticResource RadToolBar_InnerBackground}" 239.                                         DataContext="{TemplateBinding EditedAppointment}" 240.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=Low}" 241.                                         Margin="0,2,0,2" 242.                                         Width="23" 243.                                         Height="23" 244.                                         ToolTipService.ToolTip="Low importance" 245.                                         CommandParameter="Low" 246.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 247.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 248.                    <Path Stretch="Fill" 249.                          Height="12" 250.                          HorizontalAlignment="Center" 251.                          VerticalAlignment="Top" 252.                          Width="9" 253.                          Data="M222.40353,60.139881 L226.65768,60.139843 L226.63687,67.240196 L229.15347,67.240196 L224.37816,71.394943 L219.65274,67.240196 L222.37572,67.219345 z" 254.                          Stroke="#FF0365A7"> 255.                        <Path.Fill> 256.                            <LinearGradientBrush EndPoint="1.059,0.375" 257.                                                 StartPoint="-0.457,0.519"> 258.                                <GradientStop Color="#FFBBE4FF" /> 259.                                <GradientStop Color="#FF024572" 260.                                              Offset="0.836" /> 261.                                <GradientStop Color="#FF43ADF4" 262.                                              Offset="0.466" /> 263.                            </LinearGradientBrush> 264.                        </Path.Fill> 265.                    </Path> 266.                </telerik:RadToggleButton> 267.            </StackPanel > 268.            <Border DataContext="{TemplateBinding EditedAppointment}" 269.                    Background="{Binding Category.CategoryBrush}" 270.                    Visibility="{Binding Category,Converter={StaticResource NullToVisibilityConverter}}" 271.                    CornerRadius="3" 272.                    Height="20" 273.                    Margin="5,10,5,0"> 274.                <TextBlock Text="{Binding Category.DisplayName}" 275.                           VerticalAlignment="Center" 276.                           Margin="5,0,0,0" /> 277.            </Border> 278.            <Grid VerticalAlignment="Stretch" 279.                  HorizontalAlignment="Stretch" 280.                  DataContext="{TemplateBinding EditedAppointment}" 281.                  Background="{TemplateBinding Background}"> 282.                <Grid.RowDefinitions> 283.                    <RowDefinition Height="Auto" /> 284.                    <RowDefinition Height="Auto" /> 285.                    <RowDefinition Height="Auto" /> 286.                    <RowDefinition Height="Auto" /> 287.                    <RowDefinition Height="Auto" /> 288.                    <RowDefinition Height="Auto" /> 289.                    <RowDefinition Height="Auto" /> 290.                    <RowDefinition Height="Auto" /> 291.                    <RowDefinition Height="Auto" /> 292.                    <RowDefinition Height="Auto" /> 293.                </Grid.RowDefinitions> 294.                <Grid.ColumnDefinitions> 295.                    <ColumnDefinition Width="Auto" 296.                                      MinWidth="100" /> 297.                    <ColumnDefinition Width="Auto" 298.                                      MinWidth="200" /> 299.                </Grid.ColumnDefinitions> 300.                <!-- Subject --> 301.                <TextBlock x:Name="SubjectLabel" 302.                           Grid.Row="0" 303.                           Grid.Column="0" 304.                           Margin="0,15,0,2" 305.                           telerik:LocalizationManager.ResourceKey="Subject" 306.                           Style="{StaticResource FormElementTextBlockStyle}" /> 307.                <TextBox x:Name="Subject" 308.                         Grid.Row="0" 309.                         Grid.Column="1" 310.                         MinHeight="22" 311.                         Padding="4 2" 312.                         Width="340" 313.                         HorizontalAlignment="Left" 314.                         Text="{Binding Subject, Mode=TwoWay}" 315.                         MaxLength="255" 316.                         telerik:StyleManager.Theme="{StaticResource Theme}" 317.                         Margin="10,12,20,2" /> 318.                <!-- Description --> 319.                <TextBlock x:Name="DescriptionLabel" 320.                           Grid.Row="1" 321.                           Grid.Column="0" 322.                           Margin="0,13,0,2" 323.                           telerik:LocalizationManager.ResourceKey="Body" 324.                           Style="{StaticResource FormElementTextBlockStyle}" /> 325.                <TextBox x:Name="Body" 326.                         VerticalAlignment="top" 327.                         Grid.Row="1" 328.                         Grid.Column="1" 329.                         Height="Auto" 330.                         MaxHeight="82" 331.                         Width="340" 332.                         HorizontalAlignment="Left" 333.                         MinHeight="22" 334.                         Padding="4 2" 335.                         TextWrapping="Wrap" 336.                         telerik:StyleManager.Theme="{StaticResource Theme}" 337.                         Text="{Binding Body, Mode=TwoWay}" 338.                         AcceptsReturn="true" 339.                         Margin="10,10,20,2" 340.                         HorizontalScrollBarVisibility="Auto" 341.                         VerticalScrollBarVisibility="Auto" /> 342.                <!-- Start/End date --> 343.                <TextBlock x:Name="StartDateLabel" 344.                           Grid.Row="2" 345.                           Grid.Column="0" 346.                           Margin="0,13,0,2" 347.                           telerik:LocalizationManager.ResourceKey="StartTime" 348.                           Style="{StaticResource FormElementTextBlockStyle}" /> 349.                <telerikScheduler:DateTimePicker x:Name="StartDateTime" 350.                                                 Height="22" 351.                                                 Grid.Row="2" 352.                                                 Grid.Column="1" 353.                                                 HorizontalAlignment="Left" 354.                                                 Margin="10,10,20,2" 355.                                                 Style="{StaticResource FormElementStyle}" 356.                                                 SelectedDateTime="{Binding Start, Mode=TwoWay}" 357.                                                 telerikScheduler:StartEndDatePicker.EndPicker="{Binding ElementName=EndDateTime}" 358.                                                 IsTabStop="False" 359.                                                 IsEnabled="False" /> 360.                <TextBlock x:Name="EndDateLabel" 361.                           Grid.Row="3" 362.                           Grid.Column="0" 363.                           Margin="0,13,0,2" 364.                           telerik:LocalizationManager.ResourceKey="EndTime" 365.                           Style="{StaticResource FormElementTextBlockStyle}" /> 366.                <telerikScheduler:DateTimePicker x:Name="EndDateTime" 367.                                                 Height="22" 368.                                                 Grid.Row="3" 369.                                                 Grid.Column="1" 370.                                                 HorizontalAlignment="Left" 371.                                                 Margin="10,10,20,2" 372.                                                 Style="{StaticResource FormElementStyle}" 373.                                                 IsTabStop="False" 374.                                                 IsEnabled="False" 375.                                                 SelectedDateTime="{Binding End, Mode=TwoWay}" /> 376.                <!-- Is-all-day selector --> 377.                <CheckBox x:Name="AllDayEventCheckbox" 378.                          IsChecked="{Binding IsAllDayEvent, Mode=TwoWay}" 379.                          Grid.Row="4" 380.                          Grid.Column="1" 381.                          Margin="10,10,20,2" 382.                          HorizontalAlignment="Left" 383.                          telerik:StyleManager.Theme="{StaticResource Theme}" 384.                          telerik:LocalizationManager.ResourceKey="AllDayEvent"> 385.                    <telerik:CommandManager.InputBindings> 386.                        <telerik:InputBindingCollection> 387.                            <telerik:MouseBinding Command="telerikScheduler:RadSchedulerCommands.ChangeTimePickersVisibility" 388.                                                  Gesture="LeftClick" /> 389.                        </telerik:InputBindingCollection> 390.                    </telerik:CommandManager.InputBindings> 391.                </CheckBox> 392.                <Grid Grid.Row="5" 393.                      Grid.ColumnSpan="2"> 394.                    <Grid.ColumnDefinitions> 395.                        <ColumnDefinition Width="Auto" 396.                                          MinWidth="100" /> 397.                        <ColumnDefinition Width="Auto" 398.                                          MinWidth="200" /> 399.                    </Grid.ColumnDefinitions> 400.                    <Grid.RowDefinitions> 401.                        <RowDefinition Height="Auto" /> 402.                        <RowDefinition Height="Auto" /> 403.                    </Grid.RowDefinitions> 404.                    <TextBlock Text="Applicant" 405.                               Margin="0,13,0,2" 406.                               Style="{StaticResource FormElementTextBlockStyle}" /> 407.                    <telerikInput:RadComboBox IsEditable="False" 408.                                              Grid.Column="1" 409.                                              Height="24" 410.                                              VerticalAlignment="Center" 411.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.ApplicantList}" 412.                                              SelectedValue="{Binding ApplicantID, Mode=TwoWay}" 413.                                              SelectedValuePath="ApplicantID" 414.                                              DisplayMemberPath="FirstName" /> 415.                       416.                    <TextBlock Text="Job" 417.                               Margin="0,13,0,2" 418.                               Grid.Row="1" 419.                               Style="{StaticResource FormElementTextBlockStyle}" /> 420.                    <telerikInput:RadComboBox IsEditable="False" 421.                                              Grid.Column="1" 422.                                              Grid.Row="1" 423.                                              Height="24" 424.                                              VerticalAlignment="Center" 425.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.JobsList}" 426.                                              SelectedValue="{Binding PostingID, Mode=TwoWay}" 427.                                              SelectedValuePath="PostingID" 428.                                              DisplayMemberPath="JobTitle"/> 429.                </Grid> 430.                    <!-- Resources --> 431.                <Grid x:Name="ResourcesLayout" 432.                      Grid.Row="7" 433.                      Grid.Column="0" 434.                      Grid.ColumnSpan="2" 435.                      MaxHeight="130" 436.                      Margin="20,5,20,0"> 437.                    <Border Margin="0" 438.                            BorderThickness="1" 439.                            BorderBrush="{StaticResource GenericShallowBorderBrush}" 440.                            Visibility="{Binding ElementName=ResourcesScrollViewer, Path=ComputedVerticalScrollBarVisibility}"></Border> 441.                    <ScrollViewer x:Name="ResourcesScrollViewer" 442.                                  IsTabStop="false" 443.                                  Grid.Row="6" 444.                                  Grid.Column="0" 445.                                  Grid.ColumnSpan="2" 446.                                  Margin="1" 447.                                  telerik:StyleManager.Theme="{StaticResource Theme}" 448.                                  VerticalScrollBarVisibility="Auto"> 449.                        <scheduler:ResourcesItemsControl x:Name="PART_Resources" 450.                                                         HorizontalAlignment="Left" 451.                                                         Padding="0,2,0,5" 452.                                                         IsTabStop="false" 453.                                                         ItemsSource="{TemplateBinding ResourceTypeModels}" 454.                                                         ItemTemplateSelector="{StaticResource ItemTemplateSelector}" /> 455.                    </ScrollViewer> 456.                </Grid> 457.                <StackPanel x:Name="FooterControls" 458.                            Margin="5 10 10 10" 459.                            Grid.Row="8" 460.                            Grid.Column="1" 461.                            HorizontalAlignment="Left" 462.                            Orientation="Horizontal"> 463.                    <telerik:RadButton x:Name="OKButton" 464.                                       Margin="5" 465.                                       Padding="10 0" 466.                                       MinWidth="80" 467.                                       Command="telerikScheduler:RadSchedulerCommands.SaveAppointment" 468.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 469.                                       telerikNavigation:RadWindow.ResponseButton="Accept" 470.                                       telerik:LocalizationManager.ResourceKey="SaveAndCloseCommandText"> 471.                    </telerik:RadButton> 472.                    <telerik:RadButton x:Name="CancelButton" 473.                                       Margin="5" 474.                                       Padding="10 0" 475.                                       MinWidth="80" 476.                                       telerik:LocalizationManager.ResourceKey="Cancel" 477.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 478.                                       telerikNavigation:RadWindow.ResponseButton="Cancel" 479.                                       Command="telerik:WindowCommands.Close"> 480.                    </telerik:RadButton> 481.                </StackPanel> 482.            </Grid> 483.            <vsm:VisualStateManager.VisualStateGroups> 484.                <vsm:VisualStateGroup x:Name="RecurrenceRuleState"> 485.                    <vsm:VisualState x:Name="RecurrenceRuleIsNull"> 486.                        <Storyboard> 487.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 488.                                                           Storyboard.TargetProperty="IsEnabled" 489.                                                           Duration="0"> 490.                                <DiscreteObjectKeyFrame KeyTime="0" 491.                                                        Value="True" /> 492.                            </ObjectAnimationUsingKeyFrames> 493.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 494.                                                           Storyboard.TargetProperty="IsEnabled" 495.                                                           Duration="0"> 496.                                <DiscreteObjectKeyFrame KeyTime="0" 497.                                                        Value="True" /> 498.                            </ObjectAnimationUsingKeyFrames> 499.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 500.                                                           Storyboard.TargetProperty="IsEnabled" 501.                                                           Duration="0"> 502.                                <DiscreteObjectKeyFrame KeyTime="0" 503.                                                        Value="True" /> 504.                            </ObjectAnimationUsingKeyFrames> 505.                        </Storyboard> 506.                    </vsm:VisualState> 507.                    <vsm:VisualState x:Name="RecurrenceRuleIsNotNull"> 508.                        <Storyboard> 509.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 510.                                                           Storyboard.TargetProperty="IsEnabled" 511.                                                           Duration="0"> 512.                                <DiscreteObjectKeyFrame KeyTime="0" 513.                                                        Value="False" /> 514.                            </ObjectAnimationUsingKeyFrames> 515.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 516.                                                           Storyboard.TargetProperty="IsEnabled" 517.                                                           Duration="0"> 518.                                <DiscreteObjectKeyFrame KeyTime="0" 519.                                                        Value="False" /> 520.                            </ObjectAnimationUsingKeyFrames> 521.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 522.                                                           Storyboard.TargetProperty="IsEnabled" 523.                                                           Duration="0"> 524.                                <DiscreteObjectKeyFrame KeyTime="0" 525.                                                        Value="False" /> 526.                            </ObjectAnimationUsingKeyFrames> 527.                        </Storyboard> 528.                    </vsm:VisualState> 529.                </vsm:VisualStateGroup> 530.            </vsm:VisualStateManager.VisualStateGroups> 531.        </StackPanel> 532.    </ControlTemplate> 533.    <DataTemplate x:Key="AppointmentDialogWindowHeaderDataTemplate"> 534.        <StackPanel Orientation="Horizontal" 535.                    MaxWidth="400"> 536.            <TextBlock telerik:LocalizationManager.ResourceKey="Event" 537.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource BooleanToVisibilityConverter}}" /> 538.            <TextBlock telerik:LocalizationManager.ResourceKey="Appointment" 539.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource InvertedBooleanToVisibilityConverter}}" /> 540.            <TextBlock Text=" - " /> 541.            <TextBlock x:Name="SubjectTextBlock" 542.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource NullToVisibilityConverter}}" 543.                       Text="{Binding Appointment.Subject}" /> 544.            <TextBlock telerik:LocalizationManager.ResourceKey="Untitled" 545.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource InvertedNullToVisibilityConverter}}" /> 546.        </StackPanel> 547.    </DataTemplate> 548.    <Style x:Key="EditAppointmentStyle" 549.           TargetType="telerikScheduler:AppointmentDialogWindow"> 550.        <Setter Property="IconTemplate" 551.                Value="{StaticResource IconDataEditTemplate}" /> 552.        <Setter Property="HeaderTemplate" 553.                Value="{StaticResource AppointmentDialogWindowHeaderDataTemplate}" /> 554.        <Setter Property="Background" 555.                Value="{StaticResource DialogWindowBackground}" /> 556.        <Setter Property="Template" 557.                Value="{StaticResource EditAppointmentTemplate}" /> 558.    </Style> 559.</UserControl.Resources> The first line there is the DataContextProxy I mentioned previously- we use that again to work a bit of magic in this template. Where we start getting into the dialog in question is line 132, but line 407 is where things start getting interesting.  The ItemsSource is pointing at a list that exists in my ViewModel (or code-behind, if it is used as a DataContext), the SelectedValue is the item I am actually binding from the applicant (note the TwoWay binding), and SelectedValuePath and DisplayMemberPath ensure the proper applicant is being displayed from the collection.  You will also see similar starting on line 420 where I do the same for the Jobs we'll be displaying. Just to wrap-up the Xaml, here's the RadScheduler declaraction that ties this all together and will be the main focus of our view: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  AppointmentsSource="{Binding Interviews}" 09.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 10.                  command:AppointmentAddedEventClass.Command="{Binding AddAppointmentCommand}" 11.                  command:ApptCreatedEventClass.Command="{Binding ApptCreatingCommand}" 12.                  command:ApptEditedEventClass.Command="{Binding ApptEditedCommand}" 13.                  command:ApptDeletedEventClass.Command="{Binding ApptDeletedCommand}"> 14.</telerikScheduler:RadScheduler> Now, we get to the ViewModel and what it takes to get that rigged up.  And for those of you who remember the jobs post, those command:s in the Xaml are pointing to attached behavior commands that reproduce the respective events.  This becomes very handy when we're setting up the code-behind version. ;) ViewModel I've been liking this approach so far, so I'm going to put the entire ViewModel here and then go into the lines of interest.  Of course, feel free to ask me questions about anything that isn't clear (by line number, ideally) so I can help out if I have missed anything important: 001.public class SchedulerViewModel : ViewModelBase 002.{ 003.    private readonly IEventAggregator eventAggregator; 004.    private readonly IRegionManager regionManager; 005.   006.    public RecruitingContext context; 007.   008.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 009.    public ObservableItemCollection<InterviewAppointment> Interviews 010.    { 011.        get { return _interviews; } 012.        set 013.        { 014.            if (_interviews != value) 015.            { 016.                _interviews = value; 017.                NotifyChanged("Interviews"); 018.            } 019.        } 020.    } 021.   022.    private QueryableCollectionView _jobsList; 023.    public QueryableCollectionView JobsList 024.    { 025.        get { return this._jobsList; } 026.        set 027.        { 028.            if (this._jobsList != value) 029.            { 030.                this._jobsList = value; 031.                this.NotifyChanged("JobsList"); 032.            } 033.        } 034.    } 035.   036.    private QueryableCollectionView _applicantList; 037.    public QueryableCollectionView ApplicantList 038.    { 039.        get { return _applicantList; } 040.        set 041.        { 042.            if (_applicantList != value) 043.            { 044.                _applicantList = value; 045.                NotifyChanged("ApplicantList"); 046.            } 047.        } 048.    } 049.   050.    public DelegateCommand<object> AddAppointmentCommand { get; set; } 051.    public DelegateCommand<object> ApptCreatingCommand { get; set; } 052.    public DelegateCommand<object> ApptEditedCommand { get; set; } 053.    public DelegateCommand<object> ApptDeletedCommand { get; set; } 054.   055.    public SchedulerViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 056.    { 057.        // set Unity items 058.        this.eventAggregator = eventAgg; 059.        this.regionManager = regionmanager; 060.   061.        // load our context 062.        context = new RecruitingContext(); 063.        LoadOperation<Interview> loadOp = context.Load(context.GetInterviewsQuery()); 064.        loadOp.Completed += new EventHandler(loadOp_Completed); 065.   066.        this._jobsList = new QueryableCollectionView(context.JobPostings); 067.        context.Load(context.GetJobPostingsQuery()); 068.   069.        this._applicantList = new QueryableCollectionView(context.Applicants); 070.        context.Load(context.GetApplicantsQuery()); 071.   072.        AddAppointmentCommand = new DelegateCommand<object>(this.AddAppt); 073.        ApptCreatingCommand = new DelegateCommand<object>(this.ApptCreating); 074.        ApptEditedCommand = new DelegateCommand<object>(this.ApptEdited); 075.        ApptDeletedCommand = new DelegateCommand<object>(this.ApptDeleted); 076.   077.    } 078.   079.    void loadOp_Completed(object sender, EventArgs e) 080.    { 081.        LoadOperation loadop = sender as LoadOperation; 082.   083.        foreach (var ent in loadop.Entities) 084.        { 085.            _interviews.Add(EntityToAppointment(ent as Interview)); 086.        } 087.    } 088.   089.    #region Appointment Adding 090.   091.    public void AddAppt(object obj) 092.    { 093.        // now we have a new InterviewAppointment to add to our QCV :) 094.        InterviewAppointment newInterview = obj as InterviewAppointment; 095.   096.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 097.        this.context.SubmitChanges((s) => 098.        { 099.            ActionHistory myAction = new ActionHistory(); 100.            myAction.InterviewID = newInterview.InterviewID; 101.            myAction.PostingID = newInterview.PostingID; 102.            myAction.ApplicantID = newInterview.ApplicantID; 103.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 104.            myAction.TimeStamp = DateTime.Now; 105.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 106.        } 107.            , null); 108.    } 109.   110.    public void ApptCreating(object obj) 111.    { 112.        // handled in the behavior, just a placeholder to ensure it runs :) 113.    } 114.   115.    #endregion 116.   117.    #region Appointment Editing 118.   119.    public void ApptEdited(object obj) 120.    { 121.        Interview editedInterview = (from x in context.Interviews 122.                            where x.InterviewID == (obj as InterviewAppointment).InterviewID 123.                            select x).SingleOrDefault(); 124.   125.        CopyAppointmentEdit(editedInterview, obj as InterviewAppointment); 126.   127.        context.SubmitChanges((s) => { 128.            ActionHistory myAction = new ActionHistory(); 129.            myAction.InterviewID = editedInterview.InterviewID; 130.            myAction.PostingID = editedInterview.PostingID; 131.            myAction.ApplicantID = editedInterview.ApplicantID; 132.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 133.            myAction.TimeStamp = DateTime.Now; 134.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); } 135.            , null); 136.    } 137.   138.    #endregion 139.   140.    #region Appointment Deleting 141.   142.    public void ApptDeleted(object obj) 143.    { 144.        Interview deletedInterview = (from x in context.Interviews 145.                                      where x.InterviewID == (obj as InterviewAppointment).InterviewID 146.                                      select x).SingleOrDefault(); 147.   148.        context.Interviews.Remove(deletedInterview); 149.        context.SubmitChanges((s) => 150.        { 151.            ActionHistory myAction = new ActionHistory(); 152.            myAction.InterviewID = deletedInterview.InterviewID; 153.            myAction.PostingID = deletedInterview.PostingID; 154.            myAction.ApplicantID = deletedInterview.ApplicantID; 155.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 156.            myAction.TimeStamp = DateTime.Now; 157.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 158.        } 159.            , null); 160.    } 161.   162.    #endregion 163.   164.    #region Appointment Helpers :) 165.   166.    public Interview AppointmentToEntity(InterviewAppointment ia) 167.    { 168.        Interview newInterview = new Interview(); 169.        newInterview.Subject = ia.Subject; 170.        newInterview.Body = ia.Body; 171.        newInterview.Start = ia.Start; 172.        newInterview.End = ia.End; 173.        newInterview.ApplicantID = ia.ApplicantID; 174.        newInterview.PostingID = ia.PostingID; 175.        newInterview.InterviewID = ia.InterviewID; 176.   177.        return newInterview; 178.    } 179.   180.    public InterviewAppointment EntityToAppointment(Interview ia) 181.    { 182.        InterviewAppointment newInterview = new InterviewAppointment(); 183.        newInterview.Subject = ia.Subject; 184.        newInterview.Body = ia.Body; 185.        newInterview.Start = ia.Start; 186.        newInterview.End = ia.End; 187.        newInterview.ApplicantID = ia.ApplicantID; 188.        newInterview.PostingID = ia.PostingID; 189.        newInterview.InterviewID = ia.InterviewID; 190.   191.        return newInterview; 192.    } 193.   194.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 195.    { 196.        entityInterview.Subject = appointmentInterview.Subject; 197.        entityInterview.Body = appointmentInterview.Body; 198.        entityInterview.Start = appointmentInterview.Start; 199.        entityInterview.End = appointmentInterview.End; 200.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 201.        entityInterview.PostingID = appointmentInterview.PostingID; 202.    } 203.   204.    #endregion 205.} One thing we're doing here which you won't see in any of the other ViewModels is creating a duplicate collection.  I know this is something which will be fixed down the line for using RadScheduler, simplifying this process, but with WCF RIA changing as it does I wanted to ensure functionality would remain consistent as I continued development on this application.  So, I do a little bit of duplication, but for the greater good.  This all takes place starting on line 79, so for every entity that comes back we add it to the collection that is bound to RadScheduler.  Otherwise, the DelegateCommands that you see correspond directly to the events they are named after.  In each case, rather than sending over the full event arguments, I just send in the appointment in question (coming through as the object obj in all cases) so I can add (line 91), edit (line 119), and delete appointments (line 142) like normal.  This just ensures they get updated back to my database.  Also, the one bit of code you won't see is for the Appointment Creating (line 110) event- that is because in the command I've created I simply make the replacement I need to: 1.void element_AppointmentCreating(object sender, AppointmentCreatingEventArgs e) 2.{ 3.    e.NewAppointment = new InterviewAppointment(); 4.    base.ExecuteCommand(); 5.} And the ViewModel is none the wiser, the appointments just work as far as it is concerned since as they are created they become InterviewAppointments.  End result?  I've customized my EditAppointmentDialog as follows: And adding, editing, and deleting appointments works like a charm.  I can even 'edit' by moving appointments around RadScheduler, so as they are dropped into a timeslot they perform their full edit routine and things get updated. And then, the Code-Behind Version Perhaps the thing I like the most about doing one then the other is I get to steal 90% or more of the code from the MVVM version.  For example, the only real changes to the Code-Behind Xaml file exist in the control declaration, in which I use events instead of attached-behavior-event-commands: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 09.                  AppointmentAdded="xJobsScheduler_AppointmentAdded" 10.                  AppointmentCreating="xJobsScheduler_AppointmentCreating" 11.                  AppointmentEdited="xJobsScheduler_AppointmentEdited" 12.                  AppointmentDeleted="xJobsScheduler_AppointmentDeleted"> 13.</telerikScheduler:RadScheduler> Easy, right?  Otherwise, all the same styling in UserControl.Resources was re-used, right down to the DataContextProxy that lets us bind to a collection from our viewmodel (in this case, our code-behind) to use within the DataTemplate.  The code conversion gets even easier, as I could literally copy and paste almost everything from the ViewModel to my Code-Behind, just a matter of pasting the right section into the right event.  Here's the code-behind as proof: 001.public partial class SchedulingView : UserControl, INotifyPropertyChanged 002.{ 003.    public RecruitingContext context; 004.   005.    private QueryableCollectionView _jobsList; 006.    public QueryableCollectionView JobsList 007.    { 008.        get { return this._jobsList; } 009.        set 010.        { 011.            if (this._jobsList != value) 012.            { 013.                this._jobsList = value; 014.                this.NotifyChanged("JobsList"); 015.            } 016.        } 017.    } 018.   019.    private QueryableCollectionView _applicantList; 020.    public QueryableCollectionView ApplicantList 021.    { 022.        get { return _applicantList; } 023.        set 024.        { 025.            if (_applicantList != value) 026.            { 027.                _applicantList = value; 028.                NotifyChanged("ApplicantList"); 029.            } 030.        } 031.    } 032.   033.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 034.    public ObservableItemCollection<InterviewAppointment> Interviews 035.    { 036.        get { return _interviews; } 037.        set 038.        { 039.            if (_interviews != value) 040.            { 041.                _interviews = value; 042.                NotifyChanged("Interviews"); 043.            } 044.        } 045.    } 046.   047.    public SchedulingView() 048.    { 049.        InitializeComponent(); 050.   051.        this.DataContext = this; 052.   053.        this.Loaded += new RoutedEventHandler(SchedulingView_Loaded); 054.    } 055.   056.    void SchedulingView_Loaded(object sender, RoutedEventArgs e) 057.    { 058.        this.xJobsScheduler.AppointmentsSource = Interviews; 059.   060.        context = new RecruitingContext(); 061.           062.        LoadOperation loadop = context.Load(context.GetInterviewsQuery()); 063.        loadop.Completed += new EventHandler(loadop_Completed); 064.   065.        this._applicantList = new QueryableCollectionView(context.Applicants); 066.        context.Load(context.GetApplicantsQuery()); 067.   068.        this._jobsList = new QueryableCollectionView(context.JobPostings); 069.        context.Load(context.GetJobPostingsQuery()); 070.    } 071.   072.    void loadop_Completed(object sender, EventArgs e) 073.    { 074.        LoadOperation loadop = sender as LoadOperation; 075.   076.        _interviews.Clear(); 077.   078.        foreach (var ent in loadop.Entities) 079.        { 080.            _interviews.Add(EntityToAppointment(ent as Interview)); 081.        } 082.    } 083.   084.    private void xJobsScheduler_AppointmentAdded(object sender, Telerik.Windows.Controls.AppointmentAddedEventArgs e) 085.    { 086.        // now we have a new InterviewAppointment to add to our QCV :) 087.        InterviewAppointment newInterview = e.Appointment as InterviewAppointment; 088.   089.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 090.        this.context.SubmitChanges((s) => 091.        { 092.            ActionHistory myAction = new ActionHistory(); 093.            myAction.InterviewID = newInterview.InterviewID; 094.            myAction.PostingID = newInterview.PostingID; 095.            myAction.ApplicantID = newInterview.ApplicantID; 096.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 097.            myAction.TimeStamp = DateTime.Now; 098.            context.ActionHistories.Add(myAction); 099.            context.SubmitChanges(); 100.        } 101.            , null); 102.    } 103.   104.    private void xJobsScheduler_AppointmentCreating(object sender, Telerik.Windows.Controls.AppointmentCreatingEventArgs e) 105.    { 106.        e.NewAppointment = new InterviewAppointment(); 107.    } 108.   109.    private void xJobsScheduler_AppointmentEdited(object sender, Telerik.Windows.Controls.AppointmentEditedEventArgs e) 110.    { 111.        Interview editedInterview = (from x in context.Interviews 112.                                     where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 113.                                     select x).SingleOrDefault(); 114.   115.        CopyAppointmentEdit(editedInterview, e.Appointment as InterviewAppointment); 116.   117.        context.SubmitChanges((s) => 118.        { 119.            ActionHistory myAction = new ActionHistory(); 120.            myAction.InterviewID = editedInterview.InterviewID; 121.            myAction.PostingID = editedInterview.PostingID; 122.            myAction.ApplicantID = editedInterview.ApplicantID; 123.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 124.            myAction.TimeStamp = DateTime.Now; 125.            context.ActionHistories.Add(myAction); 126.            context.SubmitChanges(); 127.        } 128.            , null); 129.    } 130.   131.    private void xJobsScheduler_AppointmentDeleted(object sender, Telerik.Windows.Controls.AppointmentDeletedEventArgs e) 132.    { 133.        Interview deletedInterview = (from x in context.Interviews 134.                                      where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 135.                                      select x).SingleOrDefault(); 136.   137.        context.Interviews.Remove(deletedInterview); 138.        context.SubmitChanges((s) => 139.        { 140.            ActionHistory myAction = new ActionHistory(); 141.            myAction.InterviewID = deletedInterview.InterviewID; 142.            myAction.PostingID = deletedInterview.PostingID; 143.            myAction.ApplicantID = deletedInterview.ApplicantID; 144.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 145.            myAction.TimeStamp = DateTime.Now; 146.            context.ActionHistories.Add(myAction); 147.            context.SubmitChanges(); 148.        } 149.            , null); 150.    } 151.   152.    #region Appointment Helpers :) 153.   154.    public Interview AppointmentToEntity(InterviewAppointment ia) 155.    { 156.        Interview newInterview = new Interview(); 157.        newInterview.Subject = ia.Subject; 158.        newInterview.Body = ia.Body; 159.        newInterview.Start = ia.Start; 160.        newInterview.End = ia.End; 161.        newInterview.ApplicantID = ia.ApplicantID; 162.        newInterview.PostingID = ia.PostingID; 163.        newInterview.InterviewID = ia.InterviewID; 164.   165.        return newInterview; 166.    } 167.   168.    public InterviewAppointment EntityToAppointment(Interview ia) 169.    { 170.        InterviewAppointment newInterview = new InterviewAppointment(); 171.        newInterview.Subject = ia.Subject; 172.        newInterview.Body = ia.Body; 173.        newInterview.Start = ia.Start; 174.        newInterview.End = ia.End; 175.        newInterview.ApplicantID = ia.ApplicantID; 176.        newInterview.PostingID = ia.PostingID; 177.        newInterview.InterviewID = ia.InterviewID; 178.   179.        return newInterview; 180.    } 181.   182.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 183.    { 184.        entityInterview.Subject = appointmentInterview.Subject; 185.        entityInterview.Body = appointmentInterview.Body; 186.        entityInterview.Start = appointmentInterview.Start; 187.        entityInterview.End = appointmentInterview.End; 188.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 189.        entityInterview.PostingID = appointmentInterview.PostingID; 190.    } 191.   192.    #endregion 193.   194.    #region INotifyPropertyChanged Members 195.   196.    public event PropertyChangedEventHandler PropertyChanged; 197.   198.    public void NotifyChanged(string propertyName) 199.    { 200.        if (string.IsNullOrEmpty(propertyName)) 201.            throw new ArgumentException("propertyName"); 202.   203.        PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); 204.    } 205.   206.    #endregion 207.} Nice... right? :) One really important thing to note as well.  See on line 51 where I set the DataContext before the Loaded event?  This is super important, as if you don't have this set before the usercontrol is loaded, the DataContextProxy has no context to use and your EditAppointmentDialog Job/Applicant dropdowns will be blank and empty.  Trust me on this, took a little bit of debugging to figure out that by setting the DataContext post-loaded would only lead to disaster and frustration.  Otherwise, the only other real difference is that instead of sending an ActionHistory item through an event to get added to the database and saved, I do those right in the callback from submitting.  The Result Again, I only have to post one picture because these bad boys used nearly identical code for both the MVVM and the code-behind views, so our end result is... So what have we learned here today?  One, for the most part this MVVM thing is somewhat easy.  Yeah, you sometimes have to write a bunch of extra code, but with the help of a few useful snippits you can turn the process into a pretty streamlined little workflow.  Heck, this story gets even easier as you can see in this blog post by Michael Washington- specifically run a find on 'InvokeCommandAction' and you'll see the section regarding the command on TreeView in Blend 4.  Brilliant!  MVVM never looked so sweet! Otherwise, it is business as usual with RadScheduler for Silverlight whichever path you're choosing for your development.  Between now and the next post, I'll be cleaning up styles a bit (those RadComboBoxes are a little too close to my labels!) and adding some to the RowDetailsViews for Applicants and Jobs, so you can see all the info for an appointment in the dropdown tab view.  Otherwise, we're about ready to call a wrap on this oneDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to properly scroll a 2D tilemap?

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • Type Object does not support slicing Unity3D

    - by Vish
    I am getting the following error in my code and I can't seem to understand why. Can anyone help me with it? This is my current code. The line causing the error is marked in a comment near the end. var rows : int = 4; var cols : int = 4; var totalCards : int = cols * rows; var matchesNeedToWin : int = totalCards * 0.5; var matchesMade : int = 0; var cardW : int = 100; var cardH : int = 100; var aCards : Array; var aGrid : Array; // This Array will store the two cards that the player flipped var aCardsFlipped : ArrayList; // To prevent player from clicking buttons when we don't want him to var playerCanClick : boolean; var playerHasWon : boolean = false; class Card extends System.Object { var isFaceUp : boolean = false; var isMatched : boolean = false; var img : String; function Card () { img = "robot"; } } function Start () { var i : int = 0; var j : int = 0; playerCanClick = true; aCards = new Array (); aGrid = new Array (); aCardsFlipped = new ArrayList (); for ( i = 0; i < rows; i++) { aGrid [i] = new Array (); for (j = 0; j < cols; cols++ ) { aGrid [i] [j] = new Card (); // <------ Error over here } } } function Update () { Debug.Log("Game Screen has loaded"); } The error states as follows: Error BCE0048: Type 'Object' does not support slicing. (BCE0048) (Assembly-UnityScript)

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