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  • How to manipulate *huge* amounts of data

    - by Alejandro
    Hi there! I'm having the following problem. I need to store huge amounts of information (~32 GB) and be able to manipulate it as fast as possible. I'm wondering what's the best way to do it (combinations of programming language + OS + whatever you think its important). The structure of the information I'm using is a 4D array (NxNxNxN) of double-precission floats (8 bytes). Right now my solution is to slice the 4D array into 2D arrays and store them in separate files in the HDD of my computer. This is really slow and the manipulation of the data is unbearable, so this is no solution at all! I'm thinking on moving into a Supercomputing facility in my country and store all the information in the RAM, but I'm not sure how to implement an application to take advantage of it (I'm not a professional programmer, so any book/reference will help me a lot). An alternative solution I'm thinking on is to buy a dedicated server with lots of RAM, but I don't know for sure if that will solve the problem. So right now my ignorance doesn't let me choose the best way to proceed. What would you do if you were in this situation? I'm open to any idea. Thanks in advance!

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  • grailsui plugin for accordion not working

    - by inquirer
    Hi! I have been trying to figure out what's wrong with grailsui accordion. I have checked out the sample source files (http://guidemo.googlecode.com/svn/trunk/) from different ui tags, like menu, datatable and etc. they are working fine but the accordion is not working properly. All i can see is all of the divs shown. the panels are not moving since they are already shown. I've also followed the screencast for it. I've used the yui-skin-sam class name and I've downloaded the grails plugins.grails-ui=1.2-SNAPSHOT. I am not sure what's wrong.I used the rich-ui plugin and it is working great. But there are still features that are not in rich-ui compared to the possible configurations for the grails-ui tags. Anyway. if you have any suggestions to what js library I may use for a grails application or if you have a working grails-ui accordion sample, I would really appreciate it. Thanks in advance. Hope you can help me since I am still new to Grails.

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  • jQuery image gallery preview image popup

    - by JV10
    I've created an image gallery with the preview image popup on hover. http://jsfiddle.net/WSfka/ Hover over the thumbnail images and the larger image preview displays. I'm not happy with the way preview images can flash between moving around the thumbnail images. How can I simplify the script and improve the preview image popup? $(document).ready(function() { $('.imageGalleryAlbum li a img').mouseenter(function() { $(this).closest('li').find('.preview').delay(500).fadeIn(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').hover(function() { $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').mouseleave(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').click(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); }); $(document).mouseup(function(e) { var container = $(".preview"); if (container.has(e.target).length === 0) { container.fadeOut(1); } });

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • Flex 4 animation question

    - by Jerry
    Hello.. I am trying to do the move vertically animation on a button nested in the vertical layout. I am not sure if the Hgroup restricts the button moving vertically. Are there ways to go around it? Thanks for the helps. <s:states> <s:State name="default"/> <s:State name="addRecommend"/> <s:State name="seeOther"/> </s:states> AS: protected function add_clickHandler(event:MouseEvent):void { currentState="addRecommend"; addRecommendMove.play(); } <s:transitions> <s:Transition fromState="default" toState="addRecommend"> <s:Sequence id="addRecommendMove"> <s:Move yTo="50" target="{add}"/> // add button doesn't move at all </s:Sequence> </s:Transition> <s:Transition fromState="addRecommend" toState="seeOther"> <s:Sequence> <s:Move yBy="50" target="{seeOthers}"/> </s:Sequence> </s:Transition> </s:transitions> <s:layout> <s:VerticalLayout paddingTop="15" paddingRight="10" paddingLeft="7"/> </s:layout> <button id="add" click=add_clickHandler(event)/> <button id="seeOthers"/>

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  • Git Workflow With Capistrano

    - by jerhinesmith
    I'm trying to get my head around a good git workflow using capistrano. I've found a few good articles, but I'm either not grasping completely what they're suggesting (likely) or they're somewhat lacking. Here's kind of what I had in mind so far, but I get caught up when to merge back into the master branch (i.e. before moving to stage? after?) and trying to hook it into capistrano for deployments: Make sure you’re up to date with all the changes made on the remote master branch by other developers git checkout master git pull Create a new branch that pertains to the particular bug you're trying to fix git checkout -b bug-fix-branch Make your changes git status git add . git commit -m "Friendly message about the commit" So, this is usually where I get stuck. At this point, I have a master branch that is healthy and a new bug-fix-branch that contains my (untested -- other than unit tests) changes. If I want to push my changes to stage (through cap staging deploy), do I have to merge my changes back into the master branch (I'd prefer not to since it seems like master should be kept free of untested code)? Do I even deploy from master (or should I be tagging a release first and then modifying my production.rb file to deploy from that tag)? git-deployment seems to address some of these workflow issues, but I can't seem to find out how on earth it actually hooks into cap staging deploy and cap production deploy. Thoughts? I assume there's a likely canonical way to do this, but I either can't find it or I'm too new to git to recognize that I have found it. Help!

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  • Learning Haskell maps, folds, loops and recursion

    - by Darknight
    I've only just dipped my toe in the world of Haskell as part of my journey of programming enlightenment (moving on from, procedural to OOP to concurrent to now functional). I've been trying an online Haskell Evaluator. However I'm now stuck on a problem: Create a simple function that gives the total sum of an array of numbers. In a procedural language this for me is easy enough (using recursion) (c#) : private int sum(ArrayList x, int i) { if (!(x.Count < i + 1)) { int t = 0; t = x.Item(i); t = sum(x, i + 1) + t; return t; } } All very fine however my failed attempt at Haskell was thus: let sum x = x+sum in map sum [1..10] this resulted in the following error (from that above mentioned website): Occurs check: cannot construct the infinite type: a = a -> t Please bear in mind I've only used Haskell for the last 30 minutes! I'm not looking simply for an answer but a more explanation of it. Thanks in advanced.

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  • How should i organize authority code?

    - by acidzombie24
    I have users that fall into the following Not logged in Not Verified Verified Moderator Admin All code that only admin and moderators can access (like banning) is in ModeratorUser which inherits from verified which inherits from BaseUser. Some pages are accessible to all users such as public profiles. If a user is logged in he can leave a comment. To check this i use if (IsVerifiedUser). Now here is the problem. To avoid problems if a user is banned he is not recognized as a verified user. However in the rare case i need to know if he is verified i can use usertype & Verified. Should i not be doing this? I have a bunch of code in my VerifiedUser class and find i am moving tons of it to BaseUser. Is this something i help because a not logged in user can access the page? Should i handle the ban user in a different way and allow IsVerifiedUser to be true even if the user is banned?

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  • Join two tables with same # of row but sorted for NULL

    - by VISQL
    I need to join two tables with the same number of rows. Each table has 1 column. There is NO CONNECTING COLUMN to reference for a join. I need to join them side by side because each table was sorted separately so that numeric values are at the top in descinding order. The Table Earners has income values from say 200K down to 0. I cannot just select using 2 cases, because then I will have my first row with Incomes above 100K, but the first 20 or so entries in the second row are NULL. I want the second row to also be sorted descending. I looked up using ORDER BY within CASE but there is no such thing. I have tried to read about row_number() but none of the examples seem to match or make sense. drop table #20plus select case when Income >= 20000 AND Income < 100000 then Income end as 'mula' into #20plus from Earners order by mula desc drop table #100plus select case when Income >= 100000 then Income end as 'dinero' into #100plus from Earners order by dinero desc Select A.dinero, B.mula FROM #100plus as A JOIN #20plus as B ON A.????? = B.????? Since both A and B are sorted descending, moving all NULL to the bottom, what can I reference to join the two tables? Previous output using one SELECT statement with 2 CASE statements dinero mula 2.12688e+007 NULL 1.80031e+007 NULL 1.92415e+006 NULL … … NULL 93530.7 NULL 91000 NULL 84500 Desired output using one SELECT statement after creating two temp TABLES dinero mula 2.12688e+007 93530.7 1.80031e+007 91000 1.92415e+006 84500 … 82500 NULL 82000 NULL … NULL NULL This is Microsoft SQL Server 2008. I'm super new to this, so please give an answer as clear and simplified as possible. Thank you.

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  • Browser performance when combining image resizing with animated movement

    - by Steve Reichgut
    I have been tasked with the job of converting a Flash animation into HTML. The animation is rather complex and requires the need to move multiple images (9) from location (x,y) to location (x2,y2) while simultaneously increasing the image size from 215px wide to 930px wide. While doing some initial testing of this animation with just 1-2 images, I noticed a lot of choppiness in FF handling of this animation. To try and isolate the problem, I removed the dynamic resizing of the animation and just moved it from point A to point B. What was interesting was that I saw the same behavior when simply moving a 930px image that was resized down to 215px (via the CSS width or inline width properties). When I try the same animation with a different image that is actually 215px wide, it performed smoothly. I then tried the same animation with the original 930px wide image (with no resizing) and it performed well also. This makes me wonder if the browser is having to "resize" the image down to 215px each time it is moved which is causing the choppiness. Is this a correct assumption? If so, is there any other way to optimize the animation to allow for simultaneous image resizing and image movement? Notes: 1) One optimization I have done is to position the images absolutely in order to minimize the reflow process. 2) I have tested the animation using both jQuery and the fX animation framework.

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  • JavaME - LWUIT images eat up all the memory

    - by Marko
    Hi, I'm writing a MIDlet using LWUIT and images seem to eat up incredible amounts of memory. All the images I use are PNGs and are packed inside the JAR file. I load them using the standard Image.createImage(URL) method. The application has a number of forms and each has a couple of labels an buttons, however I am fairly certain that only the active form is kept in memory (I know it isn't very trustworthy, but Runtime.freeMemory() seems to confirm this). The application has worked well in 240x320 resolution, but moving it to 480x640 and using appropriately larger images for UI started causing out of memory errors to show up. What the application does, among other things, is download remote images. The application seems to work fine until it gets to this point. After downloading a couple of PNGs and returning to the main menu, the out of memory error is encountered. Naturally, I looked into the amount of memory the main menu uses and it was pretty shocking. It's just two labels with images and four buttons. Each button has three images used for style.setIcon, setPressedIcon and setRolloverIcon. Images range in size from 15 to 25KB but removing two of the three images used for every button (so 8 images in total), Runtime.freeMemory() showed a stunning 1MB decrease in memory usage. The way I see it, I either have a whole lot of memory leaks (which I don't think I do, but memory leaks aren't exactly known to be easily tracked down), I am doing something terribly wrong with image handling or there's really no problem involved and I just need to scale down. If anyone has any insight to offer, I would greatly appreciate it.

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • Full complete MySQL database replication? Ideas? What do people do?

    - by mauriciopastrana
    Currently I have two Linux servers running MySQL, one sitting on a rack right next to me under a 10 Mbit/s upload pipe (main server) and another some couple of miles away on a 3 Mbit/s upload pipe (mirror). I want to be able to replicate data on both servers continuously, but have run into several roadblocks. One of them being, under MySQL master/slave configurations, every now and then, some statements drop (!), meaning; some people logging on to the mirror URL don't see data that I know is on the main server and vice versa. Let's say this happens on a meaningful block of data once every month, so I can live with it and assume it's a "lost packet" issue (i.e., god knows, but we'll compensate). The other most important (and annoying) recurring issue is that, when for some reason we do a major upload or update (or reboot) on one end and have to sever the link, then LOAD DATA FROM MASTER doesn't work and I have to manually dump on one end and upload on the other, quite a task nowadays moving some .5 TB worth of data. Is there software for this? I know MySQL (the "corporation") offers this as a VERY expensive service (full database replication). I am just wondering what people out there do. The way it's structured, we run an automatic failover where if one server is not up, then the main URL just resolves to the other server.

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  • File.Move does not inherit permissions from target directory?

    - by Joseph Kingry
    In case something goes wrong in creating a file, I've been writing to a temporary file and then moving to the destination. Something like: var destination = @"C:\foo\bar.txt"; var tempFile = Path.GetTempFileName(); using (var stream = File.OpenWrite(tempFile)) { // write to file here here } string backupFile = null; try { var dir = Path.GetDirectoryName(destination); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); Util.SetPermissions(dir); } if (File.Exists(destination)) { backupFile = Path.Combine(Path.GetTempPath(), new Guid().ToString()); File.Move(destination, backupFile); } File.Move(tempFile, destination); if (backupFile != null) { File.Delete(backupFile); } } catch(IOException) { if(backupFile != null && !File.Exists(destination) && File.Exists(backupFile)) { File.Move(backupFile, destination); } } The problem is that the new "bar.txt" in this case does not inherit permissions from the "C:\foo" directory. Yet if I create a file via explorer/notepad etc directly in the "C:\foo" there's no issues, so I believe the permissions are correctly set on "C:\foo". Update Found Inherited permissions are not automatically updated when you move folders, maybe it applies to folders as well. Now looking for a way to force an update of file permissions. Is there a better way overall of doing this?

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  • DotNetNuke and Subversion guidelines

    - by David Stratton
    I've Googled, Binged, and here at StackOverflow, looked through the related questions and searched, but I'm not finding what I'm looking for. I've also searched documentation on DNN. What I'm looking for is any guidance (tutorials, blogs, step-by-step instructions for setting up a repository) etc from people who are experienced in using DotNetNuke with SVN. We use SVN for all our source control, and have no problem with standard applications, because we pretty much built the repository and directory structure to work with our processes. This means when we do web sites, in Visual Studio, we do file based web sites, rather than setting them up in the local IIS. It just makes things easier for us. However, with DNN, it appears that even if you get the source code, it is expecting to be set up in the local IIS, which means additional headaches for us. For example, we are moving all of our source code off our local C drives, and onto a shared drive on a server. This is to enable backups in addition to our normal source control. (This was a management decision). So that means that we need to change the virtual web app when we make the move. Has anyone come up with a good way to work around this? Can DNN be set up so that the developer web server in Visual Studio can be used, so that we can treat it just like any normal web app? Am I missing something obvious? Edit - added I'm willing to accept answers like "We tried it and never got it to work", and "It can't be done" as answers. I'm always open to hearing "It can't be done the way you want. You need to change your procedures to match how it works" if necessary. I guess if you've got experience trying this and just couldn't get it to work, I can learn from your experience that way as well, but some detail would be good.

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  • Getting Depth Value on Kinect SDK 1.6

    - by AlexanderPD
    this is my first try on Kinect and Kinect SDK so I'm having a lot of "newbie issues" :) my goal is to point my mouse on the Kinect standard video output and get the depth value. I already have both normal video and depth video outputs by using the 2 "Color Basic-WPF" and "Depth Basic-WPF" samples, and handling mouse events or position is not a problem. In fact i already did all and i already got a depth value, but this value is always HIGHLY imprecise. It jumps from 500 to 4000 by just moving to the next pixel in a plane surface. So.. I'm pretty sure I'm reading the depth value in the wrong way. This is how i read it: short debugValue = depthPixels[x*y].Depth; debug.Text = "X = "+x+", Y = "+y+", value = "+debugValue.ToString(); i know it's pretty out of context, this little piece of code is inside the same SensorDepthFrameReady function in "Depth Basic-WPF"! "x" and "y" are the mouse coordinates and depthPixels is DepthImagePixel[] type, a temporary array filled with the "depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);" instruction. Depth frame is filled here: DepthImageFrame depthFrame = e.OpenDepthImageFrame() the "e" comes from here: private void SensorDepthFrameReady(object sender, DepthImageFrameReadyEventArgs e) and this last one is called here: this.sensor.DepthFrameReady += this.SensorDepthFrameReady; how i must handle that depth value i get? I know the value must be between 800 and 4000 but i get values between about 500 and about 8000. i already google a lot (here on SO too) and i still can't understand if the depth value is 11 or 13 bit. The sdk examples uses shrink this value to 8 bit and this is making even more confusion in my head :(

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  • JFrame that has multiple layers

    - by phunehehe
    Hello, I have a window that has two layers: a static background and a foreground that contains moving objects. My idea is to draw the background just once (because it's not going to change), so I make the changing panel transparent and add it on top of the static background. Here is the code for this: public static void main(String[] args) { JPanel changingPanel = new JPanel() { @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.RED); g.fillRect(100, 100, 100, 100); } }; changingPanel.setOpaque(false); JPanel staticPanel = new JPanel(); staticPanel.setBackground(Color.BLUE); staticPanel.setLayout(new BorderLayout()); staticPanel.add(changingPanel); JFrame frame = new JFrame(); frame.add(staticPanel); frame.setSize(800, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } This piece of code gives me the correct image I want, but every time I repaint changingPanel, staticPanel gets repainted as well (which is obviously against the whole idea of painting the static panel just once). Can somebody show me what's wrong? FYI I am using the javax.swing.Timer to recalculate and repaint the changing panel 24 times every second.

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  • master pages, form pages, form runat=server > all onclick methods on master page?

    - by b0x0rz
    the problem i have is that i have multiple nested master pages: level 1: global (header, footer, login, navigation, etc...) level 2: specific (search pages, account pages, etc...) level 3: the page itself now, since only one form can have runat=server, i put the form at global page (so i can handle things like login, feedback, etc...). now with this solution i'd have to also put the for example level 3 (see above) methods, such as search also on the level 1 master page, but this will lead to this page being heavy (for development) with code from all places, even those that are used on a single page only (change email form for example). is there any way to delegate such methods (for example: ChangeEMail) from level 1 (global masterpage) to level 3 (the single page itself). to be even more clear: i want to NOT have to have the method ChangeEMail on the global master page code behind, but would like to 'MOVE' it somehow to the only page that will actually use it. the reason why it currently has to be on the global master is that global master has form runat=server and there can be only one of those per aspx page. this way it will be easier (more logical) to structure the code. thnx (hope i explained it correctly) have searched but did not find any general info on handling this case, usualy the answer is: have all the methods on the master page, but i don't like it. so ANY way of moving it to the specific page would be awesome. thnx

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  • JTA or LOCAL transactions in JPA2+Hibernate 3.6.0?

    - by Pangea
    We are in the process of re-thinking our tech stack and below are our choices (We can't live without Spring and Hibernate due to the complexity etc of the app). We are also moving from J2EE 1.4 to JEE 5. Tech stack JEE 5 JPA 2.0 (I know JEE 5 only supports JPA 1.0 but we want to use Hibernate as the JPA provider) Hibernate 3.6.0 (We already have lots of hbm files with custom types etc. so we doesn't want to migrate them at this time to JPA. This means we want both jpa/hbm mappings work together and hence the Hibernate as the JPA provider instead of using the default that comes with App Server) Now the problems is that I want to stick with local transactions but other team members want to use JTA. I have been working with J2EE for last 9 years and I've heard time and again people suggesting to stick with local transactions if I doesn't need two phase commits. This is not only for performance reasons but debugging/troubleshooting a local transaction is lot easier than a distributed transaction. My suggestion is to use spring declarative transaction management + local transactions (HibernateTransactionManager) I want to make sure if I am being paranoid or I have a valid point. I'd like to hear what the rest of the JEE world thinks. Thank you.

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  • DSP - Filter sweep effect

    - by Trap
    I'm implementing a 'filter sweep' effect (I don't know if it's called like that). What I do is basically create a low-pass filter and make it 'move' along a certain frequency range. To calculate the filter cut-off frequency at a given moment I use a user-provided linear function, which yields values between 0 and 1. My first attempt was to directly map the values returned by the linear function to the range of frequencies, as in cf = freqRange * lf(x). Although it worked ok it looked as if the sweep ran much faster when moving through low frequencies and then slowed down during its way to the high frequency zone. I'm not sure why is this but I guess it's something to do with human hearing perceiving changes in frequency in a non-linear manner. My next attempt was to move the filter's cut-off frequency in a logarithmic way. It works much better now but I still feel that the filter doesn't move at a constant perceived speed through the range of frequencies. How should I divide the frequency space to obtain a constant perceived sweep speed? Thanks in advance.

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  • Saving Abstract and Sub classes to database

    - by bretddog
    Hi, I have an abstract class "StrategyBase", and a set of sub classes, StrategyA/B/C etc. The sub classes use some of the properties of the base class, and have some individual properties. My question is how to save this to a database. I'm currently using SqlCE, and Linq-To-Sql by creating entity classes automatically with SqlMetal.exe. I've seen there are three solutions shown in this question, but I'm not able to see how these solutions will work or not with SqlMetal/entity classes. Though it seems to me the "concrete table inheritance" would probably work without any manual modifying. What about the other two, would they be problematic? For "Single Table Inheritance" wouldn't all classes get all variables, even though they don't need them? And for the "Class table inheritance" solution I can't really see at all how that will map into the entity-classes for a useful purpose. I may note that I extend these partial entity classes for making the classes of my business objects. I may also consider moving to EntityFramework instead of SqlMetal/Linq2Sql, so would be nice also to know if that makes any difference to what schema is easy to implement. One likely important thing to note is that I will constantly be develop new strategies, which makes me have to modify the program code, and probably the database shcema; when adding a new strategy. Sorry the question is a bit "all over the place", but hopefully it's some clear advantages/disadvantages here that you may be able to advice. ? Cheers!

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  • How to calculate this string-dissimilarity function efficiently?

    - by ybungalobill
    Hello, I was looking for a string metric that have the property that moving around large blocks in a string won't affect the distance so much. So "helloworld" is close to "worldhello". Obviously Levenshtein distance and Longest common subsequence don't fulfill this requirement. Using Jaccard distance on the set of n-grams gives good results but has other drawbacks (it's a pseudometric and higher n results in higher penalty for changing single character). [original research] As I thought about it, what I'm looking for is a function f(A,B) such that f(A,B)+1 equals the minimum number of blocks that one have to divide A into (A1 ... An), apply a permutation on the blocks and get B: f("hello", "hello") = 0 f("helloworld", "worldhello") = 1 // hello world -> world hello f("abba", "baba") = 2 // ab b a -> b ab a f("computer", "copmuter") = 3 // co m p uter -> co p m uter This can be extended for A and B that aren't necessarily permutations of each other: any additional character that can't be matched is considered as one additional block. f("computer", "combuter") = 3 // com uter -> com uter, unmatched: p and b. Observing that instead of counting blocks we can count the number of pairs of indices that are taken apart by a permutation, we can write f(A,B) formally as: f(A,B) = min { C(P) | P:|A|?|B|, P is bijective, ?i?dom(P) A[P(i)]=B[P(i)] } C(P) = |A| + |B| - |dom(P)| - |{ i | i,i+1?dom(P) and P(i)+1=P(i+1) }| - 1 The problem is... guess what... ... that I'm not able to calculate this in polynomial time. Can someone suggest a way to do this efficiently? Or perhaps point me to already known metric that exhibits similar properties?

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  • how can a Win32 App plugin load its DLL in its own directory

    - by Jean-Denis Muys
    My code is a plugin for a specific Application, written in C++ using Visual Studio 8. It uses two DLL from an external provider. Unfortunately, my plugin fails to start because the DLLs are not found (I put them in the same directory as the plugin itself). When I manually move or copy the DLLs to the host application directory, then the plugin loads fine. This moving was deemed unacceptably cumbersome for the end user, and I am looking for a way for my plugin to load its DLLs transparently. What can I do? Relevant details: the host Application plugins are located in a directory mandated by the host application. That directory is not in the DLL search path and I don't control it. The plugin is itself packaged as a subdirectory of the plugin directory, holding the plugin code itself, but also any resource associated with the plugin (eg images, configuration files…). I control what's inside that subdirectory, called a "bundle", but not where it's located. the common plugin installation idiom for that App is for the end user to copy the plugin bundle to the plugin directory. This plugin is a port from the Macintosh version of the plugin. On the Mac there is no issue because each binary contains its own dynamic library search path, which I set as I needed to for my plugin binary. To set that on the Mac simply involves a project setting in the Xcode IDE. This is why I would hope for something similar in Visual Studio, but I could not find anything relevant. Moreover, Visual Studio's help was anything but, and neither was Google. A possible workaround would be for my code to explicitly tell Windows where to find the DLL, but I don't know how, and in any case, since my code is not even started, it hasn't got the opportunity to do so. As a Mac developer, I realize that I may be asking for something very elementary. If such is the case, I apologize, but I have run out of hair to pull out.

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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